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authorThomas Balling Sørensen <tball@tball-laptop.(none)>2010-10-26 12:49:41 +0200
committerThomas Balling Sørensen <tball@tball-laptop.(none)>2010-10-26 12:49:41 +0200
commitdbf3a15313eed930a3d8fdde12e457259c43651b (patch)
tree78bc54fa866ff1e97e61802f52dabe3f4f3380b1 /src/mesa/drivers
parent1dccc4cfaa423f15ab582d2a0253a84a0ae0b9fa (diff)
parent547e7619aac74ae13bdaa7fdf403a4ceb5212467 (diff)
Merge branch 'master' into pipe-video
Conflicts: src/gallium/include/pipe/p_format.h
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/beos/GLView.cpp176
-rw-r--r--src/mesa/drivers/common/driverfuncs.c2
-rw-r--r--src/mesa/drivers/common/driverfuncs.h2
-rw-r--r--src/mesa/drivers/common/meta.c60
-rw-r--r--src/mesa/drivers/common/meta.h36
-rw-r--r--src/mesa/drivers/dri/common/depthtmp.h12
-rw-r--r--src/mesa/drivers/dri/common/dri_metaops.c16
-rw-r--r--src/mesa/drivers/dri/common/dri_metaops.h4
-rw-r--r--src/mesa/drivers/dri/common/dri_util.c7
-rw-r--r--src/mesa/drivers/dri/common/dri_util.h5
-rw-r--r--src/mesa/drivers/dri/common/drirenderbuffer.c4
-rw-r--r--src/mesa/drivers/dri/common/drirenderbuffer.h2
-rw-r--r--src/mesa/drivers/dri/common/drisw_util.h5
-rw-r--r--src/mesa/drivers/dri/common/spantmp.h14
-rw-r--r--src/mesa/drivers/dri/common/spantmp2.h20
-rw-r--r--src/mesa/drivers/dri/common/stenciltmp.h12
-rw-r--r--src/mesa/drivers/dri/common/texmem.c4
-rw-r--r--src/mesa/drivers/dri/common/texmem.h4
-rw-r--r--src/mesa/drivers/dri/common/utils.c23
-rw-r--r--src/mesa/drivers/dri/common/utils.h8
-rw-r--r--src/mesa/drivers/dri/i810/i810context.c18
-rw-r--r--src/mesa/drivers/dri/i810/i810context.h4
-rw-r--r--src/mesa/drivers/dri/i810/i810ioctl.c6
-rw-r--r--src/mesa/drivers/dri/i810/i810render.c2
-rw-r--r--src/mesa/drivers/dri/i810/i810screen.c6
-rw-r--r--src/mesa/drivers/dri/i810/i810screen.h2
-rw-r--r--src/mesa/drivers/dri/i810/i810span.c8
-rw-r--r--src/mesa/drivers/dri/i810/i810span.h8
-rw-r--r--src/mesa/drivers/dri/i810/i810state.c54
-rw-r--r--src/mesa/drivers/dri/i810/i810state.h6
-rw-r--r--src/mesa/drivers/dri/i810/i810tex.c22
-rw-r--r--src/mesa/drivers/dri/i810/i810tex.h2
-rw-r--r--src/mesa/drivers/dri/i810/i810texstate.c14
-rw-r--r--src/mesa/drivers/dri/i810/i810tris.c30
-rw-r--r--src/mesa/drivers/dri/i810/i810tris.h4
-rw-r--r--src/mesa/drivers/dri/i810/i810vb.c16
-rw-r--r--src/mesa/drivers/dri/i810/i810vb.h14
-rw-r--r--src/mesa/drivers/dri/i915/i830_context.c4
-rw-r--r--src/mesa/drivers/dri/i915/i830_context.h6
-rw-r--r--src/mesa/drivers/dri/i915/i830_state.c54
-rw-r--r--src/mesa/drivers/dri/i915/i830_texblend.c2
-rw-r--r--src/mesa/drivers/dri/i915/i830_texstate.c2
-rw-r--r--src/mesa/drivers/dri/i915/i830_vtbl.c5
-rw-r--r--src/mesa/drivers/dri/i915/i915_context.c6
-rw-r--r--src/mesa/drivers/dri/i915/i915_context.h12
-rw-r--r--src/mesa/drivers/dri/i915/i915_fragprog.c14
-rw-r--r--src/mesa/drivers/dri/i915/i915_program.c2
-rw-r--r--src/mesa/drivers/dri/i915/i915_program.h2
-rw-r--r--src/mesa/drivers/dri/i915/i915_state.c64
-rw-r--r--src/mesa/drivers/dri/i915/i915_texstate.c2
-rw-r--r--src/mesa/drivers/dri/i915/i915_vtbl.c3
-rw-r--r--src/mesa/drivers/dri/i915/intel_render.c2
-rw-r--r--src/mesa/drivers/dri/i915/intel_tris.c34
-rw-r--r--src/mesa/drivers/dri/i915/intel_tris.h4
-rw-r--r--src/mesa/drivers/dri/i965/Makefile2
-rw-r--r--src/mesa/drivers/dri/i965/brw_cc.c4
-rw-r--r--src/mesa/drivers/dri/i965/brw_clip.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_clip_state.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.c7
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h16
-rw-r--r--src/mesa/drivers/dri/i965/brw_cubemap_normalize.cpp110
-rw-r--r--src/mesa/drivers/dri/i965/brw_curbe.c4
-rw-r--r--src/mesa/drivers/dri/i965/brw_defines.h21
-rw-r--r--src/mesa/drivers/dri/i965/brw_disasm.c9
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw.c19
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw.h6
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw_upload.c17
-rw-r--r--src/mesa/drivers/dri/i965/brw_eu.h39
-rw-r--r--src/mesa/drivers/dri/i965/brw_eu_emit.c380
-rw-r--r--src/mesa/drivers/dri/i965/brw_fallback.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_fallback.h8
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp1944
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.h462
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_channel_expressions.cpp2
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp419
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_vector_splitting.cpp2
-rw-r--r--src/mesa/drivers/dri/i965/brw_gs.c4
-rw-r--r--src/mesa/drivers/dri/i965/brw_gs.h1
-rw-r--r--src/mesa/drivers/dri/i965/brw_gs_emit.c54
-rw-r--r--src/mesa/drivers/dri/i965/brw_misc_state.c12
-rw-r--r--src/mesa/drivers/dri/i965/brw_program.c24
-rw-r--r--src/mesa/drivers/dri/i965/brw_queryobj.c12
-rw-r--r--src/mesa/drivers/dri/i965/brw_sf.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_sf_state.c4
-rw-r--r--src/mesa/drivers/dri/i965/brw_state.c4
-rw-r--r--src/mesa/drivers/dri/i965/brw_state_upload.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_structs.h12
-rw-r--r--src/mesa/drivers/dri/i965/brw_tex.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs.c5
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs_constval.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs_emit.c26
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs_state.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs_surface_state.c6
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.c29
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.h12
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_emit.c14
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_fp.c28
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_glsl.c42
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_sampler_state.c4
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_state.c61
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_surface_state.c28
-rw-r--r--src/mesa/drivers/dri/i965/gen6_cc.c6
-rw-r--r--src/mesa/drivers/dri/i965/gen6_clip_state.c4
-rw-r--r--src/mesa/drivers/dri/i965/gen6_depthstencil.c2
-rw-r--r--src/mesa/drivers/dri/i965/gen6_gs_state.c2
-rw-r--r--src/mesa/drivers/dri/i965/gen6_sampler_state.c2
-rw-r--r--src/mesa/drivers/dri/i965/gen6_scissor_state.c16
-rw-r--r--src/mesa/drivers/dri/i965/gen6_sf_state.c10
-rw-r--r--src/mesa/drivers/dri/i965/gen6_urb.c4
-rw-r--r--src/mesa/drivers/dri/i965/gen6_viewport_state.c4
-rw-r--r--src/mesa/drivers/dri/i965/gen6_vs_state.c6
-rw-r--r--src/mesa/drivers/dri/i965/gen6_wm_state.c20
-rw-r--r--src/mesa/drivers/dri/intel/intel_blit.c2
-rw-r--r--src/mesa/drivers/dri/intel/intel_blit.h2
-rw-r--r--src/mesa/drivers/dri/intel/intel_buffer_objects.c68
-rw-r--r--src/mesa/drivers/dri/intel/intel_buffers.c6
-rw-r--r--src/mesa/drivers/dri/intel/intel_buffers.h4
-rw-r--r--src/mesa/drivers/dri/intel/intel_clear.c2
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.c24
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.h14
-rw-r--r--src/mesa/drivers/dri/intel/intel_extensions.c22
-rw-r--r--src/mesa/drivers/dri/intel/intel_extensions.h4
-rw-r--r--src/mesa/drivers/dri/intel/intel_extensions_es2.c3
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c30
-rw-r--r--src/mesa/drivers/dri/intel/intel_pixel.c2
-rw-r--r--src/mesa/drivers/dri/intel/intel_pixel.h10
-rw-r--r--src/mesa/drivers/dri/intel/intel_pixel_bitmap.c6
-rw-r--r--src/mesa/drivers/dri/intel/intel_pixel_copy.c6
-rw-r--r--src/mesa/drivers/dri/intel/intel_pixel_draw.c2
-rw-r--r--src/mesa/drivers/dri/intel/intel_pixel_read.c4
-rw-r--r--src/mesa/drivers/dri/intel/intel_screen.c12
-rw-r--r--src/mesa/drivers/dri/intel/intel_span.c10
-rw-r--r--src/mesa/drivers/dri/intel/intel_span.h10
-rw-r--r--src/mesa/drivers/dri/intel/intel_state.c2
-rw-r--r--src/mesa/drivers/dri/intel/intel_syncobj.c12
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex.c10
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex.h2
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_copy.c12
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_format.c2
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_image.c20
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_subimage.c10
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_context.c8
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_context.h4
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_dd.c8
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_ioctl.c2
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_native_vb.c8
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_native_vbtmp.h8
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_screen.c10
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_span.c8
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_span.h4
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_state.c66
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_state.h10
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_tex.c20
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_tex.h2
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_texstate.c6
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_tris.c42
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_tris.h4
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_vb.c16
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_vb.h18
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_vbtmp.h12
-rw-r--r--src/mesa/drivers/dri/mga/mga_texcombine.c2
-rw-r--r--src/mesa/drivers/dri/mga/mga_texstate.c16
-rw-r--r--src/mesa/drivers/dri/mga/mga_xmesa.c18
-rw-r--r--src/mesa/drivers/dri/mga/mgacontext.h2
-rw-r--r--src/mesa/drivers/dri/mga/mgadd.c2
-rw-r--r--src/mesa/drivers/dri/mga/mgaioctl.c6
-rw-r--r--src/mesa/drivers/dri/mga/mgapixel.c28
-rw-r--r--src/mesa/drivers/dri/mga/mgapixel.h2
-rw-r--r--src/mesa/drivers/dri/mga/mgarender.c4
-rw-r--r--src/mesa/drivers/dri/mga/mgaspan.c8
-rw-r--r--src/mesa/drivers/dri/mga/mgaspan.h4
-rw-r--r--src/mesa/drivers/dri/mga/mgastate.c68
-rw-r--r--src/mesa/drivers/dri/mga/mgastate.h8
-rw-r--r--src/mesa/drivers/dri/mga/mgatex.c16
-rw-r--r--src/mesa/drivers/dri/mga/mgatex.h4
-rw-r--r--src/mesa/drivers/dri/mga/mgatris.c26
-rw-r--r--src/mesa/drivers/dri/mga/mgatris.h8
-rw-r--r--src/mesa/drivers/dri/mga/mgavb.c16
-rw-r--r--src/mesa/drivers/dri/mga/mgavb.h16
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_bo_state.c8
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_bo_state.h8
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c16
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_context.c41
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_context.h14
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_driver.c8
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_driver.h16
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_fbo.c18
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_fbo.h2
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_render.h4
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_render_t.c24
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_screen.c2
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_span.c10
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_state.c80
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_state.h10
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_surface.c18
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_surface.h2
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_swtnl_t.c30
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_texture.c52
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_texture.h4
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_util.h4
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c28
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_context.c18
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_context.h2
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_driver.h28
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_render.c26
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_state_fb.c4
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_state_frag.c4
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_state_raster.c8
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_state_tex.c2
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_surface.c14
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_context.c146
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_driver.h102
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_render.c26
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-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_state_tnl.c22
-rw-r--r--src/mesa/drivers/dri/r128/r128_context.c8
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-rw-r--r--src/mesa/drivers/dri/r128/r128_screen.c10
-rw-r--r--src/mesa/drivers/dri/r128/r128_span.c8
-rw-r--r--src/mesa/drivers/dri/r128/r128_span.h4
-rw-r--r--src/mesa/drivers/dri/r128/r128_state.c76
-rw-r--r--src/mesa/drivers/dri/r128/r128_state.h6
-rw-r--r--src/mesa/drivers/dri/r128/r128_tex.c20
-rw-r--r--src/mesa/drivers/dri/r128/r128_tex.h2
-rw-r--r--src/mesa/drivers/dri/r128/r128_texstate.c12
-rw-r--r--src/mesa/drivers/dri/r128/r128_tris.c28
-rw-r--r--src/mesa/drivers/dri/r128/r128_tris.h6
-rw-r--r--src/mesa/drivers/dri/r200/r200_blit.c2
-rw-r--r--src/mesa/drivers/dri/r200/r200_blit.h2
-rw-r--r--src/mesa/drivers/dri/r200/r200_cmdbuf.c2
-rw-r--r--src/mesa/drivers/dri/r200/r200_context.c6
-rw-r--r--src/mesa/drivers/dri/r200/r200_context.h2
-rw-r--r--src/mesa/drivers/dri/r200/r200_fragshader.c8
-rw-r--r--src/mesa/drivers/dri/r200/r200_ioctl.c4
-rw-r--r--src/mesa/drivers/dri/r200/r200_ioctl.h2
-rw-r--r--src/mesa/drivers/dri/r200/r200_maos.h2
-rw-r--r--src/mesa/drivers/dri/r200/r200_maos_arrays.c4
-rw-r--r--src/mesa/drivers/dri/r200/r200_state.c104
-rw-r--r--src/mesa/drivers/dri/r200/r200_state.h18
-rw-r--r--src/mesa/drivers/dri/r200/r200_state_init.c52
-rw-r--r--src/mesa/drivers/dri/r200/r200_swtcl.c35
-rw-r--r--src/mesa/drivers/dri/r200/r200_swtcl.h22
-rw-r--r--src/mesa/drivers/dri/r200/r200_tcl.c22
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-rw-r--r--src/mesa/drivers/dri/r200/r200_tex.h6
-rw-r--r--src/mesa/drivers/dri/r200/r200_texstate.c14
-rw-r--r--src/mesa/drivers/dri/r200/r200_vertprog.c16
-rw-r--r--src/mesa/drivers/dri/r200/r200_vertprog.h2
-rw-r--r--src/mesa/drivers/dri/r300/compiler/Makefile1
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-rw-r--r--src/mesa/drivers/dri/r300/compiler/r3xx_vertprog.c2
-rw-r--r--src/mesa/drivers/dri/r300/compiler/radeon_compiler.c66
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-rw-r--r--src/mesa/drivers/dri/r300/compiler/radeon_compiler_util.c61
-rw-r--r--src/mesa/drivers/dri/r300/compiler/radeon_compiler_util.h16
-rw-r--r--src/mesa/drivers/dri/r300/compiler/radeon_dataflow.c252
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-rw-r--r--src/mesa/drivers/dri/r300/compiler/radeon_program_pair.c28
-rw-r--r--src/mesa/drivers/dri/r300/compiler/radeon_program_pair.h15
-rw-r--r--src/mesa/drivers/dri/r300/compiler/radeon_remove_constants.c2
-rw-r--r--src/mesa/drivers/dri/r300/r300_blit.c2
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-rw-r--r--src/mesa/drivers/dri/r300/r300_draw.c24
-rw-r--r--src/mesa/drivers/dri/r300/r300_emit.c8
-rw-r--r--src/mesa/drivers/dri/r300/r300_emit.h8
-rw-r--r--src/mesa/drivers/dri/r300/r300_fragprog_common.c4
-rw-r--r--src/mesa/drivers/dri/r300/r300_fragprog_common.h2
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-rw-r--r--src/mesa/drivers/dri/r300/r300_state.h6
-rw-r--r--src/mesa/drivers/dri/r300/r300_swtcl.c24
-rw-r--r--src/mesa/drivers/dri/r300/r300_swtcl.h16
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-rw-r--r--src/mesa/drivers/dri/r300/r300_tex.h2
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-rw-r--r--src/mesa/drivers/dri/r300/r300_vertprog.c8
-rw-r--r--src/mesa/drivers/dri/r300/r300_vertprog.h2
-rw-r--r--src/mesa/drivers/dri/r300/radeon_context.h2
-rw-r--r--src/mesa/drivers/dri/r600/evergreen_blit.c4
-rw-r--r--src/mesa/drivers/dri/r600/evergreen_blit.h2
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-rw-r--r--src/mesa/drivers/dri/r600/evergreen_ioctl.h2
-rw-r--r--src/mesa/drivers/dri/r600/evergreen_oglprog.c10
-rw-r--r--src/mesa/drivers/dri/r600/evergreen_render.c26
-rw-r--r--src/mesa/drivers/dri/r600/evergreen_state.c94
-rw-r--r--src/mesa/drivers/dri/r600/evergreen_state.h12
-rw-r--r--src/mesa/drivers/dri/r600/evergreen_tex.c14
-rw-r--r--src/mesa/drivers/dri/r600/evergreen_tex.h4
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-rw-r--r--src/mesa/drivers/dri/r600/evergreen_vertprog.h18
-rw-r--r--src/mesa/drivers/dri/r600/r600_blit.c4
-rw-r--r--src/mesa/drivers/dri/r600/r600_blit.h2
-rw-r--r--src/mesa/drivers/dri/r600/r600_context.c10
-rw-r--r--src/mesa/drivers/dri/r600/r600_context.h8
-rw-r--r--src/mesa/drivers/dri/r600/r600_emit.c8
-rw-r--r--src/mesa/drivers/dri/r600/r600_emit.h8
-rw-r--r--src/mesa/drivers/dri/r600/r600_tex.c6
-rw-r--r--src/mesa/drivers/dri/r600/r600_tex.h2
-rw-r--r--src/mesa/drivers/dri/r600/r600_texstate.c10
-rw-r--r--src/mesa/drivers/dri/r600/r700_chip.c82
-rw-r--r--src/mesa/drivers/dri/r600/r700_clear.c2
-rw-r--r--src/mesa/drivers/dri/r600/r700_clear.h2
-rw-r--r--src/mesa/drivers/dri/r600/r700_fragprog.c14
-rw-r--r--src/mesa/drivers/dri/r600/r700_fragprog.h14
-rw-r--r--src/mesa/drivers/dri/r600/r700_oglprog.c10
-rw-r--r--src/mesa/drivers/dri/r600/r700_render.c26
-rw-r--r--src/mesa/drivers/dri/r600/r700_shader.c2
-rw-r--r--src/mesa/drivers/dri/r600/r700_shader.h2
-rw-r--r--src/mesa/drivers/dri/r600/r700_state.c104
-rw-r--r--src/mesa/drivers/dri/r600/r700_state.h10
-rw-r--r--src/mesa/drivers/dri/r600/r700_vertprog.c18
-rw-r--r--src/mesa/drivers/dri/r600/r700_vertprog.h16
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_blit.c2
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_blit.h2
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_buffer_objects.c14
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_common.c28
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_common.h24
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_common_context.c16
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_common_context.h22
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_context.c6
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_context.h2
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_dma.c6
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_dma.h6
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_fbo.c28
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_ioctl.c8
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_ioctl.h8
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_maos.h2
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_maos_arrays.c6
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_maos_vbtmp.h2
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_maos_verts.c4
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c2
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_pixel_read.c4
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_queryobj.c20
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_queryobj.h8
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_screen.c10
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_span.c8
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_span.h2
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_state.c98
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_state.h14
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_state_init.c26
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_swtcl.c30
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_swtcl.h18
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_tcl.c20
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_tcl.h10
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_tex.c10
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_tex.h2
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_tex_copy.c6
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_tex_getimage.c6
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_texstate.c10
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_texture.c44
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_texture.h40
-rw-r--r--src/mesa/drivers/dri/savage/savage_xmesa.c16
-rw-r--r--src/mesa/drivers/dri/savage/savagecontext.h4
-rw-r--r--src/mesa/drivers/dri/savage/savagedd.c6
-rw-r--r--src/mesa/drivers/dri/savage/savagedd.h2
-rw-r--r--src/mesa/drivers/dri/savage/savageioctl.c10
-rw-r--r--src/mesa/drivers/dri/savage/savageioctl.h2
-rw-r--r--src/mesa/drivers/dri/savage/savagerender.c8
-rw-r--r--src/mesa/drivers/dri/savage/savagespan.c12
-rw-r--r--src/mesa/drivers/dri/savage/savagespan.h4
-rw-r--r--src/mesa/drivers/dri/savage/savagestate.c82
-rw-r--r--src/mesa/drivers/dri/savage/savagestate.h10
-rw-r--r--src/mesa/drivers/dri/savage/savagetex.c36
-rw-r--r--src/mesa/drivers/dri/savage/savagetex.h2
-rw-r--r--src/mesa/drivers/dri/savage/savagetris.c38
-rw-r--r--src/mesa/drivers/dri/savage/savagetris.h4
-rw-r--r--src/mesa/drivers/dri/sis/sis6326_clear.c18
-rw-r--r--src/mesa/drivers/dri/sis/sis6326_state.c48
-rw-r--r--src/mesa/drivers/dri/sis/sis_clear.c20
-rw-r--r--src/mesa/drivers/dri/sis/sis_context.c10
-rw-r--r--src/mesa/drivers/dri/sis/sis_context.h6
-rw-r--r--src/mesa/drivers/dri/sis/sis_dd.c10
-rw-r--r--src/mesa/drivers/dri/sis/sis_fog.c2
-rw-r--r--src/mesa/drivers/dri/sis/sis_screen.c8
-rw-r--r--src/mesa/drivers/dri/sis/sis_span.c8
-rw-r--r--src/mesa/drivers/dri/sis/sis_span.h8
-rw-r--r--src/mesa/drivers/dri/sis/sis_state.c46
-rw-r--r--src/mesa/drivers/dri/sis/sis_state.h34
-rw-r--r--src/mesa/drivers/dri/sis/sis_stencil.c8
-rw-r--r--src/mesa/drivers/dri/sis/sis_stencil.h2
-rw-r--r--src/mesa/drivers/dri/sis/sis_tex.c22
-rw-r--r--src/mesa/drivers/dri/sis/sis_tex.h2
-rw-r--r--src/mesa/drivers/dri/sis/sis_texstate.c12
-rw-r--r--src/mesa/drivers/dri/sis/sis_tris.c28
-rw-r--r--src/mesa/drivers/dri/sis/sis_tris.h4
-rw-r--r--src/mesa/drivers/dri/swrast/swrast.c46
-rw-r--r--src/mesa/drivers/dri/swrast/swrast_priv.h8
-rw-r--r--src/mesa/drivers/dri/swrast/swrast_spantemp.h22
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_context.c16
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_context.h8
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_dd.c12
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_dd.h2
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_pixels.c10
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_pixels.h10
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_render.c8
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_screen.c10
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_span.c28
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_span.h4
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_state.c78
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_state.h14
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_tex.c40
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_tex.h18
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_texman.c5
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_texman.h2
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_texstate.c20
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_texstate.h4
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_tris.c62
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_tris.h2
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_vb.c20
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_vb.h12
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_vbtmp.h6
-rw-r--r--src/mesa/drivers/dri/unichrome/via_context.c18
-rw-r--r--src/mesa/drivers/dri/unichrome/via_context.h6
-rw-r--r--src/mesa/drivers/dri/unichrome/via_ioctl.c10
-rw-r--r--src/mesa/drivers/dri/unichrome/via_ioctl.h2
-rw-r--r--src/mesa/drivers/dri/unichrome/via_render.c2
-rw-r--r--src/mesa/drivers/dri/unichrome/via_screen.c6
-rw-r--r--src/mesa/drivers/dri/unichrome/via_screen.h2
-rw-r--r--src/mesa/drivers/dri/unichrome/via_span.c8
-rw-r--r--src/mesa/drivers/dri/unichrome/via_span.h8
-rw-r--r--src/mesa/drivers/dri/unichrome/via_state.c50
-rw-r--r--src/mesa/drivers/dri/unichrome/via_state.h8
-rw-r--r--src/mesa/drivers/dri/unichrome/via_tex.c24
-rw-r--r--src/mesa/drivers/dri/unichrome/via_tex.h2
-rw-r--r--src/mesa/drivers/dri/unichrome/via_tris.c34
-rw-r--r--src/mesa/drivers/dri/unichrome/via_tris.h6
-rw-r--r--src/mesa/drivers/fbdev/glfbdev.c30
-rw-r--r--src/mesa/drivers/osmesa/Makefile2
-rw-r--r--src/mesa/drivers/osmesa/osmesa.c32
-rw-r--r--src/mesa/drivers/windows/gdi/wmesa.c92
-rw-r--r--src/mesa/drivers/windows/gdi/wmesadef.h4
-rw-r--r--src/mesa/drivers/windows/gldirect/dglcontext.c4
-rw-r--r--src/mesa/drivers/windows/gldirect/dglcontext.h12
-rw-r--r--src/mesa/drivers/windows/gldirect/dglwgl.c6
-rw-r--r--src/mesa/drivers/windows/gldirect/dglwgl.h2
-rw-r--r--src/mesa/drivers/windows/gldirect/dx7/gld_driver_dx7.c62
-rw-r--r--src/mesa/drivers/windows/gldirect/dx7/gld_dx7.h94
-rw-r--r--src/mesa/drivers/windows/gldirect/dx7/gld_ext_dx7.c4
-rw-r--r--src/mesa/drivers/windows/gldirect/dx7/gld_pipeline_dx7.c2
-rw-r--r--src/mesa/drivers/windows/gldirect/dx7/gld_primitive_dx7.c54
-rw-r--r--src/mesa/drivers/windows/gldirect/dx7/gld_texture_dx7.c42
-rw-r--r--src/mesa/drivers/windows/gldirect/dx7/gld_vb_d3d_render_dx7.c4
-rw-r--r--src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c8
-rw-r--r--src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c6
-rw-r--r--src/mesa/drivers/windows/gldirect/dx8/gld_driver_dx8.c62
-rw-r--r--src/mesa/drivers/windows/gldirect/dx8/gld_dx8.h96
-rw-r--r--src/mesa/drivers/windows/gldirect/dx8/gld_ext_dx8.c4
-rw-r--r--src/mesa/drivers/windows/gldirect/dx8/gld_pipeline_dx8.c2
-rw-r--r--src/mesa/drivers/windows/gldirect/dx8/gld_primitive_dx8.c54
-rw-r--r--src/mesa/drivers/windows/gldirect/dx8/gld_texture_dx8.c42
-rw-r--r--src/mesa/drivers/windows/gldirect/dx8/gld_vb_d3d_render_dx8.c4
-rw-r--r--src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c8
-rw-r--r--src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c6
-rw-r--r--src/mesa/drivers/windows/gldirect/dx9/gld_driver_dx9.c64
-rw-r--r--src/mesa/drivers/windows/gldirect/dx9/gld_dx9.h96
-rw-r--r--src/mesa/drivers/windows/gldirect/dx9/gld_ext_dx9.c4
-rw-r--r--src/mesa/drivers/windows/gldirect/dx9/gld_pipeline_dx9.c2
-rw-r--r--src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c54
-rw-r--r--src/mesa/drivers/windows/gldirect/dx9/gld_texture_dx9.c42
-rw-r--r--src/mesa/drivers/windows/gldirect/dx9/gld_vb_d3d_render_dx9.c6
-rw-r--r--src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c8
-rw-r--r--src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c6
-rw-r--r--src/mesa/drivers/windows/gldirect/gld_driver.c2
-rw-r--r--src/mesa/drivers/windows/gldirect/gld_driver.h2
-rw-r--r--src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c62
-rw-r--r--src/mesa/drivers/x11/Makefile2
-rw-r--r--src/mesa/drivers/x11/fakeglx.c1
-rw-r--r--src/mesa/drivers/x11/xm_api.c34
-rw-r--r--src/mesa/drivers/x11/xm_buffer.c6
-rw-r--r--src/mesa/drivers/x11/xm_dd.c60
-rw-r--r--src/mesa/drivers/x11/xm_line.c10
-rw-r--r--src/mesa/drivers/x11/xm_span.c20
-rw-r--r--src/mesa/drivers/x11/xm_tri.c4
-rw-r--r--src/mesa/drivers/x11/xmesaP.h36
-rw-r--r--src/mesa/drivers/x11/xmesa_x.h2
504 files changed, 7041 insertions, 4975 deletions
diff --git a/src/mesa/drivers/beos/GLView.cpp b/src/mesa/drivers/beos/GLView.cpp
index a029f6b200c..ee3415b3d1a 100644
--- a/src/mesa/drivers/beos/GLView.cpp
+++ b/src/mesa/drivers/beos/GLView.cpp
@@ -105,7 +105,7 @@ public:
MesaDriver();
~MesaDriver();
- void Init(BGLView * bglview, GLcontext * c, GLvisual * v, GLframebuffer * b);
+ void Init(BGLView * bglview, struct gl_context * c, struct gl_config * v, struct gl_framebuffer * b);
void LockGL();
void UnlockGL();
@@ -120,9 +120,9 @@ private:
MesaDriver(const MesaDriver &rhs); // copy constructor illegal
MesaDriver &operator=(const MesaDriver &rhs); // assignment oper. illegal
- GLcontext * m_glcontext;
- GLvisual * m_glvisual;
- GLframebuffer * m_glframebuffer;
+ struct gl_context * m_glcontext;
+ struct gl_config * m_glvisual;
+ struct gl_framebuffer * m_glframebuffer;
BGLView * m_bglview;
BBitmap * m_bitmap;
@@ -134,119 +134,119 @@ private:
GLuint m_height;
// Mesa Device Driver callback functions
- static void UpdateState(GLcontext *ctx, GLuint new_state);
- static void ClearIndex(GLcontext *ctx, GLuint index);
- static void ClearColor(GLcontext *ctx, const GLfloat color[4]);
- static void Clear(GLcontext *ctx, GLbitfield mask,
+ static void UpdateState(struct gl_context *ctx, GLuint new_state);
+ static void ClearIndex(struct gl_context *ctx, GLuint index);
+ static void ClearColor(struct gl_context *ctx, const GLfloat color[4]);
+ static void Clear(struct gl_context *ctx, GLbitfield mask,
GLboolean all, GLint x, GLint y,
GLint width, GLint height);
- static void ClearFront(GLcontext *ctx, GLboolean all, GLint x, GLint y,
+ static void ClearFront(struct gl_context *ctx, GLboolean all, GLint x, GLint y,
GLint width, GLint height);
- static void ClearBack(GLcontext *ctx, GLboolean all, GLint x, GLint y,
+ static void ClearBack(struct gl_context *ctx, GLboolean all, GLint x, GLint y,
GLint width, GLint height);
- static void Index(GLcontext *ctx, GLuint index);
- static void Color(GLcontext *ctx, GLubyte r, GLubyte g,
+ static void Index(struct gl_context *ctx, GLuint index);
+ static void Color(struct gl_context *ctx, GLubyte r, GLubyte g,
GLubyte b, GLubyte a);
- static void SetBuffer(GLcontext *ctx, GLframebuffer *colorBuffer,
+ static void SetBuffer(struct gl_context *ctx, struct gl_framebuffer *colorBuffer,
GLenum mode);
- static void GetBufferSize(GLframebuffer * framebuffer, GLuint *width,
+ static void GetBufferSize(struct gl_framebuffer * framebuffer, GLuint *width,
GLuint *height);
- static void Error(GLcontext *ctx);
- static const GLubyte * GetString(GLcontext *ctx, GLenum name);
- static void Viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
+ static void Error(struct gl_context *ctx);
+ static const GLubyte * GetString(struct gl_context *ctx, GLenum name);
+ static void Viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
// Front-buffer functions
- static void WriteRGBASpanFront(const GLcontext *ctx, GLuint n,
+ static void WriteRGBASpanFront(const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
CONST GLubyte rgba[][4],
const GLubyte mask[]);
- static void WriteRGBSpanFront(const GLcontext *ctx, GLuint n,
+ static void WriteRGBSpanFront(const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
CONST GLubyte rgba[][3],
const GLubyte mask[]);
- static void WriteMonoRGBASpanFront(const GLcontext *ctx, GLuint n,
+ static void WriteMonoRGBASpanFront(const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
const GLchan color[4],
const GLubyte mask[]);
- static void WriteRGBAPixelsFront(const GLcontext *ctx, GLuint n,
+ static void WriteRGBAPixelsFront(const struct gl_context *ctx, GLuint n,
const GLint x[], const GLint y[],
CONST GLubyte rgba[][4],
const GLubyte mask[]);
- static void WriteMonoRGBAPixelsFront(const GLcontext *ctx, GLuint n,
+ static void WriteMonoRGBAPixelsFront(const struct gl_context *ctx, GLuint n,
const GLint x[], const GLint y[],
const GLchan color[4],
const GLubyte mask[]);
- static void WriteCI32SpanFront(const GLcontext *ctx, GLuint n,
+ static void WriteCI32SpanFront(const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
const GLuint index[], const GLubyte mask[]);
- static void WriteCI8SpanFront(const GLcontext *ctx, GLuint n,
+ static void WriteCI8SpanFront(const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
const GLubyte index[], const GLubyte mask[]);
- static void WriteMonoCISpanFront(const GLcontext *ctx, GLuint n,
+ static void WriteMonoCISpanFront(const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
GLuint colorIndex, const GLubyte mask[]);
- static void WriteCI32PixelsFront(const GLcontext *ctx,
+ static void WriteCI32PixelsFront(const struct gl_context *ctx,
GLuint n, const GLint x[], const GLint y[],
const GLuint index[], const GLubyte mask[]);
- static void WriteMonoCIPixelsFront(const GLcontext *ctx, GLuint n,
+ static void WriteMonoCIPixelsFront(const struct gl_context *ctx, GLuint n,
const GLint x[], const GLint y[],
GLuint colorIndex, const GLubyte mask[]);
- static void ReadCI32SpanFront(const GLcontext *ctx,
+ static void ReadCI32SpanFront(const struct gl_context *ctx,
GLuint n, GLint x, GLint y, GLuint index[]);
- static void ReadRGBASpanFront(const GLcontext *ctx, GLuint n,
+ static void ReadRGBASpanFront(const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
GLubyte rgba[][4]);
- static void ReadCI32PixelsFront(const GLcontext *ctx,
+ static void ReadCI32PixelsFront(const struct gl_context *ctx,
GLuint n, const GLint x[], const GLint y[],
GLuint indx[], const GLubyte mask[]);
- static void ReadRGBAPixelsFront(const GLcontext *ctx,
+ static void ReadRGBAPixelsFront(const struct gl_context *ctx,
GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4], const GLubyte mask[]);
// Back buffer functions
- static void WriteRGBASpanBack(const GLcontext *ctx, GLuint n,
+ static void WriteRGBASpanBack(const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
CONST GLubyte rgba[][4],
const GLubyte mask[]);
- static void WriteRGBSpanBack(const GLcontext *ctx, GLuint n,
+ static void WriteRGBSpanBack(const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
CONST GLubyte rgba[][3],
const GLubyte mask[]);
- static void WriteMonoRGBASpanBack(const GLcontext *ctx, GLuint n,
+ static void WriteMonoRGBASpanBack(const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
const GLchan color[4],
const GLubyte mask[]);
- static void WriteRGBAPixelsBack(const GLcontext *ctx, GLuint n,
+ static void WriteRGBAPixelsBack(const struct gl_context *ctx, GLuint n,
const GLint x[], const GLint y[],
CONST GLubyte rgba[][4],
const GLubyte mask[]);
- static void WriteMonoRGBAPixelsBack(const GLcontext *ctx, GLuint n,
+ static void WriteMonoRGBAPixelsBack(const struct gl_context *ctx, GLuint n,
const GLint x[], const GLint y[],
const GLchan color[4],
const GLubyte mask[]);
- static void WriteCI32SpanBack(const GLcontext *ctx, GLuint n,
+ static void WriteCI32SpanBack(const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
const GLuint index[], const GLubyte mask[]);
- static void WriteCI8SpanBack(const GLcontext *ctx, GLuint n, GLint x, GLint y,
+ static void WriteCI8SpanBack(const struct gl_context *ctx, GLuint n, GLint x, GLint y,
const GLubyte index[], const GLubyte mask[]);
- static void WriteMonoCISpanBack(const GLcontext *ctx, GLuint n,
+ static void WriteMonoCISpanBack(const struct gl_context *ctx, GLuint n,
GLint x, GLint y, GLuint colorIndex,
const GLubyte mask[]);
- static void WriteCI32PixelsBack(const GLcontext *ctx,
+ static void WriteCI32PixelsBack(const struct gl_context *ctx,
GLuint n, const GLint x[], const GLint y[],
const GLuint index[], const GLubyte mask[]);
- static void WriteMonoCIPixelsBack(const GLcontext *ctx,
+ static void WriteMonoCIPixelsBack(const struct gl_context *ctx,
GLuint n, const GLint x[], const GLint y[],
GLuint colorIndex, const GLubyte mask[]);
- static void ReadCI32SpanBack(const GLcontext *ctx,
+ static void ReadCI32SpanBack(const struct gl_context *ctx,
GLuint n, GLint x, GLint y, GLuint index[]);
- static void ReadRGBASpanBack(const GLcontext *ctx, GLuint n,
+ static void ReadRGBASpanBack(const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
GLubyte rgba[][4]);
- static void ReadCI32PixelsBack(const GLcontext *ctx,
+ static void ReadCI32PixelsBack(const struct gl_context *ctx,
GLuint n, const GLint x[], const GLint y[],
GLuint indx[], const GLubyte mask[]);
- static void ReadRGBAPixelsBack(const GLcontext *ctx,
+ static void ReadRGBAPixelsBack(const struct gl_context *ctx,
GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4], const GLubyte mask[]);
@@ -297,7 +297,7 @@ BGLView::BGLView(BRect rect, char *name,
MesaDriver * md = new MesaDriver();
// examine option flags and create gl_context struct
- GLvisual * visual = _mesa_create_visual( dblFlag,
+ struct gl_config * visual = _mesa_create_visual( dblFlag,
stereoFlag,
red, green, blue, alpha,
depth,
@@ -319,7 +319,7 @@ BGLView::BGLView(BRect rect, char *name,
functions.Viewport = md->Viewport;
// create core context
- GLcontext *ctx = _mesa_create_context(visual, NULL, &functions, md);
+ struct gl_context *ctx = _mesa_create_context(visual, NULL, &functions, md);
if (! ctx) {
_mesa_destroy_visual(visual);
delete md;
@@ -332,7 +332,7 @@ BGLView::BGLView(BRect rect, char *name,
// create core framebuffer
- GLframebuffer * buffer = _mesa_create_framebuffer(visual,
+ struct gl_framebuffer * buffer = _mesa_create_framebuffer(visual,
depth > 0 ? GL_TRUE : GL_FALSE,
stencil > 0 ? GL_TRUE: GL_FALSE,
accum > 0 ? GL_TRUE : GL_FALSE,
@@ -668,7 +668,7 @@ MesaDriver::~MesaDriver()
}
-void MesaDriver::Init(BGLView * bglview, GLcontext * ctx, GLvisual * visual, GLframebuffer * framebuffer)
+void MesaDriver::Init(BGLView * bglview, struct gl_context * ctx, struct gl_config * visual, struct gl_framebuffer * framebuffer)
{
m_bglview = bglview;
m_glcontext = ctx;
@@ -815,14 +815,14 @@ void MesaDriver::Draw(BRect updateRect) const
}
-void MesaDriver::Error(GLcontext *ctx)
+void MesaDriver::Error(struct gl_context *ctx)
{
MesaDriver *md = (MesaDriver *) ctx->DriverCtx;
if (md && md->m_bglview)
md->m_bglview->ErrorCallback((unsigned long) ctx->ErrorValue);
}
-void MesaDriver::UpdateState( GLcontext *ctx, GLuint new_state )
+void MesaDriver::UpdateState( struct gl_context *ctx, GLuint new_state )
{
struct swrast_device_driver * swdd = _swrast_GetDeviceDriverReference( ctx );
@@ -868,14 +868,14 @@ void MesaDriver::UpdateState( GLcontext *ctx, GLuint new_state )
}
-void MesaDriver::ClearIndex(GLcontext *ctx, GLuint index)
+void MesaDriver::ClearIndex(struct gl_context *ctx, GLuint index)
{
MesaDriver *md = (MesaDriver *) ctx->DriverCtx;
md->m_clear_index = index;
}
-void MesaDriver::ClearColor(GLcontext *ctx, const GLfloat color[4])
+void MesaDriver::ClearColor(struct gl_context *ctx, const GLfloat color[4])
{
MesaDriver *md = (MesaDriver *) ctx->DriverCtx;
CLAMPED_FLOAT_TO_CHAN(md->m_clear_color[BE_RCOMP], color[0]);
@@ -886,7 +886,7 @@ void MesaDriver::ClearColor(GLcontext *ctx, const GLfloat color[4])
}
-void MesaDriver::Clear(GLcontext *ctx, GLbitfield mask,
+void MesaDriver::Clear(struct gl_context *ctx, GLbitfield mask,
GLboolean all, GLint x, GLint y,
GLint width, GLint height)
{
@@ -903,7 +903,7 @@ void MesaDriver::Clear(GLcontext *ctx, GLbitfield mask,
}
-void MesaDriver::ClearFront(GLcontext *ctx,
+void MesaDriver::ClearFront(struct gl_context *ctx,
GLboolean all, GLint x, GLint y,
GLint width, GLint height)
{
@@ -947,7 +947,7 @@ void MesaDriver::ClearFront(GLcontext *ctx,
}
-void MesaDriver::ClearBack(GLcontext *ctx,
+void MesaDriver::ClearBack(struct gl_context *ctx,
GLboolean all, GLint x, GLint y,
GLint width, GLint height)
{
@@ -984,7 +984,7 @@ void MesaDriver::ClearBack(GLcontext *ctx,
}
-void MesaDriver::SetBuffer(GLcontext *ctx, GLframebuffer *buffer,
+void MesaDriver::SetBuffer(struct gl_context *ctx, struct gl_framebuffer *buffer,
GLenum mode)
{
/* TODO */
@@ -993,7 +993,7 @@ void MesaDriver::SetBuffer(GLcontext *ctx, GLframebuffer *buffer,
(void) mode;
}
-void MesaDriver::GetBufferSize(GLframebuffer * framebuffer, GLuint *width,
+void MesaDriver::GetBufferSize(struct gl_framebuffer * framebuffer, GLuint *width,
GLuint *height)
{
GET_CURRENT_CONTEXT(ctx);
@@ -1028,14 +1028,14 @@ void MesaDriver::GetBufferSize(GLframebuffer * framebuffer, GLuint *width,
}
-void MesaDriver::Viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
+void MesaDriver::Viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
/* poll for window size change and realloc software Z/stencil/etc if needed */
_mesa_ResizeBuffersMESA();
}
-const GLubyte *MesaDriver::GetString(GLcontext *ctx, GLenum name)
+const GLubyte *MesaDriver::GetString(struct gl_context *ctx, GLenum name)
{
switch (name) {
case GL_RENDERER:
@@ -1057,7 +1057,7 @@ inline void Plot(BGLView *bglview, int x, int y)
}
-void MesaDriver::WriteRGBASpanFront(const GLcontext *ctx, GLuint n,
+void MesaDriver::WriteRGBASpanFront(const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
CONST GLubyte rgba[][4],
const GLubyte mask[])
@@ -1082,7 +1082,7 @@ void MesaDriver::WriteRGBASpanFront(const GLcontext *ctx, GLuint n,
}
}
-void MesaDriver::WriteRGBSpanFront(const GLcontext *ctx, GLuint n,
+void MesaDriver::WriteRGBSpanFront(const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
CONST GLubyte rgba[][3],
const GLubyte mask[])
@@ -1107,7 +1107,7 @@ void MesaDriver::WriteRGBSpanFront(const GLcontext *ctx, GLuint n,
}
}
-void MesaDriver::WriteMonoRGBASpanFront(const GLcontext *ctx, GLuint n,
+void MesaDriver::WriteMonoRGBASpanFront(const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
const GLchan color[4],
const GLubyte mask[])
@@ -1131,7 +1131,7 @@ void MesaDriver::WriteMonoRGBASpanFront(const GLcontext *ctx, GLuint n,
}
}
-void MesaDriver::WriteRGBAPixelsFront(const GLcontext *ctx,
+void MesaDriver::WriteRGBAPixelsFront(const struct gl_context *ctx,
GLuint n, const GLint x[], const GLint y[],
CONST GLubyte rgba[][4],
const GLubyte mask[] )
@@ -1156,7 +1156,7 @@ void MesaDriver::WriteRGBAPixelsFront(const GLcontext *ctx,
}
-void MesaDriver::WriteMonoRGBAPixelsFront(const GLcontext *ctx, GLuint n,
+void MesaDriver::WriteMonoRGBAPixelsFront(const struct gl_context *ctx, GLuint n,
const GLint x[], const GLint y[],
const GLchan color[4],
const GLubyte mask[])
@@ -1181,21 +1181,21 @@ void MesaDriver::WriteMonoRGBAPixelsFront(const GLcontext *ctx, GLuint n,
}
-void MesaDriver::WriteCI32SpanFront( const GLcontext *ctx, GLuint n, GLint x, GLint y,
+void MesaDriver::WriteCI32SpanFront( const struct gl_context *ctx, GLuint n, GLint x, GLint y,
const GLuint index[], const GLubyte mask[] )
{
printf("WriteCI32SpanFront() not implemented yet!\n");
// TODO
}
-void MesaDriver::WriteCI8SpanFront( const GLcontext *ctx, GLuint n, GLint x, GLint y,
+void MesaDriver::WriteCI8SpanFront( const struct gl_context *ctx, GLuint n, GLint x, GLint y,
const GLubyte index[], const GLubyte mask[] )
{
printf("WriteCI8SpanFront() not implemented yet!\n");
// TODO
}
-void MesaDriver::WriteMonoCISpanFront( const GLcontext *ctx, GLuint n,
+void MesaDriver::WriteMonoCISpanFront( const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
GLuint colorIndex, const GLubyte mask[] )
{
@@ -1204,7 +1204,7 @@ void MesaDriver::WriteMonoCISpanFront( const GLcontext *ctx, GLuint n,
}
-void MesaDriver::WriteCI32PixelsFront( const GLcontext *ctx, GLuint n,
+void MesaDriver::WriteCI32PixelsFront( const struct gl_context *ctx, GLuint n,
const GLint x[], const GLint y[],
const GLuint index[], const GLubyte mask[] )
{
@@ -1212,7 +1212,7 @@ void MesaDriver::WriteCI32PixelsFront( const GLcontext *ctx, GLuint n,
// TODO
}
-void MesaDriver::WriteMonoCIPixelsFront( const GLcontext *ctx, GLuint n,
+void MesaDriver::WriteMonoCIPixelsFront( const struct gl_context *ctx, GLuint n,
const GLint x[], const GLint y[],
GLuint colorIndex, const GLubyte mask[] )
{
@@ -1221,7 +1221,7 @@ void MesaDriver::WriteMonoCIPixelsFront( const GLcontext *ctx, GLuint n,
}
-void MesaDriver::ReadCI32SpanFront( const GLcontext *ctx,
+void MesaDriver::ReadCI32SpanFront( const struct gl_context *ctx,
GLuint n, GLint x, GLint y, GLuint index[] )
{
printf("ReadCI32SpanFront() not implemented yet!\n");
@@ -1229,7 +1229,7 @@ void MesaDriver::ReadCI32SpanFront( const GLcontext *ctx,
}
-void MesaDriver::ReadRGBASpanFront( const GLcontext *ctx, GLuint n,
+void MesaDriver::ReadRGBASpanFront( const struct gl_context *ctx, GLuint n,
GLint x, GLint y, GLubyte rgba[][4] )
{
printf("ReadRGBASpanFront() not implemented yet!\n");
@@ -1237,7 +1237,7 @@ void MesaDriver::ReadRGBASpanFront( const GLcontext *ctx, GLuint n,
}
-void MesaDriver::ReadCI32PixelsFront( const GLcontext *ctx,
+void MesaDriver::ReadCI32PixelsFront( const struct gl_context *ctx,
GLuint n, const GLint x[], const GLint y[],
GLuint indx[], const GLubyte mask[] )
{
@@ -1246,7 +1246,7 @@ void MesaDriver::ReadCI32PixelsFront( const GLcontext *ctx,
}
-void MesaDriver::ReadRGBAPixelsFront( const GLcontext *ctx,
+void MesaDriver::ReadRGBAPixelsFront( const struct gl_context *ctx,
GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4], const GLubyte mask[] )
{
@@ -1257,7 +1257,7 @@ void MesaDriver::ReadRGBAPixelsFront( const GLcontext *ctx,
-void MesaDriver::WriteRGBASpanBack(const GLcontext *ctx, GLuint n,
+void MesaDriver::WriteRGBASpanBack(const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
CONST GLubyte rgba[][4],
const GLubyte mask[])
@@ -1287,7 +1287,7 @@ void MesaDriver::WriteRGBASpanBack(const GLcontext *ctx, GLuint n,
}
-void MesaDriver::WriteRGBSpanBack(const GLcontext *ctx, GLuint n,
+void MesaDriver::WriteRGBSpanBack(const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
CONST GLubyte rgb[][3],
const GLubyte mask[])
@@ -1319,7 +1319,7 @@ void MesaDriver::WriteRGBSpanBack(const GLcontext *ctx, GLuint n,
-void MesaDriver::WriteMonoRGBASpanBack(const GLcontext *ctx, GLuint n,
+void MesaDriver::WriteMonoRGBASpanBack(const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
const GLchan color[4], const GLubyte mask[])
{
@@ -1347,7 +1347,7 @@ void MesaDriver::WriteMonoRGBASpanBack(const GLcontext *ctx, GLuint n,
}
-void MesaDriver::WriteRGBAPixelsBack(const GLcontext *ctx,
+void MesaDriver::WriteRGBAPixelsBack(const struct gl_context *ctx,
GLuint n, const GLint x[], const GLint y[],
CONST GLubyte rgba[][4],
const GLubyte mask[] )
@@ -1394,7 +1394,7 @@ void MesaDriver::WriteRGBAPixelsBack(const GLcontext *ctx,
}
-void MesaDriver::WriteMonoRGBAPixelsBack(const GLcontext *ctx, GLuint n,
+void MesaDriver::WriteMonoRGBAPixelsBack(const struct gl_context *ctx, GLuint n,
const GLint x[], const GLint y[],
const GLchan color[4],
const GLubyte mask[])
@@ -1437,7 +1437,7 @@ void MesaDriver::WriteMonoRGBAPixelsBack(const GLcontext *ctx, GLuint n,
}
-void MesaDriver::WriteCI32SpanBack( const GLcontext *ctx, GLuint n,
+void MesaDriver::WriteCI32SpanBack( const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
const GLuint index[], const GLubyte mask[] )
{
@@ -1445,7 +1445,7 @@ void MesaDriver::WriteCI32SpanBack( const GLcontext *ctx, GLuint n,
// TODO
}
-void MesaDriver::WriteCI8SpanBack( const GLcontext *ctx, GLuint n,
+void MesaDriver::WriteCI8SpanBack( const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
const GLubyte index[], const GLubyte mask[] )
{
@@ -1453,7 +1453,7 @@ void MesaDriver::WriteCI8SpanBack( const GLcontext *ctx, GLuint n,
// TODO
}
-void MesaDriver::WriteMonoCISpanBack( const GLcontext *ctx, GLuint n,
+void MesaDriver::WriteMonoCISpanBack( const struct gl_context *ctx, GLuint n,
GLint x, GLint y,
GLuint colorIndex, const GLubyte mask[] )
{
@@ -1462,7 +1462,7 @@ void MesaDriver::WriteMonoCISpanBack( const GLcontext *ctx, GLuint n,
}
-void MesaDriver::WriteCI32PixelsBack( const GLcontext *ctx, GLuint n,
+void MesaDriver::WriteCI32PixelsBack( const struct gl_context *ctx, GLuint n,
const GLint x[], const GLint y[],
const GLuint index[], const GLubyte mask[] )
{
@@ -1470,7 +1470,7 @@ void MesaDriver::WriteCI32PixelsBack( const GLcontext *ctx, GLuint n,
// TODO
}
-void MesaDriver::WriteMonoCIPixelsBack( const GLcontext *ctx, GLuint n,
+void MesaDriver::WriteMonoCIPixelsBack( const struct gl_context *ctx, GLuint n,
const GLint x[], const GLint y[],
GLuint colorIndex, const GLubyte mask[] )
{
@@ -1479,7 +1479,7 @@ void MesaDriver::WriteMonoCIPixelsBack( const GLcontext *ctx, GLuint n,
}
-void MesaDriver::ReadCI32SpanBack( const GLcontext *ctx,
+void MesaDriver::ReadCI32SpanBack( const struct gl_context *ctx,
GLuint n, GLint x, GLint y, GLuint index[] )
{
printf("ReadCI32SpanBack() not implemented yet!\n");
@@ -1487,7 +1487,7 @@ void MesaDriver::ReadCI32SpanBack( const GLcontext *ctx,
}
-void MesaDriver::ReadRGBASpanBack( const GLcontext *ctx, GLuint n,
+void MesaDriver::ReadRGBASpanBack( const struct gl_context *ctx, GLuint n,
GLint x, GLint y, GLubyte rgba[][4] )
{
MesaDriver *md = (MesaDriver *) ctx->DriverCtx;
@@ -1507,7 +1507,7 @@ void MesaDriver::ReadRGBASpanBack( const GLcontext *ctx, GLuint n,
}
-void MesaDriver::ReadCI32PixelsBack( const GLcontext *ctx,
+void MesaDriver::ReadCI32PixelsBack( const struct gl_context *ctx,
GLuint n, const GLint x[], const GLint y[],
GLuint indx[], const GLubyte mask[] )
{
@@ -1516,7 +1516,7 @@ void MesaDriver::ReadCI32PixelsBack( const GLcontext *ctx,
}
-void MesaDriver::ReadRGBAPixelsBack( const GLcontext *ctx,
+void MesaDriver::ReadRGBAPixelsBack( const struct gl_context *ctx,
GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4], const GLubyte mask[] )
{
diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c
index aee73b53bb3..fc67bee98c6 100644
--- a/src/mesa/drivers/common/driverfuncs.c
+++ b/src/mesa/drivers/common/driverfuncs.c
@@ -224,7 +224,7 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
* Only the Intel drivers use this so far.
*/
void
-_mesa_init_driver_state(GLcontext *ctx)
+_mesa_init_driver_state(struct gl_context *ctx)
{
ctx->Driver.AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
diff --git a/src/mesa/drivers/common/driverfuncs.h b/src/mesa/drivers/common/driverfuncs.h
index 4c90ed12f60..212f3074247 100644
--- a/src/mesa/drivers/common/driverfuncs.h
+++ b/src/mesa/drivers/common/driverfuncs.h
@@ -31,7 +31,7 @@ _mesa_init_driver_functions(struct dd_function_table *driver);
extern void
-_mesa_init_driver_state(GLcontext *ctx);
+_mesa_init_driver_state(struct gl_context *ctx);
#endif
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 16ca42f7b5e..9946bf19900 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -284,7 +284,7 @@ struct gl_meta_state
* To be called once during context creation.
*/
void
-_mesa_meta_init(GLcontext *ctx)
+_mesa_meta_init(struct gl_context *ctx)
{
ASSERT(!ctx->Meta);
@@ -297,7 +297,7 @@ _mesa_meta_init(GLcontext *ctx)
* To be called once during context destruction.
*/
void
-_mesa_meta_free(GLcontext *ctx)
+_mesa_meta_free(struct gl_context *ctx)
{
/* Note: Any textures, VBOs, etc, that we allocate should get
* freed by the normal context destruction code. But this would be
@@ -316,7 +316,7 @@ _mesa_meta_free(GLcontext *ctx)
* to save and reset to their defaults
*/
static void
-_mesa_meta_begin(GLcontext *ctx, GLbitfield state)
+_mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
{
struct save_state *save = &ctx->Meta->Save;
@@ -557,7 +557,7 @@ _mesa_meta_begin(GLcontext *ctx, GLbitfield state)
* Leave meta state. This is like a light-weight version of glPopAttrib().
*/
static void
-_mesa_meta_end(GLcontext *ctx)
+_mesa_meta_end(struct gl_context *ctx)
{
struct save_state *save = &ctx->Meta->Save;
const GLbitfield state = save->SavedState;
@@ -824,7 +824,7 @@ invert_z(GLfloat normZ)
* Choose tex target, compute max tex size, etc.
*/
static void
-init_temp_texture(GLcontext *ctx, struct temp_texture *tex)
+init_temp_texture(struct gl_context *ctx, struct temp_texture *tex)
{
/* prefer texture rectangle */
if (ctx->Extensions.NV_texture_rectangle) {
@@ -850,7 +850,7 @@ init_temp_texture(GLcontext *ctx, struct temp_texture *tex)
* This does some one-time init if needed.
*/
static struct temp_texture *
-get_temp_texture(GLcontext *ctx)
+get_temp_texture(struct gl_context *ctx)
{
struct temp_texture *tex = &ctx->Meta->TempTex;
@@ -868,7 +868,7 @@ get_temp_texture(GLcontext *ctx)
* allocation/deallocation.
*/
static struct temp_texture *
-get_bitmap_temp_texture(GLcontext *ctx)
+get_bitmap_temp_texture(struct gl_context *ctx)
{
struct temp_texture *tex = &ctx->Meta->Bitmap.Tex;
@@ -984,7 +984,7 @@ setup_copypix_texture(struct temp_texture *tex,
* Setup/load texture for glDrawPixels.
*/
static void
-setup_drawpix_texture(GLcontext *ctx,
+setup_drawpix_texture(struct gl_context *ctx,
struct temp_texture *tex,
GLboolean newTex,
GLenum texIntFormat,
@@ -1035,7 +1035,7 @@ setup_drawpix_texture(GLcontext *ctx,
* One-time init for drawing depth pixels.
*/
static void
-init_blit_depth_pixels(GLcontext *ctx)
+init_blit_depth_pixels(struct gl_context *ctx)
{
static const char *program =
"!!ARBfp1.0\n"
@@ -1072,7 +1072,7 @@ init_blit_depth_pixels(GLcontext *ctx)
* normal path.
*/
static GLbitfield
-blitframebuffer_texture(GLcontext *ctx,
+blitframebuffer_texture(struct gl_context *ctx,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
@@ -1201,7 +1201,7 @@ blitframebuffer_texture(GLcontext *ctx,
* of texture mapping and polygon rendering.
*/
void
-_mesa_meta_BlitFramebuffer(GLcontext *ctx,
+_mesa_meta_BlitFramebuffer(struct gl_context *ctx,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
@@ -1362,7 +1362,7 @@ _mesa_meta_BlitFramebuffer(GLcontext *ctx,
* Meta implementation of ctx->Driver.Clear() in terms of polygon rendering.
*/
void
-_mesa_meta_Clear(GLcontext *ctx, GLbitfield buffers)
+_mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers)
{
struct clear_state *clear = &ctx->Meta->Clear;
struct vertex {
@@ -1480,7 +1480,7 @@ _mesa_meta_Clear(GLcontext *ctx, GLbitfield buffers)
* of texture mapping and polygon rendering.
*/
void
-_mesa_meta_CopyPixels(GLcontext *ctx, GLint srcX, GLint srcY,
+_mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcX, GLint srcY,
GLsizei width, GLsizei height,
GLint dstX, GLint dstY, GLenum type)
{
@@ -1594,7 +1594,7 @@ _mesa_meta_CopyPixels(GLcontext *ctx, GLint srcX, GLint srcY,
* into tiles which fit into the max texture size.
*/
static void
-tiled_draw_pixels(GLcontext *ctx,
+tiled_draw_pixels(struct gl_context *ctx,
GLint tileSize,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
@@ -1630,7 +1630,7 @@ tiled_draw_pixels(GLcontext *ctx,
* One-time init for drawing stencil pixels.
*/
static void
-init_draw_stencil_pixels(GLcontext *ctx)
+init_draw_stencil_pixels(struct gl_context *ctx)
{
/* This program is run eight times, once for each stencil bit.
* The stencil values to draw are found in an 8-bit alpha texture.
@@ -1694,7 +1694,7 @@ init_draw_stencil_pixels(GLcontext *ctx)
* One-time init for drawing depth pixels.
*/
static void
-init_draw_depth_pixels(GLcontext *ctx)
+init_draw_depth_pixels(struct gl_context *ctx)
{
static const char *program =
"!!ARBfp1.0\n"
@@ -1729,7 +1729,7 @@ init_draw_depth_pixels(GLcontext *ctx)
* of texture mapping and polygon rendering.
*/
void
-_mesa_meta_DrawPixels(GLcontext *ctx,
+_mesa_meta_DrawPixels(struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
@@ -1962,7 +1962,7 @@ _mesa_meta_DrawPixels(GLcontext *ctx,
* improve performance a lot.
*/
void
-_mesa_meta_Bitmap(GLcontext *ctx,
+_mesa_meta_Bitmap(struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte *bitmap1)
@@ -2111,7 +2111,7 @@ _mesa_meta_Bitmap(GLcontext *ctx,
* \return GL_TRUE if a fallback is needed, GL_FALSE otherwise
*/
GLboolean
-_mesa_meta_check_generate_mipmap_fallback(GLcontext *ctx, GLenum target,
+_mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj)
{
const GLuint fboSave = ctx->DrawBuffer->Name;
@@ -2177,7 +2177,7 @@ _mesa_meta_check_generate_mipmap_fallback(GLcontext *ctx, GLenum target,
* Note: texture borders and 3D texture support not yet complete.
*/
void
-_mesa_meta_GenerateMipmap(GLcontext *ctx, GLenum target,
+_mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj)
{
struct gen_mipmap_state *mipmap = &ctx->Meta->Mipmap;
@@ -2494,7 +2494,7 @@ _mesa_meta_GenerateMipmap(GLcontext *ctx, GLenum target,
* ReadPixels() and passed to Tex[Sub]Image().
*/
static GLenum
-get_temp_image_type(GLcontext *ctx, GLenum baseFormat)
+get_temp_image_type(struct gl_context *ctx, GLenum baseFormat)
{
switch (baseFormat) {
case GL_RGBA:
@@ -2525,7 +2525,7 @@ get_temp_image_type(GLcontext *ctx, GLenum baseFormat)
* Have to be careful with locking and meta state for pixel transfer.
*/
static void
-copy_tex_image(GLcontext *ctx, GLuint dims, GLenum target, GLint level,
+copy_tex_image(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
GLenum internalFormat, GLint x, GLint y,
GLsizei width, GLsizei height, GLint border)
{
@@ -2603,7 +2603,7 @@ copy_tex_image(GLcontext *ctx, GLuint dims, GLenum target, GLint level,
void
-_mesa_meta_CopyTexImage1D(GLcontext *ctx, GLenum target, GLint level,
+_mesa_meta_CopyTexImage1D(struct gl_context *ctx, GLenum target, GLint level,
GLenum internalFormat, GLint x, GLint y,
GLsizei width, GLint border)
{
@@ -2613,7 +2613,7 @@ _mesa_meta_CopyTexImage1D(GLcontext *ctx, GLenum target, GLint level,
void
-_mesa_meta_CopyTexImage2D(GLcontext *ctx, GLenum target, GLint level,
+_mesa_meta_CopyTexImage2D(struct gl_context *ctx, GLenum target, GLint level,
GLenum internalFormat, GLint x, GLint y,
GLsizei width, GLsizei height, GLint border)
{
@@ -2628,7 +2628,7 @@ _mesa_meta_CopyTexImage2D(GLcontext *ctx, GLenum target, GLint level,
* Have to be careful with locking and meta state for pixel transfer.
*/
static void
-copy_tex_sub_image(GLcontext *ctx, GLuint dims, GLenum target, GLint level,
+copy_tex_sub_image(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint x, GLint y,
GLsizei width, GLsizei height)
@@ -2699,7 +2699,7 @@ copy_tex_sub_image(GLcontext *ctx, GLuint dims, GLenum target, GLint level,
void
-_mesa_meta_CopyTexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
+_mesa_meta_CopyTexSubImage1D(struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset,
GLint x, GLint y, GLsizei width)
{
@@ -2709,7 +2709,7 @@ _mesa_meta_CopyTexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
void
-_mesa_meta_CopyTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
+_mesa_meta_CopyTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint x, GLint y,
GLsizei width, GLsizei height)
@@ -2720,7 +2720,7 @@ _mesa_meta_CopyTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
void
-_mesa_meta_CopyTexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
+_mesa_meta_CopyTexSubImage3D(struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint x, GLint y,
GLsizei width, GLsizei height)
@@ -2731,7 +2731,7 @@ _mesa_meta_CopyTexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
void
-_mesa_meta_CopyColorTable(GLcontext *ctx,
+_mesa_meta_CopyColorTable(struct gl_context *ctx,
GLenum target, GLenum internalformat,
GLint x, GLint y, GLsizei width)
{
@@ -2759,7 +2759,7 @@ _mesa_meta_CopyColorTable(GLcontext *ctx,
void
-_mesa_meta_CopyColorSubTable(GLcontext *ctx,GLenum target, GLsizei start,
+_mesa_meta_CopyColorSubTable(struct gl_context *ctx,GLenum target, GLsizei start,
GLint x, GLint y, GLsizei width)
{
GLfloat *buf;
diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
index 6225b941893..b0797d3d91a 100644
--- a/src/mesa/drivers/common/meta.h
+++ b/src/mesa/drivers/common/meta.h
@@ -28,89 +28,89 @@
extern void
-_mesa_meta_init(GLcontext *ctx);
+_mesa_meta_init(struct gl_context *ctx);
extern void
-_mesa_meta_free(GLcontext *ctx);
+_mesa_meta_free(struct gl_context *ctx);
extern void
-_mesa_meta_BlitFramebuffer(GLcontext *ctx,
+_mesa_meta_BlitFramebuffer(struct gl_context *ctx,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter);
extern void
-_mesa_meta_Clear(GLcontext *ctx, GLbitfield buffers);
+_mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers);
extern void
-_mesa_meta_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
+_mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
GLsizei width, GLsizei height,
GLint dstx, GLint dsty, GLenum type);
extern void
-_mesa_meta_DrawPixels(GLcontext *ctx,
+_mesa_meta_DrawPixels(struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels);
extern void
-_mesa_meta_Bitmap(GLcontext *ctx,
+_mesa_meta_Bitmap(struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte *bitmap);
extern GLboolean
-_mesa_meta_check_generate_mipmap_fallback(GLcontext *ctx, GLenum target,
+_mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj);
extern void
-_mesa_meta_GenerateMipmap(GLcontext *ctx, GLenum target,
+_mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj);
extern void
-_mesa_meta_CopyTexImage1D(GLcontext *ctx, GLenum target, GLint level,
+_mesa_meta_CopyTexImage1D(struct gl_context *ctx, GLenum target, GLint level,
GLenum internalFormat, GLint x, GLint y,
GLsizei width, GLint border);
extern void
-_mesa_meta_CopyTexImage2D(GLcontext *ctx, GLenum target, GLint level,
+_mesa_meta_CopyTexImage2D(struct gl_context *ctx, GLenum target, GLint level,
GLenum internalFormat, GLint x, GLint y,
GLsizei width, GLsizei height, GLint border);
extern void
-_mesa_meta_CopyTexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
+_mesa_meta_CopyTexSubImage1D(struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset,
GLint x, GLint y, GLsizei width);
extern void
-_mesa_meta_CopyTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
+_mesa_meta_CopyTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint x, GLint y,
GLsizei width, GLsizei height);
extern void
-_mesa_meta_CopyTexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
+_mesa_meta_CopyTexSubImage3D(struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint x, GLint y,
GLsizei width, GLsizei height);
extern void
-_mesa_meta_CopyColorTable(GLcontext *ctx,
+_mesa_meta_CopyColorTable(struct gl_context *ctx,
GLenum target, GLenum internalformat,
GLint x, GLint y, GLsizei width);
extern void
-_mesa_meta_CopyColorSubTable(GLcontext *ctx,GLenum target, GLsizei start,
+_mesa_meta_CopyColorSubTable(struct gl_context *ctx,GLenum target, GLsizei start,
GLint x, GLint y, GLsizei width);
extern void
-_mesa_meta_CopyConvolutionFilter1D(GLcontext *ctx, GLenum target,
+_mesa_meta_CopyConvolutionFilter1D(struct gl_context *ctx, GLenum target,
GLenum internalFormat,
GLint x, GLint y, GLsizei width);
extern void
-_mesa_meta_CopyConvolutionFilter2D(GLcontext *ctx, GLenum target,
+_mesa_meta_CopyConvolutionFilter2D(struct gl_context *ctx, GLenum target,
GLenum internalFormat, GLint x, GLint y,
GLsizei width, GLsizei height);
diff --git a/src/mesa/drivers/dri/common/depthtmp.h b/src/mesa/drivers/dri/common/depthtmp.h
index fd2dab3b422..81bec9c5ffc 100644
--- a/src/mesa/drivers/dri/common/depthtmp.h
+++ b/src/mesa/drivers/dri/common/depthtmp.h
@@ -21,7 +21,7 @@
#define HAVE_HW_DEPTH_PIXELS 0
#endif
-static void TAG(WriteDepthSpan)( GLcontext *ctx,
+static void TAG(WriteDepthSpan)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const void *values,
@@ -72,7 +72,7 @@ static void TAG(WriteDepthSpan)( GLcontext *ctx,
#if HAVE_HW_DEPTH_SPANS
/* implement MonoWriteDepthSpan() in terms of WriteDepthSpan() */
static void
-TAG(WriteMonoDepthSpan)( GLcontext *ctx, struct gl_renderbuffer *rb,
+TAG(WriteMonoDepthSpan)( struct gl_context *ctx, struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const void *value, const GLubyte mask[] )
{
@@ -84,7 +84,7 @@ TAG(WriteMonoDepthSpan)( GLcontext *ctx, struct gl_renderbuffer *rb,
TAG(WriteDepthSpan)(ctx, rb, n, x, y, depths, mask);
}
#else
-static void TAG(WriteMonoDepthSpan)( GLcontext *ctx,
+static void TAG(WriteMonoDepthSpan)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const void *value,
@@ -124,7 +124,7 @@ static void TAG(WriteMonoDepthSpan)( GLcontext *ctx,
#endif
-static void TAG(WriteDepthPixels)( GLcontext *ctx,
+static void TAG(WriteDepthPixels)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n,
const GLint x[],
@@ -173,7 +173,7 @@ static void TAG(WriteDepthPixels)( GLcontext *ctx,
/* Read depth spans and pixels
*/
-static void TAG(ReadDepthSpan)( GLcontext *ctx,
+static void TAG(ReadDepthSpan)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
void *values )
@@ -207,7 +207,7 @@ static void TAG(ReadDepthSpan)( GLcontext *ctx,
HW_READ_UNLOCK();
}
-static void TAG(ReadDepthPixels)( GLcontext *ctx,
+static void TAG(ReadDepthPixels)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n,
const GLint x[], const GLint y[],
diff --git a/src/mesa/drivers/dri/common/dri_metaops.c b/src/mesa/drivers/dri/common/dri_metaops.c
index a2f404b616f..e0bc3b88ecd 100644
--- a/src/mesa/drivers/dri/common/dri_metaops.c
+++ b/src/mesa/drivers/dri/common/dri_metaops.c
@@ -41,7 +41,7 @@
void
meta_set_passthrough_transform(struct dri_metaops *meta)
{
- GLcontext *ctx = meta->ctx;
+ struct gl_context *ctx = meta->ctx;
meta->saved_vp_x = ctx->Viewport.X;
meta->saved_vp_y = ctx->Viewport.Y;
@@ -87,7 +87,7 @@ meta_restore_transform(struct dri_metaops *meta)
void
meta_set_passthrough_vertex_program(struct dri_metaops *meta)
{
- GLcontext *ctx = meta->ctx;
+ struct gl_context *ctx = meta->ctx;
static const char *vp =
"!!ARBvp1.0\n"
"TEMP vertexClip;\n"
@@ -133,7 +133,7 @@ meta_set_passthrough_vertex_program(struct dri_metaops *meta)
void
meta_restore_vertex_program(struct dri_metaops *meta)
{
- GLcontext *ctx = meta->ctx;
+ struct gl_context *ctx = meta->ctx;
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
@@ -155,7 +155,7 @@ meta_set_fragment_program(struct dri_metaops *meta,
struct gl_fragment_program **prog,
const char *prog_string)
{
- GLcontext *ctx = meta->ctx;
+ struct gl_context *ctx = meta->ctx;
assert(meta->saved_fp == NULL);
_mesa_reference_fragprog(ctx, &meta->saved_fp,
@@ -187,7 +187,7 @@ meta_set_fragment_program(struct dri_metaops *meta,
void
meta_restore_fragment_program(struct dri_metaops *meta)
{
- GLcontext *ctx = meta->ctx;
+ struct gl_context *ctx = meta->ctx;
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
@@ -208,7 +208,7 @@ static const float default_texcoords[4][2] = { { 0.0, 0.0 },
void
meta_set_default_texrect(struct dri_metaops *meta)
{
- GLcontext *ctx = meta->ctx;
+ struct gl_context *ctx = meta->ctx;
struct gl_client_array *old_texcoord_array;
meta->saved_active_texture = ctx->Texture.CurrentUnit;
@@ -249,7 +249,7 @@ meta_set_default_texrect(struct dri_metaops *meta)
void
meta_restore_texcoords(struct dri_metaops *meta)
{
- GLcontext *ctx = meta->ctx;
+ struct gl_context *ctx = meta->ctx;
/* Restore the old TexCoordPointer */
if (meta->saved_texcoord_vbo) {
@@ -280,7 +280,7 @@ meta_restore_texcoords(struct dri_metaops *meta)
}
-void meta_init_metaops(GLcontext *ctx, struct dri_metaops *meta)
+void meta_init_metaops(struct gl_context *ctx, struct dri_metaops *meta)
{
meta->ctx = ctx;
}
diff --git a/src/mesa/drivers/dri/common/dri_metaops.h b/src/mesa/drivers/dri/common/dri_metaops.h
index 2487145326b..aa7d4baa6e9 100644
--- a/src/mesa/drivers/dri/common/dri_metaops.h
+++ b/src/mesa/drivers/dri/common/dri_metaops.h
@@ -31,7 +31,7 @@
struct dri_metaops {
- GLcontext *ctx;
+ struct gl_context *ctx;
GLboolean internal_viewport_call;
struct gl_fragment_program *bitmap_fp;
struct gl_vertex_program *passthrough_vp;
@@ -75,7 +75,7 @@ void meta_set_default_texrect(struct dri_metaops *meta);
void meta_restore_texcoords(struct dri_metaops *meta);
-void meta_init_metaops(GLcontext *ctx, struct dri_metaops *meta);
+void meta_init_metaops(struct gl_context *ctx, struct dri_metaops *meta);
void meta_destroy_metaops(struct dri_metaops *meta);
#endif
diff --git a/src/mesa/drivers/dri/common/dri_util.c b/src/mesa/drivers/dri/common/dri_util.c
index d46f622d573..a5b71bd40ad 100644
--- a/src/mesa/drivers/dri/common/dri_util.c
+++ b/src/mesa/drivers/dri/common/dri_util.c
@@ -444,8 +444,7 @@ driCreateNewDrawable(__DRIscreen *psp, const __DRIconfig *config,
pdp->driScreenPriv = psp;
- if (!(*psp->DriverAPI.CreateBuffer)(psp, pdp, &config->modes,
- renderType == GLX_PIXMAP_BIT)) {
+ if (!(*psp->DriverAPI.CreateBuffer)(psp, pdp, &config->modes, 0)) {
free(pdp);
return NULL;
}
@@ -635,7 +634,7 @@ dri2CreateNewContextForAPI(__DRIscreen *screen, int api,
__DRIcontext *shared, void *data)
{
__DRIcontext *context;
- const __GLcontextModes *modes = (config != NULL) ? &config->modes : NULL;
+ const struct gl_config *modes = (config != NULL) ? &config->modes : NULL;
void *shareCtx = (shared != NULL) ? shared->driverPrivate : NULL;
gl_api mesa_api;
@@ -755,7 +754,7 @@ setupLoaderExtensions(__DRIscreen *psp,
* This is the bootstrap function for the driver. libGL supplies all of the
* requisite information about the system, and the driver initializes itself.
* This routine also fills in the linked list pointed to by \c driver_modes
- * with the \c __GLcontextModes that the driver can support for windows or
+ * with the \c struct gl_config that the driver can support for windows or
* pbuffers.
*
* For legacy DRI.
diff --git a/src/mesa/drivers/dri/common/dri_util.h b/src/mesa/drivers/dri/common/dri_util.h
index 785beacd817..ffffb99b301 100644
--- a/src/mesa/drivers/dri/common/dri_util.h
+++ b/src/mesa/drivers/dri/common/dri_util.h
@@ -54,7 +54,6 @@
#include "xmlconfig.h"
#include "main/glheader.h"
#include "main/mtypes.h"
-#include "GL/internal/glcore.h"
#include "GL/internal/dri_interface.h"
#define GLX_BAD_CONTEXT 5
@@ -149,7 +148,7 @@ struct __DriverAPIRec {
* Context creation callback
*/
GLboolean (*CreateContext)(gl_api api,
- const __GLcontextModes *glVis,
+ const struct gl_config *glVis,
__DRIcontext *driContextPriv,
void *sharedContextPrivate);
@@ -163,7 +162,7 @@ struct __DriverAPIRec {
*/
GLboolean (*CreateBuffer)(__DRIscreen *driScrnPriv,
__DRIdrawable *driDrawPriv,
- const __GLcontextModes *glVis,
+ const struct gl_config *glVis,
GLboolean pixmapBuffer);
/**
diff --git a/src/mesa/drivers/dri/common/drirenderbuffer.c b/src/mesa/drivers/dri/common/drirenderbuffer.c
index c9ce6e3cb64..7ac1ab169ef 100644
--- a/src/mesa/drivers/dri/common/drirenderbuffer.c
+++ b/src/mesa/drivers/dri/common/drirenderbuffer.c
@@ -16,7 +16,7 @@
* be used.
*/
static GLboolean
-driRenderbufferStorage(GLcontext *ctx, struct gl_renderbuffer *rb,
+driRenderbufferStorage(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
rb->Width = width;
@@ -187,7 +187,7 @@ driFlipRenderbuffers(struct gl_framebuffer *fb, GLboolean flipped)
* gl_framebuffer object.
*/
void
-driUpdateFramebufferSize(GLcontext *ctx, const __DRIdrawable *dPriv)
+driUpdateFramebufferSize(struct gl_context *ctx, const __DRIdrawable *dPriv)
{
struct gl_framebuffer *fb = (struct gl_framebuffer *) dPriv->driverPrivate;
if (fb && (dPriv->w != fb->Width || dPriv->h != fb->Height)) {
diff --git a/src/mesa/drivers/dri/common/drirenderbuffer.h b/src/mesa/drivers/dri/common/drirenderbuffer.h
index 677511334d3..0cae7309df7 100644
--- a/src/mesa/drivers/dri/common/drirenderbuffer.h
+++ b/src/mesa/drivers/dri/common/drirenderbuffer.h
@@ -73,7 +73,7 @@ driFlipRenderbuffers(struct gl_framebuffer *fb, GLboolean flipped);
extern void
-driUpdateFramebufferSize(GLcontext *ctx, const __DRIdrawable *dPriv);
+driUpdateFramebufferSize(struct gl_context *ctx, const __DRIdrawable *dPriv);
#endif /* DRIRENDERBUFFER_H */
diff --git a/src/mesa/drivers/dri/common/drisw_util.h b/src/mesa/drivers/dri/common/drisw_util.h
index 9c3d01c99c0..d43f5235aa6 100644
--- a/src/mesa/drivers/dri/common/drisw_util.h
+++ b/src/mesa/drivers/dri/common/drisw_util.h
@@ -39,7 +39,6 @@
#include "main/mtypes.h"
#include <GL/gl.h>
-#include <GL/internal/glcore.h>
#include <GL/internal/dri_interface.h>
typedef struct _drmLock drmLock;
@@ -60,7 +59,7 @@ struct __DriverAPIRec {
void (*DestroyScreen)(__DRIscreen *driScrnPriv);
GLboolean (*CreateContext)(gl_api glapi,
- const __GLcontextModes *glVis,
+ const struct gl_config *glVis,
__DRIcontext *driContextPriv,
void *sharedContextPrivate);
@@ -68,7 +67,7 @@ struct __DriverAPIRec {
GLboolean (*CreateBuffer)(__DRIscreen *driScrnPriv,
__DRIdrawable *driDrawPriv,
- const __GLcontextModes *glVis,
+ const struct gl_config *glVis,
GLboolean pixmapBuffer);
void (*DestroyBuffer)(__DRIdrawable *driDrawPriv);
diff --git a/src/mesa/drivers/dri/common/spantmp.h b/src/mesa/drivers/dri/common/spantmp.h
index cdc4f422ceb..f0af5b1c58c 100644
--- a/src/mesa/drivers/dri/common/spantmp.h
+++ b/src/mesa/drivers/dri/common/spantmp.h
@@ -42,7 +42,7 @@
#endif
-static void TAG(WriteRGBASpan)( GLcontext *ctx,
+static void TAG(WriteRGBASpan)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const void *values, const GLubyte mask[] )
@@ -85,7 +85,7 @@ static void TAG(WriteRGBASpan)( GLcontext *ctx,
HW_WRITE_UNLOCK();
}
-static void TAG(WriteRGBSpan)( GLcontext *ctx,
+static void TAG(WriteRGBSpan)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const void *values, const GLubyte mask[] )
@@ -124,7 +124,7 @@ static void TAG(WriteRGBSpan)( GLcontext *ctx,
HW_WRITE_UNLOCK();
}
-static void TAG(WriteRGBAPixels)( GLcontext *ctx,
+static void TAG(WriteRGBAPixels)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
const void *values, const GLubyte mask[] )
@@ -170,7 +170,7 @@ static void TAG(WriteRGBAPixels)( GLcontext *ctx,
}
-static void TAG(WriteMonoRGBASpan)( GLcontext *ctx,
+static void TAG(WriteMonoRGBASpan)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const void *value,
@@ -210,7 +210,7 @@ static void TAG(WriteMonoRGBASpan)( GLcontext *ctx,
}
-static void TAG(WriteMonoRGBAPixels)( GLcontext *ctx,
+static void TAG(WriteMonoRGBAPixels)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n,
const GLint x[], const GLint y[],
@@ -252,7 +252,7 @@ static void TAG(WriteMonoRGBAPixels)( GLcontext *ctx,
}
-static void TAG(ReadRGBASpan)( GLcontext *ctx,
+static void TAG(ReadRGBASpan)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
void *values)
@@ -280,7 +280,7 @@ static void TAG(ReadRGBASpan)( GLcontext *ctx,
}
-static void TAG(ReadRGBAPixels)( GLcontext *ctx,
+static void TAG(ReadRGBAPixels)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
void *values )
diff --git a/src/mesa/drivers/dri/common/spantmp2.h b/src/mesa/drivers/dri/common/spantmp2.h
index 1dab7336b9b..abd79562f98 100644
--- a/src/mesa/drivers/dri/common/spantmp2.h
+++ b/src/mesa/drivers/dri/common/spantmp2.h
@@ -460,7 +460,7 @@
#include "x86/common_x86_asm.h"
#endif
-static void TAG(WriteRGBASpan)( GLcontext *ctx,
+static void TAG(WriteRGBASpan)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const void *values, const GLubyte mask[] )
@@ -503,7 +503,7 @@ static void TAG(WriteRGBASpan)( GLcontext *ctx,
HW_WRITE_UNLOCK();
}
-static void TAG(WriteRGBSpan)( GLcontext *ctx,
+static void TAG(WriteRGBSpan)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const void *values, const GLubyte mask[] )
@@ -542,7 +542,7 @@ static void TAG(WriteRGBSpan)( GLcontext *ctx,
HW_WRITE_UNLOCK();
}
-static void TAG(WriteRGBAPixels)( GLcontext *ctx,
+static void TAG(WriteRGBAPixels)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
const void *values, const GLubyte mask[] )
@@ -588,7 +588,7 @@ static void TAG(WriteRGBAPixels)( GLcontext *ctx,
}
-static void TAG(WriteMonoRGBASpan)( GLcontext *ctx,
+static void TAG(WriteMonoRGBASpan)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const void *value, const GLubyte mask[] )
@@ -627,7 +627,7 @@ static void TAG(WriteMonoRGBASpan)( GLcontext *ctx,
}
-static void TAG(WriteMonoRGBAPixels)( GLcontext *ctx,
+static void TAG(WriteMonoRGBAPixels)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n,
const GLint x[], const GLint y[],
@@ -669,7 +669,7 @@ static void TAG(WriteMonoRGBAPixels)( GLcontext *ctx,
}
-static void TAG(ReadRGBASpan)( GLcontext *ctx,
+static void TAG(ReadRGBASpan)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y, void *values)
{
@@ -702,7 +702,7 @@ static void TAG(ReadRGBASpan)( GLcontext *ctx,
(SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)) || \
((SPANTMP_PIXEL_FMT == GL_RGB) && \
(SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5)))
-static void TAG2(ReadRGBASpan,_MMX)( GLcontext *ctx,
+static void TAG2(ReadRGBASpan,_MMX)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y, void *values)
{
@@ -752,7 +752,7 @@ static void TAG2(ReadRGBASpan,_MMX)( GLcontext *ctx,
defined(USE_SSE_ASM) && \
(SPANTMP_PIXEL_FMT == GL_BGRA) && \
(SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
-static void TAG2(ReadRGBASpan,_SSE2)( GLcontext *ctx,
+static void TAG2(ReadRGBASpan,_SSE2)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
void *values)
@@ -787,7 +787,7 @@ static void TAG2(ReadRGBASpan,_SSE2)( GLcontext *ctx,
defined(USE_SSE_ASM) && \
(SPANTMP_PIXEL_FMT == GL_BGRA) && \
(SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
-static void TAG2(ReadRGBASpan,_SSE)( GLcontext *ctx,
+static void TAG2(ReadRGBASpan,_SSE)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
void *values)
@@ -829,7 +829,7 @@ static void TAG2(ReadRGBASpan,_SSE)( GLcontext *ctx,
#endif
-static void TAG(ReadRGBAPixels)( GLcontext *ctx,
+static void TAG(ReadRGBAPixels)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
void *values )
diff --git a/src/mesa/drivers/dri/common/stenciltmp.h b/src/mesa/drivers/dri/common/stenciltmp.h
index 2b10b9ecfe7..fef09720895 100644
--- a/src/mesa/drivers/dri/common/stenciltmp.h
+++ b/src/mesa/drivers/dri/common/stenciltmp.h
@@ -13,7 +13,7 @@
#define HAVE_HW_STENCIL_PIXELS 0
#endif
-static void TAG(WriteStencilSpan)( GLcontext *ctx,
+static void TAG(WriteStencilSpan)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const void *values, const GLubyte mask[] )
@@ -64,7 +64,7 @@ static void TAG(WriteStencilSpan)( GLcontext *ctx,
#if HAVE_HW_STENCIL_SPANS
/* implement MonoWriteDepthSpan() in terms of WriteDepthSpan() */
static void
-TAG(WriteMonoStencilSpan)( GLcontext *ctx, struct gl_renderbuffer *rb,
+TAG(WriteMonoStencilSpan)( struct gl_context *ctx, struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const void *value, const GLubyte mask[] )
{
@@ -76,7 +76,7 @@ TAG(WriteMonoStencilSpan)( GLcontext *ctx, struct gl_renderbuffer *rb,
TAG(WriteStencilSpan)(ctx, rb, n, x, y, stens, mask);
}
#else /* HAVE_HW_STENCIL_SPANS */
-static void TAG(WriteMonoStencilSpan)( GLcontext *ctx,
+static void TAG(WriteMonoStencilSpan)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const void *value,
@@ -118,7 +118,7 @@ static void TAG(WriteMonoStencilSpan)( GLcontext *ctx,
#endif /* !HAVE_HW_STENCIL_SPANS */
-static void TAG(WriteStencilPixels)( GLcontext *ctx,
+static void TAG(WriteStencilPixels)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n,
const GLint x[], const GLint y[],
@@ -157,7 +157,7 @@ static void TAG(WriteStencilPixels)( GLcontext *ctx,
/* Read stencil spans and pixels
*/
-static void TAG(ReadStencilSpan)( GLcontext *ctx,
+static void TAG(ReadStencilSpan)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
void *values)
@@ -190,7 +190,7 @@ static void TAG(ReadStencilSpan)( GLcontext *ctx,
HW_READ_UNLOCK();
}
-static void TAG(ReadStencilPixels)( GLcontext *ctx,
+static void TAG(ReadStencilPixels)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
void *values )
diff --git a/src/mesa/drivers/dri/common/texmem.c b/src/mesa/drivers/dri/common/texmem.c
index 895139b55b8..8eec07d5bcc 100644
--- a/src/mesa/drivers/dri/common/texmem.c
+++ b/src/mesa/drivers/dri/common/texmem.c
@@ -89,7 +89,7 @@ driLog2( GLuint n )
*/
GLboolean
-driIsTextureResident( GLcontext * ctx,
+driIsTextureResident( struct gl_context * ctx,
struct gl_texture_object * texObj )
{
driTextureObject * t;
@@ -1047,7 +1047,7 @@ driCalculateMaxTextureLevels( driTexHeap * const * heaps,
* \param targets Bit-mask of value texture targets
*/
-void driInitTextureObjects( GLcontext *ctx, driTextureObject * swapped,
+void driInitTextureObjects( struct gl_context *ctx, driTextureObject * swapped,
GLuint targets )
{
struct gl_texture_object *texObj;
diff --git a/src/mesa/drivers/dri/common/texmem.h b/src/mesa/drivers/dri/common/texmem.h
index 725ba2e1196..6dd07b8a1da 100644
--- a/src/mesa/drivers/dri/common/texmem.h
+++ b/src/mesa/drivers/dri/common/texmem.h
@@ -277,7 +277,7 @@ void driDestroyTextureObject( driTextureObject * t );
int driAllocateTexture( driTexHeap * const * heap_array, unsigned nr_heaps,
driTextureObject * t );
-GLboolean driIsTextureResident( GLcontext * ctx,
+GLboolean driIsTextureResident( struct gl_context * ctx,
struct gl_texture_object * texObj );
driTexHeap * driCreateTextureHeap( unsigned heap_id, void * context,
@@ -309,7 +309,7 @@ driSetTextureSwapCounterLocation( driTexHeap * heap, unsigned * counter );
#define DRI_TEXMGR_DO_TEXTURE_CUBE 0x0008
#define DRI_TEXMGR_DO_TEXTURE_RECT 0x0010
-void driInitTextureObjects( GLcontext *ctx, driTextureObject * swapped,
+void driInitTextureObjects( struct gl_context *ctx, driTextureObject * swapped,
GLuint targets );
GLboolean driValidateTextureHeaps( driTexHeap * const * texture_heaps,
diff --git a/src/mesa/drivers/dri/common/utils.c b/src/mesa/drivers/dri/common/utils.c
index 0685d2f0e61..c195c4fd8f5 100644
--- a/src/mesa/drivers/dri/common/utils.c
+++ b/src/mesa/drivers/dri/common/utils.c
@@ -198,7 +198,7 @@ static const struct dri_extension all_mesa_extensions[] = {
* we need to add entry-points (via \c driInitSingleExtension) for those
* new functions here.
*/
-void driInitExtensions( GLcontext * ctx,
+void driInitExtensions( struct gl_context * ctx,
const struct dri_extension * extensions_to_enable,
GLboolean enable_imaging )
{
@@ -239,7 +239,7 @@ void driInitExtensions( GLcontext * ctx,
*
* \sa driInitExtensions, _mesa_enable_extension, _mesa_map_function_array
*/
-void driInitSingleExtension( GLcontext * ctx,
+void driInitSingleExtension( struct gl_context * ctx,
const struct dri_extension * ext )
{
if ( ext->functions != NULL ) {
@@ -337,7 +337,7 @@ driCheckDriDdxDrmVersions2(const char * driver_name,
drmActual, drmExpected);
}
-GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer,
+GLboolean driClipRectToFramebuffer( const struct gl_framebuffer *buffer,
GLint *x, GLint *y,
GLsizei *width, GLsizei *height )
{
@@ -371,14 +371,14 @@ GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer,
}
/**
- * Creates a set of \c __GLcontextModes that a driver will expose.
+ * Creates a set of \c struct gl_config that a driver will expose.
*
- * A set of \c __GLcontextModes will be created based on the supplied
+ * A set of \c struct gl_config will be created based on the supplied
* parameters. The number of modes processed will be 2 *
* \c num_depth_stencil_bits * \c num_db_modes.
*
* For the most part, data is just copied from \c depth_bits, \c stencil_bits,
- * \c db_modes, and \c visType into each \c __GLcontextModes element.
+ * \c db_modes, and \c visType into each \c struct gl_config element.
* However, the meanings of \c fb_format and \c fb_type require further
* explanation. The \c fb_format specifies which color components are in
* each pixel and what the default order is. For example, \c GL_RGB specifies
@@ -391,7 +391,7 @@ GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer,
*
* One sublte issue is the combination of \c GL_RGB or \c GL_BGR and either
* of the \c GL_UNSIGNED_INT_8_8_8_8 modes. The resulting mask values in the
- * \c __GLcontextModes structure is \b identical to the \c GL_RGBA or
+ * \c struct gl_config structure is \b identical to the \c GL_RGBA or
* \c GL_BGRA case, except the \c alphaMask is zero. This means that, as
* far as this routine is concerned, \c GL_RGB with \c GL_UNSIGNED_INT_8_8_8_8
* still uses 32-bits.
@@ -399,7 +399,7 @@ GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer,
* If in doubt, look at the tables used in the function.
*
* \param ptr_to_modes Pointer to a pointer to a linked list of
- * \c __GLcontextModes. Upon completion, a pointer to
+ * \c struct gl_config. Upon completion, a pointer to
* the next element to be process will be stored here.
* If the function fails and returns \c GL_FALSE, this
* value will be unmodified, but some elements in the
@@ -505,7 +505,7 @@ driCreateConfigs(GLenum fb_format, GLenum fb_type,
const uint32_t * masks;
int index;
__DRIconfig **configs, **c;
- __GLcontextModes *modes;
+ struct gl_config *modes;
unsigned i, j, k, h;
unsigned num_modes;
unsigned num_accum_bits = (enable_accum) ? 2 : 1;
@@ -620,9 +620,6 @@ driCreateConfigs(GLenum fb_format, GLenum fb_type,
modes->transparentBlue = GLX_DONT_CARE;
modes->transparentAlpha = GLX_DONT_CARE;
modes->transparentIndex = GLX_DONT_CARE;
- modes->visualType = GLX_DONT_CARE;
- modes->renderType = GLX_RGBA_BIT;
- modes->drawableType = GLX_WINDOW_BIT;
modes->rgbMode = GL_TRUE;
if ( db_modes[i] == GLX_NONE ) {
@@ -688,7 +685,7 @@ __DRIconfig **driConcatConfigs(__DRIconfig **a,
}
#define __ATTRIB(attrib, field) \
- { attrib, offsetof(__GLcontextModes, field) }
+ { attrib, offsetof(struct gl_config, field) }
static const struct { unsigned int attrib, offset; } attribMap[] = {
__ATTRIB(__DRI_ATTRIB_BUFFER_SIZE, rgbBits),
diff --git a/src/mesa/drivers/dri/common/utils.h b/src/mesa/drivers/dri/common/utils.h
index de6070c3987..6349fb4b95c 100644
--- a/src/mesa/drivers/dri/common/utils.h
+++ b/src/mesa/drivers/dri/common/utils.h
@@ -78,10 +78,10 @@ extern unsigned driParseDebugString( const char * debug,
extern unsigned driGetRendererString( char * buffer,
const char * hardware_name, const char * driver_date, GLuint agp_mode );
-extern void driInitExtensions( GLcontext * ctx,
+extern void driInitExtensions( struct gl_context * ctx,
const struct dri_extension * card_extensions, GLboolean enable_imaging );
-extern void driInitSingleExtension( GLcontext * ctx,
+extern void driInitSingleExtension( struct gl_context * ctx,
const struct dri_extension * ext );
extern GLboolean driCheckDriDdxDrmVersions2(const char * driver_name,
@@ -94,12 +94,12 @@ extern GLboolean driCheckDriDdxDrmVersions3(const char * driver_name,
const __DRIversion * ddxActual, const __DRIutilversion2 * ddxExpected,
const __DRIversion * drmActual, const __DRIversion * drmExpected);
-extern GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer,
+extern GLboolean driClipRectToFramebuffer( const struct gl_framebuffer *buffer,
GLint *x, GLint *y,
GLsizei *width, GLsizei *height );
struct __DRIconfigRec {
- __GLcontextModes modes;
+ struct gl_config modes;
};
extern __DRIconfig **
diff --git a/src/mesa/drivers/dri/i810/i810context.c b/src/mesa/drivers/dri/i810/i810context.c
index 8f52c20c2de..dc58e91e8c1 100644
--- a/src/mesa/drivers/dri/i810/i810context.c
+++ b/src/mesa/drivers/dri/i810/i810context.c
@@ -69,7 +69,7 @@ const GLuint __driNConfigOptions = 0;
#define DRIVER_DATE "20050821"
-static const GLubyte *i810GetString( GLcontext *ctx, GLenum name )
+static const GLubyte *i810GetString( struct gl_context *ctx, GLenum name )
{
static char buffer[128];
@@ -96,7 +96,7 @@ static const GLubyte *i810GetString( GLcontext *ctx, GLenum name )
}
}
-static void i810BufferSize(GLframebuffer *buffer, GLuint *width, GLuint *height)
+static void i810BufferSize(struct gl_framebuffer *buffer, GLuint *width, GLuint *height)
{
GET_CURRENT_CONTEXT(ctx);
i810ContextPtr imesa = I810_CONTEXT(ctx);
@@ -166,11 +166,11 @@ static const struct dri_debug_control debug_control[] =
GLboolean
i810CreateContext( gl_api api,
- const __GLcontextModes *mesaVis,
+ const struct gl_config *mesaVis,
__DRIcontext *driContextPriv,
void *sharedContextPrivate )
{
- GLcontext *ctx, *shareCtx;
+ struct gl_context *ctx, *shareCtx;
i810ContextPtr imesa;
__DRIscreen *sPriv = driContextPriv->driScreenPriv;
i810ScreenPrivate *i810Screen = (i810ScreenPrivate *)sPriv->private;
@@ -268,7 +268,7 @@ i810CreateContext( gl_api api,
ctx->Const.PointSizeGranularity = 1.0;
/* reinitialize the context point state.
- * It depend on constants in __GLcontextRec::Const
+ * It depend on constants in __struct gl_contextRec::Const
*/
_mesa_init_point(ctx);
@@ -453,8 +453,8 @@ i810MakeCurrent(__DRIcontext *driContextPriv,
imesa->driDrawable = driDrawPriv;
_mesa_make_current(imesa->glCtx,
- (GLframebuffer *) driDrawPriv->driverPrivate,
- (GLframebuffer *) driReadPriv->driverPrivate);
+ (struct gl_framebuffer *) driDrawPriv->driverPrivate,
+ (struct gl_framebuffer *) driReadPriv->driverPrivate);
/* Are these necessary?
*/
@@ -470,7 +470,7 @@ i810MakeCurrent(__DRIcontext *driContextPriv,
static void
i810UpdatePageFlipping( i810ContextPtr imesa )
{
- GLcontext *ctx = imesa->glCtx;
+ struct gl_context *ctx = imesa->glCtx;
int front = 0;
/* Determine current color drawing buffer */
@@ -552,7 +552,7 @@ i810SwapBuffers( __DRIdrawable *dPriv )
{
if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
i810ContextPtr imesa;
- GLcontext *ctx;
+ struct gl_context *ctx;
imesa = (i810ContextPtr) dPriv->driContextPriv->driverPrivate;
ctx = imesa->glCtx;
if (ctx->Visual.doubleBufferMode) {
diff --git a/src/mesa/drivers/dri/i810/i810context.h b/src/mesa/drivers/dri/i810/i810context.h
index 19529db0200..93c7eda7b38 100644
--- a/src/mesa/drivers/dri/i810/i810context.h
+++ b/src/mesa/drivers/dri/i810/i810context.h
@@ -79,7 +79,7 @@ typedef void (*i810_point_func)( i810ContextPtr, i810Vertex * );
struct i810_context_t {
GLint refcount;
- GLcontext *glCtx;
+ struct gl_context *glCtx;
/* Texture object bookkeeping
*/
@@ -146,7 +146,7 @@ struct i810_context_t {
/* DRI stuff
*/
GLuint needClip;
- GLframebuffer *glBuffer;
+ struct gl_framebuffer *glBuffer;
GLboolean doPageFlip;
/* These refer to the current draw (front vs. back) buffer:
diff --git a/src/mesa/drivers/dri/i810/i810ioctl.c b/src/mesa/drivers/dri/i810/i810ioctl.c
index c631543d933..4b004d54c65 100644
--- a/src/mesa/drivers/dri/i810/i810ioctl.c
+++ b/src/mesa/drivers/dri/i810/i810ioctl.c
@@ -47,7 +47,7 @@ static drmBufPtr i810_get_buffer_ioctl( i810ContextPtr imesa )
#define DEPTH_SCALE ((1<<16)-1)
-static void i810Clear( GLcontext *ctx, GLbitfield mask )
+static void i810Clear( struct gl_context *ctx, GLbitfield mask )
{
i810ContextPtr imesa = I810_CONTEXT( ctx );
__DRIdrawable *dPriv = imesa->driDrawable;
@@ -499,13 +499,13 @@ int i810_check_copy(int fd)
return(drmCommandNone(fd, DRM_I810_DOCOPY));
}
-static void i810Flush( GLcontext *ctx )
+static void i810Flush( struct gl_context *ctx )
{
i810ContextPtr imesa = I810_CONTEXT( ctx );
I810_FIREVERTICES( imesa );
}
-static void i810Finish( GLcontext *ctx )
+static void i810Finish( struct gl_context *ctx )
{
i810ContextPtr imesa = I810_CONTEXT( ctx );
i810DmaFinish( imesa );
diff --git a/src/mesa/drivers/dri/i810/i810render.c b/src/mesa/drivers/dri/i810/i810render.c
index 205f0cebc1c..45f0954bbe2 100644
--- a/src/mesa/drivers/dri/i810/i810render.c
+++ b/src/mesa/drivers/dri/i810/i810render.c
@@ -124,7 +124,7 @@ static const GLenum reduced_prim[GL_POLYGON+1] = {
/**********************************************************************/
-static GLboolean i810_run_render( GLcontext *ctx,
+static GLboolean i810_run_render( struct gl_context *ctx,
struct tnl_pipeline_stage *stage )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/i810/i810screen.c b/src/mesa/drivers/dri/i810/i810screen.c
index 56708c97cbb..fc56b61b4e6 100644
--- a/src/mesa/drivers/dri/i810/i810screen.c
+++ b/src/mesa/drivers/dri/i810/i810screen.c
@@ -55,7 +55,7 @@ i810FillInModes( __DRIscreen *psp,
unsigned stencil_bits, GLboolean have_back_buffer )
{
__DRIconfig **configs;
- __GLcontextModes * m;
+ struct gl_config * m;
unsigned depth_buffer_factor;
unsigned back_buffer_factor;
unsigned i;
@@ -272,7 +272,7 @@ i810DestroyScreen(__DRIscreen *sPriv)
static GLboolean
i810CreateBuffer( __DRIscreen *driScrnPriv,
__DRIdrawable *driDrawPriv,
- const __GLcontextModes *mesaVis,
+ const struct gl_config *mesaVis,
GLboolean isPixmap )
{
i810ScreenPrivate *screen = (i810ScreenPrivate *) driScrnPriv->private;
@@ -333,7 +333,7 @@ i810CreateBuffer( __DRIscreen *driScrnPriv,
static void
i810DestroyBuffer(__DRIdrawable *driDrawPriv)
{
- _mesa_reference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)), NULL);
+ _mesa_reference_framebuffer((struct gl_framebuffer **)(&(driDrawPriv->driverPrivate)), NULL);
}
const struct __DriverAPIRec driDriverAPI = {
diff --git a/src/mesa/drivers/dri/i810/i810screen.h b/src/mesa/drivers/dri/i810/i810screen.h
index fe6db7e6e1c..25c1072ce06 100644
--- a/src/mesa/drivers/dri/i810/i810screen.h
+++ b/src/mesa/drivers/dri/i810/i810screen.h
@@ -79,7 +79,7 @@ typedef struct {
extern GLboolean
i810CreateContext( gl_api api,
- const __GLcontextModes *mesaVis,
+ const struct gl_config *mesaVis,
__DRIcontext *driContextPriv,
void *sharedContextPrivate );
diff --git a/src/mesa/drivers/dri/i810/i810span.c b/src/mesa/drivers/dri/i810/i810span.c
index 6576f6745ea..dddab8bb51e 100644
--- a/src/mesa/drivers/dri/i810/i810span.c
+++ b/src/mesa/drivers/dri/i810/i810span.c
@@ -81,7 +81,7 @@ do { \
/* Move locking out to get reasonable span performance.
*/
-void i810SpanRenderStart( GLcontext *ctx )
+void i810SpanRenderStart( struct gl_context *ctx )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
I810_FIREVERTICES(imesa);
@@ -89,14 +89,14 @@ void i810SpanRenderStart( GLcontext *ctx )
i810RegetLockQuiescent( imesa );
}
-void i810SpanRenderFinish( GLcontext *ctx )
+void i810SpanRenderFinish( struct gl_context *ctx )
{
i810ContextPtr imesa = I810_CONTEXT( ctx );
_swrast_flush( ctx );
UNLOCK_HARDWARE( imesa );
}
-void i810InitSpanFuncs( GLcontext *ctx )
+void i810InitSpanFuncs( struct gl_context *ctx )
{
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
swdd->SpanRenderStart = i810SpanRenderStart;
@@ -109,7 +109,7 @@ void i810InitSpanFuncs( GLcontext *ctx )
* Plug in the Get/Put routines for the given driRenderbuffer.
*/
void
-i810SetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
+i810SetSpanFunctions(driRenderbuffer *drb, const struct gl_config *vis)
{
if (drb->Base.InternalFormat == GL_RGBA) {
/* always 565 RGB */
diff --git a/src/mesa/drivers/dri/i810/i810span.h b/src/mesa/drivers/dri/i810/i810span.h
index 9aed253bd54..184a37a103b 100644
--- a/src/mesa/drivers/dri/i810/i810span.h
+++ b/src/mesa/drivers/dri/i810/i810span.h
@@ -3,12 +3,12 @@
#include "drirenderbuffer.h"
-extern void i810InitSpanFuncs( GLcontext *ctx );
+extern void i810InitSpanFuncs( struct gl_context *ctx );
-extern void i810SpanRenderFinish( GLcontext *ctx );
-extern void i810SpanRenderStart( GLcontext *ctx );
+extern void i810SpanRenderFinish( struct gl_context *ctx );
+extern void i810SpanRenderStart( struct gl_context *ctx );
extern void
-i810SetSpanFunctions(driRenderbuffer *rb, const GLvisual *vis);
+i810SetSpanFunctions(driRenderbuffer *rb, const struct gl_config *vis);
#endif
diff --git a/src/mesa/drivers/dri/i810/i810state.c b/src/mesa/drivers/dri/i810/i810state.c
index 0c68e120b02..7c3fbb1424d 100644
--- a/src/mesa/drivers/dri/i810/i810state.c
+++ b/src/mesa/drivers/dri/i810/i810state.c
@@ -43,7 +43,7 @@ static INLINE GLuint i810PackColor(GLuint format,
}
-static void i810AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref)
+static void i810AlphaFunc(struct gl_context *ctx, GLenum func, GLfloat ref)
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
GLuint a = (ZA_UPDATE_ALPHAFUNC|ZA_UPDATE_ALPHAREF);
@@ -70,7 +70,7 @@ static void i810AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref)
imesa->Setup[I810_CTXREG_ZA] |= a;
}
-static void i810BlendEquationSeparate(GLcontext *ctx,
+static void i810BlendEquationSeparate(struct gl_context *ctx,
GLenum modeRGB, GLenum modeA)
{
assert( modeRGB == modeA );
@@ -87,7 +87,7 @@ static void i810BlendEquationSeparate(GLcontext *ctx,
ctx->Color.LogicOp != GL_COPY));
}
-static void i810BlendFuncSeparate( GLcontext *ctx, GLenum sfactorRGB,
+static void i810BlendFuncSeparate( struct gl_context *ctx, GLenum sfactorRGB,
GLenum dfactorRGB, GLenum sfactorA,
GLenum dfactorA )
{
@@ -156,7 +156,7 @@ static void i810BlendFuncSeparate( GLcontext *ctx, GLenum sfactorRGB,
-static void i810DepthFunc(GLcontext *ctx, GLenum func)
+static void i810DepthFunc(struct gl_context *ctx, GLenum func)
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
int zmode;
@@ -178,7 +178,7 @@ static void i810DepthFunc(GLcontext *ctx, GLenum func)
imesa->Setup[I810_CTXREG_LCS] |= zmode;
}
-static void i810DepthMask(GLcontext *ctx, GLboolean flag)
+static void i810DepthMask(struct gl_context *ctx, GLboolean flag)
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
I810_STATECHANGE(imesa, I810_UPLOAD_CTX);
@@ -196,7 +196,7 @@ static void i810DepthMask(GLcontext *ctx, GLboolean flag)
* The i810 supports a 4x4 stipple natively, GL wants 32x32.
* Fortunately stipple is usually a repeating pattern.
*/
-static void i810PolygonStipple( GLcontext *ctx, const GLubyte *mask )
+static void i810PolygonStipple( struct gl_context *ctx, const GLubyte *mask )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
const GLubyte *m = mask;
@@ -250,7 +250,7 @@ static void i810PolygonStipple( GLcontext *ctx, const GLubyte *mask )
*/
-static void i810Scissor( GLcontext *ctx, GLint x, GLint y,
+static void i810Scissor( struct gl_context *ctx, GLint x, GLint y,
GLsizei w, GLsizei h )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
@@ -267,7 +267,7 @@ static void i810Scissor( GLcontext *ctx, GLint x, GLint y,
}
-static void i810LogicOp( GLcontext *ctx, GLenum opcode )
+static void i810LogicOp( struct gl_context *ctx, GLenum opcode )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
FALLBACK( imesa, I810_FALLBACK_LOGICOP,
@@ -276,14 +276,14 @@ static void i810LogicOp( GLcontext *ctx, GLenum opcode )
/* Fallback to swrast for select and feedback.
*/
-static void i810RenderMode( GLcontext *ctx, GLenum mode )
+static void i810RenderMode( struct gl_context *ctx, GLenum mode )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
FALLBACK( imesa, I810_FALLBACK_RENDERMODE, (mode != GL_RENDER) );
}
-void i810DrawBuffer(GLcontext *ctx, GLenum mode )
+void i810DrawBuffer(struct gl_context *ctx, GLenum mode )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
int front = 0;
@@ -328,13 +328,13 @@ void i810DrawBuffer(GLcontext *ctx, GLenum mode )
}
-static void i810ReadBuffer(GLcontext *ctx, GLenum mode )
+static void i810ReadBuffer(struct gl_context *ctx, GLenum mode )
{
/* XXX anything? */
}
-static void i810ClearColor(GLcontext *ctx, const GLfloat color[4] )
+static void i810ClearColor(struct gl_context *ctx, const GLfloat color[4] )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
GLubyte c[4];
@@ -351,7 +351,7 @@ static void i810ClearColor(GLcontext *ctx, const GLfloat color[4] )
* Culling - the i810 isn't quite as clean here as the rest of
* its interfaces, but it's not bad.
*/
-static void i810CullFaceFrontFace(GLcontext *ctx, GLenum unused)
+static void i810CullFaceFrontFace(struct gl_context *ctx, GLenum unused)
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
GLuint mode = LCS_CULL_BOTH;
@@ -375,7 +375,7 @@ static void i810CullFaceFrontFace(GLcontext *ctx, GLenum unused)
}
-static void i810LineWidth( GLcontext *ctx, GLfloat widthf )
+static void i810LineWidth( struct gl_context *ctx, GLfloat widthf )
{
i810ContextPtr imesa = I810_CONTEXT( ctx );
/* AA, non-AA limits are same */
@@ -394,7 +394,7 @@ static void i810LineWidth( GLcontext *ctx, GLfloat widthf )
}
}
-static void i810PointSize( GLcontext *ctx, GLfloat sz )
+static void i810PointSize( struct gl_context *ctx, GLfloat sz )
{
i810ContextPtr imesa = I810_CONTEXT( ctx );
/* AA, non-AA limits are same */
@@ -417,7 +417,7 @@ static void i810PointSize( GLcontext *ctx, GLfloat sz )
* Color masks
*/
-static void i810ColorMask(GLcontext *ctx,
+static void i810ColorMask(struct gl_context *ctx,
GLboolean r, GLboolean g,
GLboolean b, GLboolean a )
{
@@ -444,7 +444,7 @@ static void i810ColorMask(GLcontext *ctx,
/* Seperate specular not fully implemented on the i810.
*/
-static void i810LightModelfv(GLcontext *ctx, GLenum pname,
+static void i810LightModelfv(struct gl_context *ctx, GLenum pname,
const GLfloat *param)
{
if (pname == GL_LIGHT_MODEL_COLOR_CONTROL)
@@ -458,7 +458,7 @@ static void i810LightModelfv(GLcontext *ctx, GLenum pname,
/* But the 815 has it...
*/
-static void i810LightModelfv_i815(GLcontext *ctx, GLenum pname,
+static void i810LightModelfv_i815(struct gl_context *ctx, GLenum pname,
const GLfloat *param)
{
if (pname == GL_LIGHT_MODEL_COLOR_CONTROL)
@@ -475,7 +475,7 @@ static void i810LightModelfv_i815(GLcontext *ctx, GLenum pname,
/* In Mesa 3.5 we can reliably do native flatshading.
*/
-static void i810ShadeModel(GLcontext *ctx, GLenum mode)
+static void i810ShadeModel(struct gl_context *ctx, GLenum mode)
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
I810_STATECHANGE(imesa, I810_UPLOAD_CTX);
@@ -490,7 +490,7 @@ static void i810ShadeModel(GLcontext *ctx, GLenum mode)
/* =============================================================
* Fog
*/
-static void i810Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
+static void i810Fogfv(struct gl_context *ctx, GLenum pname, const GLfloat *param)
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
@@ -508,7 +508,7 @@ static void i810Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
/* =============================================================
*/
-static void i810Enable(GLcontext *ctx, GLenum cap, GLboolean state)
+static void i810Enable(struct gl_context *ctx, GLenum cap, GLboolean state)
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
@@ -672,7 +672,7 @@ void i810EmitDrawingRectangle( i810ContextPtr imesa )
-static void i810CalcViewport( GLcontext *ctx )
+static void i810CalcViewport( struct gl_context *ctx )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
const GLfloat *v = ctx->Viewport._WindowMap.m;
@@ -689,14 +689,14 @@ static void i810CalcViewport( GLcontext *ctx )
m[MAT_TZ] = v[MAT_TZ] * (1.0 / 0xffff);
}
-static void i810Viewport( GLcontext *ctx,
+static void i810Viewport( struct gl_context *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height )
{
i810CalcViewport( ctx );
}
-static void i810DepthRange( GLcontext *ctx,
+static void i810DepthRange( struct gl_context *ctx,
GLclampd nearval, GLclampd farval )
{
i810CalcViewport( ctx );
@@ -718,7 +718,7 @@ void i810PrintDirty( const char *msg, GLuint state )
-void i810InitState( GLcontext *ctx )
+void i810InitState( struct gl_context *ctx )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
i810ScreenPrivate *i810Screen = imesa->i810Screen;
@@ -953,7 +953,7 @@ void i810InitState( GLcontext *ctx )
}
-static void i810InvalidateState( GLcontext *ctx, GLuint new_state )
+static void i810InvalidateState( struct gl_context *ctx, GLuint new_state )
{
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
@@ -963,7 +963,7 @@ static void i810InvalidateState( GLcontext *ctx, GLuint new_state )
}
-void i810InitStateFuncs(GLcontext *ctx)
+void i810InitStateFuncs(struct gl_context *ctx)
{
/* Callbacks for internal Mesa events.
*/
diff --git a/src/mesa/drivers/dri/i810/i810state.h b/src/mesa/drivers/dri/i810/i810state.h
index 118b075491b..96af1237651 100644
--- a/src/mesa/drivers/dri/i810/i810state.h
+++ b/src/mesa/drivers/dri/i810/i810state.h
@@ -3,10 +3,10 @@
#include "i810context.h"
-extern void i810InitState( GLcontext *ctx );
-extern void i810InitStateFuncs( GLcontext *ctx );
+extern void i810InitState( struct gl_context *ctx );
+extern void i810InitStateFuncs( struct gl_context *ctx );
extern void i810PrintDirty( const char *msg, GLuint state );
-extern void i810DrawBuffer(GLcontext *ctx, GLenum mode );
+extern void i810DrawBuffer(struct gl_context *ctx, GLenum mode );
extern void i810Fallback( i810ContextPtr imesa, GLuint bit, GLboolean mode );
#define FALLBACK( imesa, bit, mode ) i810Fallback( imesa, bit, mode )
diff --git a/src/mesa/drivers/dri/i810/i810tex.c b/src/mesa/drivers/dri/i810/i810tex.c
index 5c5c80d16d3..49364aeb225 100644
--- a/src/mesa/drivers/dri/i810/i810tex.c
+++ b/src/mesa/drivers/dri/i810/i810tex.c
@@ -166,7 +166,7 @@ i810SetTexBorderColor( i810TextureObjectPtr t, const GLfloat color[4] )
static i810TextureObjectPtr
-i810AllocTexObj( GLcontext *ctx, struct gl_texture_object *texObj )
+i810AllocTexObj( struct gl_context *ctx, struct gl_texture_object *texObj )
{
i810TextureObjectPtr t;
i810ContextPtr imesa = I810_CONTEXT(ctx);
@@ -214,7 +214,7 @@ i810AllocTexObj( GLcontext *ctx, struct gl_texture_object *texObj )
}
-static void i810TexParameter( GLcontext *ctx, GLenum target,
+static void i810TexParameter( struct gl_context *ctx, GLenum target,
struct gl_texture_object *tObj,
GLenum pname, const GLfloat *params )
{
@@ -285,7 +285,7 @@ static void i810TexParameter( GLcontext *ctx, GLenum target,
* Determine whether or not \c param can be used instead of
* \c texUnit->EnvColor in the \c GL_TEXTURE_ENV_COLOR case.
*/
-static void i810TexEnv( GLcontext *ctx, GLenum target,
+static void i810TexEnv( struct gl_context *ctx, GLenum target,
GLenum pname, const GLfloat *param )
{
i810ContextPtr imesa = I810_CONTEXT( ctx );
@@ -333,7 +333,7 @@ static void i810TexEnv( GLcontext *ctx, GLenum target,
#if 0
-static void i810TexImage1D( GLcontext *ctx, GLenum target, GLint level,
+static void i810TexImage1D( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type,
@@ -348,7 +348,7 @@ static void i810TexImage1D( GLcontext *ctx, GLenum target, GLint level,
}
}
-static void i810TexSubImage1D( GLcontext *ctx,
+static void i810TexSubImage1D( struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset,
@@ -363,7 +363,7 @@ static void i810TexSubImage1D( GLcontext *ctx,
#endif
-static void i810TexImage2D( GLcontext *ctx, GLenum target, GLint level,
+static void i810TexImage2D( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -388,7 +388,7 @@ static void i810TexImage2D( GLcontext *ctx, GLenum target, GLint level,
pixels, packing, texObj, texImage );
}
-static void i810TexSubImage2D( GLcontext *ctx,
+static void i810TexSubImage2D( struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset, GLint yoffset,
@@ -410,14 +410,14 @@ static void i810TexSubImage2D( GLcontext *ctx,
}
-static void i810BindTexture( GLcontext *ctx, GLenum target,
+static void i810BindTexture( struct gl_context *ctx, GLenum target,
struct gl_texture_object *tObj )
{
assert( (target != GL_TEXTURE_2D) || (tObj->DriverData != NULL) );
}
-static void i810DeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj )
+static void i810DeleteTexture( struct gl_context *ctx, struct gl_texture_object *tObj )
{
driTextureObject * t = (driTextureObject *) tObj->DriverData;
if (t) {
@@ -437,7 +437,7 @@ static void i810DeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj )
* makes this routine pretty simple.
*/
static gl_format
-i810ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
+i810ChooseTextureFormat( struct gl_context *ctx, GLint internalFormat,
GLenum format, GLenum type )
{
switch ( internalFormat ) {
@@ -524,7 +524,7 @@ i810ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
* texture object from the core mesa gl_texture_object. Not done at this time.
*/
static struct gl_texture_object *
-i810NewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
+i810NewTextureObject( struct gl_context *ctx, GLuint name, GLenum target )
{
struct gl_texture_object *obj;
obj = _mesa_new_texture_object(ctx, name, target);
diff --git a/src/mesa/drivers/dri/i810/i810tex.h b/src/mesa/drivers/dri/i810/i810tex.h
index 28958dcb4b2..b396848b79f 100644
--- a/src/mesa/drivers/dri/i810/i810tex.h
+++ b/src/mesa/drivers/dri/i810/i810tex.h
@@ -68,7 +68,7 @@ struct i810_texture_object_t {
};
-void i810UpdateTextureState( GLcontext *ctx );
+void i810UpdateTextureState( struct gl_context *ctx );
void i810InitTextureFuncs( struct dd_function_table *functions );
void i810DestroyTexObj( i810ContextPtr imesa, i810TextureObjectPtr t );
diff --git a/src/mesa/drivers/dri/i810/i810texstate.c b/src/mesa/drivers/dri/i810/i810texstate.c
index bff28c11c89..5b505e71a48 100644
--- a/src/mesa/drivers/dri/i810/i810texstate.c
+++ b/src/mesa/drivers/dri/i810/i810texstate.c
@@ -191,7 +191,7 @@ static const unsigned operand_modifiers[] = {
* a reasonable place to make note of it.
*/
static GLboolean
-i810UpdateTexEnvCombine( GLcontext *ctx, GLuint unit,
+i810UpdateTexEnvCombine( struct gl_context *ctx, GLuint unit,
int * color_stage, int * alpha_stage )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
@@ -533,7 +533,7 @@ i810UpdateTexEnvCombine( GLcontext *ctx, GLuint unit,
return GL_TRUE;
}
-static GLboolean enable_tex_common( GLcontext *ctx, GLuint unit )
+static GLboolean enable_tex_common( struct gl_context *ctx, GLuint unit )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
@@ -570,7 +570,7 @@ static GLboolean enable_tex_common( GLcontext *ctx, GLuint unit )
return GL_TRUE;
}
-static GLboolean enable_tex_rect( GLcontext *ctx, GLuint unit )
+static GLboolean enable_tex_rect( struct gl_context *ctx, GLuint unit )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
@@ -590,7 +590,7 @@ static GLboolean enable_tex_rect( GLcontext *ctx, GLuint unit )
return GL_TRUE;
}
-static GLboolean enable_tex_2d( GLcontext *ctx, GLuint unit )
+static GLboolean enable_tex_2d( struct gl_context *ctx, GLuint unit )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
@@ -610,7 +610,7 @@ static GLboolean enable_tex_2d( GLcontext *ctx, GLuint unit )
return GL_TRUE;
}
-static void disable_tex( GLcontext *ctx, GLuint unit )
+static void disable_tex( struct gl_context *ctx, GLuint unit )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
@@ -627,7 +627,7 @@ static void disable_tex( GLcontext *ctx, GLuint unit )
* 1D textures should be supported! Just use a 2D texture with the second
* texture coordinate value fixed at 0.0.
*/
-static void i810UpdateTexUnit( GLcontext *ctx, GLuint unit,
+static void i810UpdateTexUnit( struct gl_context *ctx, GLuint unit,
int * next_color_stage, int * next_alpha_stage )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
@@ -664,7 +664,7 @@ static void i810UpdateTexUnit( GLcontext *ctx, GLuint unit,
}
-void i810UpdateTextureState( GLcontext *ctx )
+void i810UpdateTextureState( struct gl_context *ctx )
{
static const unsigned color_pass[3] = {
GFX_OP_MAP_COLOR_STAGES | MC_STAGE_0 | MC_UPDATE_DEST | MC_DEST_CURRENT
diff --git a/src/mesa/drivers/dri/i810/i810tris.c b/src/mesa/drivers/dri/i810/i810tris.c
index 1492f711c93..ec22a3deb36 100644
--- a/src/mesa/drivers/dri/i810/i810tris.c
+++ b/src/mesa/drivers/dri/i810/i810tris.c
@@ -49,7 +49,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "i810vb.h"
#include "i810ioctl.h"
-static void i810RenderPrimitive( GLcontext *ctx, GLenum prim );
+static void i810RenderPrimitive( struct gl_context *ctx, GLenum prim );
/***********************************************************************
* Emit primitives as inline vertices *
@@ -407,7 +407,7 @@ i810_fallback_tri( i810ContextPtr imesa,
i810Vertex *v1,
i810Vertex *v2 )
{
- GLcontext *ctx = imesa->glCtx;
+ struct gl_context *ctx = imesa->glCtx;
SWvertex v[3];
i810_translate_vertex( ctx, v0, &v[0] );
i810_translate_vertex( ctx, v1, &v[1] );
@@ -421,7 +421,7 @@ i810_fallback_line( i810ContextPtr imesa,
i810Vertex *v0,
i810Vertex *v1 )
{
- GLcontext *ctx = imesa->glCtx;
+ struct gl_context *ctx = imesa->glCtx;
SWvertex v[2];
i810_translate_vertex( ctx, v0, &v[0] );
i810_translate_vertex( ctx, v1, &v[1] );
@@ -433,7 +433,7 @@ static void
i810_fallback_point( i810ContextPtr imesa,
i810Vertex *v0 )
{
- GLcontext *ctx = imesa->glCtx;
+ struct gl_context *ctx = imesa->glCtx;
SWvertex v[1];
i810_translate_vertex( ctx, v0, &v[0] );
_swrast_Point( ctx, &v[0] );
@@ -478,7 +478,7 @@ i810_fallback_point( i810ContextPtr imesa,
-static void i810RenderClippedPoly( GLcontext *ctx, const GLuint *elts,
+static void i810RenderClippedPoly( struct gl_context *ctx, const GLuint *elts,
GLuint n )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
@@ -502,13 +502,13 @@ static void i810RenderClippedPoly( GLcontext *ctx, const GLuint *elts,
tnl->Driver.Render.PrimitiveNotify( ctx, prim );
}
-static void i810RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
+static void i810RenderClippedLine( struct gl_context *ctx, GLuint ii, GLuint jj )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.Render.Line( ctx, ii, jj );
}
-static void i810FastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
+static void i810FastRenderClippedPoly( struct gl_context *ctx, const GLuint *elts,
GLuint n )
{
i810ContextPtr imesa = I810_CONTEXT( ctx );
@@ -549,7 +549,7 @@ static void i810FastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
DD_TRI_STIPPLE)
#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED)
-static void i810ChooseRenderState(GLcontext *ctx)
+static void i810ChooseRenderState(struct gl_context *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
i810ContextPtr imesa = I810_CONTEXT(ctx);
@@ -640,7 +640,7 @@ static const GLenum reduced_prim[GL_POLYGON+1] = {
* which renders strips as strips, the equivalent calculations are
* performed in i810render.c.
*/
-static void i810RenderPrimitive( GLcontext *ctx, GLenum prim )
+static void i810RenderPrimitive( struct gl_context *ctx, GLenum prim )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
GLuint rprim = reduced_prim[prim];
@@ -656,7 +656,7 @@ static void i810RenderPrimitive( GLcontext *ctx, GLenum prim )
}
}
-static void i810RunPipeline( GLcontext *ctx )
+static void i810RunPipeline( struct gl_context *ctx )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
@@ -678,7 +678,7 @@ static void i810RunPipeline( GLcontext *ctx )
_tnl_run_pipeline( ctx );
}
-static void i810RenderStart( GLcontext *ctx )
+static void i810RenderStart( struct gl_context *ctx )
{
/* Check for projective textureing. Make sure all texcoord
* pointers point to something. (fix in mesa?)
@@ -686,7 +686,7 @@ static void i810RenderStart( GLcontext *ctx )
i810CheckTexSizes( ctx );
}
-static void i810RenderFinish( GLcontext *ctx )
+static void i810RenderFinish( struct gl_context *ctx )
{
if (I810_CONTEXT(ctx)->RenderIndex & I810_FALLBACK_BIT)
_swrast_flush( ctx );
@@ -698,7 +698,7 @@ static void i810RenderFinish( GLcontext *ctx )
/* System to flush dma and emit state changes based on the rasterized
* primitive.
*/
-void i810RasterPrimitive( GLcontext *ctx,
+void i810RasterPrimitive( struct gl_context *ctx,
GLenum rprim,
GLuint hwprim )
{
@@ -815,7 +815,7 @@ static char *getFallbackString(GLuint bit)
void i810Fallback( i810ContextPtr imesa, GLuint bit, GLboolean mode )
{
- GLcontext *ctx = imesa->glCtx;
+ struct gl_context *ctx = imesa->glCtx;
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint oldfallback = imesa->Fallback;
@@ -853,7 +853,7 @@ void i810Fallback( i810ContextPtr imesa, GLuint bit, GLboolean mode )
/**********************************************************************/
-void i810InitTriFuncs( GLcontext *ctx )
+void i810InitTriFuncs( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
static int firsttime = 1;
diff --git a/src/mesa/drivers/dri/i810/i810tris.h b/src/mesa/drivers/dri/i810/i810tris.h
index ab026be0a51..07a0ebf69f3 100644
--- a/src/mesa/drivers/dri/i810/i810tris.h
+++ b/src/mesa/drivers/dri/i810/i810tris.h
@@ -29,7 +29,7 @@
#include "main/mtypes.h"
extern void i810PrintRenderState( const char *msg, GLuint state );
-extern void i810InitTriFuncs( GLcontext *ctx );
-extern void i810RasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim );
+extern void i810InitTriFuncs( struct gl_context *ctx );
+extern void i810RasterPrimitive( struct gl_context *ctx, GLenum rprim, GLuint hwprim );
#endif
diff --git a/src/mesa/drivers/dri/i810/i810vb.c b/src/mesa/drivers/dri/i810/i810vb.c
index 70301a2d2ec..333e07c0eaa 100644
--- a/src/mesa/drivers/dri/i810/i810vb.c
+++ b/src/mesa/drivers/dri/i810/i810vb.c
@@ -51,10 +51,10 @@
#define I810_MAX_SETUP 0x80
static struct {
- void (*emit)( GLcontext *, GLuint, GLuint, void *, GLuint );
+ void (*emit)( struct gl_context *, GLuint, GLuint, void *, GLuint );
tnl_interp_func interp;
tnl_copy_pv_func copy_pv;
- GLboolean (*check_tex_sizes)( GLcontext *ctx );
+ GLboolean (*check_tex_sizes)( struct gl_context *ctx );
GLuint vertex_size;
GLuint vertex_format;
} setup_tab[I810_MAX_SETUP];
@@ -335,7 +335,7 @@ static void i810PrintSetupFlags(const char *msg, GLuint flags )
-void i810CheckTexSizes( GLcontext *ctx )
+void i810CheckTexSizes( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
i810ContextPtr imesa = I810_CONTEXT( ctx );
@@ -357,7 +357,7 @@ void i810CheckTexSizes( GLcontext *ctx )
}
}
-void i810BuildVertices( GLcontext *ctx,
+void i810BuildVertices( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint newinputs )
@@ -405,7 +405,7 @@ void i810BuildVertices( GLcontext *ctx,
}
}
-void i810ChooseVertexState( GLcontext *ctx )
+void i810ChooseVertexState( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
i810ContextPtr imesa = I810_CONTEXT( ctx );
@@ -446,7 +446,7 @@ void i810ChooseVertexState( GLcontext *ctx )
-void *i810_emit_contiguous_verts( GLcontext *ctx,
+void *i810_emit_contiguous_verts( struct gl_context *ctx,
GLuint start,
GLuint count,
void *dest )
@@ -459,7 +459,7 @@ void *i810_emit_contiguous_verts( GLcontext *ctx,
-void i810InitVB( GLcontext *ctx )
+void i810InitVB( struct gl_context *ctx )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
GLuint size = TNL_CONTEXT(ctx)->vb.Size;
@@ -476,7 +476,7 @@ void i810InitVB( GLcontext *ctx )
}
-void i810FreeVB( GLcontext *ctx )
+void i810FreeVB( struct gl_context *ctx )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
if (imesa->verts) {
diff --git a/src/mesa/drivers/dri/i810/i810vb.h b/src/mesa/drivers/dri/i810/i810vb.h
index 1f704e45695..e321518507e 100644
--- a/src/mesa/drivers/dri/i810/i810vb.h
+++ b/src/mesa/drivers/dri/i810/i810vb.h
@@ -36,24 +36,24 @@
_NEW_FOG)
-extern void i810ChooseVertexState( GLcontext *ctx );
-extern void i810CheckTexSizes( GLcontext *ctx );
-extern void i810BuildVertices( GLcontext *ctx,
+extern void i810ChooseVertexState( struct gl_context *ctx );
+extern void i810CheckTexSizes( struct gl_context *ctx );
+extern void i810BuildVertices( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint newinputs );
-extern void *i810_emit_contiguous_verts( GLcontext *ctx,
+extern void *i810_emit_contiguous_verts( struct gl_context *ctx,
GLuint start,
GLuint count,
void *dest );
-extern void i810_translate_vertex( GLcontext *ctx,
+extern void i810_translate_vertex( struct gl_context *ctx,
const i810Vertex *src,
SWvertex *dst );
-extern void i810InitVB( GLcontext *ctx );
-extern void i810FreeVB( GLcontext *ctx );
+extern void i810InitVB( struct gl_context *ctx );
+extern void i810FreeVB( struct gl_context *ctx );
#endif
diff --git a/src/mesa/drivers/dri/i915/i830_context.c b/src/mesa/drivers/dri/i915/i830_context.c
index 8ddce6d82a5..abfb32be3ae 100644
--- a/src/mesa/drivers/dri/i915/i830_context.c
+++ b/src/mesa/drivers/dri/i915/i830_context.c
@@ -48,14 +48,14 @@ i830InitDriverFunctions(struct dd_function_table *functions)
extern const struct tnl_pipeline_stage *intel_pipeline[];
GLboolean
-i830CreateContext(const __GLcontextModes * mesaVis,
+i830CreateContext(const struct gl_config * mesaVis,
__DRIcontext * driContextPriv,
void *sharedContextPrivate)
{
struct dd_function_table functions;
struct i830_context *i830 = CALLOC_STRUCT(i830_context);
struct intel_context *intel = &i830->intel;
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
if (!i830)
return GL_FALSE;
diff --git a/src/mesa/drivers/dri/i915/i830_context.h b/src/mesa/drivers/dri/i915/i830_context.h
index 2100ffe6d99..4d568fc0f1e 100644
--- a/src/mesa/drivers/dri/i915/i830_context.h
+++ b/src/mesa/drivers/dri/i915/i830_context.h
@@ -178,7 +178,7 @@ i830_state_draw_region(struct intel_context *intel,
/* i830_context.c
*/
extern GLboolean
-i830CreateContext(const __GLcontextModes * mesaVis,
+i830CreateContext(const struct gl_config * mesaVis,
__DRIcontext * driContextPriv,
void *sharedContextPrivate);
@@ -205,14 +205,14 @@ extern void i830InitStateFuncs(struct dd_function_table *functions);
extern void i830EmitState(struct i830_context *i830);
extern void i830InitState(struct i830_context *i830);
-extern void i830_update_provoking_vertex(GLcontext *ctx);
+extern void i830_update_provoking_vertex(struct gl_context *ctx);
/*======================================================================
* Inline conversion functions. These are better-typed than the
* macros used previously:
*/
static INLINE struct i830_context *
-i830_context(GLcontext * ctx)
+i830_context(struct gl_context * ctx)
{
return (struct i830_context *) ctx;
}
diff --git a/src/mesa/drivers/dri/i915/i830_state.c b/src/mesa/drivers/dri/i915/i830_state.c
index 38e524e183c..147192adc7a 100644
--- a/src/mesa/drivers/dri/i915/i830_state.c
+++ b/src/mesa/drivers/dri/i915/i830_state.c
@@ -47,7 +47,7 @@
#define FILE_DEBUG_FLAG DEBUG_STATE
static void
-i830StencilFuncSeparate(GLcontext * ctx, GLenum face, GLenum func, GLint ref,
+i830StencilFuncSeparate(struct gl_context * ctx, GLenum face, GLenum func, GLint ref,
GLuint mask)
{
struct i830_context *i830 = i830_context(ctx);
@@ -72,7 +72,7 @@ i830StencilFuncSeparate(GLcontext * ctx, GLenum face, GLenum func, GLint ref,
}
static void
-i830StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask)
+i830StencilMaskSeparate(struct gl_context * ctx, GLenum face, GLuint mask)
{
struct i830_context *i830 = i830_context(ctx);
@@ -87,7 +87,7 @@ i830StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask)
}
static void
-i830StencilOpSeparate(GLcontext * ctx, GLenum face, GLenum fail, GLenum zfail,
+i830StencilOpSeparate(struct gl_context * ctx, GLenum face, GLenum fail, GLenum zfail,
GLenum zpass)
{
struct i830_context *i830 = i830_context(ctx);
@@ -199,7 +199,7 @@ i830StencilOpSeparate(GLcontext * ctx, GLenum face, GLenum fail, GLenum zfail,
}
static void
-i830AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref)
+i830AlphaFunc(struct gl_context * ctx, GLenum func, GLfloat ref)
{
struct i830_context *i830 = i830_context(ctx);
int test = intel_translate_compare_func(func);
@@ -228,7 +228,7 @@ i830AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref)
* I'm not sure which is correct.
