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authorMathias Fröhlich <[email protected]>2019-04-20 07:57:15 +0200
committerMarge Bot <[email protected]>2020-03-10 14:28:37 +0000
commitb684030c3a656ffdbc93581856034e0982db46fd (patch)
tree2b25140c5601c3349d4192e304054ea1c37eb8e1 /src/mesa/drivers
parente1f2c84282bbcce9d7e94ac99d2ff1b3489f6e67 (diff)
i965: Use the VAOs binding information in array setup.
The change basically reimplements array setup by walking the gl_contex::Array._DrawVAO on a per binding sequence. In this way we can make direct use of the application provided minimum set of buffer objects and emit fewer relocs. v2: Rebase onto: compiler: Move double_inputs to gl_program::DualSlotInputs v3: Rebase onto introduction of gl_vertex_format v4: Reorder and extend patch series. v5: Split out two hunks into seperate patches. v6: Avoid using GL* types. Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/308>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw_upload.c344
1 files changed, 163 insertions, 181 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c
index 3f4d9a9948e..221713ebd73 100644
--- a/src/mesa/drivers/dri/i965/brw_draw_upload.c
+++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c
@@ -400,30 +400,12 @@ brw_get_vertex_surface_type(struct brw_context *brw,
static void
copy_array_to_vbo_array(struct brw_context *brw,
- struct brw_vertex_element *element,
+ const uint8_t *const ptr, const int src_stride,
int min, int max,
struct brw_vertex_buffer *buffer,
GLuint dst_stride)
{
- const struct gl_vertex_buffer_binding *glbinding = element->glbinding;
- const struct gl_array_attributes *glattrib = element->glattrib;
- const struct gl_vertex_format *glformat = &glattrib->Format;
- const int src_stride = glbinding->Stride;
-
- /* If the source stride is zero, we just want to upload the current
- * attribute once and set the buffer's stride to 0. There's no need
- * to replicate it out.
- */
- if (src_stride == 0) {
- brw_upload_data(&brw->upload, glattrib->Ptr, glformat->_ElementSize,
- glformat->_ElementSize, &buffer->bo, &buffer->offset);
-
- buffer->stride = 0;
- buffer->size = glformat->_ElementSize;
- return;
- }
-
- const unsigned char *src = glattrib->Ptr + min * src_stride;
+ const unsigned char *src = ptr + min * src_stride;
int count = max - min + 1;
GLuint size = count * dst_stride;
uint8_t *dst = brw_upload_space(&brw->upload, size, dst_stride,
@@ -466,16 +448,10 @@ brw_prepare_vertices(struct brw_context *brw)
vp->DualSlotInputs);
assert((vs_inputs64 & ~(uint64_t)VERT_BIT_ALL) == 0);
unsigned vs_inputs = (unsigned)vs_inputs64;
- const unsigned char *ptr = NULL;
- GLuint interleaved = 0;
unsigned int min_index = brw->vb.min_index + brw->basevertex;
unsigned int max_index = brw->vb.max_index + brw->basevertex;
- unsigned i;
int delta, j;
- struct brw_vertex_element *upload[VERT_ATTRIB_MAX];
- GLuint nr_uploads = 0;
-
/* _NEW_POLYGON
*
* On gen6+, edge flags don't end up in the VUE (either in or out of the
@@ -498,7 +474,6 @@ brw_prepare_vertices(struct brw_context *brw)
while (mask) {
const gl_vert_attrib attr = u_bit_scan(&mask);
struct brw_vertex_element *input = &brw->vb.inputs[attr];
- input->is_dual_slot = (vp->DualSlotInputs & BITFIELD64_BIT(attr)) != 0;
brw->vb.enabled[brw->vb.nr_enabled++] = input;
}
assert(brw->vb.nr_enabled <= VERT_ATTRIB_MAX);
@@ -509,134 +484,84 @@ brw_prepare_vertices(struct brw_context *brw)
if (brw->vb.nr_buffers)
return;
- /* The range of data in a given buffer represented as [min, max) */
- struct intel_buffer_object *enabled_buffer[VERT_ATTRIB_MAX];
