diff options
author | Ian Romanick <[email protected]> | 2005-06-24 18:35:31 +0000 |
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committer | Ian Romanick <[email protected]> | 2005-06-24 18:35:31 +0000 |
commit | 5aafea03af051fa06589580205342001a8eb2693 (patch) | |
tree | d64bb39891c7313296d5d00fe305e698ca09a01c /src/mesa/glapi/gl_XML.py | |
parent | 3fb86eefe8b22e8d95111ef49feb0a91d865fd00 (diff) |
Fix non-x86 specific builds. The changes from glTexImage3DEXT to
glTexImage3D that caused me so many problems during the re-development
of the API scripts reared its ugly head again. This has been fixed by
tracking the parameter string for each entry-point individually.
This has the annoying side-effect that the names of the parameters in
all aliases of a function must be the same or gl_apitemp.py will
generate bad code. :( The changes in
src/mesa/glapi/{gl_API.xml,glapitable.h} and src/glx/x11/* are caused
by fixing the parameter names in various function aliases that didn't
match.
Reported by: Eric Anholt, Jacob Jansen
Diffstat (limited to 'src/mesa/glapi/gl_XML.py')
-rw-r--r-- | src/mesa/glapi/gl_XML.py | 126 |
1 files changed, 67 insertions, 59 deletions
diff --git a/src/mesa/glapi/gl_XML.py b/src/mesa/glapi/gl_XML.py index e4de4cacdd6..ee3013c855f 100644 --- a/src/mesa/glapi/gl_XML.py +++ b/src/mesa/glapi/gl_XML.py @@ -269,18 +269,30 @@ def real_function_name(element): return name +def real_category_name(c): + if re.compile("[1-9][0-9]*[.][0-9]+").match(c): + return "GL_VERSION_" + c.replace(".", "_") + else: + return c + + +def create_parameter_string(parameters): + """Create a parameter string from a list of gl_parameters.""" + + list = [] + for p in parameters: + list.append( p.string() ) + + if len(list) == 0: list = ["void"] + + return string.join(list, ", ") + + class gl_item: def __init__(self, element, context): self.context = context - self.name = element.nsProp( "name", None ) - - c = element.parent.nsProp( "name", None ) - if re.compile("[1-9][0-9]*[.][0-9]+").match(c): - self.category = "GL_VERSION_" + c.replace(".", "_") - else: - self.category = c - + self.category = real_category_name( element.parent.nsProp( "name", None ) ) return @@ -554,9 +566,20 @@ class gl_function( gl_item ): self.return_type = "void" self.parameters = [] self.offset = -1 - self.uninitialized = 1 + self.initialized = 0 self.images = [] + # Track the parameter string (for the function prototype) + # for each entry-point. This is done because some functions + # change their prototype slightly when promoted from extension + # to ARB extension to core. glTexImage3DEXT and glTexImage3D + # are good examples of this. Scripts that need to generate + # code for these differing aliases need to real prototype + # for each entry-point. Otherwise, they may generate code + # that won't compile. + + self.parameter_strings = {} + self.process_element( element ) return @@ -591,36 +614,29 @@ class gl_function( gl_item ): # There are two possible cases. The first time an entry-point - # with data is seen, self.uninitialzied will be 1. On that + # with data is seen, self.initialized will be 0. On that # pass, we just fill in the data. The next time an - # entry-point with data is seen, self.uninitialized will be 0. + # entry-point with data is seen, self.initialized will be 1. # On that pass we have to make that the new values match the # valuse from the previous entry-point. + parameters = [] + return_type = "void" child = element.children - if self.uninitialized: - while child: - if child.type == "element": - if child.name == "return": - self.return_type = child.nsProp( "type", None ) - elif child.name == "param": - param = self.context.factory.create_item( "parameter", child, self.context) - self.parameters.append( param ) - - child = child.next - else: - parameters = [] - while child: - if child.type == "element": - if child.name == "return": - return_type = child.nsProp( "type", None ) - if self.return_type != return_type: - raise RuntimeError( "Return type changed in %s. Was %s, now %s." % (name, self.return_type, return_type)) - elif child.name == "param": - param = self.context.factory.create_item( "parameter", child, self.context) - parameters.append( param ) - - child = child.next + while child: + if child.type == "element": + if child.name == "return": + return_type = child.nsProp( "type", None ) + elif child.name == "param": + param = self.context.factory.create_item( "parameter", child, self.context) + parameters.append( param ) + + child = child.next + + + if self.initialized: + if self.return_type != return_type: + raise RuntimeError( "Return type changed in %s. Was %s, now %s." % (name, self.return_type, return_type)) if len(parameters) != len(self.parameters): raise RuntimeError( "Parameter count mismatch in %s. Was %d, now %d." % (name, len(self.parameters), len(parameters))) @@ -632,26 +648,19 @@ class gl_function( gl_item ): raise RuntimeError( 'Parameter type mismatch in %s. "%s" was "%s", now "%s".' % (name, p2.name, p2.type_expr.original_string, p1.type_expr.original_string)) - # This is done becuase we may hit an alias before we - # hit the "real" entry. The aliases may not have all - # of the parameter information (e.g., counter, - # variable_param, etc. fields) required to generate - # GLX code. - - if true_name == name: - self.parameters = parameters + if true_name == name or not self.initialized: + self.return_type = return_type + self.parameters = parameters - for param in self.parameters: - if param.is_image(): - self.images.append( param ) - - if true_name == name: for param in self.parameters: if param.is_image(): self.images.append( param ) if element.children: - self.uninitialized = 0 + self.initialized = 1 + self.parameter_strings[name] = create_parameter_string(parameters) + else: + self.parameter_strings[name] = None return @@ -665,15 +674,13 @@ class gl_function( gl_item ): return self.parameters.__iter__(); - def get_parameter_string(self): - list = [] - for p in self.parameters: - list.append( p.string() ) - - if len(list) == 0: - return "void" - else: - return string.join(list, ", ") + def get_parameter_string(self, entrypoint = None): + if entrypoint: + s = self.parameter_strings[ entrypoint ] + if s: + return s + + return create_parameter_string( self.parameters ) class gl_item_factory: @@ -741,6 +748,9 @@ class gl_api: if child.name == "function": func_name = real_function_name( child ) + temp_name = child.nsProp( "name", None ) + self.category_dict[ temp_name ] = [cat_name, cat_number] + if self.functions_by_name.has_key( func_name ): func = self.functions_by_name[ func_name ] func.process_element( child ) @@ -748,8 +758,6 @@ class gl_api: func = self.factory.create_item( "function", child, self ) self.functions_by_name[ func_name ] = func - if func_name == child.nsProp("name", None): - self.category_dict[ func.name ] = [cat_name, cat_number] elif child.name == "enum": enum = self.factory.create_item( "enum", child, self ) |