diff options
author | Brian Paul <[email protected]> | 1999-11-11 01:22:25 +0000 |
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committer | Brian Paul <[email protected]> | 1999-11-11 01:22:25 +0000 |
commit | fbd8f212c3866ec98c1d8c9d3db3ddb7e7c479a5 (patch) | |
tree | fb9ea4452e1f65c6e3c11ee4c4f17c023f8262e5 /src/mesa/glapi/glapi.h | |
parent | 06ac59281bdad6679fb1941e31e3c4df1c12cede (diff) |
first big check-in of new Mesa 3.3 code
Diffstat (limited to 'src/mesa/glapi/glapi.h')
-rw-r--r-- | src/mesa/glapi/glapi.h | 591 |
1 files changed, 591 insertions, 0 deletions
diff --git a/src/mesa/glapi/glapi.h b/src/mesa/glapi/glapi.h new file mode 100644 index 00000000000..72d92e917b4 --- /dev/null +++ b/src/mesa/glapi/glapi.h @@ -0,0 +1,591 @@ +/* $Id: glapi.h,v 1.1 1999/11/11 01:22:26 brianp Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.3 + * + * Copyright (C) 1999 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/* + * This file is not specific to Mesa. It defines a dispatch table + * which could be used by any number of OpenGL implementations. + * It's designed to be gl.h-independent as well. That is, it does + * not depend on any particular extensions being defined in the gl.h + * header. We #define extension symbols (like _GLAPI_EXT_blend_color) + * to determine which entry points to compile. Clients of this dispatcher + * (like Mesa) can #ifdef test these symbols to know how to fill in the + * table. + */ + + +#ifndef _GLAPI_H +#define _GLAPI_H + + +#include "GL/gl.h" + + +/* Which OpenGL API revisisions are supported by the table: */ +#define _GLAPI_VERSION_1_1 1 +#define _GLAPI_VERSION_1_2 1 + +/* And which extensions: */ +#define _GLAPI_ARB_imaging 1 +#define _GLAPI_ARB_multitexture 1 +#define _GLAPI_EXT_color_table 1 +#define _GLAPI_EXT_compiled_vertex_array 1 +#define _GLAPI_EXT_point_parameters 1 +#define _GLAPI_EXT_polygon_offset 1 +#define _GLAPI_EXT_blend_minmax 1 +#define _GLAPI_EXT_blend_color 1 +#define _GLAPI_EXT_texture3D 1 +#define _GLAPI_EXT_texture_object 1 +#define _GLAPI_EXT_vertex_array 1 +#define _GLAPI_INGR_blend_func_separate 1 +#define _GLAPI_MESA_window_pos 1 +#define _GLAPI_MESA_resize_buffers 1 + + + + +/* + * This struct contains pointers for all the GL API entrypoints + * plus some reserved slots for dynamic extensions. + * + */ +struct _glapi_table +{ + /* + * OpenGL 1.0 + */ + void (*Accum)(GLenum, GLfloat); + void (*AlphaFunc)(GLenum, GLclampf); + void (*Begin)(GLenum); + void (*Bitmap)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *); + void (*BlendFunc)(GLenum, GLenum); + void (*CallList)(GLuint list); + void (*CallLists)(GLsizei, GLenum, const GLvoid *); + void (*Clear)(GLbitfield); + void (*ClearAccum)(GLfloat, GLfloat, GLfloat, GLfloat); + void (*ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf); + void (*ClearDepth)(GLclampd); + void (*ClearIndex)(GLfloat); + void (*ClearStencil)(GLint); + void (*ClipPlane)(GLenum, const GLdouble *); + void (*Color3b)(GLbyte, GLbyte, GLbyte); + void (*Color3bv)(const GLbyte *); + void (*Color3d)(GLdouble, GLdouble, GLdouble); + void (*Color3dv)(const GLdouble *); + void (*Color3f)(GLfloat, GLfloat, GLfloat); + void (*Color3fv)(const GLfloat *); + void (*Color3i)(GLint, GLint, GLint); + void (*Color3iv)(const GLint *); + void (*Color3s)(GLshort, GLshort, GLshort); + void (*Color3sv)(const GLshort *); + void (*Color3ub)(GLubyte, GLubyte, GLubyte); + void (*Color3ubv)(const GLubyte *); + void (*Color3ui)(GLuint, GLuint, GLuint); + void (*Color3uiv)(const GLuint *); + void (*Color3us)(GLushort, GLushort, GLushort); + void (*Color3usv)(const GLushort *); + void (*Color4b)(GLbyte, GLbyte, GLbyte, GLbyte); + void (*Color4bv)(const GLbyte *); + void (*Color4d)(GLdouble, GLdouble, GLdouble, GLdouble); + void (*Color4dv)(const GLdouble *); + void (*Color4f)(GLfloat, GLfloat, GLfloat, GLfloat); + void (*Color4fv)(const GLfloat *); + void (*Color4i)(GLint, GLint, GLint, GLint); + void (*Color4iv)(const GLint *); + void (*Color4s)(GLshort, GLshort, GLshort, GLshort); + void (*Color4sv)(const GLshort *); + void (*Color4ub)(GLubyte, GLubyte, GLubyte, GLubyte); + void (*Color4ubv)(const GLubyte *); + void (*Color4ui)(GLuint, GLuint, GLuint, GLuint); + void (*Color4uiv)(const GLuint *); + void (*Color4us)(GLushort, GLushort, GLushort, GLushort); + void (*Color4usv)(const GLushort *); + void (*ColorMask)(GLboolean, GLboolean, GLboolean, GLboolean); + void (*ColorMaterial)(GLenum, GLenum); + void (*CopyPixels)(GLint, GLint, GLsizei, GLsizei, GLenum); + void (*CullFace)(GLenum); + void (*DeleteLists)(GLuint, GLsizei); + void (*DepthFunc)(GLenum); + void (*DepthMask)(GLboolean); + void (*DepthRange)(GLclampd, GLclampd); + void (*Disable)(GLenum); + void (*DrawBuffer)(GLenum); + void (*DrawPixels)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); + void (*EdgeFlag)(GLboolean); + void (*EdgeFlagv)(const GLboolean *); + void (*Enable)(GLenum); + void (*End)(void); + void (*EndList)(void); + void (*EvalCoord1d)(GLdouble); + void (*EvalCoord1dv)(const GLdouble *); + void (*EvalCoord1f)(GLfloat); + void (*EvalCoord1fv)(const GLfloat *); + void (*EvalCoord2d)(GLdouble u, GLdouble); + void (*EvalCoord2dv)(const GLdouble *); + void (*EvalCoord2f)(GLfloat u, GLfloat); + void (*EvalCoord2fv)(const GLfloat *); + void (*EvalMesh1)(GLenum, GLint, GLint); + void (*EvalMesh2)(GLenum, GLint, GLint, GLint, GLint); + void (*EvalPoint1)(GLint); + void (*EvalPoint2)(GLint, GLint); + void (*FeedbackBuffer)(GLsizei, GLenum, GLfloat *); + void (*Finish)(void); + void (*Flush)(void); + void (*Fogf)(GLenum, GLfloat); + void (*Fogfv)(GLenum, const GLfloat *); + void (*Fogi)(GLenum, GLint); + void (*Fogiv)(GLenum, const GLint *); + void (*FrontFace)(GLenum); + void (*Frustum)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); + GLuint (*GenLists)(GLsizei); + void (*GetBooleanv)(GLenum, GLboolean *); + void (*GetClipPlane)(GLenum, GLdouble *); + void (*GetDoublev)(GLenum, GLdouble *); + GLenum (*GetError)(void); + void (*GetFloatv)(GLenum, GLfloat *); + void (*GetIntegerv)(GLenum, GLint *); + void (*GetLightfv)(GLenum light, GLenum, GLfloat *); + void (*GetLightiv)(GLenum light, GLenum, GLint *); + void (*GetMapdv)(GLenum, GLenum, GLdouble *); + void (*GetMapfv)(GLenum, GLenum, GLfloat *); + void (*GetMapiv)(GLenum, GLenum, GLint *); + void (*GetMaterialfv)(GLenum, GLenum, GLfloat *); + void (*GetMaterialiv)(GLenum, GLenum, GLint *); + void (*GetPixelMapfv)(GLenum, GLfloat *); + void (*GetPixelMapuiv)(GLenum, GLuint *); + void (*GetPixelMapusv)(GLenum, GLushort *); + void (*GetPolygonStipple)(GLubyte *); + const GLubyte* (*GetString)(GLenum name); + void (*GetTexEnvfv)(GLenum, GLenum, GLfloat *); + void (*GetTexEnviv)(GLenum, GLenum, GLint *); + void (*GetTexGendv)(GLenum coord, GLenum, GLdouble *); + void (*GetTexGenfv)(GLenum coord, GLenum, GLfloat *); + void (*GetTexGeniv)(GLenum coord, GLenum, GLint *); + void (*GetTexImage)(GLenum, GLint level, GLenum, GLenum, GLvoid *); + void (*GetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *); + void (*GetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *); + void (*GetTexParameterfv)(GLenum, GLenum, GLfloat *); + void (*GetTexParameteriv)(GLenum, GLenum, GLint *); + void (*Hint)(GLenum, GLenum); + void (*IndexMask)(GLuint); + void (*Indexd)(GLdouble); + void (*Indexdv)(const GLdouble *); + void (*Indexf)(GLfloat); + void (*Indexfv)(const GLfloat *); + void (*Indexi)(GLint); + void (*Indexiv)(const GLint *); + void (*Indexs)(GLshort); + void (*Indexsv)(const GLshort *); + void (*InitNames)(void); + GLboolean (*IsEnabled)(GLenum); + GLboolean (*IsList)(GLuint); + void (*LightModelf)(GLenum, GLfloat); + void (*LightModelfv)(GLenum, const GLfloat *); + void (*LightModeli)(GLenum, GLint); + void (*LightModeliv)(GLenum, const GLint *); + void (*Lightf)(GLenum light, GLenum, GLfloat); + void (*Lightfv)(GLenum light, GLenum, const GLfloat *); + void (*Lighti)(GLenum light, GLenum, GLint); + void (*Lightiv)(GLenum light, GLenum, const GLint *); + void (*LineStipple)(GLint factor, GLushort); + void (*LineWidth)(GLfloat); + void (*ListBase)(GLuint); + void (*LoadIdentity)(void); + void (*LoadMatrixd)(const GLdouble *); + void (*LoadMatrixf)(const GLfloat *); + void (*LoadName)(GLuint); + void (*LogicOp)(GLenum); + void (*Map1d)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *); + void (*Map1f)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *); + void (*Map2d)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *); + void (*Map2f)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *); + void (*MapGrid1d)(GLint, GLdouble, GLdouble); + void (*MapGrid1f)(GLint, GLfloat, GLfloat); + void (*MapGrid2d)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble); + void (*MapGrid2f)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat); + void (*Materialf)(GLenum, GLenum, GLfloat); + void (*Materialfv)(GLenum, GLenum, const GLfloat *); + void (*Materiali)(GLenum, GLenum, GLint); + void (*Materialiv)(GLenum, GLenum, const GLint *); + void (*MatrixMode)(GLenum); + void (*MultMatrixd)(const GLdouble *); + void (*MultMatrixf)(const GLfloat *); + void (*NewList)(GLuint list, GLenum); + void (*Normal3b)(GLbyte, GLbyte, GLbyte); + void (*Normal3bv)(const GLbyte *); + void (*Normal3d)(GLdouble, GLdouble, GLdouble); + void (*Normal3dv)(const GLdouble *); + void (*Normal3f)(GLfloat, GLfloat, GLfloat); + void (*Normal3fv)(const GLfloat *); + void (*Normal3i)(GLint, GLint, GLint); + void (*Normal3iv)(const GLint *); + void (*Normal3s)(GLshort, GLshort, GLshort); + void (*Normal3sv)(const GLshort *); + void (*Ortho)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); + void (*PassThrough)(GLfloat); + void (*PixelMapfv)(GLenum, GLint, const GLfloat *); + void (*PixelMapuiv)(GLenum, GLint, const GLuint *); + void (*PixelMapusv)(GLenum, GLint, const GLushort *); + void (*PixelStoref)(GLenum, GLfloat); + void (*PixelStorei)(GLenum, GLint); + void (*PixelTransferf)(GLenum, GLfloat); + void (*PixelTransferi)(GLenum, GLint); + void (*PixelZoom)(GLfloat, GLfloat); + void (*PointSize)(GLfloat); + void (*PolygonMode)(GLenum, GLenum); + void (*PolygonOffset)(GLfloat, GLfloat); + void (*PolygonStipple)(const