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authorTimothy Arceri <[email protected]>2016-11-22 21:14:14 +1100
committerTimothy Arceri <[email protected]>2017-01-23 14:48:04 +1100
commitcbeba6bd48da2cbe0074cc59a857e0248e94b8fe (patch)
tree124ba5e8edd930804c95ac7a1ed1d2f22356b92b /src/mesa/drivers
parent64e201ab8f08daa2c189ab615a4096daf60c27c5 (diff)
mesa/glsl/i965: set and get tes layouts directly to and from shader_info
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i965/brw_tcs.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_tcs.c b/src/mesa/drivers/dri/i965/brw_tcs.c
index cafa4b4b411..858ecf99a84 100644
--- a/src/mesa/drivers/dri/i965/brw_tcs.c
+++ b/src/mesa/drivers/dri/i965/brw_tcs.c
@@ -386,10 +386,10 @@ brw_tcs_precompile(struct gl_context *ctx,
struct brw_program *btep;
if (tes) {
btep = brw_program(tes->Program);
- key.tes_primitive_mode = tes->info.TessEval.PrimitiveMode;
+ key.tes_primitive_mode = tes->Program->info.tess.primitive_mode;
key.quads_workaround = brw->gen < 9 &&
- tes->info.TessEval.PrimitiveMode == GL_QUADS &&
- tes->info.TessEval.Spacing == TESS_SPACING_EQUAL;
+ tes->Program->info.tess.primitive_mode == GL_QUADS &&
+ tes->Program->info.tess.spacing == TESS_SPACING_EQUAL;
} else {
btep = NULL;
key.tes_primitive_mode = GL_TRIANGLES;