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authorIan Romanick <[email protected]>2005-06-30 16:00:48 +0000
committerIan Romanick <[email protected]>2005-06-30 16:00:48 +0000
commitc212abf99af494f024b0b981a83350f7ac9821ef (patch)
treecd96ba38b82a5ecaccb7a7f28fc65168688fc2ce /src/mesa/main/context.c
parent1ac8ae446af753ec1bdbb789d7b575a72ff56e8f (diff)
Replace add_newer_entrypoints (src/mesa/main/context.c) with
device-specific code. A new Python script (src/mesa/glapi/extension_helper.py) generates a list of all entry-points for all known extensions. Each driver the selects only the extensions that it needs and enables the via either driInitExtensions or driInitSingleExtension. This code has been compile-tested on a drivers, but has only been run-tested on mga and i915 (on i830 hardware). These changes were discussed at length on the mesa3d-dev mailing list. http://marc.theaimsgroup.com/?t=111947074700001&r=1&w=2
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r--src/mesa/main/context.c221
1 files changed, 0 insertions, 221 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 588ef969f33..2c444c80d8a 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1088,224 +1088,6 @@ init_attrib_groups( GLcontext *ctx )
/**
- * If the DRI libGL.so library is old, it may not have the entrypoints for
- * some recent OpenGL extensions. Dynamically add them now.
- * If we're building stand-alone Mesa where libGL.so has both the dispatcher
- * and driver code, this won't be an issue (and calling this function won't
- * do any harm).
- */
-static void
-add_newer_entrypoints(void)
-{
- unsigned i;
- static const struct {
- const char * const name;
- unsigned offset;
- }
- newer_entrypoints[] = {
- /* GL_ARB_window_pos aliases with GL_MESA_window_pos */
- { "glWindowPos2dARB", 513 },
- { "glWindowPos2dvARB", 514 },
- { "glWindowPos2fARB", 515 },
- { "glWindowPos2fvARB", 516 },
- { "glWindowPos2iARB", 517 },
- { "glWindowPos2ivARB", 518 },
- { "glWindowPos2sARB", 519 },
- { "glWindowPos2svARB", 520 },
- { "glWindowPos3dARB", 521 },
- { "glWindowPos3dvARB", 522 },
- { "glWindowPos3fARB", 523 },
- { "glWindowPos3fvARB", 524 },
- { "glWindowPos3iARB", 525 },
- { "glWindowPos3ivARB", 526 },
- { "glWindowPos3sARB", 527 },
- { "glWindowPos3svARB", 528 },
-#if FEATURE_NV_vertex_program
- { "glAreProgramsResidentNV", 578 },
- { "glBindProgramNV", 579 },
- { "glDeleteProgramsNV", 580 },
- { "glExecuteProgramNV", 581 },
- { "glGenProgramsNV", 582 },
- { "glGetProgramParameterdvNV", 583 },
- { "glGetProgramParameterfvNV", 584 },
- { "glGetProgramivNV", 585 },
- { "glGetProgramStringNV", 586 },
- { "glGetTrackMatrixivNV", 587 },
- { "glGetVertexAttribdvNV", 588 },
- { "glGetVertexAttribfvNV", 589 },
- { "glGetVertexAttribivNV", 590 },
- { "glGetVertexAttribPointervNV", 591 },
