diff options
author | Chris Forbes <[email protected]> | 2014-09-21 12:41:07 +1200 |
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committer | Marek Olšák <[email protected]> | 2015-07-23 00:59:25 +0200 |
commit | bb97cc66c149d0782ec269aab29700252fda9db0 (patch) | |
tree | e2d7b5af60722f5898bf4372c79787cfafa8a938 /src/mesa/main/context.c | |
parent | a2af956963b6bc4d29f37485e44c98008d2ef077 (diff) |
mesa: add tessellation shader state and limits
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r-- | src/mesa/main/context.c | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 380c21fb2bf..a08c0d84f6b 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -716,6 +716,14 @@ _mesa_init_constants(struct gl_constants *consts, gl_api api) /** GL_KHR_context_flush_control */ consts->ContextReleaseBehavior = GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH; + + /** GL_ARB_tessellation_shader */ + consts->MaxTessGenLevel = MAX_TESS_GEN_LEVEL; + consts->MaxPatchVertices = MAX_PATCH_VERTICES; + consts->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; + consts->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; + consts->MaxTessPatchComponents = MAX_TESS_PATCH_COMPONENTS; + consts->MaxTessControlTotalOutputComponents = MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS; } |