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authorEric Anholt <[email protected]>2011-06-15 12:02:12 -0700
committerEric Anholt <[email protected]>2011-07-07 14:05:20 -0700
commit86e62b2357447b7c97f434be4834f4b50aa0764d (patch)
treebf98a3c8f0582ddf36cd298d88c44cd9ad62269f /src/mesa/drivers
parent3de9405763ad4b9e78577699ec206be7dda03374 (diff)
intel: Mark MESA_FORMAT_X8_Z24 as always supported.
This prevents developer surprise at seeing a GL_DEPTH_COMPONENT texture have stencil bits, and avoids the metaops path accidentally copying stencil bits around in glCopyTexImage(GL_DEPTH_COMPONENT) (and being broken because swrast's glReadPixels(GL_UNSIGNED_INT_24_8) is broken). Acked-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c
index 70aee52bd14..547d81b9351 100644
--- a/src/mesa/drivers/dri/intel/intel_context.c
+++ b/src/mesa/drivers/dri/intel/intel_context.c
@@ -661,7 +661,7 @@ intelInitContext(struct intel_context *intel,
/* Depth and stencil */
ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = GL_TRUE;
- ctx->TextureFormatSupported[MESA_FORMAT_X8_Z24] = intel->has_separate_stencil;
+ ctx->TextureFormatSupported[MESA_FORMAT_X8_Z24] = GL_TRUE;
ctx->TextureFormatSupported[MESA_FORMAT_S8] = intel->has_separate_stencil;
/*