- { "glIsProgramNV", 592 },
- { "glLoadProgramNV", 593 },
- { "glProgramParameter4dNV", 594 },
- { "glProgramParameter4dvNV", 595 },
- { "glProgramParameter4fNV", 596 },
- { "glProgramParameter4fvNV", 597 },
- { "glProgramParameters4dvNV", 598 },
- { "glProgramParameters4fvNV", 599 },
- { "glRequestResidentProgramsNV", 600 },
- { "glTrackMatrixNV", 601 },
- { "glVertexAttribPointerNV", 602 },
- { "glVertexAttrib1dNV", 603 },
- { "glVertexAttrib1dvNV", 604 },
- { "glVertexAttrib1fNV", 605 },
- { "glVertexAttrib1fvNV", 606 },
- { "glVertexAttrib1sNV", 607 },
- { "glVertexAttrib1svNV", 608 },
- { "glVertexAttrib2dNV", 609 },
- { "glVertexAttrib2dvNV", 610 },
- { "glVertexAttrib2fNV", 611 },
- { "glVertexAttrib2fvNV", 612 },
- { "glVertexAttrib2sNV", 613 },
- { "glVertexAttrib2svNV", 614 },
- { "glVertexAttrib3dNV", 615 },
- { "glVertexAttrib3dvNV", 616 },
- { "glVertexAttrib3fNV", 617 },
- { "glVertexAttrib3fvNV", 618 },
- { "glVertexAttrib3sNV", 619 },
- { "glVertexAttrib3svNV", 620 },
- { "glVertexAttrib4dNV", 621 },
- { "glVertexAttrib4dvNV", 622 },
- { "glVertexAttrib4fNV", 623 },
- { "glVertexAttrib4fvNV", 624 },
- { "glVertexAttrib4sNV", 625 },
- { "glVertexAttrib4svNV", 626 },
- { "glVertexAttrib4ubNV", 627 },
- { "glVertexAttrib4ubvNV", 628 },
- { "glVertexAttribs1dvNV", 629 },
- { "glVertexAttribs1fvNV", 630 },
- { "glVertexAttribs1svNV", 631 },
- { "glVertexAttribs2dvNV", 632 },
- { "glVertexAttribs2fvNV", 633 },
- { "glVertexAttribs2svNV", 634 },
- { "glVertexAttribs3dvNV", 635 },
- { "glVertexAttribs3fvNV", 636 },
- { "glVertexAttribs3svNV", 637 },
- { "glVertexAttribs4dvNV", 638 },
- { "glVertexAttribs4fvNV", 639 },
- { "glVertexAttribs4svNV", 640 },
- { "glVertexAttribs4ubvNV", 641 },
-#endif
- { "glPointParameteriNV", 642 },
- { "glPointParameterivNV", 643 },
- { "glMultiDrawArraysEXT", 644 },
- { "glMultiDrawElementsEXT", 645 },
- { "glMultiDrawArraysSUN", _gloffset_MultiDrawArraysEXT },
- { "glMultiDrawElementsSUN", _gloffset_MultiDrawElementsEXT },
- { "glActiveStencilFaceEXT", 646 },
-#if FEATURE_NV_fence
- { "glDeleteFencesNV", 647 },
- { "glGenFencesNV", 648 },
- { "glIsFenceNV", 649 },
- { "glTestFenceNV", 650 },
- { "glGetFenceivNV", 651 },
- { "glFinishFenceNV", 652 },
- { "glSetFenceNV", 653 },
-#endif
-#if FEATURE_NV_fragment_program
- { "glProgramNamedParameter4fNV", 682 },
- { "glProgramNamedParameter4dNV", 683 },
- { "glProgramNamedParameter4fvNV", 683 },
- { "glProgramNamedParameter4dvNV", 684 },
- { "glGetProgramNamedParameterfvNV", 685 },
- { "glGetProgramNamedParameterdvNV", 686 },
-#endif
-#if FEATURE_ARB_vertex_program
- { "glVertexAttrib1sARB", _gloffset_VertexAttrib1sNV },
- { "glVertexAttrib1fARB", _gloffset_VertexAttrib1fNV },
- { "glVertexAttrib1dARB", _gloffset_VertexAttrib1dNV },
