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authorMatthieu Castet <[email protected]>2007-09-16 23:19:22 +0200
committerMatthieu Castet <[email protected]>2007-09-16 23:19:22 +0200
commit7cc4d31ed9ff0e7f428b9ab05fc69b4e037c0a3a (patch)
tree9f8201ce8a89a6c439a952e46d9757152c57cda8 /src/mesa/drivers
parent7356dac1b69ca76706439bb7c51ef37fee6588a2 (diff)
nouveau : use GLfloat instead of uint32_t. After all, our vertex attributes are float.
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_swtcl.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c b/src/mesa/drivers/dri/nouveau/nv10_swtcl.c
index 14c1351aa11..e3f869d1f7f 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_swtcl.c
@@ -75,8 +75,8 @@ static const int default_attr_size[8]={3,3,3,4,3,1,4,4};
#define OUT_RING_VERT_RAW(ptr,vertex_size) do{ \
/* if the vertex size is not null, we have at least pos attribute */ \
- OUT_RINGp((uint32_t *)(ptr) + default_attr_size[_TNL_ATTRIB_POS], (vertex_size) - default_attr_size[_TNL_ATTRIB_POS]); \
- OUT_RINGp((uint32_t *)(ptr), default_attr_size[_TNL_ATTRIB_POS]); \
+ OUT_RINGp((GLfloat *)(ptr) + default_attr_size[_TNL_ATTRIB_POS], (vertex_size) - default_attr_size[_TNL_ATTRIB_POS]); \
+ OUT_RINGp((GLfloat *)(ptr), default_attr_size[_TNL_ATTRIB_POS]); \
}while(0)
#define OUT_RING_VERT(nmesa,ptr,vertex_size) do{ \
@@ -93,14 +93,14 @@ static const int default_attr_size[8]={3,3,3,4,3,1,4,4};
OUT_RINGp(ptr, sz); \
else \
for (nb_vert = 0; nb_vert < (sz)/(vertex_size); nb_vert++) { \
- OUT_RING_VERT_RAW((uint32_t*)(ptr)+nb_vert*(vertex_size), vertex_size); \
+ OUT_RING_VERT_RAW((GLfloat*)(ptr)+nb_vert*(vertex_size), vertex_size); \
} \
}while(0)
#endif
-static inline void nv10StartPrimitive(struct nouveau_context* nmesa,uint32_t primitive,uint32_t size)
+static inline void nv10StartPrimitive(struct nouveau_context* nmesa,GLuint primitive,GLuint size)
{
if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17))
BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_BEGIN_END,1);
@@ -233,7 +233,7 @@ static void (*nv10_render_tab_verts[GL_POLYGON+2])(GLcontext *,
static inline void nv10_render_generic_primitive_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags,GLuint prim)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- uint32_t *vertptr = (GLubyte *)nmesa->verts;
+ GLfloat *vertptr = (GLfloat *)nmesa->verts;
GLuint vertsize = nmesa->vertex_size / 4;
GLuint size_dword = vertsize*(count-start);
const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts;
@@ -332,7 +332,7 @@ do { \
nmesa->vertex_attr_count++; \
} while (0)
-static inline void nv10_render_point(GLcontext *ctx, GLubyte *vertptr)
+static inline void nv10_render_point(GLcontext *ctx, GLfloat *vertptr)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLuint vertsize = nmesa->vertex_size / 4;
@@ -348,7 +348,7 @@ static inline void nv10_render_points(GLcontext *ctx,GLuint first,GLuint last)
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- uint32_t *vertptr = (GLubyte *)nmesa->verts;
+ GLfloat *vertptr = (GLfloat *)nmesa->verts;
GLuint vertsize = nmesa->vertex_size / 4;
GLuint i;
@@ -367,7 +367,7 @@ static inline void nv10_render_points(GLcontext *ctx,GLuint first,GLuint last)
static inline void nv10_render_line(GLcontext *ctx,GLuint v1,GLuint v2)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- uint32_t *vertptr = (GLubyte *)nmesa->verts;
+ GLfloat *vertptr = (GLfloat *)nmesa->verts;
/* OUT_RINGp wants size in DWORDS */
GLuint vertsize = nmesa->vertex_size / 4;
GLuint size_dword = vertsize*2;
@@ -382,7 +382,7 @@ static inline void nv10_render_line(GLcontext *ctx,GLuint v1,GLuint v2)
static inline void nv10_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- uint32_t *vertptr = (GLubyte *)nmesa->verts;
+ GLfloat *vertptr = (GLfloat *)nmesa->verts;
/* OUT_RINGp wants size in DWORDS */
GLuint vertsize = nmesa->vertex_size / 4;
GLuint size_dword = vertsize*3;
@@ -398,7 +398,7 @@ static inline void nv10_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuin
static inline void nv10_render_quad(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3,GLuint v4)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- uint32_t *vertptr = (GLubyte *)nmesa->verts;
+ GLfloat *vertptr = (GLfloat *)nmesa->verts;
/* OUT_RINGp wants size in DWORDS */
GLuint vertsize = nmesa->vertex_size / 4;
GLuint size_dword = vertsize*4;