*/
static void
-i830EvalLogicOpBlendState(GLcontext * ctx)
+i830EvalLogicOpBlendState(struct gl_context * ctx)
{
struct i830_context *i830 = i830_context(ctx);
@@ -255,7 +255,7 @@ i830EvalLogicOpBlendState(GLcontext * ctx)
}
static void
-i830BlendColor(GLcontext * ctx, const GLfloat color[4])
+i830BlendColor(struct gl_context * ctx, const GLfloat color[4])
{
struct i830_context *i830 = i830_context(ctx);
GLubyte r, g, b, a;
@@ -279,7 +279,7 @@ i830BlendColor(GLcontext * ctx, const GLfloat color[4])
* change the interpretation of the blend function.
*/
static void
-i830_set_blend_state(GLcontext * ctx)
+i830_set_blend_state(struct gl_context * ctx)
{
struct i830_context *i830 = i830_context(ctx);
int funcA;
@@ -385,7 +385,7 @@ i830_set_blend_state(GLcontext * ctx)
static void
-i830BlendEquationSeparate(GLcontext * ctx, GLenum modeRGB, GLenum modeA)
+i830BlendEquationSeparate(struct gl_context * ctx, GLenum modeRGB, GLenum modeA)
{
DBG("%s -> %s, %s\n", __FUNCTION__,
_mesa_lookup_enum_by_nr(modeRGB),
@@ -398,7 +398,7 @@ i830BlendEquationSeparate(GLcontext * ctx, GLenum modeRGB, GLenum modeA)
static void
-i830BlendFuncSeparate(GLcontext * ctx, GLenum sfactorRGB,
+i830BlendFuncSeparate(struct gl_context * ctx, GLenum sfactorRGB,
GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA)
{
DBG("%s -> RGB(%s, %s) A(%s, %s)\n", __FUNCTION__,
@@ -417,7 +417,7 @@ i830BlendFuncSeparate(GLcontext * ctx, GLenum sfactorRGB,
static void
-i830DepthFunc(GLcontext * ctx, GLenum func)
+i830DepthFunc(struct gl_context * ctx, GLenum func)
{
struct i830_context *i830 = i830_context(ctx);
int test = intel_translate_compare_func(func);
@@ -431,7 +431,7 @@ i830DepthFunc(GLcontext * ctx, GLenum func)
}
static void
-i830DepthMask(GLcontext * ctx, GLboolean flag)
+i830DepthMask(struct gl_context * ctx, GLboolean flag)
{
struct i830_context *i830 = i830_context(ctx);
@@ -449,7 +449,7 @@ i830DepthMask(GLcontext * ctx, GLboolean flag)
/** Called from ctx->Driver.Viewport() */
static void
-i830Viewport(GLcontext * ctx,
+i830Viewport(struct gl_context * ctx,
GLint x, GLint y, GLsizei width, GLsizei height)
{
intelCalcViewport(ctx);
@@ -458,7 +458,7 @@ i830Viewport(GLcontext * ctx,
/** Called from ctx->Driver.DepthRange() */
static void
-i830DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval)
+i830DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval)
{
intelCalcViewport(ctx);
}
@@ -470,7 +470,7 @@ i830DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval)
* Fortunately stipple is usually a repeating pattern.
*/
static void
-i830PolygonStipple(GLcontext * ctx, const GLubyte * mask)
+i830PolygonStipple(struct gl_context * ctx, const GLubyte * mask)
{
struct i830_context *i830 = i830_context(ctx);
const GLubyte *m = mask;
@@ -526,7 +526,7 @@ i830PolygonStipple(GLcontext * ctx, const GLubyte * mask)
* Hardware clipping
*/
static void
-i830Scissor(GLcontext * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
+i830Scissor(struct gl_context * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
struct i830_context *i830 = i830_context(ctx);
int x1, y1, x2, y2;
@@ -566,7 +566,7 @@ i830Scissor(GLcontext * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
}
static void
-i830LogicOp(GLcontext * ctx, GLenum opcode)
+i830LogicOp(struct gl_context * ctx, GLenum opcode)
{
struct i830_context *i830 = i830_context(ctx);
int tmp = intel_translate_logic_op(opcode);
@@ -581,7 +581,7 @@ i830LogicOp(GLcontext * ctx, GLenum opcode)
static void
-i830CullFaceFrontFace(GLcontext * ctx, GLenum unused)
+i830CullFaceFrontFace(struct gl_context * ctx, GLenum unused)
{
struct i830_context *i830 = i830_context(ctx);
GLuint mode;
@@ -609,7 +609,7 @@ i830CullFaceFrontFace(GLcontext * ctx, GLenum unused)
}
static void
-i830LineWidth(GLcontext * ctx, GLfloat widthf)
+i830LineWidth(struct gl_context * ctx, GLfloat widthf)
{
struct i830_context *i830 = i830_context(ctx);
int width;
@@ -630,7 +630,7 @@ i830LineWidth(GLcontext * ctx, GLfloat widthf)
}
static void
-i830PointSize(GLcontext * ctx, GLfloat size)
+i830PointSize(struct gl_context * ctx, GLfloat size)
{
struct i830_context *i830 = i830_context(ctx);
GLint point_size = (int) size;
@@ -650,7 +650,7 @@ i830PointSize(GLcontext * ctx, GLfloat size)
*/
static void
-i830ColorMask(GLcontext * ctx,
+i830ColorMask(struct gl_context * ctx,
GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{
struct i830_context *i830 = i830_context(ctx);
@@ -672,7 +672,7 @@ i830ColorMask(GLcontext * ctx,
}
static void
-update_specular(GLcontext * ctx)
+update_specular(struct gl_context * ctx)
{
struct i830_context *i830 = i830_context(ctx);
@@ -686,7 +686,7 @@ update_specular(GLcontext * ctx)
}
static void
-i830LightModelfv(GLcontext * ctx, GLenum pname, const GLfloat * param)
+i830LightModelfv(struct gl_context * ctx, GLenum pname, const GLfloat * param)
{
DBG("%s\n", __FUNCTION__);
@@ -698,7 +698,7 @@ i830LightModelfv(GLcontext * ctx, GLenum pname, const GLfloat * param)
/* In Mesa 3.5 we can reliably do native flatshading.
*/
static void
-i830ShadeModel(GLcontext * ctx, GLenum mode)
+i830ShadeModel(struct gl_context * ctx, GLenum mode)
{
struct i830_context *i830 = i830_context(ctx);
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
@@ -727,7 +727,7 @@ i830ShadeModel(GLcontext * ctx, GLenum mode)
* Fog
*/
static void
-i830Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param)
+i830Fogfv(struct gl_context * ctx, GLenum pname, const GLfloat * param)
{
struct i830_context *i830 = i830_context(ctx);
@@ -748,7 +748,7 @@ i830Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param)
*/
static void
-i830Enable(GLcontext * ctx, GLenum cap, GLboolean state)
+i830Enable(struct gl_context * ctx, GLenum cap, GLboolean state)
{
struct i830_context *i830 = i830_context(ctx);
@@ -1067,7 +1067,7 @@ i830_init_packets(struct i830_context *i830)
}
void
-i830_update_provoking_vertex(GLcontext * ctx)
+i830_update_provoking_vertex(struct gl_context * ctx)
{
struct i830_context *i830 = i830_context(ctx);
@@ -1119,7 +1119,7 @@ i830InitStateFuncs(struct dd_function_table *functions)
void
i830InitState(struct i830_context *i830)
{
- GLcontext *ctx = &i830->intel.ctx;
+ struct gl_context *ctx = &i830->intel.ctx;
i830_init_packets(i830);
diff --git a/src/mesa/drivers/dri/i915/i830_texblend.c b/src/mesa/drivers/dri/i915/i830_texblend.c
index 3f64be8c962..fec86c56fdc 100644
--- a/src/mesa/drivers/dri/i915/i830_texblend.c
+++ b/src/mesa/drivers/dri/i915/i830_texblend.c
@@ -440,7 +440,7 @@ emit_passthrough(struct i830_context *i830)
void
i830EmitTextureBlend(struct i830_context *i830)
{
- GLcontext *ctx = &i830->intel.ctx;
+ struct gl_context *ctx = &i830->intel.ctx;
GLuint unit, last_stage = 0, blendunit = 0;
I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND_ALL, GL_FALSE);
diff --git a/src/mesa/drivers/dri/i915/i830_texstate.c b/src/mesa/drivers/dri/i915/i830_texstate.c
index ace44430d97..b3bb8837cca 100644
--- a/src/mesa/drivers/dri/i915/i830_texstate.c
+++ b/src/mesa/drivers/dri/i915/i830_texstate.c
@@ -113,7 +113,7 @@ translate_wrap_mode(GLenum wrap)
static GLboolean
i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
{
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
struct i830_context *i830 = i830_context(ctx);
struct gl_texture_unit *tUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *tObj = tUnit->_Current;
diff --git a/src/mesa/drivers/dri/i915/i830_vtbl.c b/src/mesa/drivers/dri/i915/i830_vtbl.c
index 0775d7fe943..f7fdb78d059 100644
--- a/src/mesa/drivers/dri/i915/i830_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i830_vtbl.c
@@ -69,7 +69,7 @@ i830_render_prevalidate(struct intel_context *intel)
static void
i830_render_start(struct intel_context *intel)
{
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
struct i830_context *i830 = i830_context(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
@@ -591,7 +591,7 @@ i830_set_draw_region(struct intel_context *intel,
GLuint num_regions)
{
struct i830_context *i830 = i830_context(&intel->ctx);
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
GLuint value;
@@ -703,6 +703,7 @@ i830_assert_not_dirty( struct intel_context *intel )
{
struct i830_context *i830 = i830_context(&intel->ctx);
assert(!get_dirty(&i830->state));
+ (void) i830;
}
static void
diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c
index 412714ada8e..f943f81dd05 100644
--- a/src/mesa/drivers/dri/i915/i915_context.c
+++ b/src/mesa/drivers/dri/i915/i915_context.c
@@ -49,7 +49,7 @@
/* Override intel default.
*/
static void
-i915InvalidateState(GLcontext * ctx, GLuint new_state)
+i915InvalidateState(struct gl_context * ctx, GLuint new_state)
{
_swrast_InvalidateState(ctx, new_state);
_swsetup_InvalidateState(ctx, new_state);
@@ -94,7 +94,7 @@ extern const struct tnl_pipeline_stage *intel_pipeline[];
GLboolean
i915CreateContext(int api,
- const __GLcontextModes * mesaVis,
+ const struct gl_config * mesaVis,
__DRIcontext * driContextPriv,
void *sharedContextPrivate)
{
@@ -102,7 +102,7 @@ i915CreateContext(int api,
struct i915_context *i915 =
(struct i915_context *) CALLOC_STRUCT(i915_context);
struct intel_context *intel = &i915->intel;
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
if (!i915)
return GL_FALSE;
diff --git a/src/mesa/drivers/dri/i915/i915_context.h b/src/mesa/drivers/dri/i915/i915_context.h
index 33dad9a1953..2c80ded075b 100644
--- a/src/mesa/drivers/dri/i915/i915_context.h
+++ b/src/mesa/drivers/dri/i915/i915_context.h
@@ -158,7 +158,7 @@ struct i915_fragment_program
/* TODO: split between the stored representation of a program and
* the state used to build that representation.
*/
- GLcontext *ctx;
+ struct gl_context *ctx;
/* declarations contains the packet header. */
GLuint declarations[I915_MAX_DECL_INSN * 3 + 1];
@@ -320,7 +320,7 @@ do { \
* i915_context.c
*/
extern GLboolean i915CreateContext(int api,
- const __GLcontextModes * mesaVis,
+ const struct gl_config * mesaVis,
__DRIcontext * driContextPriv,
void *sharedContextPrivate);
@@ -337,9 +337,9 @@ extern void i915_print_ureg(const char *msg, GLuint ureg);
*/
extern void i915InitStateFunctions(struct dd_function_table *functions);
extern void i915InitState(struct i915_context *i915);
-extern void i915_update_fog(GLcontext * ctx);
-extern void i915_update_stencil(GLcontext * ctx);
-extern void i915_update_provoking_vertex(GLcontext *ctx);
+extern void i915_update_fog(struct gl_context * ctx);
+extern void i915_update_stencil(struct gl_context * ctx);
+extern void i915_update_provoking_vertex(struct gl_context *ctx);
/*======================================================================
@@ -359,7 +359,7 @@ extern void i915InitFragProgFuncs(struct dd_function_table *functions);
* macros used previously:
*/
static INLINE struct i915_context *
-i915_context(GLcontext * ctx)
+i915_context(struct gl_context * ctx)
{
return (struct i915_context *) ctx;
}
diff --git a/src/mesa/drivers/dri/i915/i915_fragprog.c b/src/mesa/drivers/dri/i915/i915_fragprog.c
index 31988f3d813..c00ee415b6b 100644
--- a/src/mesa/drivers/dri/i915/i915_fragprog.c
+++ b/src/mesa/drivers/dri/i915/i915_fragprog.c
@@ -1186,7 +1186,7 @@ track_params(struct i915_fragment_program *p)
static void
-i915BindProgram(GLcontext * ctx, GLenum target, struct gl_program *prog)
+i915BindProgram(struct gl_context * ctx, GLenum target, struct gl_program *prog)
{
if (target == GL_FRAGMENT_PROGRAM_ARB) {
struct i915_context *i915 = I915_CONTEXT(ctx);
@@ -1209,7 +1209,7 @@ i915BindProgram(GLcontext * ctx, GLenum target, struct gl_program *prog)
}
static struct gl_program *
-i915NewProgram(GLcontext * ctx, GLenum target, GLuint id)
+i915NewProgram(struct gl_context * ctx, GLenum target, GLuint id)
{
switch (target) {
case GL_VERTEX_PROGRAM_ARB:
@@ -1237,7 +1237,7 @@ i915NewProgram(GLcontext * ctx, GLenum target, GLuint id)
}
static void
-i915DeleteProgram(GLcontext * ctx, struct gl_program *prog)
+i915DeleteProgram(struct gl_context * ctx, struct gl_program *prog)
{
if (prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
struct i915_context *i915 = I915_CONTEXT(ctx);
@@ -1252,7 +1252,7 @@ i915DeleteProgram(GLcontext * ctx, struct gl_program *prog)
static GLboolean
-i915IsProgramNative(GLcontext * ctx, GLenum target, struct gl_program *prog)
+i915IsProgramNative(struct gl_context * ctx, GLenum target, struct gl_program *prog)
{
if (target == GL_FRAGMENT_PROGRAM_ARB) {
struct i915_fragment_program *p = (struct i915_fragment_program *) prog;
@@ -1267,7 +1267,7 @@ i915IsProgramNative(GLcontext * ctx, GLenum target, struct gl_program *prog)
}
static GLboolean
-i915ProgramStringNotify(GLcontext * ctx,
+i915ProgramStringNotify(struct gl_context * ctx,
GLenum target, struct gl_program *prog)
{
if (target == GL_FRAGMENT_PROGRAM_ARB) {
@@ -1291,7 +1291,7 @@ i915ProgramStringNotify(GLcontext * ctx,
}
void
-i915_update_program(GLcontext *ctx)
+i915_update_program(struct gl_context *ctx)
{
struct intel_context *intel = intel_context(ctx);
struct i915_context *i915 = i915_context(&intel->ctx);
@@ -1316,7 +1316,7 @@ i915_update_program(GLcontext *ctx)
void
i915ValidateFragmentProgram(struct i915_context *i915)
{
- GLcontext *ctx = &i915->intel.ctx;
+ struct gl_context *ctx = &i915->intel.ctx;
struct intel_context *intel = intel_context(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
diff --git a/src/mesa/drivers/dri/i915/i915_program.c b/src/mesa/drivers/dri/i915/i915_program.c
index 670c7137850..ca1949b223e 100644
--- a/src/mesa/drivers/dri/i915/i915_program.c
+++ b/src/mesa/drivers/dri/i915/i915_program.c
@@ -457,7 +457,7 @@ i915_program_error(struct i915_fragment_program *p, const char *fmt, ...)
void
i915_init_program(struct i915_context *i915, struct i915_fragment_program *p)
{
- GLcontext *ctx = &i915->intel.ctx;
+ struct gl_context *ctx = &i915->intel.ctx;
p->translated = 0;
p->params_uptodate = 0;
diff --git a/src/mesa/drivers/dri/i915/i915_program.h b/src/mesa/drivers/dri/i915/i915_program.h
index 0d17d048653..20a1354a411 100644
--- a/src/mesa/drivers/dri/i915/i915_program.h
+++ b/src/mesa/drivers/dri/i915/i915_program.h
@@ -155,6 +155,6 @@ extern void i915_upload_program(struct i915_context *i915,
extern void i915_fini_program(struct i915_fragment_program *p);
-extern void i915_update_program(GLcontext *ctx);
+extern void i915_update_program(struct gl_context *ctx);
#endif
diff --git a/src/mesa/drivers/dri/i915/i915_state.c b/src/mesa/drivers/dri/i915/i915_state.c
index 26d387f383a..9508fbaf942 100644
--- a/src/mesa/drivers/dri/i915/i915_state.c
+++ b/src/mesa/drivers/dri/i915/i915_state.c
@@ -49,7 +49,7 @@
#define FILE_DEBUG_FLAG DEBUG_STATE
void
-i915_update_stencil(GLcontext * ctx)
+i915_update_stencil(struct gl_context * ctx)
{
struct i915_context *i915 = I915_CONTEXT(ctx);
GLuint front_ref, front_writemask, front_mask;
@@ -147,24 +147,24 @@ i915_update_stencil(GLcontext * ctx)
}
static void
-i915StencilFuncSeparate(GLcontext * ctx, GLenum face, GLenum func, GLint ref,
+i915StencilFuncSeparate(struct gl_context * ctx, GLenum face, GLenum func, GLint ref,
GLuint mask)
{
}
static void
-i915StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask)
+i915StencilMaskSeparate(struct gl_context * ctx, GLenum face, GLuint mask)
{
}
static void
-i915StencilOpSeparate(GLcontext * ctx, GLenum face, GLenum fail, GLenum zfail,
+i915StencilOpSeparate(struct gl_context * ctx, GLenum face, GLenum fail, GLenum zfail,
GLenum zpass)
{
}
static void
-i915AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref)
+i915AlphaFunc(struct gl_context * ctx, GLenum func, GLfloat ref)
{
struct i915_context *i915 = I915_CONTEXT(ctx);
int test = intel_translate_compare_func(func);
@@ -187,7 +187,7 @@ i915AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref)
* calls to glEnable.
*/
static void
-i915EvalLogicOpBlendState(GLcontext * ctx)
+i915EvalLogicOpBlendState(struct gl_context * ctx)
{
struct i915_context *i915 = I915_CONTEXT(ctx);
@@ -210,7 +210,7 @@ i915EvalLogicOpBlendState(GLcontext * ctx)
}
static void
-i915BlendColor(GLcontext * ctx, const GLfloat color[4])
+i915BlendColor(struct gl_context * ctx, const GLfloat color[4])
{
struct i915_context *i915 = I915_CONTEXT(ctx);
GLubyte r, g, b, a;
@@ -255,7 +255,7 @@ translate_blend_equation(GLenum mode)
}
static void
-i915UpdateBlendState(GLcontext * ctx)
+i915UpdateBlendState(struct gl_context * ctx)
{
struct i915_context *i915 = I915_CONTEXT(ctx);
GLuint iab = (i915->state.Ctx[I915_CTXREG_IAB] &
@@ -306,7 +306,7 @@ i915UpdateBlendState(GLcontext * ctx)
static void
-i915BlendFuncSeparate(GLcontext * ctx, GLenum srcRGB,
+i915BlendFuncSeparate(struct gl_context * ctx, GLenum srcRGB,
GLenum dstRGB, GLenum srcA, GLenum dstA)
{
i915UpdateBlendState(ctx);
@@ -314,14 +314,14 @@ i915BlendFuncSeparate(GLcontext * ctx, GLenum srcRGB,
static void
-i915BlendEquationSeparate(GLcontext * ctx, GLenum eqRGB, GLenum eqA)
+i915BlendEquationSeparate(struct gl_context * ctx, GLenum eqRGB, GLenum eqA)
{
i915UpdateBlendState(ctx);
}
static void
-i915DepthFunc(GLcontext * ctx, GLenum func)
+i915DepthFunc(struct gl_context * ctx, GLenum func)
{
struct i915_context *i915 = I915_CONTEXT(ctx);
int test = intel_translate_compare_func(func);
@@ -334,7 +334,7 @@ i915DepthFunc(GLcontext * ctx, GLenum func)
}
static void
-i915DepthMask(GLcontext * ctx, GLboolean flag)
+i915DepthMask(struct gl_context * ctx, GLboolean flag)
{
struct i915_context *i915 = I915_CONTEXT(ctx);
@@ -357,7 +357,7 @@ i915DepthMask(GLcontext * ctx, GLboolean flag)
* - window pos/size or FBO size
*/
void
-intelCalcViewport(GLcontext * ctx)
+intelCalcViewport(struct gl_context * ctx)
{
struct intel_context *intel = intel_context(ctx);
const GLfloat *v = ctx->Viewport._WindowMap.m;
@@ -390,7 +390,7 @@ intelCalcViewport(GLcontext * ctx)
/** Called from ctx->Driver.Viewport() */
static void
-i915Viewport(GLcontext * ctx,
+i915Viewport(struct gl_context * ctx,
GLint x, GLint y, GLsizei width, GLsizei height)
{
intelCalcViewport(ctx);
@@ -399,7 +399,7 @@ i915Viewport(GLcontext * ctx,
/** Called from ctx->Driver.DepthRange() */
static void
-i915DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval)
+i915DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval)
{
intelCalcViewport(ctx);
}
@@ -412,7 +412,7 @@ i915DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval)
* Fortunately stipple is usually a repeating pattern.
*/
static void
-i915PolygonStipple(GLcontext * ctx, const GLubyte * mask)
+i915PolygonStipple(struct gl_context * ctx, const GLubyte * mask)
{
struct i915_context *i915 = I915_CONTEXT(ctx);
const GLubyte *m;
@@ -474,7 +474,7 @@ i915PolygonStipple(GLcontext * ctx, const GLubyte * mask)
* Hardware clipping
*/
static void
-i915Scissor(GLcontext * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
+i915Scissor(struct gl_context * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
struct i915_context *i915 = I915_CONTEXT(ctx);
int x1, y1, x2, y2;
@@ -514,7 +514,7 @@ i915Scissor(GLcontext * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
}
static void
-i915LogicOp(GLcontext * ctx, GLenum opcode)
+i915LogicOp(struct gl_context * ctx, GLenum opcode)
{
struct i915_context *i915 = I915_CONTEXT(ctx);
int tmp = intel_translate_logic_op(opcode);
@@ -529,7 +529,7 @@ i915LogicOp(GLcontext * ctx, GLenum opcode)
static void
-i915CullFaceFrontFace(GLcontext * ctx, GLenum unused)
+i915CullFaceFrontFace(struct gl_context * ctx, GLenum unused)
{
struct i915_context *i915 = I915_CONTEXT(ctx);
GLuint mode;
@@ -560,7 +560,7 @@ i915CullFaceFrontFace(GLcontext * ctx, GLenum unused)
}
static void
-i915LineWidth(GLcontext * ctx, GLfloat widthf)
+i915LineWidth(struct gl_context * ctx, GLfloat widthf)
{
struct i915_context *i915 = I915_CONTEXT(ctx);
int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_LINE_WIDTH_MASK;
@@ -579,7 +579,7 @@ i915LineWidth(GLcontext * ctx, GLfloat widthf)
}
static void
-i915PointSize(GLcontext * ctx, GLfloat size)
+i915PointSize(struct gl_context * ctx, GLfloat size)
{
struct i915_context *i915 = I915_CONTEXT(ctx);
int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_POINT_WIDTH_MASK;
@@ -598,7 +598,7 @@ i915PointSize(GLcontext * ctx, GLfloat size)
static void
-i915PointParameterfv(GLcontext * ctx, GLenum pname, const GLfloat *params)
+i915PointParameterfv(struct gl_context * ctx, GLenum pname, const GLfloat *params)
{
struct i915_context *i915 = I915_CONTEXT(ctx);
@@ -620,7 +620,7 @@ i915PointParameterfv(GLcontext * ctx, GLenum pname, const GLfloat *params)
*/
static void
-i915ColorMask(GLcontext * ctx,
+i915ColorMask(struct gl_context * ctx,
GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{
struct i915_context *i915 = I915_CONTEXT(ctx);
@@ -645,7 +645,7 @@ i915ColorMask(GLcontext * ctx,
}
static void
-update_specular(GLcontext * ctx)
+update_specular(struct gl_context * ctx)
{
/* A hack to trigger the rebuild of the fragment program.
*/
@@ -653,7 +653,7 @@ update_specular(GLcontext * ctx)
}
static void
-i915LightModelfv(GLcontext * ctx, GLenum pname, const GLfloat * param)
+i915LightModelfv(struct gl_context * ctx, GLenum pname, const GLfloat * param)
{
DBG("%s\n", __FUNCTION__);
@@ -663,7 +663,7 @@ i915LightModelfv(GLcontext * ctx, GLenum pname, const GLfloat * param)
}
static void
-i915ShadeModel(GLcontext * ctx, GLenum mode)
+i915ShadeModel(struct gl_context * ctx, GLenum mode)
{
struct i915_context *i915 = I915_CONTEXT(ctx);
I915_STATECHANGE(i915, I915_UPLOAD_CTX);
@@ -684,7 +684,7 @@ i915ShadeModel(GLcontext * ctx, GLenum mode)
* Fog
*/
void
-i915_update_fog(GLcontext * ctx)
+i915_update_fog(struct gl_context * ctx)
{
struct i915_context *i915 = I915_CONTEXT(ctx);
GLenum mode;
@@ -780,7 +780,7 @@ i915_update_fog(GLcontext * ctx)
}
static void
-i915Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param)
+i915Fogfv(struct gl_context * ctx, GLenum pname, const GLfloat * param)
{
struct i915_context *i915 = I915_CONTEXT(ctx);
@@ -820,7 +820,7 @@ i915Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param)
}
static void
-i915Hint(GLcontext * ctx, GLenum target, GLenum state)
+i915Hint(struct gl_context * ctx, GLenum target, GLenum state)
{
switch (target) {
case GL_FOG_HINT:
@@ -834,7 +834,7 @@ i915Hint(GLcontext * ctx, GLenum target, GLenum state)
*/
static void
-i915Enable(GLcontext * ctx, GLenum cap, GLboolean state)
+i915Enable(struct gl_context * ctx, GLenum cap, GLboolean state)
{
struct i915_context *i915 = I915_CONTEXT(ctx);
@@ -1093,7 +1093,7 @@ i915_init_packets(struct i915_context *i915)
}
void
-i915_update_provoking_vertex(GLcontext * ctx)
+i915_update_provoking_vertex(struct gl_context * ctx)
{
struct i915_context *i915 = I915_CONTEXT(ctx);
@@ -1150,7 +1150,7 @@ i915InitStateFunctions(struct dd_function_table *functions)
void
i915InitState(struct i915_context *i915)
{
- GLcontext *ctx = &i915->intel.ctx;
+ struct gl_context *ctx = &i915->intel.ctx;
i915_init_packets(i915);
diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c
index e0e7f3bc3da..c724a214967 100644
--- a/src/mesa/drivers/dri/i915/i915_texstate.c
+++ b/src/mesa/drivers/dri/i915/i915_texstate.c
@@ -130,7 +130,7 @@ translate_wrap_mode(GLenum wrap)
static GLboolean
i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
{
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
struct i915_context *i915 = i915_context(ctx);
struct gl_texture_unit *tUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *tObj = tUnit->_Current;
diff --git a/src/mesa/drivers/dri/i915/i915_vtbl.c b/src/mesa/drivers/dri/i915/i915_vtbl.c
index d7828a296ad..59dfe085632 100644
--- a/src/mesa/drivers/dri/i915/i915_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i915_vtbl.c
@@ -530,7 +530,7 @@ i915_set_draw_region(struct intel_context *intel,
GLuint num_regions)
{
struct i915_context *i915 = i915_context(&intel->ctx);
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
GLuint value;
@@ -669,6 +669,7 @@ i915_assert_not_dirty( struct intel_context *intel )
struct i915_context *i915 = i915_context(&intel->ctx);
GLuint dirty = get_dirty(&i915->state);
assert(!dirty);
+ (void) dirty;
}
void
diff --git a/src/mesa/drivers/dri/i915/intel_render.c b/src/mesa/drivers/dri/i915/intel_render.c
index dc6bc9a71c0..0d8ab4b507e 100644
--- a/src/mesa/drivers/dri/i915/intel_render.c
+++ b/src/mesa/drivers/dri/i915/intel_render.c
@@ -216,7 +216,7 @@ choose_render(struct intel_context *intel, struct vertex_buffer *VB)
static GLboolean
-intel_run_render(GLcontext * ctx, struct tnl_pipeline_stage *stage)
+intel_run_render(struct gl_context * ctx, struct tnl_pipeline_stage *stage)
{
struct intel_context *intel = intel_context(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/i915/intel_tris.c b/src/mesa/drivers/dri/i915/intel_tris.c
index ede111b87a2..b9a8aeb12f2 100644
--- a/src/mesa/drivers/dri/i915/intel_tris.c
+++ b/src/mesa/drivers/dri/i915/intel_tris.c
@@ -55,8 +55,8 @@
#include "i830_context.h"
#include "i830_reg.h"
-static void intelRenderPrimitive(GLcontext * ctx, GLenum prim);
-static void intelRasterPrimitive(GLcontext * ctx, GLenum rprim,
+static void intelRenderPrimitive(struct gl_context * ctx, GLenum prim);
+static void intelRasterPrimitive(struct gl_context * ctx, GLenum rprim,
GLuint hwprim);
static void
@@ -427,7 +427,7 @@ intel_draw_point(struct intel_context *intel, intelVertexPtr v0)
static void
intel_atten_point(struct intel_context *intel, intelVertexPtr v0)
{
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
GLfloat psz[4], col[4], restore_psz, restore_alpha;
_tnl_get_attr(ctx, v0, _TNL_ATTRIB_POINTSIZE, psz);
@@ -784,7 +784,7 @@ static void
intel_fallback_tri(struct intel_context *intel,
intelVertex * v0, intelVertex * v1, intelVertex * v2)
{
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
SWvertex v[3];
if (0)
@@ -805,7 +805,7 @@ static void
intel_fallback_line(struct intel_context *intel,
intelVertex * v0, intelVertex * v1)
{
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
SWvertex v[2];
if (0)
@@ -824,7 +824,7 @@ static void
intel_fallback_point(struct intel_context *intel,
intelVertex * v0)
{
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
SWvertex v[1];
if (0)
@@ -877,7 +877,7 @@ intel_fallback_point(struct intel_context *intel,
static void
-intelRenderClippedPoly(GLcontext * ctx, const GLuint * elts, GLuint n)
+intelRenderClippedPoly(struct gl_context * ctx, const GLuint * elts, GLuint n)
{
struct intel_context *intel = intel_context(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -901,7 +901,7 @@ intelRenderClippedPoly(GLcontext * ctx, const GLuint * elts, GLuint n)
}
static void
-intelRenderClippedLine(GLcontext * ctx, GLuint ii, GLuint jj)
+intelRenderClippedLine(struct gl_context * ctx, GLuint ii, GLuint jj)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -909,7 +909,7 @@ intelRenderClippedLine(GLcontext * ctx, GLuint ii, GLuint jj)
}
static void
-intelFastRenderClippedPoly(GLcontext * ctx, const GLuint * elts, GLuint n)
+intelFastRenderClippedPoly(struct gl_context * ctx, const GLuint * elts, GLuint n)
{
struct intel_context *intel = intel_context(ctx);
const GLuint vertsize = intel->vertex_size;
@@ -936,7 +936,7 @@ intelFastRenderClippedPoly(GLcontext * ctx, const GLuint * elts, GLuint n)
#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE | DD_TRI_OFFSET | DD_TRI_UNFILLED)
void
-intelChooseRenderState(GLcontext * ctx)
+intelChooseRenderState(struct gl_context * ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct intel_context *intel = intel_context(ctx);
@@ -1049,7 +1049,7 @@ static const GLenum reduced_prim[GL_POLYGON + 1] = {
static void
-intelRunPipeline(GLcontext * ctx)
+intelRunPipeline(struct gl_context * ctx)
{
struct intel_context *intel = intel_context(ctx);
@@ -1079,7 +1079,7 @@ intelRunPipeline(GLcontext * ctx)
}
static void
-intelRenderStart(GLcontext * ctx)
+intelRenderStart(struct gl_context * ctx)
{
struct intel_context *intel = intel_context(ctx);
@@ -1089,7 +1089,7 @@ intelRenderStart(GLcontext * ctx)
}
static void
-intelRenderFinish(GLcontext * ctx)
+intelRenderFinish(struct gl_context * ctx)
{
struct intel_context *intel = intel_context(ctx);
@@ -1106,7 +1106,7 @@ intelRenderFinish(GLcontext * ctx)
* primitive.
*/
static void
-intelRasterPrimitive(GLcontext * ctx, GLenum rprim, GLuint hwprim)
+intelRasterPrimitive(struct gl_context * ctx, GLenum rprim, GLuint hwprim)
{
struct intel_context *intel = intel_context(ctx);
@@ -1129,7 +1129,7 @@ intelRasterPrimitive(GLcontext * ctx, GLenum rprim, GLuint hwprim)
/*
*/
static void
-intelRenderPrimitive(GLcontext * ctx, GLenum prim)
+intelRenderPrimitive(struct gl_context * ctx, GLenum prim)
{
struct intel_context *intel = intel_context(ctx);
@@ -1201,7 +1201,7 @@ getFallbackString(GLuint bit)
void
intelFallback(struct intel_context *intel, GLbitfield bit, GLboolean mode)
{
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
TNLcontext *tnl = TNL_CONTEXT(ctx);
const GLbitfield oldfallback = intel->Fallback;
@@ -1253,7 +1253,7 @@ union fi
void
-intelInitTriFuncs(GLcontext * ctx)
+intelInitTriFuncs(struct gl_context * ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
static int firsttime = 1;
diff --git a/src/mesa/drivers/dri/i915/intel_tris.h b/src/mesa/drivers/dri/i915/intel_tris.h
index 55b60a47f91..ad84de828be 100644
--- a/src/mesa/drivers/dri/i915/intel_tris.h
+++ b/src/mesa/drivers/dri/i915/intel_tris.h
@@ -42,9 +42,9 @@
_NEW_PROGRAM | \
_NEW_POLYGONSTIPPLE)
-extern void intelInitTriFuncs(GLcontext * ctx);
+extern void intelInitTriFuncs(struct gl_context * ctx);
-extern void intelChooseRenderState(GLcontext * ctx);
+extern void intelChooseRenderState(struct gl_context * ctx);
void intel_set_prim(struct intel_context *intel, uint32_t prim);
GLuint *intel_get_prim_space(struct intel_context *intel, unsigned int count);
diff --git a/src/mesa/drivers/dri/i965/Makefile b/src/mesa/drivers/dri/i965/Makefile
index bea48e13138..e3ca863fe51 100644
--- a/src/mesa/drivers/dri/i965/Makefile
+++ b/src/mesa/drivers/dri/i965/Makefile
@@ -105,8 +105,10 @@ C_SOURCES = \
$(DRIVER_SOURCES)
CXX_SOURCES = \
+ brw_cubemap_normalize.cpp \
brw_fs.cpp \
brw_fs_channel_expressions.cpp \
+ brw_fs_reg_allocate.cpp \
brw_fs_vector_splitting.cpp
ASM_SOURCES =
diff --git a/src/mesa/drivers/dri/i965/brw_cc.c b/src/mesa/drivers/dri/i965/brw_cc.c
index 8430ee0cfa0..00418760da3 100644
--- a/src/mesa/drivers/dri/i965/brw_cc.c
+++ b/src/mesa/drivers/dri/i965/brw_cc.c
@@ -39,7 +39,7 @@
void
brw_update_cc_vp(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct brw_cc_viewport ccv;
memset(&ccv, 0, sizeof(ccv));
@@ -91,7 +91,7 @@ static void prepare_cc_unit(struct brw_context *brw)
static void upload_cc_unit(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct brw_cc_unit_state cc;
void *map;
diff --git a/src/mesa/drivers/dri/i965/brw_clip.c b/src/mesa/drivers/dri/i965/brw_clip.c
index a1e9dae9154..15e60bf3ce3 100644
--- a/src/mesa/drivers/dri/i965/brw_clip.c
+++ b/src/mesa/drivers/dri/i965/brw_clip.c
@@ -159,7 +159,7 @@ static void compile_clip_prog( struct brw_context *brw,
static void upload_clip_prog(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
struct brw_clip_prog_key key;
memset(&key, 0, sizeof(key));
diff --git a/src/mesa/drivers/dri/i965/brw_clip_state.c b/src/mesa/drivers/dri/i965/brw_clip_state.c
index 856d8f0c6c0..885167da908 100644
--- a/src/mesa/drivers/dri/i965/brw_clip_state.c
+++ b/src/mesa/drivers/dri/i965/brw_clip_state.c
@@ -49,7 +49,7 @@ struct brw_clip_unit_key {
static void
clip_unit_populate_key(struct brw_context *brw, struct brw_clip_unit_key *key)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
memset(key, 0, sizeof(*key));
/* CACHE_NEW_CLIP_PROG */
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index 4b44e2adec0..3c4ae8a7a4f 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -57,14 +57,14 @@ static void brwInitDriverFunctions( struct dd_function_table *functions )
}
GLboolean brwCreateContext( int api,
- const __GLcontextModes *mesaVis,
+ const struct gl_config *mesaVis,
__DRIcontext *driContextPriv,
void *sharedContextPrivate)
{
struct dd_function_table functions;
struct brw_context *brw = (struct brw_context *) CALLOC_STRUCT(brw_context);
struct intel_context *intel = &brw->intel;
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
unsigned i;
if (!brw) {
@@ -122,6 +122,9 @@ GLboolean brwCreateContext( int api,
(i == MESA_SHADER_FRAGMENT);
ctx->ShaderCompilerOptions[i].EmitNoIndirectTemp =
(i == MESA_SHADER_FRAGMENT);
+
+ if (intel->gen == 6)
+ ctx->ShaderCompilerOptions[i].EmitNoIfs = GL_TRUE;
}
ctx->Const.VertexProgram.MaxNativeInstructions = (16 * 1024);
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index 703a7de78d1..4a0709b4468 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -173,8 +173,6 @@ struct brw_fragment_program {
GLuint id; /**< serial no. to identify frag progs, never re-used */
GLboolean isGLSL; /**< really, any IF/LOOP/CONT/BREAK instructions */
- GLboolean use_const_buffer;
-
/** for debugging, which texture units are referenced */
GLbitfield tex_units_used;
};
@@ -204,12 +202,14 @@ struct brw_wm_prog_data {
GLuint total_scratch;
GLuint nr_params; /**< number of float params/constants */
+ GLuint nr_pull_params;
GLboolean error;
/* Pointer to tracked values (only valid once
* _mesa_load_state_parameters has been called at runtime).
*/
- const GLfloat *param[BRW_MAX_CURBE];
+ const GLfloat *param[MAX_UNIFORMS * 4]; /* should be: BRW_MAX_CURBE */
+ const GLfloat *pull_param[MAX_UNIFORMS * 4];
};
struct brw_sf_prog_data {
@@ -719,7 +719,7 @@ void brwInitVtbl( struct brw_context *brw );
* brw_context.c
*/
GLboolean brwCreateContext( int api,
- const __GLcontextModes *mesaVis,
+ const struct gl_config *mesaVis,
__DRIcontext *driContextPriv,
void *sharedContextPrivate);
@@ -763,15 +763,15 @@ void brw_upload_cs_urb_state(struct brw_context *brw);
int brw_disasm (FILE *file, struct brw_instruction *inst, int gen);
/* brw_state.c */
-void brw_enable(GLcontext * ctx, GLenum cap, GLboolean state);
-void brw_depth_range(GLcontext *ctx, GLclampd nearval, GLclampd farval);
+void brw_enable(struct gl_context * ctx, GLenum cap, GLboolean state);
+void brw_depth_range(struct gl_context *ctx, GLclampd nearval, GLclampd farval);
/*======================================================================
* Inline conversion functions. These are better-typed than the
* macros used previously:
*/
static INLINE struct brw_context *
-brw_context( GLcontext *ctx )
+brw_context( struct gl_context *ctx )
{
return (struct brw_context *)ctx;
}
@@ -800,5 +800,7 @@ brw_fragment_program_const(const struct gl_fragment_program *p)
return (const struct brw_fragment_program *) p;
}
+GLboolean brw_do_cubemap_normalize(struct exec_list *instructions);
+
#endif
diff --git a/src/mesa/drivers/dri/i965/brw_cubemap_normalize.cpp b/src/mesa/drivers/dri/i965/brw_cubemap_normalize.cpp
new file mode 100644
index 00000000000..35bea681214
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_cubemap_normalize.cpp
@@ -0,0 +1,110 @@
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file brw_cubemap_normalize.cpp
+ *
+ * IR lower pass to perform the normalization of the cubemap coordinates to
+ * have the largest magnitude component be -1.0 or 1.0.
+ *
+ * \author Eric Anholt <[email protected]>
+ */
+
+#include "../glsl/glsl_types.h"
+#include "../glsl/ir.h"
+
+class brw_cubemap_normalize_visitor : public ir_hierarchical_visitor {
+public:
+ brw_cubemap_normalize_visitor()
+ {
+ progress = false;
+ }
+
+ ir_visitor_status visit_leave(ir_texture *ir);
+
+ bool progress;
+};
+
+ir_visitor_status
+brw_cubemap_normalize_visitor::visit_leave(ir_texture *ir)
+{
+ if (ir->sampler->type->sampler_dimensionality != GLSL_SAMPLER_DIM_CUBE)
+ return visit_continue;
+
+ void *mem_ctx = talloc_parent(ir);
+
+ ir_variable *var = new(mem_ctx) ir_variable(ir->coordinate->type,
+ "coordinate", ir_var_auto);
+ base_ir->insert_before(var);
+ ir_dereference *deref = new(mem_ctx) ir_dereference_variable(var);
+ ir_assignment *assign = new(mem_ctx) ir_assignment(deref, ir->coordinate,
+ NULL);
+ base_ir->insert_before(assign);
+
+ deref = new(mem_ctx) ir_dereference_variable(var);
+ ir_rvalue *swiz0 = new(mem_ctx) ir_swizzle(deref, 0, 0, 0, 0, 1);
+ deref = new(mem_ctx) ir_dereference_variable(var);
+ ir_rvalue *swiz1 = new(mem_ctx) ir_swizzle(deref, 1, 0, 0, 0, 1);
+ deref = new(mem_ctx) ir_dereference_variable(var);
+ ir_rvalue *swiz2 = new(mem_ctx) ir_swizzle(deref, 2, 0, 0, 0, 1);
+
+ swiz0 = new(mem_ctx) ir_expression(ir_unop_abs, swiz0->type, swiz0, NULL);
+ swiz1 = new(mem_ctx) ir_expression(ir_unop_abs, swiz1->type, swiz1, NULL);
+ swiz2 = new(mem_ctx) ir_expression(ir_unop_abs, swiz2->type, swiz2, NULL);
+
+ ir_expression *expr;
+ expr = new(mem_ctx) ir_expression(ir_binop_max,
+ glsl_type::float_type,
+ swiz0, swiz1);
+
+ expr = new(mem_ctx) ir_expression(ir_binop_max,
+ glsl_type::float_type,
+ expr, swiz2);
+
+ expr = new(mem_ctx) ir_expression(ir_unop_rcp,
+ glsl_type::float_type,
+ expr, NULL);
+
+ deref = new(mem_ctx) ir_dereference_variable(var);
+ ir->coordinate = new(mem_ctx) ir_expression(ir_binop_mul,
+ ir->coordinate->type,
+ deref,
+ expr);
+
+ progress = true;
+ return visit_continue;
+}
+
+extern "C" {
+
+GLboolean
+brw_do_cubemap_normalize(exec_list *instructions)
+{
+ brw_cubemap_normalize_visitor v;
+
+ visit_list_elements(&v, instructions);
+
+ return v.progress;
+}
+
+}
diff --git a/src/mesa/drivers/dri/i965/brw_curbe.c b/src/mesa/drivers/dri/i965/brw_curbe.c
index 8196d8ca625..9ce0d8decdc 100644
--- a/src/mesa/drivers/dri/i965/brw_curbe.c
+++ b/src/mesa/drivers/dri/i965/brw_curbe.c
@@ -55,7 +55,7 @@
*/
static void calculate_curbe_offsets( struct brw_context *brw )
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
/* CACHE_NEW_WM_PROG */
const GLuint nr_fp_regs = (brw->wm.prog_data->nr_params + 15) / 16;
@@ -179,7 +179,7 @@ static GLfloat fixed_plane[6][4] = {
*/
static void prepare_constant_buffer(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
const struct brw_vertex_program *vp =
brw_vertex_program_const(brw->vertex_program);
const GLuint sz = brw->curbe.total_size;
diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h
index f9c12e15558..9633c95ff50 100644
--- a/src/mesa/drivers/dri/i965/brw_defines.h
+++ b/src/mesa/drivers/dri/i965/brw_defines.h
@@ -501,9 +501,26 @@
#define BRW_MASK_ENABLE 0
#define BRW_MASK_DISABLE 1
-/* Sandybridge is WECtrl (Write enable control) */
+/** @{
+ *
+ * Gen6 has replaced "mask enable/disable" with WECtrl, which is
+ * effectively the same but much simpler to think about. Now, there
+ * are two contributors ANDed together to whether channels are
+ * executed: The predication on the instruction, and the channel write
+ * enable.
+ */
+/**
+ * This is the default value. It means that a channel's write enable is set
+ * if the per-channel IP is pointing at this instruction.
+ */
#define BRW_WE_NORMAL 0
-#define BRW_WE_KILL_PRED 1
+/**
+ * This is used like BRW_MASK_DISABLE, and causes all channels to have
+ * their write enable set. Note that predication still contributes to
+ * whether the channel actually gets written.
+ */
+#define BRW_WE_ALL 1
+/** @} */
#define BRW_OPCODE_MOV 1
#define BRW_OPCODE_SEL 2
diff --git a/src/mesa/drivers/dri/i965/brw_disasm.c b/src/mesa/drivers/dri/i965/brw_disasm.c
index 3a93b253777..12b8f2e4678 100644
--- a/src/mesa/drivers/dri/i965/brw_disasm.c
+++ b/src/mesa/drivers/dri/i965/brw_disasm.c
@@ -165,8 +165,8 @@ char *accwr[2] = {
};
char *wectrl[2] = {
- [0] = "WEnormal",
- [1] = "WEpredicted"
+ [0] = "WE_normal",
+ [1] = "WE_all"
};
char *exec_size[8] = {
@@ -892,7 +892,12 @@ int brw_disasm (FILE *file, struct brw_instruction *inst, int gen)
if (opcode[inst->header.opcode].ndst > 0) {
pad (file, 16);
err |= dest (file, inst);
+ } else if (gen >= 6 && (inst->header.opcode == BRW_OPCODE_IF ||
+ inst->header.opcode == BRW_OPCODE_ELSE ||
+ inst->header.opcode == BRW_OPCODE_ENDIF)) {
+ format (file, " %d", inst->bits1.branch_gen6.jump_count);
}
+
if (opcode[inst->header.opcode].nsrc > 0) {
pad (file, 32);
err |= src0 (file, inst);
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
index 6a4dda2a40f..04bc8cb2db0 100644
--- a/src/mesa/drivers/dri/i965/brw_draw.c
+++ b/src/mesa/drivers/dri/i965/brw_draw.c
@@ -80,7 +80,7 @@ static const GLenum reduced_prim[GL_POLYGON+1] = {
static GLuint brw_set_prim(struct brw_context *brw,
const struct _mesa_prim *prim)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
GLenum mode = prim->mode;
if (INTEL_DEBUG & DEBUG_PRIMS)
@@ -201,16 +201,9 @@ static GLboolean check_fallbacks( struct brw_context *brw,
const struct _mesa_prim *prim,
GLuint nr_prims )
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
GLuint i;
- /* XXX FIXME */
- if (brw->intel.gen >= 6) {
- for (i = 0; i < nr_prims; i++)
- if (prim[i].mode == GL_LINE_LOOP)
- return GL_TRUE;
- }
-
/* If we don't require strict OpenGL conformance, never
* use fallbacks. If we're forcing fallbacks, always
* use fallfacks.
@@ -300,7 +293,7 @@ static GLboolean check_fallbacks( struct brw_context *brw,
/* May fail if out of video memory for texture or vbo upload, or on
* fallback conditions.
*/
-static GLboolean brw_try_draw_prims( GLcontext *ctx,
+static GLboolean brw_try_draw_prims( struct gl_context *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
@@ -423,7 +416,7 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx,
return retval;
}
-void brw_draw_prims( GLcontext *ctx,
+void brw_draw_prims( struct gl_context *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
@@ -441,7 +434,7 @@ void brw_draw_prims( GLcontext *ctx,
/* Decide if we want to rebase. If so we end up recursing once
* only into this function.
*/
- if (min_index != 0) {
+ if (min_index != 0 && !vbo_any_varyings_in_vbos(arrays)) {
vbo_rebase_prims(ctx, arrays,
prim, nr_prims,
ib, min_index, max_index,
@@ -467,7 +460,7 @@ void brw_draw_prims( GLcontext *ctx,
void brw_draw_init( struct brw_context *brw )
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct vbo_context *vbo = vbo_context(ctx);
/* Register our drawing function:
diff --git a/src/mesa/drivers/dri/i965/brw_draw.h b/src/mesa/drivers/dri/i965/brw_draw.h
index 2a14db217fc..1fe417296f6 100644
--- a/src/mesa/drivers/dri/i965/brw_draw.h
+++ b/src/mesa/drivers/dri/i965/brw_draw.h
@@ -28,13 +28,13 @@
#ifndef BRW_DRAW_H
#define BRW_DRAW_H
-#include "main/mtypes.h" /* for GLcontext... */
+#include "main/mtypes.h" /* for struct gl_context... */
#include "vbo/vbo.h"
struct brw_context;
-void brw_draw_prims( GLcontext *ctx,
+void brw_draw_prims( struct gl_context *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prims,
GLuint nr_prims,
@@ -48,7 +48,7 @@ void brw_draw_destroy( struct brw_context *brw );
/* brw_draw_current.c
*/
-void brw_init_current_values(GLcontext *ctx,
+void brw_init_current_values(struct gl_context *ctx,
struct gl_client_array *arrays);
#endif
diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c
index 249e874ab1a..c4654360d46 100644
--- a/src/mesa/drivers/dri/i965/brw_draw_upload.c
+++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c
@@ -313,7 +313,7 @@ copy_array_to_vbo_array( struct brw_context *brw,
static void brw_prepare_vertices(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct intel_context *intel = intel_context(ctx);
GLbitfield vs_inputs = brw->vs.prog_data->inputs_read;
GLuint i;
@@ -383,7 +383,7 @@ static void brw_prepare_vertices(struct brw_context *brw)
*/
assert(input->offset < input->bo->size);
} else {
- input->count = input->glarray->StrideB ? max_index + 1 - min_index : 1;
+ input->count = input->glarray->StrideB ? max_index + 1 : 1;
if (input->bo != NULL) {
/* Already-uploaded vertex data is present from a previous
* prepare_vertices, but we had to re-validate state due to
@@ -414,15 +414,6 @@ static void brw_prepare_vertices(struct brw_context *brw)
}
upload[nr_uploads++] = input;
-
- /* We rebase drawing to start at element zero only when
- * varyings are not in vbos, which means we can end up
- * uploading non-varying arrays (stride != 0) when min_index
- * is zero. This doesn't matter as the amount to upload is
- * the same for these arrays whether the draw call is rebased
- * or not - we just have to upload the one element.
- */
- assert(min_index == 0 || input->glarray->StrideB == 0);
}
}
@@ -460,7 +451,7 @@ static void brw_prepare_vertices(struct brw_context *brw)
static void brw_emit_vertices(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct intel_context *intel = intel_context(ctx);
GLuint i;
@@ -592,7 +583,7 @@ const struct brw_tracked_state brw_vertices = {
static void brw_prepare_indices(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct intel_context *intel = &brw->intel;
const struct _mesa_index_buffer *index_buffer = brw->ib.ib;
GLuint ib_size;
diff --git a/src/mesa/drivers/dri/i965/brw_eu.h b/src/mesa/drivers/dri/i965/brw_eu.h
index c0deb238c2c..15c2f23d6a5 100644
--- a/src/mesa/drivers/dri/i965/brw_eu.h
+++ b/src/mesa/drivers/dri/i965/brw_eu.h
@@ -789,6 +789,10 @@ struct brw_instruction *brw_##OP(struct brw_compile *p, \
struct brw_reg src0, \
struct brw_reg src1);
+#define ROUND(OP) \
+void brw_##OP(struct brw_compile *p, struct brw_reg dest, struct brw_reg src0);
+
+
ALU1(MOV)
ALU2(SEL)
ALU1(NOT)
@@ -805,7 +809,6 @@ ALU2(ADD)
ALU2(MUL)
ALU1(FRC)
ALU1(RNDD)
-ALU1(RNDZ)
ALU2(MAC)
ALU2(MACH)
ALU1(LZD)
@@ -816,9 +819,12 @@ ALU2(DP2)
ALU2(LINE)
ALU2(PLN)
+ROUND(RNDZ)
+ROUND(RNDE)
+
#undef ALU1
#undef ALU2
-
+#undef ROUND
/* Helpers for SEND instruction:
@@ -891,15 +897,22 @@ void brw_math2(struct brw_compile *p,
struct brw_reg src0,
struct brw_reg src1);
-void brw_dp_READ_16( struct brw_compile *p,
- struct brw_reg dest,
- GLuint scratch_offset );
+void brw_oword_block_read(struct brw_compile *p,
+ struct brw_reg dest,
+ struct brw_reg mrf,
+ uint32_t offset,
+ uint32_t bind_table_index);
+
+void brw_oword_block_read_scratch(struct brw_compile *p,
+ struct brw_reg dest,
+ struct brw_reg mrf,
+ int num_regs,
+ GLuint offset);
-void brw_dp_READ_4( struct brw_compile *p,
- struct brw_reg dest,
- GLboolean relAddr,
- GLuint location,
- GLuint bind_table_index );
+void brw_oword_block_write_scratch(struct brw_compile *p,
+ struct brw_reg mrf,
+ int num_regs,
+ GLuint offset);
void brw_dp_READ_4_vs( struct brw_compile *p,
struct brw_reg dest,
@@ -912,15 +925,13 @@ void brw_dp_READ_4_vs_relative(struct brw_compile *p,
GLuint offset,
GLuint bind_table_index);
-void brw_dp_WRITE_16( struct brw_compile *p,
- struct brw_reg src,
- GLuint scratch_offset );
-
/* If/else/endif. Works by manipulating the execution flags on each
* channel.
*/
struct brw_instruction *brw_IF(struct brw_compile *p,
GLuint execute_size);
+struct brw_instruction *brw_IF_gen6(struct brw_compile *p, uint32_t conditional,
+ struct brw_reg src0, struct brw_reg src1);
struct brw_instruction *brw_ELSE(struct brw_compile *p,
struct brw_instruction *if_insn);
diff --git a/src/mesa/drivers/dri/i965/brw_eu_emit.c b/src/mesa/drivers/dri/i965/brw_eu_emit.c
index 59541353214..fe3a0299925 100644
--- a/src/mesa/drivers/dri/i965/brw_eu_emit.c
+++ b/src/mesa/drivers/dri/i965/brw_eu_emit.c
@@ -654,6 +654,26 @@ struct brw_instruction *brw_##OP(struct brw_compile *p, \
return brw_alu2(p, BRW_OPCODE_##OP, dest, src0, src1); \
}
+/* Rounding operations (other than RNDD) require two instructions - the first
+ * stores a rounded value (possibly the wrong way) in the dest register, but
+ * also sets a per-channel "increment bit" in the flag register. A predicated
+ * add of 1.0 fixes dest to contain the desired result.
+ */
+#define ROUND(OP) \
+void brw_##OP(struct brw_compile *p, \
+ struct brw_reg dest, \
+ struct brw_reg src) \
+{ \
+ struct brw_instruction *rnd, *add; \
+ rnd = next_insn(p, BRW_OPCODE_##OP); \
+ brw_set_dest(rnd, dest); \
+ brw_set_src0(rnd, src); \
+ rnd->header.destreg__conditionalmod = 0x7; /* turn on round-increments */ \
+ \
+ add = brw_ADD(p, dest, dest, brw_imm_f(1.0f)); \
+ add->header.predicate_control = BRW_PREDICATE_NORMAL; \
+}
+
ALU1(MOV)
ALU2(SEL)
@@ -668,7 +688,6 @@ ALU2(RSL)
ALU2(ASR)
ALU1(FRC)
ALU1(RNDD)
-ALU1(RNDZ)
ALU2(MAC)
ALU2(MACH)
ALU1(LZD)
@@ -679,6 +698,11 @@ ALU2(DP2)
ALU2(LINE)
ALU2(PLN)
+
+ROUND(RNDZ)
+ROUND(RNDE)
+
+
struct brw_instruction *brw_ADD(struct brw_compile *p,
struct brw_reg dest,
struct brw_reg src0,
@@ -787,6 +811,7 @@ struct brw_instruction *brw_JMPI(struct brw_compile *p,
*/
struct brw_instruction *brw_IF(struct brw_compile *p, GLuint execute_size)
{
+ struct intel_context *intel = &p->brw->intel;
struct brw_instruction *insn;
if (p->single_program_flow) {
@@ -800,9 +825,16 @@ struct brw_instruction *brw_IF(struct brw_compile *p, GLuint execute_size)
/* Override the defaults for this instruction:
*/
- brw_set_dest(insn, brw_ip_reg());
- brw_set_src0(insn, brw_ip_reg());
- brw_set_src1(insn, brw_imm_d(0x0));
+ if (intel->gen < 6) {
+ brw_set_dest(insn, brw_ip_reg());
+ brw_set_src0(insn, brw_ip_reg());
+ brw_set_src1(insn, brw_imm_d(0x0));
+ } else {
+ brw_set_dest(insn, brw_imm_w(0));
+ insn->bits1.branch_gen6.jump_count = 0;
+ brw_set_src0(insn, retype(brw_null_reg(), BRW_REGISTER_TYPE_D));
+ brw_set_src1(insn, retype(brw_null_reg(), BRW_REGISTER_TYPE_D));
+ }
insn->header.execution_size = execute_size;
insn->header.compression_control = BRW_COMPRESSION_NONE;
@@ -816,6 +848,29 @@ struct brw_instruction *brw_IF(struct brw_compile *p, GLuint execute_size)
return insn;
}
+struct brw_instruction *
+brw_IF_gen6(struct brw_compile *p, uint32_t conditional,
+ struct brw_reg src0, struct brw_reg src1)
+{
+ struct brw_instruction *insn;
+
+ insn = next_insn(p, BRW_OPCODE_IF);
+
+ brw_set_dest(insn, brw_imm_w(0));
+ insn->header.execution_size = BRW_EXECUTE_8;
+ insn->bits1.branch_gen6.jump_count = 0;
+ brw_set_src0(insn, src0);
+ brw_set_src1(insn, src1);
+
+ assert(insn->header.compression_control == BRW_COMPRESSION_NONE);
+ assert(insn->header.predicate_control == BRW_PREDICATE_NONE);
+ insn->header.destreg__conditionalmod = conditional;
+
+ if (!p->single_program_flow)
+ insn->header.thread_control = BRW_THREAD_SWITCH;
+
+ return insn;
+}
struct brw_instruction *brw_ELSE(struct brw_compile *p,
struct brw_instruction *if_insn)
@@ -835,9 +890,16 @@ struct brw_instruction *brw_ELSE(struct brw_compile *p,
insn = next_insn(p, BRW_OPCODE_ELSE);
}
- brw_set_dest(insn, brw_ip_reg());
- brw_set_src0(insn, brw_ip_reg());
- brw_set_src1(insn, brw_imm_d(0x0));
+ if (intel->gen < 6) {
+ brw_set_dest(insn, brw_ip_reg());
+ brw_set_src0(insn, brw_ip_reg());
+ brw_set_src1(insn, brw_imm_d(0x0));
+ } else {
+ brw_set_dest(insn, brw_imm_w(0));
+ insn->bits1.branch_gen6.jump_count = 0;
+ brw_set_src0(insn, retype(brw_null_reg(), BRW_REGISTER_TYPE_D));
+ brw_set_src1(insn, retype(brw_null_reg(), BRW_REGISTER_TYPE_D));
+ }
insn->header.compression_control = BRW_COMPRESSION_NONE;
insn->header.execution_size = if_insn->header.execution_size;
@@ -854,9 +916,13 @@ struct brw_instruction *brw_ELSE(struct brw_compile *p,
} else {
assert(if_insn->header.opcode == BRW_OPCODE_IF);
- if_insn->bits3.if_else.jump_count = br * (insn - if_insn);
- if_insn->bits3.if_else.pop_count = 0;
- if_insn->bits3.if_else.pad0 = 0;
+ if (intel->gen < 6) {
+ if_insn->bits3.if_else.jump_count = br * (insn - if_insn);
+ if_insn->bits3.if_else.pop_count = 0;
+ if_insn->bits3.if_else.pad0 = 0;
+ } else {
+ if_insn->bits1.branch_gen6.jump_count = br * (insn - if_insn + 1);
+ }
}
return insn;
@@ -884,40 +950,66 @@ void brw_ENDIF(struct brw_compile *p,
} else {
struct brw_instruction *insn = next_insn(p, BRW_OPCODE_ENDIF);
- brw_set_dest(insn, retype(brw_vec4_grf(0,0), BRW_REGISTER_TYPE_UD));
- brw_set_src0(insn, retype(brw_vec4_grf(0,0), BRW_REGISTER_TYPE_UD));
- brw_set_src1(insn, brw_imm_d(0x0));
+ if (intel->gen < 6) {
+ brw_set_dest(insn, retype(brw_vec4_grf(0,0), BRW_REGISTER_TYPE_UD));
+ brw_set_src0(insn, retype(brw_vec4_grf(0,0), BRW_REGISTER_TYPE_UD));
+ brw_set_src1(insn, brw_imm_d(0x0));
+ } else {
+ brw_set_dest(insn, retype(brw_vec4_grf(0,0), BRW_REGISTER_TYPE_W));
+ brw_set_src0(insn, retype(brw_null_reg(), BRW_REGISTER_TYPE_D));
+ brw_set_src1(insn, retype(brw_null_reg(), BRW_REGISTER_TYPE_D));
+ }
insn->header.compression_control = BRW_COMPRESSION_NONE;
insn->header.execution_size = patch_insn->header.execution_size;
insn->header.mask_control = BRW_MASK_ENABLE;
insn->header.thread_control = BRW_THREAD_SWITCH;
- assert(patch_insn->bits3.if_else.jump_count == 0);
+ if (intel->gen < 6)
+ assert(patch_insn->bits3.if_else.jump_count == 0);
+ else
+ assert(patch_insn->bits1.branch_gen6.jump_count == 0);
/* Patch the if or else instructions to point at this or the next
* instruction respectively.
*/
if (patch_insn->header.opcode == BRW_OPCODE_IF) {
- /* Automagically turn it into an IFF:
- */
- patch_insn->header.opcode = BRW_OPCODE_IFF;
- patch_insn->bits3.if_else.jump_count = br * (insn - patch_insn + 1);
- patch_insn->bits3.if_else.pop_count = 0;
- patch_insn->bits3.if_else.pad0 = 0;
- } else if (patch_insn->header.opcode == BRW_OPCODE_ELSE) {
- patch_insn->bits3.if_else.jump_count = br * (insn - patch_insn + 1);
- patch_insn->bits3.if_else.pop_count = 1;
- patch_insn->bits3.if_else.pad0 = 0;
+ if (intel->gen < 6) {
+ /* Turn it into an IFF, which means no mask stack operations for
+ * all-false and jumping past the ENDIF.
+ */
+ patch_insn->header.opcode = BRW_OPCODE_IFF;
+ patch_insn->bits3.if_else.jump_count = br * (insn - patch_insn + 1);
+ patch_insn->bits3.if_else.pop_count = 0;
+ patch_insn->bits3.if_else.pad0 = 0;
+ } else {
+ /* As of gen6, there is no IFF and IF must point to the ENDIF. */
+ patch_insn->bits1.branch_gen6.jump_count = br * (insn - patch_insn);
+ }
} else {
- assert(0);
+ assert(patch_insn->header.opcode == BRW_OPCODE_ELSE);
+ if (intel->gen < 6) {
+ /* BRW_OPCODE_ELSE pre-gen6 should point just past the
+ * matching ENDIF.
+ */
+ patch_insn->bits3.if_else.jump_count = br * (insn - patch_insn + 1);
+ patch_insn->bits3.if_else.pop_count = 1;
+ patch_insn->bits3.if_else.pad0 = 0;
+ } else {
+ /* BRW_OPCODE_ELSE on gen6 should point to the matching ENDIF. */
+ patch_insn->bits1.branch_gen6.jump_count = br * (insn - patch_insn);
+ }
}
/* Also pop item off the stack in the endif instruction:
*/
- insn->bits3.if_else.jump_count = 0;
- insn->bits3.if_else.pop_count = 1;
- insn->bits3.if_else.pad0 = 0;
+ if (intel->gen < 6) {
+ insn->bits3.if_else.jump_count = 0;
+ insn->bits3.if_else.pop_count = 1;
+ insn->bits3.if_else.pad0 = 0;
+ } else {
+ insn->bits1.branch_gen6.jump_count = 2;
+ }
}
}
@@ -1107,6 +1199,17 @@ void brw_math( struct brw_compile *p,
if (intel->gen >= 6) {
struct brw_instruction *insn = next_insn(p, BRW_OPCODE_MATH);
+ assert(dest.file == BRW_GENERAL_REGISTER_FILE);
+ assert(src.file == BRW_GENERAL_REGISTER_FILE);
+
+ assert(dest.hstride == BRW_HORIZONTAL_STRIDE_1);
+ assert(src.hstride == BRW_HORIZONTAL_STRIDE_1);
+
+ if (function != BRW_MATH_FUNCTION_INT_DIV_QUOTIENT &&
+ function != BRW_MATH_FUNCTION_INT_DIV_QUOTIENT_AND_REMAINDER) {
+ assert(src.type == BRW_REGISTER_TYPE_F);
+ }
+
/* Math is the same ISA format as other opcodes, except that CondModifier
* becomes FC[3:0] and ThreadCtrl becomes FC[5:4].
*/
@@ -1150,6 +1253,22 @@ void brw_math2(struct brw_compile *p,
struct brw_instruction *insn = next_insn(p, BRW_OPCODE_MATH);
assert(intel->gen >= 6);
+ (void) intel;
+
+
+ assert(dest.file == BRW_GENERAL_REGISTER_FILE);
+ assert(src0.file == BRW_GENERAL_REGISTER_FILE);
+ assert(src1.file == BRW_GENERAL_REGISTER_FILE);
+
+ assert(dest.hstride == BRW_HORIZONTAL_STRIDE_1);
+ assert(src0.hstride == BRW_HORIZONTAL_STRIDE_1);
+ assert(src1.hstride == BRW_HORIZONTAL_STRIDE_1);
+
+ if (function != BRW_MATH_FUNCTION_INT_DIV_QUOTIENT &&
+ function != BRW_MATH_FUNCTION_INT_DIV_QUOTIENT_AND_REMAINDER) {
+ assert(src0.type == BRW_REGISTER_TYPE_F);
+ assert(src1.type == BRW_REGISTER_TYPE_F);
+ }
/* Math is the same ISA format as other opcodes, except that CondModifier
* becomes FC[3:0] and ThreadCtrl becomes FC[5:4].
@@ -1234,38 +1353,66 @@ void brw_math_16( struct brw_compile *p,
/**
- * Write block of 16 dwords/floats to the data port Render Cache scratch buffer.
- * Scratch offset should be a multiple of 64.
- * Used for register spilling.
+ * Write a block of OWORDs (half a GRF each) from the scratch buffer,
+ * using a constant offset per channel.
+ *
+ * The offset must be aligned to oword size (16 bytes). Used for
+ * register spilling.
*/
-void brw_dp_WRITE_16( struct brw_compile *p,
- struct brw_reg src,
- GLuint scratch_offset )
+void brw_oword_block_write_scratch(struct brw_compile *p,
+ struct brw_reg mrf,
+ int num_regs,
+ GLuint offset)
{
struct intel_context *intel = &p->brw->intel;
- GLuint msg_reg_nr = 1;
+ uint32_t msg_control;
+ int mlen;
+
+ mrf = retype(mrf, BRW_REGISTER_TYPE_UD);
+
+ if (num_regs == 1) {
+ msg_control = BRW_DATAPORT_OWORD_BLOCK_2_OWORDS;
+ mlen = 2;
+ } else {
+ msg_control = BRW_DATAPORT_OWORD_BLOCK_4_OWORDS;
+ mlen = 3;
+ }
+
+ /* Set up the message header. This is g0, with g0.2 filled with
+ * the offset. We don't want to leave our offset around in g0 or
+ * it'll screw up texture samples, so set it up inside the message
+ * reg.
+ */
{
brw_push_insn_state(p);
brw_set_mask_control(p, BRW_MASK_DISABLE);
brw_set_compression_control(p, BRW_COMPRESSION_NONE);
+ brw_MOV(p, mrf, retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UD));
+
/* set message header global offset field (reg 0, element 2) */
brw_MOV(p,
- retype(brw_vec1_grf(0, 2), BRW_REGISTER_TYPE_D),
- brw_imm_d(scratch_offset));
+ retype(brw_vec1_reg(BRW_MESSAGE_REGISTER_FILE,
+ mrf.nr,
+ 2), BRW_REGISTER_TYPE_UD),
+ brw_imm_ud(offset));
brw_pop_insn_state(p);
}
{
- GLuint msg_length = 3;
struct brw_reg dest;
struct brw_instruction *insn = next_insn(p, BRW_OPCODE_SEND);
int send_commit_msg;
+ struct brw_reg src_header = retype(brw_vec8_grf(0, 0),
+ BRW_REGISTER_TYPE_UW);
- insn->header.predicate_control = 0; /* XXX */
- insn->header.compression_control = BRW_COMPRESSION_NONE;
- insn->header.destreg__conditionalmod = msg_reg_nr;
+ if (insn->header.compression_control != BRW_COMPRESSION_NONE) {
+ insn->header.compression_control = BRW_COMPRESSION_NONE;
+ src_header = vec16(src_header);
+ }
+ assert(insn->header.predicate_control == BRW_PREDICATE_NONE);
+ insn->header.destreg__conditionalmod = mrf.nr;
/* Until gen6, writes followed by reads from the same location
* are not guaranteed to be ordered unless write_commit is set.
@@ -1281,19 +1428,19 @@ void brw_dp_WRITE_16( struct brw_compile *p,
dest = retype(vec16(brw_null_reg()), BRW_REGISTER_TYPE_UW);
send_commit_msg = 0;
} else {
- dest = brw_uw16_grf(0, 0);
+ dest = src_header;
send_commit_msg = 1;
}
brw_set_dest(insn, dest);
- brw_set_src0(insn, src);
+ brw_set_src0(insn, brw_null_reg());
brw_set_dp_write_message(p->brw,
insn,
255, /* binding table index (255=stateless) */
- BRW_DATAPORT_OWORD_BLOCK_4_OWORDS, /* msg_control */
+ msg_control,
BRW_DATAPORT_WRITE_MESSAGE_OWORD_BLOCK_WRITE, /* msg_type */
- msg_length,
+ mlen,
GL_TRUE, /* header_present */
0, /* pixel scoreboard */
send_commit_msg, /* response_length */
@@ -1304,109 +1451,123 @@ void brw_dp_WRITE_16( struct brw_compile *p,
/**
- * Read block of 16 dwords/floats from the data port Render Cache scratch buffer.
- * Scratch offset should be a multiple of 64.
- * Used for register spilling.
+ * Read a block of owords (half a GRF each) from the scratch buffer
+ * using a constant index per channel.
+ *
+ * Offset must be aligned to oword size (16 bytes). Used for register
+ * spilling.
*/
-void brw_dp_READ_16( struct brw_compile *p,
- struct brw_reg dest,
- GLuint scratch_offset )
+void
+brw_oword_block_read_scratch(struct brw_compile *p,
+ struct brw_reg dest,
+ struct brw_reg mrf,
+ int num_regs,
+ GLuint offset)
{
- GLuint msg_reg_nr = 1;
+ uint32_t msg_control;
+ int rlen;
+
+ mrf = retype(mrf, BRW_REGISTER_TYPE_UD);
+ dest = retype(dest, BRW_REGISTER_TYPE_UW);
+
+ if (num_regs == 1) {
+ msg_control = BRW_DATAPORT_OWORD_BLOCK_2_OWORDS;
+ rlen = 1;
+ } else {
+ msg_control = BRW_DATAPORT_OWORD_BLOCK_4_OWORDS;
+ rlen = 2;
+ }
+
{
brw_push_insn_state(p);
brw_set_compression_control(p, BRW_COMPRESSION_NONE);
brw_set_mask_control(p, BRW_MASK_DISABLE);
+ brw_MOV(p, mrf, retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UD));
+
/* set message header global offset field (reg 0, element 2) */
brw_MOV(p,
- retype(brw_vec1_grf(0, 2), BRW_REGISTER_TYPE_D),
- brw_imm_d(scratch_offset));
+ retype(brw_vec1_reg(BRW_MESSAGE_REGISTER_FILE,
+ mrf.nr,
+ 2), BRW_REGISTER_TYPE_UD),
+ brw_imm_ud(offset));
brw_pop_insn_state(p);
}
{
struct brw_instruction *insn = next_insn(p, BRW_OPCODE_SEND);
-
- insn->header.predicate_control = 0; /* XXX */
- insn->header.compression_control = BRW_COMPRESSION_NONE;
- insn->header.destreg__conditionalmod = msg_reg_nr;
-
+
+ assert(insn->header.predicate_control == 0);
+ insn->header.compression_control = BRW_COMPRESSION_NONE;
+ insn->header.destreg__conditionalmod = mrf.nr;
+
brw_set_dest(insn, dest); /* UW? */
- brw_set_src0(insn, retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UW));
+ brw_set_src0(insn, brw_null_reg());
brw_set_dp_read_message(p->brw,
insn,
255, /* binding table index (255=stateless) */
- BRW_DATAPORT_OWORD_BLOCK_4_OWORDS,
+ msg_control,
BRW_DATAPORT_READ_MESSAGE_OWORD_BLOCK_READ, /* msg_type */
1, /* target cache (render/scratch) */
1, /* msg_length */
- 2, /* response_length */
+ rlen,
0); /* eot */
}
}
-
/**
* Read a float[4] vector from the data port Data Cache (const buffer).
* Location (in buffer) should be a multiple of 16.
* Used for fetching shader constants.
- * If relAddr is true, we'll do an indirect fetch using the address register.
*/
-void brw_dp_READ_4( struct brw_compile *p,
- struct brw_reg dest,
- GLboolean relAddr,
- GLuint location,
- GLuint bind_table_index )
+void brw_oword_block_read(struct brw_compile *p,
+ struct brw_reg dest,
+ struct brw_reg mrf,
+ uint32_t offset,
+ uint32_t bind_table_index)
{
- /* XXX: relAddr not implemented */
- GLuint msg_reg_nr = 1;
- {
- struct brw_reg b;
- brw_push_insn_state(p);
- brw_set_predicate_control(p, BRW_PREDICATE_NONE);
- brw_set_compression_control(p, BRW_COMPRESSION_NONE);
- brw_set_mask_control(p, BRW_MASK_DISABLE);
+ mrf = retype(mrf, BRW_REGISTER_TYPE_UD);
- /* Setup MRF[1] with location/offset into const buffer */
- b = brw_message_reg(msg_reg_nr);
- b = retype(b, BRW_REGISTER_TYPE_UD);
- /* XXX I think we're setting all the dwords of MRF[1] to 'location'.
- * when the docs say only dword[2] should be set. Hmmm. But it works.
- */
- brw_MOV(p, b, brw_imm_ud(location));
- brw_pop_insn_state(p);
- }
+ brw_push_insn_state(p);
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ brw_set_compression_control(p, BRW_COMPRESSION_NONE);
+ brw_set_mask_control(p, BRW_MASK_DISABLE);
- {
- struct brw_instruction *insn = next_insn(p, BRW_OPCODE_SEND);
-
- insn->header.predicate_control = BRW_PREDICATE_NONE;
- insn->header.compression_control = BRW_COMPRESSION_NONE;
- insn->header.destreg__conditionalmod = msg_reg_nr;
- insn->header.mask_control = BRW_MASK_DISABLE;
-
- /* cast dest to a uword[8] vector */
- dest = retype(vec8(dest), BRW_REGISTER_TYPE_UW);
+ brw_MOV(p, mrf, retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UD));
- brw_set_dest(insn, dest);
- brw_set_src0(insn, brw_null_reg());
+ /* set message header global offset field (reg 0, element 2) */
+ brw_MOV(p,
+ retype(brw_vec1_reg(BRW_MESSAGE_REGISTER_FILE,
+ mrf.nr,
+ 2), BRW_REGISTER_TYPE_UD),
+ brw_imm_ud(offset));
- brw_set_dp_read_message(p->brw,
- insn,
- bind_table_index,
- 0, /* msg_control (0 means 1 Oword) */
- BRW_DATAPORT_READ_MESSAGE_OWORD_BLOCK_READ, /* msg_type */
- 0, /* source cache = data cache */
- 1, /* msg_length */
- 1, /* response_length (1 Oword) */
- 0); /* eot */
- }
+ struct brw_instruction *insn = next_insn(p, BRW_OPCODE_SEND);
+ insn->header.destreg__conditionalmod = mrf.nr;
+
+ /* cast dest to a uword[8] vector */
+ dest = retype(vec8(dest), BRW_REGISTER_TYPE_UW);
+
+ brw_set_dest(insn, dest);
+ brw_set_src0(insn, brw_null_reg());
+
+ brw_set_dp_read_message(p->brw,
+ insn,
+ bind_table_index,
+ BRW_DATAPORT_OWORD_BLOCK_1_OWORDLOW,
+ BRW_DATAPORT_READ_MESSAGE_OWORD_BLOCK_READ,
+ 0, /* source cache = data cache */
+ 1, /* msg_length */
+ 1, /* response_length (1 reg, 2 owords!) */
+ 0); /* eot */
+
+ brw_pop_insn_state(p);
}
+
/**
* Read float[4] constant(s) from VS constant buffer.
* For relative addressing, two float[4] constants will be read into 'dest'.
@@ -1781,7 +1942,8 @@ void brw_ff_sync(struct brw_compile *p,
if (intel->gen >= 6) {
brw_push_insn_state(p);
brw_set_mask_control( p, BRW_MASK_DISABLE );
- brw_MOV(p, brw_message_reg(msg_reg_nr), src0);
+ brw_MOV(p, retype(brw_message_reg(msg_reg_nr), BRW_REGISTER_TYPE_UD),
+ retype(src0, BRW_REGISTER_TYPE_UD));
brw_pop_insn_state(p);
src0 = brw_message_reg(msg_reg_nr);
}
diff --git a/src/mesa/drivers/dri/i965/brw_fallback.c b/src/mesa/drivers/dri/i965/brw_fallback.c
index ba401c215cb..6796fb208dc 100644
--- a/src/mesa/drivers/dri/i965/brw_fallback.c
+++ b/src/mesa/drivers/dri/i965/brw_fallback.c
@@ -43,7 +43,7 @@
static GLboolean do_check_fallback(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
GLuint i;
if (brw->intel.no_rast) {
diff --git a/src/mesa/drivers/dri/i965/brw_fallback.h b/src/mesa/drivers/dri/i965/brw_fallback.h
index 50dcdacd17a..13b18b52e65 100644
--- a/src/mesa/drivers/dri/i965/brw_fallback.h
+++ b/src/mesa/drivers/dri/i965/brw_fallback.h
@@ -28,15 +28,15 @@
#ifndef BRW_FALLBACK_H
#define BRW_FALLBACK_H
-#include "main/mtypes.h" /* for GLcontext... */
+#include "main/mtypes.h" /* for struct gl_context... */
struct brw_context;
struct vbo_prim;
-void brw_fallback( GLcontext *ctx );
-void brw_unfallback( GLcontext *ctx );
+void brw_fallback( struct gl_context *ctx );
+void brw_unfallback( struct gl_context *ctx );
-void brw_loopback_vertex_list( GLcontext *ctx,
+void brw_loopback_vertex_list( struct gl_context *ctx,
const GLfloat *buffer,
const GLubyte *attrsz,
const struct vbo_prim *prim,
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index f42c4696410..c687fde8738 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -43,44 +43,15 @@ extern "C" {
#include "brw_wm.h"
#include "talloc.h"
}
+#include "brw_fs.h"
#include "../glsl/glsl_types.h"
#include "../glsl/ir_optimization.h"
#include "../glsl/ir_print_visitor.h"
-enum register_file {
- ARF = BRW_ARCHITECTURE_REGISTER_FILE,
- GRF = BRW_GENERAL_REGISTER_FILE,
- MRF = BRW_MESSAGE_REGISTER_FILE,
- IMM = BRW_IMMEDIATE_VALUE,
- FIXED_HW_REG, /* a struct brw_reg */
- UNIFORM, /* prog_data->params[hw_reg] */
- BAD_FILE
-};
-
-enum fs_opcodes {
- FS_OPCODE_FB_WRITE = 256,
- FS_OPCODE_RCP,
- FS_OPCODE_RSQ,
- FS_OPCODE_SQRT,
- FS_OPCODE_EXP2,
- FS_OPCODE_LOG2,
- FS_OPCODE_POW,
- FS_OPCODE_SIN,
- FS_OPCODE_COS,
- FS_OPCODE_DDX,
- FS_OPCODE_DDY,
- FS_OPCODE_LINTERP,
- FS_OPCODE_TEX,
- FS_OPCODE_TXB,
- FS_OPCODE_TXL,
- FS_OPCODE_DISCARD,
-};
-
-static int using_new_fs = -1;
static struct brw_reg brw_reg_from_fs_reg(class fs_reg *reg);
struct gl_shader *
-brw_new_shader(GLcontext *ctx, GLuint name, GLuint type)
+brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
{
struct brw_shader *shader;
@@ -95,7 +66,7 @@ brw_new_shader(GLcontext *ctx, GLuint name, GLuint type)
}
struct gl_shader_program *
-brw_new_shader_program(GLcontext *ctx, GLuint name)
+brw_new_shader_program(struct gl_context *ctx, GLuint name)
{
struct brw_shader_program *prog;
prog = talloc_zero(NULL, struct brw_shader_program);
@@ -107,7 +78,7 @@ brw_new_shader_program(GLcontext *ctx, GLuint name)
}
GLboolean
-brw_compile_shader(GLcontext *ctx, struct gl_shader *shader)
+brw_compile_shader(struct gl_context *ctx, struct gl_shader *shader)
{
if (!_mesa_ir_compile_shader(ctx, shader))
return GL_FALSE;
@@ -116,59 +87,60 @@ brw_compile_shader(GLcontext *ctx, struct gl_shader *shader)
}
GLboolean
-brw_link_shader(GLcontext *ctx, struct gl_shader_program *prog)
+brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
{
- if (using_new_fs == -1)
- using_new_fs = getenv("INTEL_NEW_FS") != NULL;
+ struct intel_context *intel = intel_context(ctx);
- for (unsigned i = 0; i < prog->_NumLinkedShaders; i++) {
- struct brw_shader *shader = (struct brw_shader *)prog->_LinkedShaders[i];
-
- if (using_new_fs && shader->base.Type == GL_FRAGMENT_SHADER) {
- void *mem_ctx = talloc_new(NULL);
- bool progress;
-
- if (shader->ir)
- talloc_free(shader->ir);
- shader->ir = new(shader) exec_list;
- clone_ir_list(mem_ctx, shader->ir, shader->base.ir);
-
- do_mat_op_to_vec(shader->ir);
- do_mod_to_fract(shader->ir);
- do_div_to_mul_rcp(shader->ir);
- do_sub_to_add_neg(shader->ir);
- do_explog_to_explog2(shader->ir);
- do_lower_texture_projection(shader->ir);
-
- do {
- progress = false;
+ struct brw_shader *shader =
+ (struct brw_shader *)prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
+ if (shader != NULL) {
+ void *mem_ctx = talloc_new(NULL);
+ bool progress;
- brw_do_channel_expressions(shader->ir);
- brw_do_vector_splitting(shader->ir);
+ if (shader->ir)
+ talloc_free(shader->ir);
+ shader->ir = new(shader) exec_list;
+ clone_ir_list(mem_ctx, shader->ir, shader->base.ir);
- progress = do_lower_jumps(shader->ir, true, true,
- true, /* main return */
- false, /* continue */
- false /* loops */
- ) || progress;
+ do_mat_op_to_vec(shader->ir);
+ do_mod_to_fract(shader->ir);
+ do_div_to_mul_rcp(shader->ir);
+ do_sub_to_add_neg(shader->ir);
+ do_explog_to_explog2(shader->ir);
+ do_lower_texture_projection(shader->ir);
+ brw_do_cubemap_normalize(shader->ir);
- progress = do_common_optimization(shader->ir, true, 32) || progress;
+ do {
+ progress = false;
- progress = lower_noise(shader->ir) || progress;
- progress =
- lower_variable_index_to_cond_assign(shader->ir,
- GL_TRUE, /* input */
- GL_TRUE, /* output */
- GL_TRUE, /* temp */
- GL_TRUE /* uniform */
- ) || progress;
- } while (progress);
+ brw_do_channel_expressions(shader->ir);
+ brw_do_vector_splitting(shader->ir);
+
+ progress = do_lower_jumps(shader->ir, true, true,
+ true, /* main return */
+ false, /* continue */
+ false /* loops */
+ ) || progress;
+
+ progress = do_common_optimization(shader->ir, true, 32) || progress;
+
+ progress = lower_noise(shader->ir) || progress;
+ progress =
+ lower_variable_index_to_cond_assign(shader->ir,
+ GL_TRUE, /* input */
+ GL_TRUE, /* output */
+ GL_TRUE, /* temp */
+ GL_TRUE /* uniform */
+ ) || progress;
+ if (intel->gen == 6) {
+ progress = do_if_to_cond_assign(shader->ir) || progress;
+ }
+ } while (progress);
- validate_ir_tree(shader->ir);
+ validate_ir_tree(shader->ir);
- reparent_ir(shader->ir, shader->ir);
- talloc_free(mem_ctx);
- }
+ reparent_ir(shader->ir, shader->ir);
+ talloc_free(mem_ctx);
}
if (!_mesa_ir_link_shader(ctx, prog))
@@ -207,326 +179,6 @@ type_size(const struct glsl_type *type)
}
}
-class fs_reg {
-public:
- /* Callers of this talloc-based new need not call delete. It's
- * easier to just talloc_free 'ctx' (or any of its ancestors). */
- static void* operator new(size_t size, void *ctx)
- {
- void *node;
-
- node = talloc_size(ctx, size);
- assert(node != NULL);
-
- return node;
- }
-
- void init()
- {
- this->reg = 0;
- this->reg_offset = 0;
- this->negate = 0;
- this->abs = 0;
- this->hw_reg = -1;
- }
-
- /** Generic unset register constructor. */
- fs_reg()
- {
- init();
- this->file = BAD_FILE;
- }
-
- /** Immediate value constructor. */
- fs_reg(float f)
- {
- init();
- this->file = IMM;
- this->type = BRW_REGISTER_TYPE_F;
- this->imm.f = f;
- }
-
- /** Immediate value constructor. */
- fs_reg(int32_t i)
- {
- init();
- this->file = IMM;
- this->type = BRW_REGISTER_TYPE_D;
- this->imm.i = i;
- }
-
- /** Immediate value constructor. */
- fs_reg(uint32_t u)
- {
- init();
- this->file = IMM;
- this->type = BRW_REGISTER_TYPE_UD;
- this->imm.u = u;
- }
-
- /** Fixed brw_reg Immediate value constructor. */
- fs_reg(struct brw_reg fixed_hw_reg)
- {
- init();
- this->file = FIXED_HW_REG;
- this->fixed_hw_reg = fixed_hw_reg;
- this->type = fixed_hw_reg.type;
- }
-
- fs_reg(enum register_file file, int hw_reg);
- fs_reg(class fs_visitor *v, const struct glsl_type *type);
-
- /** Register file: ARF, GRF, MRF, IMM. */
- enum register_file file;
- /** virtual register number. 0 = fixed hw reg */
- int reg;
- /** Offset within the virtual register. */
- int reg_offset;
- /** HW register number. Generally unset until register allocation. */
- int hw_reg;
- /** Register type. BRW_REGISTER_TYPE_* */
- int type;
- bool negate;
- bool abs;
- struct brw_reg fixed_hw_reg;
-
- /** Value for file == BRW_IMMMEDIATE_FILE */
- union {
- int32_t i;
- uint32_t u;
- float f;
- } imm;
-};
-
-static const fs_reg reg_undef;
-static const fs_reg reg_null(ARF, BRW_ARF_NULL);
-
-class fs_inst : public exec_node {
-public:
- /* Callers of this talloc-based new need not call delete. It's
- * easier to just talloc_free 'ctx' (or any of its ancestors). */
- static void* operator new(size_t size, void *ctx)
- {
- void *node;
-
- node = talloc_zero_size(ctx, size);
- assert(node != NULL);
-
- return node;
- }
-
- void init()
- {
- this->opcode = BRW_OPCODE_NOP;
- this->saturate = false;
- this->conditional_mod = BRW_CONDITIONAL_NONE;
- this->predicated = false;
- this->sampler = 0;
- this->target = 0;
- this->eot = false;
- this->shadow_compare = false;
- }
-
- fs_inst()
- {
- init();
- }
-
- fs_inst(int opcode)
- {
- init();
- this->opcode = opcode;
- }
-
- fs_inst(int opcode, fs_reg dst, fs_reg src0)
- {
- init();
- this->opcode = opcode;
- this->dst = dst;
- this->src[0] = src0;
- }
-
- fs_inst(int opcode, fs_reg dst, fs_reg src0, fs_reg src1)
- {
- init();
- this->opcode = opcode;
- this->dst = dst;
- this->src[0] = src0;
- this->src[1] = src1;
- }
-
- fs_inst(int opcode, fs_reg dst, fs_reg src0, fs_reg src1, fs_reg src2)
- {
- init();
- this->opcode = opcode;
- this->dst = dst;
- this->src[0] = src0;
- this->src[1] = src1;
- this->src[2] = src2;
- }
-
- int opcode; /* BRW_OPCODE_* or FS_OPCODE_* */
- fs_reg dst;
- fs_reg src[3];
- bool saturate;
- bool predicated;
- int conditional_mod; /**< BRW_CONDITIONAL_* */
-
- int mlen; /**< SEND message length */
- int sampler;
- int target; /**< MRT target. */
- bool eot;
- bool shadow_compare;
-
- /** @{
- * Annotation for the generated IR. One of the two can be set.
- */
- ir_instruction *ir;
- const char *annotation;
- /** @} */
-};
-
-class fs_visitor : public ir_visitor
-{
-public:
-
- fs_visitor(struct brw_wm_compile *c, struct brw_shader *shader)
- {
- this->c = c;
- this->p = &c->func;
- this->brw = p->brw;
- this->fp = brw->fragment_program;
- this->intel = &brw->intel;
- this->ctx = &intel->ctx;
- this->mem_ctx = talloc_new(NULL);
- this->shader = shader;
- this->fail = false;
- this->variable_ht = hash_table_ctor(0,
- hash_table_pointer_hash,
- hash_table_pointer_compare);
-
- this->frag_color = NULL;
- this->frag_data = NULL;
- this->frag_depth = NULL;
- this->first_non_payload_grf = 0;
-
- this->current_annotation = NULL;
- this->annotation_string = NULL;
- this->annotation_ir = NULL;
- this->base_ir = NULL;
-
- this->virtual_grf_sizes = NULL;
- this->virtual_grf_next = 1;
- this->virtual_grf_array_size = 0;
- this->virtual_grf_def = NULL;
- this->virtual_grf_use = NULL;
- }
- ~fs_visitor()
- {
- talloc_free(this->mem_ctx);
- hash_table_dtor(this->variable_ht);
- }
-
- fs_reg *variable_storage(ir_variable *var);
- int virtual_grf_alloc(int size);
-
- void visit(ir_variable *ir);
- void visit(ir_assignment *ir);
- void visit(ir_dereference_variable *ir);
- void visit(ir_dereference_record *ir);
- void visit(ir_dereference_array *ir);
- void visit(ir_expression *ir);
- void visit(ir_texture *ir);
- void visit(ir_if *ir);
- void visit(ir_constant *ir);
- void visit(ir_swizzle *ir);
- void visit(ir_return *ir);
- void visit(ir_loop *ir);
- void visit(ir_loop_jump *ir);
- void visit(ir_discard *ir);
- void visit(ir_call *ir);
- void visit(ir_function *ir);
- void visit(ir_function_signature *ir);
-
- fs_inst *emit(fs_inst inst);
- void assign_curb_setup();
- void calculate_urb_setup();
- void assign_urb_setup();
- void assign_regs();
- void assign_regs_trivial();
- void calculate_live_intervals();
- bool propagate_constants();
- bool dead_code_eliminate();
- bool virtual_grf_interferes(int a, int b);
- void generate_code();
- void generate_fb_write(fs_inst *inst);
- void generate_linterp(fs_inst *inst, struct brw_reg dst,
- struct brw_reg *src);
- void generate_tex(fs_inst *inst, struct brw_reg dst, struct brw_reg src);
- void generate_math(fs_inst *inst, struct brw_reg dst, struct brw_reg *src);
- void generate_discard(fs_inst *inst, struct brw_reg temp);
- void generate_ddx(fs_inst *inst, struct brw_reg dst, struct brw_reg src);
- void generate_ddy(fs_inst *inst, struct brw_reg dst, struct brw_reg src);
-
- void emit_dummy_fs();
- void emit_fragcoord_interpolation(ir_variable *ir);
- void emit_general_interpolation(ir_variable *ir);
- void emit_interpolation_setup_gen4();
- void emit_interpolation_setup_gen6();
- fs_inst *emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate);
- fs_inst *emit_texture_gen5(ir_texture *ir, fs_reg dst, fs_reg coordinate);
- void emit_fb_writes();
- void emit_assignment_writes(fs_reg &l, fs_reg &r,
- const glsl_type *type, bool predicated);
-
- struct brw_reg interp_reg(int location, int channel);
- int setup_uniform_values(int loc, const glsl_type *type);
- void setup_builtin_uniform_values(ir_variable *ir);
-
- struct brw_context *brw;
- const struct gl_fragment_program *fp;
- struct intel_context *intel;
- GLcontext *ctx;
- struct brw_wm_compile *c;
- struct brw_compile *p;
- struct brw_shader *shader;
- void *mem_ctx;
- exec_list instructions;
-
- int *virtual_grf_sizes;
- int virtual_grf_next;
- int virtual_grf_array_size;
- int *virtual_grf_def;
- int *virtual_grf_use;
-
- struct hash_table *variable_ht;
- ir_variable *frag_color, *frag_data, *frag_depth;
- int first_non_payload_grf;
- int urb_setup[FRAG_ATTRIB_MAX];
-
- /** @{ debug annotation info */
- const char *current_annotation;
- ir_instruction *base_ir;
- const char **annotation_string;
- ir_instruction **annotation_ir;
- /** @} */
-
- bool fail;
-
- /* Result of last visit() method. */
- fs_reg result;
-
- fs_reg pixel_x;
- fs_reg pixel_y;
- fs_reg wpos_w;
- fs_reg pixel_w;
- fs_reg delta_x;
- fs_reg delta_y;
-
- int grf_used;
-
-};
-
int
fs_visitor::virtual_grf_alloc(int size)
{
@@ -554,6 +206,15 @@ fs_reg::fs_reg(enum register_file file, int hw_reg)
this->type = BRW_REGISTER_TYPE_F;
}
+/** Fixed HW reg constructor. */
+fs_reg::fs_reg(enum register_file file, int hw_reg, uint32_t type)
+{
+ init();
+ this->file = file;
+ this->hw_reg = hw_reg;
+ this->type = type;
+}
+
int
brw_type_for_base_type(const struct glsl_type *type)
{
@@ -625,6 +286,7 @@ fs_visitor::setup_uniform_values(int loc, const glsl_type *type)
case GLSL_TYPE_BOOL:
vec_values = fp->Base.Parameters->ParameterValues[loc];
for (unsigned int i = 0; i < type->vector_elements; i++) {
+ assert(c->prog_data.nr_params < ARRAY_SIZE(c->prog_data.param));
c->prog_data.param[c->prog_data.nr_params++] = &vec_values[i];
}
return 1;
@@ -715,7 +377,7 @@ fs_visitor::setup_builtin_uniform_values(ir_variable *ir)
}
}
-void
+fs_reg *
fs_visitor::emit_fragcoord_interpolation(ir_variable *ir)
{
fs_reg *reg = new(this->mem_ctx) fs_reg(this, ir->type);
@@ -755,11 +417,10 @@ fs_visitor::emit_fragcoord_interpolation(ir_variable *ir)
/* gl_FragCoord.w: Already set up in emit_interpolation */
emit(fs_inst(BRW_OPCODE_MOV, wpos, this->wpos_w));
- hash_table_insert(this->variable_ht, reg, ir);
+ return reg;
}
-
-void
+fs_reg *
fs_visitor::emit_general_interpolation(ir_variable *ir)
{
fs_reg *reg = new(this->mem_ctx) fs_reg(this, ir->type);
@@ -802,20 +463,127 @@ fs_visitor::emit_general_interpolation(ir_variable *ir)
fs_reg(interp)));
attr.reg_offset++;
}
- attr.reg_offset -= type->vector_elements;
- for (unsigned int c = 0; c < type->vector_elements; c++) {
- emit(fs_inst(BRW_OPCODE_MUL,
- attr,
- attr,
- this->pixel_w));
- attr.reg_offset++;
+ if (intel->gen < 6) {
+ attr.reg_offset -= type->vector_elements;
+ for (unsigned int c = 0; c < type->vector_elements; c++) {
+ emit(fs_inst(BRW_OPCODE_MUL,
+ attr,
+ attr,
+ this->pixel_w));
+ attr.reg_offset++;
+ }
}
location++;
}
}
- hash_table_insert(this->variable_ht, reg, ir);
+ return reg;
+}
+
+fs_reg *
+fs_visitor::emit_frontfacing_interpolation(ir_variable *ir)
+{
+ fs_reg *reg = new(this->mem_ctx) fs_reg(this, ir->type);
+
+ /* The frontfacing comes in as a bit in the thread payload. */
+ if (intel->gen >= 6) {
+ emit(fs_inst(BRW_OPCODE_ASR,
+ *reg,
+ fs_reg(retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_D)),
+ fs_reg(15)));
+ emit(fs_inst(BRW_OPCODE_NOT,
+ *reg,
+ *reg));
+ emit(fs_inst(BRW_OPCODE_AND,
+ *reg,
+ *reg,
+ fs_reg(1)));
+ } else {
+ struct brw_reg r1_6ud = retype(brw_vec1_grf(1, 6), BRW_REGISTER_TYPE_UD);
+ /* bit 31 is "primitive is back face", so checking < (1 << 31) gives
+ * us front face
+ */
+ fs_inst *inst = emit(fs_inst(BRW_OPCODE_CMP,
+ *reg,
+ fs_reg(r1_6ud),
+ fs_reg(1u << 31)));
+ inst->conditional_mod = BRW_CONDITIONAL_L;
+ emit(fs_inst(BRW_OPCODE_AND, *reg, *reg, fs_reg(1u)));
+ }
+
+ return reg;
+}
+
+fs_inst *
+fs_visitor::emit_math(fs_opcodes opcode, fs_reg dst, fs_reg src)
+{
+ switch (opcode) {
+ case FS_OPCODE_RCP:
+ case FS_OPCODE_RSQ:
+ case FS_OPCODE_SQRT:
+ case FS_OPCODE_EXP2:
+ case FS_OPCODE_LOG2:
+ case FS_OPCODE_SIN:
+ case FS_OPCODE_COS:
+ break;
+ default:
+ assert(!"not reached: bad math opcode");
+ return NULL;
+ }
+
+ /* Can't do hstride == 0 args to gen6 math, so expand it out. We
+ * might be able to do better by doing execsize = 1 math and then
+ * expanding that result out, but we would need to be careful with
+ * masking.
+ */
+ if (intel->gen >= 6 && src.file == UNIFORM) {
+ fs_reg expanded = fs_reg(this, glsl_type::float_type);
+ emit(fs_inst(BRW_OPCODE_MOV, expanded, src));
+ src = expanded;
+ }
+
+ fs_inst *inst = emit(fs_inst(opcode, dst, src));
+
+ if (intel->gen < 6) {
+ inst->base_mrf = 2;
+ inst->mlen = 1;
+ }
+
+ return inst;
+}
+
+fs_inst *
+fs_visitor::emit_math(fs_opcodes opcode, fs_reg dst, fs_reg src0, fs_reg src1)
+{
+ int base_mrf = 2;
+ fs_inst *inst;
+
+ assert(opcode == FS_OPCODE_POW);
+
+ if (intel->gen >= 6) {
+ /* Can't do hstride == 0 args to gen6 math, so expand it out. */
+ if (src0.file == UNIFORM) {
+ fs_reg expanded = fs_reg(this, glsl_type::float_type);
+ emit(fs_inst(BRW_OPCODE_MOV, expanded, src0));
+ src0 = expanded;
+ }
+
+ if (src1.file == UNIFORM) {
+ fs_reg expanded = fs_reg(this, glsl_type::float_type);
+ emit(fs_inst(BRW_OPCODE_MOV, expanded, src1));
+ src1 = expanded;
+ }
+
+ inst = emit(fs_inst(opcode, dst, src0, src1));
+ } else {
+ emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + 1), src1));
+ inst = emit(fs_inst(opcode, dst, src0, reg_null_f));
+
+ inst->base_mrf = base_mrf;
+ inst->mlen = 2;
+ }
+ return inst;
}
void
@@ -836,24 +604,15 @@ fs_visitor::visit(ir_variable *ir)
if (ir->mode == ir_var_in) {
if (!strcmp(ir->name, "gl_FragCoord")) {
- emit_fragcoord_interpolation(ir);
- return;
+ reg = emit_fragcoord_interpolation(ir);
} else if (!strcmp(ir->name, "gl_FrontFacing")) {
- reg = new(this->mem_ctx) fs_reg(this, ir->type);
- struct brw_reg r1_6ud = retype(brw_vec1_grf(1, 6), BRW_REGISTER_TYPE_UD);
- /* bit 31 is "primitive is back face", so checking < (1 << 31) gives
- * us front face
- */
- fs_inst *inst = emit(fs_inst(BRW_OPCODE_CMP,
- *reg,
- fs_reg(r1_6ud),
- fs_reg(1u << 31)));
- inst->conditional_mod = BRW_CONDITIONAL_L;
- emit(fs_inst(BRW_OPCODE_AND, *reg, *reg, fs_reg(1u)));
+ reg = emit_frontfacing_interpolation(ir);
} else {
- emit_general_interpolation(ir);
- return;
+ reg = emit_general_interpolation(ir);
}
+ assert(reg);
+ hash_table_insert(this->variable_ht, reg, ir);
+ return;
}
if (ir->mode == ir_var_uniform) {
@@ -925,7 +684,6 @@ fs_visitor::visit(ir_expression *ir)
{
unsigned int operand;
fs_reg op[2], temp;
- fs_reg result;
fs_inst *inst;
for (operand = 0; operand < ir->get_num_operands(); operand++) {
@@ -954,7 +712,10 @@ fs_visitor::visit(ir_expression *ir)
switch (ir->operation) {
case ir_unop_logic_not:
- emit(fs_inst(BRW_OPCODE_ADD, this->result, op[0], fs_reg(-1)));
+ /* Note that BRW_OPCODE_NOT is not appropriate here, since it is
+ * ones complement of the whole register, not just bit 0.
+ */
+ emit(fs_inst(BRW_OPCODE_XOR, this->result, op[0], fs_reg(1)));
break;
case ir_unop_neg:
op[0].negate = !op[0].negate;
@@ -969,36 +730,36 @@ fs_visitor::visit(ir_expression *ir)
emit(fs_inst(BRW_OPCODE_MOV, this->result, fs_reg(0.0f)));
- inst = emit(fs_inst(BRW_OPCODE_CMP, reg_null, op[0], fs_reg(0.0f)));
+ inst = emit(fs_inst(BRW_OPCODE_CMP, reg_null_f, op[0], fs_reg(0.0f)));
inst->conditional_mod = BRW_CONDITIONAL_G;
inst = emit(fs_inst(BRW_OPCODE_MOV, this->result, fs_reg(1.0f)));
inst->predicated = true;
- inst = emit(fs_inst(BRW_OPCODE_CMP, reg_null, op[0], fs_reg(0.0f)));
+ inst = emit(fs_inst(BRW_OPCODE_CMP, reg_null_f, op[0], fs_reg(0.0f)));
inst->conditional_mod = BRW_CONDITIONAL_L;
inst = emit(fs_inst(BRW_OPCODE_MOV, this->result, fs_reg(-1.0f)));
inst->predicated = true;
break;
case ir_unop_rcp:
- emit(fs_inst(FS_OPCODE_RCP, this->result, op[0]));
+ emit_math(FS_OPCODE_RCP, this->result, op[0]);
break;
case ir_unop_exp2:
- emit(fs_inst(FS_OPCODE_EXP2, this->result, op[0]));
+ emit_math(FS_OPCODE_EXP2, this->result, op[0]);
break;
case ir_unop_log2:
- emit(fs_inst(FS_OPCODE_LOG2, this->result, op[0]));
+ emit_math(FS_OPCODE_LOG2, this->result, op[0]);
break;
case ir_unop_exp:
case ir_unop_log:
assert(!"not reached: should be handled by ir_explog_to_explog2");
break;
case ir_unop_sin:
- emit(fs_inst(FS_OPCODE_SIN, this->result, op[0]));
+ emit_math(FS_OPCODE_SIN, this->result, op[0]);
break;
case ir_unop_cos:
- emit(fs_inst(FS_OPCODE_COS, this->result, op[0]));
+ emit_math(FS_OPCODE_COS, this->result, op[0]);
break;
case ir_unop_dFdx:
@@ -1081,18 +842,16 @@ fs_visitor::visit(ir_expression *ir)
break;
case ir_unop_sqrt:
- emit(fs_inst(FS_OPCODE_SQRT, this->result, op[0]));
+ emit_math(FS_OPCODE_SQRT, this->result, op[0]);
break;
case ir_unop_rsq:
- emit(fs_inst(FS_OPCODE_RSQ, this->result, op[0]));
+ emit_math(FS_OPCODE_RSQ, this->result, op[0]);
break;
case ir_unop_i2f:
case ir_unop_b2f:
case ir_unop_b2i:
- emit(fs_inst(BRW_OPCODE_MOV, this->result, op[0]));
- break;
case ir_unop_f2i:
emit(fs_inst(BRW_OPCODE_MOV, this->result, op[0]));
break;
@@ -1100,12 +859,15 @@ fs_visitor::visit(ir_expression *ir)
case ir_unop_i2b:
inst = emit(fs_inst(BRW_OPCODE_CMP, this->result, op[0], fs_reg(0.0f)));
inst->conditional_mod = BRW_CONDITIONAL_NZ;
+ inst = emit(fs_inst(BRW_OPCODE_AND, this->result,
+ this->result, fs_reg(1)));
+ break;
case ir_unop_trunc:
- emit(fs_inst(BRW_OPCODE_RNDD, this->result, op[0]));
+ emit(fs_inst(BRW_OPCODE_RNDZ, this->result, op[0]));
break;
case ir_unop_ceil:
- op[0].negate = ~op[0].negate;
+ op[0].negate = !op[0].negate;
inst = emit(fs_inst(BRW_OPCODE_RNDD, this->result, op[0]));
this->result.negate = true;
break;
@@ -1115,6 +877,9 @@ fs_visitor::visit(ir_expression *ir)
case ir_unop_fract:
inst = emit(fs_inst(BRW_OPCODE_FRC, this->result, op[0]));
break;
+ case ir_unop_round_even:
+ emit(fs_inst(BRW_OPCODE_RNDE, this->result, op[0]));
+ break;
case ir_binop_min:
inst = emit(fs_inst(BRW_OPCODE_CMP, this->result, op[0], op[1]));
@@ -1132,7 +897,7 @@ fs_visitor::visit(ir_expression *ir)
break;
case ir_binop_pow:
- inst = emit(fs_inst(FS_OPCODE_POW, this->result, op[0], op[1]));
+ emit_math(FS_OPCODE_POW, this->result, op[0], op[1]);
break;
case ir_unop_bit_not:
@@ -1171,6 +936,7 @@ fs_visitor::emit_assignment_writes(fs_reg &l, fs_reg &r,
for (unsigned int i = 0; i < type->length; i++) {
emit_assignment_writes(l, r, type->fields.array, predicated);
}
+ break;
case GLSL_TYPE_STRUCT:
for (unsigned int i = 0; i < type->length; i++) {
@@ -1205,10 +971,7 @@ fs_visitor::visit(ir_assignment *ir)
assert(r.file != BAD_FILE);
if (ir->condition) {
- /* Get the condition bool into the predicate. */
- ir->condition->accept(this);
- inst = emit(fs_inst(BRW_OPCODE_CMP, reg_null, this->result, fs_reg(0)));
- inst->conditional_mod = BRW_CONDITIONAL_NZ;
+ emit_bool_to_cond_code(ir->condition);
}
if (ir->lhs->type->is_scalar() ||
@@ -1231,18 +994,21 @@ fs_inst *
fs_visitor::emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate)
{
int mlen;
- int base_mrf = 2;
+ int base_mrf = 1;
bool simd16 = false;
fs_reg orig_dst;
+ /* g0 header. */
+ mlen = 1;
+
if (ir->shadow_comparitor) {
- for (mlen = 0; mlen < ir->coordinate->type->vector_elements; mlen++) {
- emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen),
+ for (int i = 0; i < ir->coordinate->type->vector_elements; i++) {
+ emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen + i),
coordinate));
coordinate.reg_offset++;
}
/* gen4's SIMD8 sampler always has the slots for u,v,r present. */
- mlen = 3;
+ mlen += 3;
if (ir->op == ir_tex) {
/* There's no plain shadow compare message, so we use shadow
@@ -1268,31 +1034,27 @@ fs_visitor::emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate)
emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), this->result));
mlen++;
} else if (ir->op == ir_tex) {
- for (mlen = 0; mlen < ir->coordinate->type->vector_elements; mlen++) {
- emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen),
+ for (int i = 0; i < ir->coordinate->type->vector_elements; i++) {
+ emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen + i),
coordinate));
coordinate.reg_offset++;
}
/* gen4's SIMD8 sampler always has the slots for u,v,r present. */
- mlen = 3;
+ mlen += 3;
} else {
/* Oh joy. gen4 doesn't have SIMD8 non-shadow-compare bias/lod
* instructions. We'll need to do SIMD16 here.
*/
assert(ir->op == ir_txb || ir->op == ir_txl);
- for (mlen = 0; mlen < ir->coordinate->type->vector_elements * 2;) {
- emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen),
+ for (int i = 0; i < ir->coordinate->type->vector_elements; i++) {
+ emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen + i * 2),
coordinate));
coordinate.reg_offset++;
- mlen++;
-
- /* The unused upper half. */
- mlen++;
}
/* lod/bias appears after u/v/r. */
- mlen = 6;
+ mlen += 6;
if (ir->op == ir_txb) {
ir->lod_info.bias->accept(this);
@@ -1323,19 +1085,20 @@ fs_visitor::emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate)
fs_inst *inst = NULL;
switch (ir->op) {
case ir_tex:
- inst = emit(fs_inst(FS_OPCODE_TEX, dst, fs_reg(MRF, base_mrf)));
+ inst = emit(fs_inst(FS_OPCODE_TEX, dst));
break;
case ir_txb:
- inst = emit(fs_inst(FS_OPCODE_TXB, dst, fs_reg(MRF, base_mrf)));
+ inst = emit(fs_inst(FS_OPCODE_TXB, dst));
break;
case ir_txl:
- inst = emit(fs_inst(FS_OPCODE_TXL, dst, fs_reg(MRF, base_mrf)));
+ inst = emit(fs_inst(FS_OPCODE_TXL, dst));
break;
case ir_txd:
case ir_txf:
assert(!"GLSL 1.30 features unsupported");
break;
}
+ inst->base_mrf = base_mrf;
inst->mlen = mlen;
if (simd16) {
@@ -1360,16 +1123,18 @@ fs_visitor::emit_texture_gen5(ir_texture *ir, fs_reg dst, fs_reg coordinate)
* We don't fill in the unnecessary slots regardless, which may
* look surprising in the disassembly.
*/
- int mlen;
- int base_mrf = 2;
+ int mlen = 1; /* g0 header always present. */
+ int base_mrf = 1;
- for (mlen = 0; mlen < ir->coordinate->type->vector_elements; mlen++) {
- emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), coordinate));
+ for (int i = 0; i < ir->coordinate->type->vector_elements; i++) {
+ emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen + i),
+ coordinate));
coordinate.reg_offset++;
}
+ mlen += ir->coordinate->type->vector_elements;
if (ir->shadow_comparitor) {
- mlen = MAX2(mlen, 4);
+ mlen = MAX2(mlen, 5);
ir->shadow_comparitor->accept(this);
emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), this->result));
@@ -1379,29 +1144,30 @@ fs_visitor::emit_texture_gen5(ir_texture *ir, fs_reg dst, fs_reg coordinate)
fs_inst *inst = NULL;
switch (ir->op) {
case ir_tex:
- inst = emit(fs_inst(FS_OPCODE_TEX, dst, fs_reg(MRF, base_mrf)));
+ inst = emit(fs_inst(FS_OPCODE_TEX, dst));
break;
case ir_txb:
ir->lod_info.bias->accept(this);
- mlen = MAX2(mlen, 4);
+ mlen = MAX2(mlen, 5);
emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), this->result));
mlen++;
- inst = emit(fs_inst(FS_OPCODE_TXB, dst, fs_reg(MRF, base_mrf)));
+ inst = emit(fs_inst(FS_OPCODE_TXB, dst));
break;
case ir_txl:
ir->lod_info.lod->accept(this);
- mlen = MAX2(mlen, 4);
+ mlen = MAX2(mlen, 5);
emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), this->result));
mlen++;
- inst = emit(fs_inst(FS_OPCODE_TXL, dst, fs_reg(MRF, base_mrf)));
+ inst = emit(fs_inst(FS_OPCODE_TXL, dst));
break;
case ir_txd:
case ir_txf:
assert(!"GLSL 1.30 features unsupported");
break;
}
+ inst->base_mrf = base_mrf;
inst->mlen = mlen;
return inst;
@@ -1410,6 +1176,7 @@ fs_visitor::emit_texture_gen5(ir_texture *ir, fs_reg dst, fs_reg coordinate)
void
fs_visitor::visit(ir_texture *ir)
{
+ int sampler;
fs_inst *inst = NULL;
ir->coordinate->accept(this);
@@ -1418,6 +1185,44 @@ fs_visitor::visit(ir_texture *ir)
/* Should be lowered by do_lower_texture_projection */
assert(!ir->projector);
+ sampler = _mesa_get_sampler_uniform_value(ir->sampler,
+ ctx->Shader.CurrentProgram,
+ &brw->fragment_program->Base);
+ sampler = c->fp->program.Base.SamplerUnits[sampler];
+
+ /* The 965 requires the EU to do the normalization of GL rectangle
+ * texture coordinates. We use the program parameter state
+ * tracking to get the scaling factor.
+ */
+ if (ir->sampler->type->sampler_dimensionality == GLSL_SAMPLER_DIM_RECT) {
+ struct gl_program_parameter_list *params = c->fp->program.Base.Parameters;
+ int tokens[STATE_LENGTH] = {
+ STATE_INTERNAL,
+ STATE_TEXRECT_SCALE,
+ sampler,
+ 0,
+ 0
+ };
+
+ fs_reg scale_x = fs_reg(UNIFORM, c->prog_data.nr_params);
+ fs_reg scale_y = fs_reg(UNIFORM, c->prog_data.nr_params + 1);
+ GLuint index = _mesa_add_state_reference(params,
+ (gl_state_index *)tokens);
+ float *vec_values = this->fp->Base.Parameters->ParameterValues[index];
+
+ c->prog_data.param[c->prog_data.nr_params++] = &vec_values[0];
+ c->prog_data.param[c->prog_data.nr_params++] = &vec_values[1];
+
+ fs_reg dst = fs_reg(this, ir->coordinate->type);
+ fs_reg src = coordinate;
+ coordinate = dst;
+
+ emit(fs_inst(BRW_OPCODE_MUL, dst, src, scale_x));
+ dst.reg_offset++;
+ src.reg_offset++;
+ emit(fs_inst(BRW_OPCODE_MUL, dst, src, scale_y));
+ }
+
/* Writemasking doesn't eliminate channels on SIMD8 texture
* samples, so don't worry about them.
*/
@@ -1429,11 +1234,7 @@ fs_visitor::visit(ir_texture *ir)
inst = emit_texture_gen5(ir, dst, coordinate);
}
- inst->sampler =
- _mesa_get_sampler_uniform_value(ir->sampler,
- ctx->Shader.CurrentProgram,
- &brw->fragment_program->Base);
- inst->sampler = c->fp->program.Base.SamplerUnits[inst->sampler];
+ inst->sampler = sampler;
this->result = dst;
@@ -1508,7 +1309,9 @@ fs_visitor::visit(ir_discard *ir)
assert(ir->condition == NULL); /* FINISHME */
- emit(fs_inst(FS_OPCODE_DISCARD, temp, temp));
+ emit(fs_inst(FS_OPCODE_DISCARD_NOT, temp, reg_null_d));
+ emit(fs_inst(FS_OPCODE_DISCARD_AND, reg_null_d, temp));
+ kill_emitted = true;
}
void
@@ -1539,6 +1342,206 @@ fs_visitor::visit(ir_constant *ir)
}
void
+fs_visitor::emit_bool_to_cond_code(ir_rvalue *ir)
+{
+ ir_expression *expr = ir->as_expression();
+
+ if (expr) {
+ fs_reg op[2];
+ fs_inst *inst;
+
+ for (unsigned int i = 0; i < expr->get_num_operands(); i++) {
+ assert(expr->operands[i]->type->is_scalar());
+
+ expr->operands[i]->accept(this);
+ op[i] = this->result;
+ }
+
+ switch (expr->operation) {
+ case ir_unop_logic_not:
+ inst = emit(fs_inst(BRW_OPCODE_AND, reg_null_d, op[0], fs_reg(1)));
+ inst->conditional_mod = BRW_CONDITIONAL_Z;
+ break;
+
+ case ir_binop_logic_xor:
+ inst = emit(fs_inst(BRW_OPCODE_XOR, reg_null_d, op[0], op[1]));
+ inst->conditional_mod = BRW_CONDITIONAL_NZ;
+ break;
+
+ case ir_binop_logic_or:
+ inst = emit(fs_inst(BRW_OPCODE_OR, reg_null_d, op[0], op[1]));
+ inst->conditional_mod = BRW_CONDITIONAL_NZ;
+ break;
+
+ case ir_binop_logic_and:
+ inst = emit(fs_inst(BRW_OPCODE_AND, reg_null_d, op[0], op[1]));
+ inst->conditional_mod = BRW_CONDITIONAL_NZ;
+ break;
+
+ case ir_unop_f2b:
+ if (intel->gen >= 6) {
+ inst = emit(fs_inst(BRW_OPCODE_CMP, reg_null_d,
+ op[0], fs_reg(0.0f)));
+ } else {
+ inst = emit(fs_inst(BRW_OPCODE_MOV, reg_null_d, op[0]));
+ }
+ inst->conditional_mod = BRW_CONDITIONAL_NZ;
+ break;
+
+ case ir_unop_i2b:
+ if (intel->gen >= 6) {
+ inst = emit(fs_inst(BRW_OPCODE_CMP, reg_null_d, op[0], fs_reg(0)));
+ } else {
+ inst = emit(fs_inst(BRW_OPCODE_MOV, reg_null_d, op[0]));
+ }
+ inst->conditional_mod = BRW_CONDITIONAL_NZ;
+ break;
+
+ case ir_binop_greater:
+ inst = emit(fs_inst(BRW_OPCODE_CMP, reg_null_d, op[0], op[1]));
+ inst->conditional_mod = BRW_CONDITIONAL_G;
+ break;
+ case ir_binop_gequal:
+ inst = emit(fs_inst(BRW_OPCODE_CMP, reg_null_d, op[0], op[1]));
+ inst->conditional_mod = BRW_CONDITIONAL_GE;
+ break;
+ case ir_binop_less:
+ inst = emit(fs_inst(BRW_OPCODE_CMP, reg_null_d, op[0], op[1]));
+ inst->conditional_mod = BRW_CONDITIONAL_L;
+ break;
+ case ir_binop_lequal:
+ inst = emit(fs_inst(BRW_OPCODE_CMP, reg_null_d, op[0], op[1]));
+ inst->conditional_mod = BRW_CONDITIONAL_LE;
+ break;
+ case ir_binop_equal:
+ case ir_binop_all_equal:
+ inst = emit(fs_inst(BRW_OPCODE_CMP, reg_null_d, op[0], op[1]));
+ inst->conditional_mod = BRW_CONDITIONAL_Z;
+ break;
+ case ir_binop_nequal:
+ case ir_binop_any_nequal:
+ inst = emit(fs_inst(BRW_OPCODE_CMP, reg_null_d, op[0], op[1]));
+ inst->conditional_mod = BRW_CONDITIONAL_NZ;
+ break;
+ default:
+ assert(!"not reached");
+ this->fail = true;
+ break;
+ }
+ return;
+ }
+
+ ir->accept(this);
+
+ if (intel->gen >= 6) {
+ fs_inst *inst = emit(fs_inst(BRW_OPCODE_AND, reg_null_d,
+ this->result, fs_reg(1)));
+ inst->conditional_mod = BRW_CONDITIONAL_NZ;
+ } else {
+ fs_inst *inst = emit(fs_inst(BRW_OPCODE_MOV, reg_null_d, this->result));
+ inst->conditional_mod = BRW_CONDITIONAL_NZ;
+ }
+}
+
+/**
+ * Emit a gen6 IF statement with the comparison folded into the IF
+ * instruction.
+ */
+void
+fs_visitor::emit_if_gen6(ir_if *ir)
+{
+ ir_expression *expr = ir->condition->as_expression();
+
+ if (expr) {
+ fs_reg op[2];
+ fs_inst *inst;
+ fs_reg temp;
+
+ for (unsigned int i = 0; i < expr->get_num_operands(); i++) {
+ assert(expr->operands[i]->type->is_scalar());
+
+ expr->operands[i]->accept(this);
+ op[i] = this->result;
+ }
+
+ switch (expr->operation) {
+ case ir_unop_logic_not:
+ inst = emit(fs_inst(BRW_OPCODE_IF, temp, op[0], fs_reg(1)));
+ inst->conditional_mod = BRW_CONDITIONAL_Z;
+ return;
+
+ case ir_binop_logic_xor:
+ inst = emit(fs_inst(BRW_OPCODE_IF, reg_null_d, op[0], op[1]));
+ inst->conditional_mod = BRW_CONDITIONAL_NZ;
+ return;
+
+ case ir_binop_logic_or:
+ temp = fs_reg(this, glsl_type::bool_type);
+ emit(fs_inst(BRW_OPCODE_OR, temp, op[0], op[1]));
+ inst = emit(fs_inst(BRW_OPCODE_IF, reg_null_d, temp, fs_reg(0)));
+ inst->conditional_mod = BRW_CONDITIONAL_NZ;
+ return;
+
+ case ir_binop_logic_and:
+ temp = fs_reg(this, glsl_type::bool_type);
+ emit(fs_inst(BRW_OPCODE_AND, temp, op[0], op[1]));
+ inst = emit(fs_inst(BRW_OPCODE_IF, reg_null_d, temp, fs_reg(0)));
+ inst->conditional_mod = BRW_CONDITIONAL_NZ;
+ return;
+
+ case ir_unop_f2b:
+ inst = emit(fs_inst(BRW_OPCODE_IF, reg_null_f, op[0], fs_reg(0)));
+ inst->conditional_mod = BRW_CONDITIONAL_NZ;
+ return;
+
+ case ir_unop_i2b:
+ inst = emit(fs_inst(BRW_OPCODE_IF, reg_null_d, op[0], fs_reg(0)));
+ inst->conditional_mod = BRW_CONDITIONAL_NZ;
+ return;
+
+ case ir_binop_greater:
+ inst = emit(fs_inst(BRW_OPCODE_IF, reg_null_d, op[0], op[1]));
+ inst->conditional_mod = BRW_CONDITIONAL_G;
+ return;
+ case ir_binop_gequal:
+ inst = emit(fs_inst(BRW_OPCODE_IF, reg_null_d, op[0], op[1]));
+ inst->conditional_mod = BRW_CONDITIONAL_GE;
+ return;
+ case ir_binop_less:
+ inst = emit(fs_inst(BRW_OPCODE_IF, reg_null_d, op[0], op[1]));
+ inst->conditional_mod = BRW_CONDITIONAL_L;
+ return;
+ case ir_binop_lequal:
+ inst = emit(fs_inst(BRW_OPCODE_IF, reg_null_d, op[0], op[1]));
+ inst->conditional_mod = BRW_CONDITIONAL_LE;
+ return;
+ case ir_binop_equal:
+ case ir_binop_all_equal:
+ inst = emit(fs_inst(BRW_OPCODE_IF, reg_null_d, op[0], op[1]));
+ inst->conditional_mod = BRW_CONDITIONAL_Z;
+ return;
+ case ir_binop_nequal:
+ case ir_binop_any_nequal:
+ inst = emit(fs_inst(BRW_OPCODE_IF, reg_null_d, op[0], op[1]));
+ inst->conditional_mod = BRW_CONDITIONAL_NZ;
+ return;
+ default:
+ assert(!"not reached");
+ inst = emit(fs_inst(BRW_OPCODE_IF, reg_null_d, op[0], fs_reg(0)));
+ inst->conditional_mod = BRW_CONDITIONAL_NZ;
+ this->fail = true;
+ return;
+ }
+ return;
+ }
+
+ ir->condition->accept(this);
+
+ fs_inst *inst = emit(fs_inst(BRW_OPCODE_IF, reg_null_d, this->result, fs_reg(0)));
+ inst->conditional_mod = BRW_CONDITIONAL_NZ;
+}
+
+void
fs_visitor::visit(ir_if *ir)
{
fs_inst *inst;
@@ -1548,13 +1551,14 @@ fs_visitor::visit(ir_if *ir)
*/
this->base_ir = ir->condition;
- /* Generate the condition into the condition code. */
- ir->condition->accept(this);
- inst = emit(fs_inst(BRW_OPCODE_MOV, fs_reg(brw_null_reg()), this->result));
- inst->conditional_mod = BRW_CONDITIONAL_NZ;
+ if (intel->gen >= 6) {
+ emit_if_gen6(ir);
+ } else {
+ emit_bool_to_cond_code(ir->condition);
- inst = emit(fs_inst(BRW_OPCODE_IF));
- inst->predicated = true;
+ inst = emit(fs_inst(BRW_OPCODE_IF));
+ inst->predicated = true;
+ }
foreach_iter(exec_list_iterator, iter, ir->then_instructions) {
ir_instruction *ir = (ir_instruction *)iter.get();
@@ -1601,7 +1605,7 @@ fs_visitor::visit(ir_loop *ir)
this->base_ir = ir->to;
ir->to->accept(this);
- fs_inst *inst = emit(fs_inst(BRW_OPCODE_CMP, reg_null,
+ fs_inst *inst = emit(fs_inst(BRW_OPCODE_CMP, reg_null_d,
counter, this->result));
switch (ir->cmp) {
case ir_binop_equal:
@@ -1739,6 +1743,7 @@ fs_visitor::emit_dummy_fs()
write = emit(fs_inst(FS_OPCODE_FB_WRITE,
fs_reg(0),
fs_reg(0)));
+ write->base_mrf = 0;
}
/* The register location here is relative to the start of the URB
@@ -1803,7 +1808,7 @@ fs_visitor::emit_interpolation_setup_gen4()
interp_reg(FRAG_ATTRIB_WPOS, 3)));
/* Compute the pixel 1/W value from wpos.w. */
this->pixel_w = fs_reg(this, glsl_type::float_type);
- emit(fs_inst(FS_OPCODE_RCP, this->pixel_w, wpos_w));
+ emit_math(FS_OPCODE_RCP, this->pixel_w, wpos_w);
this->current_annotation = NULL;
}
@@ -1815,23 +1820,32 @@ fs_visitor::emit_interpolation_setup_gen6()
/* If the pixel centers end up used, the setup is the same as for gen4. */
this->current_annotation = "compute pixel centers";
- this->pixel_x = fs_reg(this, glsl_type::uint_type);
- this->pixel_y = fs_reg(this, glsl_type::uint_type);
- this->pixel_x.type = BRW_REGISTER_TYPE_UW;
- this->pixel_y.type = BRW_REGISTER_TYPE_UW;
+ fs_reg int_pixel_x = fs_reg(this, glsl_type::uint_type);
+ fs_reg int_pixel_y = fs_reg(this, glsl_type::uint_type);
+ int_pixel_x.type = BRW_REGISTER_TYPE_UW;
+ int_pixel_y.type = BRW_REGISTER_TYPE_UW;
emit(fs_inst(BRW_OPCODE_ADD,
- this->pixel_x,
+ int_pixel_x,
fs_reg(stride(suboffset(g1_uw, 4), 2, 4, 0)),
fs_reg(brw_imm_v(0x10101010))));
emit(fs_inst(BRW_OPCODE_ADD,
- this->pixel_y,
+ int_pixel_y,
fs_reg(stride(suboffset(g1_uw, 5), 2, 4, 0)),
fs_reg(brw_imm_v(0x11001100))));
+ /* As of gen6, we can no longer mix float and int sources. We have
+ * to turn the integer pixel centers into floats for their actual
+ * use.