- { "glVertexAttrib2sARB", _gloffset_VertexAttrib2sNV },
- { "glVertexAttrib2fARB", _gloffset_VertexAttrib2fNV },
- { "glVertexAttrib2dARB", _gloffset_VertexAttrib2dNV },
- { "glVertexAttrib3sARB", _gloffset_VertexAttrib3sNV },
- { "glVertexAttrib3fARB", _gloffset_VertexAttrib3fNV },
- { "glVertexAttrib3dARB", _gloffset_VertexAttrib3dNV },
- { "glVertexAttrib4sARB", _gloffset_VertexAttrib4sNV },
- { "glVertexAttrib4fARB", _gloffset_VertexAttrib4fNV },
- { "glVertexAttrib4dARB", _gloffset_VertexAttrib4dNV },
- { "glVertexAttrib4NubARB", _gloffset_VertexAttrib4ubNV },
- { "glVertexAttrib1svARB", _gloffset_VertexAttrib1svNV },
- { "glVertexAttrib1fvARB", _gloffset_VertexAttrib1fvNV },
- { "glVertexAttrib1dvARB", _gloffset_VertexAttrib1dvNV },
- { "glVertexAttrib2svARB", _gloffset_VertexAttrib2svNV },
- { "glVertexAttrib2fvARB", _gloffset_VertexAttrib2fvNV },
- { "glVertexAttrib2dvARB", _gloffset_VertexAttrib2dvNV },
- { "glVertexAttrib3svARB", _gloffset_VertexAttrib3svNV },
- { "glVertexAttrib3fvARB", _gloffset_VertexAttrib3fvNV },
- { "glVertexAttrib3dvARB", _gloffset_VertexAttrib3dvNV },
- { "glVertexAttrib4bvARB", _gloffset_VertexAttrib4bvARB },
- { "glVertexAttrib4svARB", _gloffset_VertexAttrib4svNV },
- { "glVertexAttrib4ivARB", _gloffset_VertexAttrib4ivARB },
- { "glVertexAttrib4ubvARB", _gloffset_VertexAttrib4ubvARB },
- { "glVertexAttrib4usvARB", _gloffset_VertexAttrib4usvARB },
- { "glVertexAttrib4uivARB", _gloffset_VertexAttrib4uivARB },
- { "glVertexAttrib4fvARB", _gloffset_VertexAttrib4fvNV },
- { "glVertexAttrib4dvARB", _gloffset_VertexAttrib4dvNV },
- { "glVertexAttrib4NbvARB", _gloffset_VertexAttrib4NbvARB },
- { "glVertexAttrib4NsvARB", _gloffset_VertexAttrib4NsvARB },
- { "glVertexAttrib4NivARB", _gloffset_VertexAttrib4NivARB },
- { "glVertexAttrib4NubvARB", _gloffset_VertexAttrib4ubvNV },
- { "glVertexAttrib4NusvARB", _gloffset_VertexAttrib4NusvARB },
- { "glVertexAttrib4NuivARB", _gloffset_VertexAttrib4NuivARB },
- { "glVertexAttribPointerARB", _gloffset_VertexAttribPointerARB },
- { "glEnableVertexAttribArrayARB", _gloffset_EnableVertexAttribArrayARB },
- { "glDisableVertexAttribArrayARB", _gloffset_DisableVertexAttribArrayARB },
- { "glProgramStringARB", _gloffset_ProgramStringARB },
- { "glBindProgramARB", _gloffset_BindProgramNV },
- { "glDeleteProgramsARB", _gloffset_DeleteProgramsNV },
- { "glGenProgramsARB", _gloffset_GenProgramsNV },
- { "glIsProgramARB", _gloffset_IsProgramNV },
- { "glProgramEnvParameter4dARB", _gloffset_ProgramEnvParameter4dARB },
- { "glProgramEnvParameter4dvARB", _gloffset_ProgramEnvParameter4dvARB },
- { "glProgramEnvParameter4fARB", _gloffset_ProgramEnvParameter4fARB },
- { "glProgramEnvParameter4fvARB", _gloffset_ProgramEnvParameter4fvARB },
- { "glProgramLocalParameter4dARB", _gloffset_ProgramLocalParameter4dARB },
