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authorEric Anholt <[email protected]>2012-10-31 14:42:39 -0700
committerEric Anholt <[email protected]>2013-03-01 11:50:03 -0800
commit973ddc897d48548fe66f739d703d2e3808de04d1 (patch)
tree7657f1e34078f2466ae56549db74c79fdff2a513 /src/mesa/drivers
parent6d6bd2ac7ccf4e78f857cc114c04a840ba6785dd (diff)
intel: Fix software copying of miptree faces for weird formats.
Now that we have W-tiled S8, we can't just region_map and poke at bits -- there has to be some swizzling. Rely on intel_miptree_map to get that job done. This should also get the highest performance path we know of for the mapping (interesting if I get around to finishing movntdqa some day). v2: Fix stale name of the bit in a comment. Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/intel/intel_mipmap_tree.c95
-rw-r--r--src/mesa/drivers/dri/intel/intel_regions.c33
-rw-r--r--src/mesa/drivers/dri/intel/intel_regions.h10
3 files changed, 77 insertions, 61 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
index b36a1eb85ce..ee058a1029e 100644
--- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
+++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
@@ -702,6 +702,68 @@ intel_miptree_get_tile_offsets(struct intel_mipmap_tree *mt,
}
static void
+intel_miptree_copy_slice_sw(struct intel_context *intel,
+ struct intel_mipmap_tree *dst_mt,
+ struct intel_mipmap_tree *src_mt,
+ int level,
+ int slice,
+ int width,
+ int height)
+{
+ void *src, *dst;
+ int src_stride, dst_stride;
+ int cpp = dst_mt->cpp;
+
+ intel_miptree_map(intel, src_mt,
+ level, slice,
+ 0, 0,
+ width, height,
+ GL_MAP_READ_BIT | BRW_MAP_DIRECT_BIT,
+ &src, &src_stride);
+
+ intel_miptree_map(intel, dst_mt,
+ level, slice,
+ 0, 0,
+ width, height,
+ GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT |
+ BRW_MAP_DIRECT_BIT,
+ &dst, &dst_stride);
+
+ DBG("sw blit %s mt %p %p/%d -> %s mt %p %p/%d (%dx%d)\n",
+ _mesa_get_format_name(src_mt->format),
+ src_mt, src, src_stride,
+ _mesa_get_format_name(dst_mt->format),
+ dst_mt, dst, dst_stride,
+ width, height);
+
+ int row_size = cpp * width;
+ if (src_stride == row_size &&
+ dst_stride == row_size) {
+ memcpy(dst, src, row_size * height);
+ } else {
+ for (int i = 0; i < height; i++) {
+ memcpy(dst, src, row_size);
+ dst += dst_stride;
+ src += src_stride;
+ }
+ }
+
+ intel_miptree_unmap(intel, dst_mt, level, slice);
+ intel_miptree_unmap(intel, src_mt, level, slice);
+
+ /* Don't forget to copy the stencil data over, too. We could have skipped
+ * passing BRW_MAP_DIRECT_BIT, but that would have meant intel_miptree_map
+ * shuffling the two data sources in/out of temporary storage instead of
+ * the direct mapping we get this way.
+ */
+ if (dst_mt->stencil_mt) {
+ assert(src_mt->stencil_mt);
+ intel_miptree_copy_slice_sw(intel, dst_mt->stencil_mt, src_mt->stencil_mt,
+ level, slice, width, height);
+ }
+}
+
+static void
intel_miptree_copy_slice(struct intel_context *intel,
struct intel_mipmap_tree *dst_mt,
struct intel_mipmap_tree *src_mt,
@@ -721,12 +783,25 @@ intel_miptree_copy_slice(struct intel_context *intel,
slice = depth;
assert(depth < src_mt->level[level].depth);
+ assert(src_mt->format == dst_mt->format);
if (dst_mt->compressed) {
height = ALIGN(height, dst_mt->align_h) / dst_mt->align_h;
width = ALIGN(width, dst_mt->align_w);
}
+ /* If it's a packed depth/stencil buffer with separate stencil, the blit
+ * below won't apply since we can't do the depth's Y tiling or the
+ * stencil's W tiling in the blitter.
