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authorEric Anholt <[email protected]>2011-07-11 11:32:04 -0700
committerEric Anholt <[email protected]>2011-07-12 14:40:39 -0700
commit6e6b38860488a0b2b282866f095cea9860503a14 (patch)
tree2b563dfcaed156ceb2c21f2339971c786001f2a2 /src/mesa/drivers
parentaceb66951d467844f2d722cf5d6bd6c429207cd2 (diff)
i915: Fix map/unmap mismatches from leaving INTEL_FALLBACK during TNL.
The first rendering after context create didn't know of the color buffer yet, triggering a sw fallback. The intel_prepare_render() from intelSpanRenderStart then found the buffer and turned off fallbacks, but intelSpanRenderFinish was never called and things were left mapped. By checking buffers before making the call on whether to do the fallback pipeline or not, we avoid the fallback change inside of the rendering pipeline. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=31561 Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i915/intel_tris.c13
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.h1
2 files changed, 14 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i915/intel_tris.c b/src/mesa/drivers/dri/i915/intel_tris.c
index 7bcb72f42d0..941c4350ddd 100644
--- a/src/mesa/drivers/dri/i915/intel_tris.c
+++ b/src/mesa/drivers/dri/i915/intel_tris.c
@@ -1078,6 +1078,13 @@ intelRunPipeline(struct gl_context * ctx)
if (ctx->NewState)
_mesa_update_state_locked(ctx);
+ /* We need to get this done before we start the pipeline, or a
+ * change in the INTEL_FALLBACK() of its intel_draw_buffers() call
+ * while the pipeline is running will result in mismatched swrast
+ * map/unmaps, and later assertion failures.
+ */
+ intel_prepare_render(intel);
+
if (intel->NewGLState) {
if (intel->NewGLState & _NEW_TEXTURE) {
intel->vtbl.update_texture_state(intel);
@@ -1092,7 +1099,9 @@ intelRunPipeline(struct gl_context * ctx)
}
intel_map_vertex_shader_textures(ctx);
+ intel->tnl_pipeline_running = true;
_tnl_run_pipeline(ctx);
+ intel->tnl_pipeline_running = false;
intel_unmap_vertex_shader_textures(ctx);
_mesa_unlock_context_textures(ctx);
@@ -1228,6 +1237,8 @@ intelFallback(struct intel_context *intel, GLbitfield bit, GLboolean mode)
if (mode) {
intel->Fallback |= bit;
if (oldfallback == 0) {
+ assert(!intel->tnl_pipeline_running);
+
intel_flush(ctx);
if (INTEL_DEBUG & DEBUG_FALLBACKS)
fprintf(stderr, "ENTER FALLBACK %x: %s\n",
@@ -1239,6 +1250,8 @@ intelFallback(struct intel_context *intel, GLbitfield bit, GLboolean mode)
else {
intel->Fallback &= ~bit;
if (oldfallback == bit) {
+ assert(!intel->tnl_pipeline_running);
+
_swrast_flush(ctx);
if (INTEL_DEBUG & DEBUG_FALLBACKS)
fprintf(stderr, "LEAVE FALLBACK %s\n", getFallbackString(bit));
diff --git a/src/mesa/drivers/dri/intel/intel_context.h b/src/mesa/drivers/dri/intel/intel_context.h
index 148fb0c2c9a..1727badb704 100644
--- a/src/mesa/drivers/dri/intel/intel_context.h
+++ b/src/mesa/drivers/dri/intel/intel_context.h
@@ -199,6 +199,7 @@ struct intel_context
drm_intel_bo *first_post_swapbuffers_batch;
GLboolean need_throttle;
GLboolean no_batch_wrap;
+ bool tnl_pipeline_running; /**< Set while i915's _tnl_run_pipeline. */
struct
{