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authorBrian Paul <[email protected]>2015-03-13 11:43:44 -0600
committerBrian Paul <[email protected]>2015-03-18 09:01:50 -0600
commit4bdbb588a9d385509f9168e38bfdb76952ba469c (patch)
tree15bedfe72eeb0c233fd236ee3de6c88f5f7fa73c /src/mesa/main/context.c
parent201e36e77d6ca616f75f14d5f1c31f0062ae4366 (diff)
mesa: reimplement dispatch table no-op function handling
Use the new _glapi_new_nop_table() and _glapi_set_nop_handler() to improve how we handle calling no-op GL functions. If there's a current context for the calling thread, generate a GL_INVALID_OPERATION error. This will happen if the app calls an unimplemented extension function or it calls an illegal function between glBegin/glEnd. If there's no current context, print an error to stdout if it's a debug build. The dispatch_sanity.cpp file has some previous checks removed since the _mesa_generic_nop() function no longer exists. This fixes the piglit gl-1.0-dlist-begin-end and gl-1.0-beginend-coverage tests on Windows. Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r--src/mesa/main/context.c66
1 files changed, 35 insertions, 31 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 22c2341d64f..e7d1f4d352a 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -882,18 +882,35 @@ update_default_objects(struct gl_context *ctx)
/**
- * This is the default function we plug into all dispatch table slots
- * This helps prevents a segfault when someone calls a GL function without
- * first checking if the extension's supported.
+ * This function is called by the glapi no-op functions. For each OpenGL
+ * function/entrypoint there's a simple no-op function. These "no-op"
+ * functions call this function.
+ *
+ * If there's a current OpenGL context for the calling thread, we record a
+ * GL_INVALID_OPERATION error. This can happen either because the app's
+ * calling an unsupported extension function, or calling an illegal function
+ * (such as glClear between glBegin/glEnd).
+ *
+ * If there's no current OpenGL context for the calling thread, we can
+ * print a message to stderr.
+ *
+ * \param name the name of the OpenGL function, without the "gl" prefix
*/
-int
-_mesa_generic_nop(void)
+static void
+nop_handler(const char *name)
{
GET_CURRENT_CONTEXT(ctx);
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "unsupported function called "
- "(unsupported extension or deprecated function?)");
- return 0;
+ if (ctx) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "gl%s(invalid call)", name);
+ }
+#if defined(DEBUG)
+ else if (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) {
+ fprintf(stderr,
+ "GL User Error: gl%s called without a rendering context\n",
+ name);
+ fflush(stderr);
+ }
+#endif
}
@@ -909,13 +926,10 @@ nop_glFlush(void)
#endif
-extern void (*__glapi_noop_table[])(void);
-
-
/**
- * Allocate and initialize a new dispatch table. All the dispatch
- * function pointers will point at the _mesa_generic_nop() function
- * which raises GL_INVALID_OPERATION.
+ * Allocate and initialize a new dispatch table. The table will be
+ * populated with pointers to "no-op" functions. In turn, the no-op
+ * functions will call nop_handler() above.
*/
struct _glapi_table *
_mesa_alloc_dispatch_table(void)
@@ -926,23 +940,10 @@ _mesa_alloc_dispatch_table(void)
* DRI drivers.
*/
GLint numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
- struct _glapi_table *table;
-
- table = malloc(numEntries * sizeof(_glapi_proc));
- if (table) {
- _glapi_proc *entry = (_glapi_proc *) table;
- GLint i;
- for (i = 0; i < numEntries; i++) {
-#if defined(_WIN32)
- /* FIXME: This will not generate an error, but at least it won't
- * corrupt the stack like _mesa_generic_nop does. */
- entry[i] = __glapi_noop_table[i];
-#else
- entry[i] = (_glapi_proc) _mesa_generic_nop;
-#endif
- }
+ struct _glapi_table *table = _glapi_new_nop_table(numEntries);
#if defined(_WIN32)
+ if (table) {
/* This is a special case for Windows in the event that
* wglGetProcAddress is called between glBegin/End().
*
@@ -960,8 +961,11 @@ _mesa_alloc_dispatch_table(void)
* assertion passes and the test continues.
*/
SET_Flush(table, nop_glFlush);
-#endif
}
+#endif
+
+ _glapi_set_nop_handler(nop_handler);
+
return table;
}