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authorIan Romanick <[email protected]>2012-09-05 14:15:30 -0700
committerIan Romanick <[email protected]>2012-09-28 08:19:54 -0700
commit6c01a0e770432eda0e29dbd7278a94efc688a6d3 (patch)
tree73bc0feead43a5903b4600b69e5c60230628f728 /src/mesa/main/api_exec.c
parentbe66cf950e01d217b5341f8e56676dc5bf81ca47 (diff)
mesa: Don't set uniform dispatch pointers for many things in ES2 or core
NOTE: This is a candidate for the 9.0 branch Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/api_exec.c')
-rw-r--r--src/mesa/main/api_exec.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c
index f9a45d436ef..69179abb1e7 100644
--- a/src/mesa/main/api_exec.c
+++ b/src/mesa/main/api_exec.c
@@ -365,7 +365,7 @@ _mesa_create_exec_table(struct gl_context *ctx)
SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate);
_mesa_init_shader_dispatch(ctx, exec);
- _mesa_init_shader_uniform_dispatch(exec);
+ _mesa_init_shader_uniform_dispatch(ctx, exec);
/* 2. GL_EXT_blend_color */
#if 0