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authorBrian <[email protected]>2006-12-19 18:46:56 -0700
committerBrian <[email protected]>2006-12-19 18:46:56 -0700
commit65a18442e5d846940714bb662f5b1bb47ab60c29 (patch)
treedb8554850401753e441a8c49b815f48f7df5a150 /src/mesa/main/context.c
parent0bf5dbe002a64e198f55724cc1542602c012490f (diff)
Clean-up and re-org of the main GLSL object types.
Use the gl_shader struct as it should be. Renamed gl_linked_program to gl_shader_program. Store both shaders and programs in the same hash table and use the Type field to distinguish them.
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r--src/mesa/main/context.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index c5220b5b2eb..2196591ba26 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -706,7 +706,6 @@ alloc_shared_state( GLcontext *ctx )
#if FEATURE_ARB_shader_objects
ss->ShaderObjects = _mesa_NewHashTable();
- ss->ProgramObjects = _mesa_NewHashTable();
#endif
ss->Default1D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D);
@@ -785,8 +784,6 @@ alloc_shared_state( GLcontext *ctx )
#if FEATURE_ARB_shader_objects
if (ss->ShaderObjects)
_mesa_DeleteHashTable (ss->ShaderObjects);
- if (ss->ProgramObjects)
- _mesa_DeleteHashTable (ss->ProgramObjects);
#endif
#if FEATURE_EXT_framebuffer_object