GLubyte *); + void (*PopAttrib)(void); + void (*PopMatrix)(void); + void (*PopName)(void); + void (*PushAttrib)(GLbitfield); + void (*PushMatrix)(void); + void (*PushName)(GLuint); + void (*RasterPos2d)(GLdouble, GLdouble); + void (*RasterPos2dv)(const GLdouble *); + void (*RasterPos2f)(GLfloat, GLfloat); + void (*RasterPos2fv)(const GLfloat *); + void (*RasterPos2i)(GLint, GLint); + void (*RasterPos2iv)(const GLint *); + void (*RasterPos2s)(GLshort, GLshort); + void (*RasterPos2sv)(const GLshort *); + void (*RasterPos3d)(GLdouble, GLdouble, GLdouble); + void (*RasterPos3dv)(const GLdouble *); + void (*RasterPos3f)(GLfloat, GLfloat, GLfloat); + void (*RasterPos3fv)(const GLfloat *); + void (*RasterPos3i)(GLint, GLint, GLint); + void (*RasterPos3iv)(const GLint *); + void (*RasterPos3s)(GLshort, GLshort, GLshort); + void (*RasterPos3sv)(const GLshort *); + void (*RasterPos4d)(GLdouble, GLdouble, GLdouble, GLdouble); + void (*RasterPos4dv)(const GLdouble *); + void (*RasterPos4f)(GLfloat, GLfloat, GLfloat, GLfloat); + void (*RasterPos4fv)(const GLfloat *); + void (*RasterPos4i)(GLint, GLint, GLint, GLint); + void (*RasterPos4iv)(const GLint *); + void (*RasterPos4s)(GLshort, GLshort, GLshort, GLshort); + void (*RasterPos4sv)(const GLshort *); + void (*ReadBuffer)(GLenum); + void (*ReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *); + void (*Rectd)(GLdouble, GLdouble, GLdouble, GLdouble); + void (*Rectdv)(const GLdouble *, const GLdouble *); + void (*Rectf)(GLfloat, GLfloat, GLfloat, GLfloat); + void (*Rectfv)(const GLfloat *, const GLfloat *); + void (*Recti)(GLint, GLint, GLint, GLint); + void (*Rectiv)(const GLint *, const GLint *); + void (*Rects)(GLshort, GLshort, GLshort, GLshort); + void (*Rectsv)(const GLshort *, const GLshort *); + GLint (*RenderMode)(GLenum); + void (*Rotated)(GLdouble, GLdouble, GLdouble, GLdouble); + void (*Rotatef)(GLfloat, GLfloat, GLfloat, GLfloat); + void (*Scaled)(GLdouble, GLdouble, GLdouble); + void (*Scalef)(GLfloat, GLfloat, GLfloat); + void (*Scissor)(GLint, GLint, GLsizei, GLsizei); + void (*SelectBuffer)(GLsizei, GLuint *); + void (*ShadeModel)(GLenum); + void (*StencilFunc)(GLenum, GLint, GLuint); + void (*StencilMask)(GLuint); + void (*StencilOp)(GLenum, GLenum, GLenum); + void (*TexCoord1d)(GLdouble); + void (*TexCoord1dv)(const GLdouble *); + void (*TexCoord1f)(GLfloat); + void (*TexCoord1fv)(const GLfloat *); + void (*TexCoord1i)(GLint); + void (*TexCoord1iv)(const GLint *); + void (*TexCoord1s)(GLshort); + void (*TexCoord1sv)(const GLshort *); + void (*TexCoord2d)(GLdouble, GLdouble); + void (*TexCoord2dv)(const GLdouble *); + void (*TexCoord2f)(GLfloat, GLfloat); + void (*TexCoord2fv)(const GLfloat *); + void (*TexCoord2i)(GLint, GLint); + void (*TexCoord2iv)(const GLint *); + void (*TexCoord2s)(GLshort, GLshort); + void (*TexCoord2sv)(const GLshort *); + void (*TexCoord3d)(GLdouble, GLdouble, GLdouble); + void (*TexCoord3dv)(const GLdouble *); + void (*TexCoord3f)(GLfloat, GLfloat, GLfloat); + void (*TexCoord3fv)(const GLfloat *); + void (*TexCoord3i)(GLint, GLint, GLint); + void (*TexCoord3iv)(const GLint *); + void (*TexCoord3s)(GLshort, GLshort, GLshort); + void (*TexCoord3sv)(const GLshort *); + void (*TexCoord4d)(GLdouble, GLdouble, GLdouble, GLdouble); + void (*TexCoord4dv)(const GLdouble *); + void (*TexCoord4f)(GLfloat, GLfloat, GLfloat, GLfloat); + void (*TexCoord4fv)(const GLfloat *); + void (*TexCoord4i)(GLint, GLint, GLint, GLint); + void (*TexCoord4iv)(const GLint *); + void (*TexCoord4s)(GLshort, GLshort, GLshort, GLshort); + void (*TexCoord4sv)(const GLshort *); + void (*TexEnvf)(GLenum, GLenum, GLfloat); + void (*TexEnvfv)(GLenum, GLenum, const GLfloat *); + void (*TexEnvi)(GLenum, GLenum, GLint); + void (*TexEnviv)(GLenum, GLenum, const GLint *); + void (*TexGend)(GLenum, GLenum, GLdouble); + void (*TexGendv)(GLenum, GLenum, const GLdouble *); + void (*TexGenf)(GLenum, GLenum, GLfloat); + void (*TexGenfv)(GLenum, GLenum, const GLfloat *); + void (*TexGeni)(GLenum, GLenum, GLint); + void (*TexGeniv)(GLenum, GLenum, const GLint *); + void (*TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); + void (*TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); + void (*TexParameterf)(GLenum, GLenum, GLfloat); + void (*TexParameterfv)(GLenum, GLenum, const GLfloat *); + void (*TexParameteri)(GLenum, GLenum, GLint); + void (*TexParameteriv)(GLenum, GLenum, const GLint *); + void (*Translated)(GLdouble, GLdouble, GLdouble); + void (*Translatef)(GLfloat, GLfloat, GLfloat); + void (*Vertex2d)(GLdouble, GLdouble); + void (*Vertex2dv)(const GLdouble *); + void (*Vertex2f)(GLfloat, GLfloat); + void (*Vertex2fv)(const GLfloat *); + void (*Vertex2i)(GLint, GLint); + void (*Vertex2iv)(const GLint *); + void (*Vertex2s)(GLshort, GLshort); + void (*Vertex2sv)(const GLshort *); + void (*Vertex3d)(GLdouble, GLdouble, GLdouble); + void (*Vertex3dv)(const GLdouble *); + void (*Vertex3f)(GLfloat, GLfloat, GLfloat); + void (*Vertex3fv)(const GLfloat *); + void (*Vertex3i)(GLint, GLint, GLint); + void (*Vertex3iv)(const GLint *); + void (*Vertex3s)(GLshort, GLshort, GLshort); + void (*Vertex3sv)(const GLshort *); + void (*Vertex4d)(GLdouble, GLdouble, GLdouble, GLdouble); + void (*Vertex4dv)(const GLdouble *); + void (*Vertex4f)(GLfloat, GLfloat, GLfloat, GLfloat); + void (*Vertex4fv)(const GLfloat *); + void (*Vertex4i)(GLint, GLint, GLint, GLint); + void (*Vertex4iv)(const GLint *); + void (*Vertex4s)(GLshort, GLshort, GLshort, GLshort); + void (*Vertex4sv)(const GLshort *); + void (*Viewport)(GLint, GLint, GLsizei, GLsizei); + + /* + * OpenGL 1.1 + */ +#ifdef _GLAPI_VERSION_1_1 + GLboolean (*AreTexturesResident)(GLsizei, const GLuint *, GLboolean *); + void (*ArrayElement)(GLint); + void (*BindTexture)(GLenum, GLuint); + void (*ColorPointer)(GLint, GLenum, GLsizei, const GLvoid *); + void (*CopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); + void (*CopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); + void (*CopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei); + void (*CopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); + void (*DeleteTextures)(GLsizei, const GLuint *); + void (*DisableClientState)(GLenum); + void (*DrawArrays)(GLenum, GLint, GLsizei); + void (*DrawElements)(GLenum, GLsizei, GLenum, const GLvoid *); + void (*EdgeFlagPointer)(GLsizei, const GLvoid *); + void (*EnableClientState)(GLenum); + void (*GenTextures)(GLsizei, GLuint *); + void (*GetPointerv)(GLenum, GLvoid **); + void (*IndexPointer)(GLenum, GLsizei, const GLvoid *); + void (*Indexub)(GLubyte); + void (*Indexubv)(const GLubyte *); + void (*InterleavedArrays)(GLenum, GLsizei, const GLvoid *); + GLboolean (*IsTexture)(GLuint); + void (*NormalPointer)(GLenum, GLsizei, const GLvoid *); + void (*PopClientAttrib)(void); + void (*PrioritizeTextures)(GLsizei, const GLuint *, const GLclampf *); + void (*PushClientAttrib)(GLbitfield); + void (*TexCoordPointer)(GLint, GLenum, GLsizei, const GLvoid *); + void (*TexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); + void (*TexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); + void (*VertexPointer)(GLint, GLenum, GLsizei, const GLvoid *); +#endif + + /* + * OpenGL 1.2 + */ +#ifdef _GLAPI_VERSION_1_2 + void (*CopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); + void (*DrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); + void (*TexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); + void (*TexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); + +#ifdef _GLAPI_ARB_imaging + void (*BlendColor)(GLclampf, GLclampf, GLclampf, GLclampf); + void (*BlendEquation)(GLenum); + void (*ColorSubTable)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); + void (*ColorTable)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); + void (*ColorTableParameterfv)(GLenum, GLenum, const GLfloat *); + void (*ColorTableParameteriv)(GLenum, GLenum, const GLint *); + void (*ConvolutionFilter1D)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); + void (*ConvolutionFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); + void (*ConvolutionParameterf)(GLenum, GLenum, GLfloat); + void (*ConvolutionParameterfv)(GLenum, GLenum, const GLfloat *); + void (*ConvolutionParameteri)(GLenum, GLenum, GLint); + void (*ConvolutionParameteriv)(GLenum, GLenum, const GLint *); + void (*CopyColorSubTable)(GLenum, GLsizei, GLint, GLint, GLsizei); + void (*CopyColorTable)(GLenum, GLenum, GLint, GLint, GLsizei); + void (*CopyConvolutionFilter1D)(GLenum, GLenum, GLint x, GLint y, GLsizei); + void (*CopyConvolutionFilter2D)(GLenum, GLenum, GLint x, GLint y, GLsizei, GLsizei); + void (*GetColorTable)(GLenum, GLenum, GLenum, GLvoid *); + void (*GetColorTableParameterfv)(GLenum, GLenum, GLfloat *); + void (*GetColorTableParameteriv)(GLenum, GLenum, GLint *); + void (*GetConvolutionFilter)(GLenum, GLenum, GLenum, GLvoid *); + void (*GetConvolutionParameterfv)(GLenum, GLenum, GLfloat *); + void (*GetConvolutionParameteriv)(GLenum, GLenum, GLint *); + void (*GetHistogram)(GLenum, GLboolean, GLenum, GLenum, GLvoid *); + void (*GetHistogramParameterfv)(GLenum, GLenum, GLfloat *); + void (*GetHistogramParameteriv)(GLenum, GLenum, GLint *); + void (*GetMinmax)(GLenum, GLboolean, GLenum, GLenum, GLvoid *); + void (*GetMinmaxParameterfv)(GLenum, GLenum, GLfloat *); + void (*GetMinmaxParameteriv)(GLenum, GLenum, GLint *); + void (*GetSeparableFilter)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); + void (*Histogram)(GLenum, GLsizei, GLenum, GLboolean); + void (*Minmax)(GLenum, GLenum, GLboolean); + void (*ResetHistogram)(GLenum); + void (*ResetMinmax)(GLenum); + void (*SeparableFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); +#endif /*_GLAPI_ARB_imaging*/ +#endif /*_GLAPI_VERSION_1_2*/ + + + /* + * Extensions + */ + +#ifdef _GLAPI_EXT_color_table + void (*ColorTableEXT)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); + void (*ColorSubTableEXT)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); + void (*GetColorTableEXT)(GLenum, GLenum, GLenum, GLvoid *); + void (*GetColorTableParameterfvEXT)(GLenum, GLenum, GLfloat *); + void (*GetColorTableParameterivEXT)(GLenum, GLenum, GLint *); +#endif + +#ifdef _GLAPI_EXT_compiled_vertex_array + void (*LockArraysEXT)(GLint, GLsizei); + void (*UnlockArraysEXT)(void); +#endif + +#ifdef _GLAPI_EXT_point_parameters + void (*PointParameterfEXT)(GLenum, GLfloat); + void (*PointParameterfvEXT)(GLenum, const GLfloat *); +#endif + +#ifdef _GLAPI_EXT_polygon_offset + void (*PolygonOffsetEXT)(GLfloat, GLfloat); +#endif + +#ifdef _GLAPI_EXT_blend_minmax + void (*BlendEquationEXT)(GLenum); +#endif + +#ifdef _GLAPI_EXT_blend_color + void (*BlendColorEXT)(GLclampf, GLclampf, GLclampf, GLclampf); +#endif + +#ifdef _GLAPI_ARB_multitexture + void (*ActiveTextureARB)(GLenum); + void (*ClientActiveTextureARB)(GLenum); + void (*MultiTexCoord1dARB)(GLenum, GLdouble); + void (*MultiTexCoord1dvARB)(GLenum, const GLdouble *); + void (*MultiTexCoord1fARB)(GLenum, GLfloat); + void (*MultiTexCoord1fvARB)(GLenum, const GLfloat *); + void (*MultiTexCoord1iARB)(GLenum, GLint); + void (*MultiTexCoord1ivARB)(GLenum, const GLint *); + void (*MultiTexCoord1sARB)(GLenum, GLshort); + void (*MultiTexCoord1svARB)(GLenum, const GLshort *); + void (*MultiTexCoord2dARB)(GLenum, GLdouble, GLdouble); + void (*MultiTexCoord2dvARB)(GLenum, const GLdouble *); + void (*MultiTexCoord2fARB)(GLenum, GLfloat, GLfloat); + void (*MultiTexCoord2fvARB)(GLenum, const GLfloat *); + void (*MultiTexCoord2iARB)(GLenum, GLint, GLint); + void (*MultiTexCoord2ivARB)(GLenum, const GLint *); + void (*MultiTexCoord2sARB)(GLenum, GLshort, GLshort); + void (*MultiTexCoord2svARB)(GLenum, const GLshort *); + void (*MultiTexCoord3dARB)(GLenum, GLdouble, GLdouble, GLdouble); + void (*MultiTexCoord3dvARB)(GLenum, const GLdouble *); + void (*MultiTexCoord3fARB)(GLenum, GLfloat, GLfloat, GLfloat); + void (*MultiTexCoord3fvARB)(GLenum, const GLfloat *); + void (*MultiTexCoord3iARB)(GLenum, GLint, GLint, GLint); + void (*MultiTexCoord3ivARB)(GLenum, const GLint *); + void (*MultiTexCoord3sARB)(GLenum, GLshort, GLshort, GLshort); + void (*MultiTexCoord3svARB)(GLenum, const GLshort *); + void (*MultiTexCoord4dARB)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble); + void (*MultiTexCoord4dvARB)(GLenum, const GLdouble *); + void (*MultiTexCoord4fARB)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat); + void (*MultiTexCoord4fvARB)(GLenum, const GLfloat *); + void (*MultiTexCoord4iARB)(GLenum, GLint, GLint, GLint, GLint); + void (*MultiTexCoord4ivARB)(GLenum, const GLint *); + void (*MultiTexCoord4sARB)(GLenum, GLshort, GLshort, GLshort, GLshort); + void (*MultiTexCoord4svARB)(GLenum, const GLshort *); +#endif + +#ifdef _GLAPI_INGR_blend_func_separate + void (*BlendFuncSeparateINGR)(GLenum, GLenum, GLenum, GLenum); +#endif + +#ifdef _GLAPI_MESA_window_pos + void (*WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +#endif + +#ifdef _GLAPI_MESA_resize_buffers + void (*ResizeBuffersMESA)(void); +#endif + +}; + + + + +extern void +_glapi_set_dispatch(struct _glapi_table *dispatch); + + +extern struct _glapi_table * +_glapi_get_dispatch(void); + + +extern const char * +_glapi_get_version(void); + + +extern const char * +_glapi_get_extensions(void); + + +extern void +_glapi_check_table(const struct _glapi_table *table); + + +extern GLint +_glapi_alloc_entrypoint(const char *funcName); + + +extern GLint +_glapi_get_entrypoint(const char *funcName); + + +extern const GLvoid * +_glapi_get_proc_address(const char *funcName); + + +#endif |