+ */
+ this->pixel_x = fs_reg(this, glsl_type::float_type);
+ this->pixel_y = fs_reg(this, glsl_type::float_type);
+ emit(fs_inst(BRW_OPCODE_MOV, this->pixel_x, int_pixel_x));
+ emit(fs_inst(BRW_OPCODE_MOV, this->pixel_y, int_pixel_y));
+
this->current_annotation = "compute 1/pos.w";
this->wpos_w = fs_reg(brw_vec8_grf(c->key.source_w_reg, 0));
this->pixel_w = fs_reg(this, glsl_type::float_type);
- emit(fs_inst(FS_OPCODE_RCP, this->pixel_w, wpos_w));
+ emit_math(FS_OPCODE_RCP, this->pixel_w, wpos_w);
this->delta_x = fs_reg(brw_vec8_grf(2, 0));
this->delta_y = fs_reg(brw_vec8_grf(3, 0));
@@ -1843,10 +1857,19 @@ void
fs_visitor::emit_fb_writes()
{
this->current_annotation = "FB write header";
+ GLboolean header_present = GL_TRUE;
int nr = 0;
- /* m0, m1 header */
- nr += 2;
+ if (intel->gen >= 6 &&
+ !this->kill_emitted &&
+ c->key.nr_color_regions == 1) {
+ header_present = false;
+ }
+
+ if (header_present) {
+ /* m0, m1 header */
+ nr += 2;
+ }
if (c->key.aa_dest_stencil_reg) {
emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, nr++),
@@ -1901,16 +1924,20 @@ fs_visitor::emit_fb_writes()
fs_inst *inst = emit(fs_inst(FS_OPCODE_FB_WRITE,
reg_undef, reg_undef));
inst->target = target;
+ inst->base_mrf = 0;
inst->mlen = nr;
if (target == c->key.nr_color_regions - 1)
inst->eot = true;
+ inst->header_present = header_present;
}
if (c->key.nr_color_regions == 0) {
fs_inst *inst = emit(fs_inst(FS_OPCODE_FB_WRITE,
reg_undef, reg_undef));
+ inst->base_mrf = 0;
inst->mlen = nr;
inst->eot = true;
+ inst->header_present = header_present;
}
this->current_annotation = NULL;
@@ -1929,25 +1956,29 @@ fs_visitor::generate_fb_write(fs_inst *inst)
brw_set_mask_control(p, BRW_MASK_DISABLE);
brw_set_compression_control(p, BRW_COMPRESSION_NONE);
- if (intel->gen >= 6) {
+ if (inst->header_present) {
+ if (intel->gen >= 6) {
+ brw_MOV(p,
+ brw_message_reg(inst->base_mrf),
+ brw_vec8_grf(0, 0));
+ implied_header = brw_null_reg();
+ } else {
+ implied_header = retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UW);
+ }
+
brw_MOV(p,
- brw_message_reg(0),
- brw_vec8_grf(0, 0));
- implied_header = brw_null_reg();
+ brw_message_reg(inst->base_mrf + 1),
+ brw_vec8_grf(1, 0));
} else {
- implied_header = retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UW);
+ implied_header = brw_null_reg();
}
- brw_MOV(p,
- brw_message_reg(1),
- brw_vec8_grf(1, 0));
-
brw_pop_insn_state(p);
brw_fb_WRITE(p,
8, /* dispatch_width */
retype(vec8(brw_null_reg()), BRW_REGISTER_TYPE_UW),
- 0, /* base MRF */
+ inst->base_mrf,
implied_header,
inst->target,
inst->mlen,
@@ -2010,27 +2041,41 @@ fs_visitor::generate_math(fs_inst *inst,
break;
}
- if (inst->opcode == FS_OPCODE_POW) {
- brw_MOV(p, brw_message_reg(3), src[1]);
- }
+ if (intel->gen >= 6) {
+ assert(inst->mlen == 0);
+
+ if (inst->opcode == FS_OPCODE_POW) {
+ brw_math2(p, dst, op, src[0], src[1]);
+ } else {
+ brw_math(p, dst,
+ op,
+ inst->saturate ? BRW_MATH_SATURATE_SATURATE :
+ BRW_MATH_SATURATE_NONE,
+ 0, src[0],
+ BRW_MATH_DATA_VECTOR,
+ BRW_MATH_PRECISION_FULL);
+ }
+ } else {
+ assert(inst->mlen >= 1);
- brw_math(p, dst,
- op,
- inst->saturate ? BRW_MATH_SATURATE_SATURATE :
- BRW_MATH_SATURATE_NONE,
- 2, src[0],
- BRW_MATH_DATA_VECTOR,
- BRW_MATH_PRECISION_FULL);
+ brw_math(p, dst,
+ op,
+ inst->saturate ? BRW_MATH_SATURATE_SATURATE :
+ BRW_MATH_SATURATE_NONE,
+ inst->base_mrf, src[0],
+ BRW_MATH_DATA_VECTOR,
+ BRW_MATH_PRECISION_FULL);
+ }
}
void
-fs_visitor::generate_tex(fs_inst *inst, struct brw_reg dst, struct brw_reg src)
+fs_visitor::generate_tex(fs_inst *inst, struct brw_reg dst)
{
int msg_type = -1;
int rlen = 4;
uint32_t simd_mode = BRW_SAMPLER_SIMD_MODE_SIMD8;
- if (intel->gen == 5) {
+ if (intel->gen >= 5) {
switch (inst->opcode) {
case FS_OPCODE_TEX:
if (inst->shadow_compare) {
@@ -2055,17 +2100,17 @@ fs_visitor::generate_tex(fs_inst *inst, struct brw_reg dst, struct brw_reg src)
*/
msg_type = BRW_SAMPLER_MESSAGE_SIMD8_SAMPLE;
if (inst->shadow_compare) {
- assert(inst->mlen == 5);
+ assert(inst->mlen == 6);
} else {
- assert(inst->mlen <= 6);
+ assert(inst->mlen <= 4);
}
break;
case FS_OPCODE_TXB:
if (inst->shadow_compare) {
- assert(inst->mlen == 5);
+ assert(inst->mlen == 6);
msg_type = BRW_SAMPLER_MESSAGE_SIMD8_SAMPLE;
} else {
- assert(inst->mlen == 8);
+ assert(inst->mlen == 9);
msg_type = BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_BIAS;
simd_mode = BRW_SAMPLER_SIMD_MODE_SIMD16;
}
@@ -2079,19 +2124,16 @@ fs_visitor::generate_tex(fs_inst *inst, struct brw_reg dst, struct brw_reg src)
dst = vec16(dst);
}
- /* g0 header. */
- src.nr--;
-
brw_SAMPLE(p,
retype(dst, BRW_REGISTER_TYPE_UW),
- src.nr,
+ inst->base_mrf,
retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UW),
SURF_INDEX_TEXTURE(inst->sampler),
inst->sampler,
WRITEMASK_XYZW,
msg_type,
rlen,
- inst->mlen + 1,
+ inst->mlen,
0,
1,
simd_mode);
@@ -2161,19 +2203,100 @@ fs_visitor::generate_ddy(fs_inst *inst, struct brw_reg dst, struct brw_reg src)
}
void
-fs_visitor::generate_discard(fs_inst *inst, struct brw_reg temp)
+fs_visitor::generate_discard_not(fs_inst *inst, struct brw_reg mask)
+{
+ brw_push_insn_state(p);
+ brw_set_mask_control(p, BRW_MASK_DISABLE);
+ brw_NOT(p, mask, brw_mask_reg(1)); /* IMASK */
+ brw_pop_insn_state(p);
+}
+
+void
+fs_visitor::generate_discard_and(fs_inst *inst, struct brw_reg mask)
{
struct brw_reg g0 = retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_UW);
- temp = brw_uw1_reg(temp.file, temp.nr, 0);
+ mask = brw_uw1_reg(mask.file, mask.nr, 0);
brw_push_insn_state(p);
brw_set_mask_control(p, BRW_MASK_DISABLE);
- brw_NOT(p, temp, brw_mask_reg(1)); /* IMASK */
- brw_AND(p, g0, temp, g0);
+ brw_AND(p, g0, mask, g0);
brw_pop_insn_state(p);
}
void
+fs_visitor::generate_spill(fs_inst *inst, struct brw_reg src)
+{
+ assert(inst->mlen != 0);
+
+ brw_MOV(p,
+ retype(brw_message_reg(inst->base_mrf + 1), BRW_REGISTER_TYPE_UD),
+ retype(src, BRW_REGISTER_TYPE_UD));
+ brw_oword_block_write_scratch(p, brw_message_reg(inst->base_mrf), 1,
+ inst->offset);
+}
+
+void
+fs_visitor::generate_unspill(fs_inst *inst, struct brw_reg dst)
+{
+ assert(inst->mlen != 0);
+
+ /* Clear any post destination dependencies that would be ignored by
+ * the block read. See the B-Spec for pre-gen5 send instruction.
+ *
+ * This could use a better solution, since texture sampling and
+ * math reads could potentially run into it as well -- anywhere
+ * that we have a SEND with a destination that is a register that
+ * was written but not read within the last N instructions (what's
+ * N? unsure). This is rare because of dead code elimination, but
+ * not impossible.
+ */
+ if (intel->gen == 4 && !intel->is_g4x)
+ brw_MOV(p, brw_null_reg(), dst);
+
+ brw_oword_block_read_scratch(p, dst, brw_message_reg(inst->base_mrf), 1,
+ inst->offset);
+
+ if (intel->gen == 4 && !intel->is_g4x) {
+ /* gen4 errata: destination from a send can't be used as a
+ * destination until it's been read. Just read it so we don't
+ * have to worry.
+ */
+ brw_MOV(p, brw_null_reg(), dst);
+ }
+}
+
+
+void
+fs_visitor::generate_pull_constant_load(fs_inst *inst, struct brw_reg dst)
+{
+ assert(inst->mlen != 0);
+
+ /* Clear any post destination dependencies that would be ignored by
+ * the block read. See the B-Spec for pre-gen5 send instruction.
+ *
+ * This could use a better solution, since texture sampling and
+ * math reads could potentially run into it as well -- anywhere
+ * that we have a SEND with a destination that is a register that
+ * was written but not read within the last N instructions (what's
+ * N? unsure). This is rare because of dead code elimination, but
+ * not impossible.
+ */
+ if (intel->gen == 4 && !intel->is_g4x)
+ brw_MOV(p, brw_null_reg(), dst);
+
+ brw_oword_block_read(p, dst, brw_message_reg(inst->base_mrf),
+ inst->offset, SURF_INDEX_FRAG_CONST_BUFFER);
+
+ if (intel->gen == 4 && !intel->is_g4x) {
+ /* gen4 errata: destination from a send can't be used as a
+ * destination until it's been read. Just read it so we don't
+ * have to worry.
+ */
+ brw_MOV(p, brw_null_reg(), dst);
+ }
+}
+
+void
fs_visitor::assign_curb_setup()
{
c->prog_data.first_curbe_grf = c->key.nr_payload_regs;
@@ -2208,8 +2331,7 @@ fs_visitor::calculate_urb_setup()
/* Figure out where each of the incoming setup attributes lands. */
if (intel->gen >= 6) {
for (unsigned int i = 0; i < FRAG_ATTRIB_MAX; i++) {
- if (i == FRAG_ATTRIB_WPOS ||
- (brw->fragment_program->Base.InputsRead & BITFIELD64_BIT(i))) {
+ if (brw->fragment_program->Base.InputsRead & BITFIELD64_BIT(i)) {
urb_setup[i] = urb_next++;
}
}
@@ -2258,218 +2380,150 @@ fs_visitor::assign_urb_setup()
this->first_non_payload_grf = urb_start + c->prog_data.urb_read_length;
}
-static void
-assign_reg(int *reg_hw_locations, fs_reg *reg)
-{
- if (reg->file == GRF && reg->reg != 0) {
- reg->hw_reg = reg_hw_locations[reg->reg] + reg->reg_offset;
- reg->reg = 0;
- }
-}
-
-void
-fs_visitor::assign_regs_trivial()
-{
- int last_grf = 0;
- int hw_reg_mapping[this->virtual_grf_next];
- int i;
-
- hw_reg_mapping[0] = 0;
- hw_reg_mapping[1] = this->first_non_payload_grf;
- for (i = 2; i < this->virtual_grf_next; i++) {
- hw_reg_mapping[i] = (hw_reg_mapping[i - 1] +
- this->virtual_grf_sizes[i - 1]);
- }
- last_grf = hw_reg_mapping[i - 1] + this->virtual_grf_sizes[i - 1];
-
- foreach_iter(exec_list_iterator, iter, this->instructions) {
- fs_inst *inst = (fs_inst *)iter.get();
-
- assign_reg(hw_reg_mapping, &inst->dst);
- assign_reg(hw_reg_mapping, &inst->src[0]);
- assign_reg(hw_reg_mapping, &inst->src[1]);
- }
-
- this->grf_used = last_grf + 1;
-}
-
+/**
+ * Split large virtual GRFs into separate components if we can.
+ *
+ * This is mostly duplicated with what brw_fs_vector_splitting does,
+ * but that's really conservative because it's afraid of doing
+ * splitting that doesn't result in real progress after the rest of
+ * the optimization phases, which would cause infinite looping in
+ * optimization. We can do it once here, safely. This also has the
+ * opportunity to split interpolated values, or maybe even uniforms,
+ * which we don't have at the IR level.
+ *
+ * We want to split, because virtual GRFs are what we register
+ * allocate and spill (due to contiguousness requirements for some
+ * instructions), and they're what we naturally generate in the
+ * codegen process, but most virtual GRFs don't actually need to be
+ * contiguous sets of GRFs. If we split, we'll end up with reduced
+ * live intervals and better dead code elimination and coalescing.
+ */
void
-fs_visitor::assign_regs()
+fs_visitor::split_virtual_grfs()
{
- int last_grf = 0;
- int hw_reg_mapping[this->virtual_grf_next + 1];
- int base_reg_count = BRW_MAX_GRF - this->first_non_payload_grf;
- int class_sizes[base_reg_count];
- int class_count = 0;
- int aligned_pair_class = -1;
-
- /* Set up the register classes.
- *
- * The base registers store a scalar value. For texture samples,
- * we get virtual GRFs composed of 4 contiguous hw register. For
- * structures and arrays, we store them as contiguous larger things
- * than that, though we should be able to do better most of the
- * time.
- */
- class_sizes[class_count++] = 1;
- if (brw->has_pln && intel->gen < 6) {
- /* Always set up the (unaligned) pairs for gen5, so we can find
- * them for making the aligned pair class.
- */
- class_sizes[class_count++] = 2;
- }
- for (int r = 1; r < this->virtual_grf_next; r++) {
- int i;
-
- for (i = 0; i < class_count; i++) {
- if (class_sizes[i] == this->virtual_grf_sizes[r])
- break;
- }
- if (i == class_count) {
- if (this->virtual_grf_sizes[r] >= base_reg_count) {
- fprintf(stderr, "Object too large to register allocate.\n");
- this->fail = true;
- }
+ int num_vars = this->virtual_grf_next;
+ bool split_grf[num_vars];
+ int new_virtual_grf[num_vars];
- class_sizes[class_count++] = this->virtual_grf_sizes[r];
- }
+ /* Try to split anything > 0 sized. */
+ for (int i = 0; i < num_vars; i++) {
+ if (this->virtual_grf_sizes[i] != 1)
+ split_grf[i] = true;
+ else
+ split_grf[i] = false;
}
- int ra_reg_count = 0;
- int class_base_reg[class_count];
- int class_reg_count[class_count];
- int classes[class_count + 1];
-
- for (int i = 0; i < class_count; i++) {
- class_base_reg[i] = ra_reg_count;
- class_reg_count[i] = base_reg_count - (class_sizes[i] - 1);
- ra_reg_count += class_reg_count[i];
+ if (brw->has_pln) {
+ /* PLN opcodes rely on the delta_xy being contiguous. */
+ split_grf[this->delta_x.reg] = false;
}
- struct ra_regs *regs = ra_alloc_reg_set(ra_reg_count);
- for (int i = 0; i < class_count; i++) {
- classes[i] = ra_alloc_reg_class(regs);
-
- for (int i_r = 0; i_r < class_reg_count[i]; i_r++) {
- ra_class_add_reg(regs, classes[i], class_base_reg[i] + i_r);
- }
-
- /* Add conflicts between our contiguous registers aliasing
- * base regs and other register classes' contiguous registers
- * that alias base regs, or the base regs themselves for classes[0].
- */
- for (int c = 0; c <= i; c++) {
- for (int i_r = 0; i_r < class_reg_count[i]; i_r++) {
- for (int c_r = MAX2(0, i_r - (class_sizes[c] - 1));
- c_r < MIN2(class_reg_count[c], i_r + class_sizes[i]);
- c_r++) {
-
- if (0) {
- printf("%d/%d conflicts %d/%d\n",
- class_sizes[i], this->first_non_payload_grf + i_r,
- class_sizes[c], this->first_non_payload_grf + c_r);
- }
+ foreach_iter(exec_list_iterator, iter, this->instructions) {
+ fs_inst *inst = (fs_inst *)iter.get();
- ra_add_reg_conflict(regs,
- class_base_reg[i] + i_r,
- class_base_reg[c] + c_r);
- }
- }
+ /* Texturing produces 4 contiguous registers, so no splitting. */
+ if ((inst->opcode == FS_OPCODE_TEX ||
+ inst->opcode == FS_OPCODE_TXB ||
+ inst->opcode == FS_OPCODE_TXL) &&
+ inst->dst.file == GRF) {
+ split_grf[inst->dst.reg] = false;
}
}
- /* Add a special class for aligned pairs, which we'll put delta_x/y
- * in on gen5 so that we can do PLN.
+ /* Allocate new space for split regs. Note that the virtual
+ * numbers will be contiguous.
*/
- if (brw->has_pln && intel->gen < 6) {
- int reg_count = (base_reg_count - 1) / 2;
- int unaligned_pair_class = 1;
- assert(class_sizes[unaligned_pair_class] == 2);
-
- aligned_pair_class = class_count;
- classes[aligned_pair_class] = ra_alloc_reg_class(regs);
- class_base_reg[aligned_pair_class] = 0;
- class_reg_count[aligned_pair_class] = 0;
- int start = (this->first_non_payload_grf & 1) ? 1 : 0;
-
- for (int i = 0; i < reg_count; i++) {
- ra_class_add_reg(regs, classes[aligned_pair_class],
- class_base_reg[unaligned_pair_class] + i * 2 + start);
+ for (int i = 0; i < num_vars; i++) {
+ if (split_grf[i]) {
+ new_virtual_grf[i] = virtual_grf_alloc(1);
+ for (int j = 2; j < this->virtual_grf_sizes[i]; j++) {
+ int reg = virtual_grf_alloc(1);
+ assert(reg == new_virtual_grf[i] + j - 1);
+ }
+ this->virtual_grf_sizes[i] = 1;
}
- class_count++;
}
- ra_set_finalize(regs);
+ foreach_iter(exec_list_iterator, iter, this->instructions) {
+ fs_inst *inst = (fs_inst *)iter.get();
- struct ra_graph *g = ra_alloc_interference_graph(regs,
- this->virtual_grf_next);
- /* Node 0 is just a placeholder to keep virtual_grf[] mapping 1:1
- * with nodes.
- */
- ra_set_node_class(g, 0, classes[0]);
-
- for (int i = 1; i < this->virtual_grf_next; i++) {
- for (int c = 0; c < class_count; c++) {
- if (class_sizes[c] == this->virtual_grf_sizes[i]) {
- if (aligned_pair_class >= 0 &&
- this->delta_x.reg == i) {
- ra_set_node_class(g, i, classes[aligned_pair_class]);
- } else {
- ra_set_node_class(g, i, classes[c]);
- }
- break;
- }
+ if (inst->dst.file == GRF &&
+ split_grf[inst->dst.reg] &&
+ inst->dst.reg_offset != 0) {
+ inst->dst.reg = (new_virtual_grf[inst->dst.reg] +
+ inst->dst.reg_offset - 1);
+ inst->dst.reg_offset = 0;
}
-
- for (int j = 1; j < i; j++) {
- if (virtual_grf_interferes(i, j)) {
- ra_add_node_interference(g, i, j);
+ for (int i = 0; i < 3; i++) {
+ if (inst->src[i].file == GRF &&
+ split_grf[inst->src[i].reg] &&
+ inst->src[i].reg_offset != 0) {
+ inst->src[i].reg = (new_virtual_grf[inst->src[i].reg] +
+ inst->src[i].reg_offset - 1);
+ inst->src[i].reg_offset = 0;
}
}
}
+}
- /* FINISHME: Handle spilling */
- if (!ra_allocate_no_spills(g)) {
- fprintf(stderr, "Failed to allocate registers.\n");
- this->fail = true;
+/**
+ * Choose accesses from the UNIFORM file to demote to using the pull
+ * constant buffer.
+ *
+ * We allow a fragment shader to have more than the specified minimum
+ * maximum number of fragment shader uniform components (64). If
+ * there are too many of these, they'd fill up all of register space.
+ * So, this will push some of them out to the pull constant buffer and
+ * update the program to load them.
+ */
+void
+fs_visitor::setup_pull_constants()
+{
+ /* Only allow 16 registers (128 uniform components) as push constants. */
+ unsigned int max_uniform_components = 16 * 8;
+ if (c->prog_data.nr_params <= max_uniform_components)
return;
- }
- /* Get the chosen virtual registers for each node, and map virtual
- * regs in the register classes back down to real hardware reg
- * numbers.
+ /* Just demote the end of the list. We could probably do better
+ * here, demoting things that are rarely used in the program first.
*/
- hw_reg_mapping[0] = 0; /* unused */
- for (int i = 1; i < this->virtual_grf_next; i++) {
- int reg = ra_get_node_reg(g, i);
- int hw_reg = -1;
-
- for (int c = 0; c < class_count; c++) {
- if (reg >= class_base_reg[c] &&
- reg < class_base_reg[c] + class_reg_count[c]) {
- hw_reg = reg - class_base_reg[c];
- break;
- }
- }
-
- assert(hw_reg != -1);
- hw_reg_mapping[i] = this->first_non_payload_grf + hw_reg;
- last_grf = MAX2(last_grf,
- hw_reg_mapping[i] + this->virtual_grf_sizes[i] - 1);
- }
+ int pull_uniform_base = max_uniform_components;
+ int pull_uniform_count = c->prog_data.nr_params - pull_uniform_base;
foreach_iter(exec_list_iterator, iter, this->instructions) {
fs_inst *inst = (fs_inst *)iter.get();
- assign_reg(hw_reg_mapping, &inst->dst);
- assign_reg(hw_reg_mapping, &inst->src[0]);
- assign_reg(hw_reg_mapping, &inst->src[1]);
- }
+ for (int i = 0; i < 3; i++) {
+ if (inst->src[i].file != UNIFORM)
+ continue;
- this->grf_used = last_grf + 1;
+ int uniform_nr = inst->src[i].hw_reg + inst->src[i].reg_offset;
+ if (uniform_nr < pull_uniform_base)
+ continue;
- talloc_free(g);
- talloc_free(regs);
+ fs_reg dst = fs_reg(this, glsl_type::float_type);
+ fs_inst *pull = new(mem_ctx) fs_inst(FS_OPCODE_PULL_CONSTANT_LOAD,
+ dst);
+ pull->offset = ((uniform_nr - pull_uniform_base) * 4) & ~15;
+ pull->ir = inst->ir;
+ pull->annotation = inst->annotation;
+ pull->base_mrf = 14;
+ pull->mlen = 1;
+
+ inst->insert_before(pull);
+
+ inst->src[i].file = GRF;
+ inst->src[i].reg = dst.reg;
+ inst->src[i].reg_offset = 0;
+ inst->src[i].smear = (uniform_nr - pull_uniform_base) & 3;
+ }
+ }
+
+ for (int i = 0; i < pull_uniform_count; i++) {
+ c->prog_data.pull_param[i] = c->prog_data.param[pull_uniform_base + i];
+ }
+ c->prog_data.nr_params -= pull_uniform_count;
+ c->prog_data.nr_pull_params = pull_uniform_count;
}
void
@@ -2480,6 +2534,7 @@ fs_visitor::calculate_live_intervals()
int *use = talloc_array(mem_ctx, int, num_vars);
int loop_depth = 0;
int loop_start = 0;
+ int bb_header_ip = 0;
for (int i = 0; i < num_vars; i++) {
def[i] = 1 << 30;
@@ -2497,12 +2552,8 @@ fs_visitor::calculate_live_intervals()
loop_depth--;
if (loop_depth == 0) {
- /* FINISHME:
- *
- * Patches up any vars marked for use within the loop as
- * live until the end. This is conservative, as there
- * will often be variables defined and used inside the
- * loop but dead at the end of the loop body.
+ /* Patches up the use of vars marked for being live across
+ * the whole loop.
*/
for (int i = 0; i < num_vars; i++) {
if (use[i] == loop_start) {
@@ -2511,22 +2562,53 @@ fs_visitor::calculate_live_intervals()
}
}
} else {
- int eip = ip;
-
- if (loop_depth)
- eip = loop_start;
-
for (unsigned int i = 0; i < 3; i++) {
if (inst->src[i].file == GRF && inst->src[i].reg != 0) {
- use[inst->src[i].reg] = MAX2(use[inst->src[i].reg], eip);
+ int reg = inst->src[i].reg;
+
+ if (!loop_depth || (this->virtual_grf_sizes[reg] == 1 &&
+ def[reg] >= bb_header_ip)) {
+ use[reg] = ip;
+ } else {
+ def[reg] = MIN2(loop_start, def[reg]);
+ use[reg] = loop_start;
+
+ /* Nobody else is going to go smash our start to
+ * later in the loop now, because def[reg] now
+ * points before the bb header.
+ */
+ }
}
}
if (inst->dst.file == GRF && inst->dst.reg != 0) {
- def[inst->dst.reg] = MIN2(def[inst->dst.reg], eip);
+ int reg = inst->dst.reg;
+
+ if (!loop_depth || (this->virtual_grf_sizes[reg] == 1 &&
+ !inst->predicated)) {
+ def[reg] = MIN2(def[reg], ip);
+ } else {
+ def[reg] = MIN2(def[reg], loop_start);
+ }
}
}
ip++;
+
+ /* Set the basic block header IP. This is used for determining
+ * if a complete def of single-register virtual GRF in a loop
+ * dominates a use in the same basic block. It's a quick way to
+ * reduce the live interval range of most register used in a
+ * loop.
+ */
+ if (inst->opcode == BRW_OPCODE_IF ||
+ inst->opcode == BRW_OPCODE_ELSE ||
+ inst->opcode == BRW_OPCODE_ENDIF ||
+ inst->opcode == BRW_OPCODE_DO ||
+ inst->opcode == BRW_OPCODE_WHILE ||
+ inst->opcode == BRW_OPCODE_BREAK ||
+ inst->opcode == BRW_OPCODE_CONTINUE) {
+ bb_header_ip = ip;
+ }
}
talloc_free(this->virtual_grf_def);
@@ -2548,8 +2630,6 @@ fs_visitor::propagate_constants()
{
bool progress = false;
- return false;
-
foreach_iter(exec_list_iterator, iter, this->instructions) {
fs_inst *inst = (fs_inst *)iter.get();
@@ -2609,6 +2689,11 @@ fs_visitor::propagate_constants()
scan_inst->src[1] = inst->src[0];
}
break;
+ case BRW_OPCODE_CMP:
+ if (i == 1) {
+ scan_inst->src[i] = inst->src[0];
+ progress = true;
+ }
}
}
@@ -2637,10 +2722,7 @@ fs_visitor::dead_code_eliminate()
bool dead[num_vars];
for (int i = 0; i < num_vars; i++) {
- /* This would be ">=", but FS_OPCODE_DISCARD has a src == dst where
- * it writes dst then reads it as src.
- */
- dead[i] = this->virtual_grf_def[i] > this->virtual_grf_use[i];
+ dead[i] = this->virtual_grf_def[i] >= this->virtual_grf_use[i];
if (dead[i]) {
/* Mark off its interval so it won't interfere with anything. */
@@ -2662,6 +2744,227 @@ fs_visitor::dead_code_eliminate()
}
bool
+fs_visitor::register_coalesce()
+{
+ bool progress = false;
+
+ foreach_iter(exec_list_iterator, iter, this->instructions) {
+ fs_inst *inst = (fs_inst *)iter.get();
+
+ if (inst->opcode != BRW_OPCODE_MOV ||
+ inst->predicated ||
+ inst->saturate ||
+ inst->dst.file != GRF || inst->src[0].file != GRF ||
+ inst->dst.type != inst->src[0].type)
+ continue;
+
+ /* Found a move of a GRF to a GRF. Let's see if we can coalesce
+ * them: check for no writes to either one until the exit of the
+ * program.
+ */
+ bool interfered = false;
+ exec_list_iterator scan_iter = iter;
+ scan_iter.next();
+ for (; scan_iter.has_next(); scan_iter.next()) {
+ fs_inst *scan_inst = (fs_inst *)scan_iter.get();
+
+ if (scan_inst->opcode == BRW_OPCODE_DO ||
+ scan_inst->opcode == BRW_OPCODE_WHILE ||
+ scan_inst->opcode == BRW_OPCODE_ENDIF) {
+ interfered = true;
+ iter = scan_iter;
+ break;
+ }
+
+ if (scan_inst->dst.file == GRF) {
+ if (scan_inst->dst.reg == inst->dst.reg &&
+ (scan_inst->dst.reg_offset == inst->dst.reg_offset ||
+ scan_inst->opcode == FS_OPCODE_TEX)) {
+ interfered = true;
+ break;
+ }
+ if (scan_inst->dst.reg == inst->src[0].reg &&
+ (scan_inst->dst.reg_offset == inst->src[0].reg_offset ||
+ scan_inst->opcode == FS_OPCODE_TEX)) {
+ interfered = true;
+ break;
+ }
+ }
+ }
+ if (interfered) {
+ continue;
+ }
+
+ /* Update live interval so we don't have to recalculate. */
+ this->virtual_grf_use[inst->src[0].reg] = MAX2(virtual_grf_use[inst->src[0].reg],
+ virtual_grf_use[inst->dst.reg]);
+
+ /* Rewrite the later usage to point at the source of the move to
+ * be removed.
+ */
+ for (exec_list_iterator scan_iter = iter; scan_iter.has_next();
+ scan_iter.next()) {
+ fs_inst *scan_inst = (fs_inst *)scan_iter.get();
+
+ for (int i = 0; i < 3; i++) {
+ if (scan_inst->src[i].file == GRF &&
+ scan_inst->src[i].reg == inst->dst.reg &&
+ scan_inst->src[i].reg_offset == inst->dst.reg_offset) {
+ scan_inst->src[i].reg = inst->src[0].reg;
+ scan_inst->src[i].reg_offset = inst->src[0].reg_offset;
+ scan_inst->src[i].abs |= inst->src[0].abs;
+ scan_inst->src[i].negate ^= inst->src[0].negate;
+ scan_inst->src[i].smear = inst->src[0].smear;
+ }
+ }
+ }
+
+ inst->remove();
+ progress = true;
+ }
+
+ return progress;
+}
+
+
+bool
+fs_visitor::compute_to_mrf()
+{
+ bool progress = false;
+ int next_ip = 0;
+
+ foreach_iter(exec_list_iterator, iter, this->instructions) {
+ fs_inst *inst = (fs_inst *)iter.get();
+
+ int ip = next_ip;
+ next_ip++;
+
+ if (inst->opcode != BRW_OPCODE_MOV ||
+ inst->predicated ||
+ inst->dst.file != MRF || inst->src[0].file != GRF ||
+ inst->dst.type != inst->src[0].type ||
+ inst->src[0].abs || inst->src[0].negate || inst->src[0].smear != -1)
+ continue;
+
+ /* Can't compute-to-MRF this GRF if someone else was going to
+ * read it later.
+ */
+ if (this->virtual_grf_use[inst->src[0].reg] > ip)
+ continue;
+
+ /* Found a move of a GRF to a MRF. Let's see if we can go
+ * rewrite the thing that made this GRF to write into the MRF.
+ */
+ bool found = false;
+ fs_inst *scan_inst;
+ for (scan_inst = (fs_inst *)inst->prev;
+ scan_inst->prev != NULL;
+ scan_inst = (fs_inst *)scan_inst->prev) {
+ /* We don't handle flow control here. Most computation of
+ * values that end up in MRFs are shortly before the MRF
+ * write anyway.
+ */
+ if (scan_inst->opcode == BRW_OPCODE_DO ||
+ scan_inst->opcode == BRW_OPCODE_WHILE ||
+ scan_inst->opcode == BRW_OPCODE_ENDIF) {
+ break;
+ }
+
+ /* You can't read from an MRF, so if someone else reads our
+ * MRF's source GRF that we wanted to rewrite, that stops us.
+ */
+ bool interfered = false;
+ for (int i = 0; i < 3; i++) {
+ if (scan_inst->src[i].file == GRF &&
+ scan_inst->src[i].reg == inst->src[0].reg &&
+ scan_inst->src[i].reg_offset == inst->src[0].reg_offset) {
+ interfered = true;
+ }
+ }
+ if (interfered)
+ break;
+
+ if (scan_inst->dst.file == MRF &&
+ scan_inst->dst.hw_reg == inst->dst.hw_reg) {
+ /* Somebody else wrote our MRF here, so we can't can't
+ * compute-to-MRF before that.
+ */
+ break;
+ }
+
+ if (scan_inst->mlen > 0) {
+ /* Found a SEND instruction, which will do some amount of
+ * implied write that may overwrite our MRF that we were
+ * hoping to compute-to-MRF somewhere above it. Nothing
+ * we have implied-writes more than 2 MRFs from base_mrf,
+ * though.
+ */
+ int implied_write_len = MIN2(scan_inst->mlen, 2);
+ if (inst->dst.hw_reg >= scan_inst->base_mrf &&
+ inst->dst.hw_reg < scan_inst->base_mrf + implied_write_len) {
+ break;
+ }
+ }
+
+ if (scan_inst->dst.file == GRF &&
+ scan_inst->dst.reg == inst->src[0].reg) {
+ /* Found the last thing to write our reg we want to turn
+ * into a compute-to-MRF.
+ */
+
+ if (scan_inst->opcode == FS_OPCODE_TEX) {
+ /* texturing writes several continuous regs, so we can't
+ * compute-to-mrf that.
+ */
+ break;
+ }
+
+ /* If it's predicated, it (probably) didn't populate all
+ * the channels.
+ */
+ if (scan_inst->predicated)
+ break;
+
+ /* SEND instructions can't have MRF as a destination. */
+ if (scan_inst->mlen)
+ break;
+
+ if (intel->gen >= 6) {
+ /* gen6 math instructions must have the destination be
+ * GRF, so no compute-to-MRF for them.
+ */
+ if (scan_inst->opcode == FS_OPCODE_RCP ||
+ scan_inst->opcode == FS_OPCODE_RSQ ||
+ scan_inst->opcode == FS_OPCODE_SQRT ||
+ scan_inst->opcode == FS_OPCODE_EXP2 ||
+ scan_inst->opcode == FS_OPCODE_LOG2 ||
+ scan_inst->opcode == FS_OPCODE_SIN ||
+ scan_inst->opcode == FS_OPCODE_COS ||
+ scan_inst->opcode == FS_OPCODE_POW) {
+ break;
+ }
+ }
+
+ if (scan_inst->dst.reg_offset == inst->src[0].reg_offset) {
+ /* Found the creator of our MRF's source value. */
+ found = true;
+ break;
+ }
+ }
+ }
+ if (found) {
+ scan_inst->dst.file = MRF;
+ scan_inst->dst.hw_reg = inst->dst.hw_reg;
+ scan_inst->saturate |= inst->saturate;
+ inst->remove();
+ progress = true;
+ }
+ }
+
+ return progress;
+}
+
+bool
fs_visitor::virtual_grf_interferes(int a, int b)
{
int start = MAX2(this->virtual_grf_def[a], this->virtual_grf_def[b]);
@@ -2677,7 +2980,7 @@ fs_visitor::virtual_grf_interferes(int a, int b)
this->virtual_grf_def[b] < this->virtual_grf_use[a]);
}
- return start <= end;
+ return start < end;
}
static struct brw_reg brw_reg_from_fs_reg(fs_reg *reg)
@@ -2688,8 +2991,13 @@ static struct brw_reg brw_reg_from_fs_reg(fs_reg *reg)
case GRF:
case ARF:
case MRF:
- brw_reg = brw_vec8_reg(reg->file,
- reg->hw_reg, 0);
+ if (reg->smear == -1) {
+ brw_reg = brw_vec8_reg(reg->file,
+ reg->hw_reg, 0);
+ } else {
+ brw_reg = brw_vec1_reg(reg->file,
+ reg->hw_reg, reg->smear);
+ }
brw_reg = retype(brw_reg, reg->type);
break;
case IMM:
@@ -2731,11 +3039,17 @@ static struct brw_reg brw_reg_from_fs_reg(fs_reg *reg)
void
fs_visitor::generate_code()
{
- unsigned int annotation_len = 0;
int last_native_inst = 0;
struct brw_instruction *if_stack[16], *loop_stack[16];
int if_stack_depth = 0, loop_stack_depth = 0;
int if_depth_in_loop[16];
+ const char *last_annotation_string = NULL;
+ ir_instruction *last_annotation_ir = NULL;
+
+ if (INTEL_DEBUG & DEBUG_WM) {
+ printf("Native code for fragment shader %d:\n",
+ ctx->Shader.CurrentProgram->Name);
+ }
if_depth_in_loop[loop_stack_depth] = 0;
@@ -2744,6 +3058,22 @@ fs_visitor::generate_code()
fs_inst *inst = (fs_inst *)iter.get();
struct brw_reg src[3], dst;
+ if (INTEL_DEBUG & DEBUG_WM) {
+ if (last_annotation_ir != inst->ir) {
+ last_annotation_ir = inst->ir;
+ if (last_annotation_ir) {
+ printf(" ");
+ last_annotation_ir->print();
+ printf("\n");
+ }
+ }
+ if (last_annotation_string != inst->annotation) {
+ last_annotation_string = inst->annotation;
+ if (last_annotation_string)
+ printf(" %s\n", last_annotation_string);
+ }
+ }
+
for (unsigned int i = 0; i < 3; i++) {
src[i] = brw_reg_from_fs_reg(&inst->src[i]);
}
@@ -2769,6 +3099,9 @@ fs_visitor::generate_code()
case BRW_OPCODE_RNDD:
brw_RNDD(p, dst, src[0]);
break;
+ case BRW_OPCODE_RNDE:
+ brw_RNDE(p, dst, src[0]);
+ break;
case BRW_OPCODE_RNDZ:
brw_RNDZ(p, dst, src[0]);
break;
@@ -2782,6 +3115,18 @@ fs_visitor::generate_code()
case BRW_OPCODE_XOR:
brw_XOR(p, dst, src[0], src[1]);
break;
+ case BRW_OPCODE_NOT:
+ brw_NOT(p, dst, src[0]);
+ break;
+ case BRW_OPCODE_ASR:
+ brw_ASR(p, dst, src[0], src[1]);
+ break;
+ case BRW_OPCODE_SHR:
+ brw_SHR(p, dst, src[0], src[1]);
+ break;
+ case BRW_OPCODE_SHL:
+ brw_SHL(p, dst, src[0], src[1]);
+ break;
case BRW_OPCODE_CMP:
brw_CMP(p, dst, inst->conditional_mod, src[0], src[1]);
@@ -2792,10 +3137,16 @@ fs_visitor::generate_code()
case BRW_OPCODE_IF:
assert(if_stack_depth < 16);
- if_stack[if_stack_depth] = brw_IF(p, BRW_EXECUTE_8);
+ if (inst->src[0].file != BAD_FILE) {
+ assert(intel->gen >= 6);
+ if_stack[if_stack_depth] = brw_IF_gen6(p, inst->conditional_mod, src[0], src[1]);
+ } else {
+ if_stack[if_stack_depth] = brw_IF(p, BRW_EXECUTE_8);
+ }
if_depth_in_loop[loop_stack_depth]++;
if_stack_depth++;
break;
+
case BRW_OPCODE_ELSE:
if_stack[if_stack_depth - 1] =
brw_ELSE(p, if_stack[if_stack_depth - 1]);
@@ -2861,10 +3212,13 @@ fs_visitor::generate_code()
case FS_OPCODE_TEX:
case FS_OPCODE_TXB:
case FS_OPCODE_TXL:
- generate_tex(inst, dst, src[0]);
+ generate_tex(inst, dst);
+ break;
+ case FS_OPCODE_DISCARD_NOT:
+ generate_discard_not(inst, dst);
break;
- case FS_OPCODE_DISCARD:
- generate_discard(inst, dst /* src0 == dst */);
+ case FS_OPCODE_DISCARD_AND:
+ generate_discard_and(inst, src[0]);
break;
case FS_OPCODE_DDX:
generate_ddx(inst, dst, src[0]);
@@ -2872,6 +3226,19 @@ fs_visitor::generate_code()
case FS_OPCODE_DDY:
generate_ddy(inst, dst, src[0]);
break;
+
+ case FS_OPCODE_SPILL:
+ generate_spill(inst, src[0]);
+ break;
+
+ case FS_OPCODE_UNSPILL:
+ generate_unspill(inst, dst);
+ break;
+
+ case FS_OPCODE_PULL_CONSTANT_LOAD:
+ generate_pull_constant_load(inst, dst);
+ break;
+
case FS_OPCODE_FB_WRITE:
generate_fb_write(inst);
break;
@@ -2885,25 +3252,20 @@ fs_visitor::generate_code()
this->fail = true;
}
- if (annotation_len < p->nr_insn) {
- annotation_len *= 2;
- if (annotation_len < 16)
- annotation_len = 16;
-
- this->annotation_string = talloc_realloc(this->mem_ctx,
- annotation_string,
- const char *,
- annotation_len);
- this->annotation_ir = talloc_realloc(this->mem_ctx,
- annotation_ir,
- ir_instruction *,
- annotation_len);
+ if (INTEL_DEBUG & DEBUG_WM) {
+ for (unsigned int i = last_native_inst; i < p->nr_insn; i++) {
+ if (0) {
+ printf("0x%08x 0x%08x 0x%08x 0x%08x ",
+ ((uint32_t *)&p->store[i])[3],
+ ((uint32_t *)&p->store[i])[2],
+ ((uint32_t *)&p->store[i])[1],
+ ((uint32_t *)&p->store[i])[0]);
+ }
+ brw_disasm(stdout, &p->store[i], intel->gen);
+ printf("\n");
+ }
}
- for (unsigned int i = last_native_inst; i < p->nr_insn; i++) {
- this->annotation_string[i] = inst->annotation;
- this->annotation_ir[i] = inst->ir;
- }
last_native_inst = p->nr_insn;
}
}
@@ -2911,24 +3273,15 @@ fs_visitor::generate_code()
GLboolean
brw_wm_fs_emit(struct brw_context *brw, struct brw_wm_compile *c)
{
- struct brw_compile *p = &c->func;
struct intel_context *intel = &brw->intel;
- GLcontext *ctx = &intel->ctx;
- struct brw_shader *shader = NULL;
+ struct gl_context *ctx = &intel->ctx;
struct gl_shader_program *prog = ctx->Shader.CurrentProgram;
if (!prog)
return GL_FALSE;
- if (!using_new_fs)
- return GL_FALSE;
-
- for (unsigned int i = 0; i < prog->_NumLinkedShaders; i++) {
- if (prog->_LinkedShaders[i]->Type == GL_FRAGMENT_SHADER) {
- shader = (struct brw_shader *)prog->_LinkedShaders[i];
- break;
- }
- }
+ struct brw_shader *shader =
+ (brw_shader *) prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
if (!shader)
return GL_FALSE;
@@ -2969,22 +3322,42 @@ brw_wm_fs_emit(struct brw_context *brw, struct brw_wm_compile *c)
}
v.emit_fb_writes();
+
+ v.split_virtual_grfs();
+ v.setup_pull_constants();
+
v.assign_curb_setup();
v.assign_urb_setup();
bool progress;
do {
progress = false;
-
v.calculate_live_intervals();
progress = v.propagate_constants() || progress;
+ progress = v.register_coalesce() || progress;
+ progress = v.compute_to_mrf() || progress;
progress = v.dead_code_eliminate() || progress;
} while (progress);
+ if (0) {
+ /* Debug of register spilling: Go spill everything. */
+ int virtual_grf_count = v.virtual_grf_next;
+ for (int i = 1; i < virtual_grf_count; i++) {
+ v.spill_reg(i);
+ }
+ v.calculate_live_intervals();
+ }
+
if (0)
v.assign_regs_trivial();
- else
- v.assign_regs();
+ else {
+ while (!v.assign_regs()) {
+ if (v.fail)
+ break;
+
+ v.calculate_live_intervals();
+ }
+ }
}
if (!v.fail)
@@ -2995,32 +3368,7 @@ brw_wm_fs_emit(struct brw_context *brw, struct brw_wm_compile *c)
if (v.fail)
return GL_FALSE;
- if (INTEL_DEBUG & DEBUG_WM) {
- const char *last_annotation_string = NULL;
- ir_instruction *last_annotation_ir = NULL;
-
- printf("Native code for fragment shader %d:\n", prog->Name);
- for (unsigned int i = 0; i < p->nr_insn; i++) {
- if (last_annotation_ir != v.annotation_ir[i]) {
- last_annotation_ir = v.annotation_ir[i];
- if (last_annotation_ir) {
- printf(" ");
- last_annotation_ir->print();
- printf("\n");
- }
- }
- if (last_annotation_string != v.annotation_string[i]) {
- last_annotation_string = v.annotation_string[i];
- if (last_annotation_string)
- printf(" %s\n", last_annotation_string);
- }
- brw_disasm(stdout, &p->store[i], intel->gen);
- }
- printf("\n");
- }
-
c->prog_data.total_grf = v.grf_used;
- c->prog_data.total_scratch = 0;
return GL_TRUE;
}
diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h
new file mode 100644
index 00000000000..9b7fcde8580
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_fs.h
@@ -0,0 +1,462 @@
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <[email protected]>
+ *
+ */
+
+extern "C" {
+
+#include <sys/types.h>
+
+#include "main/macros.h"
+#include "main/shaderobj.h"
+#include "main/uniforms.h"
+#include "program/prog_parameter.h"
+#include "program/prog_print.h"
+#include "program/prog_optimize.h"
+#include "program/register_allocate.h"
+#include "program/sampler.h"
+#include "program/hash_table.h"
+#include "brw_context.h"
+#include "brw_eu.h"
+#include "brw_wm.h"
+#include "talloc.h"
+}
+#include "../glsl/glsl_types.h"
+#include "../glsl/ir.h"
+
+enum register_file {
+ ARF = BRW_ARCHITECTURE_REGISTER_FILE,
+ GRF = BRW_GENERAL_REGISTER_FILE,
+ MRF = BRW_MESSAGE_REGISTER_FILE,
+ IMM = BRW_IMMEDIATE_VALUE,
+ FIXED_HW_REG, /* a struct brw_reg */
+ UNIFORM, /* prog_data->params[hw_reg] */
+ BAD_FILE
+};
+
+enum fs_opcodes {
+ FS_OPCODE_FB_WRITE = 256,
+ FS_OPCODE_RCP,
+ FS_OPCODE_RSQ,
+ FS_OPCODE_SQRT,
+ FS_OPCODE_EXP2,
+ FS_OPCODE_LOG2,
+ FS_OPCODE_POW,
+ FS_OPCODE_SIN,
+ FS_OPCODE_COS,
+ FS_OPCODE_DDX,
+ FS_OPCODE_DDY,
+ FS_OPCODE_LINTERP,
+ FS_OPCODE_TEX,
+ FS_OPCODE_TXB,
+ FS_OPCODE_TXL,
+ FS_OPCODE_DISCARD_NOT,
+ FS_OPCODE_DISCARD_AND,
+ FS_OPCODE_SPILL,
+ FS_OPCODE_UNSPILL,
+ FS_OPCODE_PULL_CONSTANT_LOAD,
+};
+
+
+class fs_reg {
+public:
+ /* Callers of this talloc-based new need not call delete. It's
+ * easier to just talloc_free 'ctx' (or any of its ancestors). */
+ static void* operator new(size_t size, void *ctx)
+ {
+ void *node;
+
+ node = talloc_size(ctx, size);
+ assert(node != NULL);
+
+ return node;
+ }
+
+ void init()
+ {
+ this->reg = 0;
+ this->reg_offset = 0;
+ this->negate = 0;
+ this->abs = 0;
+ this->hw_reg = -1;
+ this->smear = -1;
+ }
+
+ /** Generic unset register constructor. */
+ fs_reg()
+ {
+ init();
+ this->file = BAD_FILE;
+ }
+
+ /** Immediate value constructor. */
+ fs_reg(float f)
+ {
+ init();
+ this->file = IMM;
+ this->type = BRW_REGISTER_TYPE_F;
+ this->imm.f = f;
+ }
+
+ /** Immediate value constructor. */
+ fs_reg(int32_t i)
+ {
+ init();
+ this->file = IMM;
+ this->type = BRW_REGISTER_TYPE_D;
+ this->imm.i = i;
+ }
+
+ /** Immediate value constructor. */
+ fs_reg(uint32_t u)
+ {
+ init();
+ this->file = IMM;
+ this->type = BRW_REGISTER_TYPE_UD;
+ this->imm.u = u;
+ }
+
+ /** Fixed brw_reg Immediate value constructor. */
+ fs_reg(struct brw_reg fixed_hw_reg)
+ {
+ init();
+ this->file = FIXED_HW_REG;
+ this->fixed_hw_reg = fixed_hw_reg;
+ this->type = fixed_hw_reg.type;
+ }
+
+ fs_reg(enum register_file file, int hw_reg);
+ fs_reg(enum register_file file, int hw_reg, uint32_t type);
+ fs_reg(class fs_visitor *v, const struct glsl_type *type);
+
+ /** Register file: ARF, GRF, MRF, IMM. */
+ enum register_file file;
+ /** virtual register number. 0 = fixed hw reg */
+ int reg;
+ /** Offset within the virtual register. */
+ int reg_offset;
+ /** HW register number. Generally unset until register allocation. */
+ int hw_reg;
+ /** Register type. BRW_REGISTER_TYPE_* */
+ int type;
+ bool negate;
+ bool abs;
+ struct brw_reg fixed_hw_reg;
+ int smear; /* -1, or a channel of the reg to smear to all channels. */
+
+ /** Value for file == BRW_IMMMEDIATE_FILE */
+ union {
+ int32_t i;
+ uint32_t u;
+ float f;
+ } imm;
+};
+
+class fs_inst : public exec_node {
+public:
+ /* Callers of this talloc-based new need not call delete. It's
+ * easier to just talloc_free 'ctx' (or any of its ancestors). */
+ static void* operator new(size_t size, void *ctx)
+ {
+ void *node;
+
+ node = talloc_zero_size(ctx, size);
+ assert(node != NULL);
+
+ return node;
+ }
+
+ void init()
+ {
+ this->opcode = BRW_OPCODE_NOP;
+ this->saturate = false;
+ this->conditional_mod = BRW_CONDITIONAL_NONE;
+ this->predicated = false;
+ this->sampler = 0;
+ this->target = 0;
+ this->eot = false;
+ this->header_present = false;
+ this->shadow_compare = false;
+ this->mlen = 0;
+ this->base_mrf = 0;
+ this->offset = 0;
+ }
+
+ fs_inst()
+ {
+ init();
+ }
+
+ fs_inst(int opcode)
+ {
+ init();
+ this->opcode = opcode;
+ }
+
+ fs_inst(int opcode, fs_reg dst)
+ {
+ init();
+ this->opcode = opcode;
+ this->dst = dst;
+
+ if (dst.file == GRF)
+ assert(dst.reg_offset >= 0);
+ }
+
+ fs_inst(int opcode, fs_reg dst, fs_reg src0)
+ {
+ init();
+ this->opcode = opcode;
+ this->dst = dst;
+ this->src[0] = src0;
+
+ if (dst.file == GRF)
+ assert(dst.reg_offset >= 0);
+ if (src[0].file == GRF)
+ assert(src[0].reg_offset >= 0);
+ }
+
+ fs_inst(int opcode, fs_reg dst, fs_reg src0, fs_reg src1)
+ {
+ init();
+ this->opcode = opcode;
+ this->dst = dst;
+ this->src[0] = src0;
+ this->src[1] = src1;
+
+ if (dst.file == GRF)
+ assert(dst.reg_offset >= 0);
+ if (src[0].file == GRF)
+ assert(src[0].reg_offset >= 0);
+ if (src[1].file == GRF)
+ assert(src[1].reg_offset >= 0);
+ }
+
+ fs_inst(int opcode, fs_reg dst, fs_reg src0, fs_reg src1, fs_reg src2)
+ {
+ init();
+ this->opcode = opcode;
+ this->dst = dst;
+ this->src[0] = src0;
+ this->src[1] = src1;
+ this->src[2] = src2;
+
+ if (dst.file == GRF)
+ assert(dst.reg_offset >= 0);
+ if (src[0].file == GRF)
+ assert(src[0].reg_offset >= 0);
+ if (src[1].file == GRF)
+ assert(src[1].reg_offset >= 0);
+ if (src[2].file == GRF)
+ assert(src[2].reg_offset >= 0);
+ }
+
+ int opcode; /* BRW_OPCODE_* or FS_OPCODE_* */
+ fs_reg dst;
+ fs_reg src[3];
+ bool saturate;
+ bool predicated;
+ int conditional_mod; /**< BRW_CONDITIONAL_* */
+
+ int mlen; /**< SEND message length */
+ int base_mrf; /**< First MRF in the SEND message, if mlen is nonzero. */
+ int sampler;
+ int target; /**< MRT target. */
+ bool eot;
+ bool header_present;
+ bool shadow_compare;
+ uint32_t offset; /* spill/unspill offset */
+
+ /** @{
+ * Annotation for the generated IR. One of the two can be set.
+ */
+ ir_instruction *ir;
+ const char *annotation;
+ /** @} */
+};
+
+class fs_visitor : public ir_visitor
+{
+public:
+
+ fs_visitor(struct brw_wm_compile *c, struct brw_shader *shader)
+ {
+ this->c = c;
+ this->p = &c->func;
+ this->brw = p->brw;
+ this->fp = brw->fragment_program;
+ this->intel = &brw->intel;
+ this->ctx = &intel->ctx;
+ this->mem_ctx = talloc_new(NULL);
+ this->shader = shader;
+ this->fail = false;
+ this->variable_ht = hash_table_ctor(0,
+ hash_table_pointer_hash,
+ hash_table_pointer_compare);
+
+ this->frag_color = NULL;
+ this->frag_data = NULL;
+ this->frag_depth = NULL;
+ this->first_non_payload_grf = 0;
+
+ this->current_annotation = NULL;
+ this->base_ir = NULL;
+
+ this->virtual_grf_sizes = NULL;
+ this->virtual_grf_next = 1;
+ this->virtual_grf_array_size = 0;
+ this->virtual_grf_def = NULL;
+ this->virtual_grf_use = NULL;
+
+ this->kill_emitted = false;
+ }
+
+ ~fs_visitor()
+ {
+ talloc_free(this->mem_ctx);
+ hash_table_dtor(this->variable_ht);
+ }
+
+ fs_reg *variable_storage(ir_variable *var);
+ int virtual_grf_alloc(int size);
+
+ void visit(ir_variable *ir);
+ void visit(ir_assignment *ir);
+ void visit(ir_dereference_variable *ir);
+ void visit(ir_dereference_record *ir);
+ void visit(ir_dereference_array *ir);
+ void visit(ir_expression *ir);
+ void visit(ir_texture *ir);
+ void visit(ir_if *ir);
+ void visit(ir_constant *ir);
+ void visit(ir_swizzle *ir);
+ void visit(ir_return *ir);
+ void visit(ir_loop *ir);
+ void visit(ir_loop_jump *ir);
+ void visit(ir_discard *ir);
+ void visit(ir_call *ir);
+ void visit(ir_function *ir);
+ void visit(ir_function_signature *ir);
+
+ fs_inst *emit(fs_inst inst);
+ void assign_curb_setup();
+ void calculate_urb_setup();
+ void assign_urb_setup();
+ bool assign_regs();
+ void assign_regs_trivial();
+ int choose_spill_reg(struct ra_graph *g);
+ void spill_reg(int spill_reg);
+ void split_virtual_grfs();
+ void setup_pull_constants();
+ void calculate_live_intervals();
+ bool propagate_constants();
+ bool register_coalesce();
+ bool compute_to_mrf();
+ bool dead_code_eliminate();
+ bool virtual_grf_interferes(int a, int b);
+ void generate_code();
+ void generate_fb_write(fs_inst *inst);
+ void generate_linterp(fs_inst *inst, struct brw_reg dst,
+ struct brw_reg *src);
+ void generate_tex(fs_inst *inst, struct brw_reg dst);
+ void generate_math(fs_inst *inst, struct brw_reg dst, struct brw_reg *src);
+ void generate_discard_not(fs_inst *inst, struct brw_reg temp);
+ void generate_discard_and(fs_inst *inst, struct brw_reg temp);
+ void generate_ddx(fs_inst *inst, struct brw_reg dst, struct brw_reg src);
+ void generate_ddy(fs_inst *inst, struct brw_reg dst, struct brw_reg src);
+ void generate_spill(fs_inst *inst, struct brw_reg src);
+ void generate_unspill(fs_inst *inst, struct brw_reg dst);
+ void generate_pull_constant_load(fs_inst *inst, struct brw_reg dst);
+
+ void emit_dummy_fs();
+ fs_reg *emit_fragcoord_interpolation(ir_variable *ir);
+ fs_reg *emit_frontfacing_interpolation(ir_variable *ir);
+ fs_reg *emit_general_interpolation(ir_variable *ir);
+ void emit_interpolation_setup_gen4();
+ void emit_interpolation_setup_gen6();
+ fs_inst *emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate);
+ fs_inst *emit_texture_gen5(ir_texture *ir, fs_reg dst, fs_reg coordinate);
+ fs_inst *emit_math(fs_opcodes op, fs_reg dst, fs_reg src0);
+ fs_inst *emit_math(fs_opcodes op, fs_reg dst, fs_reg src0, fs_reg src1);
+ void emit_bool_to_cond_code(ir_rvalue *condition);
+ void emit_if_gen6(ir_if *ir);
+ void emit_unspill(fs_inst *inst, fs_reg reg, uint32_t spill_offset);
+
+ void emit_fb_writes();
+ void emit_assignment_writes(fs_reg &l, fs_reg &r,
+ const glsl_type *type, bool predicated);
+
+ struct brw_reg interp_reg(int location, int channel);
+ int setup_uniform_values(int loc, const glsl_type *type);
+ void setup_builtin_uniform_values(ir_variable *ir);
+
+ struct brw_context *brw;
+ const struct gl_fragment_program *fp;
+ struct intel_context *intel;
+ struct gl_context *ctx;
+ struct brw_wm_compile *c;
+ struct brw_compile *p;
+ struct brw_shader *shader;
+ void *mem_ctx;
+ exec_list instructions;
+
+ int *virtual_grf_sizes;
+ int virtual_grf_next;
+ int virtual_grf_array_size;
+ int *virtual_grf_def;
+ int *virtual_grf_use;
+
+ struct hash_table *variable_ht;
+ ir_variable *frag_color, *frag_data, *frag_depth;
+ int first_non_payload_grf;
+ int urb_setup[FRAG_ATTRIB_MAX];
+ bool kill_emitted;
+
+ /** @{ debug annotation info */
+ const char *current_annotation;
+ ir_instruction *base_ir;
+ /** @} */
+
+ bool fail;
+
+ /* Result of last visit() method. */
+ fs_reg result;
+
+ fs_reg pixel_x;
+ fs_reg pixel_y;
+ fs_reg wpos_w;
+ fs_reg pixel_w;
+ fs_reg delta_x;
+ fs_reg delta_y;
+
+ int grf_used;
+};
+
+static const fs_reg reg_undef;
+static const fs_reg reg_null_f(ARF, BRW_ARF_NULL, BRW_REGISTER_TYPE_F);
+static const fs_reg reg_null_d(ARF, BRW_ARF_NULL, BRW_REGISTER_TYPE_D);
+
+GLboolean brw_do_channel_expressions(struct exec_list *instructions);
+GLboolean brw_do_vector_splitting(struct exec_list *instructions);
diff --git a/src/mesa/drivers/dri/i965/brw_fs_channel_expressions.cpp b/src/mesa/drivers/dri/i965/brw_fs_channel_expressions.cpp
index 9fbf7b7c6b8..4aac1b5a058 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_channel_expressions.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_channel_expressions.cpp
@@ -83,7 +83,6 @@ channel_expressions_predicate(ir_instruction *ir)
return false;
}
-extern "C" {
GLboolean
brw_do_channel_expressions(exec_list *instructions)
{
@@ -99,7 +98,6 @@ brw_do_channel_expressions(exec_list *instructions)
return v.progress;
}
-}
ir_rvalue *
ir_channel_expressions_visitor::get_element(ir_variable *var, unsigned int elem)
diff --git a/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp b/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp
new file mode 100644
index 00000000000..d7acc30fc46
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp
@@ -0,0 +1,419 @@
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <[email protected]>
+ *
+ */
+
+extern "C" {
+
+#include <sys/types.h>
+
+#include "main/macros.h"
+#include "main/shaderobj.h"
+#include "main/uniforms.h"
+#include "program/prog_parameter.h"
+#include "program/prog_print.h"
+#include "program/prog_optimize.h"
+#include "program/register_allocate.h"
+#include "program/sampler.h"
+#include "program/hash_table.h"
+#include "brw_context.h"
+#include "brw_eu.h"
+#include "brw_wm.h"
+#include "talloc.h"
+}
+#include "brw_fs.h"
+#include "../glsl/glsl_types.h"
+#include "../glsl/ir_optimization.h"
+#include "../glsl/ir_print_visitor.h"
+
+static void
+assign_reg(int *reg_hw_locations, fs_reg *reg)
+{
+ if (reg->file == GRF && reg->reg != 0) {
+ assert(reg->reg_offset >= 0);
+ reg->hw_reg = reg_hw_locations[reg->reg] + reg->reg_offset;
+ reg->reg = 0;
+ }
+}
+
+void
+fs_visitor::assign_regs_trivial()
+{
+ int last_grf = 0;
+ int hw_reg_mapping[this->virtual_grf_next];
+ int i;
+
+ hw_reg_mapping[0] = 0;
+ hw_reg_mapping[1] = this->first_non_payload_grf;
+ for (i = 2; i < this->virtual_grf_next; i++) {
+ hw_reg_mapping[i] = (hw_reg_mapping[i - 1] +
+ this->virtual_grf_sizes[i - 1]);
+ }
+ last_grf = hw_reg_mapping[i - 1] + this->virtual_grf_sizes[i - 1];
+
+ foreach_iter(exec_list_iterator, iter, this->instructions) {
+ fs_inst *inst = (fs_inst *)iter.get();
+
+ assign_reg(hw_reg_mapping, &inst->dst);
+ assign_reg(hw_reg_mapping, &inst->src[0]);
+ assign_reg(hw_reg_mapping, &inst->src[1]);
+ }
+
+ this->grf_used = last_grf + 1;
+}
+
+bool
+fs_visitor::assign_regs()
+{
+ int last_grf = 0;
+ int hw_reg_mapping[this->virtual_grf_next + 1];
+ int base_reg_count = BRW_MAX_GRF - this->first_non_payload_grf;
+ int class_sizes[base_reg_count];
+ int class_count = 0;
+ int aligned_pair_class = -1;
+
+ /* Set up the register classes.
+ *
+ * The base registers store a scalar value. For texture samples,
+ * we get virtual GRFs composed of 4 contiguous hw register. For
+ * structures and arrays, we store them as contiguous larger things
+ * than that, though we should be able to do better most of the
+ * time.
+ */
+ class_sizes[class_count++] = 1;
+ if (brw->has_pln && intel->gen < 6) {
+ /* Always set up the (unaligned) pairs for gen5, so we can find
+ * them for making the aligned pair class.
+ */
+ class_sizes[class_count++] = 2;
+ }
+ for (int r = 1; r < this->virtual_grf_next; r++) {
+ int i;
+
+ for (i = 0; i < class_count; i++) {
+ if (class_sizes[i] == this->virtual_grf_sizes[r])
+ break;
+ }
+ if (i == class_count) {
+ if (this->virtual_grf_sizes[r] >= base_reg_count) {
+ fprintf(stderr, "Object too large to register allocate.\n");
+ this->fail = true;
+ }
+
+ class_sizes[class_count++] = this->virtual_grf_sizes[r];
+ }
+ }
+
+ int ra_reg_count = 0;
+ int class_base_reg[class_count];
+ int class_reg_count[class_count];
+ int classes[class_count + 1];
+
+ for (int i = 0; i < class_count; i++) {
+ class_base_reg[i] = ra_reg_count;
+ class_reg_count[i] = base_reg_count - (class_sizes[i] - 1);
+ ra_reg_count += class_reg_count[i];
+ }
+
+ struct ra_regs *regs = ra_alloc_reg_set(ra_reg_count);
+ for (int i = 0; i < class_count; i++) {
+ classes[i] = ra_alloc_reg_class(regs);
+
+ for (int i_r = 0; i_r < class_reg_count[i]; i_r++) {
+ ra_class_add_reg(regs, classes[i], class_base_reg[i] + i_r);
+ }
+
+ /* Add conflicts between our contiguous registers aliasing
+ * base regs and other register classes' contiguous registers
+ * that alias base regs, or the base regs themselves for classes[0].
+ */
+ for (int c = 0; c <= i; c++) {
+ for (int i_r = 0; i_r < class_reg_count[i]; i_r++) {
+ for (int c_r = MAX2(0, i_r - (class_sizes[c] - 1));
+ c_r < MIN2(class_reg_count[c], i_r + class_sizes[i]);
+ c_r++) {
+
+ if (0) {
+ printf("%d/%d conflicts %d/%d\n",
+ class_sizes[i], this->first_non_payload_grf + i_r,
+ class_sizes[c], this->first_non_payload_grf + c_r);
+ }
+
+ ra_add_reg_conflict(regs,
+ class_base_reg[i] + i_r,
+ class_base_reg[c] + c_r);
+ }
+ }
+ }
+ }
+
+ /* Add a special class for aligned pairs, which we'll put delta_x/y
+ * in on gen5 so that we can do PLN.
+ */
+ if (brw->has_pln && intel->gen < 6) {
+ int reg_count = (base_reg_count - 1) / 2;
+ int unaligned_pair_class = 1;
+ assert(class_sizes[unaligned_pair_class] == 2);
+
+ aligned_pair_class = class_count;
+ classes[aligned_pair_class] = ra_alloc_reg_class(regs);
+ class_sizes[aligned_pair_class] = 2;
+ class_base_reg[aligned_pair_class] = 0;
+ class_reg_count[aligned_pair_class] = 0;
+ int start = (this->first_non_payload_grf & 1) ? 1 : 0;
+
+ for (int i = 0; i < reg_count; i++) {
+ ra_class_add_reg(regs, classes[aligned_pair_class],
+ class_base_reg[unaligned_pair_class] + i * 2 + start);
+ }
+ class_count++;
+ }
+
+ ra_set_finalize(regs);
+
+ struct ra_graph *g = ra_alloc_interference_graph(regs,
+ this->virtual_grf_next);
+ /* Node 0 is just a placeholder to keep virtual_grf[] mapping 1:1
+ * with nodes.
+ */
+ ra_set_node_class(g, 0, classes[0]);
+
+ for (int i = 1; i < this->virtual_grf_next; i++) {
+ for (int c = 0; c < class_count; c++) {
+ if (class_sizes[c] == this->virtual_grf_sizes[i]) {
+ if (aligned_pair_class >= 0 &&
+ this->delta_x.reg == i) {
+ ra_set_node_class(g, i, classes[aligned_pair_class]);
+ } else {
+ ra_set_node_class(g, i, classes[c]);
+ }
+ break;
+ }
+ }
+
+ for (int j = 1; j < i; j++) {
+ if (virtual_grf_interferes(i, j)) {
+ ra_add_node_interference(g, i, j);
+ }
+ }
+ }
+
+ if (!ra_allocate_no_spills(g)) {
+ /* Failed to allocate registers. Spill a reg, and the caller will
+ * loop back into here to try again.
+ */
+ int reg = choose_spill_reg(g);
+ if (reg == -1) {
+ this->fail = true;
+ } else {
+ spill_reg(reg);
+ }
+
+
+ talloc_free(g);
+ talloc_free(regs);
+
+ return false;
+ }
+
+ /* Get the chosen virtual registers for each node, and map virtual
+ * regs in the register classes back down to real hardware reg
+ * numbers.
+ */
+ hw_reg_mapping[0] = 0; /* unused */
+ for (int i = 1; i < this->virtual_grf_next; i++) {
+ int reg = ra_get_node_reg(g, i);
+ int hw_reg = -1;
+
+ for (int c = 0; c < class_count; c++) {
+ if (reg >= class_base_reg[c] &&
+ reg < class_base_reg[c] + class_reg_count[c]) {
+ hw_reg = reg - class_base_reg[c];
+ break;
+ }
+ }
+
+ assert(hw_reg >= 0);
+ hw_reg_mapping[i] = this->first_non_payload_grf + hw_reg;
+ last_grf = MAX2(last_grf,
+ hw_reg_mapping[i] + this->virtual_grf_sizes[i] - 1);
+ }
+
+ foreach_iter(exec_list_iterator, iter, this->instructions) {
+ fs_inst *inst = (fs_inst *)iter.get();
+
+ assign_reg(hw_reg_mapping, &inst->dst);
+ assign_reg(hw_reg_mapping, &inst->src[0]);
+ assign_reg(hw_reg_mapping, &inst->src[1]);
+ }
+
+ this->grf_used = last_grf + 1;
+
+ talloc_free(g);
+ talloc_free(regs);
+
+ return true;
+}
+
+void
+fs_visitor::emit_unspill(fs_inst *inst, fs_reg dst, uint32_t spill_offset)
+{
+ int size = virtual_grf_sizes[dst.reg];
+ dst.reg_offset = 0;
+
+ for (int chan = 0; chan < size; chan++) {
+ fs_inst *unspill_inst = new(mem_ctx) fs_inst(FS_OPCODE_UNSPILL,
+ dst);
+ dst.reg_offset++;
+ unspill_inst->offset = spill_offset + chan * REG_SIZE;
+ unspill_inst->ir = inst->ir;
+ unspill_inst->annotation = inst->annotation;
+
+ /* Choose a MRF that won't conflict with an MRF that's live across the
+ * spill. Nothing else will make it up to MRF 14/15.
+ */
+ unspill_inst->base_mrf = 14;
+ unspill_inst->mlen = 1; /* header contains offset */
+ inst->insert_before(unspill_inst);
+ }
+}
+
+int
+fs_visitor::choose_spill_reg(struct ra_graph *g)
+{
+ float loop_scale = 1.0;
+ float spill_costs[this->virtual_grf_next];
+ bool no_spill[this->virtual_grf_next];
+
+ for (int i = 0; i < this->virtual_grf_next; i++) {
+ spill_costs[i] = 0.0;
+ no_spill[i] = false;
+ }
+
+ /* Calculate costs for spilling nodes. Call it a cost of 1 per
+ * spill/unspill we'll have to do, and guess that the insides of
+ * loops run 10 times.
+ */
+ foreach_iter(exec_list_iterator, iter, this->instructions) {
+ fs_inst *inst = (fs_inst *)iter.get();
+
+ for (unsigned int i = 0; i < 3; i++) {
+ if (inst->src[i].file == GRF) {
+ int size = virtual_grf_sizes[inst->src[i].reg];
+ spill_costs[inst->src[i].reg] += size * loop_scale;
+ }
+ }
+
+ if (inst->dst.file == GRF) {
+ int size = virtual_grf_sizes[inst->dst.reg];
+ spill_costs[inst->dst.reg] += size * loop_scale;
+ }
+
+ switch (inst->opcode) {
+
+ case BRW_OPCODE_DO:
+ loop_scale *= 10;
+ break;
+
+ case BRW_OPCODE_WHILE:
+ loop_scale /= 10;
+ break;
+
+ case FS_OPCODE_SPILL:
+ if (inst->src[0].file == GRF)
+ no_spill[inst->src[0].reg] = true;
+ break;
+
+ case FS_OPCODE_UNSPILL:
+ if (inst->dst.file == GRF)
+ no_spill[inst->dst.reg] = true;
+ break;
+ }
+ }
+
+ for (int i = 0; i < this->virtual_grf_next; i++) {
+ if (!no_spill[i])
+ ra_set_node_spill_cost(g, i, spill_costs[i]);
+ }
+
+ return ra_get_best_spill_node(g);
+}
+
+void
+fs_visitor::spill_reg(int spill_reg)
+{
+ int size = virtual_grf_sizes[spill_reg];
+ unsigned int spill_offset = c->last_scratch;
+ assert(ALIGN(spill_offset, 16) == spill_offset); /* oword read/write req. */
+ c->last_scratch += size * REG_SIZE;
+
+ /* Generate spill/unspill instructions for the objects being
+ * spilled. Right now, we spill or unspill the whole thing to a
+ * virtual grf of the same size. For most instructions, though, we
+ * could just spill/unspill the GRF being accessed.
+ */
+ foreach_iter(exec_list_iterator, iter, this->instructions) {
+ fs_inst *inst = (fs_inst *)iter.get();
+
+ for (unsigned int i = 0; i < 3; i++) {
+ if (inst->src[i].file == GRF &&
+ inst->src[i].reg == spill_reg) {
+ inst->src[i].reg = virtual_grf_alloc(size);
+ emit_unspill(inst, inst->src[i], spill_offset);
+ }
+ }
+
+ if (inst->dst.file == GRF &&
+ inst->dst.reg == spill_reg) {
+ inst->dst.reg = virtual_grf_alloc(size);
+
+ /* Since we spill/unspill the whole thing even if we access
+ * just a component, we may need to unspill before the
+ * instruction we're spilling for.
+ */
+ if (size != 1 || inst->predicated) {
+ emit_unspill(inst, inst->dst, spill_offset);
+ }
+
+ fs_reg spill_src = inst->dst;
+ spill_src.reg_offset = 0;
+ spill_src.abs = false;
+ spill_src.negate = false;
+ spill_src.smear = -1;
+
+ for (int chan = 0; chan < size; chan++) {
+ fs_inst *spill_inst = new(mem_ctx) fs_inst(FS_OPCODE_SPILL,
+ reg_null_f, spill_src);
+ spill_src.reg_offset++;
+ spill_inst->offset = spill_offset + chan * REG_SIZE;
+ spill_inst->ir = inst->ir;
+ spill_inst->annotation = inst->annotation;
+ spill_inst->base_mrf = 14;
+ spill_inst->mlen = 2; /* header, value */
+ inst->insert_after(spill_inst);
+ }
+ }
+ }
+}
diff --git a/src/mesa/drivers/dri/i965/brw_fs_vector_splitting.cpp b/src/mesa/drivers/dri/i965/brw_fs_vector_splitting.cpp
index 38195f6910d..2be6b08b5c7 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_vector_splitting.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_vector_splitting.cpp
@@ -333,7 +333,6 @@ ir_vector_splitting_visitor::visit_leave(ir_assignment *ir)
return visit_continue;
}
-extern "C" {
bool
brw_do_vector_splitting(exec_list *instructions)
{
@@ -391,4 +390,3 @@ brw_do_vector_splitting(exec_list *instructions)
return true;
}
-}
diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c
index 8952c9e3463..cfcc8ea4d6a 100644
--- a/src/mesa/drivers/dri/i965/brw_gs.c
+++ b/src/mesa/drivers/dri/i965/brw_gs.c
@@ -96,8 +96,6 @@ static void compile_gs_prog( struct brw_context *brw,
brw_gs_quad_strip( &c, key );
break;
case GL_LINE_LOOP:
- /* XXX fix GS hang issue */
- assert(intel->gen < 6);
brw_gs_lines( &c );
break;
case GL_LINES:
@@ -167,7 +165,7 @@ static const GLenum gs_prim[GL_POLYGON+1] = {
static void populate_key( struct brw_context *brw,
struct brw_gs_prog_key *key )
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
memset(key, 0, sizeof(*key));
/* CACHE_NEW_VS_PROG */
diff --git a/src/mesa/drivers/dri/i965/brw_gs.h b/src/mesa/drivers/dri/i965/brw_gs.h
index 813b8d447ae..7e3531086f9 100644
--- a/src/mesa/drivers/dri/i965/brw_gs.h
+++ b/src/mesa/drivers/dri/i965/brw_gs.h
@@ -56,6 +56,7 @@ struct brw_gs_compile {
struct {
struct brw_reg R0;
struct brw_reg vertex[MAX_GS_VERTS];
+ struct brw_reg temp;
} reg;
/* 3 different ways of expressing vertex size:
diff --git a/src/mesa/drivers/dri/i965/brw_gs_emit.c b/src/mesa/drivers/dri/i965/brw_gs_emit.c
index a01d5576f8c..e1f751fdaa4 100644
--- a/src/mesa/drivers/dri/i965/brw_gs_emit.c
+++ b/src/mesa/drivers/dri/i965/brw_gs_emit.c
@@ -58,6 +58,8 @@ static void brw_gs_alloc_regs( struct brw_gs_compile *c,
i += c->nr_regs;
}
+ c->reg.temp = brw_vec8_grf(i, 0);
+
c->prog_data.urb_read_length = c->nr_regs;
c->prog_data.total_grf = i;
}
@@ -69,12 +71,22 @@ static void brw_gs_emit_vue(struct brw_gs_compile *c,
GLuint header)
{
struct brw_compile *p = &c->func;
+ struct intel_context *intel = &c->func.brw->intel;
GLboolean allocate = !last;
+ struct brw_reg temp;
+
+ if (intel->gen < 6)
+ temp = c->reg.R0;
+ else {
+ temp = c->reg.temp;
+ brw_MOV(p, retype(temp, BRW_REGISTER_TYPE_UD),
+ retype(c->reg.R0, BRW_REGISTER_TYPE_UD));
+ }
/* Overwrite PrimType and PrimStart in the message header, for
* each vertex in turn:
*/
- brw_MOV(p, get_element_ud(c->reg.R0, 2), brw_imm_ud(header));
+ brw_MOV(p, get_element_ud(temp, 2), brw_imm_ud(header));
/* Copy the vertex from vertn into m1..mN+1:
*/
@@ -87,9 +99,9 @@ static void brw_gs_emit_vue(struct brw_gs_compile *c,
* allocated each time.
*/
brw_urb_WRITE(p,
- allocate ? c->reg.R0 : retype(brw_null_reg(), BRW_REGISTER_TYPE_UD),
+ allocate ? temp : retype(brw_null_reg(), BRW_REGISTER_TYPE_UD),
0,
- c->reg.R0,
+ temp,
allocate,
1, /* used */
c->nr_regs + 1, /* msg length */
@@ -98,19 +110,39 @@ static void brw_gs_emit_vue(struct brw_gs_compile *c,
1, /* writes_complete */
0, /* urb offset */
BRW_URB_SWIZZLE_NONE);
+
+ if (intel->gen >= 6 && allocate)
+ brw_MOV(p, get_element_ud(c->reg.R0, 0), get_element_ud(temp, 0));
}
static void brw_gs_ff_sync(struct brw_gs_compile *c, int num_prim)
{
struct brw_compile *p = &c->func;
- brw_MOV(p, get_element_ud(c->reg.R0, 1), brw_imm_ud(num_prim));
- brw_ff_sync(p,
- c->reg.R0,
- 0,
- c->reg.R0,
- 1, /* allocate */
- 1, /* response length */
- 0 /* eot */);
+ struct intel_context *intel = &c->func.brw->intel;
+
+ if (intel->gen < 6) {
+ brw_MOV(p, get_element_ud(c->reg.R0, 1), brw_imm_ud(num_prim));
+ brw_ff_sync(p,
+ c->reg.R0,
+ 0,
+ c->reg.R0,
+ 1, /* allocate */
+ 1, /* response length */
+ 0 /* eot */);
+ } else {
+ brw_MOV(p, retype(c->reg.temp, BRW_REGISTER_TYPE_UD),
+ retype(c->reg.R0, BRW_REGISTER_TYPE_UD));
+ brw_MOV(p, get_element_ud(c->reg.temp, 1), brw_imm_ud(num_prim));
+ brw_ff_sync(p,
+ c->reg.temp,
+ 0,
+ c->reg.temp,
+ 1, /* allocate */
+ 1, /* response length */
+ 0 /* eot */);
+ brw_MOV(p, get_element_ud(c->reg.R0, 0),
+ get_element_ud(c->reg.temp, 0));
+ }
}
diff --git a/src/mesa/drivers/dri/i965/brw_misc_state.c b/src/mesa/drivers/dri/i965/brw_misc_state.c
index 6eeaba77720..24041e57b00 100644
--- a/src/mesa/drivers/dri/i965/brw_misc_state.c
+++ b/src/mesa/drivers/dri/i965/brw_misc_state.c
@@ -48,7 +48,7 @@
static void upload_blend_constant_color(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct brw_blend_constant_color bcc;
memset(&bcc, 0, sizeof(bcc));
@@ -76,7 +76,7 @@ const struct brw_tracked_state brw_blend_constant_color = {
static void upload_drawing_rect(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
BEGIN_BATCH(4);
OUT_BATCH(_3DSTATE_DRAWRECT_INFO_I965);
@@ -335,7 +335,7 @@ const struct brw_tracked_state brw_depthbuffer = {
static void upload_polygon_stipple(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct brw_polygon_stipple bps;
GLuint i;
@@ -378,7 +378,7 @@ const struct brw_tracked_state brw_polygon_stipple = {
static void upload_polygon_stipple_offset(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct brw_polygon_stipple_offset bpso;
memset(&bpso, 0, sizeof(bpso));
@@ -449,7 +449,7 @@ const struct brw_tracked_state brw_aa_line_parameters = {
static void upload_line_stipple(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct brw_line_stipple bls;
GLfloat tmp;
GLint tmpi;
@@ -515,8 +515,6 @@ static void upload_invarient_state( struct brw_context *brw )
if (intel->gen >= 6) {
int i;
- intel_batchbuffer_emit_mi_flush(intel->batch);
-
BEGIN_BATCH(3);
OUT_BATCH(CMD_3D_MULTISAMPLE << 16 | (3 - 2));
OUT_BATCH(MS_PIXEL_LOCATION_CENTER |
diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c
index 3e52be5d4b7..1367d814696 100644
--- a/src/mesa/drivers/dri/i965/brw_program.c
+++ b/src/mesa/drivers/dri/i965/brw_program.c
@@ -41,7 +41,7 @@
#include "brw_context.h"
#include "brw_wm.h"
-static void brwBindProgram( GLcontext *ctx,
+static void brwBindProgram( struct gl_context *ctx,
GLenum target,
struct gl_program *prog )
{
@@ -57,7 +57,7 @@ static void brwBindProgram( GLcontext *ctx,
}
}
-static struct gl_program *brwNewProgram( GLcontext *ctx,
+static struct gl_program *brwNewProgram( struct gl_context *ctx,
GLenum target,
GLuint id )
{
@@ -93,14 +93,14 @@ static struct gl_program *brwNewProgram( GLcontext *ctx,
}
}
-static void brwDeleteProgram( GLcontext *ctx,
+static void brwDeleteProgram( struct gl_context *ctx,
struct gl_program *prog )
{
_mesa_delete_program( ctx, prog );
}
-static GLboolean brwIsProgramNative( GLcontext *ctx,
+static GLboolean brwIsProgramNative( struct gl_context *ctx,
GLenum target,
struct gl_program *prog )
{
@@ -108,7 +108,7 @@ static GLboolean brwIsProgramNative( GLcontext *ctx,
}
static void
-shader_error(GLcontext *ctx, struct gl_program *prog, const char *msg)
+shader_error(struct gl_context *ctx, struct gl_program *prog, const char *msg)
{
struct gl_shader_program *shader;
@@ -120,7 +120,7 @@ shader_error(GLcontext *ctx, struct gl_program *prog, const char *msg)
}
}
-static GLboolean brwProgramStringNotify( GLcontext *ctx,
+static GLboolean brwProgramStringNotify( struct gl_context *ctx,
GLenum target,
struct gl_program *prog )
{
@@ -148,15 +148,9 @@ static GLboolean brwProgramStringNotify( GLcontext *ctx,
* using the new FS backend.
*/
shader_program = _mesa_lookup_shader_program(ctx, prog->Id);
- if (shader_program) {
- for (i = 0; i < shader_program->_NumLinkedShaders; i++) {
- struct brw_shader *shader;
-
- shader = (struct brw_shader *)shader_program->_LinkedShaders[i];
- if (shader->base.Type == GL_FRAGMENT_SHADER && shader->ir) {
- return GL_TRUE;
- }
- }
+ if (shader_program
+ && shader_program->_LinkedShaders[MESA_SHADER_FRAGMENT]) {
+ return GL_TRUE;
}
}
else if (target == GL_VERTEX_PROGRAM_ARB) {
diff --git a/src/mesa/drivers/dri/i965/brw_queryobj.c b/src/mesa/drivers/dri/i965/brw_queryobj.c
index 1b183735d75..f28f28663ea 100644
--- a/src/mesa/drivers/dri/i965/brw_queryobj.c
+++ b/src/mesa/drivers/dri/i965/brw_queryobj.c
@@ -72,7 +72,7 @@ brw_queryobj_get_results(struct brw_query_object *query)
}
static struct gl_query_object *
-brw_new_query_object(GLcontext *ctx, GLuint id)
+brw_new_query_object(struct gl_context *ctx, GLuint id)
{
struct brw_query_object *query;
@@ -87,7 +87,7 @@ brw_new_query_object(GLcontext *ctx, GLuint id)
}
static void
-brw_delete_query(GLcontext *ctx, struct gl_query_object *q)
+brw_delete_query(struct gl_context *ctx, struct gl_query_object *q)
{
struct brw_query_object *query = (struct brw_query_object *)q;
@@ -96,7 +96,7 @@ brw_delete_query(GLcontext *ctx, struct gl_query_object *q)
}
static void
-brw_begin_query(GLcontext *ctx, struct gl_query_object *q)
+brw_begin_query(struct gl_context *ctx, struct gl_query_object *q)
{
struct brw_context *brw = brw_context(ctx);
struct intel_context *intel = intel_context(ctx);
@@ -146,7 +146,7 @@ brw_begin_query(GLcontext *ctx, struct gl_query_object *q)
* Begin the ARB_occlusion_query query on a query object.
*/
static void
-brw_end_query(GLcontext *ctx, struct gl_query_object *q)
+brw_end_query(struct gl_context *ctx, struct gl_query_object *q)
{
struct brw_context *brw = brw_context(ctx);
struct intel_context *intel = intel_context(ctx);
@@ -197,7 +197,7 @@ brw_end_query(GLcontext *ctx, struct gl_query_object *q)
}
}
-static void brw_wait_query(GLcontext *ctx, struct gl_query_object *q)
+static void brw_wait_query(struct gl_context *ctx, struct gl_query_object *q)
{
struct brw_query_object *query = (struct brw_query_object *)q;
@@ -205,7 +205,7 @@ static void brw_wait_query(GLcontext *ctx, struct gl_query_object *q)
query->Base.Ready = GL_TRUE;
}
-static void brw_check_query(GLcontext *ctx, struct gl_query_object *q)
+static void brw_check_query(struct gl_context *ctx, struct gl_query_object *q)
{
struct brw_query_object *query = (struct brw_query_object *)q;
diff --git a/src/mesa/drivers/dri/i965/brw_sf.c b/src/mesa/drivers/dri/i965/brw_sf.c
index 7d005d278fb..7dbd70daaea 100644
--- a/src/mesa/drivers/dri/i965/brw_sf.c
+++ b/src/mesa/drivers/dri/i965/brw_sf.c
@@ -132,7 +132,7 @@ static void compile_sf_prog( struct brw_context *brw,
*/
static void upload_sf_prog(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct brw_sf_prog_key key;
memset(&key, 0, sizeof(key));
diff --git a/src/mesa/drivers/dri/i965/brw_sf_state.c b/src/mesa/drivers/dri/i965/brw_sf_state.c
index 914f275cc67..6ad9e1b48a4 100644
--- a/src/mesa/drivers/dri/i965/brw_sf_state.c
+++ b/src/mesa/drivers/dri/i965/brw_sf_state.c
@@ -38,7 +38,7 @@
static void upload_sf_vp(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
struct brw_sf_viewport sfv;
GLfloat y_scale, y_bias;
@@ -139,7 +139,7 @@ struct brw_sf_unit_key {
static void
sf_unit_populate_key(struct brw_context *brw, struct brw_sf_unit_key *key)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
memset(key, 0, sizeof(*key));
/* CACHE_NEW_SF_PROG */
diff --git a/src/mesa/drivers/dri/i965/brw_state.c b/src/mesa/drivers/dri/i965/brw_state.c
index 1e77e427d38..13b231d5cf5 100644
--- a/src/mesa/drivers/dri/i965/brw_state.c
+++ b/src/mesa/drivers/dri/i965/brw_state.c
@@ -28,7 +28,7 @@
#include "brw_context.h"
void
-brw_enable(GLcontext *ctx, GLenum cap, GLboolean state)
+brw_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
{
struct brw_context *brw = brw_context(ctx);
@@ -40,7 +40,7 @@ brw_enable(GLcontext *ctx, GLenum cap, GLboolean state)
}
void
-brw_depth_range(GLcontext *ctx, GLclampd nearval, GLclampd farval)
+brw_depth_range(struct gl_context *ctx, GLclampd nearval, GLclampd farval)
{
struct brw_context *brw = brw_context(ctx);
diff --git a/src/mesa/drivers/dri/i965/brw_state_upload.c b/src/mesa/drivers/dri/i965/brw_state_upload.c
index 1aadd5ca61d..73940a51569 100644
--- a/src/mesa/drivers/dri/i965/brw_state_upload.c
+++ b/src/mesa/drivers/dri/i965/brw_state_upload.c
@@ -336,7 +336,7 @@ brw_print_dirty_count(struct dirty_bit_map *bit_map, int32_t bits)
*/
void brw_validate_state( struct brw_context *brw )
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct intel_context *intel = &brw->intel;
struct brw_state_flags *state = &brw->state.dirty;
GLuint i;
diff --git a/src/mesa/drivers/dri/i965/brw_structs.h b/src/mesa/drivers/dri/i965/brw_structs.h
index 7b919872c40..8ce9af9c4fe 100644
--- a/src/mesa/drivers/dri/i965/brw_structs.h
+++ b/src/mesa/drivers/dri/i965/brw_structs.h
@@ -1381,6 +1381,18 @@ struct brw_instruction
GLuint dest_horiz_stride:2;
GLuint dest_address_mode:1;
} ia16;
+
+ struct {
+ GLuint dest_reg_file:2;
+ GLuint dest_reg_type:3;
+ GLuint src0_reg_file:2;
+ GLuint src0_reg_type:3;
+ GLuint src1_reg_file:2;
+ GLuint src1_reg_type:3;
+ GLuint pad:1;
+
+ GLint jump_count:16;
+ } branch_gen6;
} bits1;
diff --git a/src/mesa/drivers/dri/i965/brw_tex.c b/src/mesa/drivers/dri/i965/brw_tex.c
index e911b105b23..39dfd34f4c9 100644
--- a/src/mesa/drivers/dri/i965/brw_tex.c
+++ b/src/mesa/drivers/dri/i965/brw_tex.c
@@ -45,7 +45,7 @@
*/
void brw_validate_textures( struct brw_context *brw )
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct intel_context *intel = &brw->intel;
int i;
diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c
index 9f90e1e5e5c..4a41c7a5176 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.c
+++ b/src/mesa/drivers/dri/i965/brw_vs.c
@@ -43,7 +43,7 @@ static void do_vs_prog( struct brw_context *brw,
struct brw_vertex_program *vp,
struct brw_vs_prog_key *key )
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
GLuint program_size;
const GLuint *program;
struct brw_vs_compile c;
@@ -96,6 +96,7 @@ static void do_vs_prog( struct brw_context *brw,
sizeof(c.prog_data));
assert(ctx->Const.VertexProgram.MaxNativeParameters ==
ARRAY_SIZE(c.constant_map));
+ (void) ctx;
aux_size = sizeof(c.prog_data);
if (c.vp->use_const_buffer)
@@ -114,7 +115,7 @@ static void do_vs_prog( struct brw_context *brw,
static void brw_upload_vs_prog(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct brw_vs_prog_key key;
struct brw_vertex_program *vp =
(struct brw_vertex_program *)brw->vertex_program;
diff --git a/src/mesa/drivers/dri/i965/brw_vs_constval.c b/src/mesa/drivers/dri/i965/brw_vs_constval.c
index 249a800bf4b..47cc0a7da7a 100644
--- a/src/mesa/drivers/dri/i965/brw_vs_constval.c
+++ b/src/mesa/drivers/dri/i965/brw_vs_constval.c
@@ -190,7 +190,7 @@ static GLuint get_input_size(struct brw_context *brw,
*/
static void calc_wm_input_sizes( struct brw_context *brw )
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
/* BRW_NEW_VERTEX_PROGRAM */
const struct brw_vertex_program *vp =
brw_vertex_program_const(brw->vertex_program);
diff --git a/src/mesa/drivers/dri/i965/brw_vs_emit.c b/src/mesa/drivers/dri/i965/brw_vs_emit.c
index 8ac979dceaa..ce334799965 100644
--- a/src/mesa/drivers/dri/i965/brw_vs_emit.c
+++ b/src/mesa/drivers/dri/i965/brw_vs_emit.c
@@ -593,11 +593,15 @@ static void emit_math1( struct brw_vs_compile *c,
struct brw_compile *p = &c->func;
struct intel_context *intel = &p->brw->intel;
struct brw_reg tmp = dst;
- GLboolean need_tmp = (intel->gen < 6 &&
- (dst.dw1.bits.writemask != 0xf ||
- dst.file != BRW_GENERAL_REGISTER_FILE));
+ GLboolean need_tmp = GL_FALSE;
- if (need_tmp)
+ if (dst.file != BRW_GENERAL_REGISTER_FILE)
+ need_tmp = GL_TRUE;
+
+ if (intel->gen < 6 && dst.dw1.bits.writemask != 0xf)
+ need_tmp = GL_TRUE;
+
+ if (need_tmp)
tmp = get_tmp(c);
brw_math(p,
@@ -626,9 +630,13 @@ static void emit_math2( struct brw_vs_compile *c,
struct brw_compile *p = &c->func;
struct intel_context *intel = &p->brw->intel;
struct brw_reg tmp = dst;
- GLboolean need_tmp = (intel->gen < 6 &&
- (dst.dw1.bits.writemask != 0xf ||
- dst.file != BRW_GENERAL_REGISTER_FILE));
+ GLboolean need_tmp = GL_FALSE;
+
+ if (dst.file != BRW_GENERAL_REGISTER_FILE)
+ need_tmp = GL_TRUE;
+
+ if (intel->gen < 6 && dst.dw1.bits.writemask != 0xf)
+ need_tmp = GL_TRUE;
if (need_tmp)
tmp = get_tmp(c);
@@ -922,6 +930,8 @@ get_constant(struct brw_vs_compile *c,
assert(argIndex < 3);
+ assert(c->func.brw->intel.gen < 6); /* FINISHME */
+
if (c->current_const[argIndex].index != src->Index) {
/* Keep track of the last constant loaded in this slot, for reuse. */
c->current_const[argIndex].index = src->Index;
@@ -958,6 +968,8 @@ get_reladdr_constant(struct brw_vs_compile *c,
assert(argIndex < 3);
+ assert(c->func.brw->intel.gen < 6); /* FINISHME */
+
/* Can't reuse a reladdr constant load. */
c->current_const[argIndex].index = -1;
diff --git a/src/mesa/drivers/dri/i965/brw_vs_state.c b/src/mesa/drivers/dri/i965/brw_vs_state.c
index 9b2dd5b3d1c..ebae94269f9 100644
--- a/src/mesa/drivers/dri/i965/brw_vs_state.c
+++ b/src/mesa/drivers/dri/i965/brw_vs_state.c
@@ -51,7 +51,7 @@ struct brw_vs_unit_key {
static void
vs_unit_populate_key(struct brw_context *brw, struct brw_vs_unit_key *key)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
memset(key, 0, sizeof(*key));
diff --git a/src/mesa/drivers/dri/i965/brw_vs_surface_state.c b/src/mesa/drivers/dri/i965/brw_vs_surface_state.c
index 0250a68d292..eabac511602 100644
--- a/src/mesa/drivers/dri/i965/brw_vs_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_vs_surface_state.c
@@ -45,7 +45,7 @@
static void
prepare_vs_constants(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct intel_context *intel = &brw->intel;
struct brw_vertex_program *vp =
(struct brw_vertex_program *) brw->vertex_program;
@@ -101,7 +101,7 @@ const struct brw_tracked_state brw_vs_constants = {
* Sets brw->vs.surf_bo[surf] and brw->vp->const_buffer.
*/
static void
-brw_update_vs_constant_surface( GLcontext *ctx,
+brw_update_vs_constant_surface( struct gl_context *ctx,
GLuint surf)
{
struct brw_context *brw = brw_context(ctx);
@@ -151,7 +151,7 @@ prepare_vs_surfaces(struct brw_context *brw)
*/
static void upload_vs_surfaces(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
uint32_t *bind;
int i;
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index 2ea5967df12..7f3ba5f0581 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -114,14 +114,6 @@ brw_wm_non_glsl_emit(struct brw_context *brw, struct brw_wm_compile *c)
/* how many general-purpose registers are used */
c->prog_data.total_grf = c->max_wm_grf;
- /* Scratch space is used for register spilling */
- if (c->last_scratch) {
- c->prog_data.total_scratch = c->last_scratch + 0x40;
- }
- else {
- c->prog_data.total_scratch = 0;
- }
-
/* Emit GEN4 code.
*/
brw_wm_emit(c);
@@ -193,6 +185,19 @@ static void do_wm_prog( struct brw_context *brw,
}
}
+ /* Scratch space is used for register spilling */
+ if (c->last_scratch) {
+ /* Per-thread scratch space is power-of-two sized. */
+ for (c->prog_data.total_scratch = 1024;
+ c->prog_data.total_scratch <= c->last_scratch;
+ c->prog_data.total_scratch *= 2) {
+ /* empty */
+ }
+ }
+ else {
+ c->prog_data.total_scratch = 0;
+ }
+
if (INTEL_DEBUG & DEBUG_WM)
fprintf(stderr, "\n");
@@ -216,7 +221,7 @@ static void brw_wm_populate_key( struct brw_context *brw,
struct brw_wm_prog_key *key )
{
struct intel_context *intel = &brw->intel;
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
/* BRW_NEW_FRAGMENT_PROGRAM */
const struct brw_fragment_program *fp =
(struct brw_fragment_program *)brw->fragment_program;
@@ -318,6 +323,12 @@ static void brw_wm_populate_key( struct brw_context *brw,
/* R31: MSAA position offsets. */
/* R32-: bary for 32-pixel. */
/* R58-59: interp W for 32-pixel. */
+
+ if (fp->program.Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
+ key->source_depth_to_render_target = GL_TRUE;
+ key->computes_depth = GL_TRUE;
+ }
+
} else {
brw_wm_lookup_iz(intel,
line_aa,
diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h
index ae6a1d56f7e..99bd15c187f 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.h
+++ b/src/mesa/drivers/dri/i965/brw_wm.h
@@ -33,6 +33,7 @@
#ifndef BRW_WM_H
#define BRW_WM_H
+#include <stdbool.h>
#include "program/prog_instruction.h"
#include "brw_context.h"
@@ -467,13 +468,12 @@ void emit_xpd(struct brw_compile *p,
const struct brw_reg *arg0,
const struct brw_reg *arg1);
-GLboolean brw_compile_shader(GLcontext *ctx,
+GLboolean brw_compile_shader(struct gl_context *ctx,
struct gl_shader *shader);
-GLboolean brw_link_shader(GLcontext *ctx, struct gl_shader_program *prog);
-struct gl_shader *brw_new_shader(GLcontext *ctx, GLuint name, GLuint type);
-struct gl_shader_program *brw_new_shader_program(GLcontext *ctx, GLuint name);
+GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
+struct gl_shader *brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type);
+struct gl_shader_program *brw_new_shader_program(struct gl_context *ctx, GLuint name);
-GLboolean brw_do_channel_expressions(struct exec_list *instructions);
-GLboolean brw_do_vector_splitting(struct exec_list *instructions);
+bool brw_color_buffer_write_enabled(struct brw_context *brw);
#endif
diff --git a/src/mesa/drivers/dri/i965/brw_wm_emit.c b/src/mesa/drivers/dri/i965/brw_wm_emit.c
index f52372ee46f..d06c49fd5be 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_emit.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_emit.c
@@ -1576,9 +1576,7 @@ static void emit_spill( struct brw_wm_compile *c,
mov (1) r0.2<1>:d 0x00000080:d { Align1 NoMask }
send (16) null.0<1>:uw m1 r0.0<8;8,1>:uw 0x053003ff:ud { Align1 }
*/
- brw_dp_WRITE_16(p,
- retype(vec16(brw_vec8_grf(0, 0)), BRW_REGISTER_TYPE_UW),
- slot);
+ brw_oword_block_write_scratch(p, brw_message_reg(1), 2, slot);
}
@@ -1603,9 +1601,7 @@ static void emit_unspill( struct brw_wm_compile *c,
send (16) r110.0<1>:uw m1 r0.0<8;8,1>:uw 0x041243ff:ud { Align1 }
*/
- brw_dp_READ_16(p,
- retype(vec16(reg), BRW_REGISTER_TYPE_UW),
- slot);
+ brw_oword_block_read(p, vec16(reg), brw_message_reg(1), 2, slot);
}
@@ -1772,7 +1768,11 @@ void brw_wm_emit( struct brw_wm_compile *c )
break;
case OPCODE_TRUNC:
- emit_alu1(p, brw_RNDZ, dst, dst_flags, args[0]);
+ for (i = 0; i < 4; i++) {
+ if (dst_flags & (1<<i)) {
+ brw_RNDZ(p, dst[i], args[0][i]);
+ }
+ }
break;
case OPCODE_LRP:
diff --git a/src/mesa/drivers/dri/i965/brw_wm_fp.c b/src/mesa/drivers/dri/i965/brw_wm_fp.c
index d4d75d63d8c..15a238cda62 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_fp.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_fp.c
@@ -89,6 +89,8 @@ static struct prog_src_register src_reg(GLuint file, GLuint idx)
reg.Negate = NEGATE_NONE;
reg.Abs = 0;
reg.HasIndex2 = 0;
+ reg.RelAddr2 = 0;
+ reg.Index2 = 0;
return reg;
}
@@ -532,12 +534,6 @@ static struct prog_src_register search_or_add_param5(struct brw_wm_compile *c,
tokens[2] = s2;
tokens[3] = s3;
tokens[4] = s4;
-
- for (idx = 0; idx < paramList->NumParameters; idx++) {
- if (paramList->Parameters[idx].Type == PROGRAM_STATE_VAR &&
- memcmp(paramList->Parameters[idx].StateIndexes, tokens, sizeof(tokens)) == 0)
- return src_reg(PROGRAM_STATE_VAR, idx);
- }
idx = _mesa_add_state_reference( paramList, tokens );
@@ -555,28 +551,18 @@ static struct prog_src_register search_or_add_const4f( struct brw_wm_compile *c,
GLfloat values[4];
GLuint idx;
GLuint swizzle;
+ struct prog_src_register reg;
values[0] = s0;
values[1] = s1;
values[2] = s2;
values[3] = s3;
- /* Have to search, otherwise multiple compilations will each grow
- * the parameter list.
- */
- for (idx = 0; idx < paramList->NumParameters; idx++) {
- if (paramList->Parameters[idx].Type == PROGRAM_CONSTANT &&
- memcmp(paramList->ParameterValues[idx], values, sizeof(values)) == 0)
-
- /* XXX: this mimics the mesa bug which puts all constants and
- * parameters into the "PROGRAM_STATE_VAR" category:
- */
- return src_reg(PROGRAM_STATE_VAR, idx);
- }
-
idx = _mesa_add_unnamed_constant( paramList, values, 4, &swizzle );
- assert(swizzle == SWIZZLE_NOOP); /* Need to handle swizzle in reg setup */
- return src_reg(PROGRAM_STATE_VAR, idx);
+ reg = src_reg(PROGRAM_STATE_VAR, idx);
+ reg.Swizzle = swizzle;
+
+ return reg;
}
diff --git a/src/mesa/drivers/dri/i965/brw_wm_glsl.c b/src/mesa/drivers/dri/i965/brw_wm_glsl.c
index 55aceea9b5c..d325f85ce00 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_glsl.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_glsl.c
@@ -307,21 +307,20 @@ static void prealloc_reg(struct brw_wm_compile *c)
/* use a real constant buffer, or just use a section of the GRF? */
/* XXX this heuristic may need adjustment... */
- if ((nr_params + nr_temps) * 4 + reg_index > 80)
- c->fp->use_const_buffer = GL_TRUE;
- else
- c->fp->use_const_buffer = GL_FALSE;
- /*printf("WM use_const_buffer = %d\n", c->fp->use_const_buffer);*/
+ if ((nr_params + nr_temps) * 4 + reg_index > 80) {
+ for (i = 0; i < nr_params; i++) {
+ float *pv = c->fp->program.Base.Parameters->ParameterValues[i];
+ for (j = 0; j < 4; j++) {
+ c->prog_data.pull_param[c->prog_data.nr_pull_params] = &pv[j];
+ c->prog_data.nr_pull_params++;
+ }
+ }
- if (c->fp->use_const_buffer) {
- /* We'll use a real constant buffer and fetch constants from
- * it with a dataport read message.
- */
+ c->prog_data.nr_params = 0;
+ }
+ /*printf("WM use_const_buffer = %d\n", c->fp->use_const_buffer);*/
- /* number of float constants in CURBE */
- c->prog_data.nr_params = 0;
- }
- else {
+ if (!c->prog_data.nr_pull_params) {
const struct gl_program_parameter_list *plist =
c->fp->program.Base.Parameters;
int index = 0;
@@ -463,7 +462,7 @@ static void prealloc_reg(struct brw_wm_compile *c)
* They'll be found in these registers.
* XXX alloc these on demand!
*/
- if (c->fp->use_const_buffer) {
+ if (c->prog_data.nr_pull_params) {
for (i = 0; i < 3; i++) {
c->current_const[i].index = -1;
c->current_const[i].reg = brw_vec8_grf(alloc_grf(c), 0);
@@ -501,12 +500,11 @@ static void fetch_constants(struct brw_wm_compile *c,
#endif
/* need to fetch the constant now */
- brw_dp_READ_4(p,
- c->current_const[i].reg, /* writeback dest */
- src->RelAddr, /* relative indexing? */
- 16 * src->Index, /* byte offset */
- SURF_INDEX_FRAG_CONST_BUFFER/* binding table index */
- );
+ brw_oword_block_read(p,
+ c->current_const[i].reg,
+ brw_message_reg(1),
+ 16 * src->Index,
+ SURF_INDEX_FRAG_CONST_BUFFER);
}
}
}
@@ -606,7 +604,7 @@ static struct brw_reg get_src_reg(struct brw_wm_compile *c,
}
}
- if (c->fp->use_const_buffer &&
+ if (c->prog_data.nr_pull_params &&
(src->File == PROGRAM_STATE_VAR ||
src->File == PROGRAM_CONSTANT ||
src->File == PROGRAM_UNIFORM)) {
@@ -729,7 +727,7 @@ static void brw_wm_emit_glsl(struct brw_context *brw, struct brw_wm_compile *c)
#endif
/* fetch any constants that this instruction needs */
- if (c->fp->use_const_buffer)
+ if (c->prog_data.nr_pull_params)
fetch_constants(c, inst);
if (inst->Opcode != OPCODE_ARL) {
diff --git a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
index f9c48140fb6..fea96d35381 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
@@ -233,7 +233,7 @@ static void
brw_wm_sampler_populate_key(struct brw_context *brw,
struct wm_sampler_key *key)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
int unit;
char *last_entry_end = ((char*)&key->sampler_count) +
sizeof(key->sampler_count);
@@ -301,7 +301,7 @@ brw_wm_sampler_populate_key(struct brw_context *brw,
*/
static void upload_wm_samplers( struct brw_context *brw )
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct wm_sampler_key key;
int i, sampler_key_size;
diff --git a/src/mesa/drivers/dri/i965/brw_wm_state.c b/src/mesa/drivers/dri/i965/brw_wm_state.c
index 6699d0a73e6..433ccc66f06 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_state.c
@@ -52,13 +52,40 @@ struct brw_wm_unit_key {
unsigned int nr_surfaces, sampler_count;
GLboolean uses_depth, computes_depth, uses_kill, is_glsl;
GLboolean polygon_stipple, stats_wm, line_stipple, offset_enable;
+ GLboolean color_write_enable;
GLfloat offset_units, offset_factor;
};
+bool
+brw_color_buffer_write_enabled(struct brw_context *brw)
+{
+ struct gl_context *ctx = &brw->intel.ctx;
+ const struct gl_fragment_program *fp = brw->fragment_program;
+ int i;
+
+ /* _NEW_BUFFERS */
+ for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
+ struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
+
+ /* _NEW_COLOR */
+ if (rb &&
+ (fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR) ||
+ fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DATA0 + i)) &&
+ (ctx->Color.ColorMask[i][0] ||
+ ctx->Color.ColorMask[i][1] ||
+ ctx->Color.ColorMask[i][2] ||
+ ctx->Color.ColorMask[i][3])) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
static void
wm_unit_populate_key(struct brw_context *brw, struct brw_wm_unit_key *key)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
const struct gl_fragment_program *fp = brw->fragment_program;
const struct brw_fragment_program *bfp = (struct brw_fragment_program *) fp;
struct intel_context *intel = &brw->intel;
@@ -70,7 +97,7 @@ wm_unit_populate_key(struct brw_context *brw, struct brw_wm_unit_key *key)
key->urb_entry_read_length = brw->wm.prog_data->urb_read_length;
key->curb_entry_read_length = brw->wm.prog_data->curb_read_length;
key->dispatch_grf_start_reg = brw->wm.prog_data->first_curbe_grf;
- key->total_scratch = ALIGN(brw->wm.prog_data->total_scratch, 1024);
+ key->total_scratch = brw->wm.prog_data->total_scratch;
/* BRW_NEW_URB_FENCE */
key->urb_size = brw->urb.vsize;
@@ -100,6 +127,9 @@ wm_unit_populate_key(struct brw_context *brw, struct brw_wm_unit_key *key)
if (brw->state.depth_region == NULL)
key->computes_depth = 0;
+ /* _NEW_BUFFERS | _NEW_COLOR */
+ key->color_write_enable = brw_color_buffer_write_enabled(brw);
+
/* _NEW_COLOR */
key->uses_kill = fp->UsesKill || ctx->Color.AlphaEnabled;
key->is_glsl = bfp->isGLSL;
@@ -108,16 +138,11 @@ wm_unit_populate_key(struct brw_context *brw, struct brw_wm_unit_key *key)
* 8-wide.
*/
if (ctx->Shader.CurrentProgram) {
- int i;
-
- for (i = 0; i < ctx->Shader.CurrentProgram->_NumLinkedShaders; i++) {
- struct brw_shader *shader =
- (struct brw_shader *)ctx->Shader.CurrentProgram->_LinkedShaders[i];;
+ struct brw_shader *shader = (struct brw_shader *)
+ ctx->Shader.CurrentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT];
- if (shader->base.Type == GL_FRAGMENT_SHADER &&
- shader->ir != NULL) {
- key->is_glsl = GL_TRUE;
- }
+ if (shader != NULL && shader->ir != NULL) {
+ key->is_glsl = GL_TRUE;
}
}
@@ -159,7 +184,7 @@ wm_unit_create_from_key(struct brw_context *brw, struct brw_wm_unit_key *key,
if (key->total_scratch != 0) {
wm.thread2.scratch_space_base_pointer =
brw->wm.scratch_bo->offset >> 10; /* reloc */
- wm.thread2.per_thread_scratch_space = key->total_scratch / 1024 - 1;
+ wm.thread2.per_thread_scratch_space = ffs(key->total_scratch) - 11;
} else {
wm.thread2.scratch_space_base_pointer = 0;
wm.thread2.per_thread_scratch_space = 0;
@@ -193,7 +218,13 @@ wm_unit_create_from_key(struct brw_context *brw, struct brw_wm_unit_key *key,
wm.wm5.enable_16_pix = 1;
wm.wm5.max_threads = brw->wm_max_threads - 1;
- wm.wm5.thread_dispatch_enable = 1; /* AKA: color_write */
+
+ if (key->color_write_enable ||
+ key->uses_kill ||
+ key->computes_depth) {
+ wm.wm5.thread_dispatch_enable = 1;
+ }
+
wm.wm5.legacy_line_rast = 0;
wm.wm5.legacy_global_depth_bias = 0;
wm.wm5.early_depth_test = 1; /* never need to disable */
@@ -262,7 +293,6 @@ static void upload_wm_unit( struct brw_context *brw )
* bother reducing the allocation later, since we use scratch so
* rarely.
*/
- assert(key.total_scratch <= 12 * 1024);
if (key.total_scratch) {
GLuint total = key.total_scratch * brw->wm_max_threads;
@@ -298,7 +328,8 @@ const struct brw_tracked_state brw_wm_unit = {
_NEW_POLYGONSTIPPLE |
_NEW_LINE |
_NEW_COLOR |
- _NEW_DEPTH),
+ _NEW_DEPTH |
+ _NEW_BUFFERS),
.brw = (BRW_NEW_FRAGMENT_PROGRAM |
BRW_NEW_CURBE_OFFSETS |
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 37104f1f238..dd5ddea9204 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -209,7 +209,7 @@ brw_set_surface_tiling(struct brw_surface_state *surf, uint32_t tiling)
}
static void
-brw_update_texture_surface( GLcontext *ctx, GLuint unit )
+brw_update_texture_surface( struct gl_context *ctx, GLuint unit )
{
struct brw_context *brw = brw_context(ctx);
struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
@@ -315,17 +315,18 @@ brw_create_constant_surface(struct brw_context *brw,
static void
prepare_wm_constants(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct intel_context *intel = &brw->intel;
struct brw_fragment_program *fp =
(struct brw_fragment_program *) brw->fragment_program;
- const struct gl_program_parameter_list *params = fp->program.Base.Parameters;
- const int size = params->NumParameters * 4 * sizeof(GLfloat);
+ const int size = brw->wm.prog_data->nr_pull_params * sizeof(float);
+ float *constants;
+ unsigned int i;
_mesa_load_state_parameters(ctx, fp->program.Base.Parameters);
/* BRW_NEW_FRAGMENT_PROGRAM */
- if (!fp->use_const_buffer) {
+ if (brw->wm.prog_data->nr_pull_params == 0) {
if (brw->wm.const_bo) {
drm_intel_bo_unreference(brw->wm.const_bo);
brw->wm.const_bo = NULL;
@@ -335,11 +336,18 @@ prepare_wm_constants(struct brw_context *brw)
}
drm_intel_bo_unreference(brw->wm.const_bo);
- brw->wm.const_bo = drm_intel_bo_alloc(intel->bufmgr, "vp_const_buffer",
+ brw->wm.const_bo = drm_intel_bo_alloc(intel->bufmgr, "WM const bo",
size, 64);
/* _NEW_PROGRAM_CONSTANTS */
- drm_intel_bo_subdata(brw->wm.const_bo, 0, size, params->ParameterValues);
+ drm_intel_gem_bo_map_gtt(brw->wm.const_bo);
+ constants = brw->wm.const_bo->virtual;
+ for (i = 0; i < brw->wm.prog_data->nr_pull_params; i++) {
+ constants[i] = *brw->wm.prog_data->pull_param[i];
+ }
+ drm_intel_gem_bo_unmap_gtt(brw->wm.const_bo);
+
+ brw->state.dirty.brw |= BRW_NEW_WM_CONSTBUF;
}
const struct brw_tracked_state brw_wm_constants = {
@@ -407,7 +415,7 @@ brw_update_renderbuffer_surface(struct brw_context *brw,
unsigned int unit)
{
struct intel_context *intel = &brw->intel;
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
drm_intel_bo *region_bo = NULL;
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
struct intel_region *region = irb ? irb->region : NULL;
@@ -572,7 +580,7 @@ brw_update_renderbuffer_surface(struct brw_context *brw,
static void
prepare_wm_surfaces(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
int i;
int nr_surfaces = 0;
@@ -619,7 +627,7 @@ prepare_wm_surfaces(struct brw_context *brw)
static void
upload_wm_surfaces(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
GLuint i;
/* _NEW_BUFFERS | _NEW_COLOR */
diff --git a/src/mesa/drivers/dri/i965/gen6_cc.c b/src/mesa/drivers/dri/i965/gen6_cc.c
index 26f1070a164..0d6e923f734 100644
--- a/src/mesa/drivers/dri/i965/gen6_cc.c
+++ b/src/mesa/drivers/dri/i965/gen6_cc.c
@@ -49,7 +49,7 @@ static void
blend_state_populate_key(struct brw_context *brw,
struct gen6_blend_state_key *key)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
memset(key, 0, sizeof(*key));
@@ -181,7 +181,7 @@ static void
color_calc_state_populate_key(struct brw_context *brw,
struct gen6_color_calc_state_key *key)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
memset(key, 0, sizeof(*key));
@@ -271,8 +271,6 @@ static void upload_cc_state_pointers(struct brw_context *brw)
OUT_RELOC(brw->cc.depth_stencil_state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1);
OUT_RELOC(brw->cc.state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1);
ADVANCE_BATCH();
-
- intel_batchbuffer_emit_mi_flush(intel->batch);
}
diff --git a/src/mesa/drivers/dri/i965/gen6_clip_state.c b/src/mesa/drivers/dri/i965/gen6_clip_state.c
index e8bca83e3a0..cd2ac9d92fe 100644
--- a/src/mesa/drivers/dri/i965/gen6_clip_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_clip_state.c
@@ -34,7 +34,7 @@ static void
upload_clip_state(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
uint32_t depth_clamp = 0;
uint32_t provoking;
@@ -61,8 +61,6 @@ upload_clip_state(struct brw_context *brw)
provoking);
OUT_BATCH(GEN6_CLIP_FORCE_ZERO_RTAINDEX);
ADVANCE_BATCH();
-
- intel_batchbuffer_emit_mi_flush(intel->batch);
}
const struct brw_tracked_state gen6_clip_state = {
diff --git a/src/mesa/drivers/dri/i965/gen6_depthstencil.c b/src/mesa/drivers/dri/i965/gen6_depthstencil.c
index d9eca9af354..96e6eade6b7 100644
--- a/src/mesa/drivers/dri/i965/gen6_depthstencil.c
+++ b/src/mesa/drivers/dri/i965/gen6_depthstencil.c
@@ -41,7 +41,7 @@ static void
depth_stencil_state_populate_key(struct brw_context *brw,
struct brw_depth_stencil_state_key *key)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
const unsigned back = ctx->Stencil._BackFace;
memset(key, 0, sizeof(*key));
diff --git a/src/mesa/drivers/dri/i965/gen6_gs_state.c b/src/mesa/drivers/dri/i965/gen6_gs_state.c
index cefc93ba48b..6127b9197a1 100644
--- a/src/mesa/drivers/dri/i965/gen6_gs_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_gs_state.c
@@ -44,8 +44,6 @@ upload_gs_state(struct brw_context *brw)
OUT_BATCH(0);
ADVANCE_BATCH();
- intel_batchbuffer_emit_mi_flush(intel->batch);
-
if (brw->gs.prog_bo) {
BEGIN_BATCH(7);
OUT_BATCH(CMD_3D_GS_STATE << 16 | (7 - 2));
diff --git a/src/mesa/drivers/dri/i965/gen6_sampler_state.c b/src/mesa/drivers/dri/i965/gen6_sampler_state.c
index ab8e7516d23..fc5d391c3cf 100644
--- a/src/mesa/drivers/dri/i965/gen6_sampler_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_sampler_state.c
@@ -49,8 +49,6 @@ upload_sampler_state_pointers(struct brw_context *brw)
OUT_BATCH(0);
ADVANCE_BATCH();
-
- intel_batchbuffer_emit_mi_flush(intel->batch);
}
diff --git a/src/mesa/drivers/dri/i965/gen6_scissor_state.c b/src/mesa/drivers/dri/i965/gen6_scissor_state.c
index 3d483c710ce..b57126c7938 100644
--- a/src/mesa/drivers/dri/i965/gen6_scissor_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_scissor_state.c
@@ -33,7 +33,7 @@
static void
prepare_scissor_state(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
const GLboolean render_to_fbo = (ctx->DrawBuffer->Name != 0);
struct gen6_scissor_rect scissor;
@@ -46,7 +46,19 @@ prepare_scissor_state(struct brw_context *brw)
* Note that the hardware's coordinates are inclusive, while Mesa's min is
* inclusive but max is exclusive.
*/
- if (render_to_fbo) {
+ if (ctx->DrawBuffer->_Xmin == ctx->DrawBuffer->_Xmax ||
+ ctx->DrawBuffer->_Ymin == ctx->DrawBuffer->_Ymax) {
+ /* If the scissor was out of bounds and got clamped to 0
+ * width/height at the bounds, the subtraction of 1 from
+ * maximums could produce a negative number and thus not clip
+ * anything. Instead, just provide a min > max scissor inside
+ * the bounds, which produces the expected no rendering.
+ */
+ scissor.xmin = 1;
+ scissor.xmax = 0;
+ scissor.ymin = 1;
+ scissor.ymax = 0;
+ } else if (render_to_fbo) {
/* texmemory: Y=0=bottom */
scissor.xmin = ctx->DrawBuffer->_Xmin;
scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
diff --git a/src/mesa/drivers/dri/i965/gen6_sf_state.c b/src/mesa/drivers/dri/i965/gen6_sf_state.c
index 6c883381958..55a70bea62f 100644
--- a/src/mesa/drivers/dri/i965/gen6_sf_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_sf_state.c
@@ -52,7 +52,7 @@ get_attr_override(struct brw_context *brw, int fs_attr)
* for this output attribute. attr is currently a VERT_RESULT_* but should
* be FRAG_ATTRIB_*.
*/
- for (i = 0; i < vs_attr; i++) {
+ for (i = 1; i < vs_attr; i++) {
if (brw->vs.prog_data->outputs_written & BITFIELD64_BIT(i))
attr_index++;
}
@@ -64,7 +64,7 @@ static void
upload_sf_state(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
/* CACHE_NEW_VS_PROG */
uint32_t num_inputs = brw_count_bits(brw->vs.prog_data->outputs_written);
uint32_t num_outputs = brw_count_bits(brw->fragment_program->Base.InputsRead);
@@ -75,6 +75,7 @@ upload_sf_state(struct brw_context *brw)
int attr = 0;
dw1 =
+ GEN6_SF_SWIZZLE_ENABLE |
num_outputs << GEN6_SF_NUM_OUTPUTS_SHIFT |
(num_inputs + 1) / 2 << GEN6_SF_URB_ENTRY_READ_LENGTH_SHIFT |
1 << GEN6_SF_URB_ENTRY_READ_OFFSET_SHIFT;
@@ -125,7 +126,8 @@ upload_sf_state(struct brw_context *brw)
}
/* _NEW_POINT */
- if (ctx->Point._Attenuated)
+ if (!(ctx->VertexProgram.PointSizeEnabled ||
+ ctx->Point._Attenuated))
dw4 |= GEN6_SF_USE_STATE_POINT_WIDTH;
dw4 |= U_FIXED(CLAMP(ctx->Point.Size, 0.125, 225.875), 3) <<
@@ -185,8 +187,6 @@ upload_sf_state(struct brw_context *brw)
OUT_BATCH(0); /* wrapshortest enables 0-7 */
OUT_BATCH(0); /* wrapshortest enables 8-15 */
ADVANCE_BATCH();
-
- intel_batchbuffer_emit_mi_flush(intel->batch);
}
const struct brw_tracked_state gen6_sf_state = {
diff --git a/src/mesa/drivers/dri/i965/gen6_urb.c b/src/mesa/drivers/dri/i965/gen6_urb.c
index 5445e4035a9..0a264fcd90e 100644
--- a/src/mesa/drivers/dri/i965/gen6_urb.c
+++ b/src/mesa/drivers/dri/i965/gen6_urb.c
@@ -59,8 +59,6 @@ upload_urb(struct brw_context *brw)
/* GS requirement */
assert(!brw->gs.prog_bo || brw->urb.vs_size < 5);
- intel_batchbuffer_emit_mi_flush(intel->batch);
-
BEGIN_BATCH(3);
OUT_BATCH(CMD_URB << 16 | (3 - 2));
OUT_BATCH(((brw->urb.vs_size - 1) << GEN6_URB_VS_SIZE_SHIFT) |
@@ -68,8 +66,6 @@ upload_urb(struct brw_context *brw)
OUT_BATCH(((brw->urb.vs_size - 1) << GEN6_URB_GS_SIZE_SHIFT) |
((brw->urb.nr_gs_entries) << GEN6_URB_GS_ENTRIES_SHIFT));
ADVANCE_BATCH();
-
- intel_batchbuffer_emit_mi_flush(intel->batch);
}
const struct brw_tracked_state gen6_urb = {
diff --git a/src/mesa/drivers/dri/i965/gen6_viewport_state.c b/src/mesa/drivers/dri/i965/gen6_viewport_state.c
index 84bea323f8a..d691bbebc83 100644
--- a/src/mesa/drivers/dri/i965/gen6_viewport_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_viewport_state.c
@@ -65,7 +65,7 @@ const struct brw_tracked_state gen6_clip_vp = {
static void
prepare_sf_vp(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
struct brw_sf_viewport sfv;
GLfloat y_scale, y_bias;
@@ -125,8 +125,6 @@ static void upload_viewport_state_pointers(struct brw_context *brw)
OUT_RELOC(brw->sf.vp_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
OUT_RELOC(brw->cc.vp_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
ADVANCE_BATCH();
-
- intel_batchbuffer_emit_mi_flush(intel->batch);
}
const struct brw_tracked_state gen6_viewport_state = {
diff --git a/src/mesa/drivers/dri/i965/gen6_vs_state.c b/src/mesa/drivers/dri/i965/gen6_vs_state.c
index 50047a33a87..304eaddf409 100644
--- a/src/mesa/drivers/dri/i965/gen6_vs_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_vs_state.c
@@ -37,7 +37,7 @@ static void
upload_vs_state(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
const struct brw_vertex_program *vp =
brw_vertex_program_const(brw->vertex_program);
unsigned int nr_params = vp->program.Base.Parameters->NumParameters;
@@ -88,8 +88,6 @@ upload_vs_state(struct brw_context *brw)
drm_intel_bo_unreference(constant_bo);
}
- intel_batchbuffer_emit_mi_flush(intel->batch);
-
BEGIN_BATCH(6);
OUT_BATCH(CMD_3D_VS_STATE << 16 | (6 - 2));
OUT_RELOC(brw->vs.prog_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
@@ -103,8 +101,6 @@ upload_vs_state(struct brw_context *brw)
GEN6_VS_STATISTICS_ENABLE |
GEN6_VS_ENABLE);
ADVANCE_BATCH();
-
- intel_batchbuffer_emit_mi_flush(intel->batch);
}
const struct brw_tracked_state gen6_vs_state = {
diff --git a/src/mesa/drivers/dri/i965/gen6_wm_state.c b/src/mesa/drivers/dri/i965/gen6_wm_state.c
index d88c86a1b25..ce489f06862 100644
--- a/src/mesa/drivers/dri/i965/gen6_wm_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_wm_state.c
@@ -29,6 +29,7 @@
#include "brw_state.h"
#include "brw_defines.h"
#include "brw_util.h"
+#include "brw_wm.h"
#include "program/prog_parameter.h"
#include "program/prog_statevars.h"
#include "intel_batchbuffer.h"
@@ -37,7 +38,7 @@ static void
prepare_wm_constants(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
const struct brw_fragment_program *fp =
brw_fragment_program_const(brw->fragment_program);
@@ -81,12 +82,12 @@ static void
upload_wm_state(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
const struct brw_fragment_program *fp =
brw_fragment_program_const(brw->fragment_program);
uint32_t dw2, dw4, dw5, dw6;
- if (fp->use_const_buffer || brw->wm.prog_data->nr_params == 0) {
+ if (brw->wm.prog_data->nr_params == 0) {
/* Disable the push constant buffers. */
BEGIN_BATCH(5);
OUT_BATCH(CMD_3D_CONSTANT_PS_STATE << 16 | (5 - 2));
@@ -109,8 +110,6 @@ upload_wm_state(struct brw_context *brw)
ADVANCE_BATCH();
}
- intel_batchbuffer_emit_mi_flush(intel->batch);
-
dw2 = dw4 = dw5 = dw6 = 0;
dw4 |= GEN6_WM_STATISTICS_ENABLE;
dw5 |= GEN6_WM_LINE_AA_WIDTH_1_0;
@@ -125,7 +124,6 @@ upload_wm_state(struct brw_context *brw)
GEN6_WM_DISPATCH_START_GRF_SHIFT_0);
dw5 |= (40 - 1) << GEN6_WM_MAX_THREADS_SHIFT;
- dw5 |= GEN6_WM_DISPATCH_ENABLE;
/* BRW_NEW_FRAGMENT_PROGRAM */
if (fp->isGLSL)
@@ -151,6 +149,11 @@ upload_wm_state(struct brw_context *brw)
if (fp->program.UsesKill || ctx->Color.AlphaEnabled)
dw5 |= GEN6_WM_KILL_ENABLE;
+ if (brw_color_buffer_write_enabled(brw) ||
+ dw5 & (GEN6_WM_KILL_ENABLE | GEN6_WM_COMPUTED_DEPTH)) {
+ dw5 |= GEN6_WM_DISPATCH_ENABLE;
+ }
+
dw6 |= GEN6_WM_PERSPECTIVE_PIXEL_BARYCENTRIC;
dw6 |= brw_count_bits(brw->fragment_program->Base.InputsRead) <<
@@ -167,13 +170,12 @@ upload_wm_state(struct brw_context *brw)
OUT_BATCH(0); /* kernel 1 pointer */
OUT_BATCH(0); /* kernel 2 pointer */
ADVANCE_BATCH();
-
- intel_batchbuffer_emit_mi_flush(intel->batch);
}
const struct brw_tracked_state gen6_wm_state = {
.dirty = {
- .mesa = _NEW_LINE | _NEW_POLYGONSTIPPLE | _NEW_COLOR,
+ .mesa = (_NEW_LINE | _NEW_POLYGONSTIPPLE | _NEW_COLOR | _NEW_BUFFERS |
+ _NEW_PROGRAM_CONSTANTS),
.brw = (BRW_NEW_CURBE_OFFSETS |
BRW_NEW_FRAGMENT_PROGRAM |
BRW_NEW_NR_WM_SURFACES |
diff --git a/src/mesa/drivers/dri/intel/intel_blit.c b/src/mesa/drivers/dri/intel/intel_blit.c
index 2c85ad3c36f..a74e21720fb 100644
--- a/src/mesa/drivers/dri/intel/intel_blit.c
+++ b/src/mesa/drivers/dri/intel/intel_blit.c
@@ -210,7 +210,7 @@ intelEmitCopyBlit(struct intel_context *intel,
* \param mask bitmask of BUFFER_BIT_* values indicating buffers to clear
*/
void
-intelClearWithBlit(GLcontext *ctx, GLbitfield mask)
+intelClearWithBlit(struct gl_context *ctx, GLbitfield mask)
{
struct intel_context *intel = intel_context(ctx);
struct gl_framebuffer *fb = ctx->DrawBuffer;
diff --git a/src/mesa/drivers/dri/intel/intel_blit.h b/src/mesa/drivers/dri/intel/intel_blit.h
index 70d277df3cd..01631465735 100644
--- a/src/mesa/drivers/dri/intel/intel_blit.h
+++ b/src/mesa/drivers/dri/intel/intel_blit.h
@@ -33,7 +33,7 @@
extern void intelCopyBuffer(const __DRIdrawable * dpriv,
const drm_clip_rect_t * rect);
-extern void intelClearWithBlit(GLcontext * ctx, GLbitfield mask);
+extern void intelClearWithBlit(struct gl_context * ctx, GLbitfield mask);
GLboolean
intelEmitCopyBlit(struct intel_context *intel,
diff --git a/src/mesa/drivers/dri/intel/intel_buffer_objects.c b/src/mesa/drivers/dri/intel/intel_buffer_objects.c
index 117d4daf3ba..87da60a771e 100644
--- a/src/mesa/drivers/dri/intel/intel_buffer_objects.c
+++ b/src/mesa/drivers/dri/intel/intel_buffer_objects.c
@@ -40,7 +40,7 @@
#include "intel_regions.h"
static GLboolean
-intel_bufferobj_unmap(GLcontext * ctx,
+intel_bufferobj_unmap(struct gl_context * ctx,
GLenum target, struct gl_buffer_object *obj);
/** Allocates a new drm_intel_bo to store the data for the buffer object. */
@@ -59,7 +59,7 @@ intel_bufferobj_alloc_buffer(struct intel_context *intel,
* internal structure where somehow shared.
*/
static struct gl_buffer_object *
-intel_bufferobj_alloc(GLcontext * ctx, GLuint name, GLenum target)
+intel_bufferobj_alloc(struct gl_context * ctx, GLuint name, GLenum target)
{
struct intel_buffer_object *obj = CALLOC_STRUCT(intel_buffer_object);
@@ -101,7 +101,7 @@ intel_bufferobj_cow(struct intel_context *intel,
* Called via glDeleteBuffersARB().
*/
static void
-intel_bufferobj_free(GLcontext * ctx, struct gl_buffer_object *obj)
+intel_bufferobj_free(struct gl_context * ctx, struct gl_buffer_object *obj)
{
struct intel_context *intel = intel_context(ctx);
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
@@ -136,7 +136,7 @@ intel_bufferobj_free(GLcontext * ctx, struct gl_buffer_object *obj)
* \return GL_TRUE for success, GL_FALSE if out of memory
*/
static GLboolean
-intel_bufferobj_data(GLcontext * ctx,
+intel_bufferobj_data(struct gl_context * ctx,
GLenum target,
GLsizeiptrARB size,
const GLvoid * data,
@@ -193,7 +193,7 @@ intel_bufferobj_data(GLcontext * ctx,
* Called via glBufferSubDataARB().
*/
static void
-intel_bufferobj_subdata(GLcontext * ctx,
+intel_bufferobj_subdata(struct gl_context * ctx,
GLenum target,
GLintptrARB offset,
GLsizeiptrARB size,
@@ -214,21 +214,28 @@ intel_bufferobj_subdata(GLcontext * ctx,
memcpy((char *)intel_obj->sys_buffer + offset, data, size);
else {
/* Flush any existing batchbuffer that might reference this data. */
- if (drm_intel_bo_busy(intel_obj->buffer) ||
- drm_intel_bo_references(intel->batch->buf, intel_obj->buffer)) {
- drm_intel_bo *temp_bo;
+ if (intel->gen < 6) {
+ if (drm_intel_bo_busy(intel_obj->buffer) ||
+ drm_intel_bo_references(intel->batch->buf, intel_obj->buffer)) {
+ drm_intel_bo *temp_bo;
- temp_bo = drm_intel_bo_alloc(intel->bufmgr, "subdata temp", size, 64);
+ temp_bo = drm_intel_bo_alloc(intel->bufmgr, "subdata temp", size, 64);
- drm_intel_bo_subdata(temp_bo, 0, size, data);
+ drm_intel_bo_subdata(temp_bo, 0, size, data);
- intel_emit_linear_blit(intel,
- intel_obj->buffer, offset,
- temp_bo, 0,
- size);
+ intel_emit_linear_blit(intel,
+ intel_obj->buffer, offset,
+ temp_bo, 0,
+ size);
- drm_intel_bo_unreference(temp_bo);
+ drm_intel_bo_unreference(temp_bo);
+ } else {
+ drm_intel_bo_subdata(intel_obj->buffer, offset, size, data);
+ }
} else {
+ if (drm_intel_bo_references(intel->batch->buf, intel_obj->buffer)) {
+ intel_batchbuffer_flush(intel->batch);
+ }
drm_intel_bo_subdata(intel_obj->buffer, offset, size, data);
}
}
@@ -239,7 +246,7 @@ intel_bufferobj_subdata(GLcontext * ctx,
* Called via glGetBufferSubDataARB().
*/
static void
-intel_bufferobj_get_subdata(GLcontext * ctx,
+intel_bufferobj_get_subdata(struct gl_context * ctx,
GLenum target,
GLintptrARB offset,
GLsizeiptrARB size,
@@ -260,7 +267,7 @@ intel_bufferobj_get_subdata(GLcontext * ctx,
* Called via glMapBufferARB().
*/
static void *
-intel_bufferobj_map(GLcontext * ctx,
+intel_bufferobj_map(struct gl_context * ctx,
GLenum target,
GLenum access, struct gl_buffer_object *obj)
{
@@ -322,7 +329,7 @@ intel_bufferobj_map(GLcontext * ctx,
* and blit it into the real BO at unmap time.
*/
static void *
-intel_bufferobj_map_range(GLcontext * ctx,
+intel_bufferobj_map_range(struct gl_context * ctx,
GLenum target, GLintptr offset, GLsizeiptr length,
GLbitfield access, struct gl_buffer_object *obj)
{
@@ -415,7 +422,7 @@ intel_bufferobj_map_range(GLcontext * ctx,
* would defeat the point.
*/
static void
-intel_bufferobj_flush_mapped_range(GLcontext *ctx, GLenum target,
+intel_bufferobj_flush_mapped_range(struct gl_context *ctx, GLenum target,
GLintptr offset, GLsizeiptr length,
struct gl_buffer_object *obj)
{
@@ -449,7 +456,7 @@ intel_bufferobj_flush_mapped_range(GLcontext *ctx, GLenum target,
* Called via glUnmapBuffer().
*/
static GLboolean
-intel_bufferobj_unmap(GLcontext * ctx,
+intel_bufferobj_unmap(struct gl_context * ctx,
GLenum target, struct gl_buffer_object *obj)
{
struct intel_context *intel = intel_context(ctx);
@@ -537,7 +544,7 @@ intel_bufferobj_buffer(struct intel_context *intel,
}
static void
-intel_bufferobj_copy_subdata(GLcontext *ctx,
+intel_bufferobj_copy_subdata(struct gl_context *ctx,
struct gl_buffer_object *src,
struct gl_buffer_object *dst,
GLintptr read_offset, GLintptr write_offset,
@@ -552,7 +559,7 @@ intel_bufferobj_copy_subdata(GLcontext *ctx,
return;
/* If we're in system memory, just map and memcpy. */
- if (intel_src->sys_buffer || intel_dst->sys_buffer) {
+ if (intel_src->sys_buffer || intel_dst->sys_buffer || intel->gen >= 6) {
/* The same buffer may be used, but note that regions copied may
* not overlap.
