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authorPaul Berry <[email protected]>2011-09-15 15:16:08 -0700
committerPaul Berry <[email protected]>2011-09-23 15:32:33 -0700
commitb9ef2b85b41272da9ed95071307310f9749cbf2b (patch)
tree0247f33d766d3a4459ea168ba6e83bea4a1a2d8f /src/mesa/drivers
parent2d686fe911a89fa477ee3848da41ebfb100500bf (diff)
i965: Enable lower_clip_distance.
i965 requires gl_ClipDistance to be formatted as an array of 2 vec4's (as opposed to an array of 8 floats), so enable the lowering pass that performs this conversion. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index cb3731907e2..95eb357dce7 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -120,6 +120,7 @@ GLboolean brwCreateContext( int api,
(i == MESA_SHADER_FRAGMENT);
ctx->ShaderCompilerOptions[i].EmitNoIndirectTemp =
(i == MESA_SHADER_FRAGMENT);
+ ctx->ShaderCompilerOptions[i].LowerClipDistance = GL_TRUE;
}
ctx->Const.VertexProgram.MaxNativeInstructions = (16 * 1024);