+ */
+ if (src_mt->stencil_mt) {
+ intel_miptree_copy_slice_sw(intel,
+ dst_mt, src_mt,
+ level, slice,
+ width, height);
+ return;
+ }
+
uint32_t dst_x, dst_y, src_x, src_y;
intel_miptree_get_image_offset(dst_mt, level, slice, &dst_x, &dst_y);
intel_miptree_get_image_offset(src_mt, level, slice, &src_x, &src_y);
@@ -751,25 +826,9 @@ intel_miptree_copy_slice(struct intel_context *intel,
fallback_debug("miptree validate blit for %s failed\n",
_mesa_get_format_name(format));
- void *dst = intel_region_map(intel, dst_mt->region, GL_MAP_WRITE_BIT);
- void *src = intel_region_map(intel, src_mt->region, GL_MAP_READ_BIT);
-
- _mesa_copy_rect(dst,
- dst_mt->cpp,
- dst_mt->region->pitch,
- dst_x, dst_y,
- width, height,
- src, src_mt->region->pitch,
- src_x, src_y);
-
- intel_region_unmap(intel, dst_mt->region);
- intel_region_unmap(intel, src_mt->region);
- }
- if (src_mt->stencil_mt) {
- intel_miptree_copy_slice(intel,
- dst_mt->stencil_mt, src_mt->stencil_mt,
- level, face, depth);
+ intel_miptree_copy_slice_sw(intel, dst_mt, src_mt, level, slice,
+ width, height);
}
}
diff --git a/src/mesa/drivers/dri/intel/intel_regions.c b/src/mesa/drivers/dri/intel/intel_regions.c
index 89d91b0f8fe..a5e49d99e9f 100644
--- a/src/mesa/drivers/dri/intel/intel_regions.c
+++ b/src/mesa/drivers/dri/intel/intel_regions.c
@@ -328,39 +328,6 @@ intel_region_release(struct intel_region **region_handle)
*region_handle = NULL;
}
-/*
- * XXX Move this into core Mesa?
- */
-void
-_mesa_copy_rect(GLubyte * dst,
- GLuint cpp,
- GLuint dst_pitch,
- GLuint dst_x,
- GLuint dst_y,
- GLuint width,
- GLuint height,
- const GLubyte * src,
- GLuint src_pitch, GLuint src_x, GLuint src_y)
-{
- GLuint i;
-
- dst += dst_x * cpp;
- src += src_x * cpp;
- dst += dst_y * dst_pitch;
- src += src_y * src_pitch;
- width *= cpp;
-
- if (width == dst_pitch && width == src_pitch)
- memcpy(dst, src, height * width);
- else {
- for (i = 0; i < height; i++) {
- memcpy(dst, src, width);
- dst += dst_pitch;
- src += src_pitch;
- }
- }
-}
-
/* Copy rectangular sub-regions. Need better logic about when to
* push buffers into AGP - will currently do so whenever possible.
*/
diff --git a/src/mesa/drivers/dri/intel/intel_regions.h b/src/mesa/drivers/dri/intel/intel_regions.h
index 28d581c800c..93181414c91 100644
--- a/src/mesa/drivers/dri/intel/intel_regions.h
+++ b/src/mesa/drivers/dri/intel/intel_regions.h
@@ -123,16 +123,6 @@ intel_region_copy(struct intel_context *intel,
bool flip,
GLenum logicop);
-void _mesa_copy_rect(GLubyte * dst,
- GLuint cpp,
- GLuint dst_pitch,
- GLuint dst_x,
- GLuint dst_y,
- GLuint width,
- GLuint height,
- const GLubyte * src,
- GLuint src_pitch, GLuint src_x, GLuint src_y);
-
void
intel_region_get_tile_masks(struct intel_region *region,
uint32_t *mask_x, uint32_t *mask_y,