*/
@@ -575,6 +582,7 @@ intel_bufferobj_copy_subdata(GLcontext *ctx,
intel_bufferobj_unmap(ctx, GL_COPY_READ_BUFFER, src);
intel_bufferobj_unmap(ctx, GL_COPY_WRITE_BUFFER, dst);
}
+ return;
}
/* Otherwise, we have real BOs, so blit them. */
@@ -596,7 +604,7 @@ intel_bufferobj_copy_subdata(GLcontext *ctx,
#if FEATURE_APPLE_object_purgeable
static GLenum
-intel_buffer_purgeable(GLcontext * ctx,
+intel_buffer_purgeable(struct gl_context * ctx,
drm_intel_bo *buffer,
GLenum option)
{
@@ -609,7 +617,7 @@ intel_buffer_purgeable(GLcontext * ctx,
}
static GLenum
-intel_buffer_object_purgeable(GLcontext * ctx,
+intel_buffer_object_purgeable(struct gl_context * ctx,
struct gl_buffer_object *obj,
GLenum option)
{
@@ -636,7 +644,7 @@ intel_buffer_object_purgeable(GLcontext * ctx,
}
static GLenum
-intel_texture_object_purgeable(GLcontext * ctx,
+intel_texture_object_purgeable(struct gl_context * ctx,
struct gl_texture_object *obj,
GLenum option)
{
@@ -650,7 +658,7 @@ intel_texture_object_purgeable(GLcontext * ctx,
}
static GLenum
-intel_render_object_purgeable(GLcontext * ctx,
+intel_render_object_purgeable(struct gl_context * ctx,
struct gl_renderbuffer *obj,
GLenum option)
{
@@ -664,7 +672,7 @@ intel_render_object_purgeable(GLcontext * ctx,
}
static GLenum
-intel_buffer_unpurgeable(GLcontext * ctx,
+intel_buffer_unpurgeable(struct gl_context * ctx,
drm_intel_bo *buffer,
GLenum option)
{
@@ -678,7 +686,7 @@ intel_buffer_unpurgeable(GLcontext * ctx,
}
static GLenum
-intel_buffer_object_unpurgeable(GLcontext * ctx,
+intel_buffer_object_unpurgeable(struct gl_context * ctx,
struct gl_buffer_object *obj,
GLenum option)
{
@@ -686,7 +694,7 @@ intel_buffer_object_unpurgeable(GLcontext * ctx,
}
static GLenum
-intel_texture_object_unpurgeable(GLcontext * ctx,
+intel_texture_object_unpurgeable(struct gl_context * ctx,
struct gl_texture_object *obj,
GLenum option)
{
@@ -700,7 +708,7 @@ intel_texture_object_unpurgeable(GLcontext * ctx,
}
static GLenum
-intel_render_object_unpurgeable(GLcontext * ctx,
+intel_render_object_unpurgeable(struct gl_context * ctx,
struct gl_renderbuffer *obj,
GLenum option)
{
diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c
index 1bff344a456..ee551ef60d4 100644
--- a/src/mesa/drivers/dri/intel/intel_buffers.c
+++ b/src/mesa/drivers/dri/intel/intel_buffers.c
@@ -88,7 +88,7 @@ intel_check_front_buffer_rendering(struct intel_context *intel)
* color buffers.
*/
void
-intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
+intel_draw_buffer(struct gl_context * ctx, struct gl_framebuffer *fb)
{
struct intel_context *intel = intel_context(ctx);
struct intel_region *colorRegions[MAX_DRAW_BUFFERS], *depthRegion = NULL;
@@ -262,7 +262,7 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
static void
-intelDrawBuffer(GLcontext * ctx, GLenum mode)
+intelDrawBuffer(struct gl_context * ctx, GLenum mode)
{
if ((ctx->DrawBuffer != NULL) && (ctx->DrawBuffer->Name == 0)) {
struct intel_context *const intel = intel_context(ctx);
@@ -285,7 +285,7 @@ intelDrawBuffer(GLcontext * ctx, GLenum mode)
static void
-intelReadBuffer(GLcontext * ctx, GLenum mode)
+intelReadBuffer(struct gl_context * ctx, GLenum mode)
{
if ((ctx->DrawBuffer != NULL) && (ctx->DrawBuffer->Name == 0)) {
struct intel_context *const intel = intel_context(ctx);
diff --git a/src/mesa/drivers/dri/intel/intel_buffers.h b/src/mesa/drivers/dri/intel/intel_buffers.h
index abb86aade60..2d4613b2954 100644
--- a/src/mesa/drivers/dri/intel/intel_buffers.h
+++ b/src/mesa/drivers/dri/intel/intel_buffers.h
@@ -41,7 +41,7 @@ extern struct intel_region *intel_drawbuf_region(struct intel_context *intel);
extern void intel_check_front_buffer_rendering(struct intel_context *intel);
-extern void intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb);
+extern void intel_draw_buffer(struct gl_context * ctx, struct gl_framebuffer *fb);
extern void intelInitBufferFuncs(struct dd_function_table *functions);
@@ -50,7 +50,7 @@ void intel_get_cliprects(struct intel_context *intel,
unsigned int *num_cliprects,
int *x_off, int *y_off);
#ifdef I915
-void intelCalcViewport(GLcontext * ctx);
+void intelCalcViewport(struct gl_context * ctx);
#endif
#endif /* INTEL_BUFFERS_H */
diff --git a/src/mesa/drivers/dri/intel/intel_clear.c b/src/mesa/drivers/dri/intel/intel_clear.c
index 3c221188660..d7814635b72 100644
--- a/src/mesa/drivers/dri/intel/intel_clear.c
+++ b/src/mesa/drivers/dri/intel/intel_clear.c
@@ -62,7 +62,7 @@ static const char *buffer_names[] = {
* Called by ctx->Driver.Clear.
*/
static void
-intelClear(GLcontext *ctx, GLbitfield mask)
+intelClear(struct gl_context *ctx, GLbitfield mask)
{
struct intel_context *intel = intel_context(ctx);
const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask[0]);
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c
index 039ac6d4c12..7ace50bde97 100644
--- a/src/mesa/drivers/dri/intel/intel_context.c
+++ b/src/mesa/drivers/dri/intel/intel_context.c
@@ -67,7 +67,7 @@ int INTEL_DEBUG = (0);
static const GLubyte *
-intelGetString(GLcontext * ctx, GLenum name)
+intelGetString(struct gl_context * ctx, GLenum name)
{
const struct intel_context *const intel = intel_context(ctx);
const char *chipset;
@@ -190,7 +190,7 @@ intelGetString(GLcontext * ctx, GLenum name)
}
static void
-intel_flush_front(GLcontext *ctx)
+intel_flush_front(struct gl_context *ctx)
{
struct intel_context *intel = intel_context(ctx);
__DRIcontext *driContext = intel->driContext;
@@ -478,7 +478,7 @@ intel_prepare_render(struct intel_context *intel)
}
static void
-intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
+intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
struct intel_context *intel = intel_context(ctx);
__DRIcontext *driContext = intel->driContext;
@@ -527,7 +527,7 @@ static const struct dri_debug_control debug_control[] = {
static void
-intelInvalidateState(GLcontext * ctx, GLuint new_state)
+intelInvalidateState(struct gl_context * ctx, GLuint new_state)
{
struct intel_context *intel = intel_context(ctx);
@@ -544,7 +544,7 @@ intelInvalidateState(GLcontext * ctx, GLuint new_state)
}
void
-intel_flush(GLcontext *ctx)
+intel_flush(struct gl_context *ctx)
{
struct intel_context *intel = intel_context(ctx);
@@ -559,7 +559,7 @@ intel_flush(GLcontext *ctx)
}
static void
-intel_glFlush(GLcontext *ctx)
+intel_glFlush(struct gl_context *ctx)
{
struct intel_context *intel = intel_context(ctx);
@@ -569,7 +569,7 @@ intel_glFlush(GLcontext *ctx)
}
void
-intelFinish(GLcontext * ctx)
+intelFinish(struct gl_context * ctx)
{
struct gl_framebuffer *fb = ctx->DrawBuffer;
int i;
@@ -616,17 +616,17 @@ intelInitDriverFunctions(struct dd_function_table *functions)
GLboolean
intelInitContext(struct intel_context *intel,
int api,
- const __GLcontextModes * mesaVis,
+ const struct gl_config * mesaVis,
__DRIcontext * driContextPriv,
void *sharedContextPrivate,
struct dd_function_table *functions)
{
- GLcontext *ctx = &intel->ctx;
- GLcontext *shareCtx = (GLcontext *) sharedContextPrivate;
+ struct gl_context *ctx = &intel->ctx;
+ struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
__DRIscreen *sPriv = driContextPriv->driScreenPriv;
struct intel_screen *intelScreen = sPriv->private;
int bo_reuse_mode;
- __GLcontextModes visual;
+ struct gl_config visual;
/* we can't do anything without a connection to the device */
if (intelScreen->bufmgr == NULL)
@@ -737,7 +737,7 @@ intelInitContext(struct intel_context *intel,
ctx->Const.MaxSamples = 1.0;
/* reinitialize the context point state.
- * It depend on constants in __GLcontextRec::Const
+ * It depend on constants in __struct gl_contextRec::Const
*/
_mesa_init_point(ctx);
diff --git a/src/mesa/drivers/dri/intel/intel_context.h b/src/mesa/drivers/dri/intel/intel_context.h
index 28d53284fdf..46d10d74ba3 100644
--- a/src/mesa/drivers/dri/intel/intel_context.h
+++ b/src/mesa/drivers/dri/intel/intel_context.h
@@ -106,11 +106,11 @@ struct intel_sync_object {
};
/**
- * intel_context is derived from Mesa's context class: GLcontext.
+ * intel_context is derived from Mesa's context class: struct gl_context.
*/
struct intel_context
{
- GLcontext ctx; /**< base class, must be first field */
+ struct gl_context ctx; /**< base class, must be first field */
struct
{
@@ -256,7 +256,7 @@ struct intel_context
__DRIcontext *driContext;
struct intel_screen *intelScreen;
- void (*saved_viewport)(GLcontext * ctx,
+ void (*saved_viewport)(struct gl_context * ctx,
GLint x, GLint y, GLsizei width, GLsizei height);
/**
@@ -383,13 +383,13 @@ extern int INTEL_DEBUG;
extern GLboolean intelInitContext(struct intel_context *intel,
int api,
- const __GLcontextModes * mesaVis,
+ const struct gl_config * mesaVis,
__DRIcontext * driContextPriv,
void *sharedContextPrivate,
struct dd_function_table *functions);
-extern void intelFinish(GLcontext * ctx);
-extern void intel_flush(GLcontext * ctx);
+extern void intelFinish(struct gl_context * ctx);
+extern void intel_flush(struct gl_context * ctx);
extern void intelInitDriverFunctions(struct dd_function_table *functions);
@@ -476,7 +476,7 @@ void i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region,
* These are better-typed than the macros used previously:
*/
static INLINE struct intel_context *
-intel_context(GLcontext * ctx)
+intel_context(struct gl_context * ctx)
{
return (struct intel_context *) ctx;
}
diff --git a/src/mesa/drivers/dri/intel/intel_extensions.c b/src/mesa/drivers/dri/intel/intel_extensions.c
index b1b29d85266..974045730be 100644
--- a/src/mesa/drivers/dri/intel/intel_extensions.c
+++ b/src/mesa/drivers/dri/intel/intel_extensions.c
@@ -78,6 +78,7 @@
*/
static const struct dri_extension card_extensions[] = {
{ "GL_ARB_draw_elements_base_vertex", GL_ARB_draw_elements_base_vertex_functions },
+ { "GL_ARB_explicit_attrib_location", NULL },
{ "GL_ARB_half_float_pixel", NULL },
{ "GL_ARB_map_buffer_range", GL_ARB_map_buffer_range_functions },
{ "GL_ARB_multitexture", NULL },
@@ -196,18 +197,35 @@ static const struct dri_extension fragment_shader_extensions[] = {
};
/**
+ * \brief Get GLSL version from the environment.
+ *
+ * If the environment variable INTEL_GLSL_VERSION is set, convert its value
+ * to an integer and return it. Otherwise, return the default version, 120.
+ */
+static GLuint
+get_glsl_version()
+{
+ const char * s = getenv("INTEL_GLSL_VERSION");
+ if (s == NULL)
+ return 120;
+ else
+ return (GLuint) atoi(s);
+}
+
+/**
* Initializes potential list of extensions if ctx == NULL, or actually enables
* extensions for a context.
*/
void
-intelInitExtensions(GLcontext *ctx)
+intelInitExtensions(struct gl_context *ctx)
{
struct intel_context *intel = intel_context(ctx);
driInitExtensions(ctx, card_extensions, GL_FALSE);
_mesa_map_function_array(GL_VERSION_2_1_functions);
- ctx->Const.GLSLVersion = 120;
+
+ ctx->Const.GLSLVersion = get_glsl_version();
if (intel->gen >= 5)
driInitExtensions(ctx, ironlake_extensions, GL_FALSE);
diff --git a/src/mesa/drivers/dri/intel/intel_extensions.h b/src/mesa/drivers/dri/intel/intel_extensions.h
index 236442a4d66..fb2a846d39f 100644
--- a/src/mesa/drivers/dri/intel/intel_extensions.h
+++ b/src/mesa/drivers/dri/intel/intel_extensions.h
@@ -30,10 +30,10 @@
extern void
-intelInitExtensions(GLcontext *ctx);
+intelInitExtensions(struct gl_context *ctx);
extern void
-intelInitExtensionsES2(GLcontext *ctx);
+intelInitExtensionsES2(struct gl_context *ctx);
#endif
diff --git a/src/mesa/drivers/dri/intel/intel_extensions_es2.c b/src/mesa/drivers/dri/intel/intel_extensions_es2.c
index 24f64045ef8..71c86339c72 100644
--- a/src/mesa/drivers/dri/intel/intel_extensions_es2.c
+++ b/src/mesa/drivers/dri/intel/intel_extensions_es2.c
@@ -69,6 +69,7 @@ static const char *es2_extensions[] = {
"GL_ARB_depth_texture",
"GL_EXT_packed_depth_stencil",
"GL_EXT_framebuffer_object",
+ "GL_EXT_texture_format_BGRA8888",
#if FEATURE_OES_EGL_image
"GL_OES_EGL_image",
@@ -82,7 +83,7 @@ static const char *es2_extensions[] = {
* extensions for a context.
*/
void
-intelInitExtensionsES2(GLcontext *ctx)
+intelInitExtensionsES2(struct gl_context *ctx)
{
int i;
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index a70c83b39da..862a13d2ea5 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -50,7 +50,7 @@
* Create a new framebuffer object.
*/
static struct gl_framebuffer *
-intel_new_framebuffer(GLcontext * ctx, GLuint name)
+intel_new_framebuffer(struct gl_context * ctx, GLuint name)
{
/* Only drawable state in intel_framebuffer at this time, just use Mesa's
* class
@@ -81,7 +81,7 @@ intel_delete_renderbuffer(struct gl_renderbuffer *rb)
* Return a pointer to a specific pixel in a renderbuffer.
*/
static void *
-intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
+intel_get_pointer(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLint x, GLint y)
{
/* By returning NULL we force all software rendering to go through
@@ -96,7 +96,7 @@ intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
* storage for a user-created renderbuffer.
*/
static GLboolean
-intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
+intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width, GLuint height)
{
@@ -216,7 +216,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
#if FEATURE_OES_EGL_image
static void
-intel_image_target_renderbuffer_storage(GLcontext *ctx,
+intel_image_target_renderbuffer_storage(struct gl_context *ctx,
struct gl_renderbuffer *rb,
void *image_handle)
{
@@ -252,7 +252,7 @@ intel_image_target_renderbuffer_storage(GLcontext *ctx,
* Not used for user-created renderbuffers!
*/
static GLboolean
-intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
+intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
ASSERT(rb->Name == 0);
@@ -265,7 +265,7 @@ intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
static void
-intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
+intel_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *fb,
GLuint width, GLuint height)
{
int i;
@@ -293,7 +293,7 @@ intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
/** Dummy function for gl_renderbuffer::AllocStorage() */
static GLboolean
-intel_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
+intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
_mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
@@ -396,7 +396,7 @@ intel_create_renderbuffer(gl_format format)
* Typically called via glBindRenderbufferEXT().
*/
static struct gl_renderbuffer *
-intel_new_renderbuffer(GLcontext * ctx, GLuint name)
+intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
{
/*struct intel_context *intel = intel_context(ctx); */
struct intel_renderbuffer *irb;
@@ -424,7 +424,7 @@ intel_new_renderbuffer(GLcontext * ctx, GLuint name)
* Called via glBindFramebufferEXT().
*/
static void
-intel_bind_framebuffer(GLcontext * ctx, GLenum target,
+intel_bind_framebuffer(struct gl_context * ctx, GLenum target,
struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
{
if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
@@ -440,7 +440,7 @@ intel_bind_framebuffer(GLcontext * ctx, GLenum target,
* Called via glFramebufferRenderbufferEXT().
*/
static void
-intel_framebuffer_renderbuffer(GLcontext * ctx,
+intel_framebuffer_renderbuffer(struct gl_context * ctx,
struct gl_framebuffer *fb,
GLenum attachment, struct gl_renderbuffer *rb)
{
@@ -454,7 +454,7 @@ intel_framebuffer_renderbuffer(GLcontext * ctx,
static GLboolean
-intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
+intel_update_wrapper(struct gl_context *ctx, struct intel_renderbuffer *irb,
struct gl_texture_image *texImage)
{
if (texImage->TexFormat == MESA_FORMAT_ARGB8888) {
@@ -535,7 +535,7 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
* This will have the region info needed for hardware rendering.
*/
static struct intel_renderbuffer *
-intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
+intel_wrap_texture(struct gl_context * ctx, struct gl_texture_image *texImage)
{
const GLuint name = ~0; /* not significant, but distinct for debugging */
struct intel_renderbuffer *irb;
@@ -566,7 +566,7 @@ intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
* before intel_finish_render_texture() is ever called.
*/
static void
-intel_render_texture(GLcontext * ctx,
+intel_render_texture(struct gl_context * ctx,
struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att)
{
@@ -642,7 +642,7 @@ intel_render_texture(GLcontext * ctx,
* Called by Mesa when rendering to a texture is done.
*/
static void
-intel_finish_render_texture(GLcontext * ctx,
+intel_finish_render_texture(struct gl_context * ctx,
struct gl_renderbuffer_attachment *att)
{
struct intel_context *intel = intel_context(ctx);
@@ -669,7 +669,7 @@ intel_finish_render_texture(GLcontext * ctx,
* Do additional "completeness" testing of a framebuffer object.
*/
static void
-intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
+intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
{
const struct intel_renderbuffer *depthRb =
intel_get_renderbuffer(fb, BUFFER_DEPTH);
diff --git a/src/mesa/drivers/dri/intel/intel_pixel.c b/src/mesa/drivers/dri/intel/intel_pixel.c
index cb088e40329..60583ef4c0d 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel.c
+++ b/src/mesa/drivers/dri/intel/intel_pixel.c
@@ -55,7 +55,7 @@ effective_func(GLenum func, GLboolean src_alpha_is_one)
* glDraw/CopyPixels.
*/
GLboolean
-intel_check_blit_fragment_ops(GLcontext * ctx, GLboolean src_alpha_is_one)
+intel_check_blit_fragment_ops(struct gl_context * ctx, GLboolean src_alpha_is_one)
{
if (ctx->NewState)
_mesa_update_state(ctx);
diff --git a/src/mesa/drivers/dri/intel/intel_pixel.h b/src/mesa/drivers/dri/intel/intel_pixel.h
index 743b6497c52..aef0e609da6 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel.h
+++ b/src/mesa/drivers/dri/intel/intel_pixel.h
@@ -31,21 +31,21 @@
#include "main/mtypes.h"
void intelInitPixelFuncs(struct dd_function_table *functions);
-GLboolean intel_check_blit_fragment_ops(GLcontext * ctx,
+GLboolean intel_check_blit_fragment_ops(struct gl_context * ctx,
GLboolean src_alpha_is_one);
GLboolean intel_check_blit_format(struct intel_region *region,
GLenum format, GLenum type);
-void intelReadPixels(GLcontext * ctx,
+void intelReadPixels(struct gl_context * ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *pack,
GLvoid * pixels);
-void intelDrawPixels(GLcontext * ctx,
+void intelDrawPixels(struct gl_context * ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format,
@@ -53,12 +53,12 @@ void intelDrawPixels(GLcontext * ctx,
const struct gl_pixelstore_attrib *unpack,
const GLvoid * pixels);
-void intelCopyPixels(GLcontext * ctx,
+void intelCopyPixels(struct gl_context * ctx,
GLint srcx, GLint srcy,
GLsizei width, GLsizei height,
GLint destx, GLint desty, GLenum type);
-void intelBitmap(GLcontext * ctx,
+void intelBitmap(struct gl_context * ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
diff --git a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
index 23410f063c4..63fb4b37b18 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
+++ b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
@@ -58,7 +58,7 @@
* PBO bitmaps. I think they are probably pretty rare though - I
* wonder if Xgl uses them?
*/
-static const GLubyte *map_pbo( GLcontext *ctx,
+static const GLubyte *map_pbo( struct gl_context *ctx,
GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte *bitmap )
@@ -167,7 +167,7 @@ y_flip(struct gl_framebuffer *fb, int y, int height)
* Render a bitmap.
*/
static GLboolean
-do_blit_bitmap( GLcontext *ctx,
+do_blit_bitmap( struct gl_context *ctx,
GLint dstx, GLint dsty,
GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
@@ -320,7 +320,7 @@ out:
* - Chop bitmap up into 32x32 squares and render w/polygon stipple.
*/
void
-intelBitmap(GLcontext * ctx,
+intelBitmap(struct gl_context * ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
diff --git a/src/mesa/drivers/dri/intel/intel_pixel_copy.c b/src/mesa/drivers/dri/intel/intel_pixel_copy.c
index 2008a4c2bec..c6b36ed4291 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel_copy.c
+++ b/src/mesa/drivers/dri/intel/intel_pixel_copy.c
@@ -76,7 +76,7 @@ copypix_src_region(struct intel_context *intel, GLenum type)
* we allow Scissor.
*/
static GLboolean
-intel_check_copypixel_blit_fragment_ops(GLcontext * ctx)
+intel_check_copypixel_blit_fragment_ops(struct gl_context * ctx)
{
if (ctx->NewState)
_mesa_update_state(ctx);
@@ -102,7 +102,7 @@ intel_check_copypixel_blit_fragment_ops(GLcontext * ctx)
* CopyPixels with the blitter. Don't support zooming, pixel transfer, etc.
*/
static GLboolean
-do_blit_copypixels(GLcontext * ctx,
+do_blit_copypixels(struct gl_context * ctx,
GLint srcx, GLint srcy,
GLsizei width, GLsizei height,
GLint dstx, GLint dsty, GLenum type)
@@ -198,7 +198,7 @@ out:
void
-intelCopyPixels(GLcontext * ctx,
+intelCopyPixels(struct gl_context * ctx,
GLint srcx, GLint srcy,
GLsizei width, GLsizei height,
GLint destx, GLint desty, GLenum type)
diff --git a/src/mesa/drivers/dri/intel/intel_pixel_draw.c b/src/mesa/drivers/dri/intel/intel_pixel_draw.c
index 470c4b9326b..2ec7ed8e269 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel_draw.c
+++ b/src/mesa/drivers/dri/intel/intel_pixel_draw.c
@@ -39,7 +39,7 @@
#include "intel_pixel.h"
void
-intelDrawPixels(GLcontext * ctx,
+intelDrawPixels(struct gl_context * ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format,
diff --git a/src/mesa/drivers/dri/intel/intel_pixel_read.c b/src/mesa/drivers/dri/intel/intel_pixel_read.c
index 21d2a7a93e2..b249f9a5a0b 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel_read.c
+++ b/src/mesa/drivers/dri/intel/intel_pixel_read.c
@@ -65,7 +65,7 @@
*/
static GLboolean
-do_blit_readpixels(GLcontext * ctx,
+do_blit_readpixels(struct gl_context * ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *pack, GLvoid * pixels)
@@ -165,7 +165,7 @@ do_blit_readpixels(GLcontext * ctx,
}
void
-intelReadPixels(GLcontext * ctx,
+intelReadPixels(struct gl_context * ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *pack, GLvoid * pixels)
diff --git a/src/mesa/drivers/dri/intel/intel_screen.c b/src/mesa/drivers/dri/intel/intel_screen.c
index d200dc1f4ac..061f0d278d6 100644
--- a/src/mesa/drivers/dri/intel/intel_screen.c
+++ b/src/mesa/drivers/dri/intel/intel_screen.c
@@ -339,7 +339,7 @@ intelDestroyScreen(__DRIscreen * sPriv)
static GLboolean
intelCreateBuffer(__DRIscreen * driScrnPriv,
__DRIdrawable * driDrawPriv,
- const __GLcontextModes * mesaVis, GLboolean isPixmap)
+ const struct gl_config * mesaVis, GLboolean isPixmap)
{
struct intel_renderbuffer *rb;
@@ -415,22 +415,22 @@ intelDestroyBuffer(__DRIdrawable * driDrawPriv)
* init-designated function to register chipids and createcontext
* functions.
*/
-extern GLboolean i830CreateContext(const __GLcontextModes * mesaVis,
+extern GLboolean i830CreateContext(const struct gl_config * mesaVis,
__DRIcontext * driContextPriv,
void *sharedContextPrivate);
extern GLboolean i915CreateContext(int api,
- const __GLcontextModes * mesaVis,
+ const struct gl_config * mesaVis,
__DRIcontext * driContextPriv,
void *sharedContextPrivate);
extern GLboolean brwCreateContext(int api,
- const __GLcontextModes * mesaVis,
+ const struct gl_config * mesaVis,
__DRIcontext * driContextPriv,
void *sharedContextPrivate);
static GLboolean
intelCreateContext(gl_api api,
- const __GLcontextModes * mesaVis,
+ const struct gl_config * mesaVis,
__DRIcontext * driContextPriv,
void *sharedContextPrivate)
{
@@ -488,7 +488,7 @@ intel_init_bufmgr(struct intel_screen *intelScreen)
* This is the driver specific part of the createNewScreen entry point.
* Called when using DRI2.
*
- * \return the __GLcontextModes supported by this driver
+ * \return the struct gl_config supported by this driver
*/
static const
__DRIconfig **intelInitScreen2(__DRIscreen *psp)
diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c
index c8d55c92a0b..104cadf0f9e 100644
--- a/src/mesa/drivers/dri/intel/intel_span.c
+++ b/src/mesa/drivers/dri/intel/intel_span.c
@@ -246,7 +246,7 @@ intel_map_unmap_framebuffer(struct intel_context *intel,
* Old note: Moved locking out to get reasonable span performance.
*/
void
-intelSpanRenderStart(GLcontext * ctx)
+intelSpanRenderStart(struct gl_context * ctx)
{
struct intel_context *intel = intel_context(ctx);
GLuint i;
@@ -273,7 +273,7 @@ intelSpanRenderStart(GLcontext * ctx)
* the above function.
*/
void
-intelSpanRenderFinish(GLcontext * ctx)
+intelSpanRenderFinish(struct gl_context * ctx)
{
struct intel_context *intel = intel_context(ctx);
GLuint i;
@@ -294,7 +294,7 @@ intelSpanRenderFinish(GLcontext * ctx)
void
-intelInitSpanFuncs(GLcontext * ctx)
+intelInitSpanFuncs(struct gl_context * ctx)
{
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
swdd->SpanRenderStart = intelSpanRenderStart;
@@ -302,7 +302,7 @@ intelInitSpanFuncs(GLcontext * ctx)
}
void
-intel_map_vertex_shader_textures(GLcontext *ctx)
+intel_map_vertex_shader_textures(struct gl_context *ctx)
{
struct intel_context *intel = intel_context(ctx);
int i;
@@ -321,7 +321,7 @@ intel_map_vertex_shader_textures(GLcontext *ctx)
}
void
-intel_unmap_vertex_shader_textures(GLcontext *ctx)
+intel_unmap_vertex_shader_textures(struct gl_context *ctx)
{
struct intel_context *intel = intel_context(ctx);
int i;
diff --git a/src/mesa/drivers/dri/intel/intel_span.h b/src/mesa/drivers/dri/intel/intel_span.h
index bffe109aa5b..aa8d08e843a 100644
--- a/src/mesa/drivers/dri/intel/intel_span.h
+++ b/src/mesa/drivers/dri/intel/intel_span.h
@@ -28,15 +28,15 @@
#ifndef _INTEL_SPAN_H
#define _INTEL_SPAN_H
-extern void intelInitSpanFuncs(GLcontext * ctx);
+extern void intelInitSpanFuncs(struct gl_context * ctx);
-extern void intelSpanRenderFinish(GLcontext * ctx);
-extern void intelSpanRenderStart(GLcontext * ctx);
+extern void intelSpanRenderFinish(struct gl_context * ctx);
+extern void intelSpanRenderStart(struct gl_context * ctx);
void intel_renderbuffer_map(struct intel_context *intel,
struct gl_renderbuffer *rb);
void intel_renderbuffer_unmap(struct intel_context *intel,
struct gl_renderbuffer *rb);
-void intel_map_vertex_shader_textures(GLcontext *ctx);
-void intel_unmap_vertex_shader_textures(GLcontext *ctx);
+void intel_map_vertex_shader_textures(struct gl_context *ctx);
+void intel_unmap_vertex_shader_textures(struct gl_context *ctx);
#endif
diff --git a/src/mesa/drivers/dri/intel/intel_state.c b/src/mesa/drivers/dri/intel/intel_state.c
index c5ef909dbf1..80598b7ef64 100644
--- a/src/mesa/drivers/dri/intel/intel_state.c
+++ b/src/mesa/drivers/dri/intel/intel_state.c
@@ -197,7 +197,7 @@ intel_translate_logic_op(GLenum opcode)
/* Fallback to swrast for select and feedback.
*/
static void
-intelRenderMode(GLcontext *ctx, GLenum mode)
+intelRenderMode(struct gl_context *ctx, GLenum mode)
{
struct intel_context *intel = intel_context(ctx);
FALLBACK(intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER));
diff --git a/src/mesa/drivers/dri/intel/intel_syncobj.c b/src/mesa/drivers/dri/intel/intel_syncobj.c
index c2d86432ff9..bbfac74b605 100644
--- a/src/mesa/drivers/dri/intel/intel_syncobj.c
+++ b/src/mesa/drivers/dri/intel/intel_syncobj.c
@@ -46,7 +46,7 @@
#include "intel_reg.h"
static struct gl_sync_object *
-intel_new_sync_object(GLcontext *ctx, GLuint id)
+intel_new_sync_object(struct gl_context *ctx, GLuint id)
{
struct intel_sync_object *sync;
@@ -56,7 +56,7 @@ intel_new_sync_object(GLcontext *ctx, GLuint id)
}
static void
-intel_delete_sync_object(GLcontext *ctx, struct gl_sync_object *s)
+intel_delete_sync_object(struct gl_context *ctx, struct gl_sync_object *s)
{
struct intel_sync_object *sync = (struct intel_sync_object *)s;
@@ -65,7 +65,7 @@ intel_delete_sync_object(GLcontext *ctx, struct gl_sync_object *s)
}
static void
-intel_fence_sync(GLcontext *ctx, struct gl_sync_object *s,
+intel_fence_sync(struct gl_context *ctx, struct gl_sync_object *s,
GLenum condition, GLbitfield flags)
{
struct intel_context *intel = intel_context(ctx);
@@ -87,7 +87,7 @@ intel_fence_sync(GLcontext *ctx, struct gl_sync_object *s,
* The fix would be a new kernel function to do the GTT transition with a
* timeout.
*/
-static void intel_client_wait_sync(GLcontext *ctx, struct gl_sync_object *s,
+static void intel_client_wait_sync(struct gl_context *ctx, struct gl_sync_object *s,
GLbitfield flags, GLuint64 timeout)
{
struct intel_sync_object *sync = (struct intel_sync_object *)s;
@@ -105,12 +105,12 @@ static void intel_client_wait_sync(GLcontext *ctx, struct gl_sync_object *s,
* any batchbuffers coming after this waitsync will naturally not occur until
* the previous one is done.
*/
-static void intel_server_wait_sync(GLcontext *ctx, struct gl_sync_object *s,
+static void intel_server_wait_sync(struct gl_context *ctx, struct gl_sync_object *s,
GLbitfield flags, GLuint64 timeout)
{
}
-static void intel_check_sync(GLcontext *ctx, struct gl_sync_object *s)
+static void intel_check_sync(struct gl_context *ctx, struct gl_sync_object *s)
{
struct intel_sync_object *sync = (struct intel_sync_object *)s;
diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c
index e2bff0878a5..3d9a2549db0 100644
--- a/src/mesa/drivers/dri/intel/intel_tex.c
+++ b/src/mesa/drivers/dri/intel/intel_tex.c
@@ -10,7 +10,7 @@
#define FILE_DEBUG_FLAG DEBUG_TEXTURE
static struct gl_texture_image *
-intelNewTextureImage(GLcontext * ctx)
+intelNewTextureImage(struct gl_context * ctx)
{
DBG("%s\n", __FUNCTION__);
(void) ctx;
@@ -19,7 +19,7 @@ intelNewTextureImage(GLcontext * ctx)
static struct gl_texture_object *
-intelNewTextureObject(GLcontext * ctx, GLuint name, GLenum target)
+intelNewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
{
struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object);
@@ -30,7 +30,7 @@ intelNewTextureObject(GLcontext * ctx, GLuint name, GLenum target)
}
static void
-intelDeleteTextureObject(GLcontext *ctx,
+intelDeleteTextureObject(struct gl_context *ctx,
struct gl_texture_object *texObj)
{
struct intel_context *intel = intel_context(ctx);
@@ -44,7 +44,7 @@ intelDeleteTextureObject(GLcontext *ctx,
static void
-intelFreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage)
+intelFreeTextureImageData(struct gl_context * ctx, struct gl_texture_image *texImage)
{
struct intel_context *intel = intel_context(ctx);
struct intel_texture_image *intelImage = intel_texture_image(texImage);
@@ -150,7 +150,7 @@ timed_memcpy(void *dest, const void *src, size_t n)
* map/unmap the base level texture image.
*/
static void
-intelGenerateMipmap(GLcontext *ctx, GLenum target,
+intelGenerateMipmap(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj)
{
if (_mesa_meta_check_generate_mipmap_fallback(ctx, target, texObj)) {
diff --git a/src/mesa/drivers/dri/intel/intel_tex.h b/src/mesa/drivers/dri/intel/intel_tex.h
index cd77dd5b8e4..7906554e453 100644
--- a/src/mesa/drivers/dri/intel/intel_tex.h
+++ b/src/mesa/drivers/dri/intel/intel_tex.h
@@ -40,7 +40,7 @@ void intelInitTextureSubImageFuncs(struct dd_function_table *functions);
void intelInitTextureCopyImageFuncs(struct dd_function_table *functions);
-gl_format intelChooseTextureFormat(GLcontext *ctx, GLint internalFormat,
+gl_format intelChooseTextureFormat(struct gl_context *ctx, GLint internalFormat,
GLenum format, GLenum type);
void intelSetTexBuffer(__DRIcontext *pDRICtx,
diff --git a/src/mesa/drivers/dri/intel/intel_tex_copy.c b/src/mesa/drivers/dri/intel/intel_tex_copy.c
index 6efb2ddc553..2d046fd52d9 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_copy.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_copy.c
@@ -72,6 +72,7 @@ get_teximage_source(struct intel_context *intel, GLenum internalFormat)
if (irb && irb->region && irb->region->cpp == 4)
return irb->region;
return NULL;
+ case 4:
case GL_RGBA:
case GL_RGBA8:
irb = intel_renderbuffer(intel->ctx.ReadBuffer->_ColorReadBuffer);
@@ -82,6 +83,7 @@ get_teximage_source(struct intel_context *intel, GLenum internalFormat)
if (irb->Base._BaseFormat == GL_RGB)
return NULL;
return irb->region;
+ case 3:
case GL_RGB:
case GL_RGB8:
return intel_readbuf_region(intel);
@@ -99,7 +101,7 @@ do_copy_texsubimage(struct intel_context *intel,
GLint dstx, GLint dsty,
GLint x, GLint y, GLsizei width, GLsizei height)
{
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
const struct intel_region *src = get_teximage_source(intel, internalFormat);
if (!intelImage->mt || !src || !src->buffer) {
@@ -170,7 +172,7 @@ do_copy_texsubimage(struct intel_context *intel,
static void
-intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
+intelCopyTexImage1D(struct gl_context * ctx, GLenum target, GLint level,
GLenum internalFormat,
GLint x, GLint y, GLsizei width, GLint border)
{
@@ -218,7 +220,7 @@ intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
static void
-intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
+intelCopyTexImage2D(struct gl_context * ctx, GLenum target, GLint level,
GLenum internalFormat,
GLint x, GLint y, GLsizei width, GLsizei height,
GLint border)
@@ -267,7 +269,7 @@ intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
static void
-intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
+intelCopyTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level,
GLint xoffset, GLint x, GLint y, GLsizei width)
{
struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
@@ -293,7 +295,7 @@ intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
static void
-intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
+intelCopyTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint x, GLint y, GLsizei width, GLsizei height)
{
diff --git a/src/mesa/drivers/dri/intel/intel_tex_format.c b/src/mesa/drivers/dri/intel/intel_tex_format.c
index 97b26efcb7c..9d73a2fb375 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_format.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_format.c
@@ -15,7 +15,7 @@
* immediately after sampling...
*/
gl_format
-intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat,
+intelChooseTextureFormat(struct gl_context * ctx, GLint internalFormat,
GLenum format, GLenum type)
{
struct intel_context *intel = intel_context(ctx);
diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c
index 187e537aacb..35f3d7d3829 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_image.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_image.c
@@ -300,7 +300,7 @@ try_pbo_zcopy(struct intel_context *intel,
static void
-intelTexImage(GLcontext * ctx,
+intelTexImage(struct gl_context * ctx,
GLint dims,
GLenum target, GLint level,
GLint internalFormat,
@@ -539,7 +539,7 @@ intelTexImage(GLcontext * ctx,
static void
-intelTexImage3D(GLcontext * ctx,
+intelTexImage3D(struct gl_context * ctx,
GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint depth,
@@ -556,7 +556,7 @@ intelTexImage3D(GLcontext * ctx,
static void
-intelTexImage2D(GLcontext * ctx,
+intelTexImage2D(struct gl_context * ctx,
GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
@@ -572,7 +572,7 @@ intelTexImage2D(GLcontext * ctx,
static void
-intelTexImage1D(GLcontext * ctx,
+intelTexImage1D(struct gl_context * ctx,
GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
@@ -588,7 +588,7 @@ intelTexImage1D(GLcontext * ctx,
static void
-intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
+intelCompressedTexImage2D( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLsizei imageSize, const GLvoid *data,
@@ -606,7 +606,7 @@ intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
* then unmap it.
*/
static void
-intel_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
+intel_get_tex_image(struct gl_context * ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid * pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage, GLboolean compressed)
@@ -666,7 +666,7 @@ intel_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
static void
-intelGetTexImage(GLcontext * ctx, GLenum target, GLint level,
+intelGetTexImage(struct gl_context * ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid * pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
@@ -677,7 +677,7 @@ intelGetTexImage(GLcontext * ctx, GLenum target, GLint level,
static void
-intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
+intelGetCompressedTexImage(struct gl_context *ctx, GLenum target, GLint level,
GLvoid *pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
@@ -693,7 +693,7 @@ intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
{
struct gl_framebuffer *fb = dPriv->driverPrivate;
struct intel_context *intel = pDRICtx->driverPrivate;
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
struct intel_texture_object *intelObj;
struct intel_texture_image *intelImage;
struct intel_mipmap_tree *mt;
@@ -774,7 +774,7 @@ intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
#if FEATURE_OES_EGL_image
static void
-intel_image_target_texture_2d(GLcontext *ctx, GLenum target,
+intel_image_target_texture_2d(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
GLeglImageOES image_handle)
diff --git a/src/mesa/drivers/dri/intel/intel_tex_subimage.c b/src/mesa/drivers/dri/intel/intel_tex_subimage.c
index b7ce50a8207..c9b992a21b9 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_subimage.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_subimage.c
@@ -40,7 +40,7 @@
#define FILE_DEBUG_FLAG DEBUG_TEXTURE
static void
-intelTexSubimage(GLcontext * ctx,
+intelTexSubimage(struct gl_context * ctx,
GLint dims,
GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
@@ -189,7 +189,7 @@ intelTexSubimage(GLcontext * ctx,
static void
-intelTexSubImage3D(GLcontext * ctx,
+intelTexSubImage3D(struct gl_context * ctx,
GLenum target,
GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
@@ -209,7 +209,7 @@ intelTexSubImage3D(GLcontext * ctx,
static void
-intelTexSubImage2D(GLcontext * ctx,
+intelTexSubImage2D(struct gl_context * ctx,
GLenum target,
GLint level,
GLint xoffset, GLint yoffset,
@@ -229,7 +229,7 @@ intelTexSubImage2D(GLcontext * ctx,
static void
-intelTexSubImage1D(GLcontext * ctx,
+intelTexSubImage1D(struct gl_context * ctx,
GLenum target,
GLint level,
GLint xoffset,
@@ -248,7 +248,7 @@ intelTexSubImage1D(GLcontext * ctx,
}
static void
-intelCompressedTexSubImage2D(GLcontext * ctx,
+intelCompressedTexSubImage2D(struct gl_context * ctx,
GLenum target,
GLint level,
GLint xoffset, GLint yoffset,
diff --git a/src/mesa/drivers/dri/mach64/mach64_context.c b/src/mesa/drivers/dri/mach64/mach64_context.c
index a20a1c9655b..7c989df5ec0 100644
--- a/src/mesa/drivers/dri/mach64/mach64_context.c
+++ b/src/mesa/drivers/dri/mach64/mach64_context.c
@@ -86,11 +86,11 @@ static const struct dri_extension card_extensions[] =
/* Create the device specific context.
*/
GLboolean mach64CreateContext( gl_api api,
- const __GLcontextModes *glVisual,
+ const struct gl_config *glVisual,
__DRIcontext *driContextPriv,
void *sharedContextPrivate )
{
- GLcontext *ctx, *shareCtx;
+ struct gl_context *ctx, *shareCtx;
__DRIscreen *driScreen = driContextPriv->driScreenPriv;
struct dd_function_table functions;
mach64ContextPtr mmesa;
@@ -334,8 +334,8 @@ mach64MakeCurrent( __DRIcontext *driContextPriv,
}
_mesa_make_current( newMach64Ctx->glCtx,
- (GLframebuffer *) driDrawPriv->driverPrivate,
- (GLframebuffer *) driReadPriv->driverPrivate );
+ (struct gl_framebuffer *) driDrawPriv->driverPrivate,
+ (struct gl_framebuffer *) driReadPriv->driverPrivate );
newMach64Ctx->new_state |= MACH64_NEW_CLIP;
diff --git a/src/mesa/drivers/dri/mach64/mach64_context.h b/src/mesa/drivers/dri/mach64/mach64_context.h
index 893fc8daee9..11e8f53b283 100644
--- a/src/mesa/drivers/dri/mach64/mach64_context.h
+++ b/src/mesa/drivers/dri/mach64/mach64_context.h
@@ -161,7 +161,7 @@ struct mach64_texture_object {
typedef struct mach64_texture_object mach64TexObj, *mach64TexObjPtr;
struct mach64_context {
- GLcontext *glCtx;
+ struct gl_context *glCtx;
/* Driver and hardware state management
*/
@@ -274,7 +274,7 @@ struct mach64_context {
extern GLboolean mach64CreateContext( gl_api api,
- const __GLcontextModes *glVisual,
+ const struct gl_config *glVisual,
__DRIcontext *driContextPriv,
void *sharedContextPrivate );
diff --git a/src/mesa/drivers/dri/mach64/mach64_dd.c b/src/mesa/drivers/dri/mach64/mach64_dd.c
index ca713e2de5e..9cb2c107597 100644
--- a/src/mesa/drivers/dri/mach64/mach64_dd.c
+++ b/src/mesa/drivers/dri/mach64/mach64_dd.c
@@ -41,7 +41,7 @@
/* Return the current color buffer size.
*/
-static void mach64DDGetBufferSize( GLframebuffer *buffer,
+static void mach64DDGetBufferSize( struct gl_framebuffer *buffer,
GLuint *width, GLuint *height )
{
GET_CURRENT_CONTEXT(ctx);
@@ -55,7 +55,7 @@ static void mach64DDGetBufferSize( GLframebuffer *buffer,
/* Return various strings for glGetString().
*/
-static const GLubyte *mach64DDGetString( GLcontext *ctx, GLenum name )
+static const GLubyte *mach64DDGetString( struct gl_context *ctx, GLenum name )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
static char buffer[128];
@@ -84,7 +84,7 @@ static const GLubyte *mach64DDGetString( GLcontext *ctx, GLenum name )
* hardware. All commands that are normally sent to the ring are
* already considered `flushed'.
*/
-static void mach64DDFlush( GLcontext *ctx )
+static void mach64DDFlush( struct gl_context *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -107,7 +107,7 @@ static void mach64DDFlush( GLcontext *ctx )
/* Make sure all commands have been sent to the hardware and have
* completed processing.
*/
-static void mach64DDFinish( GLcontext *ctx )
+static void mach64DDFinish( struct gl_context *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/mach64/mach64_ioctl.c b/src/mesa/drivers/dri/mach64/mach64_ioctl.c
index 03587c44fda..0146e0d0515 100644
--- a/src/mesa/drivers/dri/mach64/mach64_ioctl.c
+++ b/src/mesa/drivers/dri/mach64/mach64_ioctl.c
@@ -665,7 +665,7 @@ void mach64PerformanceBoxesLocked( mach64ContextPtr mmesa )
* Buffer clear
*/
-static void mach64DDClear( GLcontext *ctx, GLbitfield mask )
+static void mach64DDClear( struct gl_context *ctx, GLbitfield mask )
{
mach64ContextPtr mmesa = MACH64_CONTEXT( ctx );
__DRIdrawable *dPriv = mmesa->driDrawable;
diff --git a/src/mesa/drivers/dri/mach64/mach64_native_vb.c b/src/mesa/drivers/dri/mach64/mach64_native_vb.c
index 816682ec5f1..d8426ddee1c 100644
--- a/src/mesa/drivers/dri/mach64/mach64_native_vb.c
+++ b/src/mesa/drivers/dri/mach64/mach64_native_vb.c
@@ -35,7 +35,7 @@
#define LOCALVARS
#endif
-void TAG(translate_vertex)(GLcontext *ctx,
+void TAG(translate_vertex)(struct gl_context *ctx,
const VERTEX *src,
SWvertex *dst)
{
@@ -108,7 +108,7 @@ void TAG(translate_vertex)(GLcontext *ctx,
-void TAG(print_vertex)( GLcontext *ctx, const VERTEX *v )
+void TAG(print_vertex)( struct gl_context *ctx, const VERTEX *v )
{
LOCALVARS
GLuint format = GET_VERTEX_FORMAT();
@@ -199,7 +199,7 @@ void TAG(print_vertex)( GLcontext *ctx, const VERTEX *v )
#define GET_COLOR(ptr, idx) ((ptr)->data[idx])
-INTERP_QUALIFIER void TAG(interp_extras)( GLcontext *ctx,
+INTERP_QUALIFIER void TAG(interp_extras)( struct gl_context *ctx,
GLfloat t,
GLuint dst, GLuint out, GLuint in,
GLboolean force_boundary )
@@ -230,7 +230,7 @@ INTERP_QUALIFIER void TAG(interp_extras)( GLcontext *ctx,
INTERP_VERTEX(ctx, t, dst, out, in, force_boundary);
}
-INTERP_QUALIFIER void TAG(copy_pv_extras)( GLcontext *ctx,
+INTERP_QUALIFIER void TAG(copy_pv_extras)( struct gl_context *ctx,
GLuint dst, GLuint src )
{
LOCALVARS
diff --git a/src/mesa/drivers/dri/mach64/mach64_native_vbtmp.h b/src/mesa/drivers/dri/mach64/mach64_native_vbtmp.h
index 6e5fa3520e1..8345f5cdbcc 100644
--- a/src/mesa/drivers/dri/mach64/mach64_native_vbtmp.h
+++ b/src/mesa/drivers/dri/mach64/mach64_native_vbtmp.h
@@ -52,7 +52,7 @@
#define LOCALVARS
#endif
-static void TAG(emit)( GLcontext *ctx,
+static void TAG(emit)( struct gl_context *ctx,
GLuint start, GLuint end,
void *dest,
GLuint stride )
@@ -312,7 +312,7 @@ static void TAG(emit)( GLcontext *ctx,
#if DO_XYZW && DO_RGBA
-static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
+static GLboolean TAG(check_tex_sizes)( struct gl_context *ctx )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
@@ -344,7 +344,7 @@ static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
}
-static void TAG(interp)( GLcontext *ctx,
+static void TAG(interp)( struct gl_context *ctx,
GLfloat t,
GLuint edst, GLuint eout, GLuint ein,
GLboolean force_boundary )
@@ -511,7 +511,7 @@ static void TAG(interp)( GLcontext *ctx,
#endif /* DO_RGBA && DO_XYZW */
-static void TAG(copy_pv)( GLcontext *ctx, GLuint edst, GLuint esrc )
+static void TAG(copy_pv)( struct gl_context *ctx, GLuint edst, GLuint esrc )
{
#if DO_SPEC || DO_FOG || DO_RGBA
LOCALVARS
diff --git a/src/mesa/drivers/dri/mach64/mach64_screen.c b/src/mesa/drivers/dri/mach64/mach64_screen.c
index 239e8bc8fd0..956bccbcd6c 100644
--- a/src/mesa/drivers/dri/mach64/mach64_screen.c
+++ b/src/mesa/drivers/dri/mach64/mach64_screen.c
@@ -71,7 +71,7 @@ mach64FillInModes( __DRIscreen *psp,
unsigned stencil_bits, GLboolean have_back_buffer )
{
__DRIconfig **configs;
- __GLcontextModes * m;
+ struct gl_config * m;
GLenum fb_format;
GLenum fb_type;
unsigned depth_buffer_factor;
@@ -298,7 +298,7 @@ mach64DestroyScreen( __DRIscreen *driScreen )
static GLboolean
mach64CreateBuffer( __DRIscreen *driScrnPriv,
__DRIdrawable *driDrawPriv,
- const __GLcontextModes *mesaVis,
+ const struct gl_config *mesaVis,
GLboolean isPixmap )
{
mach64ScreenPtr screen = (mach64ScreenPtr) driScrnPriv->private;
@@ -369,7 +369,7 @@ mach64CreateBuffer( __DRIscreen *driScrnPriv,
static void
mach64DestroyBuffer(__DRIdrawable *driDrawPriv)
{
- _mesa_reference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)), NULL);
+ _mesa_reference_framebuffer((struct gl_framebuffer **)(&(driDrawPriv->driverPrivate)), NULL);
}
@@ -379,7 +379,7 @@ mach64SwapBuffers(__DRIdrawable *dPriv)
{
if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
mach64ContextPtr mmesa;
- GLcontext *ctx;
+ struct gl_context *ctx;
mmesa = (mach64ContextPtr) dPriv->driContextPriv->driverPrivate;
ctx = mmesa->glCtx;
if (ctx->Visual.doubleBufferMode) {
@@ -414,7 +414,7 @@ mach64InitDriver( __DRIscreen *driScreen )
*
* \todo maybe fold this into intelInitDriver
*
- * \return the __GLcontextModes supported by this driver
+ * \return the struct gl_config supported by this driver
*/
static const __DRIconfig **
mach64InitScreen(__DRIscreen *psp)
diff --git a/src/mesa/drivers/dri/mach64/mach64_span.c b/src/mesa/drivers/dri/mach64/mach64_span.c
index 0c52c0c88cb..4b853c2af34 100644
--- a/src/mesa/drivers/dri/mach64/mach64_span.c
+++ b/src/mesa/drivers/dri/mach64/mach64_span.c
@@ -128,21 +128,21 @@
#include "depthtmp.h"
-static void mach64SpanRenderStart( GLcontext *ctx )
+static void mach64SpanRenderStart( struct gl_context *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
LOCK_HARDWARE( mmesa );
FINISH_DMA_LOCKED( mmesa );
}
-static void mach64SpanRenderFinish( GLcontext *ctx )
+static void mach64SpanRenderFinish( struct gl_context *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
_swrast_flush( ctx );
UNLOCK_HARDWARE( mmesa );
}
-void mach64DDInitSpanFuncs( GLcontext *ctx )
+void mach64DDInitSpanFuncs( struct gl_context *ctx )
{
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
swdd->SpanRenderStart = mach64SpanRenderStart;
@@ -154,7 +154,7 @@ void mach64DDInitSpanFuncs( GLcontext *ctx )
* Plug in the Get/Put routines for the given driRenderbuffer.
*/
void
-mach64SetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
+mach64SetSpanFunctions(driRenderbuffer *drb, const struct gl_config *vis)
{
if (drb->Base.Format == MESA_FORMAT_RGB565) {
mach64InitPointers_RGB565(&drb->Base);
diff --git a/src/mesa/drivers/dri/mach64/mach64_span.h b/src/mesa/drivers/dri/mach64/mach64_span.h
index 65141d05c3d..2742e93c8e2 100644
--- a/src/mesa/drivers/dri/mach64/mach64_span.h
+++ b/src/mesa/drivers/dri/mach64/mach64_span.h
@@ -33,9 +33,9 @@
#include "drirenderbuffer.h"
-extern void mach64DDInitSpanFuncs( GLcontext *ctx );
+extern void mach64DDInitSpanFuncs( struct gl_context *ctx );
extern void
-mach64SetSpanFunctions(driRenderbuffer *rb, const GLvisual *vis);
+mach64SetSpanFunctions(driRenderbuffer *rb, const struct gl_config *vis);
#endif
diff --git a/src/mesa/drivers/dri/mach64/mach64_state.c b/src/mesa/drivers/dri/mach64/mach64_state.c
index 69a5aea02ce..8e795955c2c 100644
--- a/src/mesa/drivers/dri/mach64/mach64_state.c
+++ b/src/mesa/drivers/dri/mach64/mach64_state.c
@@ -48,7 +48,7 @@
* Alpha blending
*/
-static void mach64UpdateAlphaMode( GLcontext *ctx )
+static void mach64UpdateAlphaMode( struct gl_context *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
GLuint a = mmesa->setup.alpha_tst_cntl;
@@ -185,7 +185,7 @@ static void mach64UpdateAlphaMode( GLcontext *ctx )
}
}
-static void mach64DDAlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref )
+static void mach64DDAlphaFunc( struct gl_context *ctx, GLenum func, GLfloat ref )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -193,7 +193,7 @@ static void mach64DDAlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref )
mmesa->new_state |= MACH64_NEW_ALPHA;
}
-static void mach64DDBlendEquationSeparate( GLcontext *ctx,
+static void mach64DDBlendEquationSeparate( struct gl_context *ctx,
GLenum modeRGB, GLenum modeA )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -214,7 +214,7 @@ static void mach64DDBlendEquationSeparate( GLcontext *ctx,
mmesa->new_state |= MACH64_NEW_ALPHA;
}
-static void mach64DDBlendFuncSeparate( GLcontext *ctx,
+static void mach64DDBlendFuncSeparate( struct gl_context *ctx,
GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA )
{
@@ -229,7 +229,7 @@ static void mach64DDBlendFuncSeparate( GLcontext *ctx,
* Depth testing
*/
-static void mach64UpdateZMode( GLcontext *ctx )
+static void mach64UpdateZMode( struct gl_context *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
GLuint z = mmesa->setup.z_cntl;
@@ -285,7 +285,7 @@ static void mach64UpdateZMode( GLcontext *ctx )
}
}
-static void mach64DDDepthFunc( GLcontext *ctx, GLenum func )
+static void mach64DDDepthFunc( struct gl_context *ctx, GLenum func )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -293,7 +293,7 @@ static void mach64DDDepthFunc( GLcontext *ctx, GLenum func )
mmesa->new_state |= MACH64_NEW_DEPTH;
}
-static void mach64DDDepthMask( GLcontext *ctx, GLboolean flag )
+static void mach64DDDepthMask( struct gl_context *ctx, GLboolean flag )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -301,7 +301,7 @@ static void mach64DDDepthMask( GLcontext *ctx, GLboolean flag )
mmesa->new_state |= MACH64_NEW_DEPTH;
}
-static void mach64DDClearDepth( GLcontext *ctx, GLclampd d )
+static void mach64DDClearDepth( struct gl_context *ctx, GLclampd d )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -315,7 +315,7 @@ static void mach64DDClearDepth( GLcontext *ctx, GLclampd d )
* Fog
*/
-static void mach64UpdateFogAttrib( GLcontext *ctx )
+static void mach64UpdateFogAttrib( struct gl_context *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -366,7 +366,7 @@ static void mach64UpdateFogAttrib( GLcontext *ctx )
}
-static void mach64DDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
+static void mach64DDFogfv( struct gl_context *ctx, GLenum pname, const GLfloat *param )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -379,7 +379,7 @@ static void mach64DDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
* Clipping
*/
-static void mach64UpdateClipping( GLcontext *ctx )
+static void mach64UpdateClipping( struct gl_context *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
mach64ScreenPtr mach64Screen = mmesa->mach64Screen;
@@ -452,7 +452,7 @@ static void mach64UpdateClipping( GLcontext *ctx )
}
}
-static void mach64DDScissor( GLcontext *ctx,
+static void mach64DDScissor( struct gl_context *ctx,
GLint x, GLint y, GLsizei w, GLsizei h )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -466,7 +466,7 @@ static void mach64DDScissor( GLcontext *ctx,
* Culling
*/
-static void mach64UpdateCull( GLcontext *ctx )
+static void mach64UpdateCull( struct gl_context *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
GLfloat backface_sign = 1;
@@ -495,7 +495,7 @@ static void mach64UpdateCull( GLcontext *ctx )
}
-static void mach64DDCullFace( GLcontext *ctx, GLenum mode )
+static void mach64DDCullFace( struct gl_context *ctx, GLenum mode )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -503,7 +503,7 @@ static void mach64DDCullFace( GLcontext *ctx, GLenum mode )
mmesa->new_state |= MACH64_NEW_CULL;
}
-static void mach64DDFrontFace( GLcontext *ctx, GLenum mode )
+static void mach64DDFrontFace( struct gl_context *ctx, GLenum mode )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -516,7 +516,7 @@ static void mach64DDFrontFace( GLcontext *ctx, GLenum mode )
* Masks
*/
-static void mach64UpdateMasks( GLcontext *ctx )
+static void mach64UpdateMasks( struct gl_context *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
GLuint mask = 0xffffffff;
@@ -536,7 +536,7 @@ static void mach64UpdateMasks( GLcontext *ctx )
}
}
-static void mach64DDColorMask( GLcontext *ctx,
+static void mach64DDColorMask( struct gl_context *ctx,
GLboolean r, GLboolean g,
GLboolean b, GLboolean a )
{
@@ -555,7 +555,7 @@ static void mach64DDColorMask( GLcontext *ctx,
* sense to break them out of the core texture state update routines.
*/
-static void mach64UpdateSpecularLighting( GLcontext *ctx )
+static void mach64UpdateSpecularLighting( struct gl_context *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
GLuint a = mmesa->setup.alpha_tst_cntl;
@@ -578,7 +578,7 @@ static void mach64UpdateSpecularLighting( GLcontext *ctx )
}
}
-static void mach64DDLightModelfv( GLcontext *ctx, GLenum pname,
+static void mach64DDLightModelfv( struct gl_context *ctx, GLenum pname,
const GLfloat *param )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -589,7 +589,7 @@ static void mach64DDLightModelfv( GLcontext *ctx, GLenum pname,
}
}
-static void mach64DDShadeModel( GLcontext *ctx, GLenum mode )
+static void mach64DDShadeModel( struct gl_context *ctx, GLenum mode )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
GLuint s = mmesa->setup.setup_cntl;
@@ -621,7 +621,7 @@ static void mach64DDShadeModel( GLcontext *ctx, GLenum mode )
*/
-void mach64CalcViewport( GLcontext *ctx )
+void mach64CalcViewport( struct gl_context *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
const GLfloat *v = ctx->Viewport._WindowMap.m;
@@ -639,14 +639,14 @@ void mach64CalcViewport( GLcontext *ctx )
mmesa->SetupNewInputs = ~0;
}
-static void mach64Viewport( GLcontext *ctx,
+static void mach64Viewport( struct gl_context *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height )
{
mach64CalcViewport( ctx );
}
-static void mach64DepthRange( GLcontext *ctx,
+static void mach64DepthRange( struct gl_context *ctx,
GLclampd nearval, GLclampd farval )
{
mach64CalcViewport( ctx );
@@ -657,7 +657,7 @@ static void mach64DepthRange( GLcontext *ctx,
* Miscellaneous
*/
-static void mach64DDClearColor( GLcontext *ctx,
+static void mach64DDClearColor( struct gl_context *ctx,
const GLfloat color[4] )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -672,7 +672,7 @@ static void mach64DDClearColor( GLcontext *ctx,
c[0], c[1], c[2], c[3] );
}
-static void mach64DDLogicOpCode( GLcontext *ctx, GLenum opcode )
+static void mach64DDLogicOpCode( struct gl_context *ctx, GLenum opcode )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -683,7 +683,7 @@ static void mach64DDLogicOpCode( GLcontext *ctx, GLenum opcode )
}
}
-void mach64SetCliprects( GLcontext *ctx, GLenum mode )
+void mach64SetCliprects( struct gl_context *ctx, GLenum mode )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
__DRIdrawable *dPriv = mmesa->driDrawable;
@@ -717,7 +717,7 @@ void mach64SetCliprects( GLcontext *ctx, GLenum mode )
mmesa->dirty |= MACH64_UPLOAD_CLIPRECTS;
}
-static void mach64DDDrawBuffer( GLcontext *ctx, GLenum mode )
+static void mach64DDDrawBuffer( struct gl_context *ctx, GLenum mode )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -755,7 +755,7 @@ static void mach64DDDrawBuffer( GLcontext *ctx, GLenum mode )
mmesa->dirty |= MACH64_UPLOAD_DST_OFF_PITCH;
}
-static void mach64DDReadBuffer( GLcontext *ctx, GLenum mode )
+static void mach64DDReadBuffer( struct gl_context *ctx, GLenum mode )
{
/* nothing, until we implement h/w glRead/CopyPixels or CopyTexImage */
}
@@ -764,7 +764,7 @@ static void mach64DDReadBuffer( GLcontext *ctx, GLenum mode )
* State enable/disable
*/
-static void mach64DDEnable( GLcontext *ctx, GLenum cap, GLboolean state )
+static void mach64DDEnable( struct gl_context *ctx, GLenum cap, GLboolean state )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -867,7 +867,7 @@ static void mach64DDEnable( GLcontext *ctx, GLenum cap, GLboolean state )
* Render mode
*/
-static void mach64DDRenderMode( GLcontext *ctx, GLenum mode )
+static void mach64DDRenderMode( struct gl_context *ctx, GLenum mode )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
FALLBACK( mmesa, MACH64_FALLBACK_RENDER_MODE, (mode != GL_RENDER) );
@@ -971,7 +971,7 @@ static void mach64DDPrintState( const char *msg, GLuint flags )
}
/* Update the hardware state */
-void mach64DDUpdateHWState( GLcontext *ctx )
+void mach64DDUpdateHWState( struct gl_context *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
int new_state = mmesa->new_state;
@@ -1018,7 +1018,7 @@ void mach64DDUpdateHWState( GLcontext *ctx )
}
-static void mach64DDInvalidateState( GLcontext *ctx, GLuint new_state )
+static void mach64DDInvalidateState( struct gl_context *ctx, GLuint new_state )
{
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
@@ -1152,7 +1152,7 @@ void mach64DDInitState( mach64ContextPtr mmesa )
/* Initialize the driver's state functions.
*/
-void mach64DDInitStateFuncs( GLcontext *ctx )
+void mach64DDInitStateFuncs( struct gl_context *ctx )
{
ctx->Driver.UpdateState = mach64DDInvalidateState;
diff --git a/src/mesa/drivers/dri/mach64/mach64_state.h b/src/mesa/drivers/dri/mach64/mach64_state.h
index 23081cb2fe9..41c4d01d1df 100644
--- a/src/mesa/drivers/dri/mach64/mach64_state.h
+++ b/src/mesa/drivers/dri/mach64/mach64_state.h
@@ -34,13 +34,13 @@
#include "mach64_context.h"
extern void mach64DDInitState( mach64ContextPtr mmesa );
-extern void mach64DDInitStateFuncs( GLcontext *ctx );
+extern void mach64DDInitStateFuncs( struct gl_context *ctx );
-extern void mach64SetCliprects( GLcontext *ctx, GLenum mode );
-extern void mach64CalcViewport( GLcontext *ctx );
+extern void mach64SetCliprects( struct gl_context *ctx, GLenum mode );
+extern void mach64CalcViewport( struct gl_context *ctx );
-extern void mach64DDUpdateState( GLcontext *ctx );
-extern void mach64DDUpdateHWState( GLcontext *ctx );
+extern void mach64DDUpdateState( struct gl_context *ctx );
+extern void mach64DDUpdateHWState( struct gl_context *ctx );
extern void mach64EmitHwStateLocked( mach64ContextPtr mmesa );
diff --git a/src/mesa/drivers/dri/mach64/mach64_tex.c b/src/mesa/drivers/dri/mach64/mach64_tex.c
index 09367be5b42..68d273a3e75 100644
--- a/src/mesa/drivers/dri/mach64/mach64_tex.c
+++ b/src/mesa/drivers/dri/mach64/mach64_tex.c
@@ -133,7 +133,7 @@ mach64AllocTexObj( struct gl_texture_object *texObj )
/* Called by the _mesa_store_teximage[123]d() functions. */
static gl_format
-mach64ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
+mach64ChooseTextureFormat( struct gl_context *ctx, GLint internalFormat,
GLenum format, GLenum type )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -241,7 +241,7 @@ mach64ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
}
}
-static void mach64TexImage1D( GLcontext *ctx, GLenum target, GLint level,
+static void mach64TexImage1D( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -271,7 +271,7 @@ static void mach64TexImage1D( GLcontext *ctx, GLenum target, GLint level,
mmesa->new_state |= MACH64_NEW_TEXTURE;
}
-static void mach64TexSubImage1D( GLcontext *ctx,
+static void mach64TexSubImage1D( struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset,
@@ -304,7 +304,7 @@ static void mach64TexSubImage1D( GLcontext *ctx,
mmesa->new_state |= MACH64_NEW_TEXTURE;
}
-static void mach64TexImage2D( GLcontext *ctx, GLenum target, GLint level,
+static void mach64TexImage2D( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -334,7 +334,7 @@ static void mach64TexImage2D( GLcontext *ctx, GLenum target, GLint level,
mmesa->new_state |= MACH64_NEW_TEXTURE;
}
-static void mach64TexSubImage2D( GLcontext *ctx,
+static void mach64TexSubImage2D( struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset, GLint yoffset,
@@ -371,7 +371,7 @@ static void mach64TexSubImage2D( GLcontext *ctx,
* Device Driver API texture functions
*/
-static void mach64DDTexEnv( GLcontext *ctx, GLenum target,
+static void mach64DDTexEnv( struct gl_context *ctx, GLenum target,
GLenum pname, const GLfloat *param )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -425,7 +425,7 @@ static void mach64DDTexEnv( GLcontext *ctx, GLenum target,
}
}
-static void mach64DDTexParameter( GLcontext *ctx, GLenum target,
+static void mach64DDTexParameter( struct gl_context *ctx, GLenum target,
struct gl_texture_object *tObj,
GLenum pname, const GLfloat *params )
{
@@ -489,7 +489,7 @@ static void mach64DDTexParameter( GLcontext *ctx, GLenum target,
mmesa->new_state |= MACH64_NEW_TEXTURE;
}
-static void mach64DDBindTexture( GLcontext *ctx, GLenum target,
+static void mach64DDBindTexture( struct gl_context *ctx, GLenum target,
struct gl_texture_object *tObj )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -510,7 +510,7 @@ static void mach64DDBindTexture( GLcontext *ctx, GLenum target,
mmesa->new_state |= MACH64_NEW_TEXTURE;
}
-static void mach64DDDeleteTexture( GLcontext *ctx,
+static void mach64DDDeleteTexture( struct gl_context *ctx,
struct gl_texture_object *tObj )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -537,7 +537,7 @@ static void mach64DDDeleteTexture( GLcontext *ctx,
* texture object from the core mesa gl_texture_object. Not done at this time.
*/
static struct gl_texture_object *
-mach64NewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
+mach64NewTextureObject( struct gl_context *ctx, GLuint name, GLenum target )
{
struct gl_texture_object *obj;
obj = _mesa_new_texture_object(ctx, name, target);
diff --git a/src/mesa/drivers/dri/mach64/mach64_tex.h b/src/mesa/drivers/dri/mach64/mach64_tex.h
index 8e0b23ed15b..03699828538 100644
--- a/src/mesa/drivers/dri/mach64/mach64_tex.h
+++ b/src/mesa/drivers/dri/mach64/mach64_tex.h
@@ -32,7 +32,7 @@
#ifndef __MACH64_TEX_H__
#define __MACH64_TEX_H__
-extern void mach64UpdateTextureState( GLcontext *ctx );
+extern void mach64UpdateTextureState( struct gl_context *ctx );
extern void mach64UploadTexImages( mach64ContextPtr mach64ctx,
mach64TexObjPtr t );
diff --git a/src/mesa/drivers/dri/mach64/mach64_texstate.c b/src/mesa/drivers/dri/mach64/mach64_texstate.c
index adf774ec194..70365c8461f 100644
--- a/src/mesa/drivers/dri/mach64/mach64_texstate.c
+++ b/src/mesa/drivers/dri/mach64/mach64_texstate.c
@@ -108,7 +108,7 @@ static void mach64SetTexImages( mach64ContextPtr mmesa,
t->maxLog2 = baseImage->MaxLog2;
}
-static void mach64UpdateTextureEnv( GLcontext *ctx, int unit )
+static void mach64UpdateTextureEnv( struct gl_context *ctx, int unit )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
GLint source = mmesa->tmu_source[unit];
@@ -284,7 +284,7 @@ static void mach64UpdateTextureEnv( GLcontext *ctx, int unit )
}
-static void mach64UpdateTextureUnit( GLcontext *ctx, int unit )
+static void mach64UpdateTextureUnit( struct gl_context *ctx, int unit )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
int source = mmesa->tmu_source[unit];
@@ -427,7 +427,7 @@ static void mach64UpdateTextureUnit( GLcontext *ctx, int unit )
/* Update the hardware texture state */
-void mach64UpdateTextureState( GLcontext *ctx )
+void mach64UpdateTextureState( struct gl_context *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/mach64/mach64_tris.c b/src/mesa/drivers/dri/mach64/mach64_tris.c
index a81d21afffa..024ee2f4353 100644
--- a/src/mesa/drivers/dri/mach64/mach64_tris.c
+++ b/src/mesa/drivers/dri/mach64/mach64_tris.c
@@ -59,8 +59,8 @@ static const GLuint hw_prim[GL_POLYGON+1] = {
MACH64_PRIM_POLYGON,
};
-static void mach64RasterPrimitive( GLcontext *ctx, GLuint hwprim );
-static void mach64RenderPrimitive( GLcontext *ctx, GLenum prim );
+static void mach64RasterPrimitive( struct gl_context *ctx, GLuint hwprim );
+static void mach64RenderPrimitive( struct gl_context *ctx, GLenum prim );
/* FIXME: Remove this when native template is finished. */
@@ -120,7 +120,7 @@ static INLINE void mach64_draw_quad( mach64ContextPtr mmesa,
mach64VertexPtr v3 )
{
#if MACH64_NATIVE_VTXFMT
- GLcontext *ctx = mmesa->glCtx;
+ struct gl_context *ctx = mmesa->glCtx;
const GLuint vertsize = mmesa->vertex_size;
GLint a;
GLfloat ooa;
@@ -425,7 +425,7 @@ static INLINE void mach64_draw_triangle( mach64ContextPtr mmesa,
mach64VertexPtr v2 )
{
#if MACH64_NATIVE_VTXFMT
- GLcontext *ctx = mmesa->glCtx;
+ struct gl_context *ctx = mmesa->glCtx;
GLuint vertsize = mmesa->vertex_size;
GLint a;
GLfloat ooa;
@@ -671,7 +671,7 @@ static INLINE void mach64_draw_line( mach64ContextPtr mmesa,
mach64VertexPtr v1 )
{
#if MACH64_NATIVE_VTXFMT
- GLcontext *ctx = mmesa->glCtx;
+ struct gl_context *ctx = mmesa->glCtx;
const GLuint vertsize = mmesa->vertex_size;
/* 2 fractional bits for hardware: */
const int width = (int) (2.0 * CLAMP(mmesa->glCtx->Line.Width,
@@ -959,7 +959,7 @@ static INLINE void mach64_draw_point( mach64ContextPtr mmesa,
mach64VertexPtr v0 )
{
#if MACH64_NATIVE_VTXFMT
- GLcontext *ctx = mmesa->glCtx;
+ struct gl_context *ctx = mmesa->glCtx;
const GLuint vertsize = mmesa->vertex_size;
/* 2 fractional bits for hardware: */
GLint sz = (GLint) (2.0 * CLAMP(mmesa->glCtx->Point.Size,
@@ -1473,7 +1473,7 @@ mach64_fallback_tri( mach64ContextPtr mmesa,
mach64Vertex *v1,
mach64Vertex *v2 )
{
- GLcontext *ctx = mmesa->glCtx;
+ struct gl_context *ctx = mmesa->glCtx;
SWvertex v[3];
mach64_translate_vertex( ctx, v0, &v[0] );
mach64_translate_vertex( ctx, v1, &v[1] );
@@ -1487,7 +1487,7 @@ mach64_fallback_line( mach64ContextPtr mmesa,
mach64Vertex *v0,
mach64Vertex *v1 )
{
- GLcontext *ctx = mmesa->glCtx;
+ struct gl_context *ctx = mmesa->glCtx;
SWvertex v[2];
mach64_translate_vertex( ctx, v0, &v[0] );
mach64_translate_vertex( ctx, v1, &v[1] );
@@ -1499,7 +1499,7 @@ static void
mach64_fallback_point( mach64ContextPtr mmesa,
mach64Vertex *v0 )
{
- GLcontext *ctx = mmesa->glCtx;
+ struct gl_context *ctx = mmesa->glCtx;
SWvertex v[1];
mach64_translate_vertex( ctx, v0, &v[0] );
_swrast_Point( ctx, &v[0] );
@@ -1549,7 +1549,7 @@ mach64_fallback_point( mach64ContextPtr mmesa,
/* Render clipped primitives */
/**********************************************************************/
-static void mach64RenderClippedPoly( GLcontext *ctx, const GLuint *elts,
+static void mach64RenderClippedPoly( struct gl_context *ctx, const GLuint *elts,
GLuint n )
{
mach64ContextPtr mmesa = MACH64_CONTEXT( ctx );
@@ -1573,14 +1573,14 @@ static void mach64RenderClippedPoly( GLcontext *ctx, const GLuint *elts,
}
-static void mach64RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
+static void mach64RenderClippedLine( struct gl_context *ctx, GLuint ii, GLuint jj )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.Render.Line( ctx, ii, jj );
}
#if MACH64_NATIVE_VTXFMT
-static void mach64FastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
+static void mach64FastRenderClippedPoly( struct gl_context *ctx, const GLuint *elts,
GLuint n )
{
mach64ContextPtr mmesa = MACH64_CONTEXT( ctx );
@@ -1675,7 +1675,7 @@ static void mach64FastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
assert( vb == vbchk );
}
#else
-static void mach64FastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
+static void mach64FastRenderClippedPoly( struct gl_context *ctx, const GLuint *elts,
GLuint n )
{
mach64ContextPtr mmesa = MACH64_CONTEXT( ctx );
@@ -1715,7 +1715,7 @@ static void mach64FastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED)
-static void mach64ChooseRenderState(GLcontext *ctx)
+static void mach64ChooseRenderState(struct gl_context *ctx)
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
GLuint flags = ctx->_TriangleCaps;
@@ -1769,7 +1769,7 @@ static void mach64ChooseRenderState(GLcontext *ctx)
/* Validate state at pipeline start */
/**********************************************************************/
-static void mach64RunPipeline( GLcontext *ctx )
+static void mach64RunPipeline( struct gl_context *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -1798,7 +1798,7 @@ static void mach64RunPipeline( GLcontext *ctx )
* and lines, points and bitmaps.
*/
-static void mach64RasterPrimitive( GLcontext *ctx, GLuint hwprim )
+static void mach64RasterPrimitive( struct gl_context *ctx, GLuint hwprim )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -1811,7 +1811,7 @@ static void mach64RasterPrimitive( GLcontext *ctx, GLuint hwprim )
}
}
-static void mach64RenderPrimitive( GLcontext *ctx, GLenum prim )
+static void mach64RenderPrimitive( struct gl_context *ctx, GLenum prim )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
GLuint hw = hw_prim[prim];
@@ -1825,7 +1825,7 @@ static void mach64RenderPrimitive( GLcontext *ctx, GLenum prim )
}
-static void mach64RenderStart( GLcontext *ctx )
+static void mach64RenderStart( struct gl_context *ctx )
{
/* Check for projective texturing. Make sure all texcoord
* pointers point to something. (fix in mesa?)
@@ -1833,7 +1833,7 @@ static void mach64RenderStart( GLcontext *ctx )
mach64CheckTexSizes( ctx );
}
-static void mach64RenderFinish( GLcontext *ctx )
+static void mach64RenderFinish( struct gl_context *ctx )
{
if (MACH64_CONTEXT(ctx)->RenderIndex & MACH64_FALLBACK_BIT)
_swrast_flush( ctx );
@@ -1868,7 +1868,7 @@ static const char *getFallbackString(GLuint bit)
return fallbackStrings[i];
}
-void mach64Fallback( GLcontext *ctx, GLuint bit, GLboolean mode )
+void mach64Fallback( struct gl_context *ctx, GLuint bit, GLboolean mode )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
@@ -1908,7 +1908,7 @@ void mach64Fallback( GLcontext *ctx, GLuint bit, GLboolean mode )
/* Initialization. */
/**********************************************************************/
-void mach64InitTriFuncs( GLcontext *ctx )
+void mach64InitTriFuncs( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
static int firsttime = 1;
diff --git a/src/mesa/drivers/dri/mach64/mach64_tris.h b/src/mesa/drivers/dri/mach64/mach64_tris.h
index 042df42f5bd..84f613c4abd 100644
--- a/src/mesa/drivers/dri/mach64/mach64_tris.h
+++ b/src/mesa/drivers/dri/mach64/mach64_tris.h
@@ -33,10 +33,10 @@
#include "main/mtypes.h"
-extern void mach64InitTriFuncs( GLcontext *ctx );
+extern void mach64InitTriFuncs( struct gl_context *ctx );
-extern void mach64Fallback( GLcontext *ctx, GLuint bit, GLboolean mode );
+extern void mach64Fallback( struct gl_context *ctx, GLuint bit, GLboolean mode );
#define FALLBACK( mmesa, bit, mode ) mach64Fallback( mmesa->glCtx, bit, mode )
diff --git a/src/mesa/drivers/dri/mach64/mach64_vb.c b/src/mesa/drivers/dri/mach64/mach64_vb.c
index 046aff28a8c..d0c04d3d034 100644
--- a/src/mesa/drivers/dri/mach64/mach64_vb.c
+++ b/src/mesa/drivers/dri/mach64/mach64_vb.c
@@ -54,10 +54,10 @@
#define MACH64_MAX_SETUP 0x80
static struct {
- void (*emit)( GLcontext *, GLuint, GLuint, void *, GLuint );
+ void (*emit)( struct gl_context *, GLuint, GLuint, void *, GLuint );
tnl_interp_func interp;
tnl_copy_pv_func copy_pv;
- GLboolean (*check_tex_sizes)( GLcontext *ctx );
+ GLboolean (*check_tex_sizes)( struct gl_context *ctx );
GLuint vertex_size;
GLuint vertex_format;
} setup_tab[MACH64_MAX_SETUP];
@@ -491,7 +491,7 @@ void mach64PrintSetupFlags( char *msg, GLuint flags )
-void mach64CheckTexSizes( GLcontext *ctx )
+void mach64CheckTexSizes( struct gl_context *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT( ctx );
@@ -511,7 +511,7 @@ void mach64CheckTexSizes( GLcontext *ctx )
}
}
-void mach64BuildVertices( GLcontext *ctx,
+void mach64BuildVertices( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint newinputs )
@@ -557,7 +557,7 @@ void mach64BuildVertices( GLcontext *ctx,
}
}
-void mach64ChooseVertexState( GLcontext *ctx )
+void mach64ChooseVertexState( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
mach64ContextPtr mmesa = MACH64_CONTEXT( ctx );
@@ -602,7 +602,7 @@ void mach64ChooseVertexState( GLcontext *ctx )
#if 0
-void mach64_emit_contiguous_verts( GLcontext *ctx,
+void mach64_emit_contiguous_verts( struct gl_context *ctx,
GLuint start,
GLuint count )
{
@@ -614,7 +614,7 @@ void mach64_emit_contiguous_verts( GLcontext *ctx,
#endif
-void mach64InitVB( GLcontext *ctx )
+void mach64InitVB( struct gl_context *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
GLuint size = TNL_CONTEXT(ctx)->vb.Size;
@@ -631,7 +631,7 @@ void mach64InitVB( GLcontext *ctx )
}
-void mach64FreeVB( GLcontext *ctx )
+void mach64FreeVB( struct gl_context *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
if (mmesa->verts) {
diff --git a/src/mesa/drivers/dri/mach64/mach64_vb.h b/src/mesa/drivers/dri/mach64/mach64_vb.h
index e0b366916b1..8d9cd5b492c 100644
--- a/src/mesa/drivers/dri/mach64/mach64_vb.h
+++ b/src/mesa/drivers/dri/mach64/mach64_vb.h
@@ -46,32 +46,32 @@
_NEW_FOG)
-extern void mach64CheckTexSizes( GLcontext *ctx );
-extern void mach64ChooseVertexState( GLcontext *ctx );
+extern void mach64CheckTexSizes( struct gl_context *ctx );
+extern void mach64ChooseVertexState( struct gl_context *ctx );
-extern void mach64BuildVertices( GLcontext *ctx, GLuint start, GLuint count,
+extern void mach64BuildVertices( struct gl_context *ctx, GLuint start, GLuint count,
GLuint newinputs );
extern void mach64PrintSetupFlags(char *msg, GLuint flags );
-extern void mach64InitVB( GLcontext *ctx );
-extern void mach64FreeVB( GLcontext *ctx );
+extern void mach64InitVB( struct gl_context *ctx );
+extern void mach64FreeVB( struct gl_context *ctx );
#if 0
-extern void mach64_emit_contiguous_verts( GLcontext *ctx,
+extern void mach64_emit_contiguous_verts( struct gl_context *ctx,
GLuint start,
GLuint count );
-extern void mach64_emit_indexed_verts( GLcontext *ctx,
+extern void mach64_emit_indexed_verts( struct gl_context *ctx,
GLuint start,
GLuint count );
#endif
-extern void mach64_translate_vertex( GLcontext *ctx,
+extern void mach64_translate_vertex( struct gl_context *ctx,
const mach64Vertex *src,
SWvertex *dst );
-extern void mach64_print_vertex( GLcontext *ctx, const mach64Vertex *v );
+extern void mach64_print_vertex( struct gl_context *ctx, const mach64Vertex *v );
#endif /* __MACH64_VB_H__ */
diff --git a/src/mesa/drivers/dri/mach64/mach64_vbtmp.h b/src/mesa/drivers/dri/mach64/mach64_vbtmp.h
index 60bfab8f6dc..a126dcae40f 100644
--- a/src/mesa/drivers/dri/mach64/mach64_vbtmp.h
+++ b/src/mesa/drivers/dri/mach64/mach64_vbtmp.h
@@ -118,7 +118,7 @@
#if (HAVE_HW_DIVIDE || DO_SPEC || DO_TEX0 || DO_FOG || !HAVE_TINY_VERTICES)
-static void TAG(emit)( GLcontext *ctx,
+static void TAG(emit)( struct gl_context *ctx,
GLuint start, GLuint end,
void *dest,
GLuint stride )
@@ -366,7 +366,7 @@ static void TAG(emit)( GLcontext *ctx,
#error "cannot use tiny vertices with hw perspective divide"
#endif
-static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
+static void TAG(emit)( struct gl_context *ctx, GLuint start, GLuint end,
void *dest, GLuint stride )
{
LOCALVARS
@@ -422,7 +422,7 @@ static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
}
}
#else
-static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
+static void TAG(emit)( struct gl_context *ctx, GLuint start, GLuint end,
void *dest, GLuint stride )
{
LOCALVARS
@@ -466,7 +466,7 @@ static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
#if (HAVE_PTEX_VERTICES)
-static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
+static GLboolean TAG(check_tex_sizes)( struct gl_context *ctx )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
@@ -494,7 +494,7 @@ static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
return GL_TRUE;
}
#else
-static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
+static GLboolean TAG(check_tex_sizes)( struct gl_context *ctx )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
@@ -535,7 +535,7 @@ static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
#endif /* ptex */
-static void TAG(interp)( GLcontext *ctx,
+static void TAG(interp)( struct gl_context *ctx,
GLfloat t,
GLuint edst, GLuint eout, GLuint ein,
GLboolean force_boundary )
diff --git a/src/mesa/drivers/dri/mga/mga_texcombine.c b/src/mesa/drivers/dri/mga/mga_texcombine.c
index 24083d9651b..1488a89bb65 100644
--- a/src/mesa/drivers/dri/mga/mga_texcombine.c
+++ b/src/mesa/drivers/dri/mga/mga_texcombine.c
@@ -41,7 +41,7 @@
#define MGA_ARG2 1
#define MGA_ALPHA 2
-GLboolean mgaUpdateTextureEnvCombine( GLcontext *ctx, int unit )
+GLboolean mgaUpdateTextureEnvCombine( struct gl_context *ctx, int unit )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
const int source = mmesa->tmu_source[unit];
diff --git a/src/mesa/drivers/dri/mga/mga_texstate.c b/src/mesa/drivers/dri/mga/mga_texstate.c
index 54eda62a96a..33ad8b42560 100644
--- a/src/mesa/drivers/dri/mga/mga_texstate.c
+++ b/src/mesa/drivers/dri/mga/mga_texstate.c
@@ -196,7 +196,7 @@ mgaSetTexImages( mgaContextPtr mmesa,
* Texture unit state management
*/
-static void mgaUpdateTextureEnvG200( GLcontext *ctx, GLuint unit )
+static void mgaUpdateTextureEnvG200( struct gl_context *ctx, GLuint unit )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
struct gl_texture_object *tObj = ctx->Texture.Unit[0]._Current;
@@ -526,7 +526,7 @@ static const GLuint g400_alpha_combine[][MGA_MAX_COMBFUNC] =
},
};
-static GLboolean mgaUpdateTextureEnvBlend( GLcontext *ctx, int unit )
+static GLboolean mgaUpdateTextureEnvBlend( struct gl_context *ctx, int unit )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
const int source = mmesa->tmu_source[unit];
@@ -622,7 +622,7 @@ static GLboolean mgaUpdateTextureEnvBlend( GLcontext *ctx, int unit )
return GL_TRUE;
}
-static void mgaUpdateTextureEnvG400( GLcontext *ctx, GLuint unit )
+static void mgaUpdateTextureEnvG400( struct gl_context *ctx, GLuint unit )
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
const int source = mmesa->tmu_source[unit];
@@ -719,7 +719,7 @@ static void mgaUpdateTextureEnvG400( GLcontext *ctx, GLuint unit )
}
}
-static void disable_tex( GLcontext *ctx, int unit )
+static void disable_tex( struct gl_context *ctx, int unit )
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
@@ -747,7 +747,7 @@ static void disable_tex( GLcontext *ctx, int unit )
mmesa->dirty |= MGA_UPLOAD_CONTEXT | (MGA_UPLOAD_TEX0 << unit);
}
-static GLboolean enable_tex( GLcontext *ctx, int unit )
+static GLboolean enable_tex( struct gl_context *ctx, int unit )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
const int source = mmesa->tmu_source[unit];
@@ -768,7 +768,7 @@ static GLboolean enable_tex( GLcontext *ctx, int unit )
return GL_TRUE;
}
-static GLboolean update_tex_common( GLcontext *ctx, int unit )
+static GLboolean update_tex_common( struct gl_context *ctx, int unit )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
const int source = mmesa->tmu_source[unit];
@@ -842,7 +842,7 @@ static GLboolean update_tex_common( GLcontext *ctx, int unit )
}
-static GLboolean updateTextureUnit( GLcontext *ctx, int unit )
+static GLboolean updateTextureUnit( struct gl_context *ctx, int unit )
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
const int source = mmesa->tmu_source[unit];
@@ -865,7 +865,7 @@ static GLboolean updateTextureUnit( GLcontext *ctx, int unit )
/* The G400 is now programmed quite differently wrt texture environment.
*/
-void mgaUpdateTextureState( GLcontext *ctx )
+void mgaUpdateTextureState( struct gl_context *ctx )
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
GLboolean ok;
diff --git a/src/mesa/drivers/dri/mga/mga_xmesa.c b/src/mesa/drivers/dri/mga/mga_xmesa.c
index 13f73a83e90..d1b281a2c05 100644
--- a/src/mesa/drivers/dri/mga/mga_xmesa.c
+++ b/src/mesa/drivers/dri/mga/mga_xmesa.c
@@ -110,7 +110,7 @@ mgaFillInModes( __DRIscreen *psp,
unsigned stencil_bits, GLboolean have_back_buffer )
{
__DRIconfig **configs;
- __GLcontextModes * m;
+ struct gl_config * m;
unsigned depth_buffer_factor;
unsigned back_buffer_factor;
GLenum fb_format;
@@ -421,13 +421,13 @@ static const struct dri_debug_control debug_control[] =
static GLboolean
mgaCreateContext( gl_api api,
- const __GLcontextModes *mesaVis,
+ const struct gl_config *mesaVis,
__DRIcontext *driContextPriv,
void *sharedContextPrivate )
{
int i;
unsigned maxlevels;
- GLcontext *ctx, *shareCtx;
+ struct gl_context *ctx, *shareCtx;
mgaContextPtr mmesa;
__DRIscreen *sPriv = driContextPriv->driScreenPriv;
mgaScreenPrivate *mgaScreen = (mgaScreenPrivate *)sPriv->private;
@@ -695,7 +695,7 @@ mgaDestroyContext(__DRIcontext *driContextPriv)
static GLboolean
mgaCreateBuffer( __DRIscreen *driScrnPriv,
__DRIdrawable *driDrawPriv,
- const __GLcontextModes *mesaVis,
+ const struct gl_config *mesaVis,
GLboolean isPixmap )
{
mgaScreenPrivate *screen = (mgaScreenPrivate *) driScrnPriv->private;
@@ -812,7 +812,7 @@ mgaCreateBuffer( __DRIscreen *driScrnPriv,
static void
mgaDestroyBuffer(__DRIdrawable *driDrawPriv)
{
- _mesa_reference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)), NULL);
+ _mesa_reference_framebuffer((struct gl_framebuffer **)(&(driDrawPriv->driverPrivate)), NULL);
}
static void
@@ -820,7 +820,7 @@ mgaSwapBuffers(__DRIdrawable *dPriv)
{
if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
mgaContextPtr mmesa;
- GLcontext *ctx;
+ struct gl_context *ctx;
mmesa = (mgaContextPtr) dPriv->driContextPriv->driverPrivate;
ctx = mmesa->glCtx;
@@ -875,8 +875,8 @@ mgaMakeCurrent(__DRIcontext *driContextPriv,
mmesa->driReadable = driReadPriv;
_mesa_make_current(mmesa->glCtx,
- (GLframebuffer *) driDrawPriv->driverPrivate,
- (GLframebuffer *) driReadPriv->driverPrivate);
+ (struct gl_framebuffer *) driDrawPriv->driverPrivate,
+ (struct gl_framebuffer *) driReadPriv->driverPrivate);
}
else {
_mesa_make_current(NULL, NULL, NULL);
@@ -925,7 +925,7 @@ void mgaGetLock( mgaContextPtr mmesa, GLuint flags )
*
* \todo maybe fold this into intelInitDriver
*
- * \return the __GLcontextModes supported by this driver
+ * \return the struct gl_config supported by this driver
*/
static const __DRIconfig **mgaInitScreen(__DRIscreen *psp)
{
diff --git a/src/mesa/drivers/dri/mga/mgacontext.h b/src/mesa/drivers/dri/mga/mgacontext.h
index 41415659314..b1fbb3c45d6 100644
--- a/src/mesa/drivers/dri/mga/mgacontext.h
+++ b/src/mesa/drivers/dri/mga/mgacontext.h
@@ -179,7 +179,7 @@ struct mga_hw_state {
struct mga_context_t {
- GLcontext *glCtx;
+ struct gl_context *glCtx;
unsigned int lastStamp; /* fullscreen breaks dpriv->laststamp,
* need to shadow it here. */
diff --git a/src/mesa/drivers/dri/mga/mgadd.c b/src/mesa/drivers/dri/mga/mgadd.c
index 2f23c0e5142..1b39813e379 100644
--- a/src/mesa/drivers/dri/mga/mgadd.c
+++ b/src/mesa/drivers/dri/mga/mgadd.c
@@ -43,7 +43,7 @@
***************************************/
-static const GLubyte *mgaGetString( GLcontext *ctx, GLenum name )
+static const GLubyte *mgaGetString( struct gl_context *ctx, GLenum name )
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
static char buffer[128];
diff --git a/src/mesa/drivers/dri/mga/mgaioctl.c b/src/mesa/drivers/dri/mga/mgaioctl.c
index 259358eaa3f..a54d86a178d 100644
--- a/src/mesa/drivers/dri/mga/mgaioctl.c
+++ b/src/mesa/drivers/dri/mga/mgaioctl.c
@@ -201,7 +201,7 @@ drmBufPtr mga_get_buffer_ioctl( mgaContextPtr mmesa )
static void
-mgaClear( GLcontext *ctx, GLbitfield mask )
+mgaClear( struct gl_context *ctx, GLbitfield mask )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
__DRIdrawable *dPriv = mmesa->driDrawable;
@@ -479,7 +479,7 @@ void mgaCopyBuffer( __DRIdrawable *dPriv )
*
* \sa glFinish, mgaFlush, mgaFlushDMA
*/
-static void mgaFinish( GLcontext *ctx )
+static void mgaFinish( struct gl_context *ctx )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
uint32_t fence;
@@ -688,7 +688,7 @@ void mgaGetILoadBufferLocked( mgaContextPtr mmesa )
*
* \sa glFlush, mgaFinish, mgaFlushDMA
*/
-static void mgaFlush( GLcontext *ctx )
+static void mgaFlush( struct gl_context *ctx )
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
diff --git a/src/mesa/drivers/dri/mga/mgapixel.c b/src/mesa/drivers/dri/mga/mgapixel.c
index 9cbdbe02c94..b8e365c714c 100644
--- a/src/mesa/drivers/dri/mga/mgapixel.c
+++ b/src/mesa/drivers/dri/mga/mgapixel.c
@@ -56,7 +56,7 @@
static GLboolean
-check_depth_stencil_24_8( const GLcontext *ctx, GLenum type,
+check_depth_stencil_24_8( const struct gl_context *ctx, GLenum type,
const struct gl_pixelstore_attrib *packing,
const void *pixels, GLint sz,
GLint pitch )
@@ -80,7 +80,7 @@ check_depth_stencil_24_8( const GLcontext *ctx, GLenum type,
static GLboolean
-check_depth( const GLcontext *ctx, GLenum type,
+check_depth( const struct gl_context *ctx, GLenum type,
const struct gl_pixelstore_attrib *packing,
const void *pixels, GLint sz, GLint pitch )
{
@@ -100,7 +100,7 @@ check_depth( const GLcontext *ctx, GLenum type,
static GLboolean
-check_color( const GLcontext *ctx, GLenum type, GLenum format,
+check_color( const struct gl_context *ctx, GLenum type, GLenum format,
const struct gl_pixelstore_attrib *packing,
const void *pixels, GLint sz, GLint pitch )
{
@@ -125,7 +125,7 @@ check_color( const GLcontext *ctx, GLenum type, GLenum format,
}
static GLboolean
-check_color_per_fragment_ops( const GLcontext *ctx )
+check_color_per_fragment_ops( const struct gl_context *ctx )
{
return (!( ctx->Color.AlphaEnabled ||
ctx->Depth.Test ||
@@ -145,7 +145,7 @@ check_color_per_fragment_ops( const GLcontext *ctx )
}
static GLboolean
-check_depth_per_fragment_ops( const GLcontext *ctx )
+check_depth_per_fragment_ops( const struct gl_context *ctx )
{
return ( ctx->Current.RasterPosValid &&
ctx->Color.ColorMask[0][RCOMP] == 0 &&
@@ -160,7 +160,7 @@ check_depth_per_fragment_ops( const GLcontext *ctx )
*/
#if defined(MESA_packed_depth_stencil)
static GLboolean
-check_stencil_per_fragment_ops( const GLcontext *ctx )
+check_stencil_per_fragment_ops( const struct gl_context *ctx )
{
return ( !ctx->Pixel.IndexShift &&
!ctx->Pixel.IndexOffset );
@@ -169,8 +169,8 @@ check_stencil_per_fragment_ops( const GLcontext *ctx )
static GLboolean
-clip_pixelrect( const GLcontext *ctx,
- const GLframebuffer *buffer,
+clip_pixelrect( const struct gl_context *ctx,
+ const struct gl_framebuffer *buffer,
GLint *x, GLint *y,
GLsizei *width, GLsizei *height,
GLint *skipPixels, GLint *skipRows,
@@ -215,7 +215,7 @@ clip_pixelrect( const GLcontext *ctx,
}
static GLboolean
-mgaTryReadPixels( GLcontext *ctx,
+mgaTryReadPixels( struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *pack,
@@ -373,7 +373,7 @@ mgaTryReadPixels( GLcontext *ctx,
}
static void
-mgaDDReadPixels( GLcontext *ctx,
+mgaDDReadPixels( struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *pack,
@@ -386,7 +386,7 @@ mgaDDReadPixels( GLcontext *ctx,
-static void do_draw_pix( GLcontext *ctx,
+static void do_draw_pix( struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLint pitch,
const void *pixels,
@@ -470,7 +470,7 @@ static void do_draw_pix( GLcontext *ctx,
static GLboolean
-mgaTryDrawPixels( GLcontext *ctx,
+mgaTryDrawPixels( struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
@@ -619,7 +619,7 @@ mgaTryDrawPixels( GLcontext *ctx,
}
static void
-mgaDDDrawPixels( GLcontext *ctx,
+mgaDDDrawPixels( struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
@@ -637,7 +637,7 @@ mgaDDDrawPixels( GLcontext *ctx,
* the same block of agp space which isn't used for anything else at
* present.
*/
-void mgaDDInitPixelFuncs( GLcontext *ctx )
+void mgaDDInitPixelFuncs( struct gl_context *ctx )
{
#if 0
/* evidently, these functions don't always work */
diff --git a/src/mesa/drivers/dri/mga/mgapixel.h b/src/mesa/drivers/dri/mga/mgapixel.h
index f5f300db56d..6241b4b5ef4 100644
--- a/src/mesa/drivers/dri/mga/mgapixel.h
+++ b/src/mesa/drivers/dri/mga/mgapixel.h
@@ -30,6 +30,6 @@
#include "main/mtypes.h"
-extern void mgaDDInitPixelFuncs( GLcontext *ctx );
+extern void mgaDDInitPixelFuncs( struct gl_context *ctx );
#endif
diff --git a/src/mesa/drivers/dri/mga/mgarender.c b/src/mesa/drivers/dri/mga/mgarender.c
index cc0cea618d1..f10a91adcec 100644
--- a/src/mesa/drivers/dri/mga/mgarender.c
+++ b/src/mesa/drivers/dri/mga/mgarender.c
@@ -66,7 +66,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#define HAVE_ELTS 0 /* for now */
-static void mgaDmaPrimitive( GLcontext *ctx, GLenum prim )
+static void mgaDmaPrimitive( struct gl_context *ctx, GLenum prim )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
GLuint hwprim;
@@ -124,7 +124,7 @@ static void mgaDmaPrimitive( GLcontext *ctx, GLenum prim )
/**********************************************************************/
-static GLboolean mga_run_render( GLcontext *ctx,
+static GLboolean mga_run_render( struct gl_context *ctx,
struct tnl_pipeline_stage *stage )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/mga/mgaspan.c b/src/mesa/drivers/dri/mga/mgaspan.c
index 10606c152c3..dd9a8d74edd 100644
--- a/src/mesa/drivers/dri/mga/mgaspan.c
+++ b/src/mesa/drivers/dri/mga/mgaspan.c
@@ -169,7 +169,7 @@
static void
-mgaSpanRenderStart( GLcontext *ctx )
+mgaSpanRenderStart( struct gl_context *ctx )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
FLUSH_BATCH( mmesa );
@@ -177,7 +177,7 @@ mgaSpanRenderStart( GLcontext *ctx )
}
static void
-mgaSpanRenderFinish( GLcontext *ctx )
+mgaSpanRenderFinish( struct gl_context *ctx )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
_swrast_flush( ctx );
@@ -192,7 +192,7 @@ mgaSpanRenderFinish( GLcontext *ctx )
* write routines for 888 and 8888. We also need to determine whether or not
* the visual has destination alpha.
*/
-void mgaDDInitSpanFuncs( GLcontext *ctx )
+void mgaDDInitSpanFuncs( struct gl_context *ctx )
{
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
swdd->SpanRenderStart = mgaSpanRenderStart;
@@ -204,7 +204,7 @@ void mgaDDInitSpanFuncs( GLcontext *ctx )
* Plug in the Get/Put routines for the given driRenderbuffer.
*/
void
-mgaSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
+mgaSetSpanFunctions(driRenderbuffer *drb, const struct gl_config *vis)
{
if (drb->Base.Format == MESA_FORMAT_RGB565) {
mgaInitPointers_565(&drb->Base);
diff --git a/src/mesa/drivers/dri/mga/mgaspan.h b/src/mesa/drivers/dri/mga/mgaspan.h
index f5e2e49b8a4..48186b46e9a 100644
--- a/src/mesa/drivers/dri/mga/mgaspan.h
+++ b/src/mesa/drivers/dri/mga/mgaspan.h
@@ -30,10 +30,10 @@
#include "drirenderbuffer.h"
-extern void mgaDDInitSpanFuncs( GLcontext *ctx );
+extern void mgaDDInitSpanFuncs( struct gl_context *ctx );
extern void
-mgaSetSpanFunctions(driRenderbuffer *rb, const GLvisual *vis);
+mgaSetSpanFunctions(driRenderbuffer *rb, const struct gl_config *vis);
#endif
diff --git a/src/mesa/drivers/dri/mga/mgastate.c b/src/mesa/drivers/dri/mga/mgastate.c
index 745d5e98525..25d7de28fe8 100644
--- a/src/mesa/drivers/dri/mga/mgastate.c
+++ b/src/mesa/drivers/dri/mga/mgastate.c
@@ -51,7 +51,7 @@
#include "drirenderbuffer.h"
-static void updateSpecularLighting( GLcontext *ctx );
+static void updateSpecularLighting( struct gl_context *ctx );
static const GLuint mgarop_NoBLK[16] = {
DC_atype_rpl | 0x00000000, DC_atype_rstr | 0x00080000,
@@ -68,7 +68,7 @@ static const GLuint mgarop_NoBLK[16] = {
* Alpha blending
*/
-static void mgaDDAlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref)
+static void mgaDDAlphaFunc(struct gl_context *ctx, GLenum func, GLfloat ref)
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
GLubyte refByte;
@@ -111,7 +111,7 @@ static void mgaDDAlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref)
mmesa->hw.alpha_func = a | MGA_FIELD( AC_atref, refByte );
}
-static void updateBlendLogicOp(GLcontext *ctx)
+static void updateBlendLogicOp(struct gl_context *ctx)
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
GLboolean logicOp = RGBA_LOGICOP_ENABLED(ctx);
@@ -126,14 +126,14 @@ static void updateBlendLogicOp(GLcontext *ctx)
mmesa->hw.blend_func == (AC_src_src_alpha_sat | AC_dst_zero) );
}
-static void mgaDDBlendEquationSeparate(GLcontext *ctx,
+static void mgaDDBlendEquationSeparate(struct gl_context *ctx,
GLenum modeRGB, GLenum modeA)
{
assert( modeRGB == modeA );
updateBlendLogicOp( ctx );
}
-static void mgaDDBlendFuncSeparate( GLcontext *ctx, GLenum sfactorRGB,
+static void mgaDDBlendFuncSeparate( struct gl_context *ctx, GLenum sfactorRGB,
GLenum dfactorRGB, GLenum sfactorA,
GLenum dfactorA )
{
@@ -205,7 +205,7 @@ static void mgaDDBlendFuncSeparate( GLcontext *ctx, GLenum sfactorRGB,
* Depth testing
*/
-static void mgaDDDepthFunc(GLcontext *ctx, GLenum func)
+static void mgaDDDepthFunc(struct gl_context *ctx, GLenum func)
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
int zmode;
@@ -239,7 +239,7 @@ static void mgaDDDepthFunc(GLcontext *ctx, GLenum func)
mmesa->hw.zmode |= zmode;
}
-static void mgaDDDepthMask(GLcontext *ctx, GLboolean flag)
+static void mgaDDDepthMask(struct gl_context *ctx, GLboolean flag)
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
@@ -250,7 +250,7 @@ static void mgaDDDepthMask(GLcontext *ctx, GLboolean flag)
}
-static void mgaDDClearDepth(GLcontext *ctx, GLclampd d)
+static void mgaDDClearDepth(struct gl_context *ctx, GLclampd d)
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
@@ -272,7 +272,7 @@ static void mgaDDClearDepth(GLcontext *ctx, GLclampd d)
*/
-static void mgaDDFogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
+static void mgaDDFogfv(struct gl_context *ctx, GLenum pname, const GLfloat *param)
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
@@ -292,7 +292,7 @@ static void mgaDDFogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
*/
-void mgaUpdateClipping(const GLcontext *ctx)
+void mgaUpdateClipping(const struct gl_context *ctx)
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
@@ -319,7 +319,7 @@ void mgaUpdateClipping(const GLcontext *ctx)
}
-static void mgaDDScissor( GLcontext *ctx, GLint x, GLint y,
+static void mgaDDScissor( struct gl_context *ctx, GLint x, GLint y,
GLsizei w, GLsizei h )
{
if ( ctx->Scissor.Enabled ) {
@@ -338,7 +338,7 @@ static void mgaDDScissor( GLcontext *ctx, GLint x, GLint y,
#define _CULL_NEGATIVE ((1<<11)|(1<<5)|(1<<16))
#define _CULL_POSITIVE (1<<11)
-static void mgaDDCullFaceFrontFace(GLcontext *ctx, GLenum unused)
+static void mgaDDCullFaceFrontFace(struct gl_context *ctx, GLenum unused)
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
@@ -368,7 +368,7 @@ static void mgaDDCullFaceFrontFace(GLcontext *ctx, GLenum unused)
* Masks
*/
-static void mgaDDColorMask(GLcontext *ctx,
+static void mgaDDColorMask(struct gl_context *ctx,
GLboolean r, GLboolean g,
GLboolean b, GLboolean a )
{
@@ -421,7 +421,7 @@ static int mgaStipples[16] = {
* \param mask Pointer to the 32x32 stipple mask
*/
-static void mgaDDPolygonStipple( GLcontext *ctx, const GLubyte *mask )
+static void mgaDDPolygonStipple( struct gl_context *ctx, const GLubyte *mask )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
const GLubyte *m = mask;
@@ -478,7 +478,7 @@ static void mgaDDPolygonStipple( GLcontext *ctx, const GLubyte *mask )
* sense to break them out of the core texture state update routines.
*/
-static void updateSpecularLighting( GLcontext *ctx )
+static void updateSpecularLighting( struct gl_context *ctx )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
unsigned int specen;
@@ -497,7 +497,7 @@ static void updateSpecularLighting( GLcontext *ctx )
*/
-static void mgaDDLightModelfv(GLcontext *ctx, GLenum pname,
+static void mgaDDLightModelfv(struct gl_context *ctx, GLenum pname,
const GLfloat *param)
{
if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) {
@@ -513,7 +513,7 @@ static void mgaDDLightModelfv(GLcontext *ctx, GLenum pname,
static void
-mgaDDStencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, GLint ref,
+mgaDDStencilFuncSeparate(struct gl_context *ctx, GLenum face, GLenum func, GLint ref,
GLuint mask)
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
@@ -558,7 +558,7 @@ mgaDDStencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, GLint ref,
}
static void
-mgaDDStencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask)
+mgaDDStencilMaskSeparate(struct gl_context *ctx, GLenum face, GLuint mask)
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
@@ -568,7 +568,7 @@ mgaDDStencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask)
}
static void
-mgaDDStencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, GLenum zfail,
+mgaDDStencilOpSeparate(struct gl_context *ctx, GLenum face, GLenum fail, GLenum zfail,
GLenum zpass)
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
@@ -676,7 +676,7 @@ mgaDDStencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, GLenum zfail,
* Window position and viewport transformation
*/
-void mgaCalcViewport( GLcontext *ctx )
+void mgaCalcViewport( struct gl_context *ctx )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
const GLfloat *v = ctx->Viewport._WindowMap.m;
@@ -694,14 +694,14 @@ void mgaCalcViewport( GLcontext *ctx )
mmesa->SetupNewInputs = ~0;
}
-static void mgaViewport( GLcontext *ctx,
+static void mgaViewport( struct gl_context *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height )
{
mgaCalcViewport( ctx );
}
-static void mgaDepthRange( GLcontext *ctx,
+static void mgaDepthRange( struct gl_context *ctx,
GLclampd nearval, GLclampd farval )
{
mgaCalcViewport( ctx );
@@ -712,7 +712,7 @@ static void mgaDepthRange( GLcontext *ctx,
* Miscellaneous
*/
-static void mgaDDClearColor(GLcontext *ctx,
+static void mgaDDClearColor(struct gl_context *ctx,
const GLfloat color[4] )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
@@ -729,13 +729,13 @@ static void mgaDDClearColor(GLcontext *ctx,
/* Fallback to swrast for select and feedback.
*/
-static void mgaRenderMode( GLcontext *ctx, GLenum mode )
+static void mgaRenderMode( struct gl_context *ctx, GLenum mode )
{
FALLBACK( ctx, MGA_FALLBACK_RENDERMODE, (mode != GL_RENDER) );
}
-static void mgaDDLogicOp( GLcontext *ctx, GLenum opcode )
+static void mgaDDLogicOp( struct gl_context *ctx, GLenum opcode )
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
@@ -791,7 +791,7 @@ void mgaUpdateRects( mgaContextPtr mmesa, GLuint buffers )
}
-static void mgaDDDrawBuffer(GLcontext *ctx, GLenum mode )
+static void mgaDDDrawBuffer(struct gl_context *ctx, GLenum mode )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
@@ -823,7 +823,7 @@ static void mgaDDDrawBuffer(GLcontext *ctx, GLenum mode )
}
-static void mgaDDReadBuffer(GLcontext *ctx, GLenum mode )
+static void mgaDDReadBuffer(struct gl_context *ctx, GLenum mode )
{
/* nothing, until we implement h/w glRead/CopyPixels or CopyTexImage */
}
@@ -834,7 +834,7 @@ static void mgaDDReadBuffer(GLcontext *ctx, GLenum mode )
*/
-static void mgaDDEnable(GLcontext *ctx, GLenum cap, GLboolean state)
+static void mgaDDEnable(struct gl_context *ctx, GLenum cap, GLboolean state)
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
@@ -932,7 +932,7 @@ static void mgaDDPrintDirty( const char *msg, GLuint state )
void mgaEmitHwStateLocked( mgaContextPtr mmesa )
{
drm_mga_sarea_t *sarea = mmesa->sarea;
- GLcontext * ctx = mmesa->glCtx;
+ struct gl_context * ctx = mmesa->glCtx;
if (MGA_DEBUG & DEBUG_VERBOSE_MSG)
mgaDDPrintDirty( __FUNCTION__, mmesa->dirty );
@@ -1009,7 +1009,7 @@ void mgaEmitHwStateLocked( mgaContextPtr mmesa )
*/
-static void mgaDDValidateState( GLcontext *ctx )
+static void mgaDDValidateState( struct gl_context *ctx )
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
@@ -1033,7 +1033,7 @@ static void mgaDDValidateState( GLcontext *ctx )
}
-static void mgaDDInvalidateState( GLcontext *ctx, GLuint new_state )
+static void mgaDDInvalidateState( struct gl_context *ctx, GLuint new_state )
{
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
@@ -1043,7 +1043,7 @@ static void mgaDDInvalidateState( GLcontext *ctx, GLuint new_state )
}
-static void mgaRunPipeline( GLcontext *ctx )
+static void mgaRunPipeline( struct gl_context *ctx )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
@@ -1062,7 +1062,7 @@ static void mgaRunPipeline( GLcontext *ctx )
void mgaInitState( mgaContextPtr mmesa )
{
mgaScreenPrivate *mgaScreen = mmesa->mgaScreen;
- GLcontext *ctx = mmesa->glCtx;
+ struct gl_context *ctx = mmesa->glCtx;
if (ctx->Visual.doubleBufferMode) {
/* use back buffer by default */
@@ -1161,7 +1161,7 @@ void mgaInitState( mgaContextPtr mmesa )
}
-void mgaDDInitStateFuncs( GLcontext *ctx )
+void mgaDDInitStateFuncs( struct gl_context *ctx )
{
ctx->Driver.UpdateState = mgaDDInvalidateState;
ctx->Driver.Enable = mgaDDEnable;
diff --git a/src/mesa/drivers/dri/mga/mgastate.h b/src/mesa/drivers/dri/mga/mgastate.h
index ec65d4e6cd7..6e8a869cf79 100644
--- a/src/mesa/drivers/dri/mga/mgastate.h
+++ b/src/mesa/drivers/dri/mga/mgastate.h
@@ -29,10 +29,10 @@
#define _MGA_STATE_H
extern void mgaInitState( mgaContextPtr mmesa );
-extern void mgaDDInitStateFuncs(GLcontext *ctx);
-extern void mgaUpdateClipping(const GLcontext *ctx);
-extern void mgaUpdateCull( GLcontext *ctx );
-extern void mgaCalcViewport( GLcontext *ctx );
+extern void mgaDDInitStateFuncs(struct gl_context *ctx);
+extern void mgaUpdateClipping(const struct gl_context *ctx);
+extern void mgaUpdateCull( struct gl_context *ctx );
+extern void mgaCalcViewport( struct gl_context *ctx );
extern void mgaUpdateRects( mgaContextPtr mmesa, GLuint buffers );
#endif
diff --git a/src/mesa/drivers/dri/mga/mgatex.c b/src/mesa/drivers/dri/mga/mgatex.c
index ca3dd4b0139..11ab9b6117d 100644
--- a/src/mesa/drivers/dri/mga/mgatex.c
+++ b/src/mesa/drivers/dri/mga/mgatex.c
@@ -161,7 +161,7 @@ static void mgaSetTexBorderColor(mgaTextureObjectPtr t, const GLfloat color[4])
static gl_format
-mgaChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
+mgaChooseTextureFormat( struct gl_context *ctx, GLint internalFormat,
GLenum format, GLenum type )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
@@ -336,7 +336,7 @@ mgaAllocTexObj( struct gl_texture_object *tObj )
}
-static void mgaTexEnv( GLcontext *ctx, GLenum target,
+static void mgaTexEnv( struct gl_context *ctx, GLenum target,
GLenum pname, const GLfloat *param )
{
GLuint unit = ctx->Texture.CurrentUnit;
@@ -355,7 +355,7 @@ static void mgaTexEnv( GLcontext *ctx, GLenum target,
}
-static void mgaTexImage2D( GLcontext *ctx, GLenum target, GLint level,
+static void mgaTexImage2D( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -384,7 +384,7 @@ static void mgaTexImage2D( GLcontext *ctx, GLenum target, GLint level,
t->dirty_images[0] |= (1UL << level);
}
-static void mgaTexSubImage2D( GLcontext *ctx,
+static void mgaTexSubImage2D( struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset, GLint yoffset,
@@ -424,7 +424,7 @@ static void mgaTexSubImage2D( GLcontext *ctx,
*/
static void
-mgaTexParameter( GLcontext *ctx, GLenum target,
+mgaTexParameter( struct gl_context *ctx, GLenum target,
struct gl_texture_object *tObj,
GLenum pname, const GLfloat *params )
{
@@ -480,7 +480,7 @@ mgaTexParameter( GLcontext *ctx, GLenum target,
static void
-mgaBindTexture( GLcontext *ctx, GLenum target,
+mgaBindTexture( struct gl_context *ctx, GLenum target,
struct gl_texture_object *tObj )
{
assert( (target != GL_TEXTURE_2D && target != GL_TEXTURE_RECTANGLE_NV) ||
@@ -489,7 +489,7 @@ mgaBindTexture( GLcontext *ctx, GLenum target,
static void
-mgaDeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj )
+mgaDeleteTexture( struct gl_context *ctx, struct gl_texture_object *tObj )
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
driTextureObject * t = (driTextureObject *) tObj->DriverData;
@@ -516,7 +516,7 @@ mgaDeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj )
* texture object from the core mesa gl_texture_object. Not done at this time.
*/
static struct gl_texture_object *
-mgaNewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
+mgaNewTextureObject( struct gl_context *ctx, GLuint name, GLenum target )
{
struct gl_texture_object *obj;
obj = _mesa_new_texture_object(ctx, name, target);
diff --git a/src/mesa/drivers/dri/mga/mgatex.h b/src/mesa/drivers/dri/mga/mgatex.h
index 789034964a0..3827fb06686 100644
--- a/src/mesa/drivers/dri/mga/mgatex.h
+++ b/src/mesa/drivers/dri/mga/mgatex.h
@@ -37,7 +37,7 @@ typedef struct mga_texture_object_s *mgaTextureObjectPtr;
* state is properly setup. Texture residence is checked later
* when we grab the lock.
*/
-void mgaUpdateTextureState( GLcontext *ctx );
+void mgaUpdateTextureState( struct gl_context *ctx );
int mgaUploadTexImages( mgaContextPtr mmesa, mgaTextureObjectPtr t );
@@ -45,6 +45,6 @@ void mgaDestroyTexObj( mgaContextPtr mmesa, mgaTextureObjectPtr t );
void mgaInitTextureFuncs( struct dd_function_table *functions );
-GLboolean mgaUpdateTextureEnvCombine( GLcontext *ctx, int unit );
+GLboolean mgaUpdateTextureEnvCombine( struct gl_context *ctx, int unit );
#endif
diff --git a/src/mesa/drivers/dri/mga/mgatris.c b/src/mesa/drivers/dri/mga/mgatris.c
index 07cf682f6e4..7b06774adb4 100644
--- a/src/mesa/drivers/dri/mga/mgatris.c
+++ b/src/mesa/drivers/dri/mga/mgatris.c
@@ -40,7 +40,7 @@
#include "mgavb.h"
-static void mgaRenderPrimitive( GLcontext *ctx, GLenum prim );
+static void mgaRenderPrimitive( struct gl_context *ctx, GLenum prim );
/***********************************************************************
* Functions to draw basic primitives *
@@ -285,7 +285,7 @@ mga_fallback_tri( mgaContextPtr mmesa,
mgaVertex *v1,
mgaVertex *v2 )
{
- GLcontext *ctx = mmesa->glCtx;
+ struct gl_context *ctx = mmesa->glCtx;
SWvertex v[3];
mga_translate_vertex( ctx, v0, &v[0] );
mga_translate_vertex( ctx, v1, &v[1] );
@@ -299,7 +299,7 @@ mga_fallback_line( mgaContextPtr mmesa,
mgaVertex *v0,
mgaVertex *v1 )
{
- GLcontext *ctx = mmesa->glCtx;
+ struct gl_context *ctx = mmesa->glCtx;
SWvertex v[2];
mga_translate_vertex( ctx, v0, &v[0] );
mga_translate_vertex( ctx, v1, &v[1] );
@@ -311,7 +311,7 @@ static void
mga_fallback_point( mgaContextPtr mmesa,
mgaVertex *v0 )
{
- GLcontext *ctx = mmesa->glCtx;
+ struct gl_context *ctx = mmesa->glCtx;
SWvertex v[1];
mga_translate_vertex( ctx, v0, &v[0] );
_swrast_Point( ctx, &v[0] );
@@ -630,7 +630,7 @@ static void init_rast_tab( void )
-static void mgaRenderClippedPoly( GLcontext *ctx, const GLuint *elts, GLuint n )
+static void mgaRenderClippedPoly( struct gl_context *ctx, const GLuint *elts, GLuint n )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -652,13 +652,13 @@ static void mgaRenderClippedPoly( GLcontext *ctx, const GLuint *elts, GLuint n )
tnl->Driver.Render.PrimitiveNotify( ctx, prim );
}
-static void mgaRenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
+static void mgaRenderClippedLine( struct gl_context *ctx, GLuint ii, GLuint jj )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.Render.Line( ctx, ii, jj );
}
-static void mgaFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
+static void mgaFastRenderClippedPoly( struct gl_context *ctx, const GLuint *elts,
GLuint n )
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
@@ -687,7 +687,7 @@ static void mgaFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
#define ANY_RASTER_FLAGS (DD_FLATSHADE|DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET| \
DD_TRI_UNFILLED)
-void mgaChooseRenderState(GLcontext *ctx)
+void mgaChooseRenderState(struct gl_context *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
@@ -773,7 +773,7 @@ static GLenum reduced_prim[GL_POLYGON+1] = {
/* Always called between RenderStart and RenderFinish --> We already
* hold the lock.
*/
-void mgaRasterPrimitive( GLcontext *ctx, GLenum prim, GLuint hwprim )
+void mgaRasterPrimitive( struct gl_context *ctx, GLenum prim, GLuint hwprim )
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
@@ -806,7 +806,7 @@ void mgaRasterPrimitive( GLcontext *ctx, GLenum prim, GLuint hwprim )
* which renders strips as strips, the equivalent calculations are
* performed in mgarender.c.
*/
-static void mgaRenderPrimitive( GLcontext *ctx, GLenum prim )
+static void mgaRenderPrimitive( struct gl_context *ctx, GLenum prim )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
GLuint rprim = reduced_prim[prim];
@@ -821,7 +821,7 @@ static void mgaRenderPrimitive( GLcontext *ctx, GLenum prim )
}
}
-static void mgaRenderFinish( GLcontext *ctx )
+static void mgaRenderFinish( struct gl_context *ctx )
{
if (MGA_CONTEXT(ctx)->RenderIndex & MGA_FALLBACK_BIT)
_swrast_flush( ctx );
@@ -856,7 +856,7 @@ static const char *getFallbackString(GLuint bit)
}
-void mgaFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
+void mgaFallback( struct gl_context *ctx, GLuint bit, GLboolean mode )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
@@ -893,7 +893,7 @@ void mgaFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
}
-void mgaDDInitTriFuncs( GLcontext *ctx )
+void mgaDDInitTriFuncs( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/mga/mgatris.h b/src/mesa/drivers/dri/mga/mgatris.h
index 43612b80a15..2f574feb936 100644
--- a/src/mesa/drivers/dri/mga/mgatris.h
+++ b/src/mesa/drivers/dri/mga/mgatris.h
@@ -30,11 +30,11 @@
#include "main/mtypes.h"
-extern void mgaDDInitTriFuncs( GLcontext *ctx );
-extern void mgaChooseRenderState( GLcontext *ctx );
-extern void mgaRasterPrimitive( GLcontext *ctx, GLenum prim, GLuint hwprim );
+extern void mgaDDInitTriFuncs( struct gl_context *ctx );
+extern void mgaChooseRenderState( struct gl_context *ctx );
+extern void mgaRasterPrimitive( struct gl_context *ctx, GLenum prim, GLuint hwprim );
-extern void mgaFallback( GLcontext *ctx, GLuint bit, GLboolean mode );
+extern void mgaFallback( struct gl_context *ctx, GLuint bit, GLboolean mode );
#define FALLBACK( ctx, bit, mode ) mgaFallback( ctx, bit, mode )
#define _MGA_NEW_RENDERSTATE (_DD_NEW_POINT_SMOOTH | \
diff --git a/src/mesa/drivers/dri/mga/mgavb.c b/src/mesa/drivers/dri/mga/mgavb.c
index 71bbf33f230..f098aa5cbc0 100644
--- a/src/mesa/drivers/dri/mga/mgavb.c
+++ b/src/mesa/drivers/dri/mga/mgavb.c
@@ -52,10 +52,10 @@
#define MGA_MAX_SETUP 0x80
static struct {
- void (*emit)( GLcontext *, GLuint, GLuint, void *, GLuint );
+ void (*emit)( struct gl_context *, GLuint, GLuint, void *, GLuint );
tnl_interp_func interp;
tnl_copy_pv_func copy_pv;
- GLboolean (*check_tex_sizes)( GLcontext *ctx );
+ GLboolean (*check_tex_sizes)( struct gl_context *ctx );
GLuint vertex_size;
GLuint vertex_format;
} setup_tab[MGA_MAX_SETUP];
@@ -316,7 +316,7 @@ void mgaPrintSetupFlags(char *msg, GLuint flags )
}
-void mgaCheckTexSizes( GLcontext *ctx )
+void mgaCheckTexSizes( struct gl_context *ctx )
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -339,7 +339,7 @@ void mgaCheckTexSizes( GLcontext *ctx )
}
-void mgaBuildVertices( GLcontext *ctx,
+void mgaBuildVertices( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint newinputs )
@@ -386,7 +386,7 @@ void mgaBuildVertices( GLcontext *ctx,
}
-void mgaChooseVertexState( GLcontext *ctx )
+void mgaChooseVertexState( struct gl_context *ctx )
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -433,7 +433,7 @@ void mgaChooseVertexState( GLcontext *ctx )
-void *mga_emit_contiguous_verts( GLcontext *ctx,
+void *mga_emit_contiguous_verts( struct gl_context *ctx,
GLuint start,
GLuint count,
void *dest)
@@ -446,7 +446,7 @@ void *mga_emit_contiguous_verts( GLcontext *ctx,
-void mgaInitVB( GLcontext *ctx )
+void mgaInitVB( struct gl_context *ctx )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
GLuint size = TNL_CONTEXT(ctx)->vb.Size;
@@ -467,7 +467,7 @@ void mgaInitVB( GLcontext *ctx )
}
-void mgaFreeVB( GLcontext *ctx )
+void mgaFreeVB( struct gl_context *ctx )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
if (mmesa->verts) {
diff --git a/src/mesa/drivers/dri/mga/mgavb.h b/src/mesa/drivers/dri/mga/mgavb.h
index 8d24ab7b5fe..20e5d8ba700 100644
--- a/src/mesa/drivers/dri/mga/mgavb.h
+++ b/src/mesa/drivers/dri/mga/mgavb.h
@@ -39,27 +39,27 @@
_NEW_FOG)
-extern void mgaChooseVertexState( GLcontext *ctx );
-extern void mgaCheckTexSizes( GLcontext *ctx );
-extern void mgaBuildVertices( GLcontext *ctx,
+extern void mgaChooseVertexState( struct gl_context *ctx );
+extern void mgaCheckTexSizes( struct gl_context *ctx );
+extern void mgaBuildVertices( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint newinputs );
extern void mgaPrintSetupFlags(char *msg, GLuint flags );
-extern void mgaInitVB( GLcontext *ctx );
-extern void mgaFreeVB( GLcontext *ctx );
+extern void mgaInitVB( struct gl_context *ctx );
+extern void mgaFreeVB( struct gl_context *ctx );
-extern void *mga_emit_contiguous_verts( GLcontext *ctx,
+extern void *mga_emit_contiguous_verts( struct gl_context *ctx,
GLuint start,
GLuint count,
void *dest );
-extern void mga_translate_vertex(GLcontext *ctx,
+extern void mga_translate_vertex(struct gl_context *ctx,
const mgaVertex *src,
SWvertex *dst);
-extern void mga_print_vertex( GLcontext *ctx, const mgaVertex *v );
+extern void mga_print_vertex( struct gl_context *ctx, const mgaVertex *v );
#endif
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_bo_state.c b/src/mesa/drivers/dri/nouveau/nouveau_bo_state.c
index fc5f77b46a7..f31772fe1d1 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_bo_state.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_bo_state.c
@@ -28,7 +28,7 @@
#include "nouveau_context.h"
static GLboolean
-nouveau_bo_marker_emit(GLcontext *ctx, struct nouveau_bo_marker *m,
+nouveau_bo_marker_emit(struct gl_context *ctx, struct nouveau_bo_marker *m,
uint32_t flags)
{
struct nouveau_channel *chan = context_chan(ctx);
@@ -136,7 +136,7 @@ nouveau_bo_context_reset(struct nouveau_bo_context *bctx)
}
GLboolean
-nouveau_bo_state_emit(GLcontext *ctx)
+nouveau_bo_state_emit(struct gl_context *ctx)
{
struct nouveau_bo_state *s = &to_nouveau_context(ctx)->bo;
int i, j;
@@ -155,7 +155,7 @@ nouveau_bo_state_emit(GLcontext *ctx)
}
void
-nouveau_bo_state_init(GLcontext *ctx)
+nouveau_bo_state_init(struct gl_context *ctx)
{
struct nouveau_bo_state *s = &to_nouveau_context(ctx)->bo;
int i;
@@ -165,7 +165,7 @@ nouveau_bo_state_init(GLcontext *ctx)
}
void
-nouveau_bo_state_destroy(GLcontext *ctx)
+nouveau_bo_state_destroy(struct gl_context *ctx)
{
struct nouveau_bo_state *s = &to_nouveau_context(ctx)->bo;
int i, j;
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_bo_state.h b/src/mesa/drivers/dri/nouveau/nouveau_bo_state.h
index da0a3a5c6fe..6119a8336e3 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_bo_state.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_bo_state.h
@@ -52,7 +52,7 @@ struct nouveau_bo_marker {
};
struct nouveau_bo_context {
- GLcontext *ctx;
+ struct gl_context *ctx;
struct nouveau_bo_marker *marker;
int allocated;
@@ -84,13 +84,13 @@ void
nouveau_bo_context_reset(struct nouveau_bo_context *bctx);
GLboolean
-nouveau_bo_state_emit(GLcontext *ctx);
+nouveau_bo_state_emit(struct gl_context *ctx);
void
-nouveau_bo_state_init(GLcontext *ctx);
+nouveau_bo_state_init(struct gl_context *ctx);
void
-nouveau_bo_state_destroy(GLcontext *ctx);
+nouveau_bo_state_destroy(struct gl_context *ctx);
#define __context_bctx(ctx, i) \
({ \
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c b/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c
index 5906ad6d396..ad6e5bd805a 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c
@@ -31,7 +31,7 @@
#include "main/bufferobj.h"
static struct gl_buffer_object *
-nouveau_bufferobj_new(GLcontext *ctx, GLuint buffer, GLenum target)
+nouveau_bufferobj_new(struct gl_context *ctx, GLuint buffer, GLenum target)
{
struct nouveau_bufferobj *nbo;
@@ -45,7 +45,7 @@ nouveau_bufferobj_new(GLcontext *ctx, GLuint buffer, GLenum target)
}
static void
-nouveau_bufferobj_del(GLcontext *ctx, struct gl_buffer_object *obj)
+nouveau_bufferobj_del(struct gl_context *ctx, struct gl_buffer_object *obj)
{
struct nouveau_bufferobj *nbo = to_nouveau_bufferobj(obj);
@@ -54,7 +54,7 @@ nouveau_bufferobj_del(GLcontext *ctx, struct gl_buffer_object *obj)
}
static GLboolean
-nouveau_bufferobj_data(GLcontext *ctx, GLenum target, GLsizeiptrARB size,
+nouveau_bufferobj_data(struct gl_context *ctx, GLenum target, GLsizeiptrARB size,
const GLvoid *data, GLenum usage,
struct gl_buffer_object *obj)
{
@@ -80,7 +80,7 @@ nouveau_bufferobj_data(GLcontext *ctx, GLenum target, GLsizeiptrARB size,
}
static void
-nouveau_bufferobj_subdata(GLcontext *ctx, GLenum target, GLintptrARB offset,
+nouveau_bufferobj_subdata(struct gl_context *ctx, GLenum target, GLintptrARB offset,
GLsizeiptrARB size, const GLvoid *data,
struct gl_buffer_object *obj)
{
@@ -92,7 +92,7 @@ nouveau_bufferobj_subdata(GLcontext *ctx, GLenum target, GLintptrARB offset,
}
static void
-nouveau_bufferobj_get_subdata(GLcontext *ctx, GLenum target, GLintptrARB offset,
+nouveau_bufferobj_get_subdata(struct gl_context *ctx, GLenum target, GLintptrARB offset,
GLsizeiptrARB size, GLvoid *data,
struct gl_buffer_object *obj)
{
@@ -104,7 +104,7 @@ nouveau_bufferobj_get_subdata(GLcontext *ctx, GLenum target, GLintptrARB offset,
}
static void *
-nouveau_bufferobj_map(GLcontext *ctx, GLenum target, GLenum access,
+nouveau_bufferobj_map(struct gl_context *ctx, GLenum target, GLenum access,
struct gl_buffer_object *obj)
{
return ctx->Driver.MapBufferRange(ctx, target, 0, obj->Size, access,
@@ -112,7 +112,7 @@ nouveau_bufferobj_map(GLcontext *ctx, GLenum target, GLenum access,
}
static void *
-nouveau_bufferobj_map_range(GLcontext *ctx, GLenum target, GLintptr offset,
+nouveau_bufferobj_map_range(struct gl_context *ctx, GLenum target, GLintptr offset,
GLsizeiptr length, GLenum access,
struct gl_buffer_object *obj)
{
@@ -142,7 +142,7 @@ nouveau_bufferobj_map_range(GLcontext *ctx, GLenum target, GLintptr offset,
}
static GLboolean
-nouveau_bufferobj_unmap(GLcontext *ctx, GLenum target, struct gl_buffer_object *obj)
+nouveau_bufferobj_unmap(struct gl_context *ctx, GLenum target, struct gl_buffer_object *obj)
{
struct nouveau_bufferobj *nbo = to_nouveau_bufferobj(obj);
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.c b/src/mesa/drivers/dri/nouveau/nouveau_context.c
index 1121d2d3d39..0ace139b886 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_context.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_context.c
@@ -69,7 +69,7 @@ static void
nouveau_channel_flush_notify(struct nouveau_channel *chan)
{
struct nouveau_context *nctx = chan->user_private;
- GLcontext *ctx = &nctx->base;
+ struct gl_context *ctx = &nctx->base;
if (nctx->fallback < SWRAST)
nouveau_bo_state_emit(ctx);
@@ -77,13 +77,13 @@ nouveau_channel_flush_notify(struct nouveau_channel *chan)
GLboolean
nouveau_context_create(gl_api api,
- const __GLcontextModes *visual, __DRIcontext *dri_ctx,
+ const struct gl_config *visual, __DRIcontext *dri_ctx,
void *share_ctx)
{
__DRIscreen *dri_screen = dri_ctx->driScreenPriv;
struct nouveau_screen *screen = dri_screen->private;
struct nouveau_context *nctx;
- GLcontext *ctx;
+ struct gl_context *ctx;
ctx = screen->driver->context_create(screen, visual, share_ctx);
if (!ctx)
@@ -97,8 +97,8 @@ nouveau_context_create(gl_api api,
}
GLboolean
-nouveau_context_init(GLcontext *ctx, struct nouveau_screen *screen,
- const GLvisual *visual, GLcontext *share_ctx)
+nouveau_context_init(struct gl_context *ctx, struct nouveau_screen *screen,
+ const struct gl_config *visual, struct gl_context *share_ctx)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct dd_function_table functions;
@@ -128,7 +128,7 @@ nouveau_context_init(GLcontext *ctx, struct nouveau_screen *screen,
/* Allocate a hardware channel. */
ret = nouveau_channel_alloc(context_dev(ctx), 0xbeef0201, 0xbeef0202,
- &nctx->hw.chan);
+ 512*1024, &nctx->hw.chan);
if (ret) {
nouveau_error("Error initializing the FIFO.\n");
return GL_FALSE;
@@ -144,7 +144,7 @@ nouveau_context_init(GLcontext *ctx, struct nouveau_screen *screen,
}
void
-nouveau_context_deinit(GLcontext *ctx)
+nouveau_context_deinit(struct gl_context *ctx)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
@@ -171,7 +171,7 @@ void
nouveau_context_destroy(__DRIcontext *dri_ctx)
{
struct nouveau_context *nctx = dri_ctx->driverPrivate;
- GLcontext *ctx = &nctx->base;
+ struct gl_context *ctx = &nctx->base;
context_drv(ctx)->context_destroy(ctx);
}
@@ -179,7 +179,8 @@ nouveau_context_destroy(__DRIcontext *dri_ctx)
void
nouveau_update_renderbuffers(__DRIcontext *dri_ctx, __DRIdrawable *draw)
{
- GLcontext *ctx = dri_ctx->driverPrivate;
+ struct gl_context *ctx = dri_ctx->driverPrivate;
+ struct nouveau_context *nctx = to_nouveau_context(ctx);
__DRIscreen *screen = dri_ctx->driScreenPriv;
struct gl_framebuffer *fb = draw->driverPrivate;
struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb);
@@ -211,6 +212,7 @@ nouveau_update_renderbuffers(__DRIcontext *dri_ctx, __DRIdrawable *draw)
for (i = 0; i < count; i++) {
struct gl_renderbuffer *rb;
struct nouveau_surface *s;
+ uint32_t old_name;
int index;
switch (buffers[i].attachment) {
@@ -240,6 +242,16 @@ nouveau_update_renderbuffers(__DRIcontext *dri_ctx, __DRIdrawable *draw)
s->pitch = buffers[i].pitch;
s->cpp = buffers[i].cpp;
+ if (index == BUFFER_DEPTH && s->bo) {
+ ret = nouveau_bo_handle_get(s->bo, &old_name);
+ /*
+ * Disable fast Z clears in the next frame, the
+ * depth buffer contents are undefined.