- uint32_t buffer_range_start[VERT_ATTRIB_MAX];
- uint32_t buffer_range_end[VERT_ATTRIB_MAX];
+ j = 0;
+ const struct gl_vertex_array_object *vao = ctx->Array._DrawVAO;
+
+ unsigned vbomask = vs_inputs & _mesa_draw_vbo_array_bits(ctx);
+ while (vbomask) {
+ const struct gl_vertex_buffer_binding *const glbinding =
+ _mesa_draw_buffer_binding(vao, ffs(vbomask) - 1);
+ const GLsizei stride = glbinding->Stride;
+
+ assert(_mesa_is_bufferobj(glbinding->BufferObj));
+
+ /* Accumulate the range of a single vertex, start with inverted range */
+ uint32_t vertex_range_start = ~(uint32_t)0;
+ uint32_t vertex_range_end = 0;
+
+ const unsigned boundmask = _mesa_draw_bound_attrib_bits(glbinding);
+ unsigned attrmask = vbomask & boundmask;
+ /* Mark the those attributes as processed */
+ vbomask ^= attrmask;
+ /* We can assume that we have an array for the binding */
+ assert(attrmask);
+ /* Walk attributes belonging to the binding */
+ while (attrmask) {
+ const gl_vert_attrib attr = u_bit_scan(&attrmask);
+ const struct gl_array_attributes *const glattrib =
+ _mesa_draw_array_attrib(vao, attr);
+ const uint32_t rel_offset =
+ _mesa_draw_attributes_relative_offset(glattrib);
+ const uint32_t rel_end = rel_offset + glattrib->Format._ElementSize;
- for (i = j = 0; i < brw->vb.nr_enabled; i++) {
- struct brw_vertex_element *input = brw->vb.enabled[i];
- const struct gl_vertex_buffer_binding *glbinding = input->glbinding;
- const struct gl_array_attributes *glattrib = input->glattrib;
+ vertex_range_start = MIN2(vertex_range_start, rel_offset);
+ vertex_range_end = MAX2(vertex_range_end, rel_end);
- if (_mesa_is_bufferobj(glbinding->BufferObj)) {
- struct intel_buffer_object *intel_buffer =
- intel_buffer_object(glbinding->BufferObj);
+ struct brw_vertex_element *input = &brw->vb.inputs[attr];
+ input->glattrib = glattrib;
+ input->buffer = j;
+ input->is_dual_slot = (vp->DualSlotInputs & BITFIELD64_BIT(attr)) != 0;
+ input->offset = rel_offset;
+ }
+ assert(vertex_range_start <= vertex_range_end);
- const uint32_t offset = _mesa_draw_binding_offset(glbinding) +
- _mesa_draw_attributes_relative_offset(glattrib);
+ struct intel_buffer_object *intel_buffer =
+ intel_buffer_object(glbinding->BufferObj);
+ struct brw_vertex_buffer *buffer = &brw->vb.buffers[j];
- /* Start with the worst case */
- uint32_t start = 0;
- uint32_t range = intel_buffer->Base.Size;
- if (glbinding->InstanceDivisor) {
- if (brw->num_instances) {
- start = offset + glbinding->Stride * brw->baseinstance;
- range = (glbinding->Stride * ((brw->num_instances - 1) /
- glbinding->InstanceDivisor) +
- glattrib->Format._ElementSize);
- }
- } else {
- if (brw->vb.index_bounds_valid) {
- start = offset + min_index * glbinding->Stride;
- range = (glbinding->Stride * (max_index - min_index) +
- glattrib->Format._ElementSize);
- }
+ const uint32_t offset = _mesa_draw_binding_offset(glbinding);
+
+ /* If nothing else is known take the buffer size and offset as a bound */
+ uint32_t start = vertex_range_start;
+ uint32_t range = intel_buffer->Base.Size - offset - vertex_range_start;
+ /* Check if we can get a more narrow range */
+ if (glbinding->InstanceDivisor) {
+ if (brw->num_instances) {
+ const uint32_t vertex_size = vertex_range_end - vertex_range_start;
+ start = vertex_range_start + stride * brw->baseinstance;
+ range = (stride * ((brw->num_instances - 1) /
+ glbinding->InstanceDivisor) +
+ vertex_size);
}
-
- /* If we have a VB set to be uploaded for this buffer object
- * already, reuse that VB state so that we emit fewer
- * relocations.