- { "glProgramLocalParameter4dvARB", _gloffset_ProgramLocalParameter4dvARB },
- { "glProgramLocalParameter4fARB", _gloffset_ProgramLocalParameter4fARB },
- { "glProgramLocalParameter4fvARB", _gloffset_ProgramLocalParameter4fvARB },
- { "glGetProgramEnvParameterdvARB", _gloffset_GetProgramEnvParameterdvARB },
- { "glGetProgramEnvParameterfvARB", _gloffset_GetProgramEnvParameterfvARB },
- { "glGetProgramLocalParameterdvARB", _gloffset_GetProgramLocalParameterdvARB },
- { "glGetProgramLocalParameterfvARB", _gloffset_GetProgramLocalParameterfvARB },
- { "glGetProgramivARB", _gloffset_GetProgramivARB },
- { "glGetProgramStringARB", _gloffset_GetProgramStringARB },
- { "glGetVertexAttribdvARB", _gloffset_GetVertexAttribdvNV },
- { "glGetVertexAttribfvARB", _gloffset_GetVertexAttribfvNV },
- { "glGetVertexAttribivARB", _gloffset_GetVertexAttribivNV },
- { "glGetVertexAttribPointervARB", _gloffset_GetVertexAttribPointervNV },
-#endif
- { "glMultiModeDrawArraysIBM", _gloffset_MultiModeDrawArraysIBM },
- { "glMultiModeDrawElementsIBM", _gloffset_MultiModeDrawElementsIBM },
- /* GL_EXT_stencil_two_side */
- { "glActiveStencilFaceEXT", _gloffset_ActiveStencilFaceEXT },
- /* GL_ARB_draw_buffers */
- { "glDrawBuffersARB", _gloffset_DrawBuffersARB },
-#if FEATURE_ATI_fragment_shader
- { "glGenFragmentShadersATI", _gloffset_GenFragmentShadersATI },
- { "glBindFragmentShaderATI", _gloffset_BindFragmentShaderATI },
- { "glDeleteFragmentShaderATI", _gloffset_DeleteFragmentShaderATI },
- { "glBeginFragmentShaderATI", _gloffset_BeginFragmentShaderATI },
- { "glEndFragmentShaderATI", _gloffset_EndFragmentShaderATI },
- { "glPassTexCoordATI", _gloffset_PassTexCoordATI },
- { "glSampleMapATI", _gloffset_SampleMapATI },
- { "glColorFragmentOp1ATI", _gloffset_ColorFragmentOp1ATI },
- { "glColorFragmentOp2ATI", _gloffset_ColorFragmentOp2ATI },
- { "glColorFragmentOp3ATI", _gloffset_ColorFragmentOp3ATI },
- { "glAlphaFragmentOp1ATI", _gloffset_AlphaFragmentOp1ATI },
- { "glAlphaFragmentOp2ATI", _gloffset_AlphaFragmentOp2ATI },
- { "glAlphaFragmentOp3ATI", _gloffset_AlphaFragmentOp3ATI },
- { "glSetFragmentShaderConstantATI", _gloffset_SetFragmentShaderConstantATI },
-#endif
- };
-
- for (i = 0; i < Elements(newer_entrypoints); i++ ) {
- _glapi_add_entrypoint( newer_entrypoints[i].name,
- newer_entrypoints[i].offset );
- }
-}
-
-
-/**
* This is the default function we plug into all dispatch table slots
* This helps prevents a segfault when someone calls a GL function without
* first checking if the extension's supported.
@@ -1425,9 +1207,6 @@ _mesa_initialize_context( GLcontext *ctx,
return GL_FALSE;
}
- /* libGL ABI coordination */
- add_newer_entrypoints();
-
/* setup the API dispatch tables */
ctx->Exec = alloc_dispatch_table();
ctx->Save = alloc_dispatch_table();