+ */
+ if (!ret && old_name != buffers[i].name)
+ nctx->hierz.clear_seq = 0;
+ }
+
nouveau_bo_ref(NULL, &s->bo);
ret = nouveau_bo_handle_ref(context_dev(ctx),
buffers[i].name, &s->bo);
@@ -253,7 +265,7 @@ static void
update_framebuffer(__DRIcontext *dri_ctx, __DRIdrawable *draw,
int *stamp)
{
- GLcontext *ctx = dri_ctx->driverPrivate;
+ struct gl_context *ctx = dri_ctx->driverPrivate;
struct gl_framebuffer *fb = draw->driverPrivate;
*stamp = *draw->pStamp;
@@ -273,7 +285,7 @@ nouveau_context_make_current(__DRIcontext *dri_ctx, __DRIdrawable *dri_draw,
{
if (dri_ctx) {
struct nouveau_context *nctx = dri_ctx->driverPrivate;
- GLcontext *ctx = &nctx->base;
+ struct gl_context *ctx = &nctx->base;
/* Ask the X server for new renderbuffers. */
if (dri_draw->driverPrivate != ctx->WinSysDrawBuffer)
@@ -307,7 +319,7 @@ nouveau_context_unbind(__DRIcontext *dri_ctx)
}
void
-nouveau_fallback(GLcontext *ctx, enum nouveau_fallback mode)
+nouveau_fallback(struct gl_context *ctx, enum nouveau_fallback mode)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
@@ -339,7 +351,7 @@ validate_framebuffer(__DRIcontext *dri_ctx, __DRIdrawable *draw,
}
void
-nouveau_validate_framebuffer(GLcontext *ctx)
+nouveau_validate_framebuffer(struct gl_context *ctx)
{
__DRIcontext *dri_ctx = to_nouveau_context(ctx)->dri_context;
__DRIdrawable *dri_draw = dri_ctx->driDrawablePriv;
@@ -353,6 +365,5 @@ nouveau_validate_framebuffer(GLcontext *ctx)
validate_framebuffer(dri_ctx, dri_read,
&dri_ctx->dri2.read_stamp);
- if (nouveau_next_dirty_state(ctx) >= 0)
- nouveau_state_emit(ctx);
+ nouveau_state_emit(ctx);
}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.h b/src/mesa/drivers/dri/nouveau/nouveau_context.h
index 5f00327119b..23a87256728 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_context.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_context.h
@@ -57,7 +57,7 @@ struct nouveau_hw_state {
};
struct nouveau_context {
- GLcontext base;
+ struct gl_context base;
__DRIcontext *dri_context;
struct nouveau_screen *screen;
@@ -95,15 +95,15 @@ struct nouveau_context {
GLboolean
nouveau_context_create(gl_api api,
- const __GLcontextModes *visual, __DRIcontext *dri_ctx,
+ const struct gl_config *visual, __DRIcontext *dri_ctx,
void *share_ctx);
GLboolean
-nouveau_context_init(GLcontext *ctx, struct nouveau_screen *screen,
- const GLvisual *visual, GLcontext *share_ctx);
+nouveau_context_init(struct gl_context *ctx, struct nouveau_screen *screen,
+ const struct gl_config *visual, struct gl_context *share_ctx);
void
-nouveau_context_deinit(GLcontext *ctx);
+nouveau_context_deinit(struct gl_context *ctx);
void
nouveau_context_destroy(__DRIcontext *dri_ctx);
@@ -119,10 +119,10 @@ GLboolean
nouveau_context_unbind(__DRIcontext *dri_ctx);
void
-nouveau_fallback(GLcontext *ctx, enum nouveau_fallback mode);
+nouveau_fallback(struct gl_context *ctx, enum nouveau_fallback mode);
void
-nouveau_validate_framebuffer(GLcontext *ctx);
+nouveau_validate_framebuffer(struct gl_context *ctx);
#endif
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_driver.c b/src/mesa/drivers/dri/nouveau/nouveau_driver.c
index 6452fe218e5..27e2892f711 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_driver.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_driver.c
@@ -32,7 +32,7 @@
#include "drivers/common/meta.h"
static const GLubyte *
-nouveau_get_string(GLcontext *ctx, GLenum name)
+nouveau_get_string(struct gl_context *ctx, GLenum name)
{
static char buffer[128];
char hardware_name[32];
@@ -52,7 +52,7 @@ nouveau_get_string(GLcontext *ctx, GLenum name)
}
static void
-nouveau_flush(GLcontext *ctx)
+nouveau_flush(struct gl_context *ctx)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct nouveau_channel *chan = context_chan(ctx);
@@ -70,13 +70,13 @@ nouveau_flush(GLcontext *ctx)
}
static void
-nouveau_finish(GLcontext *ctx)
+nouveau_finish(struct gl_context *ctx)
{
nouveau_flush(ctx);
}
void
-nouveau_clear(GLcontext *ctx, GLbitfield buffers)
+nouveau_clear(struct gl_context *ctx, GLbitfield buffers)
{
struct gl_framebuffer *fb = ctx->DrawBuffer;
int x, y, w, h;
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_driver.h b/src/mesa/drivers/dri/nouveau/nouveau_driver.h
index 283f6eac2c8..8036b18edc0 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_driver.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_driver.h
@@ -51,16 +51,16 @@
#define DRIVER_AUTHOR "Nouveau"
struct nouveau_driver {
- GLcontext *(*context_create)(struct nouveau_screen *screen,
- const GLvisual *visual,
- GLcontext *share_ctx);
- void (*context_destroy)(GLcontext *ctx);
+ struct gl_context *(*context_create)(struct nouveau_screen *screen,
+ const struct gl_config *visual,
+ struct gl_context *share_ctx);
+ void (*context_destroy)(struct gl_context *ctx);
- void (*surface_copy)(GLcontext *ctx,
+ void (*surface_copy)(struct gl_context *ctx,
struct nouveau_surface *dst,
struct nouveau_surface *src,
int dx, int dy, int sx, int sy, int w, int h);
- void (*surface_fill)(GLcontext *ctx,
+ void (*surface_fill)(struct gl_context *ctx,
struct nouveau_surface *dst,
unsigned mask, unsigned value,
int dx, int dy, int w, int h);
@@ -73,10 +73,10 @@ struct nouveau_driver {
fprintf(stderr, "%s: " format, __func__, ## __VA_ARGS__)
void
-nouveau_clear(GLcontext *ctx, GLbitfield buffers);
+nouveau_clear(struct gl_context *ctx, GLbitfield buffers);
void
-nouveau_span_functions_init(GLcontext *ctx);
+nouveau_span_functions_init(struct gl_context *ctx);
void
nouveau_driver_functions_init(struct dd_function_table *functions);
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fbo.c b/src/mesa/drivers/dri/nouveau/nouveau_fbo.c
index f0caf4c6291..079b5d63e4c 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_fbo.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_fbo.c
@@ -86,7 +86,7 @@ set_renderbuffer_format(struct gl_renderbuffer *rb, GLenum internalFormat)
}
static GLboolean
-nouveau_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
+nouveau_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width, GLuint height)
{
@@ -115,7 +115,7 @@ nouveau_renderbuffer_del(struct gl_renderbuffer *rb)
}
static struct gl_renderbuffer *
-nouveau_renderbuffer_new(GLcontext *ctx, GLuint name)
+nouveau_renderbuffer_new(struct gl_context *ctx, GLuint name)
{
struct gl_renderbuffer *rb;
@@ -133,7 +133,7 @@ nouveau_renderbuffer_new(GLcontext *ctx, GLuint name)
}
static GLboolean
-nouveau_renderbuffer_dri_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
+nouveau_renderbuffer_dri_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width, GLuint height)
{
@@ -166,7 +166,7 @@ nouveau_renderbuffer_dri_new(GLenum format, __DRIdrawable *drawable)
}
static struct gl_framebuffer *
-nouveau_framebuffer_new(GLcontext *ctx, GLuint name)
+nouveau_framebuffer_new(struct gl_context *ctx, GLuint name)
{
struct nouveau_framebuffer *nfb;
@@ -180,7 +180,7 @@ nouveau_framebuffer_new(GLcontext *ctx, GLuint name)
}
struct gl_framebuffer *
-nouveau_framebuffer_dri_new(const GLvisual *visual)
+nouveau_framebuffer_dri_new(const struct gl_config *visual)
{
struct nouveau_framebuffer *nfb;
@@ -195,7 +195,7 @@ nouveau_framebuffer_dri_new(const GLvisual *visual)
}
static void
-nouveau_bind_framebuffer(GLcontext *ctx, GLenum target,
+nouveau_bind_framebuffer(struct gl_context *ctx, GLenum target,
struct gl_framebuffer *dfb,
struct gl_framebuffer *rfb)
{
@@ -203,7 +203,7 @@ nouveau_bind_framebuffer(GLcontext *ctx, GLenum target,
}
static void
-nouveau_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
+nouveau_framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
GLenum attachment, struct gl_renderbuffer *rb)
{
_mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
@@ -227,7 +227,7 @@ get_tex_format(struct gl_texture_image *ti)
}
static void
-nouveau_render_texture(GLcontext *ctx, struct gl_framebuffer *fb,
+nouveau_render_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att)
{
struct gl_renderbuffer *rb = att->Renderbuffer;
@@ -255,7 +255,7 @@ nouveau_render_texture(GLcontext *ctx, struct gl_framebuffer *fb,
}
static void
-nouveau_finish_render_texture(GLcontext *ctx,
+nouveau_finish_render_texture(struct gl_context *ctx,
struct gl_renderbuffer_attachment *att)
{
texture_dirty(att->Texture);
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fbo.h b/src/mesa/drivers/dri/nouveau/nouveau_fbo.h
index 05ea03a075f..b1d5d8da45f 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_fbo.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_fbo.h
@@ -45,7 +45,7 @@ struct nouveau_renderbuffer {
#define to_nouveau_renderbuffer(x) ((struct nouveau_renderbuffer *)(x))
struct gl_framebuffer *
-nouveau_framebuffer_dri_new(const GLvisual *visual);
+nouveau_framebuffer_dri_new(const struct gl_config *visual);
struct gl_renderbuffer *
nouveau_renderbuffer_dri_new(GLenum format, __DRIdrawable *drawable);
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_render.h b/src/mesa/drivers/dri/nouveau/nouveau_render.h
index 29d96eda77c..81c6119fcc6 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_render.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_render.h
@@ -31,7 +31,7 @@
struct nouveau_array_state;
-typedef void (*dispatch_t)(GLcontext *, unsigned int, int, unsigned int);
+typedef void (*dispatch_t)(struct gl_context *, unsigned int, int, unsigned int);
typedef unsigned (*extract_u_t)(struct nouveau_array_state *, int, int);
typedef float (*extract_f_t)(struct nouveau_array_state *, int, int);
@@ -40,7 +40,7 @@ struct nouveau_attr_info {
int imm_method;
int imm_fields;
- void (*emit)(GLcontext *, struct nouveau_array_state *, const void *);
+ void (*emit)(struct gl_context *, struct nouveau_array_state *, const void *);
};
struct nouveau_array_state {
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_render_t.c b/src/mesa/drivers/dri/nouveau/nouveau_render_t.c
index 7ccd7e64165..dd38c14aa7c 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_render_t.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_render_t.c
@@ -104,9 +104,9 @@ static void
get_array_dispatch(struct nouveau_array_state *a, dispatch_t *dispatch)
{
if (!a->fields) {
- auto void f(GLcontext *, unsigned int, int, unsigned int);
+ auto void f(struct gl_context *, unsigned int, int, unsigned int);
- void f(GLcontext *ctx, unsigned int start, int delta,
+ void f(struct gl_context *ctx, unsigned int start, int delta,
unsigned int n) {
struct nouveau_channel *chan = context_chan(ctx);
RENDER_LOCALS(ctx);
@@ -117,9 +117,9 @@ get_array_dispatch(struct nouveau_array_state *a, dispatch_t *dispatch)
*dispatch = f;
} else if (a->type == GL_UNSIGNED_INT) {
- auto void f(GLcontext *, unsigned int, int, unsigned int);
+ auto void f(struct gl_context *, unsigned int, int, unsigned int);
- void f(GLcontext *ctx, unsigned int start, int delta,
+ void f(struct gl_context *ctx, unsigned int start, int delta,
unsigned int n) {
struct nouveau_channel *chan = context_chan(ctx);
RENDER_LOCALS(ctx);
@@ -130,9 +130,9 @@ get_array_dispatch(struct nouveau_array_state *a, dispatch_t *dispatch)
*dispatch = f;
} else {
- auto void f(GLcontext *, unsigned int, int, unsigned int);
+ auto void f(struct gl_context *, unsigned int, int, unsigned int);
- void f(GLcontext *ctx, unsigned int start, int delta,
+ void f(struct gl_context *ctx, unsigned int start, int delta,
unsigned int n) {
struct nouveau_channel *chan = context_chan(ctx);
RENDER_LOCALS(ctx);
@@ -208,7 +208,7 @@ get_array_extract(struct nouveau_array_state *a,
* always be located right at the beginning of <bo>.
*/
static inline void *
-get_scratch_vbo(GLcontext *ctx, unsigned size, struct nouveau_bo **bo,
+get_scratch_vbo(struct gl_context *ctx, unsigned size, struct nouveau_bo **bo,
unsigned *offset)
{
struct nouveau_scratch_state *scratch = &to_render_state(ctx)->scratch;
@@ -253,7 +253,7 @@ get_scratch_vbo(GLcontext *ctx, unsigned size, struct nouveau_bo **bo,
* Returns how many vertices you can draw using <n> pushbuf dwords.
*/
static inline unsigned
-get_max_vertices(GLcontext *ctx, const struct _mesa_index_buffer *ib,
+get_max_vertices(struct gl_context *ctx, const struct _mesa_index_buffer *ib,
int n)
{
struct nouveau_render_state *render = to_render_state(ctx);
@@ -290,7 +290,7 @@ get_max_vertices(GLcontext *ctx, const struct _mesa_index_buffer *ib,
#include "nouveau_swtnl_t.c"
static void
-TAG(emit_material)(GLcontext *ctx, struct nouveau_array_state *a,
+TAG(emit_material)(struct gl_context *ctx, struct nouveau_array_state *a,
const void *v)
{
const int attr = a->attr - VERT_ATTRIB_GENERIC0;
@@ -314,7 +314,7 @@ TAG(emit_material)(GLcontext *ctx, struct nouveau_array_state *a,
}
static void
-TAG(render_prims)(GLcontext *ctx, const struct gl_client_array **arrays,
+TAG(render_prims)(struct gl_context *ctx, const struct gl_client_array **arrays,
const struct _mesa_prim *prims, GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLboolean index_bounds_valid,
@@ -334,7 +334,7 @@ TAG(render_prims)(GLcontext *ctx, const struct gl_client_array **arrays,
}
void
-TAG(render_init)(GLcontext *ctx)
+TAG(render_init)(struct gl_context *ctx)
{
struct nouveau_render_state *render = to_render_state(ctx);
struct nouveau_scratch_state *scratch = &render->scratch;
@@ -355,7 +355,7 @@ TAG(render_init)(GLcontext *ctx)
}
void
-TAG(render_destroy)(GLcontext *ctx)
+TAG(render_destroy)(struct gl_context *ctx)
{
TAG(swtnl_destroy)(ctx);
}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_screen.c b/src/mesa/drivers/dri/nouveau/nouveau_screen.c
index 4330c8d9473..a6e2186cf43 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_screen.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_screen.c
@@ -153,7 +153,7 @@ nouveau_destroy_screen(__DRIscreen *dri_screen)
static GLboolean
nouveau_create_buffer(__DRIscreen *dri_screen,
__DRIdrawable *drawable,
- const __GLcontextModes *visual,
+ const struct gl_config *visual,
GLboolean is_pixmap)
{
struct gl_renderbuffer *rb;
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_span.c b/src/mesa/drivers/dri/nouveau/nouveau_span.c
index 1bfdecc6a21..761cc769efe 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_span.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_span.c
@@ -131,7 +131,7 @@ renderbuffer_map_unmap(struct gl_renderbuffer *rb, GLboolean map)
}
static void
-texture_unit_map_unmap(GLcontext *ctx, struct gl_texture_unit *u, GLboolean map)
+texture_unit_map_unmap(struct gl_context *ctx, struct gl_texture_unit *u, GLboolean map)
{
if (!u->_ReallyEnabled)
return;
@@ -157,7 +157,7 @@ framebuffer_map_unmap(struct gl_framebuffer *fb, GLboolean map)
}
static void
-span_map_unmap(GLcontext *ctx, GLboolean map)
+span_map_unmap(struct gl_context *ctx, GLboolean map)
{
int i;
@@ -171,21 +171,21 @@ span_map_unmap(GLcontext *ctx, GLboolean map)
}
static void
-nouveau_span_start(GLcontext *ctx)
+nouveau_span_start(struct gl_context *ctx)
{
nouveau_fallback(ctx, SWRAST);
span_map_unmap(ctx, GL_TRUE);
}
static void
-nouveau_span_finish(GLcontext *ctx)
+nouveau_span_finish(struct gl_context *ctx)
{
span_map_unmap(ctx, GL_FALSE);
nouveau_fallback(ctx, HWTNL);
}
void
-nouveau_span_functions_init(GLcontext *ctx)
+nouveau_span_functions_init(struct gl_context *ctx)
{
struct swrast_device_driver *swdd =
_swrast_GetDeviceDriverReference(ctx);
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state.c b/src/mesa/drivers/dri/nouveau/nouveau_state.c
index 01bcbc4b3cc..7b7ddd2f54d 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_state.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_state.c
@@ -33,45 +33,45 @@
#include "tnl/tnl.h"
static void
-nouveau_alpha_func(GLcontext *ctx, GLenum func, GLfloat ref)
+nouveau_alpha_func(struct gl_context *ctx, GLenum func, GLfloat ref)
{
context_dirty(ctx, ALPHA_FUNC);
}
static void
-nouveau_blend_color(GLcontext *ctx, const GLfloat color[4])
+nouveau_blend_color(struct gl_context *ctx, const GLfloat color[4])
{
context_dirty(ctx, BLEND_COLOR);
}
static void
-nouveau_blend_equation_separate(GLcontext *ctx, GLenum modeRGB, GLenum modeA)
+nouveau_blend_equation_separate(struct gl_context *ctx, GLenum modeRGB, GLenum modeA)
{
context_dirty(ctx, BLEND_EQUATION);
}
static void
-nouveau_blend_func_separate(GLcontext *ctx, GLenum sfactorRGB,
+nouveau_blend_func_separate(struct gl_context *ctx, GLenum sfactorRGB,
GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA)
{
context_dirty(ctx, BLEND_FUNC);
}
static void
-nouveau_clip_plane(GLcontext *ctx, GLenum plane, const GLfloat *equation)
+nouveau_clip_plane(struct gl_context *ctx, GLenum plane, const GLfloat *equation)
{
context_dirty_i(ctx, CLIP_PLANE, plane - GL_CLIP_PLANE0);
}
static void
-nouveau_color_mask(GLcontext *ctx, GLboolean rmask, GLboolean gmask,
+nouveau_color_mask(struct gl_context *ctx, GLboolean rmask, GLboolean gmask,
GLboolean bmask, GLboolean amask)
{
context_dirty(ctx, COLOR_MASK);
}
static void
-nouveau_color_material(GLcontext *ctx, GLenum face, GLenum mode)
+nouveau_color_material(struct gl_context *ctx, GLenum face, GLenum mode)
{
context_dirty(ctx, COLOR_MATERIAL);
context_dirty(ctx, MATERIAL_FRONT_AMBIENT);
@@ -83,44 +83,44 @@ nouveau_color_material(GLcontext *ctx, GLenum face, GLenum mode)
}
static void
-nouveau_cull_face(GLcontext *ctx, GLenum mode)
+nouveau_cull_face(struct gl_context *ctx, GLenum mode)
{
context_dirty(ctx, CULL_FACE);
}
static void
-nouveau_front_face(GLcontext *ctx, GLenum mode)
+nouveau_front_face(struct gl_context *ctx, GLenum mode)
{
context_dirty(ctx, FRONT_FACE);
}
static void
-nouveau_depth_func(GLcontext *ctx, GLenum func)
+nouveau_depth_func(struct gl_context *ctx, GLenum func)
{
context_dirty(ctx, DEPTH);
}
static void
-nouveau_depth_mask(GLcontext *ctx, GLboolean flag)
+nouveau_depth_mask(struct gl_context *ctx, GLboolean flag)
{
context_dirty(ctx, DEPTH);
}
static void
-nouveau_depth_range(GLcontext *ctx, GLclampd nearval, GLclampd farval)
+nouveau_depth_range(struct gl_context *ctx, GLclampd nearval, GLclampd farval)
{
context_dirty(ctx, VIEWPORT);
}
static void
-nouveau_draw_buffers(GLcontext *ctx, GLsizei n, const GLenum *buffers)
+nouveau_draw_buffers(struct gl_context *ctx, GLsizei n, const GLenum *buffers)
{
nouveau_validate_framebuffer(ctx);
context_dirty(ctx, FRAMEBUFFER);
}
static void
-nouveau_enable(GLcontext *ctx, GLenum cap, GLboolean state)
+nouveau_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
{
int i;
@@ -242,13 +242,13 @@ nouveau_enable(GLcontext *ctx, GLenum cap, GLboolean state)
}
static void
-nouveau_fog(GLcontext *ctx, GLenum pname, const GLfloat *params)
+nouveau_fog(struct gl_context *ctx, GLenum pname, const GLfloat *params)
{
context_dirty(ctx, FOG);
}
static void
-nouveau_light(GLcontext *ctx, GLenum light, GLenum pname, const GLfloat *params)
+nouveau_light(struct gl_context *ctx, GLenum light, GLenum pname, const GLfloat *params)
{
switch (pname) {
case GL_AMBIENT:
@@ -276,100 +276,100 @@ nouveau_light(GLcontext *ctx, GLenum light, GLenum pname, const GLfloat *params)
}
static void
-nouveau_light_model(GLcontext *ctx, GLenum pname, const GLfloat *params)
+nouveau_light_model(struct gl_context *ctx, GLenum pname, const GLfloat *params)
{
context_dirty(ctx, LIGHT_MODEL);
context_dirty(ctx, MODELVIEW);
}
static void
-nouveau_line_stipple(GLcontext *ctx, GLint factor, GLushort pattern )
+nouveau_line_stipple(struct gl_context *ctx, GLint factor, GLushort pattern )
{
context_dirty(ctx, LINE_STIPPLE);
}
static void
-nouveau_line_width(GLcontext *ctx, GLfloat width)
+nouveau_line_width(struct gl_context *ctx, GLfloat width)
{
context_dirty(ctx, LINE_MODE);
}
static void
-nouveau_logic_opcode(GLcontext *ctx, GLenum opcode)
+nouveau_logic_opcode(struct gl_context *ctx, GLenum opcode)
{
context_dirty(ctx, LOGIC_OPCODE);
}
static void
-nouveau_point_parameter(GLcontext *ctx, GLenum pname, const GLfloat *params)
+nouveau_point_parameter(struct gl_context *ctx, GLenum pname, const GLfloat *params)
{
context_dirty(ctx, POINT_PARAMETER);
}
static void
-nouveau_point_size(GLcontext *ctx, GLfloat size)
+nouveau_point_size(struct gl_context *ctx, GLfloat size)
{
context_dirty(ctx, POINT_MODE);
}
static void
-nouveau_polygon_mode(GLcontext *ctx, GLenum face, GLenum mode)
+nouveau_polygon_mode(struct gl_context *ctx, GLenum face, GLenum mode)
{
context_dirty(ctx, POLYGON_MODE);
}
static void
-nouveau_polygon_offset(GLcontext *ctx, GLfloat factor, GLfloat units)
+nouveau_polygon_offset(struct gl_context *ctx, GLfloat factor, GLfloat units)
{
context_dirty(ctx, POLYGON_OFFSET);
}
static void
-nouveau_polygon_stipple(GLcontext *ctx, const GLubyte *mask)
+nouveau_polygon_stipple(struct gl_context *ctx, const GLubyte *mask)
{
context_dirty(ctx, POLYGON_STIPPLE);
}
static void
-nouveau_render_mode(GLcontext *ctx, GLenum mode)
+nouveau_render_mode(struct gl_context *ctx, GLenum mode)
{
context_dirty(ctx, RENDER_MODE);
}
static void
-nouveau_scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
+nouveau_scissor(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
context_dirty(ctx, SCISSOR);
}
static void
-nouveau_shade_model(GLcontext *ctx, GLenum mode)
+nouveau_shade_model(struct gl_context *ctx, GLenum mode)
{
context_dirty(ctx, SHADE_MODEL);
}
static void
-nouveau_stencil_func_separate(GLcontext *ctx, GLenum face, GLenum func,
+nouveau_stencil_func_separate(struct gl_context *ctx, GLenum face, GLenum func,
GLint ref, GLuint mask)
{
context_dirty(ctx, STENCIL_FUNC);
}
static void
-nouveau_stencil_mask_separate(GLcontext *ctx, GLenum face, GLuint mask)
+nouveau_stencil_mask_separate(struct gl_context *ctx, GLenum face, GLuint mask)
{
context_dirty(ctx, STENCIL_MASK);
}
static void
-nouveau_stencil_op_separate(GLcontext *ctx, GLenum face, GLenum fail,
+nouveau_stencil_op_separate(struct gl_context *ctx, GLenum face, GLenum fail,
GLenum zfail, GLenum zpass)
{
context_dirty(ctx, STENCIL_OP);
}
static void
-nouveau_tex_gen(GLcontext *ctx, GLenum coord, GLenum pname,
+nouveau_tex_gen(struct gl_context *ctx, GLenum coord, GLenum pname,
const GLfloat *params)
{
switch (pname) {
@@ -384,7 +384,7 @@ nouveau_tex_gen(GLcontext *ctx, GLenum coord, GLenum pname,
}
static void
-nouveau_tex_env(GLcontext *ctx, GLenum target, GLenum pname,
+nouveau_tex_env(struct gl_context *ctx, GLenum target, GLenum pname,
const GLfloat *param)
{
switch (target) {
@@ -398,7 +398,7 @@ nouveau_tex_env(GLcontext *ctx, GLenum target, GLenum pname,
}
static void
-nouveau_tex_parameter(GLcontext *ctx, GLenum target,
+nouveau_tex_parameter(struct gl_context *ctx, GLenum target,
struct gl_texture_object *t, GLenum pname,
const GLfloat *params)
{
@@ -424,18 +424,18 @@ nouveau_tex_parameter(GLcontext *ctx, GLenum target,
}
static void
-nouveau_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
+nouveau_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
context_dirty(ctx, VIEWPORT);
}
void
-nouveau_emit_nothing(GLcontext *ctx, int emit)
+nouveau_emit_nothing(struct gl_context *ctx, int emit)
{
}
int
-nouveau_next_dirty_state(GLcontext *ctx)
+nouveau_next_dirty_state(struct gl_context *ctx)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
int i = BITSET_FFS(nctx->dirty) - 1;
@@ -447,7 +447,7 @@ nouveau_next_dirty_state(GLcontext *ctx)
}
void
-nouveau_state_emit(GLcontext *ctx)
+nouveau_state_emit(struct gl_context *ctx)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
const struct nouveau_driver *drv = context_drv(ctx);
@@ -462,7 +462,7 @@ nouveau_state_emit(GLcontext *ctx)
}
static void
-nouveau_update_state(GLcontext *ctx, GLbitfield new_state)
+nouveau_update_state(struct gl_context *ctx, GLbitfield new_state)
{
int i;
@@ -496,7 +496,7 @@ nouveau_update_state(GLcontext *ctx, GLbitfield new_state)
}
void
-nouveau_state_init(GLcontext *ctx)
+nouveau_state_init(struct gl_context *ctx)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state.h b/src/mesa/drivers/dri/nouveau/nouveau_state.h
index 38ac9753c8c..cc61cf1a527 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_state.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_state.h
@@ -105,18 +105,18 @@ enum {
MAX_NOUVEAU_STATE = NUM_NOUVEAU_STATE + 16,
};
-typedef void (*nouveau_state_func)(GLcontext *ctx, int emit);
+typedef void (*nouveau_state_func)(struct gl_context *ctx, int emit);
void
-nouveau_state_init(GLcontext *ctx);
+nouveau_state_init(struct gl_context *ctx);
void
-nouveau_emit_nothing(GLcontext *ctx, int emit);
+nouveau_emit_nothing(struct gl_context *ctx, int emit);
int
-nouveau_next_dirty_state(GLcontext *ctx);
+nouveau_next_dirty_state(struct gl_context *ctx);
void
-nouveau_state_emit(GLcontext *ctx);
+nouveau_state_emit(struct gl_context *ctx);
#endif
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_surface.c b/src/mesa/drivers/dri/nouveau/nouveau_surface.c
index 33393970a07..e6a712095c6 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_surface.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_surface.c
@@ -29,13 +29,13 @@
#include "nouveau_util.h"
void
-nouveau_surface_alloc(GLcontext *ctx, struct nouveau_surface *s,
+nouveau_surface_alloc(struct gl_context *ctx, struct nouveau_surface *s,
enum nouveau_surface_layout layout,
unsigned flags, unsigned format,
unsigned width, unsigned height)
{
- unsigned tile_mode, cpp = _mesa_get_format_bytes(format);
- int ret;
+ unsigned tile_mode = 0, tile_flags = 0;
+ int ret, cpp = _mesa_get_format_bytes(format);
nouveau_bo_ref(NULL, &s->bo);
@@ -51,13 +51,21 @@ nouveau_surface_alloc(GLcontext *ctx, struct nouveau_surface *s,
if (layout == TILED) {
s->pitch = align(s->pitch, 256);
tile_mode = s->pitch;
+
+ if (cpp == 4)
+ tile_flags = NOUVEAU_BO_TILE_32BPP;
+ else if (cpp == 2)
+ tile_flags = NOUVEAU_BO_TILE_16BPP;
+
+ if (_mesa_get_format_bits(format, GL_DEPTH_BITS))
+ tile_flags |= NOUVEAU_BO_TILE_ZETA;
+
} else {
s->pitch = align(s->pitch, 64);
- tile_mode = 0;
}
ret = nouveau_bo_new_tile(context_dev(ctx), flags, 0, s->pitch * height,
- tile_mode, 0, &s->bo);
+ tile_mode, tile_flags, &s->bo);
assert(!ret);
}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_surface.h b/src/mesa/drivers/dri/nouveau/nouveau_surface.h
index ebdc89afb4e..8915ee4ca0f 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_surface.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_surface.h
@@ -46,7 +46,7 @@ struct nouveau_surface {
};
void
-nouveau_surface_alloc(GLcontext *ctx, struct nouveau_surface *s,
+nouveau_surface_alloc(struct gl_context *ctx, struct nouveau_surface *s,
enum nouveau_surface_layout layout,
unsigned flags, unsigned format,
unsigned width, unsigned height);
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_swtnl_t.c b/src/mesa/drivers/dri/nouveau/nouveau_swtnl_t.c
index a1609a0dd57..b3588e8fd39 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_swtnl_t.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_swtnl_t.c
@@ -99,7 +99,7 @@ static struct swtnl_attr_info {
};
static void
-swtnl_choose_attrs(GLcontext *ctx)
+swtnl_choose_attrs(struct gl_context *ctx)
{
struct nouveau_render_state *render = to_render_state(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -153,7 +153,7 @@ swtnl_choose_attrs(GLcontext *ctx)
}
static void
-swtnl_alloc_vertices(GLcontext *ctx)
+swtnl_alloc_vertices(struct gl_context *ctx)
{
struct nouveau_swtnl_state *swtnl = &to_render_state(ctx)->swtnl;
@@ -164,7 +164,7 @@ swtnl_alloc_vertices(GLcontext *ctx)
}
static void
-swtnl_bind_vertices(GLcontext *ctx)
+swtnl_bind_vertices(struct gl_context *ctx)
{
struct nouveau_render_state *render = to_render_state(ctx);
struct nouveau_swtnl_state *swtnl = &render->swtnl;
@@ -182,7 +182,7 @@ swtnl_bind_vertices(GLcontext *ctx)
}
static void
-swtnl_unbind_vertices(GLcontext *ctx)
+swtnl_unbind_vertices(struct gl_context *ctx)
{
struct nouveau_render_state *render = to_render_state(ctx);
int i;
@@ -200,7 +200,7 @@ swtnl_unbind_vertices(GLcontext *ctx)
}
static void
-swtnl_flush_vertices(GLcontext *ctx)
+swtnl_flush_vertices(struct gl_context *ctx)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_swtnl_state *swtnl = &to_render_state(ctx)->swtnl;
@@ -232,25 +232,25 @@ swtnl_flush_vertices(GLcontext *ctx)
/* TnL renderer entry points */
static void
-swtnl_start(GLcontext *ctx)
+swtnl_start(struct gl_context *ctx)
{
swtnl_choose_attrs(ctx);
}
static void
-swtnl_finish(GLcontext *ctx)
+swtnl_finish(struct gl_context *ctx)
{
swtnl_flush_vertices(ctx);
swtnl_unbind_vertices(ctx);
}
static void
-swtnl_primitive(GLcontext *ctx, GLenum mode)
+swtnl_primitive(struct gl_context *ctx, GLenum mode)
{
}
static void
-swtnl_reset_stipple(GLcontext *ctx)
+swtnl_reset_stipple(struct gl_context *ctx)
{
}
@@ -273,7 +273,7 @@ swtnl_reset_stipple(GLcontext *ctx)
} while (0)
static void
-swtnl_points(GLcontext *ctx, GLuint first, GLuint last)
+swtnl_points(struct gl_context *ctx, GLuint first, GLuint last)
{
int i, count;
@@ -289,7 +289,7 @@ swtnl_points(GLcontext *ctx, GLuint first, GLuint last)
}
static void
-swtnl_line(GLcontext *ctx, GLuint v1, GLuint v2)
+swtnl_line(struct gl_context *ctx, GLuint v1, GLuint v2)
{
BEGIN_PRIMITIVE(GL_LINES, 2);
OUT_VERTEX(v1);
@@ -297,7 +297,7 @@ swtnl_line(GLcontext *ctx, GLuint v1, GLuint v2)
}
static void
-swtnl_triangle(GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3)
+swtnl_triangle(struct gl_context *ctx, GLuint v1, GLuint v2, GLuint v3)
{
BEGIN_PRIMITIVE(GL_TRIANGLES, 3);
OUT_VERTEX(v1);
@@ -306,7 +306,7 @@ swtnl_triangle(GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3)
}
static void
-swtnl_quad(GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint v4)
+swtnl_quad(struct gl_context *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint v4)
{
BEGIN_PRIMITIVE(GL_QUADS, 4);
OUT_VERTEX(v1);
@@ -317,7 +317,7 @@ swtnl_quad(GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint v4)
/* TnL initialization. */
static void
-TAG(swtnl_init)(GLcontext *ctx)
+TAG(swtnl_init)(struct gl_context *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -348,7 +348,7 @@ TAG(swtnl_init)(GLcontext *ctx)
}
static void
-TAG(swtnl_destroy)(GLcontext *ctx)
+TAG(swtnl_destroy)(struct gl_context *ctx)
{
nouveau_bo_ref(NULL, &to_render_state(ctx)->swtnl.vbo);
}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_texture.c b/src/mesa/drivers/dri/nouveau/nouveau_texture.c
index 14c7b5f64b7..cd063702af0 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_texture.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_texture.c
@@ -41,7 +41,7 @@
#include "drivers/common/meta.h"
static struct gl_texture_object *
-nouveau_texture_new(GLcontext *ctx, GLuint name, GLenum target)
+nouveau_texture_new(struct gl_context *ctx, GLuint name, GLenum target)
{
struct nouveau_texture *nt = CALLOC_STRUCT(nouveau_texture);
@@ -51,7 +51,7 @@ nouveau_texture_new(GLcontext *ctx, GLuint name, GLenum target)
}
static void
-nouveau_texture_free(GLcontext *ctx, struct gl_texture_object *t)
+nouveau_texture_free(struct gl_context *ctx, struct gl_texture_object *t)
{
struct nouveau_texture *nt = to_nouveau_texture(t);
int i;
@@ -63,7 +63,7 @@ nouveau_texture_free(GLcontext *ctx, struct gl_texture_object *t)
}
static struct gl_texture_image *
-nouveau_teximage_new(GLcontext *ctx)
+nouveau_teximage_new(struct gl_context *ctx)
{
struct nouveau_teximage *nti = CALLOC_STRUCT(nouveau_teximage);
@@ -71,7 +71,7 @@ nouveau_teximage_new(GLcontext *ctx)
}
static void
-nouveau_teximage_free(GLcontext *ctx, struct gl_texture_image *ti)
+nouveau_teximage_free(struct gl_context *ctx, struct gl_texture_image *ti)
{
struct nouveau_teximage *nti = to_nouveau_teximage(ti);
@@ -79,7 +79,7 @@ nouveau_teximage_free(GLcontext *ctx, struct gl_texture_image *ti)
}
static void
-nouveau_teximage_map(GLcontext *ctx, struct gl_texture_image *ti)
+nouveau_teximage_map(struct gl_context *ctx, struct gl_texture_image *ti)
{
struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
int ret;
@@ -93,7 +93,7 @@ nouveau_teximage_map(GLcontext *ctx, struct gl_texture_image *ti)
}
static void
-nouveau_teximage_unmap(GLcontext *ctx, struct gl_texture_image *ti)
+nouveau_teximage_unmap(struct gl_context *ctx, struct gl_texture_image *ti)
{
struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
@@ -103,7 +103,7 @@ nouveau_teximage_unmap(GLcontext *ctx, struct gl_texture_image *ti)
}
static gl_format
-nouveau_choose_tex_format(GLcontext *ctx, GLint internalFormat,
+nouveau_choose_tex_format(struct gl_context *ctx, GLint internalFormat,
GLenum srcFormat, GLenum srcType)
{
switch (internalFormat) {
@@ -195,7 +195,7 @@ teximage_fits(struct gl_texture_object *t, int level)
}
static GLboolean
-validate_teximage(GLcontext *ctx, struct gl_texture_object *t,
+validate_teximage(struct gl_context *ctx, struct gl_texture_object *t,
int level, int x, int y, int z,
int width, int height, int depth)
{
@@ -231,7 +231,7 @@ get_last_level(struct gl_texture_object *t)
}
static void
-relayout_texture(GLcontext *ctx, struct gl_texture_object *t)
+relayout_texture(struct gl_context *ctx, struct gl_texture_object *t)
{
struct gl_texture_image *base = t->Image[0][t->BaseLevel];
@@ -284,7 +284,7 @@ relayout_texture(GLcontext *ctx, struct gl_texture_object *t)
}
GLboolean
-nouveau_texture_validate(GLcontext *ctx, struct gl_texture_object *t)
+nouveau_texture_validate(struct gl_context *ctx, struct gl_texture_object *t)
{
struct nouveau_texture *nt = to_nouveau_texture(t);
int i, last = get_last_level(t);
@@ -311,7 +311,7 @@ nouveau_texture_validate(GLcontext *ctx, struct gl_texture_object *t)
}
void
-nouveau_texture_reallocate(GLcontext *ctx, struct gl_texture_object *t)
+nouveau_texture_reallocate(struct gl_context *ctx, struct gl_texture_object *t)
{
if (!teximage_fits(t, t->BaseLevel) ||
!teximage_fits(t, get_last_level(t))) {
@@ -335,7 +335,7 @@ get_teximage_placement(struct gl_texture_image *ti)
}
static void
-nouveau_teximage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
+nouveau_teximage(struct gl_context *ctx, GLint dims, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint depth, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -386,7 +386,7 @@ nouveau_teximage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
}
static void
-nouveau_teximage_1d(GLcontext *ctx, GLenum target, GLint level,
+nouveau_teximage_1d(struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -400,7 +400,7 @@ nouveau_teximage_1d(GLcontext *ctx, GLenum target, GLint level,
}
static void
-nouveau_teximage_2d(GLcontext *ctx, GLenum target, GLint level,
+nouveau_teximage_2d(struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -414,7 +414,7 @@ nouveau_teximage_2d(GLcontext *ctx, GLenum target, GLint level,
}
static void
-nouveau_teximage_3d(GLcontext *ctx, GLenum target, GLint level,
+nouveau_teximage_3d(struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint depth, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -428,7 +428,7 @@ nouveau_teximage_3d(GLcontext *ctx, GLenum target, GLint level,
}
static void
-nouveau_texsubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
+nouveau_texsubimage(struct gl_context *ctx, GLint dims, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint width, GLint height, GLint depth,
GLenum format, GLenum type, const void *pixels,
@@ -462,7 +462,7 @@ nouveau_texsubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
}
static void
-nouveau_texsubimage_3d(GLcontext *ctx, GLenum target, GLint level,
+nouveau_texsubimage_3d(struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint width, GLint height, GLint depth,
GLenum format, GLenum type, const void *pixels,
@@ -476,7 +476,7 @@ nouveau_texsubimage_3d(GLcontext *ctx, GLenum target, GLint level,
}
static void
-nouveau_texsubimage_2d(GLcontext *ctx, GLenum target, GLint level,
+nouveau_texsubimage_2d(struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint width, GLint height,
GLenum format, GLenum type, const void *pixels,
@@ -490,7 +490,7 @@ nouveau_texsubimage_2d(GLcontext *ctx, GLenum target, GLint level,
}
static void
-nouveau_texsubimage_1d(GLcontext *ctx, GLenum target, GLint level,
+nouveau_texsubimage_1d(struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint width,
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *packing,
@@ -503,7 +503,7 @@ nouveau_texsubimage_1d(GLcontext *ctx, GLenum target, GLint level,
}
static void
-nouveau_get_teximage(GLcontext *ctx, GLenum target, GLint level,
+nouveau_get_teximage(struct gl_context *ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid *pixels,
struct gl_texture_object *t,
struct gl_texture_image *ti)
@@ -515,7 +515,7 @@ nouveau_get_teximage(GLcontext *ctx, GLenum target, GLint level,
}
static void
-nouveau_bind_texture(GLcontext *ctx, GLenum target,
+nouveau_bind_texture(struct gl_context *ctx, GLenum target,
struct gl_texture_object *t)
{
context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
@@ -541,7 +541,7 @@ nouveau_set_texbuffer(__DRIcontext *dri_ctx,
__DRIdrawable *draw)
{
struct nouveau_context *nctx = dri_ctx->driverPrivate;
- GLcontext *ctx = &nctx->base;
+ struct gl_context *ctx = &nctx->base;
struct gl_framebuffer *fb = draw->driverPrivate;
struct gl_renderbuffer *rb =
fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
@@ -574,7 +574,7 @@ nouveau_set_texbuffer(__DRIcontext *dri_ctx,
}
static void
-nouveau_texture_map(GLcontext *ctx, struct gl_texture_object *t)
+nouveau_texture_map(struct gl_context *ctx, struct gl_texture_object *t)
{
int i;
@@ -585,7 +585,7 @@ nouveau_texture_map(GLcontext *ctx, struct gl_texture_object *t)
}
static void
-nouveau_texture_unmap(GLcontext *ctx, struct gl_texture_object *t)
+nouveau_texture_unmap(struct gl_context *ctx, struct gl_texture_object *t)
{
int i;
@@ -596,7 +596,7 @@ nouveau_texture_unmap(GLcontext *ctx, struct gl_texture_object *t)
}
static void
-store_mipmap(GLcontext *ctx, GLenum target, int first, int last,
+store_mipmap(struct gl_context *ctx, GLenum target, int first, int last,
struct gl_texture_object *t)
{
struct gl_pixelstore_attrib packing = {
@@ -624,7 +624,7 @@ store_mipmap(GLcontext *ctx, GLenum target, int first, int last,
}
static void
-nouveau_generate_mipmap(GLcontext *ctx, GLenum target,
+nouveau_generate_mipmap(struct gl_context *ctx, GLenum target,
struct gl_texture_object *t)
{
if (_mesa_meta_check_generate_mipmap_fallback(ctx, target, t)) {
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_texture.h b/src/mesa/drivers/dri/nouveau/nouveau_texture.h
index 251f537bba7..fc170215f35 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_texture.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_texture.h
@@ -49,9 +49,9 @@ nouveau_set_texbuffer(__DRIcontext *dri_ctx,
__DRIdrawable *draw);
GLboolean
-nouveau_texture_validate(GLcontext *ctx, struct gl_texture_object *t);
+nouveau_texture_validate(struct gl_context *ctx, struct gl_texture_object *t);
void
-nouveau_texture_reallocate(GLcontext *ctx, struct gl_texture_object *t);
+nouveau_texture_reallocate(struct gl_context *ctx, struct gl_texture_object *t);
#endif
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_util.h b/src/mesa/drivers/dri/nouveau/nouveau_util.h
index 584cb80ef62..8df8867d14c 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_util.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_util.h
@@ -130,7 +130,7 @@ get_scissors(struct gl_framebuffer *fb, int *x, int *y, int *w, int *h)
}
static inline void
-get_viewport_scale(GLcontext *ctx, float a[16])
+get_viewport_scale(struct gl_context *ctx, float a[16])
{
struct gl_viewport_attrib *vp = &ctx->Viewport;
struct gl_framebuffer *fb = ctx->DrawBuffer;
@@ -147,7 +147,7 @@ get_viewport_scale(GLcontext *ctx, float a[16])
}
static inline void
-get_viewport_translate(GLcontext *ctx, float a[4])
+get_viewport_translate(struct gl_context *ctx, float a[4])
{
struct gl_viewport_attrib *vp = &ctx->Viewport;
struct gl_framebuffer *fb = ctx->DrawBuffer;
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c b/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c
index e4415cbedb5..394f3c9b500 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c
@@ -32,7 +32,7 @@
/* Arbitrary pushbuf length we can assume we can get with a single
* WAIT_RING. */
-#define PUSHBUF_DWORDS 2048
+#define PUSHBUF_DWORDS 65536
/* Functions to set up struct nouveau_array_state from something like
* a GL array or index buffer. */
@@ -86,7 +86,7 @@ vbo_deinit_array(struct nouveau_array_state *a)
}
static int
-get_array_stride(GLcontext *ctx, const struct gl_client_array *a)
+get_array_stride(struct gl_context *ctx, const struct gl_client_array *a)
{
struct nouveau_render_state *render = to_render_state(ctx);
@@ -98,7 +98,7 @@ get_array_stride(GLcontext *ctx, const struct gl_client_array *a)
}
static void
-vbo_init_arrays(GLcontext *ctx, const struct _mesa_index_buffer *ib,
+vbo_init_arrays(struct gl_context *ctx, const struct _mesa_index_buffer *ib,
const struct gl_client_array **arrays)
{
struct nouveau_render_state *render = to_render_state(ctx);
@@ -124,7 +124,7 @@ vbo_init_arrays(GLcontext *ctx, const struct _mesa_index_buffer *ib,
}
static void
-vbo_deinit_arrays(GLcontext *ctx, const struct _mesa_index_buffer *ib,
+vbo_deinit_arrays(struct gl_context *ctx, const struct _mesa_index_buffer *ib,
const struct gl_client_array **arrays)
{
struct nouveau_render_state *render = to_render_state(ctx);
@@ -149,7 +149,7 @@ vbo_deinit_arrays(GLcontext *ctx, const struct _mesa_index_buffer *ib,
/* Make some rendering decisions from the GL context. */
static void
-vbo_choose_render_mode(GLcontext *ctx, const struct gl_client_array **arrays)
+vbo_choose_render_mode(struct gl_context *ctx, const struct gl_client_array **arrays)
{
struct nouveau_render_state *render = to_render_state(ctx);
int i;
@@ -172,7 +172,7 @@ vbo_choose_render_mode(GLcontext *ctx, const struct gl_client_array **arrays)
}
static void
-vbo_emit_attr(GLcontext *ctx, const struct gl_client_array **arrays, int attr)
+vbo_emit_attr(struct gl_context *ctx, const struct gl_client_array **arrays, int attr)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_render_state *render = to_render_state(ctx);
@@ -209,7 +209,7 @@ vbo_emit_attr(GLcontext *ctx, const struct gl_client_array **arrays, int attr)
#define MAT(a) (VERT_ATTRIB_GENERIC0 + MAT_ATTRIB_##a)
static void
-vbo_choose_attrs(GLcontext *ctx, const struct gl_client_array **arrays)
+vbo_choose_attrs(struct gl_context *ctx, const struct gl_client_array **arrays)
{
struct nouveau_render_state *render = to_render_state(ctx);
int i;
@@ -251,7 +251,7 @@ vbo_choose_attrs(GLcontext *ctx, const struct gl_client_array **arrays)
}
static int
-get_max_client_stride(GLcontext *ctx, const struct gl_client_array **arrays)
+get_max_client_stride(struct gl_context *ctx, const struct gl_client_array **arrays)
{
struct nouveau_render_state *render = to_render_state(ctx);
int i, s = 0;
@@ -271,14 +271,14 @@ get_max_client_stride(GLcontext *ctx, const struct gl_client_array **arrays)
}
static void
-TAG(vbo_render_prims)(GLcontext *ctx, const struct gl_client_array **arrays,
+TAG(vbo_render_prims)(struct gl_context *ctx, const struct gl_client_array **arrays,
const struct _mesa_prim *prims, GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLboolean index_bounds_valid,
GLuint min_index, GLuint max_index);
static GLboolean
-vbo_maybe_split(GLcontext *ctx, const struct gl_client_array **arrays,
+vbo_maybe_split(struct gl_context *ctx, const struct gl_client_array **arrays,
const struct _mesa_prim *prims, GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLuint min_index, GLuint max_index)
@@ -316,7 +316,7 @@ vbo_maybe_split(GLcontext *ctx, const struct gl_client_array **arrays,
/* VBO rendering path. */
static void
-vbo_bind_vertices(GLcontext *ctx, const struct gl_client_array **arrays,
+vbo_bind_vertices(struct gl_context *ctx, const struct gl_client_array **arrays,
GLint basevertex, GLuint min_index, GLuint max_index)
{
struct nouveau_render_state *render = to_render_state(ctx);
@@ -354,7 +354,7 @@ vbo_bind_vertices(GLcontext *ctx, const struct gl_client_array **arrays,
}
static void
-vbo_draw_vbo(GLcontext *ctx, const struct gl_client_array **arrays,
+vbo_draw_vbo(struct gl_context *ctx, const struct gl_client_array **arrays,
const struct _mesa_prim *prims, GLuint nr_prims,
const struct _mesa_index_buffer *ib, GLuint min_index,
GLuint max_index)
@@ -396,7 +396,7 @@ extract_id(struct nouveau_array_state *a, int i, int j)
}
static void
-vbo_draw_imm(GLcontext *ctx, const struct gl_client_array **arrays,
+vbo_draw_imm(struct gl_context *ctx, const struct gl_client_array **arrays,
const struct _mesa_prim *prims, GLuint nr_prims,
const struct _mesa_index_buffer *ib, GLuint min_index,
GLuint max_index)
@@ -433,7 +433,7 @@ vbo_draw_imm(GLcontext *ctx, const struct gl_client_array **arrays,
/* draw_prims entry point when we're doing hw-tnl. */
static void
-TAG(vbo_render_prims)(GLcontext *ctx, const struct gl_client_array **arrays,
+TAG(vbo_render_prims)(struct gl_context *ctx, const struct gl_client_array **arrays,
const struct _mesa_prim *prims, GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLboolean index_bounds_valid,
diff --git a/src/mesa/drivers/dri/nouveau/nv04_context.c b/src/mesa/drivers/dri/nouveau/nv04_context.c
index 94422f559dc..8683343b393 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_context.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_context.c
@@ -46,7 +46,7 @@ texunit_needs_combiners(struct gl_texture_unit *u)
}
struct nouveau_grobj *
-nv04_context_engine(GLcontext *ctx)
+nv04_context_engine(struct gl_context *ctx)
{
struct nv04_context *nctx = to_nv04_context(ctx);
struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
@@ -90,7 +90,7 @@ static void
nv04_channel_flush_notify(struct nouveau_channel *chan)
{
struct nouveau_context *nctx = chan->user_private;
- GLcontext *ctx = &nctx->base;
+ struct gl_context *ctx = &nctx->base;
if (nctx->fallback < SWRAST) {
nouveau_bo_state_emit(ctx);
@@ -106,7 +106,7 @@ nv04_channel_flush_notify(struct nouveau_channel *chan)
}
static void
-nv04_hwctx_init(GLcontext *ctx)
+nv04_hwctx_init(struct gl_context *ctx)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
@@ -136,7 +136,7 @@ nv04_hwctx_init(GLcontext *ctx)
}
static void
-init_dummy_texture(GLcontext *ctx)
+init_dummy_texture(struct gl_context *ctx)
{
struct nouveau_surface *s = &to_nv04_context(ctx)->dummy_texture;
@@ -150,7 +150,7 @@ init_dummy_texture(GLcontext *ctx)
}
static void
-nv04_context_destroy(GLcontext *ctx)
+nv04_context_destroy(struct gl_context *ctx)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
@@ -166,13 +166,13 @@ nv04_context_destroy(GLcontext *ctx)
FREE(ctx);
}
-static GLcontext *
-nv04_context_create(struct nouveau_screen *screen, const GLvisual *visual,
- GLcontext *share_ctx)
+static struct gl_context *
+nv04_context_create(struct nouveau_screen *screen, const struct gl_config *visual,
+ struct gl_context *share_ctx)
{
struct nv04_context *nctx;
struct nouveau_hw_state *hw;
- GLcontext *ctx;
+ struct gl_context *ctx;
int ret;
nctx = CALLOC_STRUCT(nv04_context);
diff --git a/src/mesa/drivers/dri/nouveau/nv04_context.h b/src/mesa/drivers/dri/nouveau/nv04_context.h
index ccd3b61e267..45e70d2bc3c 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_context.h
+++ b/src/mesa/drivers/dri/nouveau/nv04_context.h
@@ -40,7 +40,7 @@ struct nv04_context {
#define nv04_mtex_engine(obj) ((obj)->grclass == NV04_MULTITEX_TRIANGLE)
struct nouveau_grobj *
-nv04_context_engine(GLcontext *ctx);
+nv04_context_engine(struct gl_context *ctx);
extern const struct nouveau_driver nv04_driver;
diff --git a/src/mesa/drivers/dri/nouveau/nv04_driver.h b/src/mesa/drivers/dri/nouveau/nv04_driver.h
index 4d599e683a6..554914d1c30 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_driver.h
+++ b/src/mesa/drivers/dri/nouveau/nv04_driver.h
@@ -39,55 +39,55 @@ enum {
/* nv04_render.c */
void
-nv04_render_init(GLcontext *ctx);
+nv04_render_init(struct gl_context *ctx);
void
-nv04_render_destroy(GLcontext *ctx);
+nv04_render_destroy(struct gl_context *ctx);
/* nv04_surface.c */
GLboolean
-nv04_surface_init(GLcontext *ctx);
+nv04_surface_init(struct gl_context *ctx);
void
-nv04_surface_takedown(GLcontext *ctx);
+nv04_surface_takedown(struct gl_context *ctx);
void
-nv04_surface_copy(GLcontext *ctx,
+nv04_surface_copy(struct gl_context *ctx,
struct nouveau_surface *dst, struct nouveau_surface *src,
int dx, int dy, int sx, int sy, int w, int h);
void
-nv04_surface_fill(GLcontext *ctx,
+nv04_surface_fill(struct gl_context *ctx,
struct nouveau_surface *dst,
unsigned mask, unsigned value,
int dx, int dy, int w, int h);
/* nv04_state_fb.c */
void
-nv04_emit_framebuffer(GLcontext *ctx, int emit);
+nv04_emit_framebuffer(struct gl_context *ctx, int emit);
void
-nv04_emit_scissor(GLcontext *ctx, int emit);
+nv04_emit_scissor(struct gl_context *ctx, int emit);
/* nv04_state_raster.c */
void
-nv04_defer_control(GLcontext *ctx, int emit);
+nv04_defer_control(struct gl_context *ctx, int emit);
void
-nv04_emit_control(GLcontext *ctx, int emit);
+nv04_emit_control(struct gl_context *ctx, int emit);
void
-nv04_defer_blend(GLcontext *ctx, int emit);
+nv04_defer_blend(struct gl_context *ctx, int emit);
void
-nv04_emit_blend(GLcontext *ctx, int emit);
+nv04_emit_blend(struct gl_context *ctx, int emit);
/* nv04_state_frag.c */
void
-nv04_emit_tex_env(GLcontext *ctx, int emit);
+nv04_emit_tex_env(struct gl_context *ctx, int emit);
/* nv04_state_tex.c */
void
-nv04_emit_tex_obj(GLcontext *ctx, int emit);
+nv04_emit_tex_obj(struct gl_context *ctx, int emit);
#endif
diff --git a/src/mesa/drivers/dri/nouveau/nv04_render.c b/src/mesa/drivers/dri/nouveau/nv04_render.c
index 56e396d51f2..47bad24f9d9 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_render.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_render.c
@@ -37,7 +37,7 @@
#define NUM_VERTEX_ATTRS 6
static void
-swtnl_update_viewport(GLcontext *ctx)
+swtnl_update_viewport(struct gl_context *ctx)
{
float *viewport = to_nv04_context(ctx)->viewport;
struct gl_framebuffer *fb = ctx->DrawBuffer;
@@ -51,7 +51,7 @@ swtnl_update_viewport(GLcontext *ctx)
}
static void
-swtnl_emit_attr(GLcontext *ctx, struct tnl_attr_map *m, int attr, int emit)
+swtnl_emit_attr(struct gl_context *ctx, struct tnl_attr_map *m, int attr, int emit)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -68,7 +68,7 @@ swtnl_emit_attr(GLcontext *ctx, struct tnl_attr_map *m, int attr, int emit)
}
static void
-swtnl_choose_attrs(GLcontext *ctx)
+swtnl_choose_attrs(struct gl_context *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct nouveau_grobj *fahrenheit = nv04_context_engine(ctx);
@@ -94,24 +94,24 @@ swtnl_choose_attrs(GLcontext *ctx)
/* TnL renderer entry points */
static void
-swtnl_start(GLcontext *ctx)
+swtnl_start(struct gl_context *ctx)
{
swtnl_choose_attrs(ctx);
}
static void
-swtnl_finish(GLcontext *ctx)
+swtnl_finish(struct gl_context *ctx)
{
FIRE_RING(context_chan(ctx));
}
static void
-swtnl_primitive(GLcontext *ctx, GLenum mode)
+swtnl_primitive(struct gl_context *ctx, GLenum mode)
{
}
static void
-swtnl_reset_stipple(GLcontext *ctx)
+swtnl_reset_stipple(struct gl_context *ctx)
{
}
@@ -146,17 +146,17 @@ swtnl_reset_stipple(GLcontext *ctx)
}
static void
-swtnl_points(GLcontext *ctx, GLuint first, GLuint last)
+swtnl_points(struct gl_context *ctx, GLuint first, GLuint last)
{
}
static void
-swtnl_line(GLcontext *ctx, GLuint v1, GLuint v2)
+swtnl_line(struct gl_context *ctx, GLuint v1, GLuint v2)
{
}
static void
-swtnl_triangle(GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3)
+swtnl_triangle(struct gl_context *ctx, GLuint v1, GLuint v2, GLuint v3)
{
BEGIN_PRIMITIVE(3);
OUT_VERTEX(v1);
@@ -166,7 +166,7 @@ swtnl_triangle(GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3)
}
static void
-swtnl_quad(GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint v4)
+swtnl_quad(struct gl_context *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint v4)
{
BEGIN_PRIMITIVE(4);
OUT_VERTEX(v1);
@@ -178,7 +178,7 @@ swtnl_quad(GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint v4)
/* TnL initialization. */
void
-nv04_render_init(GLcontext *ctx)
+nv04_render_init(struct gl_context *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -207,6 +207,6 @@ nv04_render_init(GLcontext *ctx)
}
void
-nv04_render_destroy(GLcontext *ctx)
+nv04_render_destroy(struct gl_context *ctx)
{
}
diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_fb.c b/src/mesa/drivers/dri/nouveau/nv04_state_fb.c
index b9d232dbb80..a3e343660f8 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_state_fb.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_state_fb.c
@@ -47,7 +47,7 @@ get_rt_format(gl_format format)
}
void
-nv04_emit_framebuffer(GLcontext *ctx, int emit)
+nv04_emit_framebuffer(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
@@ -97,7 +97,7 @@ nv04_emit_framebuffer(GLcontext *ctx, int emit)
}
void
-nv04_emit_scissor(GLcontext *ctx, int emit)
+nv04_emit_scissor(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_frag.c b/src/mesa/drivers/dri/nouveau/nv04_state_frag.c
index bb5d7dc20fc..658b23a4d91 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_state_frag.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_state_frag.c
@@ -41,7 +41,7 @@
NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA0
struct combiner_state {
- GLcontext *ctx;
+ struct gl_context *ctx;
int unit;
GLboolean alpha;
GLboolean premodulate;
@@ -234,7 +234,7 @@ setup_combiner(struct combiner_state *rc)
}
void
-nv04_emit_tex_env(GLcontext *ctx, int emit)
+nv04_emit_tex_env(struct gl_context *ctx, int emit)
{
const int i = emit - NOUVEAU_STATE_TEX_ENV0;
struct nouveau_channel *chan = context_chan(ctx);
diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_raster.c b/src/mesa/drivers/dri/nouveau/nv04_state_raster.c
index c191571a5f8..a114f44b22b 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_state_raster.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_state_raster.c
@@ -127,13 +127,13 @@ get_blend_func(unsigned func)
}
void
-nv04_defer_control(GLcontext *ctx, int emit)
+nv04_defer_control(struct gl_context *ctx, int emit)
{
context_dirty(ctx, CONTROL);
}
void
-nv04_emit_control(GLcontext *ctx, int emit)
+nv04_emit_control(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *fahrenheit = nv04_context_engine(ctx);
@@ -247,13 +247,13 @@ nv04_emit_control(GLcontext *ctx, int emit)
}
void
-nv04_defer_blend(GLcontext *ctx, int emit)
+nv04_defer_blend(struct gl_context *ctx, int emit)
{
context_dirty(ctx, BLEND);
}
void
-nv04_emit_blend(GLcontext *ctx, int emit)
+nv04_emit_blend(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *fahrenheit = nv04_context_engine(ctx);
diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_tex.c b/src/mesa/drivers/dri/nouveau/nv04_state_tex.c
index b720089fbf0..1fe47a30e45 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_state_tex.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_state_tex.c
@@ -56,7 +56,7 @@ get_tex_format(struct gl_texture_image *ti)
}
void
-nv04_emit_tex_obj(GLcontext *ctx, int emit)
+nv04_emit_tex_obj(struct gl_context *ctx, int emit)
{
const int i = emit - NOUVEAU_STATE_TEX_OBJ0;
struct nouveau_channel *chan = context_chan(ctx);
diff --git a/src/mesa/drivers/dri/nouveau/nv04_surface.c b/src/mesa/drivers/dri/nouveau/nv04_surface.c
index ce0103604c2..6d3ffa26d3d 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_surface.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_surface.c
@@ -191,7 +191,7 @@ sifm_format(gl_format format)
}
static void
-nv04_surface_copy_swizzle(GLcontext *ctx,
+nv04_surface_copy_swizzle(struct gl_context *ctx,
struct nouveau_surface *dst,
struct nouveau_surface *src,
int dx, int dy, int sx, int sy,
@@ -269,7 +269,7 @@ nv04_surface_copy_swizzle(GLcontext *ctx,
}
static void
-nv04_surface_copy_m2mf(GLcontext *ctx,
+nv04_surface_copy_m2mf(struct gl_context *ctx,
struct nouveau_surface *dst,
struct nouveau_surface *src,
int dx, int dy, int sx, int sy,
@@ -362,7 +362,7 @@ get_swizzled_offset(struct nouveau_surface *s, unsigned x, unsigned y)
}
static void
-nv04_surface_copy_cpu(GLcontext *ctx,
+nv04_surface_copy_cpu(struct gl_context *ctx,
struct nouveau_surface *dst,
struct nouveau_surface *src,
int dx, int dy, int sx, int sy,
@@ -393,7 +393,7 @@ nv04_surface_copy_cpu(GLcontext *ctx,
}
void
-nv04_surface_copy(GLcontext *ctx,
+nv04_surface_copy(struct gl_context *ctx,
struct nouveau_surface *dst,
struct nouveau_surface *src,
int dx, int dy, int sx, int sy,
@@ -418,7 +418,7 @@ nv04_surface_copy(GLcontext *ctx,
}
void
-nv04_surface_fill(GLcontext *ctx,
+nv04_surface_fill(struct gl_context *ctx,
struct nouveau_surface *dst,
unsigned mask, unsigned value,
int dx, int dy, int w, int h)
@@ -460,7 +460,7 @@ nv04_surface_fill(GLcontext *ctx,
}
void
-nv04_surface_takedown(GLcontext *ctx)
+nv04_surface_takedown(struct gl_context *ctx)
{
struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
@@ -475,7 +475,7 @@ nv04_surface_takedown(GLcontext *ctx)
}
GLboolean
-nv04_surface_init(GLcontext *ctx)
+nv04_surface_init(struct gl_context *ctx)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
diff --git a/src/mesa/drivers/dri/nouveau/nv10_context.c b/src/mesa/drivers/dri/nouveau/nv10_context.c
index 41723ff190f..fdcb43b7718 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_context.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_context.c
@@ -41,7 +41,7 @@ static const struct dri_extension nv10_extensions[] = {
};
static GLboolean
-use_fast_zclear(GLcontext *ctx, GLbitfield buffers)
+use_fast_zclear(struct gl_context *ctx, GLbitfield buffers)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct gl_framebuffer *fb = ctx->DrawBuffer;
@@ -61,46 +61,136 @@ use_fast_zclear(GLcontext *ctx, GLbitfield buffers)
fb->_Ymax == fb->Height && fb->_Ymin == 0;
}
+GLboolean
+nv10_use_viewport_zclear(struct gl_context *ctx)
+{
+ struct nouveau_context *nctx = to_nouveau_context(ctx);
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+
+ return context_chipset(ctx) < 0x17 &&
+ !nctx->hierz.clear_blocked && fb->_DepthBuffer &&
+ (_mesa_get_format_bits(fb->_DepthBuffer->Format,
+ GL_DEPTH_BITS) >= 24);
+}
+
+float
+nv10_transform_depth(struct gl_context *ctx, float z)
+{
+ struct nouveau_context *nctx = to_nouveau_context(ctx);
+
+ if (nv10_use_viewport_zclear(ctx))
+ return 2097152.0 * (z + (nctx->hierz.clear_seq & 7));
+ else
+ return ctx->DrawBuffer->_DepthMaxF * z;
+}
+
static void
-nv10_clear(GLcontext *ctx, GLbitfield buffers)
+nv10_zclear(struct gl_context *ctx, GLbitfield *buffers)
+{
+ /*
+ * Pre-nv17 cards don't have native support for fast Z clears,
+ * but in some cases we can still "clear" the Z buffer without
+ * actually blitting to it if we're willing to sacrifice a few
+ * bits of depth precision.
+ *
+ * Each time a clear is requested we modify the viewport
+ * transform in such a way that the old contents of the depth
+ * buffer are clamped to the requested clear value when
+ * they're read by the GPU.
+ */
+ struct nouveau_context *nctx = to_nouveau_context(ctx);
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+ struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb);
+ struct nouveau_surface *s = &to_nouveau_renderbuffer(
+ fb->_DepthBuffer->Wrapped)->surface;
+
+ if (nv10_use_viewport_zclear(ctx)) {
+ int x, y, w, h;
+ float z = ctx->Depth.Clear;
+ uint32_t value = pack_zs_f(s->format, z, 0);
+
+ get_scissors(fb, &x, &y, &w, &h);
+ *buffers &= ~BUFFER_BIT_DEPTH;
+
+ if (use_fast_zclear(ctx, *buffers)) {
+ if (nfb->hierz.clear_value != value) {
+ /* Don't fast clear if we're changing
+ * the depth value. */
+ nfb->hierz.clear_value = value;
+
+ } else if (z == 0.0) {
+ nctx->hierz.clear_seq++;
+ context_dirty(ctx, ZCLEAR);
+
+ if ((nctx->hierz.clear_seq & 7) != 0 &&
+ nctx->hierz.clear_seq != 1)
+ /* We didn't wrap around -- no need to
+ * clear the depth buffer for real. */
+ return;
+
+ } else if (z == 1.0) {
+ nctx->hierz.clear_seq--;
+ context_dirty(ctx, ZCLEAR);
+
+ if ((nctx->hierz.clear_seq & 7) != 7)
+ /* No wrap around */
+ return;
+ }
+ }
+
+ value = pack_zs_f(s->format,
+ (z + (nctx->hierz.clear_seq & 7)) / 8, 0);
+ context_drv(ctx)->surface_fill(ctx, s, ~0, value, x, y, w, h);
+ }
+}
+
+static void
+nv17_zclear(struct gl_context *ctx, GLbitfield *buffers)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(
ctx->DrawBuffer);
+ struct nouveau_surface *s = &to_nouveau_renderbuffer(
+ nfb->base._DepthBuffer->Wrapped)->surface;
- nouveau_validate_framebuffer(ctx);
+ /* Clear the hierarchical depth buffer */
+ BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_FILL_VALUE, 1);
+ OUT_RING(chan, pack_zs_f(s->format, ctx->Depth.Clear, 0));
+ BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_BUFFER_CLEAR, 1);
+ OUT_RING(chan, 1);
- if ((buffers & BUFFER_BIT_DEPTH) &&
- ctx->Depth.Mask && nfb->hierz.bo) {
- struct nouveau_surface *s = &to_nouveau_renderbuffer(
- nfb->base._DepthBuffer->Wrapped)->surface;
+ /* Mark the depth buffer as cleared */
+ if (use_fast_zclear(ctx, *buffers)) {
+ if (nctx->hierz.clear_seq)
+ *buffers &= ~BUFFER_BIT_DEPTH;
- /* Clear the hierarchical depth buffer */
- BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_FILL_VALUE, 1);
- OUT_RING(chan, pack_zs_f(s->format, ctx->Depth.Clear, 0));
- BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_BUFFER_CLEAR, 1);
- OUT_RING(chan, 1);
+ nfb->hierz.clear_value =
+ pack_zs_f(s->format, ctx->Depth.Clear, 0);
+ nctx->hierz.clear_seq++;
- /* Mark the depth buffer as cleared */
- if (use_fast_zclear(ctx, buffers)) {
- if (nctx->hierz.clear_seq)
- buffers &= ~BUFFER_BIT_DEPTH;
+ context_dirty(ctx, ZCLEAR);
+ }
+}
- nfb->hierz.clear_value =
- pack_zs_f(s->format, ctx->Depth.Clear, 0);
- nctx->hierz.clear_seq++;
+static void
+nv10_clear(struct gl_context *ctx, GLbitfield buffers)
+{
+ nouveau_validate_framebuffer(ctx);
- context_dirty(ctx, ZCLEAR);
- }
+ if ((buffers & BUFFER_BIT_DEPTH) && ctx->Depth.Mask) {
+ if (context_chipset(ctx) >= 0x17)
+ nv17_zclear(ctx, &buffers);
+ else
+ nv10_zclear(ctx, &buffers);
}
nouveau_clear(ctx, buffers);
}
static void
-nv10_hwctx_init(GLcontext *ctx)
+nv10_hwctx_init(struct gl_context *ctx)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -305,14 +395,14 @@ nv10_hwctx_init(GLcontext *ctx)
OUT_RING(chan, 1);
BEGIN_RING(chan, celsius, NV10TCL_DEPTH_RANGE_NEAR, 2);
- OUT_RING(chan, 0.0);
+ OUT_RINGf(chan, 0.0);
OUT_RINGf(chan, 16777216.0);
FIRE_RING(chan);
}
static void
-nv10_context_destroy(GLcontext *ctx)
+nv10_context_destroy(struct gl_context *ctx)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
@@ -325,12 +415,12 @@ nv10_context_destroy(GLcontext *ctx)
FREE(ctx);
}
-static GLcontext *
-nv10_context_create(struct nouveau_screen *screen, const GLvisual *visual,
- GLcontext *share_ctx)
+static struct gl_context *
+nv10_context_create(struct nouveau_screen *screen, const struct gl_config *visual,
+ struct gl_context *share_ctx)
{
struct nouveau_context *nctx;
- GLcontext *ctx;
+ struct gl_context *ctx;
unsigned celsius_class;
int ret;
diff --git a/src/mesa/drivers/dri/nouveau/nv10_driver.h b/src/mesa/drivers/dri/nouveau/nv10_driver.h
index 340ba05adee..dec3d64e7d2 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_driver.h
+++ b/src/mesa/drivers/dri/nouveau/nv10_driver.h
@@ -37,119 +37,125 @@ enum {
/* nv10_context.c */
extern const struct nouveau_driver nv10_driver;
+GLboolean
+nv10_use_viewport_zclear(struct gl_context *ctx);
+
+float
+nv10_transform_depth(struct gl_context *ctx, float z);
+
/* nv10_render.c */
void
-nv10_render_init(GLcontext *ctx);
+nv10_render_init(struct gl_context *ctx);
void
-nv10_render_destroy(GLcontext *ctx);
+nv10_render_destroy(struct gl_context *ctx);
/* nv10_state_fb.c */
void
-nv10_emit_framebuffer(GLcontext *ctx, int emit);
+nv10_emit_framebuffer(struct gl_context *ctx, int emit);
void
-nv10_emit_render_mode(GLcontext *ctx, int emit);
+nv10_emit_render_mode(struct gl_context *ctx, int emit);
void
-nv10_emit_scissor(GLcontext *ctx, int emit);
+nv10_emit_scissor(struct gl_context *ctx, int emit);
void
-nv10_emit_viewport(GLcontext *ctx, int emit);
+nv10_emit_viewport(struct gl_context *ctx, int emit);
void
-nv10_emit_zclear(GLcontext *ctx, int emit);
+nv10_emit_zclear(struct gl_context *ctx, int emit);
/* nv10_state_polygon.c */
void
-nv10_emit_cull_face(GLcontext *ctx, int emit);
+nv10_emit_cull_face(struct gl_context *ctx, int emit);
void
-nv10_emit_front_face(GLcontext *ctx, int emit);
+nv10_emit_front_face(struct gl_context *ctx, int emit);
void
-nv10_emit_line_mode(GLcontext *ctx, int emit);
+nv10_emit_line_mode(struct gl_context *ctx, int emit);
void
-nv10_emit_line_stipple(GLcontext *ctx, int emit);
+nv10_emit_line_stipple(struct gl_context *ctx, int emit);
void
-nv10_emit_point_mode(GLcontext *ctx, int emit);
+nv10_emit_point_mode(struct gl_context *ctx, int emit);
void
-nv10_emit_polygon_mode(GLcontext *ctx, int emit);
+nv10_emit_polygon_mode(struct gl_context *ctx, int emit);
void
-nv10_emit_polygon_offset(GLcontext *ctx, int emit);
+nv10_emit_polygon_offset(struct gl_context *ctx, int emit);
void
-nv10_emit_polygon_stipple(GLcontext *ctx, int emit);
+nv10_emit_polygon_stipple(struct gl_context *ctx, int emit);
/* nv10_state_raster.c */
void
-nv10_emit_alpha_func(GLcontext *ctx, int emit);
+nv10_emit_alpha_func(struct gl_context *ctx, int emit);
void
-nv10_emit_blend_color(GLcontext *ctx, int emit);
+nv10_emit_blend_color(struct gl_context *ctx, int emit);
void
-nv10_emit_blend_equation(GLcontext *ctx, int emit);
+nv10_emit_blend_equation(struct gl_context *ctx, int emit);
void
-nv10_emit_blend_func(GLcontext *ctx, int emit);
+nv10_emit_blend_func(struct gl_context *ctx, int emit);
void
-nv10_emit_color_mask(GLcontext *ctx, int emit);
+nv10_emit_color_mask(struct gl_context *ctx, int emit);
void
-nv10_emit_depth(GLcontext *ctx, int emit);
+nv10_emit_depth(struct gl_context *ctx, int emit);
void
-nv10_emit_dither(GLcontext *ctx, int emit);
+nv10_emit_dither(struct gl_context *ctx, int emit);
void
-nv10_emit_logic_opcode(GLcontext *ctx, int emit);
+nv10_emit_logic_opcode(struct gl_context *ctx, int emit);
void
-nv10_emit_shade_model(GLcontext *ctx, int emit);
+nv10_emit_shade_model(struct gl_context *ctx, int emit);
void
-nv10_emit_stencil_func(GLcontext *ctx, int emit);
+nv10_emit_stencil_func(struct gl_context *ctx, int emit);
void
-nv10_emit_stencil_mask(GLcontext *ctx, int emit);
+nv10_emit_stencil_mask(struct gl_context *ctx, int emit);
void
-nv10_emit_stencil_op(GLcontext *ctx, int emit);
+nv10_emit_stencil_op(struct gl_context *ctx, int emit);
/* nv10_state_frag.c */
void
-nv10_get_general_combiner(GLcontext *ctx, int i,
+nv10_get_general_combiner(struct gl_context *ctx, int i,
uint32_t *a_in, uint32_t *a_out,
uint32_t *c_in, uint32_t *c_out, uint32_t *k);
void
-nv10_get_final_combiner(GLcontext *ctx, uint64_t *in, int *n);
+nv10_get_final_combiner(struct gl_context *ctx, uint64_t *in, int *n);
void
-nv10_emit_tex_env(GLcontext *ctx, int emit);
+nv10_emit_tex_env(struct gl_context *ctx, int emit);
void
-nv10_emit_frag(GLcontext *ctx, int emit);
+nv10_emit_frag(struct gl_context *ctx, int emit);
/* nv10_state_tex.c */
void
-nv10_emit_tex_gen(GLcontext *ctx, int emit);
+nv10_emit_tex_gen(struct gl_context *ctx, int emit);
void
-nv10_emit_tex_mat(GLcontext *ctx, int emit);
+nv10_emit_tex_mat(struct gl_context *ctx, int emit);
void
-nv10_emit_tex_obj(GLcontext *ctx, int emit);
+nv10_emit_tex_obj(struct gl_context *ctx, int emit);
/* nv10_state_tnl.c */
void
-nv10_get_fog_coeff(GLcontext *ctx, float k[3]);
+nv10_get_fog_coeff(struct gl_context *ctx, float k[3]);
void
nv10_get_spot_coeff(struct gl_light *l, float k[7]);
@@ -158,42 +164,42 @@ void
nv10_get_shininess_coeff(float s, float k[6]);
void
-nv10_emit_clip_plane(GLcontext *ctx, int emit);
+nv10_emit_clip_plane(struct gl_context *ctx, int emit);
void
-nv10_emit_color_material(GLcontext *ctx, int emit);
+nv10_emit_color_material(struct gl_context *ctx, int emit);
void
-nv10_emit_fog(GLcontext *ctx, int emit);
+nv10_emit_fog(struct gl_context *ctx, int emit);
void
-nv10_emit_light_enable(GLcontext *ctx, int emit);
+nv10_emit_light_enable(struct gl_context *ctx, int emit);
void
-nv10_emit_light_model(GLcontext *ctx, int emit);
+nv10_emit_light_model(struct gl_context *ctx, int emit);
void
-nv10_emit_light_source(GLcontext *ctx, int emit);
+nv10_emit_light_source(struct gl_context *ctx, int emit);
void
-nv10_emit_material_ambient(GLcontext *ctx, int emit);
+nv10_emit_material_ambient(struct gl_context *ctx, int emit);
void
-nv10_emit_material_diffuse(GLcontext *ctx, int emit);
+nv10_emit_material_diffuse(struct gl_context *ctx, int emit);
void
-nv10_emit_material_specular(GLcontext *ctx, int emit);
+nv10_emit_material_specular(struct gl_context *ctx, int emit);
void
-nv10_emit_material_shininess(GLcontext *ctx, int emit);
+nv10_emit_material_shininess(struct gl_context *ctx, int emit);
void
-nv10_emit_modelview(GLcontext *ctx, int emit);
+nv10_emit_modelview(struct gl_context *ctx, int emit);
void
-nv10_emit_point_parameter(GLcontext *ctx, int emit);
+nv10_emit_point_parameter(struct gl_context *ctx, int emit);
void
-nv10_emit_projection(GLcontext *ctx, int emit);
+nv10_emit_projection(struct gl_context *ctx, int emit);
#endif
diff --git a/src/mesa/drivers/dri/nouveau/nv10_render.c b/src/mesa/drivers/dri/nouveau/nv10_render.c
index 54245ea6bab..a03ace35366 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_render.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_render.c
@@ -32,7 +32,7 @@
#define NUM_VERTEX_ATTRS 8
static void
-nv10_emit_material(GLcontext *ctx, struct nouveau_array_state *a,
+nv10_emit_material(struct gl_context *ctx, struct nouveau_array_state *a,
const void *v);
/* Vertex attribute format. */
@@ -106,7 +106,7 @@ get_hw_format(int type)
}
static void
-nv10_render_set_format(GLcontext *ctx)
+nv10_render_set_format(struct gl_context *ctx)
{
struct nouveau_render_state *render = to_render_state(ctx);
struct nouveau_channel *chan = context_chan(ctx);
@@ -136,7 +136,7 @@ nv10_render_set_format(GLcontext *ctx)
}
static void
-nv10_render_bind_vertices(GLcontext *ctx)
+nv10_render_bind_vertices(struct gl_context *ctx)
{
struct nouveau_render_state *render = to_render_state(ctx);
struct nouveau_bo_context *bctx = context_bctx(ctx, VERTEX);
@@ -167,35 +167,35 @@ nv10_render_bind_vertices(GLcontext *ctx)
#define BATCH_BEGIN(prim) \
BEGIN_RING(chan, celsius, NV10TCL_VERTEX_BUFFER_BEGIN_END, 1); \
- OUT_RING(chan, prim);
+ OUT_RING(chan, prim)
#define BATCH_END() \
BEGIN_RING(chan, celsius, NV10TCL_VERTEX_BUFFER_BEGIN_END, 1); \
- OUT_RING(chan, 0);
+ OUT_RING(chan, 0)
#define MAX_PACKET 0x400
#define MAX_OUT_L 0x100
#define BATCH_PACKET_L(n) \
- BEGIN_RING_NI(chan, celsius, NV10TCL_VERTEX_BUFFER_DRAW_ARRAYS, n);
+ BEGIN_RING_NI(chan, celsius, NV10TCL_VERTEX_BUFFER_DRAW_ARRAYS, n)
#define BATCH_OUT_L(i, n) \
- OUT_RING(chan, ((n) - 1) << 24 | (i));
+ OUT_RING(chan, ((n) - 1) << 24 | (i))
#define MAX_OUT_I16 0x2
#define BATCH_PACKET_I16(n) \
- BEGIN_RING_NI(chan, celsius, NV10TCL_VB_ELEMENT_U16, n);
+ BEGIN_RING_NI(chan, celsius, NV10TCL_VB_ELEMENT_U16, n)
#define BATCH_OUT_I16(i0, i1) \
- OUT_RING(chan, (i1) << 16 | (i0));
+ OUT_RING(chan, (i1) << 16 | (i0))
#define MAX_OUT_I32 0x1
#define BATCH_PACKET_I32(n) \
- BEGIN_RING_NI(chan, celsius, NV10TCL_VB_ELEMENT_U32, n);
+ BEGIN_RING_NI(chan, celsius, NV10TCL_VB_ELEMENT_U32, n)
#define BATCH_OUT_I32(i) \
- OUT_RING(chan, i);
+ OUT_RING(chan, i)
#define IMM_PACKET(m, n) \
- BEGIN_RING(chan, celsius, m, n);
+ BEGIN_RING(chan, celsius, m, n)
#define IMM_OUT(x) \
- OUT_RINGf(chan, x);
+ OUT_RINGf(chan, x)
#define TAG(x) nv10_##x
#include "nouveau_render_t.c"
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_fb.c b/src/mesa/drivers/dri/nouveau/nv10_state_fb.c
index 98eb0e8eceb..d87fe96b1c0 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state_fb.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state_fb.c
@@ -51,7 +51,7 @@ get_rt_format(gl_format format)
}
static void
-setup_lma_buffer(GLcontext *ctx)
+setup_lma_buffer(struct gl_context *ctx)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -64,8 +64,8 @@ setup_lma_buffer(GLcontext *ctx)
if (!nfb->hierz.bo || nfb->hierz.bo->size != size) {
nouveau_bo_ref(NULL, &nfb->hierz.bo);
- nouveau_bo_new(context_dev(ctx), NOUVEAU_BO_VRAM, 0, size,
- &nfb->hierz.bo);
+ nouveau_bo_new_tile(context_dev(ctx), NOUVEAU_BO_VRAM, 0, size,
+ 0, NOUVEAU_BO_TILE_ZETA, &nfb->hierz.bo);
}
nouveau_bo_markl(bctx, celsius, NV17TCL_LMA_DEPTH_BUFFER_OFFSET,
@@ -86,7 +86,7 @@ setup_lma_buffer(GLcontext *ctx)
}
void
-nv10_emit_framebuffer(GLcontext *ctx, int emit)
+nv10_emit_framebuffer(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -149,12 +149,12 @@ nv10_emit_framebuffer(GLcontext *ctx, int emit)
}
void
-nv10_emit_render_mode(GLcontext *ctx, int emit)
+nv10_emit_render_mode(struct gl_context *ctx, int emit)
{
}
void
-nv10_emit_scissor(GLcontext *ctx, int emit)
+nv10_emit_scissor(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -168,16 +168,19 @@ nv10_emit_scissor(GLcontext *ctx, int emit)
}
void
-nv10_emit_viewport(GLcontext *ctx, int emit)
+nv10_emit_viewport(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
+ struct gl_viewport_attrib *vp = &ctx->Viewport;
struct gl_framebuffer *fb = ctx->DrawBuffer;
float a[4] = {};
get_viewport_translate(ctx, a);
a[0] -= 2048;
a[1] -= 2048;
+ if (nv10_use_viewport_zclear(ctx))
+ a[2] = nv10_transform_depth(ctx, (vp->Far + vp->Near) / 2);
BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_TRANSLATE_X, 4);
OUT_RINGp(chan, a, 4);
@@ -191,7 +194,7 @@ nv10_emit_viewport(GLcontext *ctx, int emit)
}
void
-nv10_emit_zclear(GLcontext *ctx, int emit)
+nv10_emit_zclear(struct gl_context *ctx, int emit)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct nouveau_channel *chan = context_chan(ctx);
@@ -204,5 +207,10 @@ nv10_emit_zclear(GLcontext *ctx, int emit)
OUT_RING(chan, nctx->hierz.clear_blocked ? 0 : 1);
OUT_RING(chan, nfb->hierz.clear_value |
(nctx->hierz.clear_seq & 0xff));
+ } else {
+ BEGIN_RING(chan, celsius, NV10TCL_DEPTH_RANGE_NEAR, 2);
+ OUT_RINGf(chan, nv10_transform_depth(ctx, 0));
+ OUT_RINGf(chan, nv10_transform_depth(ctx, 1));
+ context_dirty(ctx, VIEWPORT);
}
}
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_frag.c b/src/mesa/drivers/dri/nouveau/nv10_state_frag.c
index ab713f9dbf5..5138c36df7b 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state_frag.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state_frag.c
@@ -61,7 +61,7 @@
#define RC_OUT_SUM NV10TCL_RC_OUT_RGB_SUM_OUTPUT_SPARE0
struct combiner_state {
- GLcontext *ctx;
+ struct gl_context *ctx;
int unit;
GLboolean premodulate;
@@ -298,7 +298,7 @@ setup_combiner(struct combiner_state *rc)
}
void
-nv10_get_general_combiner(GLcontext *ctx, int i,
+nv10_get_general_combiner(struct gl_context *ctx, int i,
uint32_t *a_in, uint32_t *a_out,
uint32_t *c_in, uint32_t *c_out, uint32_t *k)
{
@@ -328,7 +328,7 @@ nv10_get_general_combiner(GLcontext *ctx, int i,
}
void
-nv10_get_final_combiner(GLcontext *ctx, uint64_t *in, int *n)
+nv10_get_final_combiner(struct gl_context *ctx, uint64_t *in, int *n)
{
struct combiner_state rc = {};
@@ -366,7 +366,7 @@ nv10_get_final_combiner(GLcontext *ctx, uint64_t *in, int *n)
}
void
-nv10_emit_tex_env(GLcontext *ctx, int emit)
+nv10_emit_tex_env(struct gl_context *ctx, int emit)
{
const int i = emit - NOUVEAU_STATE_TEX_ENV0;
struct nouveau_channel *chan = context_chan(ctx);
@@ -398,7 +398,7 @@ nv10_emit_tex_env(GLcontext *ctx, int emit)
}
void
-nv10_emit_frag(GLcontext *ctx, int emit)
+nv10_emit_frag(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_polygon.c b/src/mesa/drivers/dri/nouveau/nv10_state_polygon.c
index deddca10118..4e49b0278cd 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state_polygon.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state_polygon.c
@@ -31,7 +31,7 @@
#include "nv10_driver.h"
void
-nv10_emit_cull_face(GLcontext *ctx, int emit)
+nv10_emit_cull_face(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -47,7 +47,7 @@ nv10_emit_cull_face(GLcontext *ctx, int emit)
}
void
-nv10_emit_front_face(GLcontext *ctx, int emit)
+nv10_emit_front_face(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -58,7 +58,7 @@ nv10_emit_front_face(GLcontext *ctx, int emit)
}
void
-nv10_emit_line_mode(GLcontext *ctx, int emit)
+nv10_emit_line_mode(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -73,12 +73,12 @@ nv10_emit_line_mode(GLcontext *ctx, int emit)
}
void
-nv10_emit_line_stipple(GLcontext *ctx, int emit)
+nv10_emit_line_stipple(struct gl_context *ctx, int emit)
{
}
void
-nv10_emit_point_mode(GLcontext *ctx, int emit)
+nv10_emit_point_mode(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -91,7 +91,7 @@ nv10_emit_point_mode(GLcontext *ctx, int emit)
}
void
-nv10_emit_polygon_mode(GLcontext *ctx, int emit)
+nv10_emit_polygon_mode(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -105,7 +105,7 @@ nv10_emit_polygon_mode(GLcontext *ctx, int emit)
}
void
-nv10_emit_polygon_offset(GLcontext *ctx, int emit)
+nv10_emit_polygon_offset(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -121,6 +121,6 @@ nv10_emit_polygon_offset(GLcontext *ctx, int emit)
}
void
-nv10_emit_polygon_stipple(GLcontext *ctx, int emit)
+nv10_emit_polygon_stipple(struct gl_context *ctx, int emit)
{
}
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_raster.c b/src/mesa/drivers/dri/nouveau/nv10_state_raster.c
index a62cd807a91..99609844a18 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state_raster.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state_raster.c
@@ -31,7 +31,7 @@
#include "nv10_driver.h"
void
-nv10_emit_alpha_func(GLcontext *ctx, int emit)
+nv10_emit_alpha_func(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -45,7 +45,7 @@ nv10_emit_alpha_func(GLcontext *ctx, int emit)
}
void
-nv10_emit_blend_color(GLcontext *ctx, int emit)
+nv10_emit_blend_color(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -58,7 +58,7 @@ nv10_emit_blend_color(GLcontext *ctx, int emit)
}
void
-nv10_emit_blend_equation(GLcontext *ctx, int emit)
+nv10_emit_blend_equation(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -71,7 +71,7 @@ nv10_emit_blend_equation(GLcontext *ctx, int emit)
}
void
-nv10_emit_blend_func(GLcontext *ctx, int emit)
+nv10_emit_blend_func(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -82,7 +82,7 @@ nv10_emit_blend_func(GLcontext *ctx, int emit)
}
void
-nv10_emit_color_mask(GLcontext *ctx, int emit)
+nv10_emit_color_mask(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -95,7 +95,7 @@ nv10_emit_color_mask(GLcontext *ctx, int emit)
}
void
-nv10_emit_depth(GLcontext *ctx, int emit)
+nv10_emit_depth(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -109,7 +109,7 @@ nv10_emit_depth(GLcontext *ctx, int emit)
}
void
-nv10_emit_dither(GLcontext *ctx, int emit)
+nv10_emit_dither(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -119,7 +119,7 @@ nv10_emit_dither(GLcontext *ctx, int emit)
}
void
-nv10_emit_logic_opcode(GLcontext *ctx, int emit)
+nv10_emit_logic_opcode(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -133,7 +133,7 @@ nv10_emit_logic_opcode(GLcontext *ctx, int emit)
}
void
-nv10_emit_shade_model(GLcontext *ctx, int emit)
+nv10_emit_shade_model(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -144,7 +144,7 @@ nv10_emit_shade_model(GLcontext *ctx, int emit)
}
void
-nv10_emit_stencil_func(GLcontext *ctx, int emit)
+nv10_emit_stencil_func(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -159,7 +159,7 @@ nv10_emit_stencil_func(GLcontext *ctx, int emit)
}
void
-nv10_emit_stencil_mask(GLcontext *ctx, int emit)
+nv10_emit_stencil_mask(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -169,7 +169,7 @@ nv10_emit_stencil_mask(GLcontext *ctx, int emit)
}
void
-nv10_emit_stencil_op(GLcontext *ctx, int emit)
+nv10_emit_stencil_op(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_tex.c b/src/mesa/drivers/dri/nouveau/nv10_state_tex.c
index 6961ccbb450..0092ad0c20c 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state_tex.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state_tex.c
@@ -37,7 +37,7 @@
#define TX_MATRIX(i) (NV10TCL_TX0_MATRIX(0) + 64 * (i))
void
-nv10_emit_tex_gen(GLcontext *ctx, int emit)
+nv10_emit_tex_gen(struct gl_context *ctx, int emit)
{
const int i = emit - NOUVEAU_STATE_TEX_GEN0;
struct nouveau_context *nctx = to_nouveau_context(ctx);
@@ -70,7 +70,7 @@ nv10_emit_tex_gen(GLcontext *ctx, int emit)
}
void
-nv10_emit_tex_mat(GLcontext *ctx, int emit)
+nv10_emit_tex_mat(struct gl_context *ctx, int emit)
{
const int i = emit - NOUVEAU_STATE_TEX_MAT0;
struct nouveau_context *nctx = to_nouveau_context(ctx);
@@ -151,7 +151,7 @@ get_tex_format_rect(struct gl_texture_image *ti)
}
void
-nv10_emit_tex_obj(GLcontext *ctx, int emit)
+nv10_emit_tex_obj(struct gl_context *ctx, int emit)
{
const int i = emit - NOUVEAU_STATE_TEX_OBJ0;
struct nouveau_channel *chan = context_chan(ctx);
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c b/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c
index 0e592a16292..175abfca5c1 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c
@@ -32,7 +32,7 @@
#include "nv10_driver.h"
void
-nv10_emit_clip_plane(GLcontext *ctx, int emit)
+nv10_emit_clip_plane(struct gl_context *ctx, int emit)
{
}
@@ -54,7 +54,7 @@ get_material_bitmask(unsigned m)
}
void
-nv10_emit_color_material(GLcontext *ctx, int emit)
+nv10_emit_color_material(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -93,7 +93,7 @@ get_fog_source(unsigned source)
}
void
-nv10_get_fog_coeff(GLcontext *ctx, float k[3])
+nv10_get_fog_coeff(struct gl_context *ctx, float k[3])
{
struct gl_fog_attrib *f = &ctx->Fog;
@@ -121,7 +121,7 @@ nv10_get_fog_coeff(GLcontext *ctx, float k[3])
}
void
-nv10_emit_fog(GLcontext *ctx, int emit)
+nv10_emit_fog(struct gl_context *ctx, int emit)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct nouveau_channel *chan = context_chan(ctx);
@@ -161,7 +161,7 @@ get_light_mode(struct gl_light *l)
}
void
-nv10_emit_light_enable(GLcontext *ctx, int emit)
+nv10_emit_light_enable(struct gl_context *ctx, int emit)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct nouveau_channel *chan = context_chan(ctx);
@@ -187,7 +187,7 @@ nv10_emit_light_enable(GLcontext *ctx, int emit)
}
void
-nv10_emit_light_model(GLcontext *ctx, int emit)
+nv10_emit_light_model(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -273,7 +273,7 @@ nv10_get_spot_coeff(struct gl_light *l, float k[7])
}
void
-nv10_emit_light_source(GLcontext *ctx, int emit)
+nv10_emit_light_source(struct gl_context *ctx, int emit)
{
const int i = emit - NOUVEAU_STATE_LIGHT_SOURCE0;
struct nouveau_channel *chan = context_chan(ctx);
@@ -313,7 +313,7 @@ nv10_emit_light_source(GLcontext *ctx, int emit)
ctx->Light.ColorMaterialBitmask & (1 << MAT_ATTRIB_FRONT_##attr))
void
-nv10_emit_material_ambient(GLcontext *ctx, int emit)
+nv10_emit_material_ambient(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -355,7 +355,7 @@ nv10_emit_material_ambient(GLcontext *ctx, int emit)
}
void
-nv10_emit_material_diffuse(GLcontext *ctx, int emit)
+nv10_emit_material_diffuse(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -377,7 +377,7 @@ nv10_emit_material_diffuse(GLcontext *ctx, int emit)
}
void
-nv10_emit_material_specular(GLcontext *ctx, int emit)
+nv10_emit_material_specular(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -419,7 +419,7 @@ nv10_get_shininess_coeff(float s, float k[6])
}
void
-nv10_emit_material_shininess(GLcontext *ctx, int emit)
+nv10_emit_material_shininess(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -435,7 +435,7 @@ nv10_emit_material_shininess(GLcontext *ctx, int emit)
}
void
-nv10_emit_modelview(GLcontext *ctx, int emit)
+nv10_emit_modelview(struct gl_context *ctx, int emit)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct nouveau_channel *chan = context_chan(ctx);
@@ -464,12 +464,12 @@ nv10_emit_modelview(GLcontext *ctx, int emit)
}
void
-nv10_emit_point_parameter(GLcontext *ctx, int emit)
+nv10_emit_point_parameter(struct gl_context *ctx, int emit)
{
}
void
-nv10_emit_projection(GLcontext *ctx, int emit)
+nv10_emit_projection(struct gl_context *ctx, int emit)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct nouveau_channel *chan = context_chan(ctx);
@@ -479,6 +479,9 @@ nv10_emit_projection(GLcontext *ctx, int emit)
_math_matrix_ctr(&m);
get_viewport_scale(ctx, m.m);
+ if (nv10_use_viewport_zclear(ctx))
+ m.m[MAT_SZ] /= 8;
+
if (nctx->fallback == HWTNL)
_math_matrix_mul_matrix(&m, &m, &ctx->_ModelProjectMatrix);
diff --git a/src/mesa/drivers/dri/nouveau/nv20_context.c b/src/mesa/drivers/dri/nouveau/nv20_context.c
index b9c221e716b..c6111a2a9a0 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_context.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_context.c
@@ -40,7 +40,7 @@ static const struct dri_extension nv20_extensions[] = {
};
static void
-nv20_hwctx_init(GLcontext *ctx)
+nv20_hwctx_init(struct gl_context *ctx)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
@@ -371,7 +371,7 @@ nv20_hwctx_init(GLcontext *ctx)
}
static void
-nv20_context_destroy(GLcontext *ctx)
+nv20_context_destroy(struct gl_context *ctx)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
@@ -384,12 +384,12 @@ nv20_context_destroy(GLcontext *ctx)
FREE(ctx);
}
-static GLcontext *
-nv20_context_create(struct nouveau_screen *screen, const GLvisual *visual,
- GLcontext *share_ctx)
+static struct gl_context *
+nv20_context_create(struct nouveau_screen *screen, const struct gl_config *visual,
+ struct gl_context *share_ctx)
{
struct nouveau_context *nctx;
- GLcontext *ctx;
+ struct gl_context *ctx;
unsigned kelvin_class;
int ret;
diff --git a/src/mesa/drivers/dri/nouveau/nv20_driver.h b/src/mesa/drivers/dri/nouveau/nv20_driver.h
index 8adecef2c4e..7fbe6ccfa68 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_driver.h
+++ b/src/mesa/drivers/dri/nouveau/nv20_driver.h
@@ -39,78 +39,78 @@ extern const struct nouveau_driver nv20_driver;
/* nv20_render.c */
void
-nv20_render_init(GLcontext *ctx);
+nv20_render_init(struct gl_context *ctx);
void
-nv20_render_destroy(GLcontext *ctx);
+nv20_render_destroy(struct gl_context *ctx);
/* nv20_state_fb.c */
void
-nv20_emit_framebuffer(GLcontext *ctx, int emit);
+nv20_emit_framebuffer(struct gl_context *ctx, int emit);
void
-nv20_emit_viewport(GLcontext *ctx, int emit);
+nv20_emit_viewport(struct gl_context *ctx, int emit);
/* nv20_state_polygon.c */
void
-nv20_emit_point_mode(GLcontext *ctx, int emit);
+nv20_emit_point_mode(struct gl_context *ctx, int emit);
/* nv20_state_raster.c */
void
-nv20_emit_logic_opcode(GLcontext *ctx, int emit);
+nv20_emit_logic_opcode(struct gl_context *ctx, int emit);
/* nv20_state_frag.c */
void
-nv20_emit_tex_env(GLcontext *ctx, int emit);
+nv20_emit_tex_env(struct gl_context *ctx, int emit);
void
-nv20_emit_frag(GLcontext *ctx, int emit);
+nv20_emit_frag(struct gl_context *ctx, int emit);
/* nv20_state_tex.c */
void
-nv20_emit_tex_gen(GLcontext *ctx, int emit);
+nv20_emit_tex_gen(struct gl_context *ctx, int emit);
void
-nv20_emit_tex_mat(GLcontext *ctx, int emit);
+nv20_emit_tex_mat(struct gl_context *ctx, int emit);
void
-nv20_emit_tex_obj(GLcontext *ctx, int emit);
+nv20_emit_tex_obj(struct gl_context *ctx, int emit);
void
-nv20_emit_tex_shader(GLcontext *ctx, int emit);
+nv20_emit_tex_shader(struct gl_context *ctx, int emit);
/* nv20_state_tnl.c */
void
-nv20_emit_clip_plane(GLcontext *ctx, int emit);
+nv20_emit_clip_plane(struct gl_context *ctx, int emit);
void
-nv20_emit_color_material(GLcontext *ctx, int emit);
+nv20_emit_color_material(struct gl_context *ctx, int emit);
void
-nv20_emit_fog(GLcontext *ctx, int emit);
+nv20_emit_fog(struct gl_context *ctx, int emit);
void
-nv20_emit_light_model(GLcontext *ctx, int emit);
+nv20_emit_light_model(struct gl_context *ctx, int emit);
void
-nv20_emit_light_source(GLcontext *ctx, int emit);
+nv20_emit_light_source(struct gl_context *ctx, int emit);
void
-nv20_emit_material_ambient(GLcontext *ctx, int emit);
+nv20_emit_material_ambient(struct gl_context *ctx, int emit);
void
-nv20_emit_material_diffuse(GLcontext *ctx, int emit);
+nv20_emit_material_diffuse(struct gl_context *ctx, int emit);
void
-nv20_emit_material_specular(GLcontext *ctx, int emit);
+nv20_emit_material_specular(struct gl_context *ctx, int emit);
void
-nv20_emit_material_shininess(GLcontext *ctx, int emit);
+nv20_emit_material_shininess(struct gl_context *ctx, int emit);
void
-nv20_emit_modelview(GLcontext *ctx, int emit);
+nv20_emit_modelview(struct gl_context *ctx, int emit);
void
-nv20_emit_projection(GLcontext *ctx, int emit);
+nv20_emit_projection(struct gl_context *ctx, int emit);
#endif
diff --git a/src/mesa/drivers/dri/nouveau/nv20_render.c b/src/mesa/drivers/dri/nouveau/nv20_render.c
index a696ac107f5..6b668544627 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_render.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_render.c
@@ -32,7 +32,7 @@
#define NUM_VERTEX_ATTRS 16
static void
-nv20_emit_material(GLcontext *ctx, struct nouveau_array_state *a,
+nv20_emit_material(struct gl_context *ctx, struct nouveau_array_state *a,
const void *v);
/* Vertex attribute format. */
@@ -130,7 +130,7 @@ get_hw_format(int type)
}
static void
-nv20_render_set_format(GLcontext *ctx)
+nv20_render_set_format(struct gl_context *ctx)
{
struct nouveau_render_state *render = to_render_state(ctx);
struct nouveau_channel *chan = context_chan(ctx);
@@ -158,7 +158,7 @@ nv20_render_set_format(GLcontext *ctx)
}
static void
-nv20_render_bind_vertices(GLcontext *ctx)
+nv20_render_bind_vertices(struct gl_context *ctx)
{
struct nouveau_render_state *render = to_render_state(ctx);
struct nouveau_bo_context *bctx = context_bctx(ctx, VERTEX);
@@ -191,35 +191,35 @@ nv20_render_bind_vertices(GLcontext *ctx)
#define BATCH_BEGIN(prim) \
BEGIN_RING(chan, kelvin, NV20TCL_VERTEX_BEGIN_END, 1); \
- OUT_RING(chan, prim);
+ OUT_RING(chan, prim)
#define BATCH_END() \
BEGIN_RING(chan, kelvin, NV20TCL_VERTEX_BEGIN_END, 1); \
- OUT_RING(chan, 0);
+ OUT_RING(chan, 0)
#define MAX_PACKET 0x400
#define MAX_OUT_L 0x100
#define BATCH_PACKET_L(n) \
- BEGIN_RING_NI(chan, kelvin, NV20TCL_VB_VERTEX_BATCH, n);
+ BEGIN_RING_NI(chan, kelvin, NV20TCL_VB_VERTEX_BATCH, n)
#define BATCH_OUT_L(i, n) \
- OUT_RING(chan, ((n) - 1) << 24 | (i));
+ OUT_RING(chan, ((n) - 1) << 24 | (i))
#define MAX_OUT_I16 0x2
#define BATCH_PACKET_I16(n) \
- BEGIN_RING_NI(chan, kelvin, NV20TCL_VB_ELEMENT_U16, n);
+ BEGIN_RING_NI(chan, kelvin, NV20TCL_VB_ELEMENT_U16, n)
#define BATCH_OUT_I16(i0, i1) \
- OUT_RING(chan, (i1) << 16 | (i0));
+ OUT_RING(chan, (i1) << 16 | (i0))
#define MAX_OUT_I32 0x1
#define BATCH_PACKET_I32(n) \
- BEGIN_RING_NI(chan, kelvin, NV20TCL_VB_ELEMENT_U32, n);
+ BEGIN_RING_NI(chan, kelvin, NV20TCL_VB_ELEMENT_U32, n)
#define BATCH_OUT_I32(i) \
- OUT_RING(chan, i);
+ OUT_RING(chan, i)
#define IMM_PACKET(m, n) \
- BEGIN_RING(chan, kelvin, m, n);
+ BEGIN_RING(chan, kelvin, m, n)
#define IMM_OUT(x) \
- OUT_RINGf(chan, x);
+ OUT_RINGf(chan, x)
#define TAG(x) nv20_##x
#include "nouveau_render_t.c"
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_fb.c b/src/mesa/drivers/dri/nouveau/nv20_state_fb.c
index 95691cad047..7822ca2a098 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_fb.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_fb.c
@@ -52,7 +52,7 @@ get_rt_format(gl_format format)
}
void
-nv20_emit_framebuffer(GLcontext *ctx, int emit)
+nv20_emit_framebuffer(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
@@ -103,7 +103,7 @@ nv20_emit_framebuffer(GLcontext *ctx, int emit)
}
void
-nv20_emit_viewport(GLcontext *ctx, int emit)
+nv20_emit_viewport(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_frag.c b/src/mesa/drivers/dri/nouveau/nv20_state_frag.c
index 74803d2ae84..f9212d8b396 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_frag.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_frag.c
@@ -31,7 +31,7 @@
#include "nv20_driver.h"
void
-nv20_emit_tex_env(GLcontext *ctx, int emit)
+nv20_emit_tex_env(struct gl_context *ctx, int emit)
{
const int i = emit - NOUVEAU_STATE_TEX_ENV0;
struct nouveau_channel *chan = context_chan(ctx);
@@ -55,7 +55,7 @@ nv20_emit_tex_env(GLcontext *ctx, int emit)
}
void
-nv20_emit_frag(GLcontext *ctx, int emit)
+nv20_emit_frag(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_polygon.c b/src/mesa/drivers/dri/nouveau/nv20_state_polygon.c
index 3a320e2dac5..a6e237f8c42 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_polygon.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_polygon.c
@@ -31,7 +31,7 @@
#include "nv20_driver.h"
void
-nv20_emit_point_mode(GLcontext *ctx, int emit)
+nv20_emit_point_mode(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_raster.c b/src/mesa/drivers/dri/nouveau/nv20_state_raster.c
index b43b29bb23b..0fc7a3259d7 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_raster.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_raster.c
@@ -31,7 +31,7 @@
#include "nv20_driver.h"
void
-nv20_emit_logic_opcode(GLcontext *ctx, int emit)
+nv20_emit_logic_opcode(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
index ea6b9b96db3..cfff1fe8397 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
@@ -37,7 +37,7 @@
#define TX_MATRIX(i) (NV20TCL_TX0_MATRIX(0) + 64 * (i))
void
-nv20_emit_tex_gen(GLcontext *ctx, int emit)
+nv20_emit_tex_gen(struct gl_context *ctx, int emit)
{
const int i = emit - NOUVEAU_STATE_TEX_GEN0;
struct nouveau_context *nctx = to_nouveau_context(ctx);
@@ -67,7 +67,7 @@ nv20_emit_tex_gen(GLcontext *ctx, int emit)
}
void
-nv20_emit_tex_mat(GLcontext *ctx, int emit)
+nv20_emit_tex_mat(struct gl_context *ctx, int emit)
{
const int i = emit - NOUVEAU_STATE_TEX_MAT0;
struct nouveau_context *nctx = to_nouveau_context(ctx);
@@ -154,7 +154,7 @@ get_tex_format_rect(struct gl_texture_image *ti)
}
void
-nv20_emit_tex_obj(GLcontext *ctx, int emit)
+nv20_emit_tex_obj(struct gl_context *ctx, int emit)
{
const int i = emit - NOUVEAU_STATE_TEX_OBJ0;
struct nouveau_channel *chan = context_chan(ctx);
@@ -251,7 +251,7 @@ nv20_emit_tex_obj(GLcontext *ctx, int emit)
}
void
-nv20_emit_tex_shader(GLcontext *ctx, int emit)
+nv20_emit_tex_shader(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c b/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c
index 2daaae260c5..b65cd9ad871 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c
@@ -55,7 +55,7 @@
NV20TCL_FRONT_MATERIAL_SHININESS(0))
void
-nv20_emit_clip_plane(GLcontext *ctx, int emit)
+nv20_emit_clip_plane(struct gl_context *ctx, int emit)
{
}
@@ -86,7 +86,7 @@ get_material_bitmask(unsigned m)
}
void
-nv20_emit_color_material(GLcontext *ctx, int emit)
+nv20_emit_color_material(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
@@ -140,7 +140,7 @@ get_fog_source(unsigned source)
}
void
-nv20_emit_fog(GLcontext *ctx, int emit)
+nv20_emit_fog(struct gl_context *ctx, int emit)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct nouveau_channel *chan = context_chan(ctx);
@@ -165,7 +165,7 @@ nv20_emit_fog(GLcontext *ctx, int emit)
}
void
-nv20_emit_light_model(GLcontext *ctx, int emit)
+nv20_emit_light_model(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
@@ -187,7 +187,7 @@ nv20_emit_light_model(GLcontext *ctx, int emit)
}
void
-nv20_emit_light_source(GLcontext *ctx, int emit)
+nv20_emit_light_source(struct gl_context *ctx, int emit)
{
const int i = emit - NOUVEAU_STATE_LIGHT_SOURCE0;
struct nouveau_channel *chan = context_chan(ctx);
@@ -226,7 +226,7 @@ nv20_emit_light_source(GLcontext *ctx, int emit)
ctx->Light.ColorMaterialBitmask & (1 << MAT_ATTRIB_##attr(side)))
void
-nv20_emit_material_ambient(GLcontext *ctx, int emit)
+nv20_emit_material_ambient(struct gl_context *ctx, int emit)
{
const int side = emit - NOUVEAU_STATE_MATERIAL_FRONT_AMBIENT;
struct nouveau_channel *chan = context_chan(ctx);
@@ -269,7 +269,7 @@ nv20_emit_material_ambient(GLcontext *ctx, int emit)
}
void
-nv20_emit_material_diffuse(GLcontext *ctx, int emit)
+nv20_emit_material_diffuse(struct gl_context *ctx, int emit)
{
const int side = emit - NOUVEAU_STATE_MATERIAL_FRONT_DIFFUSE;
struct nouveau_channel *chan = context_chan(ctx);
@@ -292,7 +292,7 @@ nv20_emit_material_diffuse(GLcontext *ctx, int emit)
}
void
-nv20_emit_material_specular(GLcontext *ctx, int emit)
+nv20_emit_material_specular(struct gl_context *ctx, int emit)
{
const int side = emit - NOUVEAU_STATE_MATERIAL_FRONT_SPECULAR;
struct nouveau_channel *chan = context_chan(ctx);
@@ -311,7 +311,7 @@ nv20_emit_material_specular(GLcontext *ctx, int emit)
}
void
-nv20_emit_material_shininess(GLcontext *ctx, int emit)
+nv20_emit_material_shininess(struct gl_context *ctx, int emit)
{
const int side = emit - NOUVEAU_STATE_MATERIAL_FRONT_SHININESS;
struct nouveau_channel *chan = context_chan(ctx);
@@ -328,7 +328,7 @@ nv20_emit_material_shininess(GLcontext *ctx, int emit)
}
void
-nv20_emit_modelview(GLcontext *ctx, int emit)
+nv20_emit_modelview(struct gl_context *ctx, int emit)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct nouveau_channel *chan = context_chan(ctx);
@@ -357,7 +357,7 @@ nv20_emit_modelview(GLcontext *ctx, int emit)
}
void
-nv20_emit_projection(GLcontext *ctx, int emit)
+nv20_emit_projection(struct gl_context *ctx, int emit)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct nouveau_channel *chan = context_chan(ctx);
diff --git a/src/mesa/drivers/dri/r128/r128_context.c b/src/mesa/drivers/dri/r128/r128_context.c
index b917e0e0dcd..274108005f3 100644
--- a/src/mesa/drivers/dri/r128/r128_context.c
+++ b/src/mesa/drivers/dri/r128/r128_context.c
@@ -99,11 +99,11 @@ static const struct dri_debug_control debug_control[] =
/* Create the device specific context.
*/
GLboolean r128CreateContext( gl_api api,
- const __GLcontextModes *glVisual,
+ const struct gl_config *glVisual,
__DRIcontext *driContextPriv,
void *sharedContextPrivate )
{
- GLcontext *ctx, *shareCtx;
+ struct gl_context *ctx, *shareCtx;
__DRIscreen *sPriv = driContextPriv->driScreenPriv;
struct dd_function_table functions;
r128ContextPtr rmesa;
@@ -348,8 +348,8 @@ r128MakeCurrent( __DRIcontext *driContextPriv,
newR128Ctx->driDrawable = driDrawPriv;
_mesa_make_current( newR128Ctx->glCtx,
- (GLframebuffer *) driDrawPriv->driverPrivate,
- (GLframebuffer *) driReadPriv->driverPrivate );
+ (struct gl_framebuffer *) driDrawPriv->driverPrivate,
+ (struct gl_framebuffer *) driReadPriv->driverPrivate );
newR128Ctx->new_state |= R128_NEW_WINDOW | R128_NEW_CLIP;
} else {
diff --git a/src/mesa/drivers/dri/r128/r128_context.h b/src/mesa/drivers/dri/r128/r128_context.h
index 65ddb3bd23b..0a06c43878d 100644
--- a/src/mesa/drivers/dri/r128/r128_context.h
+++ b/src/mesa/drivers/dri/r128/r128_context.h
@@ -113,7 +113,7 @@ typedef void (*r128_point_func)( r128ContextPtr,
struct r128_context {
- GLcontext *glCtx; /* Mesa context */
+ struct gl_context *glCtx; /* Mesa context */
/* Driver and hardware state management
*/
@@ -225,7 +225,7 @@ struct r128_context {
extern GLboolean r128CreateContext( gl_api api,
- const __GLcontextModes *glVisual,
+ const struct gl_config *glVisual,
__DRIcontext *driContextPriv,
void *sharedContextPrivate );
diff --git a/src/mesa/drivers/dri/r128/r128_dd.c b/src/mesa/drivers/dri/r128/r128_dd.c
index 64dec70cdd5..0b7005eba69 100644
--- a/src/mesa/drivers/dri/r128/r128_dd.c
+++ b/src/mesa/drivers/dri/r128/r128_dd.c
@@ -45,7 +45,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/* Return the width and height of the current color buffer.
*/
-static void r128GetBufferSize( GLframebuffer *buffer,
+static void r128GetBufferSize( struct gl_framebuffer *buffer,
GLuint *width, GLuint *height )
{
GET_CURRENT_CONTEXT(ctx);
@@ -59,7 +59,7 @@ static void r128GetBufferSize( GLframebuffer *buffer,
/* Return various strings for glGetString().
*/
-static const GLubyte *r128GetString( GLcontext *ctx, GLenum name )
+static const GLubyte *r128GetString( struct gl_context *ctx, GLenum name )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
static char buffer[128];
@@ -97,7 +97,7 @@ static const GLubyte *r128GetString( GLcontext *ctx, GLenum name )
* hardware. All commands that are normally sent to the ring are
* already considered `flushed'.
*/
-static void r128Flush( GLcontext *ctx )
+static void r128Flush( struct gl_context *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -118,7 +118,7 @@ static void r128Flush( GLcontext *ctx )
/* Make sure all commands have been sent to the hardware and have
* completed processing.
*/
-static void r128Finish( GLcontext *ctx )
+static void r128Finish( struct gl_context *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/r128/r128_ioctl.c b/src/mesa/drivers/dri/r128/r128_ioctl.c
index 56758d971c3..950e1d4fbd5 100644
--- a/src/mesa/drivers/dri/r128/r128_ioctl.c
+++ b/src/mesa/drivers/dri/r128/r128_ioctl.c
@@ -398,7 +398,7 @@ void r128PageFlip( __DRIdrawable *dPriv )
* Buffer clear
*/
-static void r128Clear( GLcontext *ctx, GLbitfield mask )
+static void r128Clear( struct gl_context *ctx, GLbitfield mask )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
__DRIdrawable *dPriv = rmesa->driDrawable;
diff --git a/src/mesa/drivers/dri/r128/r128_screen.c b/src/mesa/drivers/dri/r128/r128_screen.c
index 7626a159d6a..bbcb6ee1808 100644
--- a/src/mesa/drivers/dri/r128/r128_screen.c
+++ b/src/mesa/drivers/dri/r128/r128_screen.c
@@ -262,7 +262,7 @@ r128DestroyScreen( __DRIscreen *sPriv )
static GLboolean
r128CreateBuffer( __DRIscreen *driScrnPriv,
__DRIdrawable *driDrawPriv,
- const __GLcontextModes *mesaVis,
+ const struct gl_config *mesaVis,
GLboolean isPixmap )
{
r128ScreenPtr screen = (r128ScreenPtr) driScrnPriv->private;
@@ -349,7 +349,7 @@ r128CreateBuffer( __DRIscreen *driScrnPriv,
static void
r128DestroyBuffer(__DRIdrawable *driDrawPriv)
{
- _mesa_reference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)), NULL);
+ _mesa_reference_framebuffer((struct gl_framebuffer **)(&(driDrawPriv->driverPrivate)), NULL);
}
@@ -359,7 +359,7 @@ r128SwapBuffers(__DRIdrawable *dPriv)
{
if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
r128ContextPtr rmesa;
- GLcontext *ctx;
+ struct gl_context *ctx;
rmesa = (r128ContextPtr) dPriv->driContextPriv->driverPrivate;
ctx = rmesa->glCtx;
if (ctx->Visual.doubleBufferMode) {
@@ -400,7 +400,7 @@ r128FillInModes( __DRIscreen *psp,
unsigned stencil_bits, GLboolean have_back_buffer )
{
__DRIconfig **configs;
- __GLcontextModes * m;
+ struct gl_config * m;
unsigned depth_buffer_factor;
unsigned back_buffer_factor;
GLenum fb_format;
@@ -473,7 +473,7 @@ r128FillInModes( __DRIscreen *psp,
*
* \todo maybe fold this into intelInitDriver
*
- * \return the __GLcontextModes supported by this driver
+ * \return the struct gl_config supported by this driver
*/
static const __DRIconfig **
r128InitScreen(__DRIscreen *psp)
diff --git a/src/mesa/drivers/dri/r128/r128_span.c b/src/mesa/drivers/dri/r128/r128_span.c
index 2fbe93c5905..307de56ee13 100644
--- a/src/mesa/drivers/dri/r128/r128_span.c
+++ b/src/mesa/drivers/dri/r128/r128_span.c
@@ -400,7 +400,7 @@ do { \
#include "stenciltmp.h"
static void
-r128SpanRenderStart( GLcontext *ctx )
+r128SpanRenderStart( struct gl_context *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
FLUSH_BATCH(rmesa);
@@ -409,7 +409,7 @@ r128SpanRenderStart( GLcontext *ctx )
}
static void
-r128SpanRenderFinish( GLcontext *ctx )
+r128SpanRenderFinish( struct gl_context *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
_swrast_flush( ctx );
@@ -417,7 +417,7 @@ r128SpanRenderFinish( GLcontext *ctx )
UNLOCK_HARDWARE( rmesa );
}
-void r128DDInitSpanFuncs( GLcontext *ctx )
+void r128DDInitSpanFuncs( struct gl_context *ctx )
{
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
swdd->SpanRenderStart = r128SpanRenderStart;
@@ -429,7 +429,7 @@ void r128DDInitSpanFuncs( GLcontext *ctx )
* Plug in the Get/Put routines for the given driRenderbuffer.
*/
void
-r128SetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
+r128SetSpanFunctions(driRenderbuffer *drb, const struct gl_config *vis)
{
if (drb->Base.Format == MESA_FORMAT_RGB565) {
r128InitPointers_RGB565(&drb->Base);
diff --git a/src/mesa/drivers/dri/r128/r128_span.h b/src/mesa/drivers/dri/r128/r128_span.h
index 9af40581290..adb571d4d0f 100644
--- a/src/mesa/drivers/dri/r128/r128_span.h
+++ b/src/mesa/drivers/dri/r128/r128_span.h
@@ -37,9 +37,9 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "drirenderbuffer.h"
-extern void r128DDInitSpanFuncs( GLcontext *ctx );
+extern void r128DDInitSpanFuncs( struct gl_context *ctx );
extern void
-r128SetSpanFunctions(driRenderbuffer *rb, const GLvisual *vis);
+r128SetSpanFunctions(driRenderbuffer *rb, const struct gl_config *vis);
#endif
diff --git a/src/mesa/drivers/dri/r128/r128_state.c b/src/mesa/drivers/dri/r128/r128_state.c
index 9ad25f7f463..4a49e8fc70f 100644
--- a/src/mesa/drivers/dri/r128/r128_state.c
+++ b/src/mesa/drivers/dri/r128/r128_state.c
@@ -125,7 +125,7 @@ static int blend_factor( r128ContextPtr rmesa, GLenum factor, GLboolean is_src )
}
-static void r128UpdateAlphaMode( GLcontext *ctx )
+static void r128UpdateAlphaMode( struct gl_context *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
GLuint a = rmesa->setup.misc_3d_state_cntl_reg;
@@ -209,7 +209,7 @@ static void r128UpdateAlphaMode( GLcontext *ctx )
}
}
-static void r128DDAlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref )
+static void r128DDAlphaFunc( struct gl_context *ctx, GLenum func, GLfloat ref )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -217,7 +217,7 @@ static void r128DDAlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref )
rmesa->new_state |= R128_NEW_ALPHA;
}
-static void r128DDBlendEquationSeparate( GLcontext *ctx,
+static void r128DDBlendEquationSeparate( struct gl_context *ctx,
GLenum modeRGB, GLenum modeA )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -239,7 +239,7 @@ static void r128DDBlendEquationSeparate( GLcontext *ctx,
rmesa->new_state |= R128_NEW_ALPHA;
}
-static void r128DDBlendFuncSeparate( GLcontext *ctx,
+static void r128DDBlendFuncSeparate( struct gl_context *ctx,
GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA )
{
@@ -254,7 +254,7 @@ static void r128DDBlendFuncSeparate( GLcontext *ctx,
*/
static void
-r128DDStencilFuncSeparate( GLcontext *ctx, GLenum face, GLenum func,
+r128DDStencilFuncSeparate( struct gl_context *ctx, GLenum face, GLenum func,
GLint ref, GLuint mask )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -302,7 +302,7 @@ r128DDStencilFuncSeparate( GLcontext *ctx, GLenum face, GLenum func,
}
static void
-r128DDStencilMaskSeparate( GLcontext *ctx, GLenum face, GLuint mask )
+r128DDStencilMaskSeparate( struct gl_context *ctx, GLenum face, GLuint mask )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
GLuint refmask = (((ctx->Stencil.Ref[0] & 0xff) << 0) |
@@ -315,7 +315,7 @@ r128DDStencilMaskSeparate( GLcontext *ctx, GLenum face, GLuint mask )
}
}
-static void r128DDStencilOpSeparate( GLcontext *ctx, GLenum face, GLenum fail,
+static void r128DDStencilOpSeparate( struct gl_context *ctx, GLenum face, GLenum fail,
GLenum zfail, GLenum zpass )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -414,7 +414,7 @@ static void r128DDStencilOpSeparate( GLcontext *ctx, GLenum face, GLenum fail,
}
}
-static void r128DDClearStencil( GLcontext *ctx, GLint s )
+static void r128DDClearStencil( struct gl_context *ctx, GLint s )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -428,7 +428,7 @@ static void r128DDClearStencil( GLcontext *ctx, GLint s )
* Depth testing
*/
-static void r128UpdateZMode( GLcontext *ctx )
+static void r128UpdateZMode( struct gl_context *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
GLuint z = rmesa->setup.z_sten_cntl_c;
@@ -485,7 +485,7 @@ static void r128UpdateZMode( GLcontext *ctx )
}
}
-static void r128DDDepthFunc( GLcontext *ctx, GLenum func )
+static void r128DDDepthFunc( struct gl_context *ctx, GLenum func )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -493,7 +493,7 @@ static void r128DDDepthFunc( GLcontext *ctx, GLenum func )
rmesa->new_state |= R128_NEW_DEPTH;
}
-static void r128DDDepthMask( GLcontext *ctx, GLboolean flag )
+static void r128DDDepthMask( struct gl_context *ctx, GLboolean flag )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -501,7 +501,7 @@ static void r128DDDepthMask( GLcontext *ctx, GLboolean flag )
rmesa->new_state |= R128_NEW_DEPTH;
}
-static void r128DDClearDepth( GLcontext *ctx, GLclampd d )
+static void r128DDClearDepth( struct gl_context *ctx, GLclampd d )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -524,7 +524,7 @@ static void r128DDClearDepth( GLcontext *ctx, GLclampd d )
* Fog
*/
-static void r128UpdateFogAttrib( GLcontext *ctx )
+static void r128UpdateFogAttrib( struct gl_context *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
GLuint t = rmesa->setup.tex_cntl_c;
@@ -553,7 +553,7 @@ static void r128UpdateFogAttrib( GLcontext *ctx )
}
}
-static void r128DDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
+static void r128DDFogfv( struct gl_context *ctx, GLenum pname, const GLfloat *param )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -566,7 +566,7 @@ static void r128DDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
* Clipping
*/
-static void r128UpdateClipping( GLcontext *ctx )
+static void r128UpdateClipping( struct gl_context *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -622,7 +622,7 @@ static void r128UpdateClipping( GLcontext *ctx )
}
}
-static void r128DDScissor( GLcontext *ctx,
+static void r128DDScissor( struct gl_context *ctx,
GLint x, GLint y, GLsizei w, GLsizei h )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -636,7 +636,7 @@ static void r128DDScissor( GLcontext *ctx,
* Culling
*/
-static void r128UpdateCull( GLcontext *ctx )
+static void r128UpdateCull( struct gl_context *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
GLuint f = rmesa->setup.pm4_vc_fpu_setup;
@@ -675,7 +675,7 @@ static void r128UpdateCull( GLcontext *ctx )
}
}
-static void r128DDCullFace( GLcontext *ctx, GLenum mode )
+static void r128DDCullFace( struct gl_context *ctx, GLenum mode )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -683,7 +683,7 @@ static void r128DDCullFace( GLcontext *ctx, GLenum mode )
rmesa->new_state |= R128_NEW_CULL;
}
-static void r128DDFrontFace( GLcontext *ctx, GLenum mode )
+static void r128DDFrontFace( struct gl_context *ctx, GLenum mode )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -696,7 +696,7 @@ static void r128DDFrontFace( GLcontext *ctx, GLenum mode )
* Masks
*/
-static void r128UpdateMasks( GLcontext *ctx )
+static void r128UpdateMasks( struct gl_context *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -712,7 +712,7 @@ static void r128UpdateMasks( GLcontext *ctx )
}
}
-static void r128DDColorMask( GLcontext *ctx,
+static void r128DDColorMask( struct gl_context *ctx,
GLboolean r, GLboolean g,
GLboolean b, GLboolean a )
{
@@ -731,7 +731,7 @@ static void r128DDColorMask( GLcontext *ctx,
* sense to break them out of the core texture state update routines.
*/
-static void updateSpecularLighting( GLcontext *ctx )
+static void updateSpecularLighting( struct gl_context *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
GLuint t = rmesa->setup.tex_cntl_c;
@@ -761,7 +761,7 @@ static void updateSpecularLighting( GLcontext *ctx )
}
-static void r128DDLightModelfv( GLcontext *ctx, GLenum pname,
+static void r128DDLightModelfv( struct gl_context *ctx, GLenum pname,
const GLfloat *param )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -777,7 +777,7 @@ static void r128DDLightModelfv( GLcontext *ctx, GLenum pname,
}
}
-static void r128DDShadeModel( GLcontext *ctx, GLenum mode )
+static void r128DDShadeModel( struct gl_context *ctx, GLenum mode )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
GLuint s = rmesa->setup.pm4_vc_fpu_setup;
@@ -811,7 +811,7 @@ static void r128DDShadeModel( GLcontext *ctx, GLenum mode )
* Window position
*/
-static void r128UpdateWindow( GLcontext *ctx )
+static void r128UpdateWindow( struct gl_context *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
int x = rmesa->driDrawable->x;
@@ -834,7 +834,7 @@ static void r128UpdateWindow( GLcontext *ctx )
* Viewport
*/
-static void r128CalcViewport( GLcontext *ctx )
+static void r128CalcViewport( struct gl_context *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
const GLfloat *v = ctx->Viewport._WindowMap.m;
@@ -850,14 +850,14 @@ static void r128CalcViewport( GLcontext *ctx )
m[MAT_TZ] = v[MAT_TZ] * rmesa->depth_scale;
}
-static void r128Viewport( GLcontext *ctx,
+static void r128Viewport( struct gl_context *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height )
{
r128CalcViewport( ctx );
}
-static void r128DepthRange( GLcontext *ctx,
+static void r128DepthRange( struct gl_context *ctx,
GLclampd nearval, GLclampd farval )
{
r128CalcViewport( ctx );
@@ -868,7 +868,7 @@ static void r128DepthRange( GLcontext *ctx,
* Miscellaneous
*/
-static void r128DDClearColor( GLcontext *ctx,
+static void r128DDClearColor( struct gl_context *ctx,
const GLfloat color[4] )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -883,7 +883,7 @@ static void r128DDClearColor( GLcontext *ctx,
c[0], c[1], c[2], c[3] );
}
-static void r128DDLogicOpCode( GLcontext *ctx, GLenum opcode )
+static void r128DDLogicOpCode( struct gl_context *ctx, GLenum opcode )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -894,7 +894,7 @@ static void r128DDLogicOpCode( GLcontext *ctx, GLenum opcode )
}
}
-static void r128DDDrawBuffer( GLcontext *ctx, GLenum mode )
+static void r128DDDrawBuffer( struct gl_context *ctx, GLenum mode )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -921,7 +921,7 @@ static void r128DDDrawBuffer( GLcontext *ctx, GLenum mode )
rmesa->new_state |= R128_NEW_WINDOW;
}
-static void r128DDReadBuffer( GLcontext *ctx, GLenum mode )
+static void r128DDReadBuffer( struct gl_context *ctx, GLenum mode )
{
/* nothing, until we implement h/w glRead/CopyPixels or CopyTexImage */
}
@@ -931,7 +931,7 @@ static void r128DDReadBuffer( GLcontext *ctx, GLenum mode )
* Polygon stipple
*/
-static void r128DDPolygonStipple( GLcontext *ctx, const GLubyte *mask )
+static void r128DDPolygonStipple( struct gl_context *ctx, const GLubyte *mask )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
GLuint stipple[32], i;
@@ -962,7 +962,7 @@ static void r128DDPolygonStipple( GLcontext *ctx, const GLubyte *mask )
* Render mode
*/
-static void r128DDRenderMode( GLcontext *ctx, GLenum mode )
+static void r128DDRenderMode( struct gl_context *ctx, GLenum mode )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
FALLBACK( rmesa, R128_FALLBACK_RENDER_MODE, (mode != GL_RENDER) );
@@ -974,7 +974,7 @@ static void r128DDRenderMode( GLcontext *ctx, GLenum mode )
* State enable/disable
*/
-static void r128DDEnable( GLcontext *ctx, GLenum cap, GLboolean state )
+static void r128DDEnable( struct gl_context *ctx, GLenum cap, GLboolean state )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -1206,7 +1206,7 @@ static void r128DDPrintState( const char *msg, GLuint flags )
(flags & R128_NEW_WINDOW) ? "window, " : "" );
}
-void r128DDUpdateHWState( GLcontext *ctx )
+void r128DDUpdateHWState( struct gl_context *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
int new_state = rmesa->new_state;
@@ -1253,7 +1253,7 @@ void r128DDUpdateHWState( GLcontext *ctx )
}
-static void r128DDInvalidateState( GLcontext *ctx, GLuint new_state )
+static void r128DDInvalidateState( struct gl_context *ctx, GLuint new_state )
{
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
@@ -1404,7 +1404,7 @@ void r128DDInitState( r128ContextPtr rmesa )
/* Initialize the driver's state functions.