- */
- unsigned k;
- for (k = 0; k < i; k++) {
- struct brw_vertex_element *other = brw->vb.enabled[k];
- const struct gl_vertex_buffer_binding *obind = other->glbinding;
- const struct gl_array_attributes *oattrib = other->glattrib;
- const uint32_t ooffset = _mesa_draw_binding_offset(obind) +
- _mesa_draw_attributes_relative_offset(oattrib);
- if (glbinding->BufferObj == obind->BufferObj &&
- glbinding->Stride == obind->Stride &&
- glbinding->InstanceDivisor == obind->InstanceDivisor &&
- (offset - ooffset) < glbinding->Stride)
- {
- input->buffer = brw->vb.enabled[k]->buffer;
- input->offset = offset - ooffset;
-
- buffer_range_start[input->buffer] =
- MIN2(buffer_range_start[input->buffer], start);
- buffer_range_end[input->buffer] =
- MAX2(buffer_range_end[input->buffer], start + range);
- break;
- }
- }
- if (k == i) {
- struct brw_vertex_buffer *buffer = &brw->vb.buffers[j];
-
- /* Named buffer object: Just reference its contents directly. */
- buffer->offset = offset;
- buffer->stride = glbinding->Stride;
- buffer->step_rate = glbinding->InstanceDivisor;
- buffer->size = glbinding->BufferObj->Size - offset;
-
- enabled_buffer[j] = intel_buffer;
- buffer_range_start[j] = start;
- buffer_range_end[j] = start + range;
-
- input->buffer = j++;
- input->offset = 0;
- }
} else {
- /* Queue the buffer object up to be uploaded in the next pass,
- * when we've decided if we're doing interleaved or not.
- */
- if (nr_uploads == 0) {
- interleaved = glbinding->Stride;
- ptr = glattrib->Ptr;
- }
- else if (interleaved != glbinding->Stride ||
- glbinding->InstanceDivisor != 0 ||
- glattrib->Ptr < ptr ||
- (uintptr_t)(glattrib->Ptr - ptr) +
- glattrib->Format._ElementSize > interleaved)
- {
- /* If our stride is different from the first attribute's stride,
- * or if we are using an instance divisor or if the first
- * attribute's stride didn't cover our element, disable the
- * interleaved upload optimization. The second case can most
- * commonly occur in cases where there is a single vertex and, for
- * example, the data is stored on the application's stack.
- *
- * NOTE: This will also disable the optimization in cases where
- * the data is in a different order than the array indices.
- * Something like:
- *
- * float data[...];
- * glVertexAttribPointer(0, 4, GL_FLOAT, 32, &data[4]);
- * glVertexAttribPointer(1, 4, GL_FLOAT, 32, &data[0]);
- */
- interleaved = 0;
- }
-
- upload[nr_uploads++] = input;
+ if (brw->vb.index_bounds_valid) {
+ const uint32_t vertex_size = vertex_range_end - vertex_range_start;
+ start = vertex_range_start + stride * min_index;
+ range = (stride * (max_index - min_index) +
+ vertex_size);
+ }
}
- }
-
- /* Now that we've set up all of the buffers, we walk through and reference
- * each of them. We do this late so that we get the right size in each
- * buffer and don't reference too little data.
