diff options
author | Eric Anholt <[email protected]> | 2011-01-10 12:05:14 -0800 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2011-01-10 17:21:11 -0800 |
commit | 48024fb44cbbccd0c688949084ef249d3c1208ab (patch) | |
tree | 8a156c61d1a71f8cf668df79f8d99133163280be /src/mesa/drivers | |
parent | bd4a2e9209e13878d052dfb8e981fd798c6e4e40 (diff) |
intel: When making a new teximage miptree, make a full one.
If we hit this path, we're level 1+ and the base level got allocated
as a single level instead of a full tree (so we don't match
intelObj->mt). This tries to recover from that so that we end up with
2 allocations and 1 validation blit (old -> new) instead of
allocations equal to number of levels and levels - 1 blits.
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_tex_image.c | 147 |
1 files changed, 68 insertions, 79 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c index 450c3ceee6f..cd8c4c22e5a 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_image.c +++ b/src/mesa/drivers/dri/intel/intel_tex_image.c @@ -56,11 +56,11 @@ logbase2(int n) * 0)..(1x1). Consider pruning this tree at a validation if the * saving is worth it. */ -static void -guess_and_alloc_mipmap_tree(struct intel_context *intel, - struct intel_texture_object *intelObj, - struct intel_texture_image *intelImage, - GLboolean expect_accelerated_upload) +static struct intel_mipmap_tree * +intel_miptree_create_for_teximage(struct intel_context *intel, + struct intel_texture_object *intelObj, + struct intel_texture_image *intelImage, + GLboolean expect_accelerated_upload) { GLuint firstLevel; GLuint lastLevel; @@ -73,70 +73,71 @@ guess_and_alloc_mipmap_tree(struct intel_context *intel, DBG("%s\n", __FUNCTION__); if (intelImage->base.Border) - return; + return NULL; if (intelImage->level > intelObj->base.BaseLevel && (intelImage->base.Width == 1 || (intelObj->base.Target != GL_TEXTURE_1D && intelImage->base.Height == 1) || (intelObj->base.Target == GL_TEXTURE_3D && - intelImage->base.Depth == 1))) - return; - - /* If this image disrespects BaseLevel, allocate from level zero. - * Usually BaseLevel == 0, so it's unlikely to happen. - */ - if (intelImage->level < intelObj->base.BaseLevel) - firstLevel = 0; - else - firstLevel = intelObj->base.BaseLevel; - - - /* Figure out image dimensions at start level. - */ - for (i = intelImage->level; i > firstLevel; i--) { - width <<= 1; - if (height != 1) - height <<= 1; - if (depth != 1) - depth <<= 1; - } + intelImage->base.Depth == 1))) { + /* For this combination, we're at some lower mipmap level and + * some important dimension is 1. We can't extrapolate up to a + * likely base level width/height/depth for a full mipmap stack + * from this info, so just allocate this one level. + */ + firstLevel = intelImage->level; + lastLevel = intelImage->level; + } else { + /* If this image disrespects BaseLevel, allocate from level zero. + * Usually BaseLevel == 0, so it's unlikely to happen. + */ + if (intelImage->level < intelObj->base.BaseLevel) + firstLevel = 0; + else + firstLevel = intelObj->base.BaseLevel; + + /* Figure out image dimensions at start level. */ + for (i = intelImage->level; i > firstLevel; i--) { + width <<= 1; + if (height != 1) + height <<= 1; + if (depth != 1) + depth <<= 1; + } - /* Guess a reasonable value for lastLevel. This is probably going - * to be wrong fairly often and might mean that we have to look at - * resizable buffers, or require that buffers implement lazy - * pagetable arrangements. - */ - if ((intelObj->base.MinFilter == GL_NEAREST || - intelObj->base.MinFilter == GL_LINEAR) && - intelImage->level == firstLevel && - (intel->gen < 4 || firstLevel == 0)) { - lastLevel = firstLevel; - } - else { - lastLevel = firstLevel + logbase2(MAX2(MAX2(width, height), depth)); + /* Guess a reasonable value for lastLevel. This is probably going + * to be wrong fairly often and might mean that we have to look at + * resizable buffers, or require that buffers implement lazy + * pagetable arrangements. + */ + if ((intelObj->base.MinFilter == GL_NEAREST || + intelObj->base.MinFilter == GL_LINEAR) && + intelImage->level == firstLevel && + (intel->gen < 4 || firstLevel == 0)) { + lastLevel = firstLevel; + } else { + lastLevel = firstLevel + logbase2(MAX2(MAX2(width, height), depth)); + } } - assert(!intelObj->mt); if (_mesa_is_format_compressed(intelImage->base.TexFormat)) comp_byte = intel_compressed_num_bytes(intelImage->base.TexFormat); texelBytes = _mesa_get_format_bytes(intelImage->base.TexFormat); - intelObj->mt = intel_miptree_create(intel, - intelObj->base.Target, - intelImage->base._BaseFormat, - intelImage->base.InternalFormat, - firstLevel, - lastLevel, - width, - height, - depth, - texelBytes, - comp_byte, - expect_accelerated_upload); - - DBG("%s - success\n", __FUNCTION__); + return intel_miptree_create(intel, + intelObj->base.Target, + intelImage->base._BaseFormat, + intelImage->base.InternalFormat, + firstLevel, + lastLevel, + width, + height, + depth, + texelBytes, + comp_byte, + expect_accelerated_upload); } @@ -344,41 +345,29 @@ intelTexImage(struct gl_context * ctx, texImage->Data = NULL; } - if (!intelObj->mt) { - guess_and_alloc_mipmap_tree(intel, intelObj, intelImage, pixels == NULL); - if (!intelObj->mt) { - DBG("guess_and_alloc_mipmap_tree: failed\n"); - } - } - assert(!intelImage->mt); if (intelObj->mt && intel_miptree_match_image(intelObj->mt, &intelImage->base)) { - + /* Use an existing miptree when possible */ intel_miptree_reference(&intelImage->mt, intelObj->mt); assert(intelImage->mt); } else if (intelImage->base.Border == 0) { - int comp_byte = 0; - GLuint texelBytes = _mesa_get_format_bytes(intelImage->base.TexFormat); - GLenum baseFormat = _mesa_get_format_base_format(intelImage->base.TexFormat); - if (_mesa_is_format_compressed(intelImage->base.TexFormat)) { - comp_byte = - intel_compressed_num_bytes(intelImage->base.TexFormat); - } - /* Didn't fit in the object miptree, but it's suitable for inclusion in * a miptree, so create one just for our level and store it in the image. * It'll get moved into the object miptree at validate time. */ - intelImage->mt = intel_miptree_create(intel, target, - baseFormat, - internalFormat, - level, level, - width, height, depth, - texelBytes, - comp_byte, pixels == NULL); - + intelImage->mt = intel_miptree_create_for_teximage(intel, intelObj, + intelImage, + pixels == NULL); + + /* Even if the object currently has a mipmap tree associated + * with it, this one is a more likely candidate to represent the + * whole object since our level didn't fit what was there + * before, and any lower levels would fit into our miptree. + */ + if (intelImage->mt) + intel_miptree_reference(&intelObj->mt, intelImage->mt); } /* PBO fastpaths: |