*/
-void r128DDInitStateFuncs( GLcontext *ctx )
+void r128DDInitStateFuncs( struct gl_context *ctx )
{
ctx->Driver.UpdateState = r128DDInvalidateState;
diff --git a/src/mesa/drivers/dri/r128/r128_state.h b/src/mesa/drivers/dri/r128/r128_state.h
index a44327dfb39..55b0cbf4b77 100644
--- a/src/mesa/drivers/dri/r128/r128_state.h
+++ b/src/mesa/drivers/dri/r128/r128_state.h
@@ -38,10 +38,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r128_context.h"
extern void r128DDInitState( r128ContextPtr rmesa );
-extern void r128DDInitStateFuncs( GLcontext *ctx );
+extern void r128DDInitStateFuncs( struct gl_context *ctx );
-extern void r128DDUpdateState( GLcontext *ctx );
-extern void r128DDUpdateHWState( GLcontext *ctx );
+extern void r128DDUpdateState( struct gl_context *ctx );
+extern void r128DDUpdateHWState( struct gl_context *ctx );
extern void r128EmitHwStateLocked( r128ContextPtr rmesa );
diff --git a/src/mesa/drivers/dri/r128/r128_tex.c b/src/mesa/drivers/dri/r128/r128_tex.c
index 2dd47b06a56..ba3305e076e 100644
--- a/src/mesa/drivers/dri/r128/r128_tex.c
+++ b/src/mesa/drivers/dri/r128/r128_tex.c
@@ -173,7 +173,7 @@ static r128TexObjPtr r128AllocTexObj( struct gl_texture_object *texObj )
/* Called by the _mesa_store_teximage[123]d() functions. */
static gl_format
-r128ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
+r128ChooseTextureFormat( struct gl_context *ctx, GLint internalFormat,
GLenum format, GLenum type )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -287,7 +287,7 @@ r128ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
}
-static void r128TexImage1D( GLcontext *ctx, GLenum target, GLint level,
+static void r128TexImage1D( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -317,7 +317,7 @@ static void r128TexImage1D( GLcontext *ctx, GLenum target, GLint level,
}
-static void r128TexSubImage1D( GLcontext *ctx,
+static void r128TexSubImage1D( struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset,
@@ -350,7 +350,7 @@ static void r128TexSubImage1D( GLcontext *ctx,
}
-static void r128TexImage2D( GLcontext *ctx, GLenum target, GLint level,
+static void r128TexImage2D( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -380,7 +380,7 @@ static void r128TexImage2D( GLcontext *ctx, GLenum target, GLint level,
}
-static void r128TexSubImage2D( GLcontext *ctx,
+static void r128TexSubImage2D( struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset, GLint yoffset,
@@ -412,7 +412,7 @@ static void r128TexSubImage2D( GLcontext *ctx,
}
-static void r128TexEnv( GLcontext *ctx, GLenum target,
+static void r128TexEnv( struct gl_context *ctx, GLenum target,
GLenum pname, const GLfloat *param )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -500,7 +500,7 @@ static void r128TexEnv( GLcontext *ctx, GLenum target,
}
-static void r128TexParameter( GLcontext *ctx, GLenum target,
+static void r128TexParameter( struct gl_context *ctx, GLenum target,
struct gl_texture_object *tObj,
GLenum pname, const GLfloat *params )
{
@@ -551,7 +551,7 @@ static void r128TexParameter( GLcontext *ctx, GLenum target,
}
}
-static void r128BindTexture( GLcontext *ctx, GLenum target,
+static void r128BindTexture( struct gl_context *ctx, GLenum target,
struct gl_texture_object *tObj )
{
if ( R128_DEBUG & DEBUG_VERBOSE_API ) {
@@ -564,7 +564,7 @@ static void r128BindTexture( GLcontext *ctx, GLenum target,
}
-static void r128DeleteTexture( GLcontext *ctx,
+static void r128DeleteTexture( struct gl_context *ctx,
struct gl_texture_object *tObj )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -588,7 +588,7 @@ static void r128DeleteTexture( GLcontext *ctx,
* texture object from the core mesa gl_texture_object. Not done at this time.
*/
static struct gl_texture_object *
-r128NewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
+r128NewTextureObject( struct gl_context *ctx, GLuint name, GLenum target )
{
struct gl_texture_object *obj;
obj = _mesa_new_texture_object(ctx, name, target);
diff --git a/src/mesa/drivers/dri/r128/r128_tex.h b/src/mesa/drivers/dri/r128/r128_tex.h
index 7df8decf76b..98e9b04ad01 100644
--- a/src/mesa/drivers/dri/r128/r128_tex.h
+++ b/src/mesa/drivers/dri/r128/r128_tex.h
@@ -35,7 +35,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef __R128_TEX_H__
#define __R128_TEX_H__
-extern void r128UpdateTextureState( GLcontext *ctx );
+extern void r128UpdateTextureState( struct gl_context *ctx );
extern void r128UploadTexImages( r128ContextPtr rmesa, r128TexObjPtr t );
diff --git a/src/mesa/drivers/dri/r128/r128_texstate.c b/src/mesa/drivers/dri/r128/r128_texstate.c
index 2505b5cd655..11441639411 100644
--- a/src/mesa/drivers/dri/r128/r128_texstate.c
+++ b/src/mesa/drivers/dri/r128/r128_texstate.c
@@ -192,7 +192,7 @@ static void r128SetTexImages( r128ContextPtr rmesa,
#define INPUT_PREVIOUS (R128_INPUT_FACTOR_PREV_COLOR | \
R128_INP_FACTOR_A_PREV_ALPHA)
-static GLboolean r128UpdateTextureEnv( GLcontext *ctx, int unit )
+static GLboolean r128UpdateTextureEnv( struct gl_context *ctx, int unit )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
GLint source = rmesa->tmu_source[unit];
@@ -476,7 +476,7 @@ static GLboolean r128UpdateTextureEnv( GLcontext *ctx, int unit )
return GL_TRUE;
}
-static void disable_tex( GLcontext *ctx, int unit )
+static void disable_tex( struct gl_context *ctx, int unit )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -499,7 +499,7 @@ static void disable_tex( GLcontext *ctx, int unit )
rmesa->blend_flags &= ~R128_BLEND_MULTITEX;
}
-static GLboolean enable_tex_2d( GLcontext *ctx, int unit )
+static GLboolean enable_tex_2d( struct gl_context *ctx, int unit )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
const int source = rmesa->tmu_source[unit];
@@ -524,7 +524,7 @@ static GLboolean enable_tex_2d( GLcontext *ctx, int unit )
return GL_TRUE;
}
-static GLboolean update_tex_common( GLcontext *ctx, int unit )
+static GLboolean update_tex_common( struct gl_context *ctx, int unit )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
const int source = rmesa->tmu_source[unit];
@@ -597,7 +597,7 @@ static GLboolean update_tex_common( GLcontext *ctx, int unit )
return r128UpdateTextureEnv( ctx, unit );
}
-static GLboolean updateTextureUnit( GLcontext *ctx, int unit )
+static GLboolean updateTextureUnit( struct gl_context *ctx, int unit )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
const int source = rmesa->tmu_source[unit];
@@ -618,7 +618,7 @@ static GLboolean updateTextureUnit( GLcontext *ctx, int unit )
}
-void r128UpdateTextureState( GLcontext *ctx )
+void r128UpdateTextureState( struct gl_context *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
GLboolean ok;
diff --git a/src/mesa/drivers/dri/r128/r128_tris.c b/src/mesa/drivers/dri/r128/r128_tris.c
index 9ea2a9d1624..92c8a4eb6b8 100644
--- a/src/mesa/drivers/dri/r128/r128_tris.c
+++ b/src/mesa/drivers/dri/r128/r128_tris.c
@@ -62,8 +62,8 @@ static const GLuint hw_prim[GL_POLYGON+1] = {
R128_CCE_VC_CNTL_PRIM_TYPE_TRI_LIST,
};
-static void r128RasterPrimitive( GLcontext *ctx, GLuint hwprim );
-static void r128RenderPrimitive( GLcontext *ctx, GLenum prim );
+static void r128RasterPrimitive( struct gl_context *ctx, GLuint hwprim );
+static void r128RenderPrimitive( struct gl_context *ctx, GLenum prim );
/***********************************************************************
@@ -344,7 +344,7 @@ r128_fallback_tri( r128ContextPtr rmesa,
r128Vertex *v1,
r128Vertex *v2 )
{
- GLcontext *ctx = rmesa->glCtx;
+ struct gl_context *ctx = rmesa->glCtx;
SWvertex v[3];
_swsetup_Translate( ctx, v0, &v[0] );
_swsetup_Translate( ctx, v1, &v[1] );
@@ -358,7 +358,7 @@ r128_fallback_line( r128ContextPtr rmesa,
r128Vertex *v0,
r128Vertex *v1 )
{
- GLcontext *ctx = rmesa->glCtx;
+ struct gl_context *ctx = rmesa->glCtx;
SWvertex v[2];
_swsetup_Translate( ctx, v0, &v[0] );
_swsetup_Translate( ctx, v1, &v[1] );
@@ -370,7 +370,7 @@ static void
r128_fallback_point( r128ContextPtr rmesa,
r128Vertex *v0 )
{
- GLcontext *ctx = rmesa->glCtx;
+ struct gl_context *ctx = rmesa->glCtx;
SWvertex v[1];
_swsetup_Translate( ctx, v0, &v[0] );
_swrast_Point( ctx, &v[0] );
@@ -426,7 +426,7 @@ r128_fallback_point( r128ContextPtr rmesa,
#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED)
#define _R128_NEW_RENDER_STATE (ANY_FALLBACK_FLAGS | ANY_RASTER_FLAGS)
-void r128ChooseRenderState(GLcontext *ctx)
+void r128ChooseRenderState(struct gl_context *ctx)
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
GLuint flags = ctx->_TriangleCaps;
@@ -479,7 +479,7 @@ void r128ChooseRenderState(GLcontext *ctx)
/* Validate state at pipeline start */
/**********************************************************************/
-static void r128RunPipeline( GLcontext *ctx )
+static void r128RunPipeline( struct gl_context *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -509,7 +509,7 @@ static void r128RunPipeline( GLcontext *ctx )
* primitives.
*/
-static void r128RasterPrimitive( GLcontext *ctx, GLuint hwprim )
+static void r128RasterPrimitive( struct gl_context *ctx, GLuint hwprim )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -531,7 +531,7 @@ static void r128RasterPrimitive( GLcontext *ctx, GLuint hwprim )
}
}
-static void r128SetupAntialias( GLcontext *ctx, GLenum prim )
+static void r128SetupAntialias( struct gl_context *ctx, GLenum prim )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -553,7 +553,7 @@ static void r128SetupAntialias( GLcontext *ctx, GLenum prim )
}
}
-static void r128RenderPrimitive( GLcontext *ctx, GLenum prim )
+static void r128RenderPrimitive( struct gl_context *ctx, GLenum prim )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
GLuint hw = hw_prim[prim];
@@ -584,7 +584,7 @@ do { \
offset += (SIZE); \
} while (0)
-static void r128RenderStart( GLcontext *ctx )
+static void r128RenderStart( struct gl_context *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -681,7 +681,7 @@ static void r128RenderStart( GLcontext *ctx )
}
}
-static void r128RenderFinish( GLcontext *ctx )
+static void r128RenderFinish( struct gl_context *ctx )
{
if (R128_CONTEXT(ctx)->RenderIndex & R128_FALLBACK_BIT)
_swrast_flush( ctx );
@@ -717,7 +717,7 @@ static const char *getFallbackString(GLuint bit)
return fallbackStrings[i];
}
-void r128Fallback( GLcontext *ctx, GLuint bit, GLboolean mode )
+void r128Fallback( struct gl_context *ctx, GLuint bit, GLboolean mode )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -768,7 +768,7 @@ void r128Fallback( GLcontext *ctx, GLuint bit, GLboolean mode )
/* Initialization. */
/**********************************************************************/
-void r128InitTriFuncs( GLcontext *ctx )
+void r128InitTriFuncs( struct gl_context *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/r128/r128_tris.h b/src/mesa/drivers/dri/r128/r128_tris.h
index c0667edb61f..a1394977656 100644
--- a/src/mesa/drivers/dri/r128/r128_tris.h
+++ b/src/mesa/drivers/dri/r128/r128_tris.h
@@ -37,10 +37,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/mtypes.h"
-extern void r128InitTriFuncs( GLcontext *ctx );
-extern void r128ChooseRenderState( GLcontext *ctx );
+extern void r128InitTriFuncs( struct gl_context *ctx );
+extern void r128ChooseRenderState( struct gl_context *ctx );
-extern void r128Fallback( GLcontext *ctx, GLuint bit, GLboolean mode );
+extern void r128Fallback( struct gl_context *ctx, GLuint bit, GLboolean mode );
#define FALLBACK( rmesa, bit, mode ) r128Fallback( rmesa->glCtx, bit, mode )
diff --git a/src/mesa/drivers/dri/r200/r200_blit.c b/src/mesa/drivers/dri/r200/r200_blit.c
index e187fc0f61e..05a15c444cc 100644
--- a/src/mesa/drivers/dri/r200/r200_blit.c
+++ b/src/mesa/drivers/dri/r200/r200_blit.c
@@ -444,7 +444,7 @@ static inline void emit_draw_packet(struct r200_context *r200,
* @param[in] height region height
* @param[in] flip_y set if y coords of the source image need to be flipped
*/
-unsigned r200_blit(GLcontext *ctx,
+unsigned r200_blit(struct gl_context *ctx,
struct radeon_bo *src_bo,
intptr_t src_offset,
gl_format src_mesaformat,
diff --git a/src/mesa/drivers/dri/r200/r200_blit.h b/src/mesa/drivers/dri/r200/r200_blit.h
index 53206f0b471..56018b9c0ea 100644
--- a/src/mesa/drivers/dri/r200/r200_blit.h
+++ b/src/mesa/drivers/dri/r200/r200_blit.h
@@ -32,7 +32,7 @@ void r200_blit_init(struct r200_context *r200);
unsigned r200_check_blit(gl_format mesa_format);
-unsigned r200_blit(GLcontext *ctx,
+unsigned r200_blit(struct gl_context *ctx,
struct radeon_bo *src_bo,
intptr_t src_offset,
gl_format src_mesaformat,
diff --git a/src/mesa/drivers/dri/r200/r200_cmdbuf.c b/src/mesa/drivers/dri/r200/r200_cmdbuf.c
index ad43a8ca920..931a9ecf8fe 100644
--- a/src/mesa/drivers/dri/r200/r200_cmdbuf.c
+++ b/src/mesa/drivers/dri/r200/r200_cmdbuf.c
@@ -167,7 +167,7 @@ static void r200FireEB(r200ContextPtr rmesa, int vertex_count, int type)
}
}
-void r200FlushElts(GLcontext *ctx)
+void r200FlushElts(struct gl_context *ctx)
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
int nr, elt_used = rmesa->tcl.elt_used;
diff --git a/src/mesa/drivers/dri/r200/r200_context.c b/src/mesa/drivers/dri/r200/r200_context.c
index 3b85e84d903..723e31401de 100644
--- a/src/mesa/drivers/dri/r200/r200_context.c
+++ b/src/mesa/drivers/dri/r200/r200_context.c
@@ -80,7 +80,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
/* Return various strings for glGetString().
*/
-static const GLubyte *r200GetString( GLcontext *ctx, GLenum name )
+static const GLubyte *r200GetString( struct gl_context *ctx, GLenum name )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
static char buffer[128];
@@ -271,7 +271,7 @@ static void r200_init_vtbl(radeonContextPtr radeon)
/* Create the device specific rendering context.
*/
GLboolean r200CreateContext( gl_api api,
- const __GLcontextModes *glVisual,
+ const struct gl_config *glVisual,
__DRIcontext *driContextPriv,
void *sharedContextPrivate)
{
@@ -279,7 +279,7 @@ GLboolean r200CreateContext( gl_api api,
radeonScreenPtr screen = (radeonScreenPtr)(sPriv->private);
struct dd_function_table functions;
r200ContextPtr rmesa;
- GLcontext *ctx;
+ struct gl_context *ctx;
int i;
int tcl_mode;
diff --git a/src/mesa/drivers/dri/r200/r200_context.h b/src/mesa/drivers/dri/r200/r200_context.h
index 305958f5d76..657902fcaa7 100644
--- a/src/mesa/drivers/dri/r200/r200_context.h
+++ b/src/mesa/drivers/dri/r200/r200_context.h
@@ -638,7 +638,7 @@ struct r200_context {
extern void r200DestroyContext( __DRIcontext *driContextPriv );
extern GLboolean r200CreateContext( gl_api api,
- const __GLcontextModes *glVisual,
+ const struct gl_config *glVisual,
__DRIcontext *driContextPriv,
void *sharedContextPrivate);
extern GLboolean r200MakeCurrent( __DRIcontext *driContextPriv,
diff --git a/src/mesa/drivers/dri/r200/r200_fragshader.c b/src/mesa/drivers/dri/r200/r200_fragshader.c
index 2a9268dd343..b1d045c5cae 100644
--- a/src/mesa/drivers/dri/r200/r200_fragshader.c
+++ b/src/mesa/drivers/dri/r200/r200_fragshader.c
@@ -121,7 +121,7 @@ static GLuint dstmask_table[8] =
R200_TXC_OUTPUT_MASK_RGB
};
-static void r200UpdateFSArith( GLcontext *ctx )
+static void r200UpdateFSArith( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint *afs_cmd;
@@ -322,7 +322,7 @@ static void r200UpdateFSArith( GLcontext *ctx )
rmesa->afs_loaded = ctx->ATIFragmentShader.Current;
}
-static void r200UpdateFSRouting( GLcontext *ctx ) {
+static void r200UpdateFSRouting( struct gl_context *ctx ) {
r200ContextPtr rmesa = R200_CONTEXT(ctx);
const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current;
GLuint reg;
@@ -499,7 +499,7 @@ static void r200UpdateFSRouting( GLcontext *ctx ) {
}
}
-static void r200UpdateFSConstants( GLcontext *ctx )
+static void r200UpdateFSConstants( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current;
@@ -537,7 +537,7 @@ static void r200UpdateFSConstants( GLcontext *ctx )
* stored in some DriverData object attached to the mesa atifs object, i.e. binding a
* shader wouldn't force us to "recompile" the shader).
*/
-void r200UpdateFragmentShader( GLcontext *ctx )
+void r200UpdateFragmentShader( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/r200/r200_ioctl.c b/src/mesa/drivers/dri/r200/r200_ioctl.c
index df73de5394a..02201cb53d6 100644
--- a/src/mesa/drivers/dri/r200/r200_ioctl.c
+++ b/src/mesa/drivers/dri/r200/r200_ioctl.c
@@ -54,7 +54,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define R200_TIMEOUT 512
#define R200_IDLE_RETRY 16
-static void r200KernelClear(GLcontext *ctx, GLuint flags)
+static void r200KernelClear(struct gl_context *ctx, GLuint flags)
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
__DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon);
@@ -180,7 +180,7 @@ static void r200KernelClear(GLcontext *ctx, GLuint flags)
/* ================================================================
* Buffer clear
*/
-static void r200Clear( GLcontext *ctx, GLbitfield mask )
+static void r200Clear( struct gl_context *ctx, GLbitfield mask )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
__DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon);
diff --git a/src/mesa/drivers/dri/r200/r200_ioctl.h b/src/mesa/drivers/dri/r200/r200_ioctl.h
index c5dca89bc76..f2527189aa8 100644
--- a/src/mesa/drivers/dri/r200/r200_ioctl.h
+++ b/src/mesa/drivers/dri/r200/r200_ioctl.h
@@ -54,7 +54,7 @@ extern void r200EmitVbufPrim( r200ContextPtr rmesa,
GLuint primitive,
GLuint vertex_nr );
-extern void r200FlushElts(GLcontext *ctx);
+extern void r200FlushElts(struct gl_context *ctx);
extern GLushort *r200AllocEltsOpenEnded( r200ContextPtr rmesa,
GLuint primitive,
diff --git a/src/mesa/drivers/dri/r200/r200_maos.h b/src/mesa/drivers/dri/r200/r200_maos.h
index 16a70475e18..f58f77d8db8 100644
--- a/src/mesa/drivers/dri/r200/r200_maos.h
+++ b/src/mesa/drivers/dri/r200/r200_maos.h
@@ -37,6 +37,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r200_context.h"
-extern void r200EmitArrays( GLcontext *ctx, GLubyte *vimap_rev );
+extern void r200EmitArrays( struct gl_context *ctx, GLubyte *vimap_rev );
#endif
diff --git a/src/mesa/drivers/dri/r200/r200_maos_arrays.c b/src/mesa/drivers/dri/r200/r200_maos_arrays.c
index aecba7f8949..8a047e6419b 100644
--- a/src/mesa/drivers/dri/r200/r200_maos_arrays.c
+++ b/src/mesa/drivers/dri/r200/r200_maos_arrays.c
@@ -70,7 +70,7 @@ do { \
} while (0)
#endif
-static void r200_emit_vecfog(GLcontext *ctx, struct radeon_aos *aos,
+static void r200_emit_vecfog(struct gl_context *ctx, struct radeon_aos *aos,
GLvoid *data, int stride, int count)
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
@@ -103,7 +103,7 @@ static void r200_emit_vecfog(GLcontext *ctx, struct radeon_aos *aos,
/* Emit any changed arrays to new GART memory, re-emit a packet to
* update the arrays.
*/
-void r200EmitArrays( GLcontext *ctx, GLubyte *vimap_rev )
+void r200EmitArrays( struct gl_context *ctx, GLubyte *vimap_rev )
{
r200ContextPtr rmesa = R200_CONTEXT( ctx );
struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb;
diff --git a/src/mesa/drivers/dri/r200/r200_state.c b/src/mesa/drivers/dri/r200/r200_state.c
index 29d7bed8b6a..b523edcb5d9 100644
--- a/src/mesa/drivers/dri/r200/r200_state.c
+++ b/src/mesa/drivers/dri/r200/r200_state.c
@@ -63,7 +63,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
* Alpha blending
*/
-static void r200AlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref )
+static void r200AlphaFunc( struct gl_context *ctx, GLenum func, GLfloat ref )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
int pp_misc = rmesa->hw.ctx.cmd[CTX_PP_MISC];
@@ -106,7 +106,7 @@ static void r200AlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref )
rmesa->hw.ctx.cmd[CTX_PP_MISC] = pp_misc;
}
-static void r200BlendColor( GLcontext *ctx, const GLfloat cf[4] )
+static void r200BlendColor( struct gl_context *ctx, const GLfloat cf[4] )
{
GLubyte color[4];
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -199,7 +199,7 @@ static int blend_factor( GLenum factor, GLboolean is_src )
* and GL_FUNC_REVERSE_SUBTRACT will cause wrong results otherwise for
* unknown reasons.
*/
-static void r200_set_blend_state( GLcontext * ctx )
+static void r200_set_blend_state( struct gl_context * ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint cntl = rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &
@@ -323,13 +323,13 @@ static void r200_set_blend_state( GLcontext * ctx )
}
-static void r200BlendEquationSeparate( GLcontext *ctx,
+static void r200BlendEquationSeparate( struct gl_context *ctx,
GLenum modeRGB, GLenum modeA )
{
r200_set_blend_state( ctx );
}
-static void r200BlendFuncSeparate( GLcontext *ctx,
+static void r200BlendFuncSeparate( struct gl_context *ctx,
GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA )
{
@@ -341,7 +341,7 @@ static void r200BlendFuncSeparate( GLcontext *ctx,
* Depth testing
*/
-static void r200DepthFunc( GLcontext *ctx, GLenum func )
+static void r200DepthFunc( struct gl_context *ctx, GLenum func )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -376,7 +376,7 @@ static void r200DepthFunc( GLcontext *ctx, GLenum func )
}
}
-static void r200ClearDepth( GLcontext *ctx, GLclampd d )
+static void r200ClearDepth( struct gl_context *ctx, GLclampd d )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint format = (rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] &
@@ -392,7 +392,7 @@ static void r200ClearDepth( GLcontext *ctx, GLclampd d )
}
}
-static void r200DepthMask( GLcontext *ctx, GLboolean flag )
+static void r200DepthMask( struct gl_context *ctx, GLboolean flag )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
R200_STATECHANGE( rmesa, ctx );
@@ -410,7 +410,7 @@ static void r200DepthMask( GLcontext *ctx, GLboolean flag )
*/
-static void r200Fogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
+static void r200Fogfv( struct gl_context *ctx, GLenum pname, const GLfloat *param )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
union { int i; float f; } c, d;
@@ -526,7 +526,7 @@ static void r200Fogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
* Culling
*/
-static void r200CullFace( GLcontext *ctx, GLenum unused )
+static void r200CullFace( struct gl_context *ctx, GLenum unused )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint s = rmesa->hw.set.cmd[SET_SE_CNTL];
@@ -563,7 +563,7 @@ static void r200CullFace( GLcontext *ctx, GLenum unused )
}
}
-static void r200FrontFace( GLcontext *ctx, GLenum mode )
+static void r200FrontFace( struct gl_context *ctx, GLenum mode )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -591,7 +591,7 @@ static void r200FrontFace( GLcontext *ctx, GLenum mode )
/* =============================================================
* Point state
*/
-static void r200PointSize( GLcontext *ctx, GLfloat size )
+static void r200PointSize( struct gl_context *ctx, GLfloat size )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLfloat *fcmd = (GLfloat *)rmesa->hw.ptp.cmd;
@@ -612,7 +612,7 @@ static void r200PointSize( GLcontext *ctx, GLfloat size )
fcmd[PTP_VPORT_SCALE_PTSIZE] = ctx->Point.Size;
}
-static void r200PointParameter( GLcontext *ctx, GLenum pname, const GLfloat *params)
+static void r200PointParameter( struct gl_context *ctx, GLenum pname, const GLfloat *params)
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLfloat *fcmd = (GLfloat *)rmesa->hw.ptp.cmd;
@@ -680,7 +680,7 @@ static void r200PointParameter( GLcontext *ctx, GLenum pname, const GLfloat *par
/* =============================================================
* Line state
*/
-static void r200LineWidth( GLcontext *ctx, GLfloat widthf )
+static void r200LineWidth( struct gl_context *ctx, GLfloat widthf )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -701,7 +701,7 @@ static void r200LineWidth( GLcontext *ctx, GLfloat widthf )
}
}
-static void r200LineStipple( GLcontext *ctx, GLint factor, GLushort pattern )
+static void r200LineStipple( struct gl_context *ctx, GLint factor, GLushort pattern )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -714,7 +714,7 @@ static void r200LineStipple( GLcontext *ctx, GLint factor, GLushort pattern )
/* =============================================================
* Masks
*/
-static void r200ColorMask( GLcontext *ctx,
+static void r200ColorMask( struct gl_context *ctx,
GLboolean r, GLboolean g,
GLboolean b, GLboolean a )
{
@@ -752,7 +752,7 @@ static void r200ColorMask( GLcontext *ctx,
* Polygon state
*/
-static void r200PolygonOffset( GLcontext *ctx,
+static void r200PolygonOffset( struct gl_context *ctx,
GLfloat factor, GLfloat units )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -770,7 +770,7 @@ static void r200PolygonOffset( GLcontext *ctx,
rmesa->hw.zbs.cmd[ZBS_SE_ZBIAS_CONSTANT] = constant.ui32;
}
-static void r200PolygonMode( GLcontext *ctx, GLenum face, GLenum mode )
+static void r200PolygonMode( struct gl_context *ctx, GLenum face, GLenum mode )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLboolean flag = (ctx->_TriangleCaps & DD_TRI_UNFILLED) != 0;
@@ -797,7 +797,7 @@ static void r200PolygonMode( GLcontext *ctx, GLenum face, GLenum mode )
/* Examine lighting and texture state to determine if separate specular
* should be enabled.
*/
-static void r200UpdateSpecular( GLcontext *ctx )
+static void r200UpdateSpecular( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
uint32_t p = rmesa->hw.ctx.cmd[CTX_PP_CNTL];
@@ -871,7 +871,7 @@ static void r200UpdateSpecular( GLcontext *ctx )
/* Update on colormaterial, material emmissive/ambient,
* lightmodel.globalambient
*/
-static void update_global_ambient( GLcontext *ctx )
+static void update_global_ambient( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
float *fcmd = (float *)R200_DB_STATE( glt );
@@ -902,7 +902,7 @@ static void update_global_ambient( GLcontext *ctx )
* - light[p].colors
* - light[p].enabled
*/
-static void update_light_colors( GLcontext *ctx, GLuint p )
+static void update_light_colors( struct gl_context *ctx, GLuint p )
{
struct gl_light *l = &ctx->Light.Light[p];
@@ -920,7 +920,7 @@ static void update_light_colors( GLcontext *ctx, GLuint p )
}
}
-static void r200ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode )
+static void r200ColorMaterial( struct gl_context *ctx, GLenum face, GLenum mode )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint light_model_ctl1 = rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_1];
@@ -1022,7 +1022,7 @@ static void r200ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode )
}
-void r200UpdateMaterial( GLcontext *ctx )
+void r200UpdateMaterial( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
@@ -1117,7 +1117,7 @@ void r200UpdateMaterial( GLcontext *ctx )
* lighting space (model or eye), hence dependencies on _NEW_MODELVIEW
* and _MESA_NEW_NEED_EYE_COORDS.
*/
-static void update_light( GLcontext *ctx )
+static void update_light( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -1177,7 +1177,7 @@ static void update_light( GLcontext *ctx )
}
}
-static void r200Lightfv( GLcontext *ctx, GLenum light,
+static void r200Lightfv( struct gl_context *ctx, GLenum light,
GLenum pname, const GLfloat *params )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -1288,7 +1288,7 @@ static void r200Lightfv( GLcontext *ctx, GLenum light,
}
}
-static void r200UpdateLocalViewer ( GLcontext *ctx )
+static void r200UpdateLocalViewer ( struct gl_context *ctx )
{
/* It looks like for the texgen modes GL_SPHERE_MAP, GL_NORMAL_MAP and
GL_REFLECTION_MAP we need R200_LOCAL_VIEWER set (fglrx does exactly that
@@ -1308,7 +1308,7 @@ static void r200UpdateLocalViewer ( GLcontext *ctx )
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] &= ~R200_LOCAL_VIEWER;
}
-static void r200LightModelfv( GLcontext *ctx, GLenum pname,
+static void r200LightModelfv( struct gl_context *ctx, GLenum pname,
const GLfloat *param )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -1343,7 +1343,7 @@ static void r200LightModelfv( GLcontext *ctx, GLenum pname,
}
}
-static void r200ShadeModel( GLcontext *ctx, GLenum mode )
+static void r200ShadeModel( struct gl_context *ctx, GLenum mode )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint s = rmesa->hw.set.cmd[SET_SE_CNTL];
@@ -1384,7 +1384,7 @@ static void r200ShadeModel( GLcontext *ctx, GLenum mode )
* User clip planes
*/
-static void r200ClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *eq )
+static void r200ClipPlane( struct gl_context *ctx, GLenum plane, const GLfloat *eq )
{
GLint p = (GLint) plane - (GLint) GL_CLIP_PLANE0;
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -1397,7 +1397,7 @@ static void r200ClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *eq )
rmesa->hw.ucp[p].cmd[UCP_W] = ip[3];
}
-static void r200UpdateClipPlanes( GLcontext *ctx )
+static void r200UpdateClipPlanes( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint p;
@@ -1421,7 +1421,7 @@ static void r200UpdateClipPlanes( GLcontext *ctx )
*/
static void
-r200StencilFuncSeparate( GLcontext *ctx, GLenum face, GLenum func,
+r200StencilFuncSeparate( struct gl_context *ctx, GLenum face, GLenum func,
GLint ref, GLuint mask )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -1466,7 +1466,7 @@ r200StencilFuncSeparate( GLcontext *ctx, GLenum face, GLenum func,
}
static void
-r200StencilMaskSeparate( GLcontext *ctx, GLenum face, GLuint mask )
+r200StencilMaskSeparate( struct gl_context *ctx, GLenum face, GLuint mask )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -1477,7 +1477,7 @@ r200StencilMaskSeparate( GLcontext *ctx, GLenum face, GLuint mask )
}
static void
-r200StencilOpSeparate( GLcontext *ctx, GLenum face, GLenum fail,
+r200StencilOpSeparate( struct gl_context *ctx, GLenum face, GLenum fail,
GLenum zfail, GLenum zpass )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -1569,7 +1569,7 @@ r200StencilOpSeparate( GLcontext *ctx, GLenum face, GLenum fail,
}
}
-static void r200ClearStencil( GLcontext *ctx, GLint s )
+static void r200ClearStencil( struct gl_context *ctx, GLint s )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -1588,7 +1588,7 @@ static void r200ClearStencil( GLcontext *ctx, GLint s )
* Called when window size or position changes or viewport or depth range
* state is changed. We update the hardware viewport state here.
*/
-void r200UpdateWindow( GLcontext *ctx )
+void r200UpdateWindow( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
__DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon);
@@ -1624,7 +1624,7 @@ void r200UpdateWindow( GLcontext *ctx )
rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZOFFSET] = tz.ui32;
}
-void r200_vtbl_update_scissor( GLcontext *ctx )
+void r200_vtbl_update_scissor( struct gl_context *ctx )
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
unsigned x1, y1, x2, y2;
@@ -1650,7 +1650,7 @@ void r200_vtbl_update_scissor( GLcontext *ctx )
}
-static void r200Viewport( GLcontext *ctx, GLint x, GLint y,
+static void r200Viewport( struct gl_context *ctx, GLint x, GLint y,
GLsizei width, GLsizei height )
{
/* Don't pipeline viewport changes, conflict with window offset
@@ -1662,13 +1662,13 @@ static void r200Viewport( GLcontext *ctx, GLint x, GLint y,
radeon_viewport(ctx, x, y, width, height);
}
-static void r200DepthRange( GLcontext *ctx, GLclampd nearval,
+static void r200DepthRange( struct gl_context *ctx, GLclampd nearval,
GLclampd farval )
{
r200UpdateWindow( ctx );
}
-void r200UpdateViewportOffset( GLcontext *ctx )
+void r200UpdateViewportOffset( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
__DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon);
@@ -1724,7 +1724,7 @@ void r200UpdateViewportOffset( GLcontext *ctx )
* Miscellaneous
*/
-static void r200ClearColor( GLcontext *ctx, const GLfloat c[4] )
+static void r200ClearColor( struct gl_context *ctx, const GLfloat c[4] )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLubyte color[4];
@@ -1743,7 +1743,7 @@ static void r200ClearColor( GLcontext *ctx, const GLfloat c[4] )
}
-static void r200RenderMode( GLcontext *ctx, GLenum mode )
+static void r200RenderMode( struct gl_context *ctx, GLenum mode )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
FALLBACK( rmesa, R200_FALLBACK_RENDER_MODE, (mode != GL_RENDER) );
@@ -1769,7 +1769,7 @@ static GLuint r200_rop_tab[] = {
R200_ROP_SET,
};
-static void r200LogicOpCode( GLcontext *ctx, GLenum opcode )
+static void r200LogicOpCode( struct gl_context *ctx, GLenum opcode )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint rop = (GLuint)opcode - GL_CLEAR;
@@ -1784,7 +1784,7 @@ static void r200LogicOpCode( GLcontext *ctx, GLenum opcode )
* State enable/disable
*/
-static void r200Enable( GLcontext *ctx, GLenum cap, GLboolean state )
+static void r200Enable( struct gl_context *ctx, GLenum cap, GLboolean state )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint p, flag;
@@ -2168,7 +2168,7 @@ static void r200Enable( GLcontext *ctx, GLenum cap, GLboolean state )
}
-void r200LightingSpaceChange( GLcontext *ctx )
+void r200LightingSpaceChange( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLboolean tmp;
@@ -2225,7 +2225,7 @@ static void upload_matrix_t( r200ContextPtr rmesa, const GLfloat *src, int idx )
}
-static void update_texturematrix( GLcontext *ctx )
+static void update_texturematrix( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT( ctx );
GLuint tpc = rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_0];
@@ -2283,7 +2283,7 @@ static void update_texturematrix( GLcontext *ctx )
}
}
-static GLboolean r200ValidateBuffers(GLcontext *ctx)
+static GLboolean r200ValidateBuffers(struct gl_context *ctx)
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
struct radeon_renderbuffer *rrb;
@@ -2333,7 +2333,7 @@ static GLboolean r200ValidateBuffers(GLcontext *ctx)
return GL_TRUE;
}
-GLboolean r200ValidateState( GLcontext *ctx )
+GLboolean r200ValidateState( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint new_state = rmesa->radeon.NewGLState;
@@ -2405,7 +2405,7 @@ GLboolean r200ValidateState( GLcontext *ctx )
}
-static void r200InvalidateState( GLcontext *ctx, GLuint new_state )
+static void r200InvalidateState( struct gl_context *ctx, GLuint new_state )
{
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
@@ -2420,7 +2420,7 @@ static void r200InvalidateState( GLcontext *ctx, GLuint new_state )
* Should map to inputs just like the generic vertex arrays for vertex progs.
* In theory there could still be too many and we'd still need a fallback.
*/
-static GLboolean check_material( GLcontext *ctx )
+static GLboolean check_material( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLint i;
@@ -2435,7 +2435,7 @@ static GLboolean check_material( GLcontext *ctx )
return GL_FALSE;
}
-static void r200WrapRunPipeline( GLcontext *ctx )
+static void r200WrapRunPipeline( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLboolean has_material;
@@ -2465,7 +2465,7 @@ static void r200WrapRunPipeline( GLcontext *ctx )
}
-static void r200PolygonStipple( GLcontext *ctx, const GLubyte *mask )
+static void r200PolygonStipple( struct gl_context *ctx, const GLubyte *mask )
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
GLint i;
@@ -2538,7 +2538,7 @@ void r200InitStateFuncs( radeonContextPtr radeon, struct dd_function_table *func
}
-void r200InitTnlFuncs( GLcontext *ctx )
+void r200InitTnlFuncs( struct gl_context *ctx )
{
TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange = r200UpdateMaterial;
TNL_CONTEXT(ctx)->Driver.RunPipeline = r200WrapRunPipeline;
diff --git a/src/mesa/drivers/dri/r200/r200_state.h b/src/mesa/drivers/dri/r200/r200_state.h
index 327ba837e25..340bd8234ac 100644
--- a/src/mesa/drivers/dri/r200/r200_state.h
+++ b/src/mesa/drivers/dri/r200/r200_state.h
@@ -39,25 +39,25 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
extern void r200InitState( r200ContextPtr rmesa );
extern void r200InitStateFuncs( radeonContextPtr radeon, struct dd_function_table *functions );
-extern void r200InitTnlFuncs( GLcontext *ctx );
+extern void r200InitTnlFuncs( struct gl_context *ctx );
-extern void r200UpdateMaterial( GLcontext *ctx );
+extern void r200UpdateMaterial( struct gl_context *ctx );
-extern void r200UpdateViewportOffset( GLcontext *ctx );
-extern void r200UpdateWindow( GLcontext *ctx );
-extern void r200UpdateDrawBuffer(GLcontext *ctx);
+extern void r200UpdateViewportOffset( struct gl_context *ctx );
+extern void r200UpdateWindow( struct gl_context *ctx );
+extern void r200UpdateDrawBuffer(struct gl_context *ctx);
-extern GLboolean r200ValidateState( GLcontext *ctx );
+extern GLboolean r200ValidateState( struct gl_context *ctx );
-extern void r200_vtbl_update_scissor( GLcontext *ctx );
+extern void r200_vtbl_update_scissor( struct gl_context *ctx );
-extern void r200Fallback( GLcontext *ctx, GLuint bit, GLboolean mode );
+extern void r200Fallback( struct gl_context *ctx, GLuint bit, GLboolean mode );
#define FALLBACK( rmesa, bit, mode ) do { \
if ( 0 ) fprintf( stderr, "FALLBACK in %s: #%d=%d\n", \
__FUNCTION__, bit, mode ); \
r200Fallback( rmesa->radeon.glCtx, bit, mode ); \
} while (0)
-extern void r200LightingSpaceChange( GLcontext *ctx );
+extern void r200LightingSpaceChange( struct gl_context *ctx );
#endif
diff --git a/src/mesa/drivers/dri/r200/r200_state_init.c b/src/mesa/drivers/dri/r200/r200_state_init.c
index 16065530093..f6afb90d595 100644
--- a/src/mesa/drivers/dri/r200/r200_state_init.c
+++ b/src/mesa/drivers/dri/r200/r200_state_init.c
@@ -228,7 +228,7 @@ static int cmdscl2( int offset, int stride, int count )
* If it is active check function returns maximum emit size.
*/
#define CHECK( NM, FLAG, ADD ) \
-static int check_##NM( GLcontext *ctx, struct radeon_state_atom *atom) \
+static int check_##NM( struct gl_context *ctx, struct radeon_state_atom *atom) \
{ \
r200ContextPtr rmesa = R200_CONTEXT(ctx); \
(void) rmesa; \
@@ -236,21 +236,21 @@ static int check_##NM( GLcontext *ctx, struct radeon_state_atom *atom) \
}
#define TCL_CHECK( NM, FLAG, ADD ) \
-static int check_##NM( GLcontext *ctx, struct radeon_state_atom *atom) \
+static int check_##NM( struct gl_context *ctx, struct radeon_state_atom *atom) \
{ \
r200ContextPtr rmesa = R200_CONTEXT(ctx); \
return (!rmesa->radeon.TclFallback && !ctx->VertexProgram._Enabled && (FLAG)) ? atom->cmd_size + (ADD) : 0; \
}
#define TCL_OR_VP_CHECK( NM, FLAG, ADD ) \
-static int check_##NM( GLcontext *ctx, struct radeon_state_atom *atom ) \
+static int check_##NM( struct gl_context *ctx, struct radeon_state_atom *atom ) \
{ \
r200ContextPtr rmesa = R200_CONTEXT(ctx); \
return (!rmesa->radeon.TclFallback && (FLAG)) ? atom->cmd_size + (ADD) : 0; \
}
#define VP_CHECK( NM, FLAG, ADD ) \
-static int check_##NM( GLcontext *ctx, struct radeon_state_atom *atom ) \
+static int check_##NM( struct gl_context *ctx, struct radeon_state_atom *atom ) \
{ \
r200ContextPtr rmesa = R200_CONTEXT(ctx); \
(void) atom; \
@@ -337,7 +337,7 @@ VP_CHECK( tcl_vpp_size_add4, ctx->VertexProgram.Current->Base.NumNativeParameter
OUT_BATCH(CP_PACKET0_ONE(R200_SE_TCL_SCALAR_DATA_REG, h.scalars.count - 1)); \
OUT_BATCH_TABLE((data), h.scalars.count); \
} while(0)
-static int check_rrb(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_rrb(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
struct radeon_renderbuffer *rrb;
@@ -347,7 +347,7 @@ static int check_rrb(GLcontext *ctx, struct radeon_state_atom *atom)
return atom->cmd_size;
}
-static int check_polygon_stipple(GLcontext *ctx,
+static int check_polygon_stipple(struct gl_context *ctx,
struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
@@ -356,7 +356,7 @@ static int check_polygon_stipple(GLcontext *ctx,
return 0;
}
-static void mtl_emit(GLcontext *ctx, struct radeon_state_atom *atom)
+static void mtl_emit(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
BATCH_LOCALS(&r200->radeon);
@@ -368,7 +368,7 @@ static void mtl_emit(GLcontext *ctx, struct radeon_state_atom *atom)
END_BATCH();
}
-static void lit_emit(GLcontext *ctx, struct radeon_state_atom *atom)
+static void lit_emit(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
BATCH_LOCALS(&r200->radeon);
@@ -380,7 +380,7 @@ static void lit_emit(GLcontext *ctx, struct radeon_state_atom *atom)
END_BATCH();
}
-static void ptp_emit(GLcontext *ctx, struct radeon_state_atom *atom)
+static void ptp_emit(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
BATCH_LOCALS(&r200->radeon);
@@ -392,7 +392,7 @@ static void ptp_emit(GLcontext *ctx, struct radeon_state_atom *atom)
END_BATCH();
}
-static void veclinear_emit(GLcontext *ctx, struct radeon_state_atom *atom)
+static void veclinear_emit(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
BATCH_LOCALS(&r200->radeon);
@@ -401,7 +401,7 @@ static void veclinear_emit(GLcontext *ctx, struct radeon_state_atom *atom)
OUT_VECLINEAR(atom->cmd[0], atom->cmd+1);
}
-static void scl_emit(GLcontext *ctx, struct radeon_state_atom *atom)
+static void scl_emit(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
BATCH_LOCALS(&r200->radeon);
@@ -413,7 +413,7 @@ static void scl_emit(GLcontext *ctx, struct radeon_state_atom *atom)
}
-static void vec_emit(GLcontext *ctx, struct radeon_state_atom *atom)
+static void vec_emit(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
BATCH_LOCALS(&r200->radeon);
@@ -424,7 +424,7 @@ static void vec_emit(GLcontext *ctx, struct radeon_state_atom *atom)
END_BATCH();
}
-static void ctx_emit(GLcontext *ctx, struct radeon_state_atom *atom)
+static void ctx_emit(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
BATCH_LOCALS(&r200->radeon);
@@ -491,7 +491,7 @@ static void ctx_emit(GLcontext *ctx, struct radeon_state_atom *atom)
END_BATCH();
}
-static int check_always_ctx( GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_always_ctx( struct gl_context *ctx, struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
struct radeon_renderbuffer *rrb, *drb;
@@ -516,7 +516,7 @@ static int check_always_ctx( GLcontext *ctx, struct radeon_state_atom *atom)
return dwords;
}
-static void ctx_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom)
+static void ctx_emit_cs(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
BATCH_LOCALS(&r200->radeon);
@@ -600,7 +600,7 @@ static void ctx_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom)
END_BATCH();
}
-static int get_tex_size(GLcontext* ctx, struct radeon_state_atom *atom)
+static int get_tex_size(struct gl_context* ctx, struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
uint32_t dwords = atom->cmd_size + 2;
@@ -612,7 +612,7 @@ static int get_tex_size(GLcontext* ctx, struct radeon_state_atom *atom)
return dwords;
}
-static int check_tex_pair(GLcontext* ctx, struct radeon_state_atom *atom)
+static int check_tex_pair(struct gl_context* ctx, struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
/** XOR is bit flip operation so use it for finding pair */
@@ -622,7 +622,7 @@ static int check_tex_pair(GLcontext* ctx, struct radeon_state_atom *atom)
return get_tex_size(ctx, atom);
}
-static int check_tex(GLcontext* ctx, struct radeon_state_atom *atom)
+static int check_tex(struct gl_context* ctx, struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
if (!(r200->state.texture.unit[atom->idx].unitneeded))
@@ -632,7 +632,7 @@ static int check_tex(GLcontext* ctx, struct radeon_state_atom *atom)
}
-static void tex_emit(GLcontext *ctx, struct radeon_state_atom *atom)
+static void tex_emit(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
BATCH_LOCALS(&r200->radeon);
@@ -657,7 +657,7 @@ static void tex_emit(GLcontext *ctx, struct radeon_state_atom *atom)
END_BATCH();
}
-static int get_tex_mm_size(GLcontext* ctx, struct radeon_state_atom *atom)
+static int get_tex_mm_size(struct gl_context* ctx, struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
uint32_t dwords = atom->cmd_size + 2;
@@ -676,7 +676,7 @@ static int get_tex_mm_size(GLcontext* ctx, struct radeon_state_atom *atom)
return dwords;
}
-static int check_tex_pair_mm(GLcontext* ctx, struct radeon_state_atom *atom)
+static int check_tex_pair_mm(struct gl_context* ctx, struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
/** XOR is bit flip operation so use it for finding pair */
@@ -686,7 +686,7 @@ static int check_tex_pair_mm(GLcontext* ctx, struct radeon_state_atom *atom)
return get_tex_mm_size(ctx, atom);
}
-static int check_tex_mm(GLcontext* ctx, struct radeon_state_atom *atom)
+static int check_tex_mm(struct gl_context* ctx, struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
if (!(r200->state.texture.unit[atom->idx].unitneeded))
@@ -696,7 +696,7 @@ static int check_tex_mm(GLcontext* ctx, struct radeon_state_atom *atom)
}
-static void tex_emit_mm(GLcontext *ctx, struct radeon_state_atom *atom)
+static void tex_emit_mm(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
BATCH_LOCALS(&r200->radeon);
@@ -726,7 +726,7 @@ static void tex_emit_mm(GLcontext *ctx, struct radeon_state_atom *atom)
}
-static void cube_emit(GLcontext *ctx, struct radeon_state_atom *atom)
+static void cube_emit(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
BATCH_LOCALS(&r200->radeon);
@@ -753,7 +753,7 @@ static void cube_emit(GLcontext *ctx, struct radeon_state_atom *atom)
END_BATCH();
}
-static void cube_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom)
+static void cube_emit_cs(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r200ContextPtr r200 = R200_CONTEXT(ctx);
BATCH_LOCALS(&r200->radeon);
@@ -782,7 +782,7 @@ static void cube_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom)
*/
void r200InitState( r200ContextPtr rmesa )
{
- GLcontext *ctx = rmesa->radeon.glCtx;
+ struct gl_context *ctx = rmesa->radeon.glCtx;
GLuint i;
rmesa->radeon.state.color.clear = 0x00000000;
diff --git a/src/mesa/drivers/dri/r200/r200_swtcl.c b/src/mesa/drivers/dri/r200/r200_swtcl.c
index dbf4ad477db..38864162ced 100644
--- a/src/mesa/drivers/dri/r200/r200_swtcl.c
+++ b/src/mesa/drivers/dri/r200/r200_swtcl.c
@@ -75,7 +75,7 @@ do { \
rmesa->radeon.swtcl.vertex_attr_count++; \
} while (0)
-static void r200SetVertexFormat( GLcontext *ctx )
+static void r200SetVertexFormat( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT( ctx );
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -221,7 +221,7 @@ static void r200_predict_emit_size( r200ContextPtr rmesa )
}
-static void r200RenderStart( GLcontext *ctx )
+static void r200RenderStart( struct gl_context *ctx )
{
r200SetVertexFormat( ctx );
if (RADEON_DEBUG & RADEON_VERTS)
@@ -234,7 +234,7 @@ static void r200RenderStart( GLcontext *ctx )
* determine in advance whether or not the hardware can / should do the
* projection divide or Mesa should do it.
*/
-void r200ChooseVertexState( GLcontext *ctx )
+void r200ChooseVertexState( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT( ctx );
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -286,7 +286,7 @@ void r200ChooseVertexState( GLcontext *ctx )
}
}
-void r200_swtcl_flush(GLcontext *ctx, uint32_t current_offset)
+void r200_swtcl_flush(struct gl_context *ctx, uint32_t current_offset)
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
if (RADEON_DEBUG & RADEON_VERTS)
@@ -315,7 +315,7 @@ void r200_swtcl_flush(GLcontext *ctx, uint32_t current_offset)
/**************************************************************************/
-static INLINE GLuint reduced_hw_prim( GLcontext *ctx, GLuint prim)
+static INLINE GLuint reduced_hw_prim( struct gl_context *ctx, GLuint prim)
{
switch (prim) {
case GL_POINTS:
@@ -336,9 +336,9 @@ static INLINE GLuint reduced_hw_prim( GLcontext *ctx, GLuint prim)
}
-static void r200RasterPrimitive( GLcontext *ctx, GLuint hwprim );
-static void r200RenderPrimitive( GLcontext *ctx, GLenum prim );
-static void r200ResetLineStipple( GLcontext *ctx );
+static void r200RasterPrimitive( struct gl_context *ctx, GLuint hwprim );
+static void r200RenderPrimitive( struct gl_context *ctx, GLenum prim );
+static void r200ResetLineStipple( struct gl_context *ctx );
/***********************************************************************
* Emit primitives as inline vertices *
@@ -568,7 +568,7 @@ static void init_rast_tab( void )
/* Choose render functions */
/**********************************************************************/
-void r200ChooseRenderState( GLcontext *ctx )
+void r200ChooseRenderState( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -608,11 +608,14 @@ void r200ChooseRenderState( GLcontext *ctx )
/**********************************************************************/
-static void r200RasterPrimitive( GLcontext *ctx, GLuint hwprim )
+static void r200RasterPrimitive( struct gl_context *ctx, GLuint hwprim )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
radeon_prepare_render(&rmesa->radeon);
+ if (rmesa->radeon.NewGLState)
+ r200ValidateState( ctx );
+
if (rmesa->radeon.swtcl.hw_primitive != hwprim) {
/* need to disable perspective-correct texturing for point sprites */
@@ -631,7 +634,7 @@ static void r200RasterPrimitive( GLcontext *ctx, GLuint hwprim )
}
}
-static void r200RenderPrimitive( GLcontext *ctx, GLenum prim )
+static void r200RenderPrimitive( struct gl_context *ctx, GLenum prim )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
rmesa->radeon.swtcl.render_primitive = prim;
@@ -639,11 +642,11 @@ static void r200RenderPrimitive( GLcontext *ctx, GLenum prim )
r200RasterPrimitive( ctx, reduced_hw_prim(ctx, prim) );
}
-static void r200RenderFinish( GLcontext *ctx )
+static void r200RenderFinish( struct gl_context *ctx )
{
}
-static void r200ResetLineStipple( GLcontext *ctx )
+static void r200ResetLineStipple( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
R200_STATECHANGE( rmesa, lin );
@@ -675,7 +678,7 @@ static const char *getFallbackString(GLuint bit)
}
-void r200Fallback( GLcontext *ctx, GLuint bit, GLboolean mode )
+void r200Fallback( struct gl_context *ctx, GLuint bit, GLboolean mode )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -742,7 +745,7 @@ void r200Fallback( GLcontext *ctx, GLuint bit, GLboolean mode )
* NV_texture_rectangle).
*/
void
-r200PointsBitmap( GLcontext *ctx, GLint px, GLint py,
+r200PointsBitmap( struct gl_context *ctx, GLint px, GLint py,
GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte *bitmap )
@@ -917,7 +920,7 @@ r200PointsBitmap( GLcontext *ctx, GLint px, GLint py,
/* Initialization. */
/**********************************************************************/
-void r200InitSwtcl( GLcontext *ctx )
+void r200InitSwtcl( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
r200ContextPtr rmesa = R200_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/r200/r200_swtcl.h b/src/mesa/drivers/dri/r200/r200_swtcl.h
index b0905879d7a..668e175603f 100644
--- a/src/mesa/drivers/dri/r200/r200_swtcl.h
+++ b/src/mesa/drivers/dri/r200/r200_swtcl.h
@@ -38,32 +38,32 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "swrast/swrast.h"
#include "r200_context.h"
-extern void r200InitSwtcl( GLcontext *ctx );
+extern void r200InitSwtcl( struct gl_context *ctx );
-extern void r200ChooseRenderState( GLcontext *ctx );
-extern void r200ChooseVertexState( GLcontext *ctx );
+extern void r200ChooseRenderState( struct gl_context *ctx );
+extern void r200ChooseVertexState( struct gl_context *ctx );
-extern void r200CheckTexSizes( GLcontext *ctx );
+extern void r200CheckTexSizes( struct gl_context *ctx );
-extern void r200BuildVertices( GLcontext *ctx, GLuint start, GLuint count,
+extern void r200BuildVertices( struct gl_context *ctx, GLuint start, GLuint count,
GLuint newinputs );
extern void r200PrintSetupFlags(char *msg, GLuint flags );
-extern void r200_translate_vertex( GLcontext *ctx,
+extern void r200_translate_vertex( struct gl_context *ctx,
const radeonVertex *src,
SWvertex *dst );
-extern void r200_print_vertex( GLcontext *ctx, const radeonVertex *v );
+extern void r200_print_vertex( struct gl_context *ctx, const radeonVertex *v );
-extern void r200_import_float_colors( GLcontext *ctx );
-extern void r200_import_float_spec_colors( GLcontext *ctx );
+extern void r200_import_float_colors( struct gl_context *ctx );
+extern void r200_import_float_spec_colors( struct gl_context *ctx );
-extern void r200PointsBitmap( GLcontext *ctx, GLint px, GLint py,
+extern void r200PointsBitmap( struct gl_context *ctx, GLint px, GLint py,
GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte *bitmap );
-void r200_swtcl_flush(GLcontext *ctx, uint32_t current_offset);
+void r200_swtcl_flush(struct gl_context *ctx, uint32_t current_offset);
#endif
diff --git a/src/mesa/drivers/dri/r200/r200_tcl.c b/src/mesa/drivers/dri/r200/r200_tcl.c
index 4ae0f304918..84db7c9d4eb 100644
--- a/src/mesa/drivers/dri/r200/r200_tcl.c
+++ b/src/mesa/drivers/dri/r200/r200_tcl.c
@@ -177,7 +177,7 @@ while (0)
* discrete and there are no intervening state changes. (Somewhat
* duplicates changes to DrawArrays code)
*/
-static void r200EmitPrim( GLcontext *ctx,
+static void r200EmitPrim( struct gl_context *ctx,
GLenum prim,
GLuint hwprim,
GLuint start,
@@ -241,7 +241,7 @@ static void r200EmitPrim( GLcontext *ctx,
/* External entrypoints */
/**********************************************************************/
-void r200EmitPrimitive( GLcontext *ctx,
+void r200EmitPrimitive( struct gl_context *ctx,
GLuint first,
GLuint last,
GLuint flags )
@@ -249,7 +249,7 @@ void r200EmitPrimitive( GLcontext *ctx,
tcl_render_tab_verts[flags&PRIM_MODE_MASK]( ctx, first, last, flags );
}
-void r200EmitEltPrimitive( GLcontext *ctx,
+void r200EmitEltPrimitive( struct gl_context *ctx,
GLuint first,
GLuint last,
GLuint flags )
@@ -257,7 +257,7 @@ void r200EmitEltPrimitive( GLcontext *ctx,
tcl_render_tab_elts[flags&PRIM_MODE_MASK]( ctx, first, last, flags );
}
-void r200TclPrimitive( GLcontext *ctx,
+void r200TclPrimitive( struct gl_context *ctx,
GLenum prim,
int hw_prim )
{
@@ -265,6 +265,8 @@ void r200TclPrimitive( GLcontext *ctx,
GLuint newprim = hw_prim | R200_VF_TCL_OUTPUT_VTX_ENABLE;
radeon_prepare_render(&rmesa->radeon);
+ if (rmesa->radeon.NewGLState)
+ r200ValidateState( ctx );
if (newprim != rmesa->tcl.hw_primitive ||
!discrete_prim[hw_prim&0xf]) {
@@ -337,7 +339,7 @@ r200InitStaticFogData( void )
* Fog blend factors are in the range [0,1].
*/
float
-r200ComputeFogBlendFactor( GLcontext *ctx, GLfloat fogcoord )
+r200ComputeFogBlendFactor( struct gl_context *ctx, GLfloat fogcoord )
{
GLfloat end = ctx->Fog.End;
GLfloat d, temp;
@@ -372,7 +374,7 @@ r200ComputeFogBlendFactor( GLcontext *ctx, GLfloat fogcoord )
* Predict total emit size for next rendering operation so there is no flush in middle of rendering
* Prediction has to aim towards the best possible value that is worse than worst case scenario
*/
-static GLuint r200EnsureEmitSize( GLcontext * ctx , GLubyte* vimap_rev )
+static GLuint r200EnsureEmitSize( struct gl_context * ctx , GLubyte* vimap_rev )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -437,7 +439,7 @@ static GLuint r200EnsureEmitSize( GLcontext * ctx , GLubyte* vimap_rev )
/* TCL render.
*/
-static GLboolean r200_run_tcl_render( GLcontext *ctx,
+static GLboolean r200_run_tcl_render( struct gl_context *ctx,
struct tnl_pipeline_stage *stage )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -594,7 +596,7 @@ const struct tnl_pipeline_stage _r200_tcl_stage =
*/
-static void transition_to_swtnl( GLcontext *ctx )
+static void transition_to_swtnl( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -618,7 +620,7 @@ static void transition_to_swtnl( GLcontext *ctx )
rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL] &= ~(R200_VAP_TCL_ENABLE|R200_VAP_PROG_VTX_SHADER_ENABLE);
}
-static void transition_to_hwtnl( GLcontext *ctx )
+static void transition_to_hwtnl( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -688,7 +690,7 @@ static char *getFallbackString(GLuint bit)
-void r200TclFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
+void r200TclFallback( struct gl_context *ctx, GLuint bit, GLboolean mode )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint oldfallback = rmesa->radeon.TclFallback;
diff --git a/src/mesa/drivers/dri/r200/r200_tcl.h b/src/mesa/drivers/dri/r200/r200_tcl.h
index f191ddc7eb9..53a1f11e9db 100644
--- a/src/mesa/drivers/dri/r200/r200_tcl.h
+++ b/src/mesa/drivers/dri/r200/r200_tcl.h
@@ -37,17 +37,17 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r200_context.h"
-extern void r200TclPrimitive( GLcontext *ctx, GLenum prim, int hw_prim );
-extern void r200EmitEltPrimitive( GLcontext *ctx, GLuint first, GLuint last,
+extern void r200TclPrimitive( struct gl_context *ctx, GLenum prim, int hw_prim );
+extern void r200EmitEltPrimitive( struct gl_context *ctx, GLuint first, GLuint last,
GLuint flags );
-extern void r200EmitPrimitive( GLcontext *ctx, GLuint first, GLuint last,
+extern void r200EmitPrimitive( struct gl_context *ctx, GLuint first, GLuint last,
GLuint flags );
-extern void r200TclFallback( GLcontext *ctx, GLuint bit, GLboolean mode );
+extern void r200TclFallback( struct gl_context *ctx, GLuint bit, GLboolean mode );
extern void r200InitStaticFogData( void );
-extern float r200ComputeFogBlendFactor( GLcontext *ctx, GLfloat fogcoord );
+extern float r200ComputeFogBlendFactor( struct gl_context *ctx, GLfloat fogcoord );
#define R200_TCL_FALLBACK_RASTER 0x1 /* rasterization */
#define R200_TCL_FALLBACK_UNFILLED 0x2 /* unfilled tris */
diff --git a/src/mesa/drivers/dri/r200/r200_tex.c b/src/mesa/drivers/dri/r200/r200_tex.c
index 6723b12bf49..5207c2901a3 100644
--- a/src/mesa/drivers/dri/r200/r200_tex.c
+++ b/src/mesa/drivers/dri/r200/r200_tex.c
@@ -294,7 +294,7 @@ static void r200SetTexBorderColor( radeonTexObjPtr t, const GLfloat color[4] )
t->pp_border_color = radeonPackColor( 4, c[0], c[1], c[2], c[3] );
}
-static void r200TexEnv( GLcontext *ctx, GLenum target,
+static void r200TexEnv( struct gl_context *ctx, GLenum target,
GLenum pname, const GLfloat *param )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -366,7 +366,7 @@ static void r200TexEnv( GLcontext *ctx, GLenum target,
* next UpdateTextureState
*/
-static void r200TexParameter( GLcontext *ctx, GLenum target,
+static void r200TexParameter( struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj,
GLenum pname, const GLfloat *params )
{
@@ -409,7 +409,7 @@ static void r200TexParameter( GLcontext *ctx, GLenum target,
}
-static void r200DeleteTexture(GLcontext * ctx, struct gl_texture_object *texObj)
+static void r200DeleteTexture(struct gl_context * ctx, struct gl_texture_object *texObj)
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
radeonTexObj* t = radeon_tex_obj(texObj);
@@ -446,7 +446,7 @@ static void r200DeleteTexture(GLcontext * ctx, struct gl_texture_object *texObj)
* Basically impossible to do this on the fly - just collect some
* basic info & do the checks from ValidateState().
*/
-static void r200TexGen( GLcontext *ctx,
+static void r200TexGen( struct gl_context *ctx,
GLenum coord,
GLenum pname,
const GLfloat *params )
@@ -464,7 +464,7 @@ static void r200TexGen( GLcontext *ctx,
* allocate the default texture objects.
* Fixup MaxAnisotropy according to user preference.
*/
-static struct gl_texture_object *r200NewTextureObject(GLcontext * ctx,
+static struct gl_texture_object *r200NewTextureObject(struct gl_context * ctx,
GLuint name,
GLenum target)
{
diff --git a/src/mesa/drivers/dri/r200/r200_tex.h b/src/mesa/drivers/dri/r200/r200_tex.h
index 1a1e7038df6..8bebf8a037b 100644
--- a/src/mesa/drivers/dri/r200/r200_tex.h
+++ b/src/mesa/drivers/dri/r200/r200_tex.h
@@ -42,7 +42,7 @@ extern void r200SetTexOffset(__DRIcontext *pDRICtx, GLint texname,
unsigned long long offset, GLint depth,
GLuint pitch);
-extern void r200UpdateTextureState( GLcontext *ctx );
+extern void r200UpdateTextureState( struct gl_context *ctx );
extern int r200UploadTexImages( r200ContextPtr rmesa, radeonTexObjPtr t, GLuint face );
@@ -50,8 +50,8 @@ extern void r200DestroyTexObj( r200ContextPtr rmesa, radeonTexObjPtr t );
extern void r200InitTextureFuncs( radeonContextPtr radeon, struct dd_function_table *functions );
-extern void r200UpdateFragmentShader( GLcontext *ctx );
+extern void r200UpdateFragmentShader( struct gl_context *ctx );
-extern void set_re_cntl_d3d( GLcontext *ctx, int unit, GLboolean use_d3d );
+extern void set_re_cntl_d3d( struct gl_context *ctx, int unit, GLboolean use_d3d );
#endif /* __R200_TEX_H__ */
diff --git a/src/mesa/drivers/dri/r200/r200_texstate.c b/src/mesa/drivers/dri/r200/r200_texstate.c
index 9ccf30c3ac9..690bec640bd 100644
--- a/src/mesa/drivers/dri/r200/r200_texstate.c
+++ b/src/mesa/drivers/dri/r200/r200_texstate.c
@@ -302,7 +302,7 @@ do { \
* Texture unit state management
*/
-static GLboolean r200UpdateTextureEnv( GLcontext *ctx, int unit, int slot, GLuint replaceargs )
+static GLboolean r200UpdateTextureEnv( struct gl_context *ctx, int unit, int slot, GLuint replaceargs )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
@@ -869,7 +869,7 @@ void r200SetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
#define REF_COLOR 1
#define REF_ALPHA 2
-static GLboolean r200UpdateAllTexEnv( GLcontext *ctx )
+static GLboolean r200UpdateAllTexEnv( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLint i, j, currslot;
@@ -1203,7 +1203,7 @@ static GLuint r200_need_dis_texgen(const GLbitfield texGenEnabled,
/*
* Returns GL_FALSE if fallback required.
*/
-static GLboolean r200_validate_texgen( GLcontext *ctx, GLuint unit )
+static GLboolean r200_validate_texgen( struct gl_context *ctx, GLuint unit )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
@@ -1385,7 +1385,7 @@ static GLboolean r200_validate_texgen( GLcontext *ctx, GLuint unit )
return GL_TRUE;
}
-void set_re_cntl_d3d( GLcontext *ctx, int unit, GLboolean use_d3d )
+void set_re_cntl_d3d( struct gl_context *ctx, int unit, GLboolean use_d3d )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -1521,7 +1521,7 @@ static void setup_hardware_state(r200ContextPtr rmesa, radeonTexObj *t)
}
-static GLboolean r200_validate_texture(GLcontext *ctx, struct gl_texture_object *texObj, int unit)
+static GLboolean r200_validate_texture(struct gl_context *ctx, struct gl_texture_object *texObj, int unit)
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
radeonTexObj *t = radeon_tex_obj(texObj);
@@ -1564,7 +1564,7 @@ static GLboolean r200_validate_texture(GLcontext *ctx, struct gl_texture_object
return !t->border_fallback;
}
-static GLboolean r200UpdateTextureUnit(GLcontext *ctx, int unit)
+static GLboolean r200UpdateTextureUnit(struct gl_context *ctx, int unit)
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint unitneeded = rmesa->state.texture.unit[unit].unitneeded;
@@ -1588,7 +1588,7 @@ static GLboolean r200UpdateTextureUnit(GLcontext *ctx, int unit)
}
-void r200UpdateTextureState( GLcontext *ctx )
+void r200UpdateTextureState( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLboolean ok;
diff --git a/src/mesa/drivers/dri/r200/r200_vertprog.c b/src/mesa/drivers/dri/r200/r200_vertprog.c
index 5d268319f3f..5d69012a81f 100644
--- a/src/mesa/drivers/dri/r200/r200_vertprog.c
+++ b/src/mesa/drivers/dri/r200/r200_vertprog.c
@@ -100,7 +100,7 @@ static struct{
};
#undef OPN
-static GLboolean r200VertexProgUpdateParams(GLcontext *ctx, struct r200_vertex_program *vp)
+static GLboolean r200VertexProgUpdateParams(struct gl_context *ctx, struct r200_vertex_program *vp)
{
r200ContextPtr rmesa = R200_CONTEXT( ctx );
GLfloat *fcmd = (GLfloat *)&rmesa->hw.vpp[0].cmd[VPP_CMD_0 + 1];
@@ -396,7 +396,7 @@ static unsigned long op_operands(enum prog_opcode opcode)
*
* \return GL_TRUE for success, GL_FALSE for failure.
*/
-static GLboolean r200_translate_vertex_program(GLcontext *ctx, struct r200_vertex_program *vp)
+static GLboolean r200_translate_vertex_program(struct gl_context *ctx, struct r200_vertex_program *vp)
{
struct gl_vertex_program *mesa_vp = &vp->mesa_program;
struct prog_instruction *vpi;
@@ -1098,7 +1098,7 @@ else {
return GL_TRUE;
}
-void r200SetupVertexProg( GLcontext *ctx ) {
+void r200SetupVertexProg( struct gl_context *ctx ) {
r200ContextPtr rmesa = R200_CONTEXT(ctx);
struct r200_vertex_program *vp = (struct r200_vertex_program *)ctx->VertexProgram.Current;
GLboolean fallback;
@@ -1179,7 +1179,7 @@ void r200SetupVertexProg( GLcontext *ctx ) {
static void
-r200BindProgram(GLcontext *ctx, GLenum target, struct gl_program *prog)
+r200BindProgram(struct gl_context *ctx, GLenum target, struct gl_program *prog)
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -1194,7 +1194,7 @@ r200BindProgram(GLcontext *ctx, GLenum target, struct gl_program *prog)
}
static struct gl_program *
-r200NewProgram(GLcontext *ctx, GLenum target, GLuint id)
+r200NewProgram(struct gl_context *ctx, GLenum target, GLuint id)
{
struct r200_vertex_program *vp;
@@ -1213,13 +1213,13 @@ r200NewProgram(GLcontext *ctx, GLenum target, GLuint id)
static void
-r200DeleteProgram(GLcontext *ctx, struct gl_program *prog)
+r200DeleteProgram(struct gl_context *ctx, struct gl_program *prog)
{
_mesa_delete_program(ctx, prog);
}
static GLboolean
-r200ProgramStringNotify(GLcontext *ctx, GLenum target, struct gl_program *prog)
+r200ProgramStringNotify(struct gl_context *ctx, GLenum target, struct gl_program *prog)
{
struct r200_vertex_program *vp = (void *)prog;
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -1244,7 +1244,7 @@ r200ProgramStringNotify(GLcontext *ctx, GLenum target, struct gl_program *prog)
}
static GLboolean
-r200IsProgramNative(GLcontext *ctx, GLenum target, struct gl_program *prog)
+r200IsProgramNative(struct gl_context *ctx, GLenum target, struct gl_program *prog)
{
struct r200_vertex_program *vp = (void *)prog;
diff --git a/src/mesa/drivers/dri/r200/r200_vertprog.h b/src/mesa/drivers/dri/r200/r200_vertprog.h
index 938237680ce..4757f4b32bc 100644
--- a/src/mesa/drivers/dri/r200/r200_vertprog.h
+++ b/src/mesa/drivers/dri/r200/r200_vertprog.h
@@ -11,7 +11,7 @@ typedef struct {
} VERTEX_SHADER_INSTRUCTION;
extern void r200InitShaderFuncs(struct dd_function_table *functions);
-extern void r200SetupVertexProg( GLcontext *ctx );
+extern void r200SetupVertexProg( struct gl_context *ctx );
#define VSF_FLAG_X 1
#define VSF_FLAG_Y 2
diff --git a/src/mesa/drivers/dri/r300/compiler/Makefile b/src/mesa/drivers/dri/r300/compiler/Makefile
index d0eb1707845..51b896ae91f 100644
--- a/src/mesa/drivers/dri/r300/compiler/Makefile
+++ b/src/mesa/drivers/dri/r300/compiler/Makefile
@@ -8,6 +8,7 @@ LIBNAME = r300compiler
C_SOURCES = \
radeon_code.c \
radeon_compiler.c \
+ radeon_compiler_util.c \
radeon_emulate_branches.c \
radeon_emulate_loops.c \
radeon_program.c \
diff --git a/src/mesa/drivers/dri/r300/compiler/SConscript b/src/mesa/drivers/dri/r300/compiler/SConscript
index 847857b1425..2b4bce1c08c 100755
--- a/src/mesa/drivers/dri/r300/compiler/SConscript
+++ b/src/mesa/drivers/dri/r300/compiler/SConscript
@@ -12,6 +12,7 @@ r300compiler = env.ConvenienceLibrary(
source = [
'radeon_code.c',
'radeon_compiler.c',
+ 'radeon_compiler_util.c',
'radeon_program.c',
'radeon_program_print.c',
'radeon_opcodes.c',
diff --git a/src/mesa/drivers/dri/r300/compiler/r3xx_fragprog.c b/src/mesa/drivers/dri/r300/compiler/r3xx_fragprog.c
index 4793f335770..2f130198d35 100644
--- a/src/mesa/drivers/dri/r300/compiler/r3xx_fragprog.c
+++ b/src/mesa/drivers/dri/r300/compiler/r3xx_fragprog.c
@@ -145,8 +145,8 @@ void r3xx_compile_fragment_program(struct r300_fragment_program_compiler* c)
{"final code validation", 0, 1, rc_validate_final_shader, NULL},
{"machine code generation", 0, is_r500, r500BuildFragmentProgramHwCode, NULL},
{"machine code generation", 0, !is_r500, r300BuildFragmentProgramHwCode, NULL},
- {"dump machine code", 0, is_r500 && c->Base.Debug, r500FragmentProgramDump, NULL},
- {"dump machine code", 0, !is_r500 && c->Base.Debug, r300FragmentProgramDump, NULL},
+ {"dump machine code", 0, is_r500 && (c->Base.Debug & RC_DBG_LOG), r500FragmentProgramDump, NULL},
+ {"dump machine code", 0, !is_r500 && (c->Base.Debug & RC_DBG_LOG), r300FragmentProgramDump, NULL},
{NULL, 0, 0, NULL, NULL}
};
diff --git a/src/mesa/drivers/dri/r300/compiler/r3xx_vertprog.c b/src/mesa/drivers/dri/r300/compiler/r3xx_vertprog.c
index d7d49e514b9..bf8341f0173 100644
--- a/src/mesa/drivers/dri/r300/compiler/r3xx_vertprog.c
+++ b/src/mesa/drivers/dri/r300/compiler/r3xx_vertprog.c
@@ -1067,7 +1067,7 @@ void r3xx_compile_vertex_program(struct r300_vertex_program_compiler *c)
{"dead constants", 1, kill_consts, rc_remove_unused_constants, &c->code->constants_remap_table},
{"final code validation", 0, 1, rc_validate_final_shader, NULL},
{"machine code generation", 0, 1, translate_vertex_program, NULL},
- {"dump machine code", 0,c->Base.Debug,r300_vertex_program_dump, NULL},
+ {"dump machine code", 0, c->Base.Debug & RC_DBG_LOG, r300_vertex_program_dump, NULL},
{NULL, 0, 0, NULL, NULL}
};
diff --git a/src/mesa/drivers/dri/r300/compiler/radeon_compiler.c b/src/mesa/drivers/dri/r300/compiler/radeon_compiler.c
index b410b2daf42..4286baed0c6 100644
--- a/src/mesa/drivers/dri/r300/compiler/radeon_compiler.c
+++ b/src/mesa/drivers/dri/r300/compiler/radeon_compiler.c
@@ -26,7 +26,9 @@
#include <stdio.h>
#include <stdlib.h>
+#include "radeon_dataflow.h"
#include "radeon_program.h"
+#include "radeon_program_pair.h"
void rc_init(struct radeon_compiler * c)
@@ -50,7 +52,7 @@ void rc_debug(struct radeon_compiler * c, const char * fmt, ...)
{
va_list ap;
- if (!c->Debug)
+ if (!(c->Debug & RC_DBG_LOG))
return;
va_start(ap, fmt);
@@ -84,7 +86,7 @@ void rc_error(struct radeon_compiler * c, const char * fmt, ...)
}
}
- if (c->Debug) {
+ if (c->Debug & RC_DBG_LOG) {
fprintf(stderr, "r300compiler error: ");
va_start(ap, fmt);
@@ -351,11 +353,65 @@ void rc_transform_fragment_face(struct radeon_compiler *c, unsigned face)
}
}
+static void reg_count_callback(void * userdata, struct rc_instruction * inst,
+ rc_register_file file, unsigned int index, unsigned int mask)
+{
+ unsigned int * max_reg = userdata;
+ if (file == RC_FILE_TEMPORARY)
+ index > *max_reg ? *max_reg = index : 0;
+}
+
+static void print_stats(struct radeon_compiler * c)
+{
+ struct rc_instruction * tmp;
+ unsigned max_reg, insts, fc, tex, alpha, rgb, presub;
+ max_reg = insts = fc = tex = alpha = rgb = presub = 0;
+ for(tmp = c->Program.Instructions.Next; tmp != &c->Program.Instructions;
+ tmp = tmp->Next){
+ const struct rc_opcode_info * info;
+ rc_for_all_reads_mask(tmp, reg_count_callback, &max_reg);
+ if (tmp->Type == RC_INSTRUCTION_NORMAL) {
+ if (tmp->U.I.PreSub.Opcode != RC_PRESUB_NONE)
+ presub++;
+ info = rc_get_opcode_info(tmp->U.I.Opcode);
+ } else {
+ if (tmp->U.P.RGB.Src[RC_PAIR_PRESUB_SRC].Used)
+ presub++;
+ if (tmp->U.P.Alpha.Src[RC_PAIR_PRESUB_SRC].Used)
+ presub++;
+ /* Assuming alpha will never be a flow control or
+ * a tex instruction. */
+ if (tmp->U.P.Alpha.Opcode != RC_OPCODE_NOP)
+ alpha++;
+ if (tmp->U.P.RGB.Opcode != RC_OPCODE_NOP)
+ rgb++;
+ info = rc_get_opcode_info(tmp->U.P.RGB.Opcode);
+ }
+ if (info->IsFlowControl)
+ fc++;
+ if (info->HasTexture)
+ tex++;
+ insts++;
+ }
+ if (insts < 4)
+ return;
+ fprintf(stderr,"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"
+ "~%4u Instructions\n"
+ "~%4u Vector Instructions (RGB)\n"
+ "~%4u Scalar Instructions (Alpha)\n"
+ "~%4u Flow Control Instructions\n"
+ "~%4u Texture Instructions\n"
+ "~%4u Presub Operations\n"
+ "~%4u Temporary Registers\n"
+ "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n",
+ insts, rgb, alpha, fc, tex, presub, max_reg + 1);
+}
+
/* Executes a list of compiler passes given in the parameter 'list'. */
void rc_run_compiler(struct radeon_compiler *c, struct radeon_compiler_pass *list,
const char *shader_name)
{
- if (c->Debug) {
+ if (c->Debug & RC_DBG_LOG) {
fprintf(stderr, "%s: before compilation\n", shader_name);
rc_print_program(&c->Program);
}
@@ -367,12 +423,14 @@ void rc_run_compiler(struct radeon_compiler *c, struct radeon_compiler_pass *lis
if (c->Error)
return;
- if (c->Debug && list[i].dump) {
+ if ((c->Debug & RC_DBG_LOG) && list[i].dump) {
fprintf(stderr, "%s: after '%s'\n", shader_name, list[i].name);
rc_print_program(&c->Program);
}
}
}
+ if (c->Debug & RC_DBG_STATS)
+ print_stats(c);
}
void rc_validate_final_shader(struct radeon_compiler *c, void *user)
diff --git a/src/mesa/drivers/dri/r300/compiler/radeon_compiler.h b/src/mesa/drivers/dri/r300/compiler/radeon_compiler.h
index 6d96ac9fdd9..31fd469a04f 100644
--- a/src/mesa/drivers/dri/r300/compiler/radeon_compiler.h
+++ b/src/mesa/drivers/dri/r300/compiler/radeon_compiler.h
@@ -30,12 +30,15 @@
#include "radeon_program.h"
#include "radeon_emulate_loops.h"
+#define RC_DBG_LOG (1 << 0)
+#define RC_DBG_STATS (1 << 1)
+
struct rc_swizzle_caps;
struct radeon_compiler {
struct memory_pool Pool;
struct rc_program Program;
- unsigned Debug:1;
+ unsigned Debug:2;
unsigned Error:1;
char * ErrorMsg;
diff --git a/src/mesa/drivers/dri/r300/compiler/radeon_compiler_util.c b/src/mesa/drivers/dri/r300/compiler/radeon_compiler_util.c
new file mode 100644
index 00000000000..97f4c758492
--- /dev/null
+++ b/src/mesa/drivers/dri/r300/compiler/radeon_compiler_util.c
@@ -0,0 +1,61 @@
+/*
+ * Copyright 2010 Tom Stellard <[email protected]>
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+
+/**
+ * \file
+ */
+
+#include "radeon_compiler_util.h"
+
+/**
+ */
+unsigned int rc_swizzle_to_writemask(unsigned int swz)
+{
+ unsigned int mask = 0;
+ unsigned int i;
+
+ for(i = 0; i < 4; i++) {
+ mask |= 1 << GET_SWZ(swz, i);
+ }
+ mask &= RC_MASK_XYZW;
+
+ return mask;
+}
+
+unsigned int rc_src_reads_dst_mask(
+ rc_register_file src_file,
+ unsigned int src_idx,
+ unsigned int src_swz,
+ rc_register_file dst_file,
+ unsigned int dst_idx,
+ unsigned int dst_mask)
+{
+ if (src_file != dst_file || src_idx != dst_idx) {
+ return RC_MASK_NONE;
+ }
+ return dst_mask & rc_swizzle_to_writemask(src_swz);
+}
diff --git a/src/mesa/drivers/dri/r300/compiler/radeon_compiler_util.h b/src/mesa/drivers/dri/r300/compiler/radeon_compiler_util.h
new file mode 100644
index 00000000000..1a14e7cb0ef
--- /dev/null
+++ b/src/mesa/drivers/dri/r300/compiler/radeon_compiler_util.h
@@ -0,0 +1,16 @@
+#include "radeon_program_constants.h"
+
+#ifndef RADEON_PROGRAM_UTIL_H
+#define RADEON_PROGRAM_UTIL_H
+
+unsigned int rc_swizzle_to_writemask(unsigned int swz);
+
+unsigned int rc_src_reads_dst_mask(
+ rc_register_file src_file,
+ unsigned int src_idx,
+ unsigned int src_swz,
+ rc_register_file dst_file,
+ unsigned int dst_idx,
+ unsigned int dst_mask);
+
+#endif /* RADEON_PROGRAM_UTIL_H */
diff --git a/src/mesa/drivers/dri/r300/compiler/radeon_dataflow.c b/src/mesa/drivers/dri/r300/compiler/radeon_dataflow.c
index a27d395587b..5927498818b 100644
--- a/src/mesa/drivers/dri/r300/compiler/radeon_dataflow.c
+++ b/src/mesa/drivers/dri/r300/compiler/radeon_dataflow.c
@@ -1,5 +1,6 @@
/*
* Copyright (C) 2009 Nicolai Haehnle.
+ * Copyright 2010 Tom Stellard <[email protected]>
*
* All Rights Reserved.
*
@@ -27,6 +28,8 @@
#include "radeon_dataflow.h"
+#include "radeon_compiler.h"
+#include "radeon_compiler_util.h"
#include "radeon_program.h"
struct read_write_mask_data {
@@ -402,3 +405,252 @@ void rc_remap_registers(struct rc_instruction * inst, rc_remap_register_fn cb, v
else
remap_pair_instruction(inst, cb, userdata);
}
+
+/**
+ * @return RC_OPCODE_NOOP if inst is not a flow control instruction.
+ * @return The opcode of inst if it is a flow control instruction.
+ */
+static rc_opcode get_flow_control_inst(struct rc_instruction * inst)
+{
+ const struct rc_opcode_info * info;
+ if (inst->Type == RC_INSTRUCTION_NORMAL) {
+ info = rc_get_opcode_info(inst->U.I.Opcode);
+ } else {
+ info = rc_get_opcode_info(inst->U.P.RGB.Opcode);
+ /*A flow control instruction shouldn't have an alpha
+ * instruction.*/
+ assert(!info->IsFlowControl ||
+ inst->U.P.Alpha.Opcode == RC_OPCODE_NOP);
+ }
+
+ if (info->IsFlowControl)
+ return info->Opcode;
+ else
+ return RC_OPCODE_NOP;
+
+}
+
+struct get_readers_callback_data {
+ struct radeon_compiler * C;
+ struct rc_reader_data * ReaderData;
+ rc_read_src_fn ReadCB;
+ rc_read_write_mask_fn WriteCB;
+ unsigned int AliveWriteMask;
+};
+
+static void add_reader(
+ struct memory_pool * pool,
+ struct rc_reader_data * data,
+ struct rc_instruction * inst,
+ unsigned int mask,
+ struct rc_src_register * src)
+{
+ struct rc_reader * new;
+ memory_pool_array_reserve(pool, struct rc_reader, data->Readers,
+ data->ReaderCount, data->ReadersReserved, 1);
+ new = &data->Readers[data->ReaderCount++];
+ new->Inst = inst;
+ new->WriteMask = mask;
+ new->Src = src;
+}
+
+/**
+ * This function is used by rc_get_readers_normal() to determine whether inst
+ * is a reader of userdata->ReaderData->Writer
+ */
+static void get_readers_normal_read_callback(
+ void * userdata,
+ struct rc_instruction * inst,
+ struct rc_src_register * src)
+{
+ struct get_readers_callback_data * d = userdata;
+ unsigned int read_mask;
+
+ if (src->RelAddr)
+ d->ReaderData->Abort = 1;
+
+ unsigned int shared_mask = rc_src_reads_dst_mask(src->File, src->Index,
+ src->Swizzle,
+ d->ReaderData->Writer->U.I.DstReg.File,
+ d->ReaderData->Writer->U.I.DstReg.Index,
+ d->AliveWriteMask);
+
+ if (shared_mask == RC_MASK_NONE)
+ return;
+
+ /* If we make it this far, it means that this source reads from the
+ * same register written to by d->ReaderData->Writer. */
+
+ if (d->ReaderData->AbortOnRead) {
+ d->ReaderData->Abort = 1;
+ return;
+ }
+
+ read_mask = rc_swizzle_to_writemask(src->Swizzle);
+ /* XXX The behavior in this case should be configurable. */
+ if ((read_mask & d->AliveWriteMask) != read_mask) {
+ d->ReaderData->Abort = 1;
+ return;
+ }
+
+ d->ReadCB(d->ReaderData, inst, src);
+ if (d->ReaderData->Abort)
+ return;
+
+ add_reader(&d->C->Pool, d->ReaderData, inst, shared_mask, src);
+}
+
+/**
+ * This function is used by rc_get_readers_normal() to determine when
+ * userdata->ReaderData->Writer is dead (i. e. All compontents of its
+ * destination register have been overwritten by other instructions).
+ */
+static void get_readers_write_callback(
+ void *userdata,
+ struct rc_instruction * inst,
+ rc_register_file file,
+ unsigned int index,
+ unsigned int mask)
+{
+ struct get_readers_callback_data * d = userdata;
+
+ if (index == d->ReaderData->Writer->U.I.DstReg.Index
+ && file == d->ReaderData->Writer->U.I.DstReg.File) {
+ unsigned int shared_mask = mask
+ & d->ReaderData->Writer->U.I.DstReg.WriteMask;
+ if (d->ReaderData->InElse) {
+ if (shared_mask & d->AliveWriteMask) {
+ /* We set AbortOnRead here because the
+ * destination register of d->ReaderData->Writer
+ * is written to in both the IF and the
+ * ELSE block of this IF/ELSE statement.
+ * This means that readers of this
+ * destination register that follow this IF/ELSE
+ * statement use the value of different
+ * instructions depending on the control flow
+ * decisions made by the program. */
+ d->ReaderData->AbortOnRead = 1;
+ }
+ } else {
+ d->AliveWriteMask &= ~shared_mask;
+ }
+ }
+
+ d->WriteCB(d->ReaderData, inst, file, index, mask);
+}
+
+/**
+ * This function will create a list of readers via the rc_reader_data struct.
+ * This function will abort (set the flag data->Abort) and return if it
+ * encounters an instruction that reads from @param writer and also a different
+ * instruction. Here are some examples:
+ *
+ * writer = instruction 0;
+ * 0 MOV TEMP[0].xy, TEMP[1].xy
+ * 1 MOV TEMP[0].zw, TEMP[2].xy
+ * 2 MOV TEMP[3], TEMP[0]
+ * The Abort flag will be set on instruction 2, because it reads values written
+ * by instructions 0 and 1.
+ *
+ * writer = instruction 1;
+ * 0 IF TEMP[0].x
+ * 1 MOV TEMP[1], TEMP[2]
+ * 2 ELSE
+ * 3 MOV TEMP[1], TEMP[2]
+ * 4 ENDIF
+ * 5 MOV TEMP[3], TEMP[1]
+ * The Abort flag will be set on instruction 5, because it could read from the
+ * value written by either instruction 1 or 3, depending on the jump decision
+ * made at instruction 0.
+ *
+ * writer = instruction 0;
+ * 0 MOV TEMP[0], TEMP[1]
+ * 2 BGNLOOP
+ * 3 ADD TEMP[0], TEMP[0], none.1
+ * 4 ENDLOOP
+ * The Abort flag will be set on instruction 3, because in the first iteration
+ * of the loop it reads the value written by instruction 0 and in all other
+ * iterations it reads the value written by instruction 3.
+ *
+ * @param read_cb This function will be called for for every instruction that
+ * has been determined to be a reader of writer.
+ * @param write_cb This function will be called for every instruction after
+ * writer.
+ */
+void rc_get_readers_normal(
+ struct radeon_compiler * c,
+ struct rc_instruction * writer,
+ struct rc_reader_data * data,
+ rc_read_src_fn read_cb,
+ rc_read_write_mask_fn write_cb)
+{
+ struct rc_instruction * tmp;
+ struct get_readers_callback_data d;
+ unsigned int branch_depth = 0;
+
+ data->Writer = writer;
+ data->Abort = 0;
+ data->AbortOnRead = 0;
+ data->InElse = 0;
+ data->ReaderCount = 0;
+ data->ReadersReserved = 0;
+ data->Readers = NULL;
+
+ d.C = c;
+ d.AliveWriteMask = writer->U.I.DstReg.WriteMask;
+ d.ReaderData = data;
+ d.ReadCB = read_cb;
+ d.WriteCB = write_cb;
+
+ if (!writer->U.I.DstReg.WriteMask)
+ return;
+
+ for(tmp = writer->Next; tmp != &c->Program.Instructions;
+ tmp = tmp->Next){
+ rc_opcode opcode = get_flow_control_inst(tmp);
+ switch(opcode) {
+ case RC_OPCODE_BGNLOOP:
+ /* XXX We can do better when we see a BGNLOOP if we
+ * add a flag called AbortOnWrite to struct
+ * rc_reader_data and leave it set until the next
+ * ENDLOOP. */
+ case RC_OPCODE_ENDLOOP:
+ /* XXX We can do better when we see an ENDLOOP by
+ * searching backwards from writer and looking for
+ * readers of writer's destination index. If we find a
+ * reader before we get to the BGNLOOP, we must abort
+ * unless there is another writer between that reader
+ * and the BGNLOOP. */
+ data->Abort = 1;
+ return;
+ case RC_OPCODE_IF:
+ branch_depth++;
+ break;
+ case RC_OPCODE_ELSE:
+ if (branch_depth == 0)
+ data->InElse = 1;
+ break;
+ case RC_OPCODE_ENDIF:
+ if (branch_depth == 0) {
+ data->AbortOnRead = 1;
+ data->InElse = 0;
+ }
+ else {
+ branch_depth--;
+ }
+ break;
+ default:
+ break;
+ }
+
+ if (!data->InElse)
+ rc_for_all_reads_src(tmp, get_readers_normal_read_callback, &d);
+ rc_for_all_writes_mask(tmp, get_readers_write_callback, &d);
+
+ if (data->Abort)
+ return;
+
+ if (!d.AliveWriteMask)
+ return;
+ }
+}
diff --git a/src/mesa/drivers/dri/r300/compiler/radeon_dataflow.h b/src/mesa/drivers/dri/r300/compiler/radeon_dataflow.h
index d10ae3c7b7e..7de6b98f763 100644
--- a/src/mesa/drivers/dri/r300/compiler/radeon_dataflow.h
+++ b/src/mesa/drivers/dri/r300/compiler/radeon_dataflow.h
@@ -1,5 +1,6 @@
/*
* Copyright (C) 2009 Nicolai Haehnle.
+ * Copyright 2010 Tom Stellard <[email protected]>
*
* All Rights Reserved.
*
@@ -35,6 +36,7 @@ struct rc_instruction;
struct rc_swizzle_caps;
struct rc_src_register;
struct rc_pair_instruction_arg;
+struct rc_compiler;
/**
@@ -66,6 +68,32 @@ typedef void (*rc_remap_register_fn)(void * userdata, struct rc_instruction * in
void rc_remap_registers(struct rc_instruction * inst, rc_remap_register_fn cb, void * userdata);
/*@}*/
+struct rc_reader {
+ struct rc_instruction * Inst;
+ unsigned int WriteMask;
+ struct rc_src_register * Src;
+};
+
+struct rc_reader_data {
+ unsigned int Abort;
+ unsigned int AbortOnRead;
+ unsigned int InElse;
+ struct rc_instruction * Writer;
+
+ unsigned int ReaderCount;
+ unsigned int ReadersReserved;
+ struct rc_reader * Readers;
+
+ void * CbData;
+};
+
+void rc_get_readers_normal(
+ struct radeon_compiler * c,
+ struct rc_instruction * inst,
+ struct rc_reader_data * data,
+ /*XXX: These should be their own function types. */
+ rc_read_src_fn read_cb,
+ rc_read_write_mask_fn write_cb);
/**
* Compiler passes based on dataflow analysis.
diff --git a/src/mesa/drivers/dri/r300/compiler/radeon_optimize.c b/src/mesa/drivers/dri/r300/compiler/radeon_optimize.c
index 41769e347ec..4d9120ffd09 100644
--- a/src/mesa/drivers/dri/r300/compiler/radeon_optimize.c
+++ b/src/mesa/drivers/dri/r300/compiler/radeon_optimize.c
@@ -1,5 +1,6 @@
/*
* Copyright (C) 2009 Nicolai Haehnle.
+ * Copyright 2010 Tom Stellard <[email protected]>
*
* All Rights Reserved.
*
@@ -28,6 +29,7 @@
#include "radeon_dataflow.h"
#include "radeon_compiler.h"
+#include "radeon_compiler_util.h"
#include "radeon_swizzle.h"
struct peephole_state {
@@ -86,80 +88,60 @@ struct copy_propagate_state {
int BranchDepth;
};
-/**
- * This is a callback function that is meant to be passed to
- * rc_for_all_reads_mask. This function will be called once for each source
- * register in inst.
- * @param inst The instruction that the source register belongs to.
- * @param file The register file of the source register.
- * @param index The index of the source register.
- * @param mask The components of the source register that are being read from.
- */
static void copy_propagate_scan_read(void * data, struct rc_instruction * inst,
- rc_register_file file, unsigned int index, unsigned int mask)
+ struct rc_src_register * src)
{
- struct copy_propagate_state * s = data;
+ rc_register_file file = src->File;
+ struct rc_reader_data * reader_data = data;
+ const struct rc_opcode_info * info = rc_get_opcode_info(inst->U.I.Opcode);
- /* XXX This could probably be handled better. */
- if (file == RC_FILE_ADDRESS) {
- s->Conflict = 1;
+ /* It is possible to do copy propigation in this situation,
+ * just not right now, see peephole_add_presub_inv() */
+ if (reader_data->Writer->U.I.PreSub.Opcode != RC_PRESUB_NONE &&
+ (info->NumSrcRegs > 2 || info->HasTexture)) {
+ reader_data->Abort = 1;
return;
}
- if (file != RC_FILE_TEMPORARY || index != s->Mov->U.I.DstReg.Index)
+ /* XXX This could probably be handled better. */
+ if (file == RC_FILE_ADDRESS) {
+ reader_data->Abort = 1;
return;
+ }
/* These instructions cannot read from the constants file.
* see radeonTransformTEX()
*/
- if(s->Mov->U.I.SrcReg[0].File != RC_FILE_TEMPORARY &&
- s->Mov->U.I.SrcReg[0].File != RC_FILE_INPUT &&
+ if(reader_data->Writer->U.I.SrcReg[0].File != RC_FILE_TEMPORARY &&
+ reader_data->Writer->U.I.SrcReg[0].File != RC_FILE_INPUT &&
(inst->U.I.Opcode == RC_OPCODE_TEX ||
inst->U.I.Opcode == RC_OPCODE_TXB ||
inst->U.I.Opcode == RC_OPCODE_TXP ||
inst->U.I.Opcode == RC_OPCODE_KIL)){
- s->Conflict = 1;
+ reader_data->Abort = 1;
return;
}
- if ((mask & s->MovMask) == mask) {
- if (s->SourceClobbered) {
- s->Conflict = 1;
- }
- } else if ((mask & s->DefinedMask) == mask) {
- /* read from something entirely written by other instruction: this is okay */
- } else {
- /* read from component combination that is not well-defined without
- * the MOV: cannot remove it */
- s->Conflict = 1;
- }
}
static void copy_propagate_scan_write(void * data, struct rc_instruction * inst,
rc_register_file file, unsigned int index, unsigned int mask)
{
- struct copy_propagate_state * s = data;
+ struct rc_reader_data * reader_data = data;
+ struct copy_propagate_state * s = reader_data->CbData;
- if (s->BranchDepth < 0)
- return;
-
- if (file == s->Mov->U.I.DstReg.File && index == s->Mov->U.I.DstReg.Index) {
- s->MovMask &= ~mask;
- if (s->BranchDepth == 0)
- s->DefinedMask |= mask;
- else
- s->DefinedMask &= ~mask;
- }
- if (file == s->Mov->U.I.SrcReg[0].File && index == s->Mov->U.I.SrcReg[0].Index) {
+ if (file == reader_data->Writer->U.I.SrcReg[0].File && index == reader_data->Writer->U.I.SrcReg[0].Index) {
if (mask & s->SourcedMask)
- s->SourceClobbered = 1;
+ reader_data->AbortOnRead = 1;
} else if (s->Mov->U.I.SrcReg[0].RelAddr && file == RC_FILE_ADDRESS) {
- s->SourceClobbered = 1;
+ reader_data->AbortOnRead = 1;
}
}
static void copy_propagate(struct radeon_compiler * c, struct rc_instruction * inst_mov)
{
struct copy_propagate_state s;
+ struct rc_reader_data reader_data;
+ unsigned int i;
if (inst_mov->U.I.DstReg.File != RC_FILE_TEMPORARY ||
inst_mov->U.I.DstReg.RelAddr ||
@@ -173,95 +155,27 @@ static void copy_propagate(struct radeon_compiler * c, struct rc_instruction * i
s.MovMask = inst_mov->U.I.DstReg.WriteMask;
s.DefinedMask = RC_MASK_XYZW & ~s.MovMask;
+ reader_data.CbData = &s;
+
for(unsigned int chan = 0; chan < 4; ++chan) {
unsigned int swz = GET_SWZ(inst_mov->U.I.SrcReg[0].Swizzle, chan);
s.SourcedMask |= (1 << swz) & RC_MASK_XYZW;
}
- /* 1st pass: Check whether all subsequent readers can be changed */
- for(struct rc_instruction * inst = inst_mov->Next;
- inst != &c->Program.Instructions;
- inst = inst->Next) {
- const struct rc_opcode_info * info = rc_get_opcode_info(inst->U.I.Opcode);
- /* XXX In the future we might be able to make the optimizer
- * smart enough to handle loops. */
- if(inst->U.I.Opcode == RC_OPCODE_BGNLOOP
- || inst->U.I.Opcode == RC_OPCODE_ENDLOOP){
- return;
- }
-
- /* It is possible to do copy propigation in this situation,
- * just not right now, see peephole_add_presub_inv() */
- if (inst_mov->U.I.PreSub.Opcode != RC_PRESUB_NONE &&
- (info->NumSrcRegs > 2 || info->HasTexture)) {
- return;
- }
-
- rc_for_all_reads_mask(inst, copy_propagate_scan_read, &s);
- rc_for_all_writes_mask(inst, copy_propagate_scan_write, &s);
- if (s.Conflict)
- return;
+ /* Get a list of all the readers of this MOV instruction. */
+ rc_get_readers_normal(c, inst_mov, &reader_data,
+ copy_propagate_scan_read, copy_propagate_scan_write);
- if (s.BranchDepth >= 0) {
- if (inst->U.I.Opcode == RC_OPCODE_IF) {
- s.BranchDepth++;
- } else if (inst->U.I.Opcode == RC_OPCODE_ENDIF
- || inst->U.I.Opcode == RC_OPCODE_ELSE) {
- s.BranchDepth--;
- if (s.BranchDepth < 0) {
- s.DefinedMask &= ~s.MovMask;
- s.MovMask = 0;
- }
- }
- }
- }
-
- if (s.Conflict)
+ if (reader_data.Abort || reader_data.ReaderCount == 0)
return;
- /* 2nd pass: We can satisfy all readers, so switch them over all at once */
- s.MovMask = inst_mov->U.I.DstReg.WriteMask;
- s.BranchDepth = 0;
-
- for(struct rc_instruction * inst = inst_mov->Next;
- inst != &c->Program.Instructions;
- inst = inst->Next) {
- const struct rc_opcode_info * opcode = rc_get_opcode_info(inst->U.I.Opcode);
- for(unsigned int src = 0; src < opcode->NumSrcRegs; ++src) {
- if (inst->U.I.SrcReg[src].File == RC_FILE_TEMPORARY &&
- inst->U.I.SrcReg[src].Index == s.Mov->U.I.DstReg.Index) {
- unsigned int refmask = 0;
-
- for(unsigned int chan = 0; chan < 4; ++chan) {
- unsigned int swz = GET_SWZ(inst->U.I.SrcReg[src].Swizzle, chan);
- refmask |= (1 << swz) & RC_MASK_XYZW;
- }
-
- if ((refmask & s.MovMask) == refmask) {
- inst->U.I.SrcReg[src] = chain_srcregs(inst->U.I.SrcReg[src], s.Mov->U.I.SrcReg[0]);
- if (s.Mov->U.I.SrcReg[0].File == RC_FILE_PRESUB)
- inst->U.I.PreSub = s.Mov->U.I.PreSub;
- }
- }
- }
+ /* Propagate the MOV instruction. */
+ for (i = 0; i < reader_data.ReaderCount; i++) {
+ struct rc_instruction * inst = reader_data.Readers[i].Inst;
+ *reader_data.Readers[i].Src = chain_srcregs(*reader_data.Readers[i].Src, s.Mov->U.I.SrcReg[0]);
- if (opcode->HasDstReg) {
- if (inst->U.I.DstReg.File == RC_FILE_TEMPORARY &&
- inst->U.I.DstReg.Index == s.Mov->U.I.DstReg.Index) {
- s.MovMask &= ~inst->U.I.DstReg.WriteMask;
- }
- }
-
- if (s.BranchDepth >= 0) {
- if (inst->U.I.Opcode == RC_OPCODE_IF) {
- s.BranchDepth++;
- } else if (inst->U.I.Opcode == RC_OPCODE_ENDIF
- || inst->U.I.Opcode == RC_OPCODE_ELSE) {
- s.BranchDepth--;
- if (s.BranchDepth < 0)
- break; /* no more readers after this point */
- }
- }
+ if (s.Mov->U.I.SrcReg[0].File == RC_FILE_PRESUB)
+ inst->U.I.PreSub = s.Mov->U.I.PreSub;
}
/* Finally, remove the original MOV instruction */
@@ -408,6 +322,7 @@ static void constant_folding_add(struct rc_instruction * inst)
static void constant_folding(struct radeon_compiler * c, struct rc_instruction * inst)
{
const struct rc_opcode_info * opcode = rc_get_opcode_info(inst->U.I.Opcode);
+ unsigned int i;
/* Replace 0.0, 1.0 and 0.5 immediates by their explicit swizzles */
for(unsigned int src = 0; src < opcode->NumSrcRegs; ++src) {
@@ -480,6 +395,13 @@ static void constant_folding(struct radeon_compiler * c, struct rc_instruction *
constant_folding_mul(inst);
else if (inst->U.I.Opcode == RC_OPCODE_ADD)
constant_folding_add(inst);
+
+ /* In case this instruction has been converted, make sure all of the
+ * registers that are no longer used are empty. */
+ opcode = rc_get_opcode_info(inst->U.I.Opcode);
+ for(i = opcode->NumSrcRegs; i < 3; i++) {
+ memset(&inst->U.I.SrcReg[i], 0, sizeof(struct rc_src_register));
+ }
}
/**
@@ -489,18 +411,10 @@ static void constant_folding(struct radeon_compiler * c, struct rc_instruction *
static unsigned int src_reads_dst_mask(struct rc_src_register src,
struct rc_dst_register dst)
{
- unsigned int mask = 0;
- unsigned int i;
if (dst.File != src.File || dst.Index != src.Index) {
return 0;
}
-
- for(i = 0; i < 4; i++) {
- mask |= 1 << GET_SWZ(src.Swizzle, i);
- }
- mask &= RC_MASK_XYZW;
-
- return mask;
+ return rc_swizzle_to_writemask(src.Swizzle);
}
/* Return 1 if the source registers has a constant swizzle (e.g. 0, 0.5, 1.0)
diff --git a/src/mesa/drivers/dri/r300/compiler/radeon_pair_schedule.c b/src/mesa/drivers/dri/r300/compiler/radeon_pair_schedule.c
index bfe3553460e..d4a38607d9e 100644
--- a/src/mesa/drivers/dri/r300/compiler/radeon_pair_schedule.c
+++ b/src/mesa/drivers/dri/r300/compiler/radeon_pair_schedule.c
@@ -275,13 +275,112 @@ static void emit_all_tex(struct schedule_state * s, struct rc_instruction * befo
}
}
+/* This is a helper function for destructive_merge_instructions(). It helps
+ * merge presubtract sources from two instructions and makes sure the
+ * presubtract sources end up in the correct spot. This function assumes that
+ * dst_full is an rgb instruction, meaning that it has a vector instruction(rgb)
+ * but no scalar instruction (alpha).
+ * @return 0 if merging the presubtract sources fails.
+ * @retrun 1 if merging the presubtract sources succeeds.
+ */
+static int merge_presub_sources(
+ struct rc_pair_instruction * dst_full,
+ struct rc_pair_sub_instruction src,
+ unsigned int type)
+{
+ unsigned int srcp_src, srcp_regs, is_rgb, is_alpha;
+ struct rc_pair_sub_instruction * dst_sub;
+
+ assert(dst_full->Alpha.Opcode == RC_OPCODE_NOP);
+
+ switch(type) {
+ case RC_PAIR_SOURCE_RGB:
+ is_rgb = 1;
+ is_alpha = 0;
+ dst_sub = &dst_full->RGB;
+ break;
+ case RC_PAIR_SOURCE_ALPHA:
+ is_rgb = 0;
+ is_alpha = 1;
+ dst_sub = &dst_full->Alpha;
+ break;
+ default:
+ assert(0);
+ return 0;
+ }
+
+ const struct rc_opcode_info * info =
+ rc_get_opcode_info(dst_full->RGB.Opcode);
+ if (dst_sub->Src[RC_PAIR_PRESUB_SRC].Used)
+ return 0;
+
+ srcp_regs = rc_presubtract_src_reg_count(
+ src.Src[RC_PAIR_PRESUB_SRC].Index);
+ for(srcp_src = 0; srcp_src < srcp_regs; srcp_src++) {
+ unsigned int arg;
+ int free_source;
+ unsigned int one_way = 0;
+ struct rc_pair_instruction_source srcp = src.Src[srcp_src];
+ struct rc_pair_instruction_source temp;
+
+ free_source = rc_pair_alloc_source(dst_full, is_rgb, is_alpha,
+ srcp.File, srcp.Index);
+
+ /* If free_source < 0 then there are no free source
+ * slots. */
+ if (free_source < 0)
+ return 0;
+
+ temp = dst_sub->Src[srcp_src];
+ dst_sub->Src[srcp_src] = dst_sub->Src[free_source];
+
+ /* srcp needs src0 and src1 to be the same */
+ if (free_source < srcp_src) {
+ if (!temp.Used)
+ continue;
+ free_source = rc_pair_alloc_source(dst_full, is_rgb,
+ is_alpha, temp.File, temp.Index);
+ one_way = 1;
+ } else {
+ dst_sub->Src[free_source] = temp;
+ }
+
+ /* If free_source == srcp_src, then the presubtract
+ * source is already in the correct place. */
+ if (free_source == srcp_src)
+ continue;
+
+ /* Shuffle the sources, so we can put the
+ * presubtract source in the correct place. */
+ for(arg = 0; arg < info->NumSrcRegs; arg++) {
+ /*If this arg does not read from an rgb source,
+ * do nothing. */
+ if (!(rc_source_type_that_arg_reads(
+ dst_full->RGB.Arg[arg].Source,
+ dst_full->RGB.Arg[arg].Swizzle) & type)) {
+ continue;
+ }
+ if (dst_full->RGB.Arg[arg].Source == srcp_src)
+ dst_full->RGB.Arg[arg].Source = free_source;
+ /* We need to do this just in case register
+ * is one of the sources already, but in the
+ * wrong spot. */
+ else if(dst_full->RGB.Arg[arg].Source == free_source
+ && !one_way) {
+ dst_full->RGB.Arg[arg].Source = srcp_src;
+ }
+ }
+ }
+ return 1;
+}
+
+/* This function assumes that rgb.Alpha and alpha.RGB are unused */
static int destructive_merge_instructions(
struct rc_pair_instruction * rgb,
struct rc_pair_instruction * alpha)
{
const struct rc_opcode_info * opcode;
- const struct rc_opcode_info * rgb_info;
assert(rgb->Alpha.Opcode == RC_OPCODE_NOP);
assert(alpha->RGB.Opcode == RC_OPCODE_NOP);
@@ -291,129 +390,15 @@ static int destructive_merge_instructions(
* src1. */
/* Merge the rgb presubtract registers. */
- rgb_info = rc_get_opcode_info(rgb->RGB.Opcode);
if (alpha->RGB.Src[RC_PAIR_PRESUB_SRC].Used) {
- unsigned int srcp_src;
- unsigned int srcp_regs;
- if (rgb->RGB.Src[RC_PAIR_PRESUB_SRC].Used)
+ if (!merge_presub_sources(rgb, alpha->RGB, RC_PAIR_SOURCE_RGB)) {
return 0;
- srcp_regs = rc_presubtract_src_reg_count(
- alpha->RGB.Src[RC_PAIR_PRESUB_SRC].Index);
- for(srcp_src = 0; srcp_src < srcp_regs; srcp_src++) {
- unsigned int arg;
- int free_source;
- unsigned int one_way = 0;
- struct rc_pair_instruction_source srcp =
- alpha->RGB.Src[srcp_src];
- struct rc_pair_instruction_source temp;
- /* 2nd arg of 1 means this is an rgb source.
- * 3rd arg of 0 means this is not an alpha source. */
- free_source = rc_pair_alloc_source(rgb, 1, 0,
- srcp.File, srcp.Index);
- /* If free_source < 0 then there are no free source
- * slots. */
- if (free_source < 0)
- return 0;
-
- temp = rgb->RGB.Src[srcp_src];
- rgb->RGB.Src[srcp_src] = rgb->RGB.Src[free_source];
- /* srcp needs src0 and src1 to be the same */
- if (free_source < srcp_src) {
- if (!temp.Used)
- continue;
- free_source = rc_pair_alloc_source(rgb, 1, 0,
- srcp.File, srcp.Index);
- one_way = 1;
- } else {
- rgb->RGB.Src[free_source] = temp;
- }
- /* If free_source == srcp_src, then the presubtract
- * source is already in the correct place. */
- if (free_source == srcp_src)
- continue;
- /* Shuffle the sources, so we can put the
- * presubtract source in the correct place. */
- for (arg = 0; arg < rgb_info->NumSrcRegs; arg++) {
- /*If this arg does not read from an rgb source,
- * do nothing. */
- if (rc_source_type_that_arg_reads(
- rgb->RGB.Arg[arg].Source,
- rgb->RGB.Arg[arg].Swizzle, 3)
- != RC_PAIR_SOURCE_RGB) {
- continue;
- }
- if (rgb->RGB.Arg[arg].Source == srcp_src)
- rgb->RGB.Arg[arg].Source = free_source;
- /* We need to do this just in case register
- * is one of the sources already, but in the
- * wrong spot. */
- else if(rgb->RGB.Arg[arg].Source == free_source
- && !one_way) {
- rgb->RGB.Arg[arg].Source = srcp_src;
- }
- }
}
}
-
/* Merge the alpha presubtract registers */
if (alpha->Alpha.Src[RC_PAIR_PRESUB_SRC].Used) {
- unsigned int srcp_src;
- unsigned int srcp_regs;
- if(rgb->Alpha.Src[RC_PAIR_PRESUB_SRC].Used)
+ if(!merge_presub_sources(rgb, alpha->Alpha, RC_PAIR_SOURCE_ALPHA)){
return 0;
-
- srcp_regs = rc_presubtract_src_reg_count(
- alpha->Alpha.Src[RC_PAIR_PRESUB_SRC].Index);
- for(srcp_src = 0; srcp_src < srcp_regs; srcp_src++) {
- unsigned int arg;
- int free_source;
- unsigned int one_way = 0;
- struct rc_pair_instruction_source srcp =
- alpha->Alpha.Src[srcp_src];
- struct rc_pair_instruction_source temp;
- /* 2nd arg of 0 means this is not an rgb source.
- * 3rd arg of 1 means this is an alpha source. */
- free_source = rc_pair_alloc_source(rgb, 0, 1,
- srcp.File, srcp.Index);
- /* If free_source < 0 then there are no free source
- * slots. */
- if (free_source < 0)
- return 0;
-
- temp = rgb->Alpha.Src[srcp_src];
- rgb->Alpha.Src[srcp_src] = rgb->Alpha.Src[free_source];
- /* srcp needs src0 and src1 to be the same. */
- if (free_source < srcp_src) {
- if (!temp.Used)
- continue;
- free_source = rc_pair_alloc_source(rgb, 0, 1,
- temp.File, temp.Index);
- one_way = 1;
- } else {
- rgb->Alpha.Src[free_source] = temp;
- }
- /* If free_source == srcp_src, then the presubtract
- * source is already in the correct place. */
- if (free_source == srcp_src)
- continue;
- /* Shuffle the sources, so we can put the
- * presubtract source in the correct place. */
- for(arg = 0; arg < rgb_info->NumSrcRegs; arg++) {
- /*If this arg does not read from an alpha
- * source, do nothing. */
- if (rc_source_type_that_arg_reads(
- rgb->RGB.Arg[arg].Source,
- rgb->RGB.Arg[arg].Swizzle, 3)
- != RC_PAIR_SOURCE_ALPHA) {
- continue;
- }
- if (rgb->RGB.Arg[arg].Source == srcp_src)
- rgb->RGB.Arg[arg].Source = free_source;
- else if (rgb->RGB.Arg[arg].Source == free_source
- && !one_way) {
- rgb->RGB.Arg[arg].Source = srcp_src;
- }
- }
}
}
diff --git a/src/mesa/drivers/dri/r300/compiler/radeon_program_pair.c b/src/mesa/drivers/dri/r300/compiler/radeon_program_pair.c
index c31efdb0590..a21fe8d3df8 100644
--- a/src/mesa/drivers/dri/r300/compiler/radeon_program_pair.c
+++ b/src/mesa/drivers/dri/r300/compiler/radeon_program_pair.c
@@ -206,34 +206,22 @@ void rc_pair_foreach_source_that_rgb_reads(
/*return 0 for rgb, 1 for alpha -1 for error. */
-rc_pair_source_type rc_source_type_that_arg_reads(
+unsigned int rc_source_type_that_arg_reads(
unsigned int source,
- unsigned int swizzle,
- unsigned int channels)
+ unsigned int swizzle)
{
unsigned int chan;
unsigned int swz = RC_SWIZZLE_UNUSED;
- int isRGB = 0;
- int isAlpha = 0;
- /* Find a swizzle that is either X,Y,Z,or W. We assume here
- * that if one channel swizzles X,Y, or Z, then none of the
- * other channels swizzle W, and vice-versa. */
- for(chan = 0; chan < channels; chan++) {
+ unsigned int ret = RC_PAIR_SOURCE_NONE;
+
+ for(chan = 0; chan < 3; chan++) {
swz = GET_SWZ(swizzle, chan);
if (swz == RC_SWIZZLE_W) {
- isAlpha = 1;
+ ret |= RC_PAIR_SOURCE_ALPHA;
} else if (swz == RC_SWIZZLE_X || swz == RC_SWIZZLE_Y
|| swz == RC_SWIZZLE_Z) {
- isRGB = 1;
+ ret |= RC_PAIR_SOURCE_RGB;
}
}
- assert(!isRGB || !isAlpha);
-
- if(!isRGB && !isAlpha)
- return RC_PAIR_SOURCE_NONE;
-
- if (isRGB)
- return RC_PAIR_SOURCE_RGB;
- /*isAlpha*/
- return RC_PAIR_SOURCE_ALPHA;
+ return ret;
}
diff --git a/src/mesa/drivers/dri/r300/compiler/radeon_program_pair.h b/src/mesa/drivers/dri/r300/compiler/radeon_program_pair.h
index 01cdb154240..54d44a2098b 100644
--- a/src/mesa/drivers/dri/r300/compiler/radeon_program_pair.h
+++ b/src/mesa/drivers/dri/r300/compiler/radeon_program_pair.h
@@ -55,6 +55,10 @@ struct radeon_compiler;
*/
#define RC_PAIR_PRESUB_SRC 3
+#define RC_PAIR_SOURCE_NONE 0x0
+#define RC_PAIR_SOURCE_RGB 0x1
+#define RC_PAIR_SOURCE_ALPHA 0x2
+
struct rc_pair_instruction_source {
unsigned int Used:1;
unsigned int File:3;
@@ -93,12 +97,6 @@ struct rc_pair_instruction {
typedef void (*rc_pair_foreach_src_fn)
(void *, struct rc_pair_instruction_source *);
-typedef enum {
- RC_PAIR_SOURCE_NONE = 0,
- RC_PAIR_SOURCE_RGB,
- RC_PAIR_SOURCE_ALPHA
-} rc_pair_source_type;
-
/**
* General helper functions for dealing with the paired instruction format.
*/
@@ -117,10 +115,9 @@ void rc_pair_foreach_source_that_rgb_reads(
void * data,
rc_pair_foreach_src_fn cb);
-rc_pair_source_type rc_source_type_that_arg_reads(
+unsigned int rc_source_type_that_arg_reads(
unsigned int source,
- unsigned int swizzle,
- unsigned int channels);
+ unsigned int swizzle);
/*@}*/
diff --git a/src/mesa/drivers/dri/r300/compiler/radeon_remove_constants.c b/src/mesa/drivers/dri/r300/compiler/radeon_remove_constants.c
index d6c808ad815..5f67f536f61 100644
--- a/src/mesa/drivers/dri/r300/compiler/radeon_remove_constants.c
+++ b/src/mesa/drivers/dri/r300/compiler/radeon_remove_constants.c
@@ -145,6 +145,6 @@ void rc_remove_unused_constants(struct radeon_compiler *c, void *user)
free(const_used);
free(inv_remap_table);
- if (c->Debug)
+ if (c->Debug & RC_DBG_LOG)
rc_constants_print(&c->Program.Constants);
}
diff --git a/src/mesa/drivers/dri/r300/r300_blit.c b/src/mesa/drivers/dri/r300/r300_blit.c
index 74aef765e30..9fd8e8fde5f 100644
--- a/src/mesa/drivers/dri/r300/r300_blit.c
+++ b/src/mesa/drivers/dri/r300/r300_blit.c
@@ -569,7 +569,7 @@ unsigned r300_check_blit(gl_format dst_format)
* @param[in] height region height
* @param[in] flip_y set if y coords of the source image need to be flipped
*/
-unsigned r300_blit(GLcontext *ctx,
+unsigned r300_blit(struct gl_context *ctx,
struct radeon_bo *src_bo,
intptr_t src_offset,
gl_format src_mesaformat,
diff --git a/src/mesa/drivers/dri/r300/r300_blit.h b/src/mesa/drivers/dri/r300/r300_blit.h
index 39b157a57b8..286dbe18560 100644
--- a/src/mesa/drivers/dri/r300/r300_blit.h
+++ b/src/mesa/drivers/dri/r300/r300_blit.h
@@ -32,7 +32,7 @@ void r300_blit_init(struct r300_context *r300);
unsigned r300_check_blit(gl_format mesa_format);
-unsigned r300_blit(GLcontext *ctx,
+unsigned r300_blit(struct gl_context *ctx,
struct radeon_bo *src_bo,
intptr_t src_offset,
gl_format src_mesaformat,
diff --git a/src/mesa/drivers/dri/r300/r300_cmdbuf.c b/src/mesa/drivers/dri/r300/r300_cmdbuf.c
index c40802aec6e..8a2f5ce0214 100644
--- a/src/mesa/drivers/dri/r300/r300_cmdbuf.c
+++ b/src/mesa/drivers/dri/r300/r300_cmdbuf.c
@@ -69,7 +69,7 @@ static unsigned packet0_count(r300ContextPtr r300, uint32_t *pkt)
#define vpu_count(ptr) (((drm_r300_cmd_header_t*)(ptr))->vpu.count)
#define r500fp_count(ptr) (((drm_r300_cmd_header_t*)(ptr))->r500fp.count)
-static int check_vpu(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_vpu(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
int cnt;
@@ -83,7 +83,7 @@ static int check_vpu(GLcontext *ctx, struct radeon_state_atom *atom)
return cnt ? (cnt * 4) + extra : 0;
}
-static int check_vpp(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_vpp(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
int cnt;
@@ -114,7 +114,7 @@ void r300_emit_vpu(struct r300_context *r300,
END_BATCH();
}
-static void emit_vpu_state(GLcontext *ctx, struct radeon_state_atom * atom)
+static void emit_vpu_state(struct gl_context *ctx, struct radeon_state_atom * atom)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
drm_r300_cmd_header_t cmd;
@@ -126,7 +126,7 @@ static void emit_vpu_state(GLcontext *ctx, struct radeon_state_atom * atom)
r300_emit_vpu(r300, &atom->cmd[1], vpu_count(atom->cmd) * 4, addr);
}
-static void emit_vpp_state(GLcontext *ctx, struct radeon_state_atom * atom)
+static void emit_vpp_state(struct gl_context *ctx, struct radeon_state_atom * atom)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
drm_r300_cmd_header_t cmd;
@@ -158,7 +158,7 @@ void r500_emit_fp(struct r300_context *r300,
END_BATCH();
}
-static void emit_r500fp_atom(GLcontext *ctx, struct radeon_state_atom * atom)
+static void emit_r500fp_atom(struct gl_context *ctx, struct radeon_state_atom * atom)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
drm_r300_cmd_header_t cmd;
@@ -179,7 +179,7 @@ static void emit_r500fp_atom(GLcontext *ctx, struct radeon_state_atom * atom)
r500_emit_fp(r300, &atom->cmd[1], count, addr, type, clamp);
}
-static int check_tex_offsets(GLcontext *ctx, struct radeon_state_atom * atom)
+static int check_tex_offsets(struct gl_context *ctx, struct radeon_state_atom * atom)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
int numtmus = packet0_count(r300, r300->hw.tex.offset.cmd);
@@ -200,7 +200,7 @@ static int check_tex_offsets(GLcontext *ctx, struct radeon_state_atom * atom)
return dw;
}
-static void emit_tex_offsets(GLcontext *ctx, struct radeon_state_atom * atom)
+static void emit_tex_offsets(struct gl_context *ctx, struct radeon_state_atom * atom)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
BATCH_LOCALS(&r300->radeon);
@@ -249,7 +249,7 @@ static void emit_tex_offsets(GLcontext *ctx, struct radeon_state_atom * atom)
}
}
-void r300_emit_scissor(GLcontext *ctx)
+void r300_emit_scissor(struct gl_context *ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
BATCH_LOCALS(&r300->radeon);
@@ -287,7 +287,7 @@ void r300_emit_scissor(GLcontext *ctx)
OUT_BATCH((x2 << R300_SCISSORS_X_SHIFT)|(y2 << R300_SCISSORS_Y_SHIFT));
END_BATCH();
}
-static int check_cb_offset(GLcontext *ctx, struct radeon_state_atom * atom)
+static int check_cb_offset(struct gl_context *ctx, struct radeon_state_atom * atom)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
uint32_t dw = 6 + 3 + 16;
@@ -411,7 +411,7 @@ void r300_emit_cb_setup(struct r300_context *r300,
END_BATCH();
}
-static void emit_cb_offset_atom(GLcontext *ctx, struct radeon_state_atom * atom)
+static void emit_cb_offset_atom(struct gl_context *ctx, struct radeon_state_atom * atom)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
struct radeon_renderbuffer *rrb;
@@ -433,7 +433,7 @@ static void emit_cb_offset_atom(GLcontext *ctx, struct radeon_state_atom * atom)
}
}
-static int check_zb_offset(GLcontext *ctx, struct radeon_state_atom * atom)
+static int check_zb_offset(struct gl_context *ctx, struct radeon_state_atom * atom)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
uint32_t dw;
@@ -443,7 +443,7 @@ static int check_zb_offset(GLcontext *ctx, struct radeon_state_atom * atom)
return dw;
}
-static void emit_zb_offset(GLcontext *ctx, struct radeon_state_atom * atom)
+static void emit_zb_offset(struct gl_context *ctx, struct radeon_state_atom * atom)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
BATCH_LOCALS(&r300->radeon);
@@ -476,7 +476,7 @@ static void emit_zb_offset(GLcontext *ctx, struct radeon_state_atom * atom)
END_BATCH();
}
-static void emit_zstencil_format(GLcontext *ctx, struct radeon_state_atom * atom)
+static void emit_zstencil_format(struct gl_context *ctx, struct radeon_state_atom * atom)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
BATCH_LOCALS(&r300->radeon);
@@ -504,17 +504,17 @@ static void emit_zstencil_format(GLcontext *ctx, struct radeon_state_atom * atom
END_BATCH();
}
-static int check_never(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_never(struct gl_context *ctx, struct radeon_state_atom *atom)
{
return 0;
}
-static int check_always(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_always(struct gl_context *ctx, struct radeon_state_atom *atom)
{
return atom->cmd_size;
}
-static int check_variable(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_variable(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
int cnt;
@@ -525,7 +525,7 @@ static int check_variable(GLcontext *ctx, struct radeon_state_atom *atom)
return cnt ? cnt + 1 : 0;
}
-static int check_r500fp(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_r500fp(struct gl_context *ctx, struct radeon_state_atom *atom)
{
int cnt;
r300ContextPtr r300 = R300_CONTEXT(ctx);
@@ -537,7 +537,7 @@ static int check_r500fp(GLcontext *ctx, struct radeon_state_atom *atom)
return cnt ? (cnt * 6) + extra : 0;
}
-static int check_r500fp_const(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_r500fp_const(struct gl_context *ctx, struct radeon_state_atom *atom)
{
int cnt;
r300ContextPtr r300 = R300_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/r300/r300_cmdbuf.h b/src/mesa/drivers/dri/r300/r300_cmdbuf.h
index 0e68da928ed..7e6b8c5de62 100644
--- a/src/mesa/drivers/dri/r300/r300_cmdbuf.h
+++ b/src/mesa/drivers/dri/r300/r300_cmdbuf.h
@@ -45,7 +45,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define SCISSORS_BUFSZ (3)
void r300InitCmdBuf(r300ContextPtr r300);
-void r300_emit_scissor(GLcontext *ctx);
+void r300_emit_scissor(struct gl_context *ctx);
void r300_emit_vpu(struct r300_context *ctx,
uint32_t *data,
diff --git a/src/mesa/drivers/dri/r300/r300_context.c b/src/mesa/drivers/dri/r300/r300_context.c
index ef495aabb91..9fbd36bfe63 100644
--- a/src/mesa/drivers/dri/r300/r300_context.c
+++ b/src/mesa/drivers/dri/r300/r300_context.c
@@ -219,7 +219,7 @@ static void r300_vtbl_pre_emit_atoms(radeonContextPtr radeon)
end_3d(radeon);
}
-static void r300_fallback(GLcontext *ctx, GLuint bit, GLboolean mode)
+static void r300_fallback(struct gl_context *ctx, GLuint bit, GLboolean mode)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
if (mode)
@@ -331,7 +331,7 @@ static void r300_init_vtbl(radeonContextPtr radeon)
}
}
-static void r300InitConstValues(GLcontext *ctx, radeonScreenPtr screen)
+static void r300InitConstValues(struct gl_context *ctx, radeonScreenPtr screen)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
@@ -439,7 +439,7 @@ static void r300ParseOptions(r300ContextPtr r300, radeonScreenPtr screen)
r300->options = options;
}
-static void r300InitGLExtensions(GLcontext *ctx)
+static void r300InitGLExtensions(struct gl_context *ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
@@ -477,7 +477,7 @@ static void r300InitIoctlFuncs(struct dd_function_table *functions)
/* Create the device specific rendering context.
