diff options
author | Eric Anholt <[email protected]> | 2012-08-01 12:38:56 -0700 |
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committer | Ian Romanick <[email protected]> | 2012-10-24 11:41:06 -0700 |
commit | bd9f729091bbbce521d4526afd0230da2a7cf350 (patch) | |
tree | 46d66fc02c2cafc1678252f933f82b7aadde1885 /src/mesa/main/bufferobj.h | |
parent | 6fc0ebb44ac7b2119f028608123e29f2ea8285a9 (diff) |
mesa: Fix glPopAttrib() behavior on GL_FRAMEBUFFER_SRGB.
I happened to notice this while looking at a blit pass in l4d2, which had an
optional push/pop around framebuffer srgb setting. It didn't matter in the
end, but the fix is sitting in my tree now.
Reviewed-by: Brian Paul <[email protected]>
NOTE: This is a candidate for the 8.0 branch.
(cherry picked from commit 4bbd12036819ed6a2d0993c437e0c02bf0c92b0b)
Diffstat (limited to 'src/mesa/main/bufferobj.h')
0 files changed, 0 insertions, 0 deletions