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authorBrian Paul <[email protected]>2011-09-30 21:03:42 -0600
committerBrian Paul <[email protected]>2011-10-01 08:16:36 -0600
commit9520f483b8f1e45fa474674b415554988de5d8d3 (patch)
treeabb7498ff771c9c0b1bc9034365170e2bf416ead /src/mesa/main/atifragshader.h
parentc707ffa587137bda42ed557e2c5f6bb7ee02aca3 (diff)
mesa: s/INLINE/inline/
INLINE is still seen in some files (some generated files, etc) but this is a good start. Acked-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/atifragshader.h')
-rw-r--r--src/mesa/main/atifragshader.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/main/atifragshader.h b/src/mesa/main/atifragshader.h
index ade91311b01..90ada212a01 100644
--- a/src/mesa/main/atifragshader.h
+++ b/src/mesa/main/atifragshader.h
@@ -132,18 +132,18 @@ _mesa_SetFragmentShaderConstantATI(GLuint dst, const GLfloat * value);
#else /* FEATURE_ATI_fragment_shader */
-static INLINE void
+static inline void
_mesa_init_ati_fragment_shader_dispatch(struct _glapi_table *disp)
{
}
-static INLINE struct ati_fragment_shader *
+static inline struct ati_fragment_shader *
_mesa_new_ati_fragment_shader(struct gl_context *ctx, GLuint id)
{
return NULL;
}
-static INLINE void
+static inline void
_mesa_delete_ati_fragment_shader(struct gl_context *ctx,
struct ati_fragment_shader *s)
{