*/
GLboolean r300CreateContext(gl_api api,
- const __GLcontextModes * glVisual,
+ const struct gl_config * glVisual,
__DRIcontext * driContextPriv,
void *sharedContextPrivate)
{
@@ -485,7 +485,7 @@ GLboolean r300CreateContext(gl_api api,
radeonScreenPtr screen = (radeonScreenPtr) (sPriv->private);
struct dd_function_table functions;
r300ContextPtr r300;
- GLcontext *ctx;
+ struct gl_context *ctx;
assert(glVisual);
assert(driContextPriv);
diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h
index 99540e3354f..349a3d412f1 100644
--- a/src/mesa/drivers/dri/r300/r300_context.h
+++ b/src/mesa/drivers/dri/r300/r300_context.h
@@ -463,9 +463,9 @@ struct r300_swtcl_info {
};
struct r300_vtable {
- void (* SetupRSUnit)(GLcontext *ctx);
- void (* SetupFragmentShaderTextures)(GLcontext *ctx, int *tmu_mappings);
- void (* SetupPixelShader)(GLcontext *ctx);
+ void (* SetupRSUnit)(struct gl_context *ctx);
+ void (* SetupFragmentShaderTextures)(struct gl_context *ctx, int *tmu_mappings);
+ void (* SetupPixelShader)(struct gl_context *ctx);
};
struct r300_vertex_buffer {
@@ -544,7 +544,7 @@ struct r300_context {
extern void r300DestroyContext(__DRIcontext * driContextPriv);
extern GLboolean r300CreateContext(gl_api api,
- const __GLcontextModes * glVisual,
+ const struct gl_config * glVisual,
__DRIcontext * driContextPriv,
void *sharedContextPrivate);
@@ -552,7 +552,7 @@ extern void r300InitShaderFuncs(struct dd_function_table *functions);
extern void r300InitShaderFunctions(r300ContextPtr r300);
-extern void r300InitDraw(GLcontext *ctx);
+extern void r300InitDraw(struct gl_context *ctx);
#define r300PackFloat32 radeonPackFloat32
#define r300PackFloat24 radeonPackFloat24
diff --git a/src/mesa/drivers/dri/r300/r300_draw.c b/src/mesa/drivers/dri/r300/r300_draw.c
index 5ae9f49840b..81769e1ee5f 100644
--- a/src/mesa/drivers/dri/r300/r300_draw.c
+++ b/src/mesa/drivers/dri/r300/r300_draw.c
@@ -75,7 +75,7 @@ static int getTypeSize(GLenum type)
}
}
-static void r300FixupIndexBuffer(GLcontext *ctx, const struct _mesa_index_buffer *mesa_ind_buf)
+static void r300FixupIndexBuffer(struct gl_context *ctx, const struct _mesa_index_buffer *mesa_ind_buf)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
GLvoid *src_ptr;
@@ -143,7 +143,7 @@ static void r300FixupIndexBuffer(GLcontext *ctx, const struct _mesa_index_buffer
}
-static void r300SetupIndexBuffer(GLcontext *ctx, const struct _mesa_index_buffer *mesa_ind_buf)
+static void r300SetupIndexBuffer(struct gl_context *ctx, const struct _mesa_index_buffer *mesa_ind_buf)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
@@ -219,7 +219,7 @@ static void r300SetupIndexBuffer(GLcontext *ctx, const struct _mesa_index_buffer
* Convert attribute data type to float
* If the attribute uses named buffer object replace the bo with newly allocated bo
*/
-static void r300ConvertAttrib(GLcontext *ctx, int count, const struct gl_client_array *input, struct vertex_attribute *attr)
+static void r300ConvertAttrib(struct gl_context *ctx, int count, const struct gl_client_array *input, struct vertex_attribute *attr)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
const GLvoid *src_ptr;
@@ -290,7 +290,7 @@ static void r300ConvertAttrib(GLcontext *ctx, int count, const struct gl_client_
}
}
-static void r300AlignDataToDword(GLcontext *ctx, const struct gl_client_array *input, int count, struct vertex_attribute *attr)
+static void r300AlignDataToDword(struct gl_context *ctx, const struct gl_client_array *input, int count, struct vertex_attribute *attr)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
const int dst_stride = (input->StrideB + 3) & ~3;
@@ -328,7 +328,7 @@ static void r300AlignDataToDword(GLcontext *ctx, const struct gl_client_array *i
attr->stride = dst_stride;
}
-static void r300TranslateAttrib(GLcontext *ctx, GLuint attr, int count, const struct gl_client_array *input)
+static void r300TranslateAttrib(struct gl_context *ctx, GLuint attr, int count, const struct gl_client_array *input)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
struct r300_vertex_buffer *vbuf = &r300->vbuf;
@@ -467,7 +467,7 @@ static void r300TranslateAttrib(GLcontext *ctx, GLuint attr, int count, const st
++vbuf->num_attribs;
}
-static void r300SetVertexFormat(GLcontext *ctx, const struct gl_client_array *arrays[], int count)
+static void r300SetVertexFormat(struct gl_context *ctx, const struct gl_client_array *arrays[], int count)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
struct r300_vertex_buffer *vbuf = &r300->vbuf;
@@ -497,7 +497,7 @@ static void r300SetVertexFormat(GLcontext *ctx, const struct gl_client_array *ar
return;
}
-static void r300AllocDmaRegions(GLcontext *ctx, const struct gl_client_array *input[], int count)
+static void r300AllocDmaRegions(struct gl_context *ctx, const struct gl_client_array *input[], int count)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
struct r300_vertex_buffer *vbuf = &r300->vbuf;
@@ -578,7 +578,7 @@ static void r300AllocDmaRegions(GLcontext *ctx, const struct gl_client_array *in
}
-static void r300FreeData(GLcontext *ctx)
+static void r300FreeData(struct gl_context *ctx)
{
/* Need to zero tcl.aos[n].bo and tcl.elt_dma_bo
* to prevent double unref in radeonReleaseArrays
@@ -604,7 +604,7 @@ static void r300FreeData(GLcontext *ctx)
}
}
-static GLuint r300PredictTryDrawPrimsSize(GLcontext *ctx,
+static GLuint r300PredictTryDrawPrimsSize(struct gl_context *ctx,
GLuint nr_prims, const struct _mesa_prim *prim)
{
struct r300_context *r300 = R300_CONTEXT(ctx);
@@ -641,7 +641,7 @@ static GLuint r300PredictTryDrawPrimsSize(GLcontext *ctx,
return dwords;
}
-static GLboolean r300TryDrawPrims(GLcontext *ctx,
+static GLboolean r300TryDrawPrims(struct gl_context *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
@@ -707,7 +707,7 @@ static GLboolean r300TryDrawPrims(GLcontext *ctx,
return GL_TRUE;
}
-static void r300DrawPrims(GLcontext *ctx,
+static void r300DrawPrims(struct gl_context *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
@@ -741,7 +741,7 @@ static void r300DrawPrims(GLcontext *ctx,
_tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
}
-void r300InitDraw(GLcontext *ctx)
+void r300InitDraw(struct gl_context *ctx)
{
struct vbo_context *vbo = vbo_context(ctx);
diff --git a/src/mesa/drivers/dri/r300/r300_emit.c b/src/mesa/drivers/dri/r300/r300_emit.c
index a24d4316115..f392006cedc 100644
--- a/src/mesa/drivers/dri/r300/r300_emit.c
+++ b/src/mesa/drivers/dri/r300/r300_emit.c
@@ -48,14 +48,14 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r300_emit.h"
-GLuint r300VAPInputCntl0(GLcontext * ctx, GLuint InputsRead)
+GLuint r300VAPInputCntl0(struct gl_context * ctx, GLuint InputsRead)
{
/* No idea what this value means. I have seen other values written to
* this register... */
return 0x5555;
}
-GLuint r300VAPInputCntl1(GLcontext * ctx, GLuint InputsRead)
+GLuint r300VAPInputCntl1(struct gl_context * ctx, GLuint InputsRead)
{
GLuint i, vic_1 = 0;
@@ -76,7 +76,7 @@ GLuint r300VAPInputCntl1(GLcontext * ctx, GLuint InputsRead)
return vic_1;
}
-GLuint r300VAPOutputCntl0(GLcontext * ctx, GLuint vp_writes)
+GLuint r300VAPOutputCntl0(struct gl_context * ctx, GLuint vp_writes)
{
GLuint ret = 0;
@@ -100,7 +100,7 @@ GLuint r300VAPOutputCntl0(GLcontext * ctx, GLuint vp_writes)
return ret;
}
-GLuint r300VAPOutputCntl1(GLcontext * ctx, GLuint vp_writes)
+GLuint r300VAPOutputCntl1(struct gl_context * ctx, GLuint vp_writes)
{
GLuint i, ret = 0, first_free_texcoord = 0;
diff --git a/src/mesa/drivers/dri/r300/r300_emit.h b/src/mesa/drivers/dri/r300/r300_emit.h
index a456d8867c4..8911ab77283 100644
--- a/src/mesa/drivers/dri/r300/r300_emit.h
+++ b/src/mesa/drivers/dri/r300/r300_emit.h
@@ -220,9 +220,9 @@ extern int r300NumVerts(r300ContextPtr rmesa, int num_verts, int prim);
extern void r300EmitCacheFlush(r300ContextPtr rmesa);
-extern GLuint r300VAPInputCntl0(GLcontext * ctx, GLuint InputsRead);
-extern GLuint r300VAPInputCntl1(GLcontext * ctx, GLuint InputsRead);
-extern GLuint r300VAPOutputCntl0(GLcontext * ctx, GLuint vp_writes);
-extern GLuint r300VAPOutputCntl1(GLcontext * ctx, GLuint vp_writes);
+extern GLuint r300VAPInputCntl0(struct gl_context * ctx, GLuint InputsRead);
+extern GLuint r300VAPInputCntl1(struct gl_context * ctx, GLuint InputsRead);
+extern GLuint r300VAPOutputCntl0(struct gl_context * ctx, GLuint vp_writes);
+extern GLuint r300VAPOutputCntl1(struct gl_context * ctx, GLuint vp_writes);
#endif
diff --git a/src/mesa/drivers/dri/r300/r300_fragprog_common.c b/src/mesa/drivers/dri/r300/r300_fragprog_common.c
index 4af91f114d5..4e457b51eba 100644
--- a/src/mesa/drivers/dri/r300/r300_fragprog_common.c
+++ b/src/mesa/drivers/dri/r300/r300_fragprog_common.c
@@ -208,7 +208,7 @@ static void allocate_hw_inputs(
}
-static void translate_fragment_program(GLcontext *ctx, struct r300_fragment_program_cont *cont, struct r300_fragment_program *fp)
+static void translate_fragment_program(struct gl_context *ctx, struct r300_fragment_program_cont *cont, struct r300_fragment_program *fp)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
struct r300_fragment_program_compiler compiler;
@@ -278,7 +278,7 @@ static void translate_fragment_program(GLcontext *ctx, struct r300_fragment_prog
rc_destroy(&compiler.Base);
}
-struct r300_fragment_program *r300SelectAndTranslateFragmentShader(GLcontext *ctx)
+struct r300_fragment_program *r300SelectAndTranslateFragmentShader(struct gl_context *ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
struct r300_fragment_program_cont *fp_list;
diff --git a/src/mesa/drivers/dri/r300/r300_fragprog_common.h b/src/mesa/drivers/dri/r300/r300_fragprog_common.h
index 3d64c08cee9..cfa5acf4330 100644
--- a/src/mesa/drivers/dri/r300/r300_fragprog_common.h
+++ b/src/mesa/drivers/dri/r300/r300_fragprog_common.h
@@ -32,6 +32,6 @@
#include "r300_context.h"
-struct r300_fragment_program *r300SelectAndTranslateFragmentShader(GLcontext *ctx);
+struct r300_fragment_program *r300SelectAndTranslateFragmentShader(struct gl_context *ctx);
#endif
diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c
index cf89ab7ec3d..821318e7a59 100644
--- a/src/mesa/drivers/dri/r300/r300_render.c
+++ b/src/mesa/drivers/dri/r300/r300_render.c
@@ -321,7 +321,7 @@ static void r300FireAOS(r300ContextPtr rmesa, int vertex_count, int type)
END_BATCH();
}
-void r300RunRenderPrimitive(GLcontext * ctx, int start, int end, int prim)
+void r300RunRenderPrimitive(struct gl_context * ctx, int start, int end, int prim)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
BATCH_LOCALS(&rmesa->radeon);
@@ -444,7 +444,7 @@ static const char *getFallbackString(r300ContextPtr rmesa, uint32_t bit)
}
}
-void r300SwitchFallback(GLcontext *ctx, uint32_t bit, GLboolean mode)
+void r300SwitchFallback(struct gl_context *ctx, uint32_t bit, GLboolean mode)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
r300ContextPtr rmesa = R300_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/r300/r300_render.h b/src/mesa/drivers/dri/r300/r300_render.h
index 581e9fa0ccd..5a78592c751 100644
--- a/src/mesa/drivers/dri/r300/r300_render.h
+++ b/src/mesa/drivers/dri/r300/r300_render.h
@@ -63,8 +63,8 @@
extern const struct tnl_pipeline_stage _r300_render_stage;
-extern void r300SwitchFallback(GLcontext *ctx, uint32_t bit, GLboolean mode);
+extern void r300SwitchFallback(struct gl_context *ctx, uint32_t bit, GLboolean mode);
-extern void r300RunRenderPrimitive(GLcontext * ctx, int start, int end, int prim);
+extern void r300RunRenderPrimitive(struct gl_context * ctx, int start, int end, int prim);
#endif
diff --git a/src/mesa/drivers/dri/r300/r300_shader.c b/src/mesa/drivers/dri/r300/r300_shader.c
index a9bddf05779..f2bbac5b857 100644
--- a/src/mesa/drivers/dri/r300/r300_shader.c
+++ b/src/mesa/drivers/dri/r300/r300_shader.c
@@ -32,7 +32,7 @@
#include "r300_context.h"
#include "r300_fragprog_common.h"
-static void freeFragProgCache(GLcontext *ctx, struct r300_fragment_program_cont *cache)
+static void freeFragProgCache(struct gl_context *ctx, struct r300_fragment_program_cont *cache)
{
struct r300_fragment_program *tmp, *fp = cache->progs;
@@ -44,7 +44,7 @@ static void freeFragProgCache(GLcontext *ctx, struct r300_fragment_program_cont
}
}
-static void freeVertProgCache(GLcontext *ctx, struct r300_vertex_program_cont *cache)
+static void freeVertProgCache(struct gl_context *ctx, struct r300_vertex_program_cont *cache)
{
struct r300_vertex_program *tmp, *vp = cache->progs;
@@ -57,7 +57,7 @@ static void freeVertProgCache(GLcontext *ctx, struct r300_vertex_program_cont *c
}
}
-static struct gl_program *r300NewProgram(GLcontext * ctx, GLenum target,
+static struct gl_program *r300NewProgram(struct gl_context * ctx, GLenum target,
GLuint id)
{
struct r300_vertex_program_cont *vp;
@@ -81,7 +81,7 @@ static struct gl_program *r300NewProgram(GLcontext * ctx, GLenum target,
return NULL;
}
-static void r300DeleteProgram(GLcontext * ctx, struct gl_program *prog)
+static void r300DeleteProgram(struct gl_context * ctx, struct gl_program *prog)
{
struct r300_vertex_program_cont *vp = (struct r300_vertex_program_cont *)prog;
struct r300_fragment_program_cont *fp = (struct r300_fragment_program_cont *)prog;
@@ -99,7 +99,7 @@ static void r300DeleteProgram(GLcontext * ctx, struct gl_program *prog)
}
static GLboolean
-r300ProgramStringNotify(GLcontext * ctx, GLenum target, struct gl_program *prog)
+r300ProgramStringNotify(struct gl_context * ctx, GLenum target, struct gl_program *prog)
{
struct r300_vertex_program_cont *vp = (struct r300_vertex_program_cont *)prog;
struct r300_fragment_program_cont *fp = (struct r300_fragment_program_cont *)prog;
@@ -123,7 +123,7 @@ r300ProgramStringNotify(GLcontext * ctx, GLenum target, struct gl_program *prog)
}
static GLboolean
-r300IsProgramNative(GLcontext * ctx, GLenum target, struct gl_program *prog)
+r300IsProgramNative(struct gl_context * ctx, GLenum target, struct gl_program *prog)
{
if (target == GL_FRAGMENT_PROGRAM_ARB) {
struct r300_fragment_program *fp = r300SelectAndTranslateFragmentShader(ctx);
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c
index 0113eecaa3a..ab8c1df5f74 100644
--- a/src/mesa/drivers/dri/r300/r300_state.c
+++ b/src/mesa/drivers/dri/r300/r300_state.c
@@ -62,7 +62,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r300_render.h"
#include "r300_vertprog.h"
-static void r300BlendColor(GLcontext * ctx, const GLfloat cf[4])
+static void r300BlendColor(struct gl_context * ctx, const GLfloat cf[4])
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
@@ -204,7 +204,7 @@ static void r300SetBlendCntl(r300ContextPtr r300, int func, int eqn,
}
}
-static void r300SetBlendState(GLcontext * ctx)
+static void r300SetBlendState(struct gl_context * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
int func = (R300_BLEND_GL_ONE << R300_SRC_BLEND_SHIFT) |
@@ -302,13 +302,13 @@ static void r300SetBlendState(GLcontext * ctx)
R300_ALPHA_BLEND_ENABLE), funcA, eqnA);
}
-static void r300BlendEquationSeparate(GLcontext * ctx,
+static void r300BlendEquationSeparate(struct gl_context * ctx,
GLenum modeRGB, GLenum modeA)
{
r300SetBlendState(ctx);
}
-static void r300BlendFuncSeparate(GLcontext * ctx,
+static void r300BlendFuncSeparate(struct gl_context * ctx,
GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA)
{
@@ -331,7 +331,7 @@ static GLuint translate_logicop(GLenum logicop)
* Used internally to update the r300->hw hardware state to match the
* current OpenGL state.
*/
-static void r300SetLogicOpState(GLcontext *ctx)
+static void r300SetLogicOpState(struct gl_context *ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
R300_STATECHANGE(r300, rop);
@@ -347,13 +347,13 @@ static void r300SetLogicOpState(GLcontext *ctx)
* Called by Mesa when an application program changes the LogicOp state
* via glLogicOp.
*/
-static void r300LogicOpcode(GLcontext *ctx, GLenum logicop)
+static void r300LogicOpcode(struct gl_context *ctx, GLenum logicop)
{
if (RGBA_LOGICOP_ENABLED(ctx))
r300SetLogicOpState(ctx);
}
-static void r300ClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *eq )
+static void r300ClipPlane( struct gl_context *ctx, GLenum plane, const GLfloat *eq )
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
GLint p;
@@ -373,7 +373,7 @@ static void r300ClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *eq )
rmesa->hw.vpucp[p].cmd[R300_VPUCP_W] = ip[3];
}
-static void r300SetClipPlaneState(GLcontext * ctx, GLenum cap, GLboolean state)
+static void r300SetClipPlaneState(struct gl_context * ctx, GLenum cap, GLboolean state)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
GLuint p;
@@ -395,7 +395,7 @@ static void r300SetClipPlaneState(GLcontext * ctx, GLenum cap, GLboolean state)
/**
* Update our tracked culling state based on Mesa's state.
*/
-static void r300UpdateCulling(GLcontext * ctx)
+static void r300UpdateCulling(struct gl_context * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
uint32_t val = 0;
@@ -435,7 +435,7 @@ static void r300UpdateCulling(GLcontext * ctx)
r300->hw.cul.cmd[R300_CUL_CULL] = val;
}
-static void r300SetPolygonOffsetState(GLcontext * ctx, GLboolean state)
+static void r300SetPolygonOffsetState(struct gl_context * ctx, GLboolean state)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
@@ -447,14 +447,14 @@ static void r300SetPolygonOffsetState(GLcontext * ctx, GLboolean state)
}
}
-static GLboolean current_fragment_program_writes_depth(GLcontext* ctx)
+static GLboolean current_fragment_program_writes_depth(struct gl_context* ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
return ctx->FragmentProgram._Current && r300->selected_fp->code.writes_depth;
}
-static void r300SetEarlyZState(GLcontext * ctx)
+static void r300SetEarlyZState(struct gl_context * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
GLuint topZ = R300_ZTOP_ENABLE;
@@ -499,7 +499,7 @@ static void r300SetEarlyZState(GLcontext * ctx)
}
}
-static void r300SetAlphaState(GLcontext * ctx)
+static void r300SetAlphaState(struct gl_context * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
GLubyte refByte;
@@ -549,7 +549,7 @@ static void r300SetAlphaState(GLcontext * ctx)
r300->hw.at.cmd[R300_AT_UNKNOWN] = 0;
}
-static void r300AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref)
+static void r300AlphaFunc(struct gl_context * ctx, GLenum func, GLfloat ref)
{
(void)func;
(void)ref;
@@ -579,7 +579,7 @@ static int translate_func(int func)
return 0;
}
-static void r300SetDepthState(GLcontext * ctx)
+static void r300SetDepthState(struct gl_context * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
@@ -598,7 +598,7 @@ static void r300SetDepthState(GLcontext * ctx)
}
}
-static void r300CatchStencilFallback(GLcontext *ctx)
+static void r300CatchStencilFallback(struct gl_context *ctx)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
const unsigned back = ctx->Stencil._BackFace;
@@ -616,7 +616,7 @@ static void r300CatchStencilFallback(GLcontext *ctx)
}
}
-static void r300SetStencilState(GLcontext * ctx, GLboolean state)
+static void r300SetStencilState(struct gl_context * ctx, GLboolean state)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
GLboolean hw_stencil = GL_FALSE;
@@ -641,7 +641,7 @@ static void r300SetStencilState(GLcontext * ctx, GLboolean state)
}
}
-static void r300UpdatePolygonMode(GLcontext * ctx)
+static void r300UpdatePolygonMode(struct gl_context * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
uint32_t hw_mode = R300_GA_POLY_MODE_DISABLE;
@@ -704,7 +704,7 @@ static void r300UpdatePolygonMode(GLcontext * ctx)
*
* \note Mesa already filters redundant calls to this function.
*/
-static void r300CullFace(GLcontext * ctx, GLenum mode)
+static void r300CullFace(struct gl_context * ctx, GLenum mode)
{
(void)mode;
@@ -716,7 +716,7 @@ static void r300CullFace(GLcontext * ctx, GLenum mode)
*
* \note Mesa already filters redundant calls to this function.
*/
-static void r300FrontFace(GLcontext * ctx, GLenum mode)
+static void r300FrontFace(struct gl_context * ctx, GLenum mode)
{
(void)mode;
@@ -729,7 +729,7 @@ static void r300FrontFace(GLcontext * ctx, GLenum mode)
*
* \note Mesa already filters redundant calls to this function.
*/
-static void r300DepthFunc(GLcontext * ctx, GLenum func)
+static void r300DepthFunc(struct gl_context * ctx, GLenum func)
{
(void)func;
r300SetDepthState(ctx);
@@ -740,7 +740,7 @@ static void r300DepthFunc(GLcontext * ctx, GLenum func)
*
* \note Mesa already filters redundant calls to this function.
*/
-static void r300DepthMask(GLcontext * ctx, GLboolean mask)
+static void r300DepthMask(struct gl_context * ctx, GLboolean mask)
{
(void)mask;
r300SetDepthState(ctx);
@@ -749,7 +749,7 @@ static void r300DepthMask(GLcontext * ctx, GLboolean mask)
/**
* Handle glColorMask()
*/
-static void r300ColorMask(GLcontext * ctx,
+static void r300ColorMask(struct gl_context * ctx,
GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
@@ -767,7 +767,7 @@ static void r300ColorMask(GLcontext * ctx,
/* =============================================================
* Point state
*/
-static void r300PointSize(GLcontext * ctx, GLfloat size)
+static void r300PointSize(struct gl_context * ctx, GLfloat size)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
@@ -784,7 +784,7 @@ static void r300PointSize(GLcontext * ctx, GLfloat size)
((int)(size * 6) << R300_POINTSIZE_Y_SHIFT);
}
-static void r300PointParameter(GLcontext * ctx, GLenum pname, const GLfloat * param)
+static void r300PointParameter(struct gl_context * ctx, GLenum pname, const GLfloat * param)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
@@ -814,7 +814,7 @@ static void r300PointParameter(GLcontext * ctx, GLenum pname, const GLfloat * pa
/* =============================================================
* Line state
*/
-static void r300LineWidth(GLcontext * ctx, GLfloat widthf)
+static void r300LineWidth(struct gl_context * ctx, GLfloat widthf)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
@@ -826,7 +826,7 @@ static void r300LineWidth(GLcontext * ctx, GLfloat widthf)
R300_LINE_CNT_HO | R300_LINE_CNT_VE | (int)(widthf * 6.0);
}
-static void r300PolygonMode(GLcontext * ctx, GLenum face, GLenum mode)
+static void r300PolygonMode(struct gl_context * ctx, GLenum face, GLenum mode)
{
(void)face;
(void)mode;
@@ -864,7 +864,7 @@ static int translate_stencil_op(int op)
return 0;
}
-static void r300ShadeModel(GLcontext * ctx, GLenum mode)
+static void r300ShadeModel(struct gl_context * ctx, GLenum mode)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
@@ -885,7 +885,7 @@ static void r300ShadeModel(GLcontext * ctx, GLenum mode)
rmesa->hw.shade2.cmd[3] = 0x00000000;
}
-static void r300StencilFuncSeparate(GLcontext * ctx, GLenum face,
+static void r300StencilFuncSeparate(struct gl_context * ctx, GLenum face,
GLenum func, GLint ref, GLuint mask)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
@@ -932,7 +932,7 @@ static void r300StencilFuncSeparate(GLcontext * ctx, GLenum face,
}
}
-static void r300StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask)
+static void r300StencilMaskSeparate(struct gl_context * ctx, GLenum face, GLuint mask)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
const unsigned back = ctx->Stencil._BackFace;
@@ -956,7 +956,7 @@ static void r300StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask)
}
}
-static void r300StencilOpSeparate(GLcontext * ctx, GLenum face,
+static void r300StencilOpSeparate(struct gl_context * ctx, GLenum face,
GLenum fail, GLenum zfail, GLenum zpass)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
@@ -992,7 +992,7 @@ static void r300StencilOpSeparate(GLcontext * ctx, GLenum face,
* Window position and viewport transformation
*/
-static void r300UpdateWindow(GLcontext * ctx)
+static void r300UpdateWindow(struct gl_context * ctx)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
__DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon);
@@ -1028,7 +1028,7 @@ static void r300UpdateWindow(GLcontext * ctx)
rmesa->hw.vpt.cmd[R300_VPT_ZOFFSET] = r300PackFloat32(tz);
}
-static void r300Viewport(GLcontext * ctx, GLint x, GLint y,
+static void r300Viewport(struct gl_context * ctx, GLint x, GLint y,
GLsizei width, GLsizei height)
{
/* Don't pipeline viewport changes, conflict with window offset
@@ -1040,12 +1040,12 @@ static void r300Viewport(GLcontext * ctx, GLint x, GLint y,
radeon_viewport(ctx, x, y, width, height);
}
-static void r300DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval)
+static void r300DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval)
{
r300UpdateWindow(ctx);
}
-void r300UpdateViewportOffset(GLcontext * ctx)
+void r300UpdateViewportOffset(struct gl_context * ctx)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
__DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon);
@@ -1074,7 +1074,7 @@ void r300UpdateViewportOffset(GLcontext * ctx)
* Update R300's own internal state parameters.
* For now just STATE_R300_WINDOW_DIMENSION
*/
-static void r300UpdateStateParameters(GLcontext * ctx, GLuint new_state)
+static void r300UpdateStateParameters(struct gl_context * ctx, GLuint new_state)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
struct gl_program_parameter_list *paramList;
@@ -1096,7 +1096,7 @@ static void r300UpdateStateParameters(GLcontext * ctx, GLuint new_state)
/* =============================================================
* Polygon state
*/
-static void r300PolygonOffset(GLcontext * ctx, GLfloat factor, GLfloat units)
+static void r300PolygonOffset(struct gl_context * ctx, GLfloat factor, GLfloat units)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
GLfloat constant = units;
@@ -1193,7 +1193,7 @@ static unsigned long gen_fixed_filter(unsigned long f)
return f;
}
-static void r300SetupFragmentShaderTextures(GLcontext *ctx, int *tmu_mappings)
+static void r300SetupFragmentShaderTextures(struct gl_context *ctx, int *tmu_mappings)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
int i;
@@ -1235,7 +1235,7 @@ static void r300SetupFragmentShaderTextures(GLcontext *ctx, int *tmu_mappings)
R300_US_TEX_INST_0, code->tex.length);
}
-static void r500SetupFragmentShaderTextures(GLcontext *ctx, int *tmu_mappings)
+static void r500SetupFragmentShaderTextures(struct gl_context *ctx, int *tmu_mappings)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
int i;
@@ -1280,7 +1280,7 @@ static GLuint translate_lod_bias(GLfloat bias)
}
-static void r300SetupTextures(GLcontext * ctx)
+static void r300SetupTextures(struct gl_context * ctx)
{
int i, mtu;
struct radeon_tex_obj *t;
@@ -1427,7 +1427,7 @@ union r300_outputs_written {
((hw_tcl_on) ? (ow).vp_outputs & (1 << (vp_result)) : \
RENDERINPUTS_TEST( (ow.index_bitset), (tnl_attrib) ))
-static void r300SetupRSUnit(GLcontext * ctx)
+static void r300SetupRSUnit(struct gl_context * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
union r300_outputs_written OutputsWritten;
@@ -1521,7 +1521,7 @@ static void r300SetupRSUnit(GLcontext * ctx)
WARN_ONCE("Don't know how to satisfy InputsRead=0x%08x\n", InputsRead);
}
-static void r500SetupRSUnit(GLcontext * ctx)
+static void r500SetupRSUnit(struct gl_context * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
union r300_outputs_written OutputsWritten;
@@ -1681,7 +1681,7 @@ void r300VapCntl(r300ContextPtr rmesa, GLuint input_count,
*
* \note Mesa already filters redundant calls to this function.
*/
-static void r300Enable(GLcontext * ctx, GLenum cap, GLboolean state)
+static void r300Enable(struct gl_context * ctx, GLenum cap, GLboolean state)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
if (RADEON_DEBUG & RADEON_STATE)
@@ -1756,7 +1756,7 @@ static void r300Enable(GLcontext * ctx, GLenum cap, GLboolean state)
*/
static void r300ResetHwState(r300ContextPtr r300)
{
- GLcontext *ctx = r300->radeon.glCtx;
+ struct gl_context *ctx = r300->radeon.glCtx;
int has_tcl;
has_tcl = r300->options.hw_tcl_enabled;
@@ -1965,7 +1965,7 @@ static void r300ResetHwState(r300ContextPtr r300)
void r300UpdateShaders(r300ContextPtr rmesa)
{
- GLcontext *ctx = rmesa->radeon.glCtx;
+ struct gl_context *ctx = rmesa->radeon.glCtx;
/* should only happenen once, just after context is created */
/* TODO: shouldn't we fallback to sw here? */
@@ -1994,7 +1994,7 @@ void r300UpdateShaders(r300ContextPtr rmesa)
rmesa->radeon.NewGLState = 0;
}
-static const GLfloat *get_fragmentprogram_constant(GLcontext *ctx, GLuint index, GLfloat * buffer)
+static const GLfloat *get_fragmentprogram_constant(struct gl_context *ctx, GLuint index, GLfloat * buffer)
{
static const GLfloat dummy[4] = { 0, 0, 0, 0 };
r300ContextPtr rmesa = R300_CONTEXT(ctx);
@@ -2052,7 +2052,7 @@ static const GLfloat *get_fragmentprogram_constant(GLcontext *ctx, GLuint index,
}
-static void r300SetupPixelShader(GLcontext *ctx)
+static void r300SetupPixelShader(struct gl_context *ctx)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
struct r300_fragment_program *fp = rmesa->selected_fp;
@@ -2109,7 +2109,7 @@ static void r300SetupPixelShader(GLcontext *ctx)
if(_nc>_p->r500fp.count)_p->r500fp.count=_nc;\
} while(0)
-static void r500SetupPixelShader(GLcontext *ctx)
+static void r500SetupPixelShader(struct gl_context *ctx)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
struct r300_fragment_program *fp = rmesa->selected_fp;
@@ -2158,7 +2158,7 @@ static void r500SetupPixelShader(GLcontext *ctx)
bump_r500fp_const_count(rmesa->hw.r500fp_const.cmd, fp->code.constants.Count * 4);
}
-void r300SetupVAP(GLcontext *ctx, GLuint InputsRead, GLuint OutputsWritten)
+void r300SetupVAP(struct gl_context *ctx, GLuint InputsRead, GLuint OutputsWritten)
{
r300ContextPtr rmesa = R300_CONTEXT( ctx );
struct vertex_attribute *attrs = rmesa->vbuf.attribs;
@@ -2218,7 +2218,7 @@ void r300SetupVAP(GLcontext *ctx, GLuint InputsRead, GLuint OutputsWritten)
void r300UpdateShaderStates(r300ContextPtr rmesa)
{
- GLcontext *ctx;
+ struct gl_context *ctx;
ctx = rmesa->radeon.glCtx;
/* should only happenen once, just after context is created */
@@ -2241,7 +2241,7 @@ void r300UpdateShaderStates(r300ContextPtr rmesa)
#define EASY_US_OUT_FMT(comps, c0, c1, c2, c3) \
(R500_OUT_FMT_##comps | R500_C0_SEL_##c0 | R500_C1_SEL_##c1 | \
R500_C2_SEL_##c2 | R500_C3_SEL_##c3)
-static void r300SetupUsOutputFormat(GLcontext *ctx)
+static void r300SetupUsOutputFormat(struct gl_context *ctx)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
uint32_t hw_format;
@@ -2292,6 +2292,7 @@ static void r300SetupUsOutputFormat(GLcontext *ctx)
break;
default:
assert(!"Unsupported format");
+ hw_format = 0;
break;
}
@@ -2303,7 +2304,7 @@ static void r300SetupUsOutputFormat(GLcontext *ctx)
/**
* Called by Mesa after an internal state update.
*/
-static void r300InvalidateState(GLcontext * ctx, GLuint new_state)
+static void r300InvalidateState(struct gl_context * ctx, GLuint new_state)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
@@ -2346,7 +2347,7 @@ void r300InitState(r300ContextPtr r300)
r300ResetHwState(r300);
}
-static void r300RenderMode(GLcontext * ctx, GLenum mode)
+static void r300RenderMode(struct gl_context * ctx, GLenum mode)
{
r300SwitchFallback(ctx, R300_FALLBACK_RENDER_MODE, ctx->RenderMode != GL_RENDER);
}
diff --git a/src/mesa/drivers/dri/r300/r300_state.h b/src/mesa/drivers/dri/r300/r300_state.h
index e70f84f4e4b..e3b0da4cbde 100644
--- a/src/mesa/drivers/dri/r300/r300_state.h
+++ b/src/mesa/drivers/dri/r300/r300_state.h
@@ -50,13 +50,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
r300->radeon.hw.is_dirty = GL_TRUE; \
} while(0)
-void r300UpdateViewportOffset (GLcontext * ctx);
-void r300UpdateDrawBuffer (GLcontext * ctx);
+void r300UpdateViewportOffset (struct gl_context * ctx);
+void r300UpdateDrawBuffer (struct gl_context * ctx);
void r300UpdateShaders (r300ContextPtr rmesa);
void r300UpdateShaderStates (r300ContextPtr rmesa);
void r300InitState (r300ContextPtr r300);
void r300InitStateFuncs (radeonContextPtr radeon, struct dd_function_table *functions);
void r300VapCntl(r300ContextPtr rmesa, GLuint input_count, GLuint output_count, GLuint temp_count);
-void r300SetupVAP(GLcontext *ctx, GLuint InputsRead, GLuint OutputsWritten);
+void r300SetupVAP(struct gl_context *ctx, GLuint InputsRead, GLuint OutputsWritten);
#endif /* __R300_STATE_H__ */
diff --git a/src/mesa/drivers/dri/r300/r300_swtcl.c b/src/mesa/drivers/dri/r300/r300_swtcl.c
index 4dcc7cb022a..4a6762ff830 100644
--- a/src/mesa/drivers/dri/r300/r300_swtcl.c
+++ b/src/mesa/drivers/dri/r300/r300_swtcl.c
@@ -68,7 +68,7 @@ do { \
++num_attrs; \
} while (0)
-void r300ChooseSwtclVertexFormat(GLcontext *ctx, GLuint *_InputsRead, GLuint *_OutputsWritten)
+void r300ChooseSwtclVertexFormat(struct gl_context *ctx, GLuint *_InputsRead, GLuint *_OutputsWritten)
{
r300ContextPtr rmesa = R300_CONTEXT( ctx );
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -226,7 +226,7 @@ void r300ChooseSwtclVertexFormat(GLcontext *ctx, GLuint *_InputsRead, GLuint *_
RENDERINPUTS_COPY(rmesa->render_inputs_bitset, tnl->render_inputs_bitset);
}
-static void r300PrepareVertices(GLcontext *ctx)
+static void r300PrepareVertices(struct gl_context *ctx)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
GLuint InputsRead, OutputsWritten;
@@ -285,7 +285,7 @@ static GLuint reduced_prim[] = {
GL_TRIANGLES,
};
-static void r300RasterPrimitive( GLcontext *ctx, GLuint prim );
+static void r300RasterPrimitive( struct gl_context *ctx, GLuint prim );
/***********************************************************************
* Emit primitives as inline vertices *
@@ -497,7 +497,7 @@ static void init_rast_tab( void )
/**********************************************************************/
/* Choose render functions */
/**********************************************************************/
-static void r300ChooseRenderState( GLcontext *ctx )
+static void r300ChooseRenderState( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
r300ContextPtr rmesa = R300_CONTEXT(ctx);
@@ -528,7 +528,7 @@ static void r300ChooseRenderState( GLcontext *ctx )
}
}
-void r300RenderStart(GLcontext *ctx)
+void r300RenderStart(struct gl_context *ctx)
{
radeon_print(RADEON_SWRENDER, RADEON_VERBOSE, "%s\n", __func__);
r300ContextPtr rmesa = R300_CONTEXT( ctx );
@@ -550,11 +550,11 @@ void r300RenderStart(GLcontext *ctx)
}
}
-void r300RenderFinish(GLcontext *ctx)
+void r300RenderFinish(struct gl_context *ctx)
{
}
-static void r300RasterPrimitive( GLcontext *ctx, GLuint hwprim )
+static void r300RasterPrimitive( struct gl_context *ctx, GLuint hwprim )
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
radeon_print(RADEON_SWRENDER, RADEON_TRACE, "%s\n", __func__);
@@ -565,7 +565,7 @@ static void r300RasterPrimitive( GLcontext *ctx, GLuint hwprim )
}
}
-void r300RenderPrimitive(GLcontext *ctx, GLenum prim)
+void r300RenderPrimitive(struct gl_context *ctx, GLenum prim)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
@@ -578,13 +578,13 @@ void r300RenderPrimitive(GLcontext *ctx, GLenum prim)
r300RasterPrimitive( ctx, reduced_prim[prim] );
}
-void r300ResetLineStipple(GLcontext *ctx)
+void r300ResetLineStipple(struct gl_context *ctx)
{
if (RADEON_DEBUG & RADEON_VERTS)
fprintf(stderr, "%s\n", __func__);
}
-void r300InitSwtcl(GLcontext *ctx)
+void r300InitSwtcl(struct gl_context *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
r300ContextPtr rmesa = R300_CONTEXT(ctx);
@@ -620,7 +620,7 @@ void r300InitSwtcl(GLcontext *ctx)
_tnl_need_projected_coords( ctx, GL_FALSE );
}
-void r300DestroySwtcl(GLcontext *ctx)
+void r300DestroySwtcl(struct gl_context *ctx)
{
}
@@ -656,7 +656,7 @@ static void r300EmitVbufPrim(r300ContextPtr rmesa, GLuint primitive, GLuint vert
END_BATCH();
}
-void r300_swtcl_flush(GLcontext *ctx, uint32_t current_offset)
+void r300_swtcl_flush(struct gl_context *ctx, uint32_t current_offset)
{
radeon_print(RADEON_SWRENDER, RADEON_TRACE, "%s\n", __func__);
r300ContextPtr rmesa = R300_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/r300/r300_swtcl.h b/src/mesa/drivers/dri/r300/r300_swtcl.h
index c271d265468..51cfffc2af2 100644
--- a/src/mesa/drivers/dri/r300/r300_swtcl.h
+++ b/src/mesa/drivers/dri/r300/r300_swtcl.h
@@ -50,16 +50,16 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define SWTCL_OVM_TEX(n) ((n) + 6)
#define SWTCL_OVM_POINT_SIZE 15
-extern void r300ChooseSwtclVertexFormat(GLcontext *ctx, GLuint *InputsRead, GLuint *OutputsWritten);
+extern void r300ChooseSwtclVertexFormat(struct gl_context *ctx, GLuint *InputsRead, GLuint *OutputsWritten);
-extern void r300InitSwtcl( GLcontext *ctx );
-extern void r300DestroySwtcl( GLcontext *ctx );
+extern void r300InitSwtcl( struct gl_context *ctx );
+extern void r300DestroySwtcl( struct gl_context *ctx );
-extern void r300RenderStart(GLcontext *ctx);
-extern void r300RenderFinish(GLcontext *ctx);
-extern void r300RenderPrimitive(GLcontext *ctx, GLenum prim);
-extern void r300ResetLineStipple(GLcontext *ctx);
+extern void r300RenderStart(struct gl_context *ctx);
+extern void r300RenderFinish(struct gl_context *ctx);
+extern void r300RenderPrimitive(struct gl_context *ctx, GLenum prim);
+extern void r300ResetLineStipple(struct gl_context *ctx);
-extern void r300_swtcl_flush(GLcontext *ctx, uint32_t current_offset);
+extern void r300_swtcl_flush(struct gl_context *ctx, uint32_t current_offset);
#endif
diff --git a/src/mesa/drivers/dri/r300/r300_tex.c b/src/mesa/drivers/dri/r300/r300_tex.c
index baef206bc26..a6bda0e4990 100644
--- a/src/mesa/drivers/dri/r300/r300_tex.c
+++ b/src/mesa/drivers/dri/r300/r300_tex.c
@@ -185,7 +185,7 @@ static void r300SetTexBorderColor(radeonTexObjPtr t, const GLfloat color[4])
* next UpdateTextureState
*/
-static void r300TexParameter(GLcontext * ctx, GLenum target,
+static void r300TexParameter(struct gl_context * ctx, GLenum target,
struct gl_texture_object *texObj,
GLenum pname, const GLfloat * params)
{
@@ -243,7 +243,7 @@ static void r300TexParameter(GLcontext * ctx, GLenum target,
}
}
-static void r300DeleteTexture(GLcontext * ctx, struct gl_texture_object *texObj)
+static void r300DeleteTexture(struct gl_context * ctx, struct gl_texture_object *texObj)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
radeonTexObj* t = radeon_tex_obj(texObj);
@@ -284,7 +284,7 @@ static void r300DeleteTexture(GLcontext * ctx, struct gl_texture_object *texObj)
* allocate the default texture objects.
* Fixup MaxAnisotropy according to user preference.
*/
-static struct gl_texture_object *r300NewTextureObject(GLcontext * ctx,
+static struct gl_texture_object *r300NewTextureObject(struct gl_context * ctx,
GLuint name,
GLenum target)
{
diff --git a/src/mesa/drivers/dri/r300/r300_tex.h b/src/mesa/drivers/dri/r300/r300_tex.h
index aca44cd7669..c44a39cb460 100644
--- a/src/mesa/drivers/dri/r300/r300_tex.h
+++ b/src/mesa/drivers/dri/r300/r300_tex.h
@@ -47,7 +47,7 @@ extern void r300SetTexOffset(__DRIcontext *pDRICtx, GLint texname,
unsigned long long offset, GLint depth,
GLuint pitch);
-extern GLboolean r300ValidateBuffers(GLcontext * ctx);
+extern GLboolean r300ValidateBuffers(struct gl_context * ctx);
extern void r300InitTextureFuncs(radeonContextPtr radeon, struct dd_function_table *functions);
diff --git a/src/mesa/drivers/dri/r300/r300_texstate.c b/src/mesa/drivers/dri/r300/r300_texstate.c
index 94588698265..0116c5d2fa4 100644
--- a/src/mesa/drivers/dri/r300/r300_texstate.c
+++ b/src/mesa/drivers/dri/r300/r300_texstate.c
@@ -301,7 +301,7 @@ static void setup_hardware_state(r300ContextPtr rmesa, radeonTexObj *t)
*
* Mostly this means populating the texture object's mipmap tree.
*/
-static GLboolean r300_validate_texture(GLcontext * ctx, struct gl_texture_object *texObj)
+static GLboolean r300_validate_texture(struct gl_context * ctx, struct gl_texture_object *texObj)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
radeonTexObj *t = radeon_tex_obj(texObj);
@@ -320,7 +320,7 @@ static GLboolean r300_validate_texture(GLcontext * ctx, struct gl_texture_object
/**
* Ensure all enabled and complete textures are uploaded along with any buffers being used.
*/
-GLboolean r300ValidateBuffers(GLcontext * ctx)
+GLboolean r300ValidateBuffers(struct gl_context * ctx)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
struct radeon_renderbuffer *rrb;
diff --git a/src/mesa/drivers/dri/r300/r300_vertprog.c b/src/mesa/drivers/dri/r300/r300_vertprog.c
index a1601280911..1daa305e3c4 100644
--- a/src/mesa/drivers/dri/r300/r300_vertprog.c
+++ b/src/mesa/drivers/dri/r300/r300_vertprog.c
@@ -49,7 +49,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
* Write parameter array for the given vertex program into dst.
* Return the total number of components written.
*/
-static int r300VertexProgUpdateParams(GLcontext * ctx, struct r300_vertex_program *vp, float *dst)
+static int r300VertexProgUpdateParams(struct gl_context * ctx, struct r300_vertex_program *vp, float *dst)
{
int i;
@@ -227,7 +227,7 @@ static void initialize_NV_registers(struct radeon_compiler * compiler)
inst->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_0000;
}
-static struct r300_vertex_program *build_program(GLcontext *ctx,
+static struct r300_vertex_program *build_program(struct gl_context *ctx,
struct r300_vertex_program_key *wanted_key,
const struct gl_vertex_program *mesa_vp)
{
@@ -307,7 +307,7 @@ static struct r300_vertex_program *build_program(GLcontext *ctx,
return vp;
}
-struct r300_vertex_program * r300SelectAndTranslateVertexShader(GLcontext *ctx)
+struct r300_vertex_program * r300SelectAndTranslateVertexShader(struct gl_context *ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
struct r300_vertex_program_key wanted_key = { 0 };
@@ -386,7 +386,7 @@ static void r300EmitVertexProgram(r300ContextPtr r300, int dest, struct r300_ver
void r300SetupVertexProgram(r300ContextPtr rmesa)
{
- GLcontext *ctx = rmesa->radeon.glCtx;
+ struct gl_context *ctx = rmesa->radeon.glCtx;
struct r300_vertex_program *prog = rmesa->selected_vp;
int inst_count = 0;
int param_count = 0;
diff --git a/src/mesa/drivers/dri/r300/r300_vertprog.h b/src/mesa/drivers/dri/r300/r300_vertprog.h
index ccec896be40..ce24dcb3535 100644
--- a/src/mesa/drivers/dri/r300/r300_vertprog.h
+++ b/src/mesa/drivers/dri/r300/r300_vertprog.h
@@ -6,6 +6,6 @@
void r300SetupVertexProgram(r300ContextPtr rmesa);
-struct r300_vertex_program * r300SelectAndTranslateVertexShader(GLcontext *ctx);
+struct r300_vertex_program * r300SelectAndTranslateVertexShader(struct gl_context *ctx);
#endif
diff --git a/src/mesa/drivers/dri/r300/radeon_context.h b/src/mesa/drivers/dri/r300/radeon_context.h
index e793656dbea..52b7fb91e65 100644
--- a/src/mesa/drivers/dri/r300/radeon_context.h
+++ b/src/mesa/drivers/dri/r300/radeon_context.h
@@ -52,7 +52,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define FALLBACK( radeon, bit, mode ) fprintf(stderr, "%s:%s\n", __LINE__, __FILE__);
/* TCL fallbacks */
-extern void radeonTclFallback(GLcontext * ctx, GLuint bit, GLboolean mode);
+extern void radeonTclFallback(struct gl_context * ctx, GLuint bit, GLboolean mode);
#define TCL_FALLBACK( ctx, bit, mode ) ;
diff --git a/src/mesa/drivers/dri/r600/evergreen_blit.c b/src/mesa/drivers/dri/r600/evergreen_blit.c
index 1ed8a08b78c..fc9fa9d22c7 100644
--- a/src/mesa/drivers/dri/r600/evergreen_blit.c
+++ b/src/mesa/drivers/dri/r600/evergreen_blit.c
@@ -423,7 +423,7 @@ eg_set_render_target(context_t *context, struct radeon_bo *bo, gl_format mesa_fo
}
-static inline void eg_load_shaders(GLcontext * ctx)
+static inline void eg_load_shaders(struct gl_context * ctx)
{
radeonContextPtr radeonctx = RADEON_CONTEXT(ctx);
@@ -1688,7 +1688,7 @@ static GLboolean eg_validate_buffers(context_t *rmesa,
return GL_TRUE;
}
-unsigned evergreen_blit(GLcontext *ctx,
+unsigned evergreen_blit(struct gl_context *ctx,
struct radeon_bo *src_bo,
intptr_t src_offset,
gl_format src_mesaformat,
diff --git a/src/mesa/drivers/dri/r600/evergreen_blit.h b/src/mesa/drivers/dri/r600/evergreen_blit.h
index 68d072ecb00..783f83f0899 100644
--- a/src/mesa/drivers/dri/r600/evergreen_blit.h
+++ b/src/mesa/drivers/dri/r600/evergreen_blit.h
@@ -30,7 +30,7 @@
unsigned evergreen_check_blit(gl_format mesa_format);
-unsigned evergreen_blit(GLcontext *ctx,
+unsigned evergreen_blit(struct gl_context *ctx,
struct radeon_bo *src_bo,
intptr_t src_offset,
gl_format src_mesaformat,
diff --git a/src/mesa/drivers/dri/r600/evergreen_chip.c b/src/mesa/drivers/dri/r600/evergreen_chip.c
index 770e7f91c6a..2c9e4e2b844 100644
--- a/src/mesa/drivers/dri/r600/evergreen_chip.c
+++ b/src/mesa/drivers/dri/r600/evergreen_chip.c
@@ -60,7 +60,7 @@ do { \
insert_at_tail(&context->radeon.hw.atomlist, &context->evergreen_atoms.ATOM); \
} while (0)
-static int check_queryobj(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_queryobj(struct gl_context *ctx, struct radeon_state_atom *atom)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
struct radeon_query_object *query = radeon->query.current;
@@ -74,7 +74,7 @@ static int check_queryobj(GLcontext *ctx, struct radeon_state_atom *atom)
return count;
}
-static void evergreenSendQueryBegin(GLcontext *ctx, struct radeon_state_atom *atom)
+static void evergreenSendQueryBegin(struct gl_context *ctx, struct radeon_state_atom *atom)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
struct radeon_query_object *query = radeon->query.current;
@@ -114,12 +114,12 @@ static void evergreen_init_query_stateobj(radeonContextPtr radeon, int SZ)
}
-static int check_always(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_always(struct gl_context *ctx, struct radeon_state_atom *atom)
{
return atom->cmd_size;
}
-static void evergreenSendTexState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void evergreenSendTexState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -221,7 +221,7 @@ static void evergreenSendTexState(GLcontext *ctx, struct radeon_state_atom *atom
}
}
-static int check_evergreen_tx(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_evergreen_tx(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
unsigned int i, count = 0;
@@ -238,7 +238,7 @@ static int check_evergreen_tx(GLcontext *ctx, struct radeon_state_atom *atom)
return count * 37 + 6;
}
-static void evergreenSendSQConfig(GLcontext *ctx, struct radeon_state_atom *atom)
+static void evergreenSendSQConfig(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -269,7 +269,7 @@ static void evergreenSendSQConfig(GLcontext *ctx, struct radeon_state_atom *atom
}
extern int evergreen_getTypeSize(GLenum type);
-static void evergreenSetupVTXConstants(GLcontext * ctx,
+static void evergreenSetupVTXConstants(struct gl_context * ctx,
void * pAos,
StreamDesc * pStreamDesc)
{
@@ -357,7 +357,7 @@ static void evergreenSetupVTXConstants(GLcontext * ctx,
COMMIT_BATCH();
}
-static int check_evergreen_vtx(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_evergreen_vtx(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
int count = context->radeon.tcl.aos_count * 12;
@@ -369,7 +369,7 @@ static int check_evergreen_vtx(GLcontext *ctx, struct radeon_state_atom *atom)
return count;
}
-static void evergreenSendVTX(GLcontext *ctx, struct radeon_state_atom *atom)
+static void evergreenSendVTX(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
struct evergreen_vertex_program *vp = (struct evergreen_vertex_program *)(context->selected_vp);
@@ -390,7 +390,7 @@ static void evergreenSendVTX(GLcontext *ctx, struct radeon_state_atom *atom)
}
}
}
-static void evergreenSendPA(GLcontext *ctx, struct radeon_state_atom *atom)
+static void evergreenSendPA(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -511,7 +511,7 @@ static void evergreenSendPA(GLcontext *ctx, struct radeon_state_atom *atom)
COMMIT_BATCH();
}
-static void evergreenSendTP(GLcontext *ctx, struct radeon_state_atom *atom)
+static void evergreenSendTP(struct gl_context *ctx, struct radeon_state_atom *atom)
{
/*
context_t *context = EVERGREEN_CONTEXT(ctx);
@@ -523,7 +523,7 @@ static void evergreenSendTP(GLcontext *ctx, struct radeon_state_atom *atom)
*/
}
-static void evergreenSendPSresource(GLcontext *ctx)
+static void evergreenSendPSresource(struct gl_context *ctx)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -578,7 +578,7 @@ static void evergreenSendPSresource(GLcontext *ctx)
COMMIT_BATCH();
}
-static void evergreenSendVSresource(GLcontext *ctx, struct radeon_state_atom *atom)
+static void evergreenSendVSresource(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -634,7 +634,7 @@ static void evergreenSendVSresource(GLcontext *ctx, struct radeon_state_atom *at
COMMIT_BATCH();
}
-static void evergreenSendSQ(GLcontext *ctx, struct radeon_state_atom *atom)
+static void evergreenSendSQ(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -749,7 +749,7 @@ static void evergreenSendSQ(GLcontext *ctx, struct radeon_state_atom *atom)
COMMIT_BATCH();
}
-static void evergreenSendSPI(GLcontext *ctx, struct radeon_state_atom *atom)
+static void evergreenSendSPI(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -821,7 +821,7 @@ static void evergreenSendSPI(GLcontext *ctx, struct radeon_state_atom *atom)
COMMIT_BATCH();
}
-static void evergreenSendSX(GLcontext *ctx, struct radeon_state_atom *atom)
+static void evergreenSendSX(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -897,7 +897,7 @@ static void evergreenSetDepthTarget(context_t *context)
}
-static void evergreenSendDB(GLcontext *ctx, struct radeon_state_atom *atom)
+static void evergreenSendDB(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -1366,7 +1366,7 @@ static void evergreenSetRenderTarget(context_t *context, int id)
evergreen->render_target[id].enabled = GL_TRUE;
}
-static void evergreenSendCB(GLcontext *ctx, struct radeon_state_atom *atom)
+static void evergreenSendCB(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -1451,7 +1451,7 @@ static void evergreenSendCB(GLcontext *ctx, struct radeon_state_atom *atom)
COMMIT_BATCH();
}
-static void evergreenSendVGT(GLcontext *ctx, struct radeon_state_atom *atom)
+static void evergreenSendVGT(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
diff --git a/src/mesa/drivers/dri/r600/evergreen_context.c b/src/mesa/drivers/dri/r600/evergreen_context.c
index fff7c200310..911775f590f 100644
--- a/src/mesa/drivers/dri/r600/evergreen_context.c
+++ b/src/mesa/drivers/dri/r600/evergreen_context.c
@@ -61,7 +61,7 @@ static void evergreen_vtbl_pre_emit_atoms(radeonContextPtr radeon)
r700Start3D((context_t *)radeon);
}
-static void evergreen_fallback(GLcontext *ctx, GLuint bit, GLboolean mode)
+static void evergreen_fallback(struct gl_context *ctx, GLuint bit, GLboolean mode)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
if (mode)
diff --git a/src/mesa/drivers/dri/r600/evergreen_fragprog.c b/src/mesa/drivers/dri/r600/evergreen_fragprog.c
index 0e7edf4fbe4..cfb923efdd5 100644
--- a/src/mesa/drivers/dri/r600/evergreen_fragprog.c
+++ b/src/mesa/drivers/dri/r600/evergreen_fragprog.c
@@ -44,7 +44,7 @@
#include "evergreen_vertprog.h"
#include "evergreen_fragprog.h"
-void evergreen_insert_wpos_code(GLcontext *ctx, struct gl_fragment_program *fprog)
+void evergreen_insert_wpos_code(struct gl_context *ctx, struct gl_fragment_program *fprog)
{
static const gl_state_index winstate[STATE_LENGTH]
= { STATE_INTERNAL, STATE_FB_SIZE, 0, 0, 0};
@@ -95,7 +95,7 @@ void evergreen_insert_wpos_code(GLcontext *ctx, struct gl_fragment_program *fpro
//TODO : Validate FP input with VP output.
void evergreen_Map_Fragment_Program(r700_AssemblerBase *pAsm,
struct gl_fragment_program *mesa_fp,
- GLcontext *ctx)
+ struct gl_context *ctx)
{
unsigned int unBit;
unsigned int i;
@@ -354,7 +354,7 @@ GLboolean evergreen_Find_Instruction_Dependencies_fp(struct evergreen_fragment_p
GLboolean evergreenTranslateFragmentShader(struct evergreen_fragment_program *fp,
struct gl_fragment_program *mesa_fp,
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLuint number_of_colors_exported;
GLboolean z_enabled = GL_FALSE;
@@ -457,7 +457,7 @@ GLboolean evergreenTranslateFragmentShader(struct evergreen_fragment_program *fp
return GL_TRUE;
}
-void evergreenSelectFragmentShader(GLcontext *ctx)
+void evergreenSelectFragmentShader(struct gl_context *ctx)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
struct evergreen_fragment_program *fp = (struct evergreen_fragment_program *)
@@ -471,7 +471,7 @@ void evergreenSelectFragmentShader(GLcontext *ctx)
evergreenTranslateFragmentShader(fp, &(fp->mesa_program), ctx);
}
-void * evergreenGetActiveFpShaderBo(GLcontext * ctx)
+void * evergreenGetActiveFpShaderBo(struct gl_context * ctx)
{
struct evergreen_fragment_program *fp = (struct evergreen_fragment_program *)
(ctx->FragmentProgram._Current);
@@ -479,7 +479,7 @@ void * evergreenGetActiveFpShaderBo(GLcontext * ctx)
return fp->shaderbo;
}
-void * evergreenGetActiveFpShaderConstBo(GLcontext * ctx)
+void * evergreenGetActiveFpShaderConstBo(struct gl_context * ctx)
{
struct evergreen_fragment_program *fp = (struct evergreen_fragment_program *)
(ctx->FragmentProgram._Current);
@@ -487,7 +487,7 @@ void * evergreenGetActiveFpShaderConstBo(GLcontext * ctx)
return fp->constbo0;
}
-GLboolean evergreenSetupFragmentProgram(GLcontext * ctx)
+GLboolean evergreenSetupFragmentProgram(struct gl_context * ctx)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -737,7 +737,7 @@ GLboolean evergreenSetupFragmentProgram(GLcontext * ctx)
return GL_TRUE;
}
-GLboolean evergreenSetupFPconstants(GLcontext * ctx)
+GLboolean evergreenSetupFPconstants(struct gl_context * ctx)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
diff --git a/src/mesa/drivers/dri/r600/evergreen_fragprog.h b/src/mesa/drivers/dri/r600/evergreen_fragprog.h
index 0e200bf3833..97f06a75fc0 100644
--- a/src/mesa/drivers/dri/r600/evergreen_fragprog.h
+++ b/src/mesa/drivers/dri/r600/evergreen_fragprog.h
@@ -51,27 +51,27 @@ struct evergreen_fragment_program
};
/* Internal */
-void evergreen_insert_wpos_code(GLcontext *ctx, struct gl_fragment_program *fprog);
+void evergreen_insert_wpos_code(struct gl_context *ctx, struct gl_fragment_program *fprog);
void evergreen_Map_Fragment_Program(r700_AssemblerBase *pAsm,
struct gl_fragment_program *mesa_fp,
- GLcontext *ctx);
+ struct gl_context *ctx);
GLboolean evergreen_Find_Instruction_Dependencies_fp(struct evergreen_fragment_program *fp,
struct gl_fragment_program *mesa_fp);
GLboolean evergreenTranslateFragmentShader(struct evergreen_fragment_program *fp,
struct gl_fragment_program *mesa_vp,
- GLcontext *ctx);
+ struct gl_context *ctx);
/* Interface */
-extern void evergreenSelectFragmentShader(GLcontext *ctx);
+extern void evergreenSelectFragmentShader(struct gl_context *ctx);
-extern GLboolean evergreenSetupFragmentProgram(GLcontext * ctx);
+extern GLboolean evergreenSetupFragmentProgram(struct gl_context * ctx);
-extern GLboolean evergreenSetupFPconstants(GLcontext * ctx);
+extern GLboolean evergreenSetupFPconstants(struct gl_context * ctx);
-extern void * evergreenGetActiveFpShaderBo(GLcontext * ctx);
+extern void * evergreenGetActiveFpShaderBo(struct gl_context * ctx);
-extern void * evergreenGetActiveFpShaderConstBo(GLcontext * ctx);
+extern void * evergreenGetActiveFpShaderConstBo(struct gl_context * ctx);
#endif /*_EVERGREEN_FRAGPROG_H_*/
diff --git a/src/mesa/drivers/dri/r600/evergreen_ioctl.c b/src/mesa/drivers/dri/r600/evergreen_ioctl.c
index 5c1270790df..19f8e6b3ec3 100644
--- a/src/mesa/drivers/dri/r600/evergreen_ioctl.c
+++ b/src/mesa/drivers/dri/r600/evergreen_ioctl.c
@@ -40,7 +40,7 @@
#include "r700_clear.h"
-void evergreenClear(GLcontext * ctx, GLbitfield mask)
+void evergreenClear(struct gl_context * ctx, GLbitfield mask)
{
r700Clear(ctx, mask);
}
diff --git a/src/mesa/drivers/dri/r600/evergreen_ioctl.h b/src/mesa/drivers/dri/r600/evergreen_ioctl.h
index 3c663a7083a..a41b5b60333 100644
--- a/src/mesa/drivers/dri/r600/evergreen_ioctl.h
+++ b/src/mesa/drivers/dri/r600/evergreen_ioctl.h
@@ -30,7 +30,7 @@
#include "r600_context.h"
#include "radeon_drm.h"
-extern void evergreenClear(GLcontext * ctx, GLbitfield mask);
+extern void evergreenClear(struct gl_context * ctx, GLbitfield mask);
extern void evergreenInitIoctlFuncs(struct dd_function_table *functions);
#endif /* _EVERGREEN_IOCTL_H_ */
diff --git a/src/mesa/drivers/dri/r600/evergreen_oglprog.c b/src/mesa/drivers/dri/r600/evergreen_oglprog.c
index 9fe523234cc..a2a361f32e6 100644
--- a/src/mesa/drivers/dri/r600/evergreen_oglprog.c
+++ b/src/mesa/drivers/dri/r600/evergreen_oglprog.c
@@ -40,7 +40,7 @@
#include "evergreen_vertprog.h"
-static void evergreen_freeVertProgCache(GLcontext *ctx, struct r700_vertex_program_cont *cache)
+static void evergreen_freeVertProgCache(struct gl_context *ctx, struct r700_vertex_program_cont *cache)
{
struct evergreen_vertex_program *tmp, *vp = cache->progs;
@@ -64,7 +64,7 @@ static void evergreen_freeVertProgCache(GLcontext *ctx, struct r700_vertex_progr
}
}
-static struct gl_program *evergreenNewProgram(GLcontext * ctx,
+static struct gl_program *evergreenNewProgram(struct gl_context * ctx,
GLenum target,
GLuint id)
{
@@ -109,7 +109,7 @@ static struct gl_program *evergreenNewProgram(GLcontext * ctx,
return pProgram;
}
-static void evergreenDeleteProgram(GLcontext * ctx, struct gl_program *prog)
+static void evergreenDeleteProgram(struct gl_context * ctx, struct gl_program *prog)
{
struct evergreen_vertex_program_cont *vpc = (struct evergreen_vertex_program_cont *)prog;
struct evergreen_fragment_program * fp;
@@ -147,7 +147,7 @@ static void evergreenDeleteProgram(GLcontext * ctx, struct gl_program *prog)
}
static GLboolean
-evergreenProgramStringNotify(GLcontext * ctx, GLenum target, struct gl_program *prog)
+evergreenProgramStringNotify(struct gl_context * ctx, GLenum target, struct gl_program *prog)
{
struct evergreen_vertex_program_cont *vpc = (struct evergreen_vertex_program_cont *)prog;
struct evergreen_fragment_program * fp = (struct evergreen_fragment_program*)prog;
@@ -178,7 +178,7 @@ evergreenProgramStringNotify(GLcontext * ctx, GLenum target, struct gl_program *
return GL_TRUE;
}
-static GLboolean evergreenIsProgramNative(GLcontext * ctx, GLenum target, struct gl_program *prog)
+static GLboolean evergreenIsProgramNative(struct gl_context * ctx, GLenum target, struct gl_program *prog)
{
return GL_TRUE;
diff --git a/src/mesa/drivers/dri/r600/evergreen_render.c b/src/mesa/drivers/dri/r600/evergreen_render.c
index 27089bfcf75..0c0eeca1fc5 100644
--- a/src/mesa/drivers/dri/r600/evergreen_render.c
+++ b/src/mesa/drivers/dri/r600/evergreen_render.c
@@ -148,7 +148,7 @@ static int evergreenNumVerts(int num_verts, int prim) //same
return num_verts - verts_off;
}
-static void evergreenRunRenderPrimitive(GLcontext * ctx, int start, int end, int prim,
+static void evergreenRunRenderPrimitive(struct gl_context * ctx, int start, int end, int prim,
GLint basevertex) //same
{
context_t *context = EVERGREEN_CONTEXT(ctx);
@@ -219,7 +219,7 @@ static void evergreenRunRenderPrimitive(GLcontext * ctx, int start, int end, int
COMMIT_BATCH();
}
-static void evergreenRunRenderPrimitiveImmediate(GLcontext * ctx, int start, int end, int prim) //same
+static void evergreenRunRenderPrimitiveImmediate(struct gl_context * ctx, int start, int end, int prim) //same
{
context_t *context = EVERGREEN_CONTEXT(ctx);
BATCH_LOCALS(&context->radeon);
@@ -363,7 +363,7 @@ static void evergreenRunRenderPrimitiveImmediate(GLcontext * ctx, int start, int
* Convert attribute data type to float
* If the attribute uses named buffer object replace the bo with newly allocated bo
*/
-static void evergreenConvertAttrib(GLcontext *ctx, int count,
+static void evergreenConvertAttrib(struct gl_context *ctx, int count,
const struct gl_client_array *input,
struct StreamDesc *attr)
{
@@ -442,7 +442,7 @@ static void evergreenConvertAttrib(GLcontext *ctx, int count,
}
}
-static void evergreenFixupIndexBuffer(GLcontext *ctx, const struct _mesa_index_buffer *mesa_ind_buf)
+static void evergreenFixupIndexBuffer(struct gl_context *ctx, const struct _mesa_index_buffer *mesa_ind_buf)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
GLvoid *src_ptr;
@@ -517,7 +517,7 @@ static void evergreenFixupIndexBuffer(GLcontext *ctx, const struct _mesa_index_b
}
}
-static GLboolean evergreen_check_fallbacks(GLcontext *ctx) //same
+static GLboolean evergreen_check_fallbacks(struct gl_context *ctx) //same
{
if (ctx->RenderMode != GL_RENDER)
return GL_TRUE;
@@ -528,7 +528,7 @@ static GLboolean evergreen_check_fallbacks(GLcontext *ctx) //same
/* start 3d, idle, cb/db flush */
#define PRE_EMIT_STATE_BUFSZ 5 + 5 + 14
-static GLuint evergreenPredictRenderSize(GLcontext* ctx,
+static GLuint evergreenPredictRenderSize(struct gl_context* ctx,
const struct _mesa_prim *prim,
const struct _mesa_index_buffer *ib,
GLuint nr_prims)
@@ -567,7 +567,7 @@ static GLuint evergreenPredictRenderSize(GLcontext* ctx,
}
-static void evergreenSetupIndexBuffer(GLcontext *ctx, const struct _mesa_index_buffer *mesa_ind_buf)
+static void evergreenSetupIndexBuffer(struct gl_context *ctx, const struct _mesa_index_buffer *mesa_ind_buf)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
@@ -620,7 +620,7 @@ static void evergreenSetupIndexBuffer(GLcontext *ctx, const struct _mesa_index_b
}
}
-static void evergreenAlignDataToDword(GLcontext *ctx,
+static void evergreenAlignDataToDword(struct gl_context *ctx,
const struct gl_client_array *input,
int count,
struct StreamDesc *attr)
@@ -662,7 +662,7 @@ static void evergreenAlignDataToDword(GLcontext *ctx,
attr->stride = dst_stride;
}
-static void evergreenSetupStreams(GLcontext *ctx, const struct gl_client_array *input[], int count)
+static void evergreenSetupStreams(struct gl_context *ctx, const struct gl_client_array *input[], int count)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
GLuint stride;
@@ -763,7 +763,7 @@ static void evergreenSetupStreams(GLcontext *ctx, const struct gl_client_array *
RADEON_GEM_DOMAIN_GTT, 0);
}
-static void evergreenFreeData(GLcontext *ctx)
+static void evergreenFreeData(struct gl_context *ctx)
{
/* Need to zero tcl.aos[n].bo and tcl.elt_dma_bo
* to prevent double unref in radeonReleaseArrays
@@ -799,7 +799,7 @@ static void evergreenFreeData(GLcontext *ctx)
}
}
-static GLboolean evergreenTryDrawPrims(GLcontext *ctx,
+static GLboolean evergreenTryDrawPrims(struct gl_context *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
@@ -898,7 +898,7 @@ static GLboolean evergreenTryDrawPrims(GLcontext *ctx,
return GL_TRUE;
}
-static void evergreenDrawPrims(GLcontext *ctx,
+static void evergreenDrawPrims(struct gl_context *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
@@ -932,7 +932,7 @@ static void evergreenDrawPrims(GLcontext *ctx,
}
}
-void evergreenInitDraw(GLcontext *ctx)
+void evergreenInitDraw(struct gl_context *ctx)
{
struct vbo_context *vbo = vbo_context(ctx);
diff --git a/src/mesa/drivers/dri/r600/evergreen_state.c b/src/mesa/drivers/dri/r600/evergreen_state.c
index 69c5ab656ea..a77be183a12 100644
--- a/src/mesa/drivers/dri/r600/evergreen_state.c
+++ b/src/mesa/drivers/dri/r600/evergreen_state.c
@@ -53,9 +53,9 @@
#include "evergreen_fragprog.h"
#include "evergreen_tex.h"
-void evergreenUpdateStateParameters(GLcontext * ctx, GLuint new_state); //same
+void evergreenUpdateStateParameters(struct gl_context * ctx, GLuint new_state); //same
-void evergreenUpdateShaders(GLcontext * ctx)
+void evergreenUpdateShaders(struct gl_context * ctx)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
@@ -73,7 +73,7 @@ void evergreenUpdateShaders(GLcontext * ctx)
context->radeon.NewGLState = 0;
}
-void evergreeUpdateShaders(GLcontext * ctx)
+void evergreeUpdateShaders(struct gl_context * ctx)
{
context_t *context = R700_CONTEXT(ctx);
@@ -94,7 +94,7 @@ void evergreeUpdateShaders(GLcontext * ctx)
/*
* To correctly position primitives:
*/
-void evergreenUpdateViewportOffset(GLcontext * ctx) //------------------
+void evergreenUpdateViewportOffset(struct gl_context * ctx) //------------------
{
context_t *context = R700_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -120,7 +120,7 @@ void evergreenUpdateViewportOffset(GLcontext * ctx) //------------------
radeonUpdateScissor(ctx);
}
-void evergreenUpdateStateParameters(GLcontext * ctx, GLuint new_state) //same
+void evergreenUpdateStateParameters(struct gl_context * ctx, GLuint new_state) //same
{
struct evergreen_fragment_program *fp =
(struct evergreen_fragment_program *)ctx->FragmentProgram._Current;
@@ -144,7 +144,7 @@ void evergreenUpdateStateParameters(GLcontext * ctx, GLuint new_state) //same
/**
* Called by Mesa after an internal state update.
*/
-static void evergreenInvalidateState(GLcontext * ctx, GLuint new_state) //same
+static void evergreenInvalidateState(struct gl_context * ctx, GLuint new_state) //same
{
context_t *context = EVERGREEN_CONTEXT(ctx);
@@ -212,7 +212,7 @@ static void evergreenInvalidateState(GLcontext * ctx, GLuint new_state) //same
context->radeon.NewGLState |= new_state;
}
-static void evergreenSetAlphaState(GLcontext * ctx) //same
+static void evergreenSetAlphaState(struct gl_context * ctx) //same
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -259,14 +259,14 @@ static void evergreenSetAlphaState(GLcontext * ctx) //same
}
}
-static void evergreenAlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref) //same
+static void evergreenAlphaFunc(struct gl_context * ctx, GLenum func, GLfloat ref) //same
{
(void)func;
(void)ref;
evergreenSetAlphaState(ctx);
}
-static void evergreenBlendColor(GLcontext * ctx, const GLfloat cf[4]) //same
+static void evergreenBlendColor(struct gl_context * ctx, const GLfloat cf[4]) //same
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -334,7 +334,7 @@ static int evergreenblend_factor(GLenum factor, GLboolean is_src) //same
}
}
-static void evergreenSetBlendState(GLcontext * ctx) //diff : CB_COLOR_CONTROL, CB_BLEND0_CONTROL bits
+static void evergreenSetBlendState(struct gl_context * ctx) //diff : CB_COLOR_CONTROL, CB_BLEND0_CONTROL bits
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -459,13 +459,13 @@ static void evergreenSetBlendState(GLcontext * ctx) //diff : CB_COLOR_CONTROL, C
evergreen->CB_BLEND0_CONTROL.u32All = blend_reg;
}
-static void evergreenBlendEquationSeparate(GLcontext * ctx,
+static void evergreenBlendEquationSeparate(struct gl_context * ctx,
GLenum modeRGB, GLenum modeA) //same
{
evergreenSetBlendState(ctx);
}
-static void evergreenBlendFuncSeparate(GLcontext * ctx,
+static void evergreenBlendFuncSeparate(struct gl_context * ctx,
GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA) //same
{
@@ -513,7 +513,7 @@ static GLuint evergreen_translate_logicop(GLenum logicop) //same
}
}
-static void evergreenSetLogicOpState(GLcontext *ctx) //diff : CB_COLOR_CONTROL.ROP3 is actually same bits.
+static void evergreenSetLogicOpState(struct gl_context *ctx) //diff : CB_COLOR_CONTROL.ROP3 is actually same bits.
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -531,7 +531,7 @@ static void evergreenSetLogicOpState(GLcontext *ctx) //diff : CB_COLOR_CONTROL.R
EG_CB_COLOR_CONTROL__ROP3_mask);
}
-static void evergreenClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *eq ) //same , but PA_CL_UCP_0_ offset diff
+static void evergreenClipPlane( struct gl_context *ctx, GLenum plane, const GLfloat *eq ) //same , but PA_CL_UCP_0_ offset diff
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -549,7 +549,7 @@ static void evergreenClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *eq
evergreen->ucp[p].PA_CL_UCP_0_W.u32All = ip[3];
}
-static void evergreenSetClipPlaneState(GLcontext * ctx, GLenum cap, GLboolean state) //diff in func calls
+static void evergreenSetClipPlaneState(struct gl_context * ctx, GLenum cap, GLboolean state) //diff in func calls
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -569,7 +569,7 @@ static void evergreenSetClipPlaneState(GLcontext * ctx, GLenum cap, GLboolean st
}
}
-static void evergreenSetDBRenderState(GLcontext * ctx)
+static void evergreenSetDBRenderState(struct gl_context * ctx)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -629,13 +629,13 @@ static void evergreenSetDBRenderState(GLcontext * ctx)
}
}
-void evergreenUpdateShaderStates(GLcontext * ctx)
+void evergreenUpdateShaderStates(struct gl_context * ctx)
{
evergreenSetDBRenderState(ctx);
evergreenUpdateTextureState(ctx);
}
-static void evergreenSetDepthState(GLcontext * ctx) //same
+static void evergreenSetDepthState(struct gl_context * ctx) //same
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -701,7 +701,7 @@ static void evergreenSetDepthState(GLcontext * ctx) //same
}
}
-static void evergreenSetStencilState(GLcontext * ctx, GLboolean state) //same
+static void evergreenSetStencilState(struct gl_context * ctx, GLboolean state) //same
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -724,7 +724,7 @@ static void evergreenSetStencilState(GLcontext * ctx, GLboolean state) //same
}
}
-static void evergreenUpdateCulling(GLcontext * ctx) //same
+static void evergreenUpdateCulling(struct gl_context * ctx) //same
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -776,7 +776,7 @@ static void evergreenUpdateCulling(GLcontext * ctx) //same
evergreen->PA_SU_SC_MODE_CNTL.u32All ^= FACE_bit;
}
-static void evergreenSetPolygonOffsetState(GLcontext * ctx, GLboolean state) //same
+static void evergreenSetPolygonOffsetState(struct gl_context * ctx, GLboolean state) //same
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -794,7 +794,7 @@ static void evergreenSetPolygonOffsetState(GLcontext * ctx, GLboolean state) //s
}
}
-static void evergreenUpdateLineStipple(GLcontext * ctx) //diff
+static void evergreenUpdateLineStipple(struct gl_context * ctx) //diff
{
/* TODO */
}
@@ -913,7 +913,7 @@ void evergreenSetScissor(context_t *context) //diff
evergreen->viewport[id].enabled = GL_TRUE;
}
-static void evergreenUpdateWindow(GLcontext * ctx, int id) //diff in calling evergreenSetScissor
+static void evergreenUpdateWindow(struct gl_context * ctx, int id) //diff in calling evergreenSetScissor
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -969,7 +969,7 @@ static void evergreenUpdateWindow(GLcontext * ctx, int id) //diff in calling eve
evergreenSetScissor(context);
}
-static void evergreenEnable(GLcontext * ctx, GLenum cap, GLboolean state) //diff in func calls
+static void evergreenEnable(struct gl_context * ctx, GLenum cap, GLboolean state) //diff in func calls
{
context_t *context = EVERGREEN_CONTEXT(ctx);
@@ -1030,7 +1030,7 @@ static void evergreenEnable(GLcontext * ctx, GLenum cap, GLboolean state) //diff
}
-static void evergreenColorMask(GLcontext * ctx,
+static void evergreenColorMask(struct gl_context * ctx,
GLboolean r, GLboolean g, GLboolean b, GLboolean a) //same
{
context_t *context = EVERGREEN_CONTEXT(ctx);
@@ -1046,26 +1046,26 @@ static void evergreenColorMask(GLcontext * ctx,
}
}
-static void evergreenDepthFunc(GLcontext * ctx, GLenum func) //same
+static void evergreenDepthFunc(struct gl_context * ctx, GLenum func) //same
{
evergreenSetDepthState(ctx);
}
-static void evergreenDepthMask(GLcontext * ctx, GLboolean mask) //same
+static void evergreenDepthMask(struct gl_context * ctx, GLboolean mask) //same
{
evergreenSetDepthState(ctx);
}
-static void evergreenCullFace(GLcontext * ctx, GLenum mode) //same
+static void evergreenCullFace(struct gl_context * ctx, GLenum mode) //same
{
evergreenUpdateCulling(ctx);
}
-static void evergreenFogfv(GLcontext * ctx, GLenum pname, const GLfloat * param) //same
+static void evergreenFogfv(struct gl_context * ctx, GLenum pname, const GLfloat * param) //same
{
}
-static void evergreenUpdatePolygonMode(GLcontext * ctx) //same
+static void evergreenUpdatePolygonMode(struct gl_context * ctx) //same
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -1120,13 +1120,13 @@ static void evergreenUpdatePolygonMode(GLcontext * ctx) //same
}
}
-static void evergreenFrontFace(GLcontext * ctx, GLenum mode) //same
+static void evergreenFrontFace(struct gl_context * ctx, GLenum mode) //same
{
evergreenUpdateCulling(ctx);
evergreenUpdatePolygonMode(ctx);
}
-static void evergreenShadeModel(GLcontext * ctx, GLenum mode) //same
+static void evergreenShadeModel(struct gl_context * ctx, GLenum mode) //same
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -1146,13 +1146,13 @@ static void evergreenShadeModel(GLcontext * ctx, GLenum mode) //same
}
}
-static void evergreenLogicOpcode(GLcontext *ctx, GLenum logicop) //diff
+static void evergreenLogicOpcode(struct gl_context *ctx, GLenum logicop) //diff
{
if (RGBA_LOGICOP_ENABLED(ctx))
evergreenSetLogicOpState(ctx);
}
-static void evergreenPointSize(GLcontext * ctx, GLfloat size) //same
+static void evergreenPointSize(struct gl_context * ctx, GLfloat size) //same
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -1174,7 +1174,7 @@ static void evergreenPointSize(GLcontext * ctx, GLfloat size) //same
}
-static void evergreenPointParameter(GLcontext * ctx, GLenum pname, const GLfloat * param) //same
+static void evergreenPointParameter(struct gl_context * ctx, GLenum pname, const GLfloat * param) //same
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -1225,7 +1225,7 @@ static int evergreen_translate_stencil_func(int func) //same
return 0;
}
-static void evergreenStencilFuncSeparate(GLcontext * ctx, GLenum face,
+static void evergreenStencilFuncSeparate(struct gl_context * ctx, GLenum face,
GLenum func, GLint ref, GLuint mask) //same
{
context_t *context = EVERGREEN_CONTEXT(ctx);
@@ -1254,7 +1254,7 @@ static void evergreenStencilFuncSeparate(GLcontext * ctx, GLenum face,
STENCILFUNC_BF_shift, STENCILFUNC_BF_mask);
}
-static void evergreenStencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask) //same
+static void evergreenStencilMaskSeparate(struct gl_context * ctx, GLenum face, GLuint mask) //same
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -1298,7 +1298,7 @@ static int evergreen_translate_stencil_op(int op) //same
return 0;
}
-static void evergreenStencilOpSeparate(GLcontext * ctx, GLenum face,
+static void evergreenStencilOpSeparate(struct gl_context * ctx, GLenum face,
GLenum fail, GLenum zfail, GLenum zpass) //same
{
context_t *context = EVERGREEN_CONTEXT(ctx);
@@ -1322,7 +1322,7 @@ static void evergreenStencilOpSeparate(GLcontext * ctx, GLenum face,
STENCILZPASS_BF_shift, STENCILZPASS_BF_mask);
}
-static void evergreenViewport(GLcontext * ctx,
+static void evergreenViewport(struct gl_context * ctx,
GLint x,
GLint y,
GLsizei width,
@@ -1333,12 +1333,12 @@ static void evergreenViewport(GLcontext * ctx,
radeon_viewport(ctx, x, y, width, height);
}
-static void evergreenDepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval) //diff in evergreenUpdateWindow
+static void evergreenDepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval) //diff in evergreenUpdateWindow
{
evergreenUpdateWindow(ctx, 0);
}
-static void evergreenLineWidth(GLcontext * ctx, GLfloat widthf) //same
+static void evergreenLineWidth(struct gl_context * ctx, GLfloat widthf) //same
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -1352,7 +1352,7 @@ static void evergreenLineWidth(GLcontext * ctx, GLfloat widthf) //same
PA_SU_LINE_CNTL__WIDTH_shift, PA_SU_LINE_CNTL__WIDTH_mask);
}
-static void evergreenLineStipple(GLcontext *ctx, GLint factor, GLushort pattern) //same
+static void evergreenLineStipple(struct gl_context *ctx, GLint factor, GLushort pattern) //same
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -1364,7 +1364,7 @@ static void evergreenLineStipple(GLcontext *ctx, GLint factor, GLushort pattern)
SETfield(evergreen->PA_SC_LINE_STIPPLE.u32All, 1, AUTO_RESET_CNTL_shift, AUTO_RESET_CNTL_mask);
}
-static void evergreenPolygonOffset(GLcontext * ctx, GLfloat factor, GLfloat units) //diff :
+static void evergreenPolygonOffset(struct gl_context * ctx, GLfloat factor, GLfloat units) //diff :
//all register here offset diff, bits same
{
context_t *context = EVERGREEN_CONTEXT(ctx);
@@ -1395,7 +1395,7 @@ static void evergreenPolygonOffset(GLcontext * ctx, GLfloat factor, GLfloat unit
evergreen->PA_SU_POLY_OFFSET_BACK_OFFSET.f32All = constant;
}
-static void evergreenPolygonMode(GLcontext * ctx, GLenum face, GLenum mode) //same
+static void evergreenPolygonMode(struct gl_context * ctx, GLenum face, GLenum mode) //same
{
(void)face;
(void)mode;
@@ -1403,12 +1403,12 @@ static void evergreenPolygonMode(GLcontext * ctx, GLenum face, GLenum mode) //sa
evergreenUpdatePolygonMode(ctx);
}
-static void evergreenRenderMode(GLcontext * ctx, GLenum mode) //same
+static void evergreenRenderMode(struct gl_context * ctx, GLenum mode) //same
{
}
//TODO : move to kernel.
-static void evergreenInitSQConfig(GLcontext * ctx)
+static void evergreenInitSQConfig(struct gl_context * ctx)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -1608,7 +1608,7 @@ static void evergreenInitSQConfig(GLcontext * ctx)
NUM_CLIP_SEQ_mask);
}
-void evergreenInitState(GLcontext * ctx) //diff
+void evergreenInitState(struct gl_context * ctx) //diff
{
context_t *context = R700_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
diff --git a/src/mesa/drivers/dri/r600/evergreen_state.h b/src/mesa/drivers/dri/r600/evergreen_state.h
index ffdb56b38ae..2f350e90faa 100644
--- a/src/mesa/drivers/dri/r600/evergreen_state.h
+++ b/src/mesa/drivers/dri/r600/evergreen_state.h
@@ -31,15 +31,15 @@
#include "r600_context.h"
-extern void evergreenUpdateStateParameters(GLcontext * ctx, GLuint new_state);
-extern void evergreenUpdateShaders(GLcontext * ctx);
-extern void evergreenUpdateShaderStates(GLcontext * ctx);
+extern void evergreenUpdateStateParameters(struct gl_context * ctx, GLuint new_state);
+extern void evergreenUpdateShaders(struct gl_context * ctx);
+extern void evergreenUpdateShaderStates(struct gl_context * ctx);
-extern void evergreeUpdateShaders(GLcontext * ctx);
+extern void evergreeUpdateShaders(struct gl_context * ctx);
-extern void evergreenUpdateViewportOffset(GLcontext * ctx);
+extern void evergreenUpdateViewportOffset(struct gl_context * ctx);
-extern void evergreenInitState(GLcontext * ctx);
+extern void evergreenInitState(struct gl_context * ctx);
extern void evergreenInitStateFuncs (radeonContextPtr radeon, struct dd_function_table *functions);
extern void evergreenSetScissor(context_t *context);
diff --git a/src/mesa/drivers/dri/r600/evergreen_tex.c b/src/mesa/drivers/dri/r600/evergreen_tex.c
index 8b42045ebb6..58420ed1239 100644
--- a/src/mesa/drivers/dri/r600/evergreen_tex.c
+++ b/src/mesa/drivers/dri/r600/evergreen_tex.c
@@ -934,7 +934,7 @@ EG_S_FIXED(float value, uint32_t frac_bits)
return value * (1 << frac_bits);
}
-static GLboolean evergreen_setup_hardware_state(GLcontext * ctx, struct gl_texture_object *texObj, int unit)
+static GLboolean evergreen_setup_hardware_state(struct gl_context * ctx, struct gl_texture_object *texObj, int unit)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
radeonTexObj *t = radeon_tex_obj(texObj);
@@ -1289,7 +1289,7 @@ void evergreenSetTexBuffer(__DRIcontext *pDRICtx, GLint target, GLint glx_textur
return;
}
-void evergreenUpdateTextureState(GLcontext * ctx)
+void evergreenUpdateTextureState(struct gl_context * ctx)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT * evergreen = GET_EVERGREEN_CHIP(context);
@@ -1311,7 +1311,7 @@ void evergreenUpdateTextureState(GLcontext * ctx)
}
}
-static GLboolean evergreen_validate_texture(GLcontext * ctx, struct gl_texture_object *texObj, int unit)
+static GLboolean evergreen_validate_texture(struct gl_context * ctx, struct gl_texture_object *texObj, int unit)
{
radeonTexObj *t = radeon_tex_obj(texObj);
@@ -1327,7 +1327,7 @@ static GLboolean evergreen_validate_texture(GLcontext * ctx, struct gl_texture_o
return GL_TRUE;
}
-GLboolean evergreenValidateBuffers(GLcontext * ctx)
+GLboolean evergreenValidateBuffers(struct gl_context * ctx)
{
context_t *rmesa = EVERGREEN_CONTEXT(ctx);
struct radeon_renderbuffer *rrb;
@@ -1403,7 +1403,7 @@ GLboolean evergreenValidateBuffers(GLcontext * ctx)
return GL_TRUE;
}
-static struct gl_texture_object *evergreenNewTextureObject(GLcontext * ctx,
+static struct gl_texture_object *evergreenNewTextureObject(struct gl_context * ctx,
GLuint name,
GLenum target)
{
@@ -1426,7 +1426,7 @@ static struct gl_texture_object *evergreenNewTextureObject(GLcontext * ctx,
return &t->base;
}
-static void evergreenDeleteTexture(GLcontext * ctx, struct gl_texture_object *texObj)
+static void evergreenDeleteTexture(struct gl_context * ctx, struct gl_texture_object *texObj)
{
context_t * rmesa = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT * evergreen = GET_EVERGREEN_CHIP(rmesa);
@@ -1456,7 +1456,7 @@ static void evergreenDeleteTexture(GLcontext * ctx, struct gl_texture_object *te
_mesa_delete_texture_object(ctx, texObj);
}
-static void evergreenTexParameter(GLcontext * ctx, GLenum target,
+static void evergreenTexParameter(struct gl_context * ctx, GLenum target,
struct gl_texture_object *texObj,
GLenum pname, const GLfloat * params)
{
diff --git a/src/mesa/drivers/dri/r600/evergreen_tex.h b/src/mesa/drivers/dri/r600/evergreen_tex.h
index b43508a9eab..982a087f8ed 100644
--- a/src/mesa/drivers/dri/r600/evergreen_tex.h
+++ b/src/mesa/drivers/dri/r600/evergreen_tex.h
@@ -27,9 +27,9 @@
#ifndef _EVERGREEN_TEX_H_
#define _EVERGREEN_TEX_H_
-extern GLboolean evergreenValidateBuffers(GLcontext * ctx);
+extern GLboolean evergreenValidateBuffers(struct gl_context * ctx);
-extern void evergreenUpdateTextureState(GLcontext * ctx);
+extern void evergreenUpdateTextureState(struct gl_context * ctx);
extern void evergreenInitTextureFuncs(radeonContextPtr radeon, struct dd_function_table *functions);
extern void evergreenSetTexOffset(__DRIcontext * pDRICtx, GLint texname,
unsigned long long offset, GLint depth, GLuint pitch);
diff --git a/src/mesa/drivers/dri/r600/evergreen_vertprog.c b/src/mesa/drivers/dri/r600/evergreen_vertprog.c
index 0099cef527a..b3371f20b19 100644
--- a/src/mesa/drivers/dri/r600/evergreen_vertprog.c
+++ b/src/mesa/drivers/dri/r600/evergreen_vertprog.c
@@ -169,7 +169,7 @@ GLboolean evergreen_Process_Vertex_Program_Vfetch_Instructions(
}
GLboolean evergreen_Process_Vertex_Program_Vfetch_Instructions2(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct evergreen_vertex_program *vp,
struct gl_vertex_program *mesa_vp)
{
@@ -196,7 +196,7 @@ GLboolean evergreen_Process_Vertex_Program_Vfetch_Instructions2(
return GL_TRUE;
}
-void evergreen_Map_Vertex_Program(GLcontext *ctx,
+void evergreen_Map_Vertex_Program(struct gl_context *ctx,
struct evergreen_vertex_program *vp,
struct gl_vertex_program *mesa_vp)
{
@@ -292,7 +292,7 @@ GLboolean evergreen_Find_Instruction_Dependencies_vp(struct evergreen_vertex_pro
return GL_TRUE;
}
-struct evergreen_vertex_program* evergreenTranslateVertexShader(GLcontext *ctx,
+struct evergreen_vertex_program* evergreenTranslateVertexShader(struct gl_context *ctx,
struct gl_vertex_program *mesa_vp)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
@@ -374,7 +374,7 @@ struct evergreen_vertex_program* evergreenTranslateVertexShader(GLcontext *ctx,
return vp;
}
-void evergreenSelectVertexShader(GLcontext *ctx)
+void evergreenSelectVertexShader(struct gl_context *ctx)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
struct evergreen_vertex_program_cont *vpc;
@@ -448,7 +448,7 @@ int evergreen_getTypeSize(GLenum type)
}
}
-static void evergreenTranslateAttrib(GLcontext *ctx, GLuint unLoc, int count, const struct gl_client_array *input)
+static void evergreenTranslateAttrib(struct gl_context *ctx, GLuint unLoc, int count, const struct gl_client_array *input)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
@@ -534,7 +534,7 @@ static void evergreenTranslateAttrib(GLcontext *ctx, GLuint unLoc, int count, co
context->nNumActiveAos++;
}
-void evergreenSetVertexFormat(GLcontext *ctx, const struct gl_client_array *arrays[], int count)
+void evergreenSetVertexFormat(struct gl_context *ctx, const struct gl_client_array *arrays[], int count)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
struct evergreen_vertex_program *vpc
@@ -563,7 +563,7 @@ void evergreenSetVertexFormat(GLcontext *ctx, const struct gl_client_array *arra
context->radeon.tcl.aos_count = context->nNumActiveAos;
}
-void * evergreenGetActiveVpShaderBo(GLcontext * ctx)
+void * evergreenGetActiveVpShaderBo(struct gl_context * ctx)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
struct evergreen_vertex_program *vp = context->selected_vp;;
@@ -574,7 +574,7 @@ void * evergreenGetActiveVpShaderBo(GLcontext * ctx)
return NULL;
}
-void * evergreenGetActiveVpShaderConstBo(GLcontext * ctx)
+void * evergreenGetActiveVpShaderConstBo(struct gl_context * ctx)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
struct evergreen_vertex_program *vp = context->selected_vp;;
@@ -585,7 +585,7 @@ void * evergreenGetActiveVpShaderConstBo(GLcontext * ctx)
return NULL;
}
-GLboolean evergreenSetupVertexProgram(GLcontext * ctx)
+GLboolean evergreenSetupVertexProgram(struct gl_context * ctx)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
@@ -646,7 +646,7 @@ GLboolean evergreenSetupVertexProgram(GLcontext * ctx)
return GL_TRUE;
}
-GLboolean evergreenSetupVPconstants(GLcontext * ctx)
+GLboolean evergreenSetupVPconstants(struct gl_context * ctx)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
diff --git a/src/mesa/drivers/dri/r600/evergreen_vertprog.h b/src/mesa/drivers/dri/r600/evergreen_vertprog.h
index 58539021152..8163e369277 100644
--- a/src/mesa/drivers/dri/r600/evergreen_vertprog.h
+++ b/src/mesa/drivers/dri/r600/evergreen_vertprog.h
@@ -80,29 +80,29 @@ GLboolean evergreen_Process_Vertex_Program_Vfetch_Instructions(
struct evergreen_vertex_program *vp,
struct gl_vertex_program *mesa_vp);
GLboolean evergreen_Process_Vertex_Program_Vfetch_Instructions2(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct evergreen_vertex_program *vp,
struct gl_vertex_program *mesa_vp);
-void evergreen_Map_Vertex_Program(GLcontext *ctx,
+void evergreen_Map_Vertex_Program(struct gl_context *ctx,
struct evergreen_vertex_program *vp,
struct gl_vertex_program *mesa_vp);
GLboolean evergreen_Find_Instruction_Dependencies_vp(struct evergreen_vertex_program *vp,
struct gl_vertex_program *mesa_vp);
-struct evergreen_vertex_program* evergreenTranslateVertexShader(GLcontext *ctx,
+struct evergreen_vertex_program* evergreenTranslateVertexShader(struct gl_context *ctx,
struct gl_vertex_program *mesa_vp);
/* Interface */
-extern void evergreenSelectVertexShader(GLcontext *ctx);
-extern void evergreenSetVertexFormat(GLcontext *ctx, const struct gl_client_array *arrays[], int count);
+extern void evergreenSelectVertexShader(struct gl_context *ctx);
+extern void evergreenSetVertexFormat(struct gl_context *ctx, const struct gl_client_array *arrays[], int count);
-extern GLboolean evergreenSetupVertexProgram(GLcontext * ctx);
+extern GLboolean evergreenSetupVertexProgram(struct gl_context * ctx);
-extern GLboolean evergreenSetupVPconstants(GLcontext * ctx);
+extern GLboolean evergreenSetupVPconstants(struct gl_context * ctx);
-extern void * evergreenGetActiveVpShaderBo(GLcontext * ctx);
+extern void * evergreenGetActiveVpShaderBo(struct gl_context * ctx);
-extern void * evergreenGetActiveVpShaderConstBo(GLcontext * ctx);
+extern void * evergreenGetActiveVpShaderConstBo(struct gl_context * ctx);
extern int evergreen_getTypeSize(GLenum type);
diff --git a/src/mesa/drivers/dri/r600/r600_blit.c b/src/mesa/drivers/dri/r600/r600_blit.c
index 3090c9f613b..31c32d62f9a 100644
--- a/src/mesa/drivers/dri/r600/r600_blit.c
+++ b/src/mesa/drivers/dri/r600/r600_blit.c
@@ -408,7 +408,7 @@ set_render_target(context_t *context, struct radeon_bo *bo, gl_format mesa_forma
}
-static inline void load_shaders(GLcontext * ctx)
+static inline void load_shaders(struct gl_context * ctx)
{
radeonContextPtr radeonctx = RADEON_CONTEXT(ctx);
@@ -1566,7 +1566,7 @@ static GLboolean validate_buffers(context_t *rmesa,
return GL_TRUE;
}
-unsigned r600_blit(GLcontext *ctx,
+unsigned r600_blit(struct gl_context *ctx,
struct radeon_bo *src_bo,
intptr_t src_offset,
gl_format src_mesaformat,
diff --git a/src/mesa/drivers/dri/r600/r600_blit.h b/src/mesa/drivers/dri/r600/r600_blit.h
index d56b21ba9b5..9dc8e2fec64 100644
--- a/src/mesa/drivers/dri/r600/r600_blit.h
+++ b/src/mesa/drivers/dri/r600/r600_blit.h
@@ -30,7 +30,7 @@
unsigned r600_check_blit(gl_format mesa_format);
-unsigned r600_blit(GLcontext *ctx,
+unsigned r600_blit(struct gl_context *ctx,
struct radeon_bo *src_bo,
intptr_t src_offset,
gl_format src_mesaformat,
diff --git a/src/mesa/drivers/dri/r600/r600_context.c b/src/mesa/drivers/dri/r600/r600_context.c
index cd34e6208d8..c882a9cce9e 100644
--- a/src/mesa/drivers/dri/r600/r600_context.c
+++ b/src/mesa/drivers/dri/r600/r600_context.c
@@ -208,7 +208,7 @@ static void r600_vtbl_pre_emit_atoms(radeonContextPtr radeon)
r700Start3D((context_t *)radeon);
}
-static void r600_fallback(GLcontext *ctx, GLuint bit, GLboolean mode)
+static void r600_fallback(struct gl_context *ctx, GLuint bit, GLboolean mode)
{
context_t *context = R700_CONTEXT(ctx);
if (mode)
@@ -249,7 +249,7 @@ static void r600_init_vtbl(radeonContextPtr radeon)
radeon->vtbl.is_format_renderable = r600IsFormatRenderable;
}
-static void r600InitConstValues(GLcontext *ctx, radeonScreenPtr screen)
+static void r600InitConstValues(struct gl_context *ctx, radeonScreenPtr screen)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -335,7 +335,7 @@ static void r600ParseOptions(context_t *r600, radeonScreenPtr screen)
}
-static void r600InitGLExtensions(GLcontext *ctx)
+static void r600InitGLExtensions(struct gl_context *ctx)
{
context_t *r600 = R700_CONTEXT(ctx);
#ifdef R600_ENABLE_GLSL_TEST
@@ -380,7 +380,7 @@ static void r600InitGLExtensions(GLcontext *ctx)
/* Create the device specific rendering context.
*/
GLboolean r600CreateContext(gl_api api,
- const __GLcontextModes * glVisual,
+ const struct gl_config * glVisual,
__DRIcontext * driContextPriv,
void *sharedContextPrivate)
{
@@ -388,7 +388,7 @@ GLboolean r600CreateContext(gl_api api,
radeonScreenPtr screen = (radeonScreenPtr) (sPriv->private);
struct dd_function_table functions;
context_t *r600;
- GLcontext *ctx;
+ struct gl_context *ctx;
assert(glVisual);
assert(driContextPriv);
diff --git a/src/mesa/drivers/dri/r600/r600_context.h b/src/mesa/drivers/dri/r600/r600_context.h
index 6a831966487..d3dc901acf8 100644
--- a/src/mesa/drivers/dri/r600/r600_context.h
+++ b/src/mesa/drivers/dri/r600/r600_context.h
@@ -188,12 +188,12 @@ struct r600_context {
#define EVERGREEN_CONTEXT(ctx) ((context_t *)(ctx->DriverCtx))
#define R700_CONTEXT(ctx) ((context_t *)(ctx->DriverCtx))
-#define GL_CONTEXT(context) ((GLcontext *)(context->radeon.glCtx))
+#define GL_CONTEXT(context) ((struct gl_context *)(context->radeon.glCtx))
#define GET_EVERGREEN_CHIP(context) ((EVERGREEN_CHIP_CONTEXT*)(context->pChip))
extern GLboolean r600CreateContext(gl_api api,
- const __GLcontextModes * glVisual,
+ const struct gl_config * glVisual,
__DRIcontext * driContextPriv,
void *sharedContextPrivate);
@@ -232,10 +232,10 @@ extern void r700WaitForIdleClean(context_t *context);
extern void r700Start3D(context_t *context);
extern void r600InitAtoms(context_t *context);
-extern void r700InitDraw(GLcontext *ctx);
+extern void r700InitDraw(struct gl_context *ctx);
extern void evergreenInitAtoms(context_t *context);
-extern void evergreenInitDraw(GLcontext *ctx);
+extern void evergreenInitDraw(struct gl_context *ctx);
#define RADEON_D_CAPTURE 0
#define RADEON_D_PLAYBACK 1
diff --git a/src/mesa/drivers/dri/r600/r600_emit.c b/src/mesa/drivers/dri/r600/r600_emit.c
index a840106c144..53ece9a3505 100644
--- a/src/mesa/drivers/dri/r600/r600_emit.c
+++ b/src/mesa/drivers/dri/r600/r600_emit.c
@@ -49,7 +49,7 @@ void r600EmitCacheFlush(context_t *rmesa)
{
}
-GLboolean r600AllocShaderConsts(GLcontext * ctx,
+GLboolean r600AllocShaderConsts(struct gl_context * ctx,
void ** constbo,
int sizeinBYTE,
char * szShaderUsage)
@@ -93,7 +93,7 @@ shader_again_alloc:
return GL_TRUE;
}
-GLboolean r600EmitShaderConsts(GLcontext * ctx,
+GLboolean r600EmitShaderConsts(struct gl_context * ctx,
void * constbo,
int bo_offset,
GLvoid * data,
@@ -114,7 +114,7 @@ GLboolean r600EmitShaderConsts(GLcontext * ctx,
return GL_TRUE;
}
-GLboolean r600EmitShader(GLcontext * ctx,
+GLboolean r600EmitShader(struct gl_context * ctx,
void ** shaderbo,
GLvoid * data,
int sizeinDWORD,
@@ -163,7 +163,7 @@ shader_again_alloc:
return GL_TRUE;
}
-GLboolean r600DeleteShader(GLcontext * ctx,
+GLboolean r600DeleteShader(struct gl_context * ctx,
void * shaderbo)
{
struct radeon_bo * pbo = (struct radeon_bo *)shaderbo;
diff --git a/src/mesa/drivers/dri/r600/r600_emit.h b/src/mesa/drivers/dri/r600/r600_emit.h
index 259561539fa..c50b6060ca9 100644
--- a/src/mesa/drivers/dri/r600/r600_emit.h
+++ b/src/mesa/drivers/dri/r600/r600_emit.h
@@ -43,20 +43,20 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
void r600EmitCacheFlush(context_t *rmesa);
-extern GLboolean r600EmitShader(GLcontext * ctx,
+extern GLboolean r600EmitShader(struct gl_context * ctx,
void ** shaderbo,
GLvoid * data,
int sizeinDWORD,
char * szShaderUsage);
-extern GLboolean r600DeleteShader(GLcontext * ctx,
+extern GLboolean r600DeleteShader(struct gl_context * ctx,
void * shaderbo);
-extern GLboolean r600AllocShaderConsts(GLcontext * ctx,
+extern GLboolean r600AllocShaderConsts(struct gl_context * ctx,
void ** constbo,
int sizeinBYTE,
char * szShaderUsage);
-GLboolean r600EmitShaderConsts(GLcontext * ctx,
+GLboolean r600EmitShaderConsts(struct gl_context * ctx,
void * constbo,
int bo_offset,
GLvoid * data,
diff --git a/src/mesa/drivers/dri/r600/r600_tex.c b/src/mesa/drivers/dri/r600/r600_tex.c
index 512a52ede3e..d6a58f410cc 100644
--- a/src/mesa/drivers/dri/r600/r600_tex.c
+++ b/src/mesa/drivers/dri/r600/r600_tex.c
@@ -276,7 +276,7 @@ static void r600SetTexBorderColor(radeonTexObjPtr t, const GLfloat color[4])
* next UpdateTextureState
*/
-static void r600TexParameter(GLcontext * ctx, GLenum target,
+static void r600TexParameter(struct gl_context * ctx, GLenum target,
struct gl_texture_object *texObj,
GLenum pname, const GLfloat * params)
{
@@ -332,7 +332,7 @@ static void r600TexParameter(GLcontext * ctx, GLenum target,
}
}
-static void r600DeleteTexture(GLcontext * ctx, struct gl_texture_object *texObj)
+static void r600DeleteTexture(struct gl_context * ctx, struct gl_texture_object *texObj)
{
context_t* rmesa = R700_CONTEXT(ctx);
radeonTexObj* t = radeon_tex_obj(texObj);
@@ -368,7 +368,7 @@ static void r600DeleteTexture(GLcontext * ctx, struct gl_texture_object *texObj)
* allocate the default texture objects.
* Fixup MaxAnisotropy according to user preference.
*/
-static struct gl_texture_object *r600NewTextureObject(GLcontext * ctx,
+static struct gl_texture_object *r600NewTextureObject(struct gl_context * ctx,
GLuint name,
GLenum target)
{
diff --git a/src/mesa/drivers/dri/r600/r600_tex.h b/src/mesa/drivers/dri/r600/r600_tex.h
index 771affdfa60..256588429e8 100644
--- a/src/mesa/drivers/dri/r600/r600_tex.h
+++ b/src/mesa/drivers/dri/r600/r600_tex.h
@@ -56,7 +56,7 @@ extern void r600SetTexOffset(__DRIcontext *pDRICtx, GLint texname,
unsigned long long offset, GLint depth,
GLuint pitch);
-extern GLboolean r600ValidateBuffers(GLcontext * ctx);
+extern GLboolean r600ValidateBuffers(struct gl_context * ctx);
extern void r600InitTextureFuncs(radeonContextPtr radeon, struct dd_function_table *functions);
diff --git a/src/mesa/drivers/dri/r600/r600_texstate.c b/src/mesa/drivers/dri/r600/r600_texstate.c
index fd928cfe5d2..3869768bf0e 100644
--- a/src/mesa/drivers/dri/r600/r600_texstate.c
+++ b/src/mesa/drivers/dri/r600/r600_texstate.c
@@ -52,9 +52,9 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "evergreen_tex.h"
-void r600UpdateTextureState(GLcontext * ctx);
+void r600UpdateTextureState(struct gl_context * ctx);
-void r600UpdateTextureState(GLcontext * ctx)
+void r600UpdateTextureState(struct gl_context * ctx)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -707,7 +707,7 @@ void r600SetDepthTexMode(struct gl_texture_object *tObj)
* \param rmesa Context pointer
* \param t the r300 texture object
*/
-static GLboolean setup_hardware_state(GLcontext * ctx, struct gl_texture_object *texObj, int unit)
+static GLboolean setup_hardware_state(struct gl_context * ctx, struct gl_texture_object *texObj, int unit)
{
context_t *rmesa = R700_CONTEXT(ctx);
radeonTexObj *t = radeon_tex_obj(texObj);
@@ -803,7 +803,7 @@ static GLboolean setup_hardware_state(GLcontext * ctx, struct gl_texture_object
*
* Mostly this means populating the texture object's mipmap tree.
*/
-static GLboolean r600_validate_texture(GLcontext * ctx, struct gl_texture_object *texObj, int unit)
+static GLboolean r600_validate_texture(struct gl_context * ctx, struct gl_texture_object *texObj, int unit)
{
radeonTexObj *t = radeon_tex_obj(texObj);
@@ -822,7 +822,7 @@ static GLboolean r600_validate_texture(GLcontext * ctx, struct gl_texture_object
/**
* Ensure all enabled and complete textures are uploaded along with any buffers being used.
*/
-GLboolean r600ValidateBuffers(GLcontext * ctx)
+GLboolean r600ValidateBuffers(struct gl_context * ctx)
{
context_t *rmesa = R700_CONTEXT(ctx);
struct radeon_renderbuffer *rrb;
diff --git a/src/mesa/drivers/dri/r600/r700_chip.c b/src/mesa/drivers/dri/r600/r700_chip.c
index 3bb194eb6d6..4ec2845ab44 100644
--- a/src/mesa/drivers/dri/r600/r700_chip.c
+++ b/src/mesa/drivers/dri/r600/r700_chip.c
@@ -39,7 +39,7 @@
#include "radeon_mipmap_tree.h"
-static void r700SendTexState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendTexState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -104,7 +104,7 @@ static void r700SendTexState(GLcontext *ctx, struct radeon_state_atom *atom)
#define SAMPLER_STRIDE 3
-static void r700SendTexSamplerState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendTexSamplerState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -141,7 +141,7 @@ static void r700SendTexSamplerState(GLcontext *ctx, struct radeon_state_atom *at
}
}
-static void r700SendTexBorderColorState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendTexBorderColorState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -167,7 +167,7 @@ static void r700SendTexBorderColorState(GLcontext *ctx, struct radeon_state_atom
}
extern int getTypeSize(GLenum type);
-static void r700SetupVTXConstants(GLcontext * ctx,
+static void r700SetupVTXConstants(struct gl_context * ctx,
void * pAos,
StreamDesc * pStreamDesc)
{
@@ -243,7 +243,7 @@ static void r700SetupVTXConstants(GLcontext * ctx,
}
-static void r700SendVTXState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendVTXState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
struct r700_vertex_program *vp = context->selected_vp;
@@ -599,7 +599,7 @@ static void r700SetDepthTarget(context_t *context)
/* r700->DB_PREFETCH_LIMIT.bits.DEPTH_HEIGHT_TILE_MAX = (context->currentDraw->h >> 3) - 1; */ /* z buffer sie may much bigger than what need, so use actual used h. */
}
-static void r700SendDepthTargetState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendDepthTargetState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -646,7 +646,7 @@ static void r700SendDepthTargetState(GLcontext *ctx, struct radeon_state_atom *a
}
-static void r700SendRenderTargetState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendRenderTargetState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -724,7 +724,7 @@ static void r700SendRenderTargetState(GLcontext *ctx, struct radeon_state_atom *
}
-static void r700SendPSState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendPSState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -766,7 +766,7 @@ static void r700SendPSState(GLcontext *ctx, struct radeon_state_atom *atom)
}
-static void r700SendVSState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendVSState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -827,7 +827,7 @@ static void r700SendVSState(GLcontext *ctx, struct radeon_state_atom *atom)
COMMIT_BATCH();
}
-static void r700SendFSState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendFSState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -869,7 +869,7 @@ static void r700SendFSState(GLcontext *ctx, struct radeon_state_atom *atom)
}
-static void r700SendViewportState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendViewportState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -903,7 +903,7 @@ static void r700SendViewportState(GLcontext *ctx, struct radeon_state_atom *atom
}
-static void r700SendSQConfig(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendSQConfig(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -940,7 +940,7 @@ static void r700SendSQConfig(GLcontext *ctx, struct radeon_state_atom *atom)
COMMIT_BATCH();
}
-static void r700SendUCPState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendUCPState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -962,7 +962,7 @@ static void r700SendUCPState(GLcontext *ctx, struct radeon_state_atom *atom)
}
}
-static void r700SendSPIState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendSPIState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -1037,7 +1037,7 @@ static void r700SendSPIState(GLcontext *ctx, struct radeon_state_atom *atom)
COMMIT_BATCH();
}
-static void r700SendVGTState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendVGTState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -1083,7 +1083,7 @@ static void r700SendVGTState(GLcontext *ctx, struct radeon_state_atom *atom)
COMMIT_BATCH();
}
-static void r700SendSXState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendSXState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -1098,7 +1098,7 @@ static void r700SendSXState(GLcontext *ctx, struct radeon_state_atom *atom)
COMMIT_BATCH();
}
-static void r700SendDBState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendDBState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -1124,7 +1124,7 @@ static void r700SendDBState(GLcontext *ctx, struct radeon_state_atom *atom)
COMMIT_BATCH();
}
-static void r700SendStencilState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendStencilState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -1138,7 +1138,7 @@ static void r700SendStencilState(GLcontext *ctx, struct radeon_state_atom *atom)
COMMIT_BATCH();
}
-static void r700SendCBState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendCBState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -1168,7 +1168,7 @@ static void r700SendCBState(GLcontext *ctx, struct radeon_state_atom *atom)
COMMIT_BATCH();
}
-static void r700SendCBCLRCMPState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendCBCLRCMPState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -1184,7 +1184,7 @@ static void r700SendCBCLRCMPState(GLcontext *ctx, struct radeon_state_atom *atom
COMMIT_BATCH();
}
-static void r700SendCBBlendState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendCBBlendState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -1216,7 +1216,7 @@ static void r700SendCBBlendState(GLcontext *ctx, struct radeon_state_atom *atom)
COMMIT_BATCH();
}
-static void r700SendCBBlendColorState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendCBBlendColorState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -1233,7 +1233,7 @@ static void r700SendCBBlendColorState(GLcontext *ctx, struct radeon_state_atom *
COMMIT_BATCH();
}
-static void r700SendSUState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendSUState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -1251,7 +1251,7 @@ static void r700SendSUState(GLcontext *ctx, struct radeon_state_atom *atom)
}
-static void r700SendPolyState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendPolyState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -1271,7 +1271,7 @@ static void r700SendPolyState(GLcontext *ctx, struct radeon_state_atom *atom)
}
-static void r700SendCLState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendCLState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -1287,7 +1287,7 @@ static void r700SendCLState(GLcontext *ctx, struct radeon_state_atom *atom)
COMMIT_BATCH();
}
-static void r700SendGBState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendGBState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -1303,7 +1303,7 @@ static void r700SendGBState(GLcontext *ctx, struct radeon_state_atom *atom)
COMMIT_BATCH();
}
-static void r700SendScissorState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendScissorState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -1336,7 +1336,7 @@ static void r700SendScissorState(GLcontext *ctx, struct radeon_state_atom *atom)
COMMIT_BATCH();
}
-static void r700SendSCState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendSCState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -1353,7 +1353,7 @@ static void r700SendSCState(GLcontext *ctx, struct radeon_state_atom *atom)
COMMIT_BATCH();
}
-static void r700SendAAState(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendAAState(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -1368,7 +1368,7 @@ static void r700SendAAState(GLcontext *ctx, struct radeon_state_atom *atom)
COMMIT_BATCH();
}
-static void r700SendPSConsts(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendPSConsts(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -1392,7 +1392,7 @@ static void r700SendPSConsts(GLcontext *ctx, struct radeon_state_atom *atom)
COMMIT_BATCH();
}
-static void r700SendVSConsts(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendVSConsts(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
@@ -1417,7 +1417,7 @@ static void r700SendVSConsts(GLcontext *ctx, struct radeon_state_atom *atom)
COMMIT_BATCH();
}
-static void r700SendQueryBegin(GLcontext *ctx, struct radeon_state_atom *atom)
+static void r700SendQueryBegin(struct gl_context *ctx, struct radeon_state_atom *atom)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
struct radeon_query_object *query = radeon->query.current;
@@ -1443,12 +1443,12 @@ static void r700SendQueryBegin(GLcontext *ctx, struct radeon_state_atom *atom)
query->emitted_begin = GL_TRUE;
}
-static int check_always(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_always(struct gl_context *ctx, struct radeon_state_atom *atom)
{
return atom->cmd_size;
}
-static int check_cb(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_cb(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
int count = 7;
@@ -1460,7 +1460,7 @@ static int check_cb(GLcontext *ctx, struct radeon_state_atom *atom)
return count;
}
-static int check_blnd(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_blnd(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -1485,7 +1485,7 @@ static int check_blnd(GLcontext *ctx, struct radeon_state_atom *atom)
return count;
}
-static int check_ucp(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_ucp(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -1500,7 +1500,7 @@ static int check_ucp(GLcontext *ctx, struct radeon_state_atom *atom)
return count;
}
-static int check_vtx(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_vtx(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
int count = context->radeon.tcl.aos_count * 18;
@@ -1509,7 +1509,7 @@ static int check_vtx(GLcontext *ctx, struct radeon_state_atom *atom)
return count;
}
-static int check_tx(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_tx(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
unsigned int i, count = 0;
@@ -1526,7 +1526,7 @@ static int check_tx(GLcontext *ctx, struct radeon_state_atom *atom)
return count * 31;
}
-static int check_ps_consts(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_ps_consts(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -1539,7 +1539,7 @@ static int check_ps_consts(GLcontext *ctx, struct radeon_state_atom *atom)
return count;
}
-static int check_vs_consts(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_vs_consts(struct gl_context *ctx, struct radeon_state_atom *atom)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -1552,7 +1552,7 @@ static int check_vs_consts(GLcontext *ctx, struct radeon_state_atom *atom)
return count;
}
-static int check_queryobj(GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_queryobj(struct gl_context *ctx, struct radeon_state_atom *atom)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
struct radeon_query_object *query = radeon->query.current;
diff --git a/src/mesa/drivers/dri/r600/r700_clear.c b/src/mesa/drivers/dri/r600/r700_clear.c
index d1008f28b9b..853dec9233c 100644
--- a/src/mesa/drivers/dri/r600/r700_clear.c
+++ b/src/mesa/drivers/dri/r600/r700_clear.c
@@ -45,7 +45,7 @@ static GLboolean r700ClearFast(context_t *context, GLbitfield mask)
return GL_FALSE;
}
-void r700Clear(GLcontext * ctx, GLbitfield mask)
+void r700Clear(struct gl_context * ctx, GLbitfield mask)
{
context_t *context = R700_CONTEXT(ctx);
radeonContextPtr radeon = &context->radeon;
diff --git a/src/mesa/drivers/dri/r600/r700_clear.h b/src/mesa/drivers/dri/r600/r700_clear.h
index bed1d3a90e5..de372ee3039 100644
--- a/src/mesa/drivers/dri/r600/r700_clear.h
+++ b/src/mesa/drivers/dri/r600/r700_clear.h
@@ -28,6 +28,6 @@
#ifndef __r700_CLEAR_H__
#define __r700_CLEAR_H__
-extern void r700Clear(GLcontext * ctx, GLbitfield mask);
+extern void r700Clear(struct gl_context * ctx, GLbitfield mask);
#endif /* __r700_CLEAR_H__ */
diff --git a/src/mesa/drivers/dri/r600/r700_fragprog.c b/src/mesa/drivers/dri/r600/r700_fragprog.c
index 217b0e27a4a..2a6a39dfbac 100644
--- a/src/mesa/drivers/dri/r600/r700_fragprog.c
+++ b/src/mesa/drivers/dri/r600/r700_fragprog.c
@@ -44,7 +44,7 @@
#include "r700_debug.h"
-void insert_wpos_code(GLcontext *ctx, struct gl_fragment_program *fprog)
+void insert_wpos_code(struct gl_context *ctx, struct gl_fragment_program *fprog)
{
static const gl_state_index winstate[STATE_LENGTH]
= { STATE_INTERNAL, STATE_FB_SIZE, 0, 0, 0};
@@ -95,7 +95,7 @@ void insert_wpos_code(GLcontext *ctx, struct gl_fragment_program *fprog)
//TODO : Validate FP input with VP output.
void Map_Fragment_Program(r700_AssemblerBase *pAsm,
struct gl_fragment_program *mesa_fp,
- GLcontext *ctx)
+ struct gl_context *ctx)
{
unsigned int unBit;
unsigned int i;
@@ -353,7 +353,7 @@ GLboolean Find_Instruction_Dependencies_fp(struct r700_fragment_program *fp,
GLboolean r700TranslateFragmentShader(struct r700_fragment_program *fp,
struct gl_fragment_program *mesa_fp,
- GLcontext *ctx)
+ struct gl_context *ctx)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -466,7 +466,7 @@ GLboolean r700TranslateFragmentShader(struct r700_fragment_program *fp,
return GL_TRUE;
}
-void r700SelectFragmentShader(GLcontext *ctx)
+void r700SelectFragmentShader(struct gl_context *ctx)
{
context_t *context = R700_CONTEXT(ctx);
struct r700_fragment_program *fp = (struct r700_fragment_program *)
@@ -480,7 +480,7 @@ void r700SelectFragmentShader(GLcontext *ctx)
r700TranslateFragmentShader(fp, &(fp->mesa_program), ctx);
}
-void * r700GetActiveFpShaderBo(GLcontext * ctx)
+void * r700GetActiveFpShaderBo(struct gl_context * ctx)
{
struct r700_fragment_program *fp = (struct r700_fragment_program *)
(ctx->FragmentProgram._Current);
@@ -488,7 +488,7 @@ void * r700GetActiveFpShaderBo(GLcontext * ctx)
return fp->shaderbo;
}
-void * r700GetActiveFpShaderConstBo(GLcontext * ctx)
+void * r700GetActiveFpShaderConstBo(struct gl_context * ctx)
{
struct r700_fragment_program *fp = (struct r700_fragment_program *)
(ctx->FragmentProgram._Current);
@@ -496,7 +496,7 @@ void * r700GetActiveFpShaderConstBo(GLcontext * ctx)
return fp->constbo0;
}
-GLboolean r700SetupFragmentProgram(GLcontext * ctx)
+GLboolean r700SetupFragmentProgram(struct gl_context * ctx)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
diff --git a/src/mesa/drivers/dri/r600/r700_fragprog.h b/src/mesa/drivers/dri/r600/r700_fragprog.h
index aaa6043d5d8..bdb95ff0e71 100644
--- a/src/mesa/drivers/dri/r600/r700_fragprog.h
+++ b/src/mesa/drivers/dri/r600/r700_fragprog.h
@@ -51,25 +51,25 @@ struct r700_fragment_program
};
/* Internal */
-void insert_wpos_code(GLcontext *ctx, struct gl_fragment_program *fprog);
+void insert_wpos_code(struct gl_context *ctx, struct gl_fragment_program *fprog);
void Map_Fragment_Program(r700_AssemblerBase *pAsm,
struct gl_fragment_program *mesa_fp,
- GLcontext *ctx);
+ struct gl_context *ctx);
GLboolean Find_Instruction_Dependencies_fp(struct r700_fragment_program *fp,
struct gl_fragment_program *mesa_fp);
GLboolean r700TranslateFragmentShader(struct r700_fragment_program *fp,
struct gl_fragment_program *mesa_vp,
- GLcontext *ctx);
+ struct gl_context *ctx);
/* Interface */
-extern void r700SelectFragmentShader(GLcontext *ctx);
+extern void r700SelectFragmentShader(struct gl_context *ctx);
-extern GLboolean r700SetupFragmentProgram(GLcontext * ctx);
+extern GLboolean r700SetupFragmentProgram(struct gl_context * ctx);
-extern void * r700GetActiveFpShaderBo(GLcontext * ctx);
+extern void * r700GetActiveFpShaderBo(struct gl_context * ctx);
-extern void * r700GetActiveFpShaderConstBo(GLcontext * ctx);
+extern void * r700GetActiveFpShaderConstBo(struct gl_context * ctx);
#endif /*_R700_FRAGPROG_H_*/
diff --git a/src/mesa/drivers/dri/r600/r700_oglprog.c b/src/mesa/drivers/dri/r600/r700_oglprog.c
index e0c9179004d..6ca74580035 100644
--- a/src/mesa/drivers/dri/r600/r700_oglprog.c
+++ b/src/mesa/drivers/dri/r600/r700_oglprog.c
@@ -40,7 +40,7 @@
#include "r700_vertprog.h"
-static void freeVertProgCache(GLcontext *ctx, struct r700_vertex_program_cont *cache)
+static void freeVertProgCache(struct gl_context *ctx, struct r700_vertex_program_cont *cache)
{
struct r700_vertex_program *tmp, *vp = cache->progs;
@@ -64,7 +64,7 @@ static void freeVertProgCache(GLcontext *ctx, struct r700_vertex_program_cont *c
}
}
-static struct gl_program *r700NewProgram(GLcontext * ctx,
+static struct gl_program *r700NewProgram(struct gl_context * ctx,
GLenum target,
GLuint id)
{
@@ -109,7 +109,7 @@ static struct gl_program *r700NewProgram(GLcontext * ctx,
return pProgram;
}
-static void r700DeleteProgram(GLcontext * ctx, struct gl_program *prog)
+static void r700DeleteProgram(struct gl_context * ctx, struct gl_program *prog)
{
struct r700_vertex_program_cont *vpc = (struct r700_vertex_program_cont *)prog;
struct r700_fragment_program * fp;
@@ -147,7 +147,7 @@ static void r700DeleteProgram(GLcontext * ctx, struct gl_program *prog)
}
static GLboolean
-r700ProgramStringNotify(GLcontext * ctx, GLenum target, struct gl_program *prog)
+r700ProgramStringNotify(struct gl_context * ctx, GLenum target, struct gl_program *prog)
{
struct r700_vertex_program_cont *vpc = (struct r700_vertex_program_cont *)prog;
struct r700_fragment_program * fp = (struct r700_fragment_program*)prog;
@@ -178,7 +178,7 @@ r700ProgramStringNotify(GLcontext * ctx, GLenum target, struct gl_program *prog)
return GL_TRUE;
}
-static GLboolean r700IsProgramNative(GLcontext * ctx, GLenum target, struct gl_program *prog)
+static GLboolean r700IsProgramNative(struct gl_context * ctx, GLenum target, struct gl_program *prog)
{
return GL_TRUE;
diff --git a/src/mesa/drivers/dri/r600/r700_render.c b/src/mesa/drivers/dri/r600/r700_render.c
index f90c69c4166..bb14a239b77 100644
--- a/src/mesa/drivers/dri/r600/r700_render.c
+++ b/src/mesa/drivers/dri/r600/r700_render.c
@@ -244,7 +244,7 @@ static int r700NumVerts(int num_verts, int prim)
return num_verts - verts_off;
}
-static void r700RunRenderPrimitive(GLcontext * ctx, int start, int end,
+static void r700RunRenderPrimitive(struct gl_context * ctx, int start, int end,
int prim, GLint basevertex)
{
context_t *context = R700_CONTEXT(ctx);
@@ -315,7 +315,7 @@ static void r700RunRenderPrimitive(GLcontext * ctx, int start, int end,
COMMIT_BATCH();
}
-static void r700RunRenderPrimitiveImmediate(GLcontext * ctx, int start, int end, int prim)
+static void r700RunRenderPrimitiveImmediate(struct gl_context * ctx, int start, int end, int prim)
{
context_t *context = R700_CONTEXT(ctx);
BATCH_LOCALS(&context->radeon);
@@ -434,7 +434,7 @@ static void r700RunRenderPrimitiveImmediate(GLcontext * ctx, int start, int end,
/* start 3d, idle, cb/db flush */
#define PRE_EMIT_STATE_BUFSZ 5 + 5 + 14
-static GLuint r700PredictRenderSize(GLcontext* ctx,
+static GLuint r700PredictRenderSize(struct gl_context* ctx,
const struct _mesa_prim *prim,
const struct _mesa_index_buffer *ib,
GLuint nr_prims)
@@ -501,7 +501,7 @@ static GLuint r700PredictRenderSize(GLcontext* ctx,
* Convert attribute data type to float
* If the attribute uses named buffer object replace the bo with newly allocated bo
*/
-static void r700ConvertAttrib(GLcontext *ctx, int count,
+static void r700ConvertAttrib(struct gl_context *ctx, int count,
const struct gl_client_array *input,
struct StreamDesc *attr)
{
@@ -580,7 +580,7 @@ static void r700ConvertAttrib(GLcontext *ctx, int count,
}
}
-static void r700AlignDataToDword(GLcontext *ctx,
+static void r700AlignDataToDword(struct gl_context *ctx,
const struct gl_client_array *input,
int count,
struct StreamDesc *attr)
@@ -622,7 +622,7 @@ static void r700AlignDataToDword(GLcontext *ctx,
attr->stride = dst_stride;
}
-static void r700SetupStreams(GLcontext *ctx, const struct gl_client_array *input[], int count)
+static void r700SetupStreams(struct gl_context *ctx, const struct gl_client_array *input[], int count)
{
context_t *context = R700_CONTEXT(ctx);
GLuint stride;
@@ -723,7 +723,7 @@ static void r700SetupStreams(GLcontext *ctx, const struct gl_client_array *input
RADEON_GEM_DOMAIN_GTT, 0);
}
-static void r700FreeData(GLcontext *ctx)
+static void r700FreeData(struct gl_context *ctx)
{
/* Need to zero tcl.aos[n].bo and tcl.elt_dma_bo
* to prevent double unref in radeonReleaseArrays
@@ -748,7 +748,7 @@ static void r700FreeData(GLcontext *ctx)
}
}
-static void r700FixupIndexBuffer(GLcontext *ctx, const struct _mesa_index_buffer *mesa_ind_buf)
+static void r700FixupIndexBuffer(struct gl_context *ctx, const struct _mesa_index_buffer *mesa_ind_buf)
{
context_t *context = R700_CONTEXT(ctx);
GLvoid *src_ptr;
@@ -823,7 +823,7 @@ static void r700FixupIndexBuffer(GLcontext *ctx, const struct _mesa_index_buffer
}
}
-static void r700SetupIndexBuffer(GLcontext *ctx, const struct _mesa_index_buffer *mesa_ind_buf)
+static void r700SetupIndexBuffer(struct gl_context *ctx, const struct _mesa_index_buffer *mesa_ind_buf)
{
context_t *context = R700_CONTEXT(ctx);
@@ -876,7 +876,7 @@ static void r700SetupIndexBuffer(GLcontext *ctx, const struct _mesa_index_buffer
}
}
-static GLboolean check_fallbacks(GLcontext *ctx)
+static GLboolean check_fallbacks(struct gl_context *ctx)
{
if (ctx->RenderMode != GL_RENDER)
return GL_TRUE;
@@ -884,7 +884,7 @@ static GLboolean check_fallbacks(GLcontext *ctx)
return GL_FALSE;
}
-static GLboolean r700TryDrawPrims(GLcontext *ctx,
+static GLboolean r700TryDrawPrims(struct gl_context *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
@@ -972,7 +972,7 @@ static GLboolean r700TryDrawPrims(GLcontext *ctx,
return GL_TRUE;
}
-static void r700DrawPrims(GLcontext *ctx,
+static void r700DrawPrims(struct gl_context *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
@@ -1011,7 +1011,7 @@ static void r700DrawPrims(GLcontext *ctx,
}
}
-void r700InitDraw(GLcontext *ctx)
+void r700InitDraw(struct gl_context *ctx)
{
struct vbo_context *vbo = vbo_context(ctx);
diff --git a/src/mesa/drivers/dri/r600/r700_shader.c b/src/mesa/drivers/dri/r600/r700_shader.c
index 8b3ed5cd823..cbbfaed31c9 100644
--- a/src/mesa/drivers/dri/r600/r700_shader.c
+++ b/src/mesa/drivers/dri/r600/r700_shader.c
@@ -38,7 +38,7 @@
#include "r700_shader.h"
-void r700ShaderInit(GLcontext * ctx)
+void r700ShaderInit(struct gl_context * ctx)
{
}
diff --git a/src/mesa/drivers/dri/r600/r700_shader.h b/src/mesa/drivers/dri/r600/r700_shader.h
index 0599ffd901f..183dd33525f 100644
--- a/src/mesa/drivers/dri/r600/r700_shader.h
+++ b/src/mesa/drivers/dri/r600/r700_shader.h
@@ -33,7 +33,7 @@
#include "r700_shaderinst.h"
-void r700ShaderInit(GLcontext * ctx);
+void r700ShaderInit(struct gl_context * ctx);
typedef enum R700ShaderType
{
diff --git a/src/mesa/drivers/dri/r600/r700_state.c b/src/mesa/drivers/dri/r600/r700_state.c
index 925b4ffe6dd..bd04a633b48 100644
--- a/src/mesa/drivers/dri/r600/r700_state.c
+++ b/src/mesa/drivers/dri/r600/r700_state.c
@@ -52,14 +52,14 @@
#include "r700_fragprog.h"
#include "r700_vertprog.h"
-void r600UpdateTextureState(GLcontext * ctx);
-static void r700SetClipPlaneState(GLcontext * ctx, GLenum cap, GLboolean state);
-static void r700UpdatePolygonMode(GLcontext * ctx);
-static void r700SetPolygonOffsetState(GLcontext * ctx, GLboolean state);
-static void r700SetStencilState(GLcontext * ctx, GLboolean state);
-static void r700UpdateWindow(GLcontext * ctx, int id);
-
-void r700UpdateShaders(GLcontext * ctx)
+void r600UpdateTextureState(struct gl_context * ctx);
+static void r700SetClipPlaneState(struct gl_context * ctx, GLenum cap, GLboolean state);
+static void r700UpdatePolygonMode(struct gl_context * ctx);
+static void r700SetPolygonOffsetState(struct gl_context * ctx, GLboolean state);
+static void r700SetStencilState(struct gl_context * ctx, GLboolean state);
+static void r700UpdateWindow(struct gl_context * ctx, int id);
+
+void r700UpdateShaders(struct gl_context * ctx)
{
context_t *context = R700_CONTEXT(ctx);
@@ -80,7 +80,7 @@ void r700UpdateShaders(GLcontext * ctx)
/*
* To correctly position primitives:
*/
-void r700UpdateViewportOffset(GLcontext * ctx) //------------------
+void r700UpdateViewportOffset(struct gl_context * ctx) //------------------
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -106,7 +106,7 @@ void r700UpdateViewportOffset(GLcontext * ctx) //------------------
radeonUpdateScissor(ctx);
}
-void r700UpdateStateParameters(GLcontext * ctx, GLuint new_state) //--------------------
+void r700UpdateStateParameters(struct gl_context * ctx, GLuint new_state) //--------------------
{
struct r700_fragment_program *fp =
(struct r700_fragment_program *)ctx->FragmentProgram._Current;
@@ -130,7 +130,7 @@ void r700UpdateStateParameters(GLcontext * ctx, GLuint new_state) //------------
/**
* Called by Mesa after an internal state update.
*/
-static void r700InvalidateState(GLcontext * ctx, GLuint new_state) //-------------------
+static void r700InvalidateState(struct gl_context * ctx, GLuint new_state) //-------------------
{
context_t *context = R700_CONTEXT(ctx);
@@ -190,7 +190,7 @@ static void r700InvalidateState(GLcontext * ctx, GLuint new_state) //-----------
context->radeon.NewGLState |= new_state;
}
-static void r700SetDBRenderState(GLcontext * ctx)
+static void r700SetDBRenderState(struct gl_context * ctx)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -245,13 +245,13 @@ static void r700SetDBRenderState(GLcontext * ctx)
}
}
-void r700UpdateShaderStates(GLcontext * ctx)
+void r700UpdateShaderStates(struct gl_context * ctx)
{
r700SetDBRenderState(ctx);
r600UpdateTextureState(ctx);
}
-static void r700SetDepthState(GLcontext * ctx)
+static void r700SetDepthState(struct gl_context * ctx)
{
struct radeon_renderbuffer *rrb;
context_t *context = R700_CONTEXT(ctx);
@@ -320,7 +320,7 @@ static void r700SetDepthState(GLcontext * ctx)
}
}
-static void r700SetAlphaState(GLcontext * ctx)
+static void r700SetAlphaState(struct gl_context * ctx)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -368,7 +368,7 @@ static void r700SetAlphaState(GLcontext * ctx)
}
-static void r700AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref) //---------------
+static void r700AlphaFunc(struct gl_context * ctx, GLenum func, GLfloat ref) //---------------
{
(void)func;
(void)ref;
@@ -376,7 +376,7 @@ static void r700AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref) //---------
}
-static void r700BlendColor(GLcontext * ctx, const GLfloat cf[4]) //----------------
+static void r700BlendColor(struct gl_context * ctx, const GLfloat cf[4]) //----------------
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -444,7 +444,7 @@ static int blend_factor(GLenum factor, GLboolean is_src)
}
}
-static void r700SetBlendState(GLcontext * ctx)
+static void r700SetBlendState(struct gl_context * ctx)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -576,13 +576,13 @@ static void r700SetBlendState(GLcontext * ctx)
}
-static void r700BlendEquationSeparate(GLcontext * ctx,
+static void r700BlendEquationSeparate(struct gl_context * ctx,
GLenum modeRGB, GLenum modeA) //-----------------
{
r700SetBlendState(ctx);
}
-static void r700BlendFuncSeparate(GLcontext * ctx,
+static void r700BlendFuncSeparate(struct gl_context * ctx,
GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA) //------------------------
{
@@ -637,7 +637,7 @@ static GLuint translate_logicop(GLenum logicop)
* Used internally to update the r300->hw hardware state to match the
* current OpenGL state.
*/
-static void r700SetLogicOpState(GLcontext *ctx)
+static void r700SetLogicOpState(struct gl_context *ctx)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&R700_CONTEXT(ctx)->hw);
@@ -655,13 +655,13 @@ static void r700SetLogicOpState(GLcontext *ctx)
* Called by Mesa when an application program changes the LogicOp state
* via glLogicOp.
*/
-static void r700LogicOpcode(GLcontext *ctx, GLenum logicop)
+static void r700LogicOpcode(struct gl_context *ctx, GLenum logicop)
{
if (RGBA_LOGICOP_ENABLED(ctx))
r700SetLogicOpState(ctx);
}
-static void r700UpdateCulling(GLcontext * ctx)
+static void r700UpdateCulling(struct gl_context * ctx)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&R700_CONTEXT(ctx)->hw);
@@ -713,7 +713,7 @@ static void r700UpdateCulling(GLcontext * ctx)
r700->PA_SU_SC_MODE_CNTL.u32All ^= FACE_bit;
}
-static void r700UpdateLineStipple(GLcontext * ctx)
+static void r700UpdateLineStipple(struct gl_context * ctx)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&R700_CONTEXT(ctx)->hw);
@@ -730,7 +730,7 @@ static void r700UpdateLineStipple(GLcontext * ctx)
}
}
-static void r700Enable(GLcontext * ctx, GLenum cap, GLboolean state) //------------------
+static void r700Enable(struct gl_context * ctx, GLenum cap, GLboolean state) //------------------
{
context_t *context = R700_CONTEXT(ctx);
@@ -794,7 +794,7 @@ static void r700Enable(GLcontext * ctx, GLenum cap, GLboolean state) //---------
/**
* Handle glColorMask()
*/
-static void r700ColorMask(GLcontext * ctx,
+static void r700ColorMask(struct gl_context * ctx,
GLboolean r, GLboolean g, GLboolean b, GLboolean a) //------------------
{
context_t *context = R700_CONTEXT(ctx);
@@ -815,7 +815,7 @@ static void r700ColorMask(GLcontext * ctx,
*
* \note Mesa already filters redundant calls to this function.
*/
-static void r700DepthFunc(GLcontext * ctx, GLenum func) //--------------------
+static void r700DepthFunc(struct gl_context * ctx, GLenum func) //--------------------
{
r700SetDepthState(ctx);
}
@@ -825,7 +825,7 @@ static void r700DepthFunc(GLcontext * ctx, GLenum func) //--------------------
*
* \note Mesa already filters redundant calls to this function.
*/
-static void r700DepthMask(GLcontext * ctx, GLboolean mask) //------------------
+static void r700DepthMask(struct gl_context * ctx, GLboolean mask) //------------------
{
r700SetDepthState(ctx);
}
@@ -835,7 +835,7 @@ static void r700DepthMask(GLcontext * ctx, GLboolean mask) //------------------
*
* \note Mesa already filters redundant calls to this function.
*/
-static void r700CullFace(GLcontext * ctx, GLenum mode) //-----------------
+static void r700CullFace(struct gl_context * ctx, GLenum mode) //-----------------
{
r700UpdateCulling(ctx);
}
@@ -843,7 +843,7 @@ static void r700CullFace(GLcontext * ctx, GLenum mode) //-----------------
/* =============================================================
* Fog
*/
-static void r700Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param) //--------------
+static void r700Fogfv(struct gl_context * ctx, GLenum pname, const GLfloat * param) //--------------
{
}
@@ -852,13 +852,13 @@ static void r700Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param) //--
*
* \note Mesa already filters redundant calls to this function.
