diff options
author | Ian Romanick <[email protected]> | 2005-01-28 17:30:25 +0000 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2005-01-28 17:30:25 +0000 |
commit | fdb0527ddce8eb2927631d4fbf38e6625b0af8b1 (patch) | |
tree | a38a60921c3e05664bb5ab5545b4190bedb35259 /src/mesa/glapi/glX_doc.py | |
parent | 1fca5632325e1da42e278909e404dd57e0a62252 (diff) |
Slightly modify the meaning of the 'handcode' attribute in a 'glx' element.
The attribute can now take one of 4 states. "false" (the default value)
means that no handcoding is required for the function. "client" means that
the function must be handcoded on the client-side only. "server" means that
the function must be handcoded on the server-side only. "true" menas that
the function must be handcoded on both the client-side and the server-side.
Version 1.14 of glX_proto_send.py accidentally contained a line of this
change.
Diffstat (limited to 'src/mesa/glapi/glX_doc.py')
-rw-r--r-- | src/mesa/glapi/glX_doc.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/glapi/glX_doc.py b/src/mesa/glapi/glX_doc.py index 3755dbe586a..8a2ecb79e82 100644 --- a/src/mesa/glapi/glX_doc.py +++ b/src/mesa/glapi/glX_doc.py @@ -234,7 +234,7 @@ class PrintGlxProtoText(glX_XML.GlxProto): # At some point this should be expanded to support pixel # functions, but I'm not going to lose any sleep over it now. - if f.fn_offset < 0 or f.handcode or f.ignore or f.vectorequiv or f.image: + if f.fn_offset < 0 or f.client_handcode or f.server_handcode or f.ignore or f.vectorequiv or f.image: return print ' %s' % (f.name) |