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authorBrian Paul <[email protected]>2013-07-16 06:27:33 -0600
committerBrian Paul <[email protected]>2013-07-24 15:29:30 -0600
commit484fa879847fdc7c9ef22231315f78a4c342e85d (patch)
treee9f19bb3b45191b315f6879982a75f93725e847c /src/mesa/drivers
parent2931bcb0d245c356ea9c467e792fd176790f9cfc (diff)
meta: handle 2D texture arrays in decompress_texture_image()
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66850 NOTE: This is a candidate for the 9.x branches. Cc: [email protected] Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/common/meta.c23
1 files changed, 21 insertions, 2 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index e8484299bdb..4a3497c9aa7 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -4095,10 +4095,29 @@ _mesa_meta_GetTexImage(struct gl_context *ctx,
_mesa_get_format_datatype(texImage->TexFormat)
== GL_UNSIGNED_NORMALIZED) {
struct gl_texture_object *texObj = texImage->TexObject;
- const GLuint slice = 0; /* only 2D compressed textures for now */
+ GLuint slice;
/* Need to unlock the texture here to prevent deadlock... */
_mesa_unlock_texture(ctx, texObj);
- decompress_texture_image(ctx, texImage, slice, format, type, pixels);
+ for (slice = 0; slice < texImage->Depth; slice++) {
+ void *dst;
+ if (texImage->TexObject->Target == GL_TEXTURE_2D_ARRAY) {
+ /* Setup pixel packing. SkipPixels and SkipRows will be applied
+ * in the decompress_texture_image() function's call to
+ * glReadPixels but we need to compute the dest slice's address
+ * here (according to SkipImages and ImageHeight).
+ */
+ struct gl_pixelstore_attrib packing = ctx->Pack;
+ packing.SkipPixels = 0;
+ packing.SkipRows = 0;
+ dst = _mesa_image_address3d(&packing, pixels, texImage->Width,
+ texImage->Height, format, type,
+ slice, 0, 0);
+ }
+ else {
+ dst = pixels;
+ }
+ decompress_texture_image(ctx, texImage, slice, format, type, dst);
+ }
/* ... and relock it */
_mesa_lock_texture(ctx, texObj);
}