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authorBrian Paul <[email protected]>2017-08-18 15:48:13 -0600
committerBrian Paul <[email protected]>2017-08-21 19:04:51 -0600
commit19e9bd4c117f9f38f4fdec0467a57f0e29e5c0f3 (patch)
treef032bdb79bc1eba94540a7ec9efa32a2cf15a9c0 /src/mesa/main/context.c
parent0ef5aa4128940f6d60f3442b1cfcbdb8f3614c8e (diff)
mesa: optimize _mesa_attr_zero_aliases_vertex()
After the context is initialized, the API and context flags won't change. So, we can compute whether vertex attribute 0 aliases vertex position just once. This should make the glVertexAttrib*() functions a little quicker. Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r--src/mesa/main/context.c17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index b4b7b6e7da1..cd3eccea20f 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1607,6 +1607,23 @@ handle_first_current(struct gl_context *ctx)
}
}
+ /* Determine if generic vertex attribute 0 aliases the conventional
+ * glVertex position.
+ */
+ {
+ const bool is_forward_compatible_context =
+ ctx->Const.ContextFlags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
+
+ /* In OpenGL 3.1 attribute 0 becomes non-magic, just like in OpenGL ES
+ * 2.0. Note that we cannot just check for API_OPENGL_COMPAT here because
+ * that will erroneously allow this usage in a 3.0 forward-compatible
+ * context too.
+ */
+ ctx->_AttribZeroAliasesVertex = (ctx->API == API_OPENGLES
+ || (ctx->API == API_OPENGL_COMPAT
+ && !is_forward_compatible_context));
+ }
+
/* We can use this to help debug user's problems. Tell them to set
* the MESA_INFO env variable before running their app. Then the
* first time each context is made current we'll print some useful