- */
- for (i = 0; i < j; i++) {
- struct brw_vertex_buffer *buffer = &brw->vb.buffers[i];
- if (buffer->bo)
- continue;
- const uint32_t start = buffer_range_start[i];
- const uint32_t range = buffer_range_end[i] - buffer_range_start[i];
+ buffer->offset = offset;
+ buffer->size = start + range;
+ buffer->stride = stride;
+ buffer->step_rate = glbinding->InstanceDivisor;
- buffer->bo = intel_bufferobj_buffer(brw, enabled_buffer[i], start,
+ buffer->bo = intel_bufferobj_buffer(brw, intel_buffer, offset + start,
range, false);
brw_bo_reference(buffer->bo);
+
+ j++;
}
/* If we need to upload all the arrays, then we can trim those arrays to
@@ -645,43 +570,64 @@ brw_prepare_vertices(struct brw_context *brw)
*/
brw->vb.start_vertex_bias = 0;
delta = min_index;
- if (nr_uploads == brw->vb.nr_enabled) {
+ if ((vs_inputs & _mesa_draw_vbo_array_bits(ctx)) == 0) {
brw->vb.start_vertex_bias = -delta;
delta = 0;
}
- /* Handle any arrays to be uploaded. */
- if (nr_uploads > 1) {
- if (interleaved) {
- struct brw_vertex_buffer *buffer = &brw->vb.buffers[j];
- /* All uploads are interleaved, so upload the arrays together as
- * interleaved. First, upload the contents and set up upload[0].
- */
- copy_array_to_vbo_array(brw, upload[0], min_index, max_index,
- buffer, interleaved);
- buffer->offset -= delta * interleaved;
- buffer->size += delta * interleaved;
- buffer->step_rate = 0;
-
- for (i = 0; i < nr_uploads; i++) {
- const struct gl_array_attributes *glattrib = upload[i]->glattrib;
- /* Then, just point upload[i] at upload[0]'s buffer. */
- upload[i]->offset = ((const unsigned char *)glattrib->Ptr - ptr);
- upload[i]->buffer = j;
- }
- j++;
-
- nr_uploads = 0;
+ unsigned usermask = vs_inputs & _mesa_draw_user_array_bits(ctx);
+ while (usermask) {
+ const struct gl_vertex_buffer_binding *const glbinding =
+ _mesa_draw_buffer_binding(vao, ffs(usermask) - 1);
+ const GLsizei stride = glbinding->Stride;
+
+ assert(!_mesa_is_bufferobj(glbinding->BufferObj));
+ assert(brw->vb.index_bounds_valid);
+
+ /* Accumulate the range of a single vertex, start with inverted range */
+ uint32_t vertex_range_start = ~(uint32_t)0;
+ uint32_t vertex_range_end = 0;
+
+ const unsigned boundmask = _mesa_draw_bound_attrib_bits(glbinding);
+ unsigned attrmask = usermask & boundmask;
+ /* Mark the those attributes as processed */
+ usermask ^= attrmask;
+ /* We can assume that we have an array for the binding */
+ assert(attrmask);
+ /* Walk attributes belonging to the binding */
+ while (attrmask) {
+ const gl_vert_attrib attr = u_bit_scan(&attrmask);
+ const struct gl_array_attributes *const glattrib =
+ _mesa_draw_array_attrib(vao, attr);
+ const uint32_t rel_offset =
+ _mesa_draw_attributes_relative_offset(glattrib);
+ const uint32_t rel_end = rel_offset + glattrib->Format._ElementSize;
+
+ vertex_range_start = MIN2(vertex_range_start, rel_offset);
+ vertex_range_end = MAX2(vertex_range_end, rel_end);
+
+ struct brw_vertex_element *input = &brw->vb.inputs[attr];
+ input->glattrib = glattrib;
+ input->buffer = j;
+ input->is_dual_slot = (vp->DualSlotInputs & BITFIELD64_BIT(attr)) != 0;
+ input->offset = rel_offset;
}
- }
- /* Upload non-interleaved arrays */
- for (i = 0; i < nr_uploads; i++) {
+ assert(vertex_range_start <= vertex_range_end);
+
struct brw_vertex_buffer *buffer = &brw->vb.buffers[j];
- const struct gl_vertex_buffer_binding *glbinding = upload[i]->glbinding;
- const struct gl_array_attributes *glattrib = upload[i]->glattrib;
- if (glbinding->InstanceDivisor == 0) {
- copy_array_to_vbo_array(brw, upload[i], min_index, max_index,
- buffer, glattrib->Format._ElementSize);
+
+ const uint8_t *ptr = (const uint8_t*)_mesa_draw_binding_offset(glbinding);
+ ptr += vertex_range_start;
+ const uint32_t vertex_size = vertex_range_end - vertex_range_start;
+ if (glbinding->Stride == 0) {
+ /* If the source stride is zero, we just want to upload the current
+ * attribute once and set the buffer's stride to 0. There's no need
+ * to replicate it out.
+ */
+ copy_array_to_vbo_array(brw, ptr, 0, 0, 0, buffer, vertex_size);
+ } else if (glbinding->InstanceDivisor == 0) {
+ copy_array_to_vbo_array(brw, ptr, stride, min_index,
+ max_index, buffer, vertex_size);
} else {
/* This is an instanced attribute, since its InstanceDivisor
* is not zero. Therefore, its data will be stepped after the
@@ -689,16 +635,52 @@ brw_prepare_vertices(struct brw_context *brw)
*/
uint32_t instanced_attr_max_index =
(brw->num_instances - 1) / glbinding->InstanceDivisor;
- copy_array_to_vbo_array(brw, upload[i], 0, instanced_attr_max_index,
- buffer, glattrib->Format._ElementSize);
+ copy_array_to_vbo_array(brw, ptr, stride, 0,
+ instanced_attr_max_index, buffer, vertex_size);
}
- buffer->offset -= delta * buffer->stride;
- buffer->size += delta * buffer->stride;
+ buffer->offset -= delta * buffer->stride + vertex_range_start;
+ buffer->size += delta * buffer->stride + vertex_range_start;
buffer->step_rate = glbinding->InstanceDivisor;
- upload[i]->buffer = j++;
- upload[i]->offset = 0;
+
+ j++;
}
+ /* Upload the current values */
+ unsigned curmask = vs_inputs & _mesa_draw_current_bits(ctx);
+ if (curmask) {
+ /* For each attribute, upload the maximum possible size. */
+ uint8_t data[VERT_ATTRIB_MAX * sizeof(GLdouble) * 4];
+ uint8_t *cursor = data;
+
+ do {
+ const gl_vert_attrib attr = u_bit_scan(&curmask);
+ const struct gl_array_attributes *const glattrib =
+ _mesa_draw_current_attrib(ctx, attr);
+ const unsigned size = glattrib->Format._ElementSize;
+ const unsigned alignment = align(size, sizeof(GLdouble));
+ memcpy(cursor, glattrib->Ptr, size);
+ if (alignment != size)
+ memset(cursor + size, 0, alignment - size);
+
+ struct brw_vertex_element *input = &brw->vb.inputs[attr];
+ input->glattrib = glattrib;
+ input->buffer = j;
+ input->is_dual_slot = (vp->DualSlotInputs & BITFIELD64_BIT(attr)) != 0;
+ input->offset = cursor - data;
+
+ cursor += alignment;
+ } while (curmask);
+
+ struct brw_vertex_buffer *buffer = &brw->vb.buffers[j];
+ const unsigned size = cursor - data;
+ brw_upload_data(&brw->upload, data, size, size,
+ &buffer->bo, &buffer->offset);
+ buffer->stride = 0;
+ buffer->size = size;
+ buffer->step_rate = 0;
+
+ j++;
+ }
brw->vb.nr_buffers = j;
}