*/
-static void r700FrontFace(GLcontext * ctx, GLenum mode) //------------------
+static void r700FrontFace(struct gl_context * ctx, GLenum mode) //------------------
{
r700UpdateCulling(ctx);
r700UpdatePolygonMode(ctx);
}
-static void r700ShadeModel(GLcontext * ctx, GLenum mode) //--------------------
+static void r700ShadeModel(struct gl_context * ctx, GLenum mode) //--------------------
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -881,7 +881,7 @@ static void r700ShadeModel(GLcontext * ctx, GLenum mode) //--------------------
/* =============================================================
* Point state
*/
-static void r700PointSize(GLcontext * ctx, GLfloat size)
+static void r700PointSize(struct gl_context * ctx, GLfloat size)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -903,7 +903,7 @@ static void r700PointSize(GLcontext * ctx, GLfloat size)
}
-static void r700PointParameter(GLcontext * ctx, GLenum pname, const GLfloat * param) //---------------
+static void r700PointParameter(struct gl_context * ctx, GLenum pname, const GLfloat * param) //---------------
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -980,7 +980,7 @@ static int translate_stencil_op(int op)
return 0;
}
-static void r700SetStencilState(GLcontext * ctx, GLboolean state)
+static void r700SetStencilState(struct gl_context * ctx, GLboolean state)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -1002,7 +1002,7 @@ static void r700SetStencilState(GLcontext * ctx, GLboolean state)
}
}
-static void r700StencilFuncSeparate(GLcontext * ctx, GLenum face,
+static void r700StencilFuncSeparate(struct gl_context * ctx, GLenum face,
GLenum func, GLint ref, GLuint mask) //---------------------
{
context_t *context = R700_CONTEXT(ctx);
@@ -1032,7 +1032,7 @@ static void r700StencilFuncSeparate(GLcontext * ctx, GLenum face,
}
-static void r700StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask) //--------------
+static void r700StencilMaskSeparate(struct gl_context * ctx, GLenum face, GLuint mask) //--------------
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -1050,7 +1050,7 @@ static void r700StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask) /
}
-static void r700StencilOpSeparate(GLcontext * ctx, GLenum face,
+static void r700StencilOpSeparate(struct gl_context * ctx, GLenum face,
GLenum fail, GLenum zfail, GLenum zpass) //--------------------
{
context_t *context = R700_CONTEXT(ctx);
@@ -1074,7 +1074,7 @@ static void r700StencilOpSeparate(GLcontext * ctx, GLenum face,
STENCILZPASS_BF_shift, STENCILZPASS_BF_mask);
}
-static void r700UpdateWindow(GLcontext * ctx, int id) //--------------------
+static void r700UpdateWindow(struct gl_context * ctx, int id) //--------------------
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -1131,7 +1131,7 @@ static void r700UpdateWindow(GLcontext * ctx, int id) //--------------------
}
-static void r700Viewport(GLcontext * ctx,
+static void r700Viewport(struct gl_context * ctx,
GLint x,
GLint y,
GLsizei width,
@@ -1142,12 +1142,12 @@ static void r700Viewport(GLcontext * ctx,
radeon_viewport(ctx, x, y, width, height);
}
-static void r700DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval) //-------------
+static void r700DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval) //-------------
{
r700UpdateWindow(ctx, 0);
}
-static void r700LineWidth(GLcontext * ctx, GLfloat widthf) //---------------
+static void r700LineWidth(struct gl_context * ctx, GLfloat widthf) //---------------
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -1161,7 +1161,7 @@ static void r700LineWidth(GLcontext * ctx, GLfloat widthf) //---------------
PA_SU_LINE_CNTL__WIDTH_shift, PA_SU_LINE_CNTL__WIDTH_mask);
}
-static void r700LineStipple(GLcontext *ctx, GLint factor, GLushort pattern)
+static void r700LineStipple(struct gl_context *ctx, GLint factor, GLushort pattern)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -1173,7 +1173,7 @@ static void r700LineStipple(GLcontext *ctx, GLint factor, GLushort pattern)
SETfield(r700->PA_SC_LINE_STIPPLE.u32All, 1, AUTO_RESET_CNTL_shift, AUTO_RESET_CNTL_mask);
}
-static void r700SetPolygonOffsetState(GLcontext * ctx, GLboolean state)
+static void r700SetPolygonOffsetState(struct gl_context * ctx, GLboolean state)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -1191,7 +1191,7 @@ static void r700SetPolygonOffsetState(GLcontext * ctx, GLboolean state)
}
}
-static void r700PolygonOffset(GLcontext * ctx, GLfloat factor, GLfloat units) //--------------
+static void r700PolygonOffset(struct gl_context * ctx, GLfloat factor, GLfloat units) //--------------
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -1221,7 +1221,7 @@ static void r700PolygonOffset(GLcontext * ctx, GLfloat factor, GLfloat units) //
r700->PA_SU_POLY_OFFSET_BACK_OFFSET.f32All = constant;
}
-static void r700UpdatePolygonMode(GLcontext * ctx)
+static void r700UpdatePolygonMode(struct gl_context * ctx)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -1276,7 +1276,7 @@ static void r700UpdatePolygonMode(GLcontext * ctx)
}
}
-static void r700PolygonMode(GLcontext * ctx, GLenum face, GLenum mode) //------------------
+static void r700PolygonMode(struct gl_context * ctx, GLenum face, GLenum mode) //------------------
{
(void)face;
(void)mode;
@@ -1284,11 +1284,11 @@ static void r700PolygonMode(GLcontext * ctx, GLenum face, GLenum mode) //-------
r700UpdatePolygonMode(ctx);
}
-static void r700RenderMode(GLcontext * ctx, GLenum mode) //---------------------
+static void r700RenderMode(struct gl_context * ctx, GLenum mode) //---------------------
{
}
-static void r700ClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *eq )
+static void r700ClipPlane( struct gl_context *ctx, GLenum plane, const GLfloat *eq )
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -1306,7 +1306,7 @@ static void r700ClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *eq )
r700->ucp[p].PA_CL_UCP_0_W.u32All = ip[3];
}
-static void r700SetClipPlaneState(GLcontext * ctx, GLenum cap, GLboolean state)
+static void r700SetClipPlaneState(struct gl_context * ctx, GLenum cap, GLboolean state)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -1428,7 +1428,7 @@ void r700SetScissor(context_t *context) //---------------
r700->viewport[id].enabled = GL_TRUE;
}
-static void r700InitSQConfig(GLcontext * ctx)
+static void r700InitSQConfig(struct gl_context * ctx)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
@@ -1635,7 +1635,7 @@ static void r700InitSQConfig(GLcontext * ctx)
* Assumes that the command buffer and state atoms have been
* initialized already.
*/
-void r700InitState(GLcontext * ctx) //-------------------
+void r700InitState(struct gl_context * ctx) //-------------------
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
diff --git a/src/mesa/drivers/dri/r600/r700_state.h b/src/mesa/drivers/dri/r600/r700_state.h
index 56885e0b154..2d51198c8a8 100644
--- a/src/mesa/drivers/dri/r600/r700_state.h
+++ b/src/mesa/drivers/dri/r600/r700_state.h
@@ -33,13 +33,13 @@
#include "r700_chip.h"
-extern void r700UpdateStateParameters(GLcontext * ctx, GLuint new_state);
-extern void r700UpdateShaders (GLcontext * ctx);
-extern void r700UpdateShaderStates(GLcontext * ctx);
+extern void r700UpdateStateParameters(struct gl_context * ctx, GLuint new_state);
+extern void r700UpdateShaders (struct gl_context * ctx);
+extern void r700UpdateShaderStates(struct gl_context * ctx);
-extern void r700UpdateViewportOffset(GLcontext * ctx);
+extern void r700UpdateViewportOffset(struct gl_context * ctx);
-extern void r700InitState (GLcontext * ctx);
+extern void r700InitState (struct gl_context * ctx);
extern void r700InitStateFuncs (radeonContextPtr radeon, struct dd_function_table *functions);
extern void r700SetScissor(context_t *context);
diff --git a/src/mesa/drivers/dri/r600/r700_vertprog.c b/src/mesa/drivers/dri/r600/r700_vertprog.c
index 2fee5b4433e..7ba49d8f986 100644
--- a/src/mesa/drivers/dri/r600/r700_vertprog.c
+++ b/src/mesa/drivers/dri/r600/r700_vertprog.c
@@ -170,7 +170,7 @@ GLboolean Process_Vertex_Program_Vfetch_Instructions(
}
GLboolean Process_Vertex_Program_Vfetch_Instructions2(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct r700_vertex_program *vp,
struct gl_vertex_program *mesa_vp)
{
@@ -197,7 +197,7 @@ GLboolean Process_Vertex_Program_Vfetch_Instructions2(
return GL_TRUE;
}
-void Map_Vertex_Program(GLcontext *ctx,
+void Map_Vertex_Program(struct gl_context *ctx,
struct r700_vertex_program *vp,
struct gl_vertex_program *mesa_vp)
{
@@ -293,7 +293,7 @@ GLboolean Find_Instruction_Dependencies_vp(struct r700_vertex_program *vp,
return GL_TRUE;
}
-struct r700_vertex_program* r700TranslateVertexShader(GLcontext *ctx,
+struct r700_vertex_program* r700TranslateVertexShader(struct gl_context *ctx,
struct gl_vertex_program *mesa_vp)
{
context_t *context = R700_CONTEXT(ctx);
@@ -385,7 +385,7 @@ struct r700_vertex_program* r700TranslateVertexShader(GLcontext *ctx,
return vp;
}
-void r700SelectVertexShader(GLcontext *ctx)
+void r700SelectVertexShader(struct gl_context *ctx)
{
context_t *context = R700_CONTEXT(ctx);
struct r700_vertex_program_cont *vpc;
@@ -459,7 +459,7 @@ int getTypeSize(GLenum type)
}
}
-static void r700TranslateAttrib(GLcontext *ctx, GLuint unLoc, int count, const struct gl_client_array *input)
+static void r700TranslateAttrib(struct gl_context *ctx, GLuint unLoc, int count, const struct gl_client_array *input)
{
context_t *context = R700_CONTEXT(ctx);
@@ -545,7 +545,7 @@ static void r700TranslateAttrib(GLcontext *ctx, GLuint unLoc, int count, const s
context->nNumActiveAos++;
}
-void r700SetVertexFormat(GLcontext *ctx, const struct gl_client_array *arrays[], int count)
+void r700SetVertexFormat(struct gl_context *ctx, const struct gl_client_array *arrays[], int count)
{
context_t *context = R700_CONTEXT(ctx);
struct r700_vertex_program *vpc
@@ -574,7 +574,7 @@ void r700SetVertexFormat(GLcontext *ctx, const struct gl_client_array *arrays[],
context->radeon.tcl.aos_count = context->nNumActiveAos;
}
-void * r700GetActiveVpShaderBo(GLcontext * ctx)
+void * r700GetActiveVpShaderBo(struct gl_context * ctx)
{
context_t *context = R700_CONTEXT(ctx);
struct r700_vertex_program *vp = context->selected_vp;;
@@ -585,7 +585,7 @@ void * r700GetActiveVpShaderBo(GLcontext * ctx)
return NULL;
}
-void * r700GetActiveVpShaderConstBo(GLcontext * ctx)
+void * r700GetActiveVpShaderConstBo(struct gl_context * ctx)
{
context_t *context = R700_CONTEXT(ctx);
struct r700_vertex_program *vp = context->selected_vp;;
@@ -596,7 +596,7 @@ void * r700GetActiveVpShaderConstBo(GLcontext * ctx)
return NULL;
}
-GLboolean r700SetupVertexProgram(GLcontext * ctx)
+GLboolean r700SetupVertexProgram(struct gl_context * ctx)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
diff --git a/src/mesa/drivers/dri/r600/r700_vertprog.h b/src/mesa/drivers/dri/r600/r700_vertprog.h
index 9acdc8e3501..859afb6e97c 100644
--- a/src/mesa/drivers/dri/r600/r700_vertprog.h
+++ b/src/mesa/drivers/dri/r600/r700_vertprog.h
@@ -80,27 +80,27 @@ GLboolean Process_Vertex_Program_Vfetch_Instructions(
struct r700_vertex_program *vp,
struct gl_vertex_program *mesa_vp);
GLboolean Process_Vertex_Program_Vfetch_Instructions2(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct r700_vertex_program *vp,
struct gl_vertex_program *mesa_vp);
-void Map_Vertex_Program(GLcontext *ctx,
+void Map_Vertex_Program(struct gl_context *ctx,
struct r700_vertex_program *vp,
struct gl_vertex_program *mesa_vp);
GLboolean Find_Instruction_Dependencies_vp(struct r700_vertex_program *vp,
struct gl_vertex_program *mesa_vp);
-struct r700_vertex_program* r700TranslateVertexShader(GLcontext *ctx,
+struct r700_vertex_program* r700TranslateVertexShader(struct gl_context *ctx,
struct gl_vertex_program *mesa_vp);
/* Interface */
-extern void r700SelectVertexShader(GLcontext *ctx);
-extern void r700SetVertexFormat(GLcontext *ctx, const struct gl_client_array *arrays[], int count);
+extern void r700SelectVertexShader(struct gl_context *ctx);
+extern void r700SetVertexFormat(struct gl_context *ctx, const struct gl_client_array *arrays[], int count);
-extern GLboolean r700SetupVertexProgram(GLcontext * ctx);
+extern GLboolean r700SetupVertexProgram(struct gl_context * ctx);
-extern void * r700GetActiveVpShaderBo(GLcontext * ctx);
+extern void * r700GetActiveVpShaderBo(struct gl_context * ctx);
-extern void * r700GetActiveVpShaderConstBo(GLcontext * ctx);
+extern void * r700GetActiveVpShaderConstBo(struct gl_context * ctx);
extern int getTypeSize(GLenum type);
diff --git a/src/mesa/drivers/dri/radeon/radeon_blit.c b/src/mesa/drivers/dri/radeon/radeon_blit.c
index 143822361e1..fe14540bc2e 100644
--- a/src/mesa/drivers/dri/radeon/radeon_blit.c
+++ b/src/mesa/drivers/dri/radeon/radeon_blit.c
@@ -321,7 +321,7 @@ static inline void emit_draw_packet(struct r100_context *r100,
* @param[in] height region height
* @param[in] flip_y set if y coords of the source image need to be flipped
*/
-unsigned r100_blit(GLcontext *ctx,
+unsigned r100_blit(struct gl_context *ctx,
struct radeon_bo *src_bo,
intptr_t src_offset,
gl_format src_mesaformat,
diff --git a/src/mesa/drivers/dri/radeon/radeon_blit.h b/src/mesa/drivers/dri/radeon/radeon_blit.h
index d7d0b5554a6..5e5c73481a6 100644
--- a/src/mesa/drivers/dri/radeon/radeon_blit.h
+++ b/src/mesa/drivers/dri/radeon/radeon_blit.h
@@ -32,7 +32,7 @@ void r100_blit_init(struct r100_context *r100);
unsigned r100_check_blit(gl_format mesa_format);
-unsigned r100_blit(GLcontext *ctx,
+unsigned r100_blit(struct gl_context *ctx,
struct radeon_bo *src_bo,
intptr_t src_offset,
gl_format src_mesaformat,
diff --git a/src/mesa/drivers/dri/radeon/radeon_buffer_objects.c b/src/mesa/drivers/dri/radeon/radeon_buffer_objects.c
index 0897dafbd8b..0d1af726c07 100644
--- a/src/mesa/drivers/dri/radeon/radeon_buffer_objects.c
+++ b/src/mesa/drivers/dri/radeon/radeon_buffer_objects.c
@@ -40,7 +40,7 @@ get_radeon_buffer_object(struct gl_buffer_object *obj)
}
static struct gl_buffer_object *
-radeonNewBufferObject(GLcontext * ctx,
+radeonNewBufferObject(struct gl_context * ctx,
GLuint name,
GLenum target)
{
@@ -57,7 +57,7 @@ radeonNewBufferObject(GLcontext * ctx,
* Called via glDeleteBuffersARB().
*/
static void
-radeonDeleteBufferObject(GLcontext * ctx,
+radeonDeleteBufferObject(struct gl_context * ctx,
struct gl_buffer_object *obj)
{
struct radeon_buffer_object *radeon_obj = get_radeon_buffer_object(obj);
@@ -82,7 +82,7 @@ radeonDeleteBufferObject(GLcontext * ctx,
* \return GL_TRUE for success, GL_FALSE if out of memory
*/
static GLboolean
-radeonBufferData(GLcontext * ctx,
+radeonBufferData(struct gl_context * ctx,
GLenum target,
GLsizeiptrARB size,
const GLvoid * data,
@@ -129,7 +129,7 @@ radeonBufferData(GLcontext * ctx,
* Called via glBufferSubDataARB().
*/
static void
-radeonBufferSubData(GLcontext * ctx,
+radeonBufferSubData(struct gl_context * ctx,
GLenum target,
GLintptrARB offset,
GLsizeiptrARB size,
@@ -154,7 +154,7 @@ radeonBufferSubData(GLcontext * ctx,
* Called via glGetBufferSubDataARB()
*/
static void
-radeonGetBufferSubData(GLcontext * ctx,
+radeonGetBufferSubData(struct gl_context * ctx,
GLenum target,
GLintptrARB offset,
GLsizeiptrARB size,
@@ -174,7 +174,7 @@ radeonGetBufferSubData(GLcontext * ctx,
* Called via glMapBufferARB()
*/
static void *
-radeonMapBuffer(GLcontext * ctx,
+radeonMapBuffer(struct gl_context * ctx,
GLenum target,
GLenum access,
struct gl_buffer_object *obj)
@@ -204,7 +204,7 @@ radeonMapBuffer(GLcontext * ctx,
* Called via glUnmapBufferARB()
*/
static GLboolean
-radeonUnmapBuffer(GLcontext * ctx,
+radeonUnmapBuffer(struct gl_context * ctx,
GLenum target,
struct gl_buffer_object *obj)
{
diff --git a/src/mesa/drivers/dri/radeon/radeon_common.c b/src/mesa/drivers/dri/radeon/radeon_common.c
index c1a660af3d0..43a6355ad8b 100644
--- a/src/mesa/drivers/dri/radeon/radeon_common.c
+++ b/src/mesa/drivers/dri/radeon/radeon_common.c
@@ -201,7 +201,7 @@ void radeonSetCliprects(radeonContextPtr radeon)
-void radeonUpdateScissor( GLcontext *ctx )
+void radeonUpdateScissor( struct gl_context *ctx )
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
GLint x = ctx->Scissor.X, y = ctx->Scissor.Y;
@@ -252,7 +252,7 @@ void radeonUpdateScissor( GLcontext *ctx )
* Scissoring
*/
-void radeonScissor(GLcontext* ctx, GLint x, GLint y, GLsizei w, GLsizei h)
+void radeonScissor(struct gl_context* ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
if (ctx->Scissor.Enabled) {
@@ -578,7 +578,7 @@ void radeonSwapBuffers(__DRIdrawable * dPriv)
if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
radeonContextPtr radeon;
- GLcontext *ctx;
+ struct gl_context *ctx;
radeon = (radeonContextPtr) dPriv->driContextPriv->driverPrivate;
ctx = radeon->glCtx;
@@ -620,7 +620,7 @@ void radeonCopySubBuffer(__DRIdrawable * dPriv,
{
if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
radeonContextPtr radeon;
- GLcontext *ctx;
+ struct gl_context *ctx;
radeon = (radeonContextPtr) dPriv->driContextPriv->driverPrivate;
ctx = radeon->glCtx;
@@ -646,7 +646,7 @@ void radeonCopySubBuffer(__DRIdrawable * dPriv,
* If so, set the intel->front_buffer_dirty field to true.
*/
void
-radeon_check_front_buffer_rendering(GLcontext *ctx)
+radeon_check_front_buffer_rendering(struct gl_context *ctx)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
const struct gl_framebuffer *fb = ctx->DrawBuffer;
@@ -662,7 +662,7 @@ radeon_check_front_buffer_rendering(GLcontext *ctx)
}
-void radeon_draw_buffer(GLcontext *ctx, struct gl_framebuffer *fb)
+void radeon_draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
struct radeon_renderbuffer *rrbDepth = NULL, *rrbStencil = NULL,
@@ -817,7 +817,7 @@ void radeon_draw_buffer(GLcontext *ctx, struct gl_framebuffer *fb)
/**
* Called via glDrawBuffer.
*/
-void radeonDrawBuffer( GLcontext *ctx, GLenum mode )
+void radeonDrawBuffer( struct gl_context *ctx, GLenum mode )
{
if (RADEON_DEBUG & RADEON_DRI)
fprintf(stderr, "%s %s\n", __FUNCTION__,
@@ -844,7 +844,7 @@ void radeonDrawBuffer( GLcontext *ctx, GLenum mode )
radeon_draw_buffer(ctx, ctx->DrawBuffer);
}
-void radeonReadBuffer( GLcontext *ctx, GLenum mode )
+void radeonReadBuffer( struct gl_context *ctx, GLenum mode )
{
if ((ctx->DrawBuffer != NULL) && (ctx->DrawBuffer->Name == 0)) {
struct radeon_context *const rmesa = RADEON_CONTEXT(ctx);
@@ -891,11 +891,11 @@ void radeon_window_moved(radeonContextPtr radeon)
}
}
-void radeon_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height)
+void radeon_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
__DRIcontext *driContext = radeon->dri.context;
- void (*old_viewport)(GLcontext *ctx, GLint x, GLint y,
+ void (*old_viewport)(struct gl_context *ctx, GLint x, GLint y,
GLsizei w, GLsizei h);
if (!driContext->driScreenPriv->dri2.enabled)
@@ -1064,7 +1064,7 @@ static INLINE void radeonEmitAtoms(radeonContextPtr radeon, GLboolean emitAll)
COMMIT_BATCH();
}
-static GLboolean radeon_revalidate_bos(GLcontext *ctx)
+static GLboolean radeon_revalidate_bos(struct gl_context *ctx)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
int ret;
@@ -1104,7 +1104,7 @@ void radeonEmitState(radeonContextPtr radeon)
}
-void radeonFlush(GLcontext *ctx)
+void radeonFlush(struct gl_context *ctx)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
if (RADEON_DEBUG & RADEON_IOCTL)
@@ -1145,7 +1145,7 @@ flush_front:
/* Make sure all commands have been sent to the hardware and have
* completed processing.
*/
-void radeonFinish(GLcontext * ctx)
+void radeonFinish(struct gl_context * ctx)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
struct gl_framebuffer *fb = ctx->DrawBuffer;
@@ -1327,7 +1327,7 @@ void rcommonBeginBatch(radeonContextPtr rmesa, int n,
}
-void radeonUserClear(GLcontext *ctx, GLuint mask)
+void radeonUserClear(struct gl_context *ctx, GLuint mask)
{
_mesa_meta_Clear(ctx, mask);
}
diff --git a/src/mesa/drivers/dri/radeon/radeon_common.h b/src/mesa/drivers/dri/radeon/radeon_common.h
index 35b3f08fff9..85a114623ad 100644
--- a/src/mesa/drivers/dri/radeon/radeon_common.h
+++ b/src/mesa/drivers/dri/radeon/radeon_common.h
@@ -5,11 +5,11 @@
#include "radeon_dma.h"
#include "radeon_texture.h"
-void radeonUserClear(GLcontext *ctx, GLuint mask);
+void radeonUserClear(struct gl_context *ctx, GLuint mask);
void radeonRecalcScissorRects(radeonContextPtr radeon);
void radeonSetCliprects(radeonContextPtr radeon);
-void radeonUpdateScissor( GLcontext *ctx );
-void radeonScissor(GLcontext* ctx, GLint x, GLint y, GLsizei w, GLsizei h);
+void radeonUpdateScissor( struct gl_context *ctx );
+void radeonScissor(struct gl_context* ctx, GLint x, GLint y, GLsizei w, GLsizei h);
void radeonWaitForIdleLocked(radeonContextPtr radeon);
extern uint32_t radeonGetAge(radeonContextPtr radeon);
@@ -21,18 +21,18 @@ void radeonCopySubBuffer(__DRIdrawable * dPriv,
void radeonUpdatePageFlipping(radeonContextPtr rmesa);
-void radeonFlush(GLcontext *ctx);
-void radeonFinish(GLcontext * ctx);
+void radeonFlush(struct gl_context *ctx);
+void radeonFinish(struct gl_context * ctx);
void radeonEmitState(radeonContextPtr radeon);
GLuint radeonCountStateEmitSize(radeonContextPtr radeon);
-void radeon_clear_tris(GLcontext *ctx, GLbitfield mask);
+void radeon_clear_tris(struct gl_context *ctx, GLbitfield mask);
void radeon_window_moved(radeonContextPtr radeon);
-void radeon_draw_buffer(GLcontext *ctx, struct gl_framebuffer *fb);
-void radeonDrawBuffer( GLcontext *ctx, GLenum mode );
-void radeonReadBuffer( GLcontext *ctx, GLenum mode );
-void radeon_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height);
+void radeon_draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb);
+void radeonDrawBuffer( struct gl_context *ctx, GLenum mode );
+void radeonReadBuffer( struct gl_context *ctx, GLenum mode );
+void radeon_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height);
void radeon_get_cliprects(radeonContextPtr radeon,
struct drm_clip_rect **cliprects,
unsigned int *num_cliprects,
@@ -45,12 +45,12 @@ struct radeon_renderbuffer *
radeon_create_renderbuffer(gl_format format, __DRIdrawable *driDrawPriv);
void
-radeonReadPixels(GLcontext * ctx,
+radeonReadPixels(struct gl_context * ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *pack, GLvoid * pixels);
-void radeon_check_front_buffer_rendering(GLcontext *ctx);
+void radeon_check_front_buffer_rendering(struct gl_context *ctx);
static inline struct radeon_renderbuffer *radeon_renderbuffer(struct gl_renderbuffer *rb)
{
struct radeon_renderbuffer *rrb = (struct radeon_renderbuffer *)rb;
diff --git a/src/mesa/drivers/dri/radeon/radeon_common_context.c b/src/mesa/drivers/dri/radeon/radeon_common_context.c
index 85e4988c53f..40544860b3b 100644
--- a/src/mesa/drivers/dri/radeon/radeon_common_context.c
+++ b/src/mesa/drivers/dri/radeon/radeon_common_context.c
@@ -105,7 +105,7 @@ static const char* get_chip_family_name(int chip_family)
/* Return various strings for glGetString().
*/
-static const GLubyte *radeonGetString(GLcontext * ctx, GLenum name)
+static const GLubyte *radeonGetString(struct gl_context * ctx, GLenum name)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
static char buffer[128];
@@ -180,14 +180,14 @@ static void radeonInitDriverFuncs(struct dd_function_table *functions)
*/
GLboolean radeonInitContext(radeonContextPtr radeon,
struct dd_function_table* functions,
- const __GLcontextModes * glVisual,
+ const struct gl_config * glVisual,
__DRIcontext * driContextPriv,
void *sharedContextPrivate)
{
__DRIscreen *sPriv = driContextPriv->driScreenPriv;
radeonScreenPtr screen = (radeonScreenPtr) (sPriv->private);
- GLcontext* ctx;
- GLcontext* shareCtx;
+ struct gl_context* ctx;
+ struct gl_context* shareCtx;
int fthrottle_mode;
/* Fill in additional standard functions. */
@@ -521,6 +521,7 @@ void radeon_prepare_render(radeonContextPtr radeon)
__DRIcontext *driContext = radeon->dri.context;
__DRIdrawable *drawable;
__DRIscreen *screen;
+ struct radeon_framebuffer *draw;
screen = driContext->driScreenPriv;
if (!screen->dri2.loader)
@@ -531,9 +532,10 @@ void radeon_prepare_render(radeonContextPtr radeon)
if (drawable->lastStamp != drawable->dri2.stamp)
radeon_update_renderbuffers(driContext, drawable, GL_FALSE);
- /* Intel driver does the equivalent of this, no clue if it is needed:
- * radeon_draw_buffer(radeon->glCtx, &(drawable->driverPrivate)->base);
- */
+ /* Intel driver does the equivalent of this, no clue if it is needed:*/
+ draw = drawable->driverPrivate;
+ radeon_draw_buffer(radeon->glCtx, &draw->base);
+
driContext->dri2.draw_stamp = drawable->dri2.stamp;
}
diff --git a/src/mesa/drivers/dri/radeon/radeon_common_context.h b/src/mesa/drivers/dri/radeon/radeon_common_context.h
index 024e31f8ec7..c62913afd0c 100644
--- a/src/mesa/drivers/dri/radeon/radeon_common_context.h
+++ b/src/mesa/drivers/dri/radeon/radeon_common_context.h
@@ -159,8 +159,8 @@ struct radeon_state_atom {
GLuint *cmd; /* one or more cmd's */
GLuint *lastcmd; /* one or more cmd's */
GLboolean dirty; /* dirty-mark in emit_state_list */
- int (*check) (GLcontext *, struct radeon_state_atom *atom); /* is this state active? */
- void (*emit) (GLcontext *, struct radeon_state_atom *atom);
+ int (*check) (struct gl_context *, struct radeon_state_atom *atom); /* is this state active? */
+ void (*emit) (struct gl_context *, struct radeon_state_atom *atom);
};
struct radeon_hw_state {
@@ -316,7 +316,7 @@ struct radeon_dma {
* flush must be called before non-active vertex allocations can be
* performed.
*/
- void (*flush) (GLcontext *);
+ void (*flush) (struct gl_context *);
};
/* radeon_swtcl.c
@@ -432,7 +432,7 @@ struct radeon_cmdbuf {
};
struct radeon_context {
- GLcontext *glCtx;
+ struct gl_context *glCtx;
radeonScreenPtr radeonScreen; /* Screen private DRI data */
/* Texture object bookkeeping
@@ -518,17 +518,17 @@ struct radeon_context {
struct {
void (*get_lock)(radeonContextPtr radeon);
- void (*update_viewport_offset)(GLcontext *ctx);
+ void (*update_viewport_offset)(struct gl_context *ctx);
void (*emit_cs_header)(struct radeon_cs *cs, radeonContextPtr rmesa);
- void (*swtcl_flush)(GLcontext *ctx, uint32_t offset);
+ void (*swtcl_flush)(struct gl_context *ctx, uint32_t offset);
void (*pre_emit_atoms)(radeonContextPtr rmesa);
void (*pre_emit_state)(radeonContextPtr rmesa);
- void (*fallback)(GLcontext *ctx, GLuint bit, GLboolean mode);
- void (*free_context)(GLcontext *ctx);
+ void (*fallback)(struct gl_context *ctx, GLuint bit, GLboolean mode);
+ void (*free_context)(struct gl_context *ctx);
void (*emit_query_finish)(radeonContextPtr radeon);
- void (*update_scissor)(GLcontext *ctx);
+ void (*update_scissor)(struct gl_context *ctx);
unsigned (*check_blit)(gl_format mesa_format);
- unsigned (*blit)(GLcontext *ctx,
+ unsigned (*blit)(struct gl_context *ctx,
struct radeon_bo *src_bo,
intptr_t src_offset,
gl_format src_mesaformat,
@@ -611,7 +611,7 @@ static INLINE uint32_t radeonPackFloat24(float f)
GLboolean radeonInitContext(radeonContextPtr radeon,
struct dd_function_table* functions,
- const __GLcontextModes * glVisual,
+ const struct gl_config * glVisual,
__DRIcontext * driContextPriv,
void *sharedContextPrivate);
diff --git a/src/mesa/drivers/dri/radeon/radeon_context.c b/src/mesa/drivers/dri/radeon/radeon_context.c
index 0b92c514660..cc9590213c4 100644
--- a/src/mesa/drivers/dri/radeon/radeon_context.c
+++ b/src/mesa/drivers/dri/radeon/radeon_context.c
@@ -167,7 +167,7 @@ static void r100_vtbl_pre_emit_state(radeonContextPtr radeon)
radeon->hw.is_dirty = 1;
}
-static void r100_vtbl_free_context(GLcontext *ctx)
+static void r100_vtbl_free_context(struct gl_context *ctx)
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
_mesa_vector4f_free( &rmesa->tcl.ObjClean );
@@ -206,7 +206,7 @@ static void r100_init_vtbl(radeonContextPtr radeon)
*/
GLboolean
r100CreateContext( gl_api api,
- const __GLcontextModes *glVisual,
+ const struct gl_config *glVisual,
__DRIcontext *driContextPriv,
void *sharedContextPrivate)
{
@@ -214,7 +214,7 @@ r100CreateContext( gl_api api,
radeonScreenPtr screen = (radeonScreenPtr)(sPriv->private);
struct dd_function_table functions;
r100ContextPtr rmesa;
- GLcontext *ctx;
+ struct gl_context *ctx;
int i;
int tcl_mode, fthrottle_mode;
diff --git a/src/mesa/drivers/dri/radeon/radeon_context.h b/src/mesa/drivers/dri/radeon/radeon_context.h
index c4bfbfdaeb3..de71aa2c6dd 100644
--- a/src/mesa/drivers/dri/radeon/radeon_context.h
+++ b/src/mesa/drivers/dri/radeon/radeon_context.h
@@ -451,7 +451,7 @@ struct r100_context {
#define RADEON_OLD_PACKETS 1
extern GLboolean r100CreateContext( gl_api api,
- const __GLcontextModes *glVisual,
+ const struct gl_config *glVisual,
__DRIcontext *driContextPriv,
void *sharedContextPrivate);
diff --git a/src/mesa/drivers/dri/radeon/radeon_dma.c b/src/mesa/drivers/dri/radeon/radeon_dma.c
index 31a45169daf..03d4e9656d7 100644
--- a/src/mesa/drivers/dri/radeon/radeon_dma.c
+++ b/src/mesa/drivers/dri/radeon/radeon_dma.c
@@ -133,7 +133,7 @@ void radeonEmitVec16(uint32_t *out, const GLvoid * data, int stride, int count)
}
}
-void rcommon_emit_vector(GLcontext * ctx, struct radeon_aos *aos,
+void rcommon_emit_vector(struct gl_context * ctx, struct radeon_aos *aos,
const GLvoid * data, int size, int stride, int count)
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
@@ -389,7 +389,7 @@ void radeonReleaseDmaRegions(radeonContextPtr rmesa)
/* Flush vertices in the current dma region.
*/
-void rcommon_flush_last_swtcl_prim( GLcontext *ctx )
+void rcommon_flush_last_swtcl_prim( struct gl_context *ctx )
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
struct radeon_dma *dma = &rmesa->dma;
@@ -462,7 +462,7 @@ rcommonAllocDmaLowVerts( radeonContextPtr rmesa, int nverts, int vsize )
return head;
}
-void radeonReleaseArrays( GLcontext *ctx, GLuint newinputs )
+void radeonReleaseArrays( struct gl_context *ctx, GLuint newinputs )
{
radeonContextPtr radeon = RADEON_CONTEXT( ctx );
int i;
diff --git a/src/mesa/drivers/dri/radeon/radeon_dma.h b/src/mesa/drivers/dri/radeon/radeon_dma.h
index 74e653fd189..ad6a3b8baab 100644
--- a/src/mesa/drivers/dri/radeon/radeon_dma.h
+++ b/src/mesa/drivers/dri/radeon/radeon_dma.h
@@ -38,7 +38,7 @@ void radeonEmitVec8(uint32_t *out, const GLvoid * data, int stride, int count);
void radeonEmitVec12(uint32_t *out, const GLvoid * data, int stride, int count);
void radeonEmitVec16(uint32_t *out, const GLvoid * data, int stride, int count);
-void rcommon_emit_vector(GLcontext * ctx, struct radeon_aos *aos,
+void rcommon_emit_vector(struct gl_context * ctx, struct radeon_aos *aos,
const GLvoid * data, int size, int stride, int count);
void radeonReturnDmaRegion(radeonContextPtr rmesa, int return_bytes);
@@ -50,9 +50,9 @@ void radeonAllocDmaRegion(radeonContextPtr rmesa,
int bytes, int alignment);
void radeonReleaseDmaRegions(radeonContextPtr rmesa);
-void rcommon_flush_last_swtcl_prim(GLcontext *ctx);
+void rcommon_flush_last_swtcl_prim(struct gl_context *ctx);
void *rcommonAllocDmaLowVerts(radeonContextPtr rmesa, int nverts, int vsize);
void radeonFreeDmaRegions(radeonContextPtr rmesa);
-void radeonReleaseArrays( GLcontext *ctx, GLuint newinputs );
+void radeonReleaseArrays( struct gl_context *ctx, GLuint newinputs );
#endif
diff --git a/src/mesa/drivers/dri/radeon/radeon_fbo.c b/src/mesa/drivers/dri/radeon/radeon_fbo.c
index 0597d4250de..2a6fbaeaf09 100644
--- a/src/mesa/drivers/dri/radeon/radeon_fbo.c
+++ b/src/mesa/drivers/dri/radeon/radeon_fbo.c
@@ -47,7 +47,7 @@
} while(0)
static struct gl_framebuffer *
-radeon_new_framebuffer(GLcontext *ctx, GLuint name)
+radeon_new_framebuffer(struct gl_context *ctx, GLuint name)
{
return _mesa_new_framebuffer(ctx, name);
}
@@ -70,7 +70,7 @@ radeon_delete_renderbuffer(struct gl_renderbuffer *rb)
}
static void *
-radeon_get_pointer(GLcontext *ctx, struct gl_renderbuffer *rb,
+radeon_get_pointer(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLint x, GLint y)
{
radeon_print(RADEON_TEXTURE, RADEON_TRACE,
@@ -85,7 +85,7 @@ radeon_get_pointer(GLcontext *ctx, struct gl_renderbuffer *rb,
* storage for a user-created renderbuffer.
*/
static GLboolean
-radeon_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
+radeon_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width, GLuint height)
{
@@ -206,7 +206,7 @@ radeon_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
* Not used for user-created renderbuffers!
*/
static GLboolean
-radeon_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
+radeon_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
ASSERT(rb->Name == 0);
@@ -223,7 +223,7 @@ radeon_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
static void
-radeon_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
+radeon_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *fb,
GLuint width, GLuint height)
{
struct radeon_framebuffer *radeon_fb = (struct radeon_framebuffer*)fb;
@@ -255,7 +255,7 @@ radeon_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
/** Dummy function for gl_renderbuffer::AllocStorage() */
static GLboolean
-radeon_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
+radeon_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
_mesa_problem(ctx, "radeon_op_alloc_storage should never be called.");
@@ -352,7 +352,7 @@ radeon_create_renderbuffer(gl_format format, __DRIdrawable *driDrawPriv)
}
static struct gl_renderbuffer *
-radeon_new_renderbuffer(GLcontext * ctx, GLuint name)
+radeon_new_renderbuffer(struct gl_context * ctx, GLuint name)
{
struct radeon_renderbuffer *rrb;
@@ -376,7 +376,7 @@ radeon_new_renderbuffer(GLcontext * ctx, GLuint name)
}
static void
-radeon_bind_framebuffer(GLcontext * ctx, GLenum target,
+radeon_bind_framebuffer(struct gl_context * ctx, GLenum target,
struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
{
radeon_print(RADEON_TEXTURE, RADEON_TRACE,
@@ -393,7 +393,7 @@ radeon_bind_framebuffer(GLcontext * ctx, GLenum target,
}
static void
-radeon_framebuffer_renderbuffer(GLcontext * ctx,
+radeon_framebuffer_renderbuffer(struct gl_context * ctx,
struct gl_framebuffer *fb,
GLenum attachment, struct gl_renderbuffer *rb)
{
@@ -410,7 +410,7 @@ radeon_framebuffer_renderbuffer(GLcontext * ctx,
}
static GLboolean
-radeon_update_wrapper(GLcontext *ctx, struct radeon_renderbuffer *rrb,
+radeon_update_wrapper(struct gl_context *ctx, struct radeon_renderbuffer *rrb,
struct gl_texture_image *texImage)
{
radeon_print(RADEON_TEXTURE, RADEON_TRACE,
@@ -459,7 +459,7 @@ radeon_update_wrapper(GLcontext *ctx, struct radeon_renderbuffer *rrb,
static struct radeon_renderbuffer *
-radeon_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
+radeon_wrap_texture(struct gl_context * ctx, struct gl_texture_image *texImage)
{
const GLuint name = ~0; /* not significant, but distinct for debugging */
struct radeon_renderbuffer *rrb;
@@ -488,7 +488,7 @@ radeon_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
}
static void
-radeon_render_texture(GLcontext * ctx,
+radeon_render_texture(struct gl_context * ctx,
struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att)
{
@@ -568,13 +568,13 @@ radeon_render_texture(GLcontext * ctx,
}
static void
-radeon_finish_render_texture(GLcontext * ctx,
+radeon_finish_render_texture(struct gl_context * ctx,
struct gl_renderbuffer_attachment *att)
{
}
static void
-radeon_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
+radeon_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
gl_format mesa_format;
diff --git a/src/mesa/drivers/dri/radeon/radeon_ioctl.c b/src/mesa/drivers/dri/radeon/radeon_ioctl.c
index d08a82f1a55..a91d8727792 100644
--- a/src/mesa/drivers/dri/radeon/radeon_ioctl.c
+++ b/src/mesa/drivers/dri/radeon/radeon_ioctl.c
@@ -178,7 +178,7 @@ extern void radeonEmitVbufPrim( r100ContextPtr rmesa,
#endif
}
-void radeonFlushElts( GLcontext *ctx )
+void radeonFlushElts( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
BATCH_LOCALS(&rmesa->radeon);
@@ -432,7 +432,7 @@ void radeonEmitAOS( r100ContextPtr rmesa,
*/
#define RADEON_MAX_CLEARS 256
-static void radeonKernelClear(GLcontext *ctx, GLuint flags)
+static void radeonKernelClear(struct gl_context *ctx, GLuint flags)
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
__DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon);
@@ -555,7 +555,7 @@ static void radeonKernelClear(GLcontext *ctx, GLuint flags)
UNLOCK_HARDWARE( &rmesa->radeon );
}
-static void radeonClear( GLcontext *ctx, GLbitfield mask )
+static void radeonClear( struct gl_context *ctx, GLbitfield mask )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
__DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon);
@@ -629,7 +629,7 @@ static void radeonClear( GLcontext *ctx, GLbitfield mask )
}
}
-void radeonInitIoctlFuncs( GLcontext *ctx )
+void radeonInitIoctlFuncs( struct gl_context *ctx )
{
ctx->Driver.Clear = radeonClear;
ctx->Driver.Finish = radeonFinish;
diff --git a/src/mesa/drivers/dri/radeon/radeon_ioctl.h b/src/mesa/drivers/dri/radeon/radeon_ioctl.h
index deb53ae3138..790205719b6 100644
--- a/src/mesa/drivers/dri/radeon/radeon_ioctl.h
+++ b/src/mesa/drivers/dri/radeon/radeon_ioctl.h
@@ -50,7 +50,7 @@ extern void radeonEmitVbufPrim( r100ContextPtr rmesa,
GLuint primitive,
GLuint vertex_nr );
-extern void radeonFlushElts( GLcontext *ctx );
+extern void radeonFlushElts( struct gl_context *ctx );
extern GLushort *radeonAllocEltsOpenEnded( r100ContextPtr rmesa,
@@ -77,9 +77,9 @@ extern void radeonEmitWait( r100ContextPtr rmesa, GLuint flags );
extern void radeonFlushCmdBuf( r100ContextPtr rmesa, const char * );
-extern void radeonFlush( GLcontext *ctx );
-extern void radeonFinish( GLcontext *ctx );
-extern void radeonInitIoctlFuncs( GLcontext *ctx );
+extern void radeonFlush( struct gl_context *ctx );
+extern void radeonFinish( struct gl_context *ctx );
+extern void radeonInitIoctlFuncs( struct gl_context *ctx );
extern void radeonGetAllParams( r100ContextPtr rmesa );
extern void radeonSetUpAtomList( r100ContextPtr rmesa );
diff --git a/src/mesa/drivers/dri/radeon/radeon_maos.h b/src/mesa/drivers/dri/radeon/radeon_maos.h
index b88eb198d57..0feea358151 100644
--- a/src/mesa/drivers/dri/radeon/radeon_maos.h
+++ b/src/mesa/drivers/dri/radeon/radeon_maos.h
@@ -37,6 +37,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "radeon_context.h"
-extern void radeonEmitArrays( GLcontext *ctx, GLuint inputs );
+extern void radeonEmitArrays( struct gl_context *ctx, GLuint inputs );
#endif
diff --git a/src/mesa/drivers/dri/radeon/radeon_maos_arrays.c b/src/mesa/drivers/dri/radeon/radeon_maos_arrays.c
index d810e6080eb..94fe7e4b9f5 100644
--- a/src/mesa/drivers/dri/radeon/radeon_maos_arrays.c
+++ b/src/mesa/drivers/dri/radeon/radeon_maos_arrays.c
@@ -48,7 +48,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "radeon_maos.h"
#include "radeon_tcl.h"
-static void emit_vecfog(GLcontext *ctx, struct radeon_aos *aos,
+static void emit_vecfog(struct gl_context *ctx, struct radeon_aos *aos,
GLvoid *data, int stride, int count)
{
int i;
@@ -121,7 +121,7 @@ static void emit_stq_vec(uint32_t *out, GLvoid *data, int stride, int count)
-static void emit_tex_vector(GLcontext *ctx, struct radeon_aos *aos,
+static void emit_tex_vector(struct gl_context *ctx, struct radeon_aos *aos,
GLvoid *data, int size, int stride, int count)
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
@@ -182,7 +182,7 @@ static void emit_tex_vector(GLcontext *ctx, struct radeon_aos *aos,
/* Emit any changed arrays to new GART memory, re-emit a packet to
* update the arrays.
*/
-void radeonEmitArrays( GLcontext *ctx, GLuint inputs )
+void radeonEmitArrays( struct gl_context *ctx, GLuint inputs )
{
r100ContextPtr rmesa = R100_CONTEXT( ctx );
struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb;
diff --git a/src/mesa/drivers/dri/radeon/radeon_maos_vbtmp.h b/src/mesa/drivers/dri/radeon/radeon_maos_vbtmp.h
index d764ccb9826..b73fc8abfe2 100644
--- a/src/mesa/drivers/dri/radeon/radeon_maos_vbtmp.h
+++ b/src/mesa/drivers/dri/radeon/radeon_maos_vbtmp.h
@@ -34,7 +34,7 @@
#define TCL_DEBUG 0
#endif
-static void TAG(emit)( GLcontext *ctx,
+static void TAG(emit)( struct gl_context *ctx,
GLuint start, GLuint end,
void *dest )
{
diff --git a/src/mesa/drivers/dri/radeon/radeon_maos_verts.c b/src/mesa/drivers/dri/radeon/radeon_maos_verts.c
index ad3bc2d23db..5dac2a362b2 100644
--- a/src/mesa/drivers/dri/radeon/radeon_maos_verts.c
+++ b/src/mesa/drivers/dri/radeon/radeon_maos_verts.c
@@ -54,7 +54,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
union emit_union { float f; GLuint ui; radeon_color_t rgba; };
static struct {
- void (*emit)( GLcontext *, GLuint, GLuint, void * );
+ void (*emit)( struct gl_context *, GLuint, GLuint, void * );
GLuint vertex_size;
GLuint vertex_format;
} setup_tab[RADEON_TCL_MAX_SETUP];
@@ -307,7 +307,7 @@ static void init_tcl_verts( void )
}
-void radeonEmitArrays( GLcontext *ctx, GLuint inputs )
+void radeonEmitArrays( struct gl_context *ctx, GLuint inputs )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
diff --git a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
index ddfde3edaf7..1fadad2756b 100644
--- a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
+++ b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
@@ -578,7 +578,7 @@ static radeon_mipmap_tree * get_biggest_matching_miptree(radeonTexObj *texObj,
* If individual images are stored in different mipmap trees
* use the mipmap tree that has the most of the correct data.
*/
-int radeon_validate_texture_miptree(GLcontext * ctx, struct gl_texture_object *texObj)
+int radeon_validate_texture_miptree(struct gl_context * ctx, struct gl_texture_object *texObj)
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
radeonTexObj *t = radeon_tex_obj(texObj);
diff --git a/src/mesa/drivers/dri/radeon/radeon_pixel_read.c b/src/mesa/drivers/dri/radeon/radeon_pixel_read.c
index 216eb932db0..e44d6f2f8f7 100644
--- a/src/mesa/drivers/dri/radeon/radeon_pixel_read.c
+++ b/src/mesa/drivers/dri/radeon/radeon_pixel_read.c
@@ -86,7 +86,7 @@ static gl_format gl_format_and_type_to_mesa_format(GLenum format, GLenum type)
}
static GLboolean
-do_blit_readpixels(GLcontext * ctx,
+do_blit_readpixels(struct gl_context * ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *pack, GLvoid * pixels)
@@ -194,7 +194,7 @@ do_blit_readpixels(GLcontext * ctx,
}
void
-radeonReadPixels(GLcontext * ctx,
+radeonReadPixels(struct gl_context * ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *pack, GLvoid * pixels)
diff --git a/src/mesa/drivers/dri/radeon/radeon_queryobj.c b/src/mesa/drivers/dri/radeon/radeon_queryobj.c
index 5b7178bcca2..a45ca7cad0d 100644
--- a/src/mesa/drivers/dri/radeon/radeon_queryobj.c
+++ b/src/mesa/drivers/dri/radeon/radeon_queryobj.c
@@ -33,7 +33,7 @@
#include <inttypes.h>
-static void radeonQueryGetResult(GLcontext *ctx, struct gl_query_object *q)
+static void radeonQueryGetResult(struct gl_context *ctx, struct gl_query_object *q)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
struct radeon_query_object *query = (struct radeon_query_object *)q;
@@ -79,7 +79,7 @@ static void radeonQueryGetResult(GLcontext *ctx, struct gl_query_object *q)
radeon_bo_unmap(query->bo);
}
-static struct gl_query_object * radeonNewQueryObject(GLcontext *ctx, GLuint id)
+static struct gl_query_object * radeonNewQueryObject(struct gl_context *ctx, GLuint id)
{
struct radeon_query_object *query;
@@ -95,7 +95,7 @@ static struct gl_query_object * radeonNewQueryObject(GLcontext *ctx, GLuint id)
return &query->Base;
}
-static void radeonDeleteQuery(GLcontext *ctx, struct gl_query_object *q)
+static void radeonDeleteQuery(struct gl_context *ctx, struct gl_query_object *q)
{
struct radeon_query_object *query = (struct radeon_query_object *)q;
@@ -108,7 +108,7 @@ static void radeonDeleteQuery(GLcontext *ctx, struct gl_query_object *q)
free(query);
}
-static void radeonWaitQuery(GLcontext *ctx, struct gl_query_object *q)
+static void radeonWaitQuery(struct gl_context *ctx, struct gl_query_object *q)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
struct radeon_query_object *query = (struct radeon_query_object *)q;
@@ -125,7 +125,7 @@ static void radeonWaitQuery(GLcontext *ctx, struct gl_query_object *q)
}
-static void radeonBeginQuery(GLcontext *ctx, struct gl_query_object *q)
+static void radeonBeginQuery(struct gl_context *ctx, struct gl_query_object *q)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
struct radeon_query_object *query = (struct radeon_query_object *)q;
@@ -148,7 +148,7 @@ static void radeonBeginQuery(GLcontext *ctx, struct gl_query_object *q)
radeon->hw.is_dirty = GL_TRUE;
}
-void radeonEmitQueryEnd(GLcontext *ctx)
+void radeonEmitQueryEnd(struct gl_context *ctx)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
struct radeon_query_object *query = radeon->query.current;
@@ -168,7 +168,7 @@ void radeonEmitQueryEnd(GLcontext *ctx)
radeon->vtbl.emit_query_finish(radeon);
}
-static void radeonEndQuery(GLcontext *ctx, struct gl_query_object *q)
+static void radeonEndQuery(struct gl_context *ctx, struct gl_query_object *q)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
@@ -181,7 +181,7 @@ static void radeonEndQuery(GLcontext *ctx, struct gl_query_object *q)
radeon->query.current = NULL;
}
-static void radeonCheckQuery(GLcontext *ctx, struct gl_query_object *q)
+static void radeonCheckQuery(struct gl_context *ctx, struct gl_query_object *q)
{
radeon_print(RADEON_STATE, RADEON_TRACE, "%s: query id %d\n", __FUNCTION__, q->Id);
@@ -219,7 +219,7 @@ void radeonInitQueryObjFunctions(struct dd_function_table *functions)
functions->WaitQuery = radeonWaitQuery;
}
-int radeon_check_query_active(GLcontext *ctx, struct radeon_state_atom *atom)
+int radeon_check_query_active(struct gl_context *ctx, struct radeon_state_atom *atom)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
struct radeon_query_object *query = radeon->query.current;
@@ -229,7 +229,7 @@ int radeon_check_query_active(GLcontext *ctx, struct radeon_state_atom *atom)
return atom->cmd_size;
}
-void radeon_emit_queryobj(GLcontext *ctx, struct radeon_state_atom *atom)
+void radeon_emit_queryobj(struct gl_context *ctx, struct radeon_state_atom *atom)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
BATCH_LOCALS(radeon);
diff --git a/src/mesa/drivers/dri/radeon/radeon_queryobj.h b/src/mesa/drivers/dri/radeon/radeon_queryobj.h
index 19374dc76b7..e5063934824 100644
--- a/src/mesa/drivers/dri/radeon/radeon_queryobj.h
+++ b/src/mesa/drivers/dri/radeon/radeon_queryobj.h
@@ -29,15 +29,15 @@
#include "main/simple_list.h"
#include "radeon_common_context.h"
-extern void radeonEmitQueryBegin(GLcontext *ctx);
-extern void radeonEmitQueryEnd(GLcontext *ctx);
+extern void radeonEmitQueryBegin(struct gl_context *ctx);
+extern void radeonEmitQueryEnd(struct gl_context *ctx);
extern void radeonInitQueryObjFunctions(struct dd_function_table *functions);
#define RADEON_QUERY_PAGE_SIZE 4096
-int radeon_check_query_active(GLcontext *ctx, struct radeon_state_atom *atom);
-void radeon_emit_queryobj(GLcontext *ctx, struct radeon_state_atom *atom);
+int radeon_check_query_active(struct gl_context *ctx, struct radeon_state_atom *atom);
+void radeon_emit_queryobj(struct gl_context *ctx, struct radeon_state_atom *atom);
static inline void radeon_init_query_stateobj(radeonContextPtr radeon, int SZ)
{
diff --git a/src/mesa/drivers/dri/radeon/radeon_screen.c b/src/mesa/drivers/dri/radeon/radeon_screen.c
index 2ea77e56c7e..43ebc810939 100644
--- a/src/mesa/drivers/dri/radeon/radeon_screen.c
+++ b/src/mesa/drivers/dri/radeon/radeon_screen.c
@@ -258,7 +258,7 @@ radeonFillInModes( __DRIscreen *psp,
unsigned stencil_bits, GLboolean have_back_buffer )
{
__DRIconfig **configs;
- __GLcontextModes *m;
+ struct gl_config *m;
unsigned depth_buffer_factor;
unsigned back_buffer_factor;
int i;
@@ -1583,7 +1583,7 @@ radeonInitDriver( __DRIscreen *sPriv )
static GLboolean
radeonCreateBuffer( __DRIscreen *driScrnPriv,
__DRIdrawable *driDrawPriv,
- const __GLcontextModes *mesaVis,
+ const struct gl_config *mesaVis,
GLboolean isPixmap )
{
radeonScreenPtr screen = (radeonScreenPtr) driScrnPriv->private;
@@ -1691,7 +1691,7 @@ radeonDestroyBuffer(__DRIdrawable *driDrawPriv)
if (!rfb)
return;
radeon_cleanup_renderbuffers(rfb);
- _mesa_reference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)), NULL);
+ _mesa_reference_framebuffer((struct gl_framebuffer **)(&(driDrawPriv->driverPrivate)), NULL);
}
@@ -1700,7 +1700,7 @@ radeonDestroyBuffer(__DRIdrawable *driDrawPriv)
*
* \todo maybe fold this into intelInitDriver
*
- * \return the __GLcontextModes supported by this driver
+ * \return the struct gl_config supported by this driver
*/
static const __DRIconfig **
radeonInitScreen(__DRIscreen *psp)
@@ -1750,7 +1750,7 @@ radeonInitScreen(__DRIscreen *psp)
* This is the driver specific part of the createNewScreen entry point.
* Called when using DRI2.
*
- * \return the __GLcontextModes supported by this driver
+ * \return the struct gl_config supported by this driver
*/
static const
__DRIconfig **radeonInitScreen2(__DRIscreen *psp)
diff --git a/src/mesa/drivers/dri/radeon/radeon_span.c b/src/mesa/drivers/dri/radeon/radeon_span.c
index 9dfe2dd2433..1c5326fe9dc 100644
--- a/src/mesa/drivers/dri/radeon/radeon_span.c
+++ b/src/mesa/drivers/dri/radeon/radeon_span.c
@@ -1015,7 +1015,7 @@ static void map_unmap_rb(struct gl_renderbuffer *rb, int flag)
}
static void
-radeon_map_unmap_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb,
+radeon_map_unmap_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
GLboolean map)
{
GLuint i, j;
@@ -1060,7 +1060,7 @@ radeon_map_unmap_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb,
radeon_check_front_buffer_rendering(ctx);
}
-static void radeonSpanRenderStart(GLcontext * ctx)
+static void radeonSpanRenderStart(struct gl_context * ctx)
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
int i;
@@ -1087,7 +1087,7 @@ static void radeonSpanRenderStart(GLcontext * ctx)
radeon_map_unmap_framebuffer(ctx, ctx->ReadBuffer, GL_TRUE);
}
-static void radeonSpanRenderFinish(GLcontext * ctx)
+static void radeonSpanRenderFinish(struct gl_context * ctx)
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
int i;
@@ -1108,7 +1108,7 @@ static void radeonSpanRenderFinish(GLcontext * ctx)
}
}
-void radeonInitSpanFuncs(GLcontext * ctx)
+void radeonInitSpanFuncs(struct gl_context * ctx)
{
struct swrast_device_driver *swdd =
_swrast_GetDeviceDriverReference(ctx);
diff --git a/src/mesa/drivers/dri/radeon/radeon_span.h b/src/mesa/drivers/dri/radeon/radeon_span.h
index ea6a2e7fb4e..64517b59237 100644
--- a/src/mesa/drivers/dri/radeon/radeon_span.h
+++ b/src/mesa/drivers/dri/radeon/radeon_span.h
@@ -42,6 +42,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef __RADEON_SPAN_H__
#define __RADEON_SPAN_H__
-extern void radeonInitSpanFuncs(GLcontext * ctx);
+extern void radeonInitSpanFuncs(struct gl_context * ctx);
#endif
diff --git a/src/mesa/drivers/dri/radeon/radeon_state.c b/src/mesa/drivers/dri/radeon/radeon_state.c
index 539b067742f..cae12f192c3 100644
--- a/src/mesa/drivers/dri/radeon/radeon_state.c
+++ b/src/mesa/drivers/dri/radeon/radeon_state.c
@@ -55,13 +55,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "radeon_tex.h"
#include "radeon_swtcl.h"
-static void radeonUpdateSpecular( GLcontext *ctx );
+static void radeonUpdateSpecular( struct gl_context *ctx );
/* =============================================================
* Alpha blending
*/
-static void radeonAlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref )
+static void radeonAlphaFunc( struct gl_context *ctx, GLenum func, GLfloat ref )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
int pp_misc = rmesa->hw.ctx.cmd[CTX_PP_MISC];
@@ -104,7 +104,7 @@ static void radeonAlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref )
rmesa->hw.ctx.cmd[CTX_PP_MISC] = pp_misc;
}
-static void radeonBlendEquationSeparate( GLcontext *ctx,
+static void radeonBlendEquationSeparate( struct gl_context *ctx,
GLenum modeRGB, GLenum modeA )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -144,7 +144,7 @@ static void radeonBlendEquationSeparate( GLcontext *ctx,
}
}
-static void radeonBlendFuncSeparate( GLcontext *ctx,
+static void radeonBlendFuncSeparate( struct gl_context *ctx,
GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA )
{
@@ -256,7 +256,7 @@ static void radeonBlendFuncSeparate( GLcontext *ctx,
* Depth testing
*/
-static void radeonDepthFunc( GLcontext *ctx, GLenum func )
+static void radeonDepthFunc( struct gl_context *ctx, GLenum func )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -292,7 +292,7 @@ static void radeonDepthFunc( GLcontext *ctx, GLenum func )
}
-static void radeonDepthMask( GLcontext *ctx, GLboolean flag )
+static void radeonDepthMask( struct gl_context *ctx, GLboolean flag )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
RADEON_STATECHANGE( rmesa, ctx );
@@ -304,7 +304,7 @@ static void radeonDepthMask( GLcontext *ctx, GLboolean flag )
}
}
-static void radeonClearDepth( GLcontext *ctx, GLclampd d )
+static void radeonClearDepth( struct gl_context *ctx, GLclampd d )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint format = (rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] &
@@ -326,7 +326,7 @@ static void radeonClearDepth( GLcontext *ctx, GLclampd d )
*/
-static void radeonFogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
+static void radeonFogfv( struct gl_context *ctx, GLenum pname, const GLfloat *param )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
union { int i; float f; } c, d;
@@ -411,7 +411,7 @@ static void radeonFogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
* Culling
*/
-static void radeonCullFace( GLcontext *ctx, GLenum unused )
+static void radeonCullFace( struct gl_context *ctx, GLenum unused )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint s = rmesa->hw.set.cmd[SET_SE_CNTL];
@@ -448,7 +448,7 @@ static void radeonCullFace( GLcontext *ctx, GLenum unused )
}
}
-static void radeonFrontFace( GLcontext *ctx, GLenum mode )
+static void radeonFrontFace( struct gl_context *ctx, GLenum mode )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -477,7 +477,7 @@ static void radeonFrontFace( GLcontext *ctx, GLenum mode )
/* =============================================================
* Line state
*/
-static void radeonLineWidth( GLcontext *ctx, GLfloat widthf )
+static void radeonLineWidth( struct gl_context *ctx, GLfloat widthf )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -494,7 +494,7 @@ static void radeonLineWidth( GLcontext *ctx, GLfloat widthf )
}
}
-static void radeonLineStipple( GLcontext *ctx, GLint factor, GLushort pattern )
+static void radeonLineStipple( struct gl_context *ctx, GLint factor, GLushort pattern )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -507,7 +507,7 @@ static void radeonLineStipple( GLcontext *ctx, GLint factor, GLushort pattern )
/* =============================================================
* Masks
*/
-static void radeonColorMask( GLcontext *ctx,
+static void radeonColorMask( struct gl_context *ctx,
GLboolean r, GLboolean g,
GLboolean b, GLboolean a )
{
@@ -536,7 +536,7 @@ static void radeonColorMask( GLcontext *ctx,
* Polygon state
*/
-static void radeonPolygonOffset( GLcontext *ctx,
+static void radeonPolygonOffset( struct gl_context *ctx,
GLfloat factor, GLfloat units )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -549,7 +549,7 @@ static void radeonPolygonOffset( GLcontext *ctx,
rmesa->hw.zbs.cmd[ZBS_SE_ZBIAS_CONSTANT] = constant.ui32;
}
-static void radeonPolygonStipplePreKMS( GLcontext *ctx, const GLubyte *mask )
+static void radeonPolygonStipplePreKMS( struct gl_context *ctx, const GLubyte *mask )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint i;
@@ -574,7 +574,7 @@ static void radeonPolygonStipplePreKMS( GLcontext *ctx, const GLubyte *mask )
UNLOCK_HARDWARE( &rmesa->radeon );
}
-static void radeonPolygonMode( GLcontext *ctx, GLenum face, GLenum mode )
+static void radeonPolygonMode( struct gl_context *ctx, GLenum face, GLenum mode )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLboolean flag = (ctx->_TriangleCaps & DD_TRI_UNFILLED) != 0;
@@ -601,7 +601,7 @@ static void radeonPolygonMode( GLcontext *ctx, GLenum face, GLenum mode )
/* Examine lighting and texture state to determine if separate specular
* should be enabled.
*/
-static void radeonUpdateSpecular( GLcontext *ctx )
+static void radeonUpdateSpecular( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
uint32_t p = rmesa->hw.ctx.cmd[CTX_PP_CNTL];
@@ -689,7 +689,7 @@ static void radeonUpdateSpecular( GLcontext *ctx )
/* Update on colormaterial, material emmissive/ambient,
* lightmodel.globalambient
*/
-static void update_global_ambient( GLcontext *ctx )
+static void update_global_ambient( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
float *fcmd = (float *)RADEON_DB_STATE( glt );
@@ -719,7 +719,7 @@ static void update_global_ambient( GLcontext *ctx )
* - light[p].colors
* - light[p].enabled
*/
-static void update_light_colors( GLcontext *ctx, GLuint p )
+static void update_light_colors( struct gl_context *ctx, GLuint p )
{
struct gl_light *l = &ctx->Light.Light[p];
@@ -739,7 +739,7 @@ static void update_light_colors( GLcontext *ctx, GLuint p )
/* Also fallback for asym colormaterial mode in twoside lighting...
*/
-static void check_twoside_fallback( GLcontext *ctx )
+static void check_twoside_fallback( struct gl_context *ctx )
{
GLboolean fallback = GL_FALSE;
GLint i;
@@ -764,7 +764,7 @@ static void check_twoside_fallback( GLcontext *ctx )
}
-static void radeonColorMaterial( GLcontext *ctx, GLenum face, GLenum mode )
+static void radeonColorMaterial( struct gl_context *ctx, GLenum face, GLenum mode )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint light_model_ctl1 = rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL];
@@ -828,7 +828,7 @@ static void radeonColorMaterial( GLcontext *ctx, GLenum face, GLenum mode )
}
}
-void radeonUpdateMaterial( GLcontext *ctx )
+void radeonUpdateMaterial( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
@@ -893,7 +893,7 @@ void radeonUpdateMaterial( GLcontext *ctx )
* lighting space (model or eye), hence dependencies on _NEW_MODELVIEW
* and _MESA_NEW_NEED_EYE_COORDS.
*/
-static void update_light( GLcontext *ctx )
+static void update_light( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -957,7 +957,7 @@ static void update_light( GLcontext *ctx )
}
}
-static void radeonLightfv( GLcontext *ctx, GLenum light,
+static void radeonLightfv( struct gl_context *ctx, GLenum light,
GLenum pname, const GLfloat *params )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -1078,7 +1078,7 @@ static void radeonLightfv( GLcontext *ctx, GLenum light,
-static void radeonLightModelfv( GLcontext *ctx, GLenum pname,
+static void radeonLightModelfv( struct gl_context *ctx, GLenum pname,
const GLfloat *param )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -1120,7 +1120,7 @@ static void radeonLightModelfv( GLcontext *ctx, GLenum pname,
}
}
-static void radeonShadeModel( GLcontext *ctx, GLenum mode )
+static void radeonShadeModel( struct gl_context *ctx, GLenum mode )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint s = rmesa->hw.set.cmd[SET_SE_CNTL];
@@ -1158,7 +1158,7 @@ static void radeonShadeModel( GLcontext *ctx, GLenum mode )
* User clip planes
*/
-static void radeonClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *eq )
+static void radeonClipPlane( struct gl_context *ctx, GLenum plane, const GLfloat *eq )
{
GLint p = (GLint) plane - (GLint) GL_CLIP_PLANE0;
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -1171,7 +1171,7 @@ static void radeonClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *eq )
rmesa->hw.ucp[p].cmd[UCP_W] = ip[3];
}
-static void radeonUpdateClipPlanes( GLcontext *ctx )
+static void radeonUpdateClipPlanes( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint p;
@@ -1195,7 +1195,7 @@ static void radeonUpdateClipPlanes( GLcontext *ctx )
*/
static void
-radeonStencilFuncSeparate( GLcontext *ctx, GLenum face, GLenum func,
+radeonStencilFuncSeparate( struct gl_context *ctx, GLenum face, GLenum func,
GLint ref, GLuint mask )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -1240,7 +1240,7 @@ radeonStencilFuncSeparate( GLcontext *ctx, GLenum face, GLenum func,
}
static void
-radeonStencilMaskSeparate( GLcontext *ctx, GLenum face, GLuint mask )
+radeonStencilMaskSeparate( struct gl_context *ctx, GLenum face, GLuint mask )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -1250,7 +1250,7 @@ radeonStencilMaskSeparate( GLcontext *ctx, GLenum face, GLuint mask )
((ctx->Stencil.WriteMask[0] & 0xff) << RADEON_STENCIL_WRITEMASK_SHIFT);
}
-static void radeonStencilOpSeparate( GLcontext *ctx, GLenum face, GLenum fail,
+static void radeonStencilOpSeparate( struct gl_context *ctx, GLenum face, GLenum fail,
GLenum zfail, GLenum zpass )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -1370,7 +1370,7 @@ static void radeonStencilOpSeparate( GLcontext *ctx, GLenum face, GLenum fail,
}
}
-static void radeonClearStencil( GLcontext *ctx, GLint s )
+static void radeonClearStencil( struct gl_context *ctx, GLint s )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -1396,7 +1396,7 @@ static void radeonClearStencil( GLcontext *ctx, GLint s )
* Called when window size or position changes or viewport or depth range
* state is changed. We update the hardware viewport state here.
*/
-void radeonUpdateWindow( GLcontext *ctx )
+void radeonUpdateWindow( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
__DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon);
@@ -1433,7 +1433,7 @@ void radeonUpdateWindow( GLcontext *ctx )
}
-static void radeonViewport( GLcontext *ctx, GLint x, GLint y,
+static void radeonViewport( struct gl_context *ctx, GLint x, GLint y,
GLsizei width, GLsizei height )
{
/* Don't pipeline viewport changes, conflict with window offset
@@ -1445,13 +1445,13 @@ static void radeonViewport( GLcontext *ctx, GLint x, GLint y,
radeon_viewport(ctx, x, y, width, height);
}
-static void radeonDepthRange( GLcontext *ctx, GLclampd nearval,
+static void radeonDepthRange( struct gl_context *ctx, GLclampd nearval,
GLclampd farval )
{
radeonUpdateWindow( ctx );
}
-void radeonUpdateViewportOffset( GLcontext *ctx )
+void radeonUpdateViewportOffset( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
__DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon);
@@ -1507,7 +1507,7 @@ void radeonUpdateViewportOffset( GLcontext *ctx )
* Miscellaneous
*/
-static void radeonClearColor( GLcontext *ctx, const GLfloat color[4] )
+static void radeonClearColor( struct gl_context *ctx, const GLfloat color[4] )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLubyte c[4];
@@ -1526,7 +1526,7 @@ static void radeonClearColor( GLcontext *ctx, const GLfloat color[4] )
}
-static void radeonRenderMode( GLcontext *ctx, GLenum mode )
+static void radeonRenderMode( struct gl_context *ctx, GLenum mode )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
FALLBACK( rmesa, RADEON_FALLBACK_RENDER_MODE, (mode != GL_RENDER) );
@@ -1552,7 +1552,7 @@ static GLuint radeon_rop_tab[] = {
RADEON_ROP_SET,
};
-static void radeonLogicOpCode( GLcontext *ctx, GLenum opcode )
+static void radeonLogicOpCode( struct gl_context *ctx, GLenum opcode )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint rop = (GLuint)opcode - GL_CLEAR;
@@ -1567,7 +1567,7 @@ static void radeonLogicOpCode( GLcontext *ctx, GLenum opcode )
* State enable/disable
*/
-static void radeonEnable( GLcontext *ctx, GLenum cap, GLboolean state )
+static void radeonEnable( struct gl_context *ctx, GLenum cap, GLboolean state )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint p, flag;
@@ -1860,7 +1860,7 @@ static void radeonEnable( GLcontext *ctx, GLenum cap, GLboolean state )
}
-static void radeonLightingSpaceChange( GLcontext *ctx )
+static void radeonLightingSpaceChange( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLboolean tmp;
@@ -1995,7 +1995,7 @@ static void upload_matrix_t( r100ContextPtr rmesa, GLfloat *src, int idx )
}
-static void update_texturematrix( GLcontext *ctx )
+static void update_texturematrix( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT( ctx );
GLuint tpc = rmesa->hw.tcl.cmd[TCL_TEXTURE_PROC_CTL];
@@ -2061,7 +2061,7 @@ static void update_texturematrix( GLcontext *ctx )
}
}
-static GLboolean r100ValidateBuffers(GLcontext *ctx)
+static GLboolean r100ValidateBuffers(struct gl_context *ctx)
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
struct radeon_renderbuffer *rrb;
@@ -2105,7 +2105,7 @@ static GLboolean r100ValidateBuffers(GLcontext *ctx)
return GL_TRUE;
}
-GLboolean radeonValidateState( GLcontext *ctx )
+GLboolean radeonValidateState( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint new_state = rmesa->radeon.NewGLState;
@@ -2163,7 +2163,7 @@ GLboolean radeonValidateState( GLcontext *ctx )
}
-static void radeonInvalidateState( GLcontext *ctx, GLuint new_state )
+static void radeonInvalidateState( struct gl_context *ctx, GLuint new_state )
{
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
@@ -2176,7 +2176,7 @@ static void radeonInvalidateState( GLcontext *ctx, GLuint new_state )
/* A hack. Need a faster way to find this out.
*/
-static GLboolean check_material( GLcontext *ctx )
+static GLboolean check_material( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLint i;
@@ -2192,7 +2192,7 @@ static GLboolean check_material( GLcontext *ctx )
}
-static void radeonWrapRunPipeline( GLcontext *ctx )
+static void radeonWrapRunPipeline( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLboolean has_material;
@@ -2221,7 +2221,7 @@ static void radeonWrapRunPipeline( GLcontext *ctx )
}
}
-static void radeonPolygonStipple( GLcontext *ctx, const GLubyte *mask )
+static void radeonPolygonStipple( struct gl_context *ctx, const GLubyte *mask )
{
r100ContextPtr r100 = R100_CONTEXT(ctx);
GLint i;
@@ -2242,7 +2242,7 @@ static void radeonPolygonStipple( GLcontext *ctx, const GLubyte *mask )
* Many of the ctx->Driver functions might have been initialized to
* software defaults in the earlier _mesa_init_driver_functions() call.
*/
-void radeonInitStateFuncs( GLcontext *ctx , GLboolean dri2 )
+void radeonInitStateFuncs( struct gl_context *ctx , GLboolean dri2 )
{
ctx->Driver.UpdateState = radeonInvalidateState;
ctx->Driver.LightingSpaceChange = radeonLightingSpaceChange;
diff --git a/src/mesa/drivers/dri/radeon/radeon_state.h b/src/mesa/drivers/dri/radeon/radeon_state.h
index c780cff0cfb..9a011e11b22 100644
--- a/src/mesa/drivers/dri/radeon/radeon_state.h
+++ b/src/mesa/drivers/dri/radeon/radeon_state.h
@@ -40,20 +40,20 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "radeon_context.h"
extern void radeonInitState( r100ContextPtr rmesa );
-extern void radeonInitStateFuncs( GLcontext *ctx , GLboolean dri2);
+extern void radeonInitStateFuncs( struct gl_context *ctx , GLboolean dri2);
-extern void radeonUpdateMaterial( GLcontext *ctx );
+extern void radeonUpdateMaterial( struct gl_context *ctx );
-extern void radeonUpdateViewportOffset( GLcontext *ctx );
-extern void radeonUpdateWindow( GLcontext *ctx );
-extern void radeonUpdateDrawBuffer( GLcontext *ctx );
+extern void radeonUpdateViewportOffset( struct gl_context *ctx );
+extern void radeonUpdateWindow( struct gl_context *ctx );
+extern void radeonUpdateDrawBuffer( struct gl_context *ctx );
extern void radeonUploadTexMatrix( r100ContextPtr rmesa,
int unit, GLboolean swapcols );
-extern GLboolean radeonValidateState( GLcontext *ctx );
+extern GLboolean radeonValidateState( struct gl_context *ctx );
-extern void radeonFallback( GLcontext *ctx, GLuint bit, GLboolean mode );
+extern void radeonFallback( struct gl_context *ctx, GLuint bit, GLboolean mode );
#define FALLBACK( rmesa, bit, mode ) do { \
if ( 0 ) fprintf( stderr, "FALLBACK in %s: #%d=%d\n", \
__FUNCTION__, bit, mode ); \
diff --git a/src/mesa/drivers/dri/radeon/radeon_state_init.c b/src/mesa/drivers/dri/radeon/radeon_state_init.c
index 91718a47774..698efb145c0 100644
--- a/src/mesa/drivers/dri/radeon/radeon_state_init.c
+++ b/src/mesa/drivers/dri/radeon/radeon_state_init.c
@@ -195,13 +195,13 @@ static int cmdscl( int offset, int stride, int count )
}
#define CHECK( NM, FLAG, ADD ) \
-static int check_##NM( GLcontext *ctx, struct radeon_state_atom *atom ) \
+static int check_##NM( struct gl_context *ctx, struct radeon_state_atom *atom ) \
{ \
return FLAG ? atom->cmd_size + (ADD) : 0; \
}
#define TCL_CHECK( NM, FLAG, ADD ) \
-static int check_##NM( GLcontext *ctx, struct radeon_state_atom *atom ) \
+static int check_##NM( struct gl_context *ctx, struct radeon_state_atom *atom ) \
{ \
r100ContextPtr rmesa = R100_CONTEXT(ctx); \
return (!rmesa->radeon.TclFallback && (FLAG)) ? atom->cmd_size + (ADD) : 0; \
@@ -294,7 +294,7 @@ CHECK( txr2, (ctx->Texture.Unit[2]._ReallyEnabled & TEXTURE_RECT_BIT), 0 )
OUT_BATCH_TABLE((data), h.scalars.count); \
} while(0)
-static void scl_emit(GLcontext *ctx, struct radeon_state_atom *atom)
+static void scl_emit(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r100ContextPtr r100 = R100_CONTEXT(ctx);
BATCH_LOCALS(&r100->radeon);
@@ -306,7 +306,7 @@ static void scl_emit(GLcontext *ctx, struct radeon_state_atom *atom)
}
-static void vec_emit(GLcontext *ctx, struct radeon_state_atom *atom)
+static void vec_emit(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r100ContextPtr r100 = R100_CONTEXT(ctx);
BATCH_LOCALS(&r100->radeon);
@@ -318,7 +318,7 @@ static void vec_emit(GLcontext *ctx, struct radeon_state_atom *atom)
}
-static void lit_emit(GLcontext *ctx, struct radeon_state_atom *atom)
+static void lit_emit(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r100ContextPtr r100 = R100_CONTEXT(ctx);
BATCH_LOCALS(&r100->radeon);
@@ -330,7 +330,7 @@ static void lit_emit(GLcontext *ctx, struct radeon_state_atom *atom)
END_BATCH();
}
-static void ctx_emit(GLcontext *ctx, struct radeon_state_atom *atom)
+static void ctx_emit(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r100ContextPtr r100 = R100_CONTEXT(ctx);
BATCH_LOCALS(&r100->radeon);
@@ -395,7 +395,7 @@ static void ctx_emit(GLcontext *ctx, struct radeon_state_atom *atom)
END_BATCH();
}
-static int check_always_ctx( GLcontext *ctx, struct radeon_state_atom *atom)
+static int check_always_ctx( struct gl_context *ctx, struct radeon_state_atom *atom)
{
r100ContextPtr r100 = R100_CONTEXT(ctx);
struct radeon_renderbuffer *rrb, *drb;
@@ -417,7 +417,7 @@ static int check_always_ctx( GLcontext *ctx, struct radeon_state_atom *atom)
return dwords;
}
-static void ctx_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom)
+static void ctx_emit_cs(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r100ContextPtr r100 = R100_CONTEXT(ctx);
BATCH_LOCALS(&r100->radeon);
@@ -512,7 +512,7 @@ static void ctx_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom)
END_BATCH();
}
-static void cube_emit(GLcontext *ctx, struct radeon_state_atom *atom)
+static void cube_emit(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r100ContextPtr r100 = R100_CONTEXT(ctx);
BATCH_LOCALS(&r100->radeon);
@@ -540,7 +540,7 @@ static void cube_emit(GLcontext *ctx, struct radeon_state_atom *atom)
END_BATCH();
}
-static void cube_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom)
+static void cube_emit_cs(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r100ContextPtr r100 = R100_CONTEXT(ctx);
BATCH_LOCALS(&r100->radeon);
@@ -576,7 +576,7 @@ static void cube_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom)
END_BATCH();
}
-static void tex_emit(GLcontext *ctx, struct radeon_state_atom *atom)
+static void tex_emit(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r100ContextPtr r100 = R100_CONTEXT(ctx);
BATCH_LOCALS(&r100->radeon);
@@ -611,7 +611,7 @@ static void tex_emit(GLcontext *ctx, struct radeon_state_atom *atom)
END_BATCH();
}
-static void tex_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom)
+static void tex_emit_cs(struct gl_context *ctx, struct radeon_state_atom *atom)
{
r100ContextPtr r100 = R100_CONTEXT(ctx);
BATCH_LOCALS(&r100->radeon);
@@ -666,7 +666,7 @@ static void tex_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom)
*/
void radeonInitState( r100ContextPtr rmesa )
{
- GLcontext *ctx = rmesa->radeon.glCtx;
+ struct gl_context *ctx = rmesa->radeon.glCtx;
GLuint i;
rmesa->radeon.state.color.clear = 0x00000000;
diff --git a/src/mesa/drivers/dri/radeon/radeon_swtcl.c b/src/mesa/drivers/dri/radeon/radeon_swtcl.c
index 29defe73a70..f5b0df6ef51 100644
--- a/src/mesa/drivers/dri/radeon/radeon_swtcl.c
+++ b/src/mesa/drivers/dri/radeon/radeon_swtcl.c
@@ -87,7 +87,7 @@ static GLuint radeon_cp_vc_frmts[3][2] =
{ RADEON_CP_VC_FRMT_ST2, RADEON_CP_VC_FRMT_ST2 | RADEON_CP_VC_FRMT_Q2 },
};
-static void radeonSetVertexFormat( GLcontext *ctx )
+static void radeonSetVertexFormat( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT( ctx );
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -243,7 +243,7 @@ static void radeon_predict_emit_size( r100ContextPtr rmesa )
}
}
-static void radeonRenderStart( GLcontext *ctx )
+static void radeonRenderStart( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT( ctx );
@@ -260,7 +260,7 @@ static void radeonRenderStart( GLcontext *ctx )
* determine in advance whether or not the hardware can / should do the
* projection divide or Mesa should do it.
*/
-void radeonChooseVertexState( GLcontext *ctx )
+void radeonChooseVertexState( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT( ctx );
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -302,7 +302,7 @@ void radeonChooseVertexState( GLcontext *ctx )
}
}
-void r100_swtcl_flush(GLcontext *ctx, uint32_t current_offset)
+void r100_swtcl_flush(struct gl_context *ctx, uint32_t current_offset)
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -398,7 +398,7 @@ static void* radeon_alloc_verts( r100ContextPtr rmesa , GLuint nr, GLuint size )
/**********************************************************************/
-static GLboolean radeon_run_render( GLcontext *ctx,
+static GLboolean radeon_run_render( struct gl_context *ctx,
struct tnl_pipeline_stage *stage )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -467,9 +467,9 @@ static const GLuint reduced_hw_prim[GL_POLYGON+1] = {
RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST
};
-static void radeonRasterPrimitive( GLcontext *ctx, GLuint hwprim );
-static void radeonRenderPrimitive( GLcontext *ctx, GLenum prim );
-static void radeonResetLineStipple( GLcontext *ctx );
+static void radeonRasterPrimitive( struct gl_context *ctx, GLuint hwprim );
+static void radeonRenderPrimitive( struct gl_context *ctx, GLenum prim );
+static void radeonResetLineStipple( struct gl_context *ctx );
/***********************************************************************
@@ -678,7 +678,7 @@ static void init_rast_tab( void )
/* Choose render functions */
/**********************************************************************/
-void radeonChooseRenderState( GLcontext *ctx )
+void radeonChooseRenderState( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -718,7 +718,7 @@ void radeonChooseRenderState( GLcontext *ctx )
/**********************************************************************/
-static void radeonRasterPrimitive( GLcontext *ctx, GLuint hwprim )
+static void radeonRasterPrimitive( struct gl_context *ctx, GLuint hwprim )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -728,7 +728,7 @@ static void radeonRasterPrimitive( GLcontext *ctx, GLuint hwprim )
}
}
-static void radeonRenderPrimitive( GLcontext *ctx, GLenum prim )
+static void radeonRenderPrimitive( struct gl_context *ctx, GLenum prim )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
rmesa->radeon.swtcl.render_primitive = prim;
@@ -736,11 +736,11 @@ static void radeonRenderPrimitive( GLcontext *ctx, GLenum prim )
radeonRasterPrimitive( ctx, reduced_hw_prim[prim] );
}
-static void radeonRenderFinish( GLcontext *ctx )
+static void radeonRenderFinish( struct gl_context *ctx )
{
}
-static void radeonResetLineStipple( GLcontext *ctx )
+static void radeonResetLineStipple( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
RADEON_STATECHANGE( rmesa, lin );
@@ -774,7 +774,7 @@ static const char *getFallbackString(GLuint bit)
}
-void radeonFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
+void radeonFallback( struct gl_context *ctx, GLuint bit, GLboolean mode )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -831,7 +831,7 @@ void radeonFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
/* Initialization. */
/**********************************************************************/
-void radeonInitSwtcl( GLcontext *ctx )
+void radeonInitSwtcl( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
r100ContextPtr rmesa = R100_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/radeon/radeon_swtcl.h b/src/mesa/drivers/dri/radeon/radeon_swtcl.h
index da89158eeb9..ce2aa1e4c36 100644
--- a/src/mesa/drivers/dri/radeon/radeon_swtcl.h
+++ b/src/mesa/drivers/dri/radeon/radeon_swtcl.h
@@ -39,28 +39,28 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "swrast/swrast.h"
#include "radeon_context.h"
-extern void radeonInitSwtcl( GLcontext *ctx );
+extern void radeonInitSwtcl( struct gl_context *ctx );
-extern void radeonChooseRenderState( GLcontext *ctx );
-extern void radeonChooseVertexState( GLcontext *ctx );
+extern void radeonChooseRenderState( struct gl_context *ctx );
+extern void radeonChooseVertexState( struct gl_context *ctx );
-extern void radeonCheckTexSizes( GLcontext *ctx );
+extern void radeonCheckTexSizes( struct gl_context *ctx );
-extern void radeonBuildVertices( GLcontext *ctx, GLuint start, GLuint count,
+extern void radeonBuildVertices( struct gl_context *ctx, GLuint start, GLuint count,
GLuint newinputs );
extern void radeonPrintSetupFlags(char *msg, GLuint flags );
-extern void radeon_emit_indexed_verts( GLcontext *ctx,
+extern void radeon_emit_indexed_verts( struct gl_context *ctx,
GLuint start,
GLuint count );
-extern void radeon_translate_vertex( GLcontext *ctx,
+extern void radeon_translate_vertex( struct gl_context *ctx,
const radeonVertex *src,
SWvertex *dst );
-extern void radeon_print_vertex( GLcontext *ctx, const radeonVertex *v );
+extern void radeon_print_vertex( struct gl_context *ctx, const radeonVertex *v );
-extern void r100_swtcl_flush(GLcontext *ctx, uint32_t current_offset);
+extern void r100_swtcl_flush(struct gl_context *ctx, uint32_t current_offset);
#endif
diff --git a/src/mesa/drivers/dri/radeon/radeon_tcl.c b/src/mesa/drivers/dri/radeon/radeon_tcl.c
index 5e1718f9dfc..c59b413012c 100644
--- a/src/mesa/drivers/dri/radeon/radeon_tcl.c
+++ b/src/mesa/drivers/dri/radeon/radeon_tcl.c
@@ -164,7 +164,7 @@ static GLushort *radeonAllocElts( r100ContextPtr rmesa, GLuint nr )
* discrete and there are no intervening state changes. (Somewhat
* duplicates changes to DrawArrays code)
*/
-static void radeonEmitPrim( GLcontext *ctx,
+static void radeonEmitPrim( struct gl_context *ctx,
GLenum prim,
GLuint hwprim,
GLuint start,
@@ -228,7 +228,7 @@ static void radeonEmitPrim( GLcontext *ctx,
/* External entrypoints */
/**********************************************************************/
-void radeonEmitPrimitive( GLcontext *ctx,
+void radeonEmitPrimitive( struct gl_context *ctx,
GLuint first,
GLuint last,
GLuint flags )
@@ -236,7 +236,7 @@ void radeonEmitPrimitive( GLcontext *ctx,
tcl_render_tab_verts[flags&PRIM_MODE_MASK]( ctx, first, last, flags );
}
-void radeonEmitEltPrimitive( GLcontext *ctx,
+void radeonEmitEltPrimitive( struct gl_context *ctx,
GLuint first,
GLuint last,
GLuint flags )
@@ -244,7 +244,7 @@ void radeonEmitEltPrimitive( GLcontext *ctx,
tcl_render_tab_elts[flags&PRIM_MODE_MASK]( ctx, first, last, flags );
}
-void radeonTclPrimitive( GLcontext *ctx,
+void radeonTclPrimitive( struct gl_context *ctx,
GLenum prim,
int hw_prim )
{
@@ -326,7 +326,7 @@ radeonInitStaticFogData( void )
* Fog blend factors are in the range [0,1].
*/
float
-radeonComputeFogBlendFactor( GLcontext *ctx, GLfloat fogcoord )
+radeonComputeFogBlendFactor( struct gl_context *ctx, GLfloat fogcoord )
{
GLfloat end = ctx->Fog.End;
GLfloat d, temp;
@@ -361,7 +361,7 @@ radeonComputeFogBlendFactor( GLcontext *ctx, GLfloat fogcoord )
* Predict total emit size for next rendering operation so there is no flush in middle of rendering
* Prediction has to aim towards the best possible value that is worse than worst case scenario
*/
-static GLuint radeonEnsureEmitSize( GLcontext * ctx , GLuint inputs )
+static GLuint radeonEnsureEmitSize( struct gl_context * ctx , GLuint inputs )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -432,7 +432,7 @@ static GLuint radeonEnsureEmitSize( GLcontext * ctx , GLuint inputs )
/* TCL render.
*/
-static GLboolean radeon_run_tcl_render( GLcontext *ctx,
+static GLboolean radeon_run_tcl_render( struct gl_context *ctx,
struct tnl_pipeline_stage *stage )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -529,7 +529,7 @@ const struct tnl_pipeline_stage _radeon_tcl_stage =
*/
-static void transition_to_swtnl( GLcontext *ctx )
+static void transition_to_swtnl( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -558,7 +558,7 @@ static void transition_to_swtnl( GLcontext *ctx )
}
-static void transition_to_hwtnl( GLcontext *ctx )
+static void transition_to_hwtnl( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -618,7 +618,7 @@ static char *getFallbackString(GLuint bit)
-void radeonTclFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
+void radeonTclFallback( struct gl_context *ctx, GLuint bit, GLboolean mode )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint oldfallback = rmesa->radeon.TclFallback;
diff --git a/src/mesa/drivers/dri/radeon/radeon_tcl.h b/src/mesa/drivers/dri/radeon/radeon_tcl.h
index dccbea5fdbd..cf19766b9f2 100644
--- a/src/mesa/drivers/dri/radeon/radeon_tcl.h
+++ b/src/mesa/drivers/dri/radeon/radeon_tcl.h
@@ -38,16 +38,16 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "radeon_context.h"
-extern void radeonTclPrimitive( GLcontext *ctx, GLenum prim, int hw_prim );
-extern void radeonEmitEltPrimitive( GLcontext *ctx, GLuint first, GLuint last,
+extern void radeonTclPrimitive( struct gl_context *ctx, GLenum prim, int hw_prim );
+extern void radeonEmitEltPrimitive( struct gl_context *ctx, GLuint first, GLuint last,
GLuint flags );
-extern void radeonEmitPrimitive( GLcontext *ctx, GLuint first, GLuint last,
+extern void radeonEmitPrimitive( struct gl_context *ctx, GLuint first, GLuint last,
GLuint flags );
-extern void radeonTclFallback( GLcontext *ctx, GLuint bit, GLboolean mode );
+extern void radeonTclFallback( struct gl_context *ctx, GLuint bit, GLboolean mode );
extern void radeonInitStaticFogData( void );
-extern float radeonComputeFogBlendFactor( GLcontext *ctx, GLfloat fogcoord );
+extern float radeonComputeFogBlendFactor( struct gl_context *ctx, GLfloat fogcoord );
#define RADEON_TCL_FALLBACK_RASTER 0x1 /* rasterization */
#define RADEON_TCL_FALLBACK_UNFILLED 0x2 /* unfilled tris */
diff --git a/src/mesa/drivers/dri/radeon/radeon_tex.c b/src/mesa/drivers/dri/radeon/radeon_tex.c
index c66e5d17b12..d5285e24cd5 100644
--- a/src/mesa/drivers/dri/radeon/radeon_tex.c
+++ b/src/mesa/drivers/dri/radeon/radeon_tex.c
@@ -253,7 +253,7 @@ static void radeonSetTexBorderColor( radeonTexObjPtr t, const GLfloat color[4] )
#define SCALED_FLOAT_TO_BYTE( x, scale ) \
(((GLuint)((255.0F / scale) * (x))) / 2)
-static void radeonTexEnv( GLcontext *ctx, GLenum target,
+static void radeonTexEnv( struct gl_context *ctx, GLenum target,
GLenum pname, const GLfloat *param )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -316,7 +316,7 @@ static void radeonTexEnv( GLcontext *ctx, GLenum target,
* next UpdateTextureState
*/
-static void radeonTexParameter( GLcontext *ctx, GLenum target,
+static void radeonTexParameter( struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj,
GLenum pname, const GLfloat *params )
{
@@ -354,7 +354,7 @@ static void radeonTexParameter( GLcontext *ctx, GLenum target,
}
}
-static void radeonDeleteTexture( GLcontext *ctx,
+static void radeonDeleteTexture( struct gl_context *ctx,
struct gl_texture_object *texObj )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -392,7 +392,7 @@ static void radeonDeleteTexture( GLcontext *ctx,
* Basically impossible to do this on the fly - just collect some
* basic info & do the checks from ValidateState().
*/
-static void radeonTexGen( GLcontext *ctx,
+static void radeonTexGen( struct gl_context *ctx,
GLenum coord,
GLenum pname,
const GLfloat *params )
@@ -409,7 +409,7 @@ static void radeonTexGen( GLcontext *ctx,
* texture object from the core mesa gl_texture_object. Not done at this time.
*/
static struct gl_texture_object *
-radeonNewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
+radeonNewTextureObject( struct gl_context *ctx, GLuint name, GLenum target )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
radeonTexObj* t = CALLOC_STRUCT(radeon_tex_obj);
diff --git a/src/mesa/drivers/dri/radeon/radeon_tex.h b/src/mesa/drivers/dri/radeon/radeon_tex.h
index 0113ffd3dac..05729f1e0b6 100644
--- a/src/mesa/drivers/dri/radeon/radeon_tex.h
+++ b/src/mesa/drivers/dri/radeon/radeon_tex.h
@@ -45,7 +45,7 @@ extern void radeonSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawabl
extern void radeonSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_format,
__DRIdrawable *dPriv);
-extern void radeonUpdateTextureState( GLcontext *ctx );
+extern void radeonUpdateTextureState( struct gl_context *ctx );
extern int radeonUploadTexImages( r100ContextPtr rmesa, radeonTexObjPtr t,
GLuint face );
diff --git a/src/mesa/drivers/dri/radeon/radeon_tex_copy.c b/src/mesa/drivers/dri/radeon/radeon_tex_copy.c
index 4cb0bb60c85..f14dfa25d40 100644
--- a/src/mesa/drivers/dri/radeon/radeon_tex_copy.c
+++ b/src/mesa/drivers/dri/radeon/radeon_tex_copy.c
@@ -37,7 +37,7 @@
#include "radeon_mipmap_tree.h"
static GLboolean
-do_copy_texsubimage(GLcontext *ctx,
+do_copy_texsubimage(struct gl_context *ctx,
GLenum target, GLint level,
struct radeon_tex_obj *tobj,
radeon_texture_image *timg,
@@ -141,7 +141,7 @@ do_copy_texsubimage(GLcontext *ctx,
}
void
-radeonCopyTexImage2D(GLcontext *ctx, GLenum target, GLint level,
+radeonCopyTexImage2D(struct gl_context *ctx, GLenum target, GLint level,
GLenum internalFormat,
GLint x, GLint y, GLsizei width, GLsizei height,
GLint border)
@@ -196,7 +196,7 @@ fail:
}
void
-radeonCopyTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
+radeonCopyTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint x, GLint y,
GLsizei width, GLsizei height)
diff --git a/src/mesa/drivers/dri/radeon/radeon_tex_getimage.c b/src/mesa/drivers/dri/radeon/radeon_tex_getimage.c
index f878b48e5f9..4a73089ce19 100644
--- a/src/mesa/drivers/dri/radeon/radeon_tex_getimage.c
+++ b/src/mesa/drivers/dri/radeon/radeon_tex_getimage.c
@@ -40,7 +40,7 @@
* then unmap it.
*/
static void
-radeon_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
+radeon_get_tex_image(struct gl_context * ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid * pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage, int compressed)
@@ -83,7 +83,7 @@ radeon_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
}
void
-radeonGetTexImage(GLcontext * ctx, GLenum target, GLint level,
+radeonGetTexImage(struct gl_context * ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid * pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
@@ -93,7 +93,7 @@ radeonGetTexImage(GLcontext * ctx, GLenum target, GLint level,
}
void
-radeonGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
+radeonGetCompressedTexImage(struct gl_context *ctx, GLenum target, GLint level,
GLvoid *pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
diff --git a/src/mesa/drivers/dri/radeon/radeon_texstate.c b/src/mesa/drivers/dri/radeon/radeon_texstate.c
index f852116deeb..dd8ecdd500a 100644
--- a/src/mesa/drivers/dri/radeon/radeon_texstate.c
+++ b/src/mesa/drivers/dri/radeon/radeon_texstate.c
@@ -260,7 +260,7 @@ do { \
* Texture unit state management
*/
-static GLboolean radeonUpdateTextureEnv( GLcontext *ctx, int unit )
+static GLboolean radeonUpdateTextureEnv( struct gl_context *ctx, int unit )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
@@ -885,7 +885,7 @@ static void set_texgen_matrix( r100ContextPtr rmesa,
/* Returns GL_FALSE if fallback required.
*/
-static GLboolean radeon_validate_texgen( GLcontext *ctx, GLuint unit )
+static GLboolean radeon_validate_texgen( struct gl_context *ctx, GLuint unit )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
@@ -1085,7 +1085,7 @@ static GLboolean setup_hardware_state(r100ContextPtr rmesa, radeonTexObj *t, int
return GL_TRUE;
}
-static GLboolean radeon_validate_texture(GLcontext *ctx, struct gl_texture_object *texObj, int unit)
+static GLboolean radeon_validate_texture(struct gl_context *ctx, struct gl_texture_object *texObj, int unit)
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
radeonTexObj *t = radeon_tex_obj(texObj);
@@ -1128,7 +1128,7 @@ static GLboolean radeon_validate_texture(GLcontext *ctx, struct gl_texture_objec
return !t->border_fallback;
}
-static GLboolean radeonUpdateTextureUnit( GLcontext *ctx, int unit )
+static GLboolean radeonUpdateTextureUnit( struct gl_context *ctx, int unit )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -1155,7 +1155,7 @@ static GLboolean radeonUpdateTextureUnit( GLcontext *ctx, int unit )
return GL_TRUE;
}
-void radeonUpdateTextureState( GLcontext *ctx )
+void radeonUpdateTextureState( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLboolean ok;
diff --git a/src/mesa/drivers/dri/radeon/radeon_texture.c b/src/mesa/drivers/dri/radeon/radeon_texture.c
index d1ebd83550d..18ccb512d7a 100644
--- a/src/mesa/drivers/dri/radeon/radeon_texture.c
+++ b/src/mesa/drivers/dri/radeon/radeon_texture.c
@@ -76,7 +76,7 @@ void copy_rows(void* dst, GLuint dststride, const void* src, GLuint srcstride,
/**
* Allocate an empty texture image object.
*/
-struct gl_texture_image *radeonNewTextureImage(GLcontext *ctx)
+struct gl_texture_image *radeonNewTextureImage(struct gl_context *ctx)
{
return CALLOC(sizeof(radeon_texture_image));
}
@@ -84,7 +84,7 @@ struct gl_texture_image *radeonNewTextureImage(GLcontext *ctx)
/**
* Free memory associated with this texture image.
*/
-void radeonFreeTexImageData(GLcontext *ctx, struct gl_texture_image *timage)
+void radeonFreeTexImageData(struct gl_context *ctx, struct gl_texture_image *timage)
{
radeon_texture_image* image = get_radeon_texture_image(timage);
@@ -154,7 +154,7 @@ void radeon_teximage_unmap(radeon_texture_image *image)
}
}
-static void map_override(GLcontext *ctx, radeonTexObj *t)
+static void map_override(struct gl_context *ctx, radeonTexObj *t)
{
radeon_texture_image *img = get_radeon_texture_image(t->base.Image[0][0]);
@@ -163,7 +163,7 @@ static void map_override(GLcontext *ctx, radeonTexObj *t)
img->base.Data = t->bo->ptr;
}
-static void unmap_override(GLcontext *ctx, radeonTexObj *t)
+static void unmap_override(struct gl_context *ctx, radeonTexObj *t)
{
radeon_texture_image *img = get_radeon_texture_image(t->base.Image[0][0]);
@@ -175,7 +175,7 @@ static void unmap_override(GLcontext *ctx, radeonTexObj *t)
/**
* Map a validated texture for reading during software rendering.
*/
-void radeonMapTexture(GLcontext *ctx, struct gl_texture_object *texObj)
+void radeonMapTexture(struct gl_context *ctx, struct gl_texture_object *texObj)
{
radeonTexObj* t = radeon_tex_obj(texObj);
int face, level;
@@ -213,7 +213,7 @@ void radeonMapTexture(GLcontext *ctx, struct gl_texture_object *texObj)
}
}
-void radeonUnmapTexture(GLcontext *ctx, struct gl_texture_object *texObj)
+void radeonUnmapTexture(struct gl_context *ctx, struct gl_texture_object *texObj)
{
radeonTexObj* t = radeon_tex_obj(texObj);
int face, level;
@@ -241,7 +241,7 @@ void radeonUnmapTexture(GLcontext *ctx, struct gl_texture_object *texObj)
* This relies on internal details of _mesa_generate_mipmap, in particular
* the fact that the memory for recreated texture images is always freed.
*/
-static void radeon_generate_mipmap(GLcontext *ctx, GLenum target,
+static void radeon_generate_mipmap(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj)
{
radeonTexObj* t = radeon_tex_obj(texObj);
@@ -273,7 +273,7 @@ static void radeon_generate_mipmap(GLcontext *ctx, GLenum target,
}
-void radeonGenerateMipmap(GLcontext* ctx, GLenum target, struct gl_texture_object *texObj)
+void radeonGenerateMipmap(struct gl_context* ctx, GLenum target, struct gl_texture_object *texObj)
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
struct radeon_bo *bo;
@@ -338,7 +338,7 @@ static gl_format radeonChoose8888TexFormat(radeonContextPtr rmesa,
return _dri_texformat_argb8888;
}
-gl_format radeonChooseTextureFormat_mesa(GLcontext * ctx,
+gl_format radeonChooseTextureFormat_mesa(struct gl_context * ctx,
GLint internalFormat,
GLenum format,
GLenum type)
@@ -347,7 +347,7 @@ gl_format radeonChooseTextureFormat_mesa(GLcontext * ctx,
type, 0);
}
-gl_format radeonChooseTextureFormat(GLcontext * ctx,
+gl_format radeonChooseTextureFormat(struct gl_context * ctx,
GLint internalFormat,
GLenum format,
GLenum type, GLboolean fbo)
@@ -641,7 +641,7 @@ static void teximage_assign_miptree(radeonContextPtr rmesa,
"%s Failed to allocate miptree.\n", __func__);
}
-static GLuint * allocate_image_offsets(GLcontext *ctx,
+static GLuint * allocate_image_offsets(struct gl_context *ctx,
unsigned alignedWidth,
unsigned height,
unsigned depth)
@@ -665,7 +665,7 @@ static GLuint * allocate_image_offsets(GLcontext *ctx,
/**
* Update a subregion of the given texture image.
*/
-static void radeon_store_teximage(GLcontext* ctx, int dims,
+static void radeon_store_teximage(struct gl_context* ctx, int dims,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLsizei imageSize,
@@ -758,7 +758,7 @@ static void radeon_store_teximage(GLcontext* ctx, int dims,
* All glTexImage calls go through this function.
*/
static void radeon_teximage(
- GLcontext *ctx, int dims,
+ struct gl_context *ctx, int dims,
GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint depth,
@@ -833,7 +833,7 @@ static void radeon_teximage(
_mesa_unmap_teximage_pbo(ctx, packing);
}
-void radeonTexImage1D(GLcontext * ctx, GLenum target, GLint level,
+void radeonTexImage1D(struct gl_context * ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type, const GLvoid * pixels,
@@ -845,7 +845,7 @@ void radeonTexImage1D(GLcontext * ctx, GLenum target, GLint level,
0, format, type, pixels, packing, texObj, texImage, 0);
}
-void radeonTexImage2D(GLcontext * ctx, GLenum target, GLint level,
+void radeonTexImage2D(struct gl_context * ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLenum format, GLenum type, const GLvoid * pixels,
@@ -858,7 +858,7 @@ void radeonTexImage2D(GLcontext * ctx, GLenum target, GLint level,
0, format, type, pixels, packing, texObj, texImage, 0);
}
-void radeonCompressedTexImage2D(GLcontext * ctx, GLenum target,
+void radeonCompressedTexImage2D(struct gl_context * ctx, GLenum target,
GLint level, GLint internalFormat,
GLint width, GLint height, GLint border,
GLsizei imageSize, const GLvoid * data,
@@ -869,7 +869,7 @@ void radeonCompressedTexImage2D(GLcontext * ctx, GLenum target,
imageSize, 0, 0, data, &ctx->Unpack, texObj, texImage, 1);
}
-void radeonTexImage3D(GLcontext * ctx, GLenum target, GLint level,
+void radeonTexImage3D(struct gl_context * ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint depth,
GLint border,
@@ -885,7 +885,7 @@ void radeonTexImage3D(GLcontext * ctx, GLenum target, GLint level,
/**
* All glTexSubImage calls go through this function.
*/
-static void radeon_texsubimage(GLcontext* ctx, int dims, GLenum target, int level,
+static void radeon_texsubimage(struct gl_context* ctx, int dims, GLenum target, int level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLsizei imageSize,
@@ -939,7 +939,7 @@ static void radeon_texsubimage(GLcontext* ctx, int dims, GLenum target, int leve
_mesa_unmap_teximage_pbo(ctx, packing);
}
-void radeonTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
+void radeonTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level,
GLint xoffset,
GLsizei width,
GLenum format, GLenum type,
@@ -952,7 +952,7 @@ void radeonTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
format, type, pixels, packing, texObj, texImage, 0);
}
-void radeonTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
+void radeonTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
@@ -966,7 +966,7 @@ void radeonTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
0);
}
-void radeonCompressedTexSubImage2D(GLcontext * ctx, GLenum target,
+void radeonCompressedTexSubImage2D(struct gl_context * ctx, GLenum target,
GLint level, GLint xoffset,
GLint yoffset, GLsizei width,
GLsizei height, GLenum format,
@@ -979,7 +979,7 @@ void radeonCompressedTexSubImage2D(GLcontext * ctx, GLenum target,
}
-void radeonTexSubImage3D(GLcontext * ctx, GLenum target, GLint level,
+void radeonTexSubImage3D(struct gl_context * ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type,
diff --git a/src/mesa/drivers/dri/radeon/radeon_texture.h b/src/mesa/drivers/dri/radeon/radeon_texture.h
index 4ce639ea34e..9138a7d5548 100644
--- a/src/mesa/drivers/dri/radeon/radeon_texture.h
+++ b/src/mesa/drivers/dri/radeon/radeon_texture.h
@@ -35,47 +35,47 @@
void copy_rows(void* dst, GLuint dststride, const void* src, GLuint srcstride,
GLuint numrows, GLuint rowsize);
-struct gl_texture_image *radeonNewTextureImage(GLcontext *ctx);
-void radeonFreeTexImageData(GLcontext *ctx, struct gl_texture_image *timage);
+struct gl_texture_image *radeonNewTextureImage(struct gl_context *ctx);
+void radeonFreeTexImageData(struct gl_context *ctx, struct gl_texture_image *timage);
void radeon_teximage_map(radeon_texture_image *image, GLboolean write_enable);
void radeon_teximage_unmap(radeon_texture_image *image);
-void radeonMapTexture(GLcontext *ctx, struct gl_texture_object *texObj);
-void radeonUnmapTexture(GLcontext *ctx, struct gl_texture_object *texObj);
-void radeonGenerateMipmap(GLcontext* ctx, GLenum target, struct gl_texture_object *texObj);
-int radeon_validate_texture_miptree(GLcontext * ctx, struct gl_texture_object *texObj);
+void radeonMapTexture(struct gl_context *ctx, struct gl_texture_object *texObj);
+void radeonUnmapTexture(struct gl_context *ctx, struct gl_texture_object *texObj);
+void radeonGenerateMipmap(struct gl_context* ctx, GLenum target, struct gl_texture_object *texObj);
+int radeon_validate_texture_miptree(struct gl_context * ctx, struct gl_texture_object *texObj);
-gl_format radeonChooseTextureFormat_mesa(GLcontext * ctx,
+gl_format radeonChooseTextureFormat_mesa(struct gl_context * ctx,
GLint internalFormat,
GLenum format,
GLenum type);
-gl_format radeonChooseTextureFormat(GLcontext * ctx,
+gl_format radeonChooseTextureFormat(struct gl_context * ctx,
GLint internalFormat,
GLenum format,
GLenum type, GLboolean fbo);
-void radeonTexImage1D(GLcontext * ctx, GLenum target, GLint level,
+void radeonTexImage1D(struct gl_context * ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type, const GLvoid * pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
-void radeonTexImage2D(GLcontext * ctx, GLenum target, GLint level,
+void radeonTexImage2D(struct gl_context * ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLenum format, GLenum type, const GLvoid * pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
-void radeonCompressedTexImage2D(GLcontext * ctx, GLenum target,
+void radeonCompressedTexImage2D(struct gl_context * ctx, GLenum target,
GLint level, GLint internalFormat,
GLint width, GLint height, GLint border,
GLsizei imageSize, const GLvoid * data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
-void radeonTexImage3D(GLcontext * ctx, GLenum target, GLint level,
+void radeonTexImage3D(struct gl_context * ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint depth,
GLint border,
@@ -83,7 +83,7 @@ void radeonTexImage3D(GLcontext * ctx, GLenum target, GLint level,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
-void radeonTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
+void radeonTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level,
GLint xoffset,
GLsizei width,
GLenum format, GLenum type,
@@ -91,7 +91,7 @@ void radeonTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
-void radeonTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
+void radeonTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
@@ -99,7 +99,7 @@ void radeonTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
-void radeonCompressedTexSubImage2D(GLcontext * ctx, GLenum target,
+void radeonCompressedTexSubImage2D(struct gl_context * ctx, GLenum target,
GLint level, GLint xoffset,
GLint yoffset, GLsizei width,
GLsizei height, GLenum format,
@@ -107,7 +107,7 @@ void radeonCompressedTexSubImage2D(GLcontext * ctx, GLenum target,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
-void radeonTexSubImage3D(GLcontext * ctx, GLenum target, GLint level,
+void radeonTexSubImage3D(struct gl_context * ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type,
@@ -116,21 +116,21 @@ void radeonTexSubImage3D(GLcontext * ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
-void radeonGetTexImage(GLcontext * ctx, GLenum target, GLint level,
+void radeonGetTexImage(struct gl_context * ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid * pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
-void radeonGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
+void radeonGetCompressedTexImage(struct gl_context *ctx, GLenum target, GLint level,
GLvoid *pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
-void radeonCopyTexImage2D(GLcontext *ctx, GLenum target, GLint level,
+void radeonCopyTexImage2D(struct gl_context *ctx, GLenum target, GLint level,
GLenum internalFormat,
GLint x, GLint y, GLsizei width, GLsizei height,
GLint border);
-void radeonCopyTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
+void radeonCopyTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint x, GLint y,
GLsizei width, GLsizei height);
diff --git a/src/mesa/drivers/dri/savage/savage_xmesa.c b/src/mesa/drivers/dri/savage/savage_xmesa.c
index 45c1e56fe00..b3aaa0e504e 100644
--- a/src/mesa/drivers/dri/savage/savage_xmesa.c
+++ b/src/mesa/drivers/dri/savage/savage_xmesa.c
@@ -287,11 +287,11 @@ savageDestroyScreen(__DRIscreen *sPriv)
static GLboolean
savageCreateContext( gl_api api,
- const __GLcontextModes *mesaVis,
+ const struct gl_config *mesaVis,
__DRIcontext *driContextPriv,
void *sharedContextPrivate )
{
- GLcontext *ctx, *shareCtx;
+ struct gl_context *ctx, *shareCtx;
savageContextPtr imesa;
__DRIscreen *sPriv = driContextPriv->driScreenPriv;
struct dd_function_table functions;
@@ -586,7 +586,7 @@ savageDestroyContext(__DRIcontext *driContextPriv)
static GLboolean
savageCreateBuffer( __DRIscreen *driScrnPriv,
__DRIdrawable *driDrawPriv,
- const __GLcontextModes *mesaVis,
+ const struct gl_config *mesaVis,
GLboolean isPixmap)
{
savageScreenPrivate *screen = (savageScreenPrivate *) driScrnPriv->private;
@@ -681,7 +681,7 @@ savageCreateBuffer( __DRIscreen *driScrnPriv,
static void
savageDestroyBuffer(__DRIdrawable *driDrawPriv)
{
- _mesa_reference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)), NULL);
+ _mesa_reference_framebuffer((struct gl_framebuffer **)(&(driDrawPriv->driverPrivate)), NULL);
}
#if 0
@@ -789,9 +789,9 @@ savageMakeCurrent(__DRIcontext *driContextPriv,
savageContextPtr imesa
= (savageContextPtr) driContextPriv->driverPrivate;
struct gl_framebuffer *drawBuffer
- = (GLframebuffer *) driDrawPriv->driverPrivate;
+ = (struct gl_framebuffer *) driDrawPriv->driverPrivate;
struct gl_framebuffer *readBuffer
- = (GLframebuffer *) driReadPriv->driverPrivate;
+ = (struct gl_framebuffer *) driReadPriv->driverPrivate;
driRenderbuffer *frontRb = (driRenderbuffer *)
drawBuffer->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
driRenderbuffer *backRb = (driRenderbuffer *)
@@ -892,7 +892,7 @@ savageFillInModes( __DRIscreen *psp,
unsigned stencil_bits, GLboolean have_back_buffer )
{
__DRIconfig **configs;
- __GLcontextModes * m;
+ struct gl_config * m;
unsigned depth_buffer_factor;
unsigned back_buffer_factor;
GLenum fb_format;
@@ -968,7 +968,7 @@ savageFillInModes( __DRIscreen *psp,
*
* \todo maybe fold this into intelInitDriver
*
- * \return the __GLcontextModes supported by this driver
+ * \return the struct gl_config supported by this driver
*/
static const __DRIconfig **
savageInitScreen(__DRIscreen *psp)
diff --git a/src/mesa/drivers/dri/savage/savagecontext.h b/src/mesa/drivers/dri/savage/savagecontext.h
index ba1e6e1e1ad..75bec62fa84 100644
--- a/src/mesa/drivers/dri/savage/savagecontext.h
+++ b/src/mesa/drivers/dri/savage/savagecontext.h
@@ -148,7 +148,7 @@ struct savage_elt_t {
struct savage_context_t {
GLint refcount;
- GLcontext *glCtx;
+ struct gl_context *glCtx;
int lastTexHeap;
driTexHeap *textureHeaps[SAVAGE_NR_TEX_HEAPS];
@@ -226,7 +226,7 @@ struct savage_context_t {
/* DRI stuff */
GLuint bufferSize;
- GLframebuffer *glBuffer;
+ struct gl_framebuffer *glBuffer;
/* Two flags to keep track of fallbacks. */
GLuint Fallback;
diff --git a/src/mesa/drivers/dri/savage/savagedd.c b/src/mesa/drivers/dri/savage/savagedd.c
index bbf49aec272..3f8d7aafb08 100644
--- a/src/mesa/drivers/dri/savage/savagedd.c
+++ b/src/mesa/drivers/dri/savage/savagedd.c
@@ -45,7 +45,7 @@
***************************************/
-static const GLubyte *savageDDGetString( GLcontext *ctx, GLenum name )
+static const GLubyte *savageDDGetString( struct gl_context *ctx, GLenum name )
{
static char *cardNames[S3_LAST] = {
"Unknown",
@@ -79,7 +79,7 @@ static const GLubyte *savageDDGetString( GLcontext *ctx, GLenum name )
}
}
#if 0
-static GLint savageGetParameteri(const GLcontext *ctx, GLint param)
+static GLint savageGetParameteri(const struct gl_context *ctx, GLint param)
{
switch (param) {
case DD_HAVE_HARDWARE_FOG:
@@ -91,7 +91,7 @@ static GLint savageGetParameteri(const GLcontext *ctx, GLint param)
#endif
-void savageDDInitDriverFuncs( GLcontext *ctx )
+void savageDDInitDriverFuncs( struct gl_context *ctx )
{
ctx->Driver.GetString = savageDDGetString;
}
diff --git a/src/mesa/drivers/dri/savage/savagedd.h b/src/mesa/drivers/dri/savage/savagedd.h
index 698a8d5de92..c5261412999 100644
--- a/src/mesa/drivers/dri/savage/savagedd.h
+++ b/src/mesa/drivers/dri/savage/savagedd.h
@@ -28,5 +28,5 @@
#include "main/context.h"
-void savageDDInitDriverFuncs( GLcontext *ctx );
+void savageDDInitDriverFuncs( struct gl_context *ctx );
#endif
diff --git a/src/mesa/drivers/dri/savage/savageioctl.c b/src/mesa/drivers/dri/savage/savageioctl.c
index 9e181ce3be9..46bbb653b81 100644
--- a/src/mesa/drivers/dri/savage/savageioctl.c
+++ b/src/mesa/drivers/dri/savage/savageioctl.c
@@ -119,7 +119,7 @@ void savageGetDMABuffer( savageContextPtr imesa )
#if 0
/* Still keeping this around because it demonstrates page flipping and
* automatic z-clear. */
-static void savage_BCI_clear(GLcontext *ctx, drm_savage_clear_t *pclear)
+static void savage_BCI_clear(struct gl_context *ctx, drm_savage_clear_t *pclear)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
int nbox = imesa->sarea->nbox;
@@ -325,7 +325,7 @@ static GLuint savageIntersectClipRects(drm_clip_rect_t *dest,
}
-static void savageDDClear( GLcontext *ctx, GLbitfield mask )
+static void savageDDClear( struct gl_context *ctx, GLbitfield mask )
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
GLuint colorMask, depthMask, clearColor, clearDepth, flags;
@@ -635,7 +635,7 @@ void savageFlushCmdBuf( savageContextPtr imesa, GLboolean discard )
}
-static void savageDDFlush( GLcontext *ctx )
+static void savageDDFlush( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
if (SAVAGE_DEBUG & DEBUG_VERBOSE_MSG)
@@ -644,7 +644,7 @@ static void savageDDFlush( GLcontext *ctx )
savageFlushCmdBuf(imesa, GL_FALSE);
}
-static void savageDDFinish( GLcontext *ctx )
+static void savageDDFinish( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
if (SAVAGE_DEBUG & DEBUG_VERBOSE_MSG)
@@ -654,7 +654,7 @@ static void savageDDFinish( GLcontext *ctx )
WAIT_IDLE_EMPTY(imesa);
}
-void savageDDInitIoctlFuncs( GLcontext *ctx )
+void savageDDInitIoctlFuncs( struct gl_context *ctx )
{
ctx->Driver.Clear = savageDDClear;
ctx->Driver.Flush = savageDDFlush;
diff --git a/src/mesa/drivers/dri/savage/savageioctl.h b/src/mesa/drivers/dri/savage/savageioctl.h
index e7e80816c10..7d34825c296 100644
--- a/src/mesa/drivers/dri/savage/savageioctl.h
+++ b/src/mesa/drivers/dri/savage/savageioctl.h
@@ -37,7 +37,7 @@ void savageWaitEvent( savageContextPtr imesa, unsigned int event);
void savageFlushCmdBufLocked( savageContextPtr imesa, GLboolean discard );
void savageFlushCmdBuf( savageContextPtr imesa, GLboolean discard );
-void savageDDInitIoctlFuncs( GLcontext *ctx );
+void savageDDInitIoctlFuncs( struct gl_context *ctx );
void savageSwapBuffers( __DRIdrawable *dPriv );
diff --git a/src/mesa/drivers/dri/savage/savagerender.c b/src/mesa/drivers/dri/savage/savagerender.c
index 2d9e80e29c4..8cc448ad4f7 100644
--- a/src/mesa/drivers/dri/savage/savagerender.c
+++ b/src/mesa/drivers/dri/savage/savagerender.c
@@ -142,7 +142,7 @@
/* Render pipeline stage */
/**********************************************************************/
-static GLboolean savage_run_render( GLcontext *ctx,
+static GLboolean savage_run_render( struct gl_context *ctx,
struct tnl_pipeline_stage *stage )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -234,7 +234,7 @@ struct texnorm_stage_data {
#define TEXNORM_STAGE_DATA(stage) ((struct texnorm_stage_data *)stage->privatePtr)
-static GLboolean run_texnorm_stage( GLcontext *ctx,
+static GLboolean run_texnorm_stage( struct gl_context *ctx,
struct tnl_pipeline_stage *stage )
{
struct texnorm_stage_data *store = TEXNORM_STAGE_DATA(stage);
@@ -307,7 +307,7 @@ static GLboolean run_texnorm_stage( GLcontext *ctx,
/* Called the first time stage->run() is invoked.
*/
-static GLboolean alloc_texnorm_data( GLcontext *ctx,
+static GLboolean alloc_texnorm_data( struct gl_context *ctx,
struct tnl_pipeline_stage *stage )
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
@@ -325,7 +325,7 @@ static GLboolean alloc_texnorm_data( GLcontext *ctx,
return GL_TRUE;
}
-static void validate_texnorm( GLcontext *ctx,
+static void validate_texnorm( struct gl_context *ctx,
struct tnl_pipeline_stage *stage )
{
struct texnorm_stage_data *store = TEXNORM_STAGE_DATA(stage);
diff --git a/src/mesa/drivers/dri/savage/savagespan.c b/src/mesa/drivers/dri/savage/savagespan.c
index 0913dd1278c..8542f47fd92 100644
--- a/src/mesa/drivers/dri/savage/savagespan.c
+++ b/src/mesa/drivers/dri/savage/savagespan.c
@@ -187,7 +187,7 @@
* the frame buffer.
*/
static void
-savageCopyPixels( GLcontext *ctx,
+savageCopyPixels( struct gl_context *ctx,
GLint srcx, GLint srcy, GLsizei width, GLsizei height,
GLint destx, GLint desty,
GLenum type )
@@ -198,7 +198,7 @@ savageCopyPixels( GLcontext *ctx,
_swrast_CopyPixels(ctx, srcx, srcy, width, height, destx, desty, type);
}
static void
-savageDrawPixels( GLcontext *ctx,
+savageDrawPixels( struct gl_context *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
@@ -211,7 +211,7 @@ savageDrawPixels( GLcontext *ctx,
_swrast_DrawPixels(ctx, x, y, width, height, format, type, packing, pixels);
}
static void
-savageReadPixels( GLcontext *ctx,
+savageReadPixels( struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *packing,
@@ -226,7 +226,7 @@ savageReadPixels( GLcontext *ctx,
/*
* Make sure the hardware is idle when span-rendering.
*/
-static void savageSpanRenderStart( GLcontext *ctx )
+static void savageSpanRenderStart( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
FLUSH_BATCH(imesa);
@@ -234,7 +234,7 @@ static void savageSpanRenderStart( GLcontext *ctx )
}
-void savageDDInitSpanFuncs( GLcontext *ctx )
+void savageDDInitSpanFuncs( struct gl_context *ctx )
{
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
swdd->SpanRenderStart = savageSpanRenderStart;
@@ -251,7 +251,7 @@ void savageDDInitSpanFuncs( GLcontext *ctx )
* Plug in the Get/Put routines for the given driRenderbuffer.
*/
void
-savageSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis,
+savageSetSpanFunctions(driRenderbuffer *drb, const struct gl_config *vis,
GLboolean float_depth)
{
if (drb->Base.Format == MESA_FORMAT_RGB565) {
diff --git a/src/mesa/drivers/dri/savage/savagespan.h b/src/mesa/drivers/dri/savage/savagespan.h
index 53a7f8b97c8..41d6f75cbbe 100644
--- a/src/mesa/drivers/dri/savage/savagespan.h
+++ b/src/mesa/drivers/dri/savage/savagespan.h
@@ -28,10 +28,10 @@
#include "drirenderbuffer.h"
-extern void savageDDInitSpanFuncs( GLcontext *ctx );
+extern void savageDDInitSpanFuncs( struct gl_context *ctx );
extern void
-savageSetSpanFunctions(driRenderbuffer *rb, const GLvisual *vis,
+savageSetSpanFunctions(driRenderbuffer *rb, const struct gl_config *vis,
GLboolean float_depth);
diff --git a/src/mesa/drivers/dri/savage/savagestate.c b/src/mesa/drivers/dri/savage/savagestate.c
index 84e1b525854..0906f85b1fa 100644
--- a/src/mesa/drivers/dri/savage/savagestate.c
+++ b/src/mesa/drivers/dri/savage/savagestate.c
@@ -73,8 +73,8 @@
#define S3D_TR 15
-static void savageBlendFunc_s4(GLcontext *);
-static void savageBlendFunc_s3d(GLcontext *);
+static void savageBlendFunc_s4(struct gl_context *);
+static void savageBlendFunc_s3d(struct gl_context *);
static INLINE GLuint savagePackColor(GLuint format,
GLubyte r, GLubyte g,
@@ -92,16 +92,16 @@ static INLINE GLuint savagePackColor(GLuint format,
}
-static void savageDDAlphaFunc_s4(GLcontext *ctx, GLenum func, GLfloat ref)
+static void savageDDAlphaFunc_s4(struct gl_context *ctx, GLenum func, GLfloat ref)
{
savageBlendFunc_s4(ctx);
}
-static void savageDDAlphaFunc_s3d(GLcontext *ctx, GLenum func, GLfloat ref)
+static void savageDDAlphaFunc_s3d(struct gl_context *ctx, GLenum func, GLfloat ref)
{
savageBlendFunc_s3d(ctx);
}
-static void savageDDBlendEquationSeparate(GLcontext *ctx,
+static void savageDDBlendEquationSeparate(struct gl_context *ctx,
GLenum modeRGB, GLenum modeA)
{
assert( modeRGB == modeA );
@@ -119,7 +119,7 @@ static void savageDDBlendEquationSeparate(GLcontext *ctx,
}
-static void savageBlendFunc_s4(GLcontext *ctx)
+static void savageBlendFunc_s4(struct gl_context *ctx)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
uint32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
@@ -294,7 +294,7 @@ static void savageBlendFunc_s4(GLcontext *ctx)
drawCtrl1 != imesa->regs.s4.drawCtrl1.ui)
imesa->dirty |= SAVAGE_UPLOAD_GLOBAL;
}
-static void savageBlendFunc_s3d(GLcontext *ctx)
+static void savageBlendFunc_s3d(struct gl_context *ctx)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
uint32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
@@ -465,14 +465,14 @@ static void savageBlendFunc_s3d(GLcontext *ctx)
imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
}
-static void savageDDBlendFuncSeparate_s4( GLcontext *ctx, GLenum sfactorRGB,
+static void savageDDBlendFuncSeparate_s4( struct gl_context *ctx, GLenum sfactorRGB,
GLenum dfactorRGB, GLenum sfactorA,
GLenum dfactorA )
{
assert (dfactorRGB == dfactorA && sfactorRGB == sfactorA);
savageBlendFunc_s4( ctx );
}
-static void savageDDBlendFuncSeparate_s3d( GLcontext *ctx, GLenum sfactorRGB,
+static void savageDDBlendFuncSeparate_s3d( struct gl_context *ctx, GLenum sfactorRGB,
GLenum dfactorRGB, GLenum sfactorA,
GLenum dfactorA )
{
@@ -482,7 +482,7 @@ static void savageDDBlendFuncSeparate_s3d( GLcontext *ctx, GLenum sfactorRGB,
-static void savageDDDepthFunc_s4(GLcontext *ctx, GLenum func)
+static void savageDDDepthFunc_s4(struct gl_context *ctx, GLenum func)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
ZCmpFunc zmode;
@@ -546,7 +546,7 @@ static void savageDDDepthFunc_s4(GLcontext *ctx, GLenum func)
zWatermarks != imesa->regs.s4.zWatermarks.ui)
imesa->dirty |= SAVAGE_UPLOAD_GLOBAL;
}
-static void savageDDDepthFunc_s3d(GLcontext *ctx, GLenum func)
+static void savageDDDepthFunc_s3d(struct gl_context *ctx, GLenum func)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
ZCmpFunc zmode;
@@ -600,11 +600,11 @@ static void savageDDDepthFunc_s3d(GLcontext *ctx, GLenum func)
imesa->dirty |= SAVAGE_UPLOAD_GLOBAL;
}
-static void savageDDDepthMask_s4(GLcontext *ctx, GLboolean flag)
+static void savageDDDepthMask_s4(struct gl_context *ctx, GLboolean flag)
{
savageDDDepthFunc_s4(ctx,ctx->Depth.Func);
}
-static void savageDDDepthMask_s3d(GLcontext *ctx, GLboolean flag)
+static void savageDDDepthMask_s3d(struct gl_context *ctx, GLboolean flag)
{
savageDDDepthFunc_s3d(ctx,ctx->Depth.Func);
}
@@ -617,7 +617,7 @@ static void savageDDDepthMask_s3d(GLcontext *ctx, GLboolean flag)
*/
-static void savageDDScissor( GLcontext *ctx, GLint x, GLint y,
+static void savageDDScissor( struct gl_context *ctx, GLint x, GLint y,
GLsizei w, GLsizei h )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -635,7 +635,7 @@ static void savageDDScissor( GLcontext *ctx, GLint x, GLint y,
-static void savageDDDrawBuffer(GLcontext *ctx, GLenum mode )
+static void savageDDDrawBuffer(struct gl_context *ctx, GLenum mode )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
uint32_t destCtrl = imesa->regs.s4.destCtrl.ui;
@@ -667,13 +667,13 @@ static void savageDDDrawBuffer(GLcontext *ctx, GLenum mode )
imesa->dirty |= SAVAGE_UPLOAD_GLOBAL;
}
-static void savageDDReadBuffer(GLcontext *ctx, GLenum mode )
+static void savageDDReadBuffer(struct gl_context *ctx, GLenum mode )
{
/* nothing, until we implement h/w glRead/CopyPixels or CopyTexImage */
}
#if 0
-static void savageDDSetColor(GLcontext *ctx,
+static void savageDDSetColor(struct gl_context *ctx,
GLubyte r, GLubyte g,
GLubyte b, GLubyte a )
{
@@ -686,7 +686,7 @@ static void savageDDSetColor(GLcontext *ctx,
* Window position and viewport transformation
*/
-void savageCalcViewport( GLcontext *ctx )
+void savageCalcViewport( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
const GLfloat *v = ctx->Viewport._WindowMap.m;
@@ -712,14 +712,14 @@ void savageCalcViewport( GLcontext *ctx )
imesa->SetupNewInputs = ~0;
}
-static void savageViewport( GLcontext *ctx,
+static void savageViewport( struct gl_context *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height )
{
savageCalcViewport( ctx );
}
-static void savageDepthRange( GLcontext *ctx,
+static void savageDepthRange( struct gl_context *ctx,
GLclampd nearval, GLclampd farval )
{
savageCalcViewport( ctx );
@@ -730,7 +730,7 @@ static void savageDepthRange( GLcontext *ctx,
* Miscellaneous
*/
-static void savageDDClearColor(GLcontext *ctx,
+static void savageDDClearColor(struct gl_context *ctx,
const GLfloat color[4] )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -746,7 +746,7 @@ static void savageDDClearColor(GLcontext *ctx,
/* Fallback to swrast for select and feedback.
*/
-static void savageRenderMode( GLcontext *ctx, GLenum mode )
+static void savageRenderMode( struct gl_context *ctx, GLenum mode )
{
FALLBACK( ctx, SAVAGE_FALLBACK_RENDERMODE, (mode != GL_RENDER) );
}
@@ -758,7 +758,7 @@ static void savageRenderMode( GLcontext *ctx, GLenum mode )
* Culling - the savage isn't quite as clean here as the rest of
* its interfaces, but it's not bad.
*/
-static void savageDDCullFaceFrontFace(GLcontext *ctx, GLenum unused)
+static void savageDDCullFaceFrontFace(struct gl_context *ctx, GLenum unused)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
GLuint cullMode=imesa->LcsCullMode;
@@ -793,7 +793,7 @@ static void savageDDCullFaceFrontFace(GLcontext *ctx, GLenum unused)
}
#endif /* end #if HW_CULL */
-static void savageUpdateCull( GLcontext *ctx )
+static void savageUpdateCull( struct gl_context *ctx )
{
#if HW_CULL
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -829,7 +829,7 @@ static void savageUpdateCull( GLcontext *ctx )
* to have any effect. If only some channels are masked we need a
* software fallback on all chips.
*/
-static void savageDDColorMask_s4(GLcontext *ctx,
+static void savageDDColorMask_s4(struct gl_context *ctx,
GLboolean r, GLboolean g,
GLboolean b, GLboolean a )
{
@@ -855,7 +855,7 @@ static void savageDDColorMask_s4(GLcontext *ctx,
imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
}
}
-static void savageDDColorMask_s3d(GLcontext *ctx,
+static void savageDDColorMask_s3d(struct gl_context *ctx,
GLboolean r, GLboolean g,
GLboolean b, GLboolean a )
{
@@ -865,7 +865,7 @@ static void savageDDColorMask_s3d(GLcontext *ctx,
FALLBACK (ctx, SAVAGE_FALLBACK_COLORMASK, !(r && g && b));
}
-static void savageUpdateSpecular_s4(GLcontext *ctx) {
+static void savageUpdateSpecular_s4(struct gl_context *ctx) {
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
uint32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
@@ -879,7 +879,7 @@ static void savageUpdateSpecular_s4(GLcontext *ctx) {
imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
}
-static void savageUpdateSpecular_s3d(GLcontext *ctx) {
+static void savageUpdateSpecular_s3d(struct gl_context *ctx) {
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
uint32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
@@ -893,18 +893,18 @@ static void savageUpdateSpecular_s3d(GLcontext *ctx) {
imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
}
-static void savageDDLightModelfv_s4(GLcontext *ctx, GLenum pname,
+static void savageDDLightModelfv_s4(struct gl_context *ctx, GLenum pname,
const GLfloat *param)
{
savageUpdateSpecular_s4 (ctx);
}
-static void savageDDLightModelfv_s3d(GLcontext *ctx, GLenum pname,
+static void savageDDLightModelfv_s3d(struct gl_context *ctx, GLenum pname,
const GLfloat *param)
{
savageUpdateSpecular_s3d (ctx);
}
-static void savageDDShadeModel_s4(GLcontext *ctx, GLuint mod)
+static void savageDDShadeModel_s4(struct gl_context *ctx, GLuint mod)
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
uint32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
@@ -921,7 +921,7 @@ static void savageDDShadeModel_s4(GLcontext *ctx, GLuint mod)
if (drawLocalCtrl != imesa->regs.s4.drawLocalCtrl.ui)
imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
}
-static void savageDDShadeModel_s3d(GLcontext *ctx, GLuint mod)
+static void savageDDShadeModel_s3d(struct gl_context *ctx, GLuint mod)
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
uint32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
@@ -946,7 +946,7 @@ static void savageDDShadeModel_s3d(GLcontext *ctx, GLuint mod)
* on savage3d and savage4. No need for two separate functions.
*/
-static void savageDDFogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
+static void savageDDFogfv(struct gl_context *ctx, GLenum pname, const GLfloat *param)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
GLuint fogClr;
@@ -977,7 +977,7 @@ static void savageDDFogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
static void
-savageDDStencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func,
+savageDDStencilFuncSeparate(struct gl_context *ctx, GLenum face, GLenum func,
GLint ref, GLuint mask)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -1010,7 +1010,7 @@ savageDDStencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func,
}
static void
-savageDDStencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask)
+savageDDStencilMaskSeparate(struct gl_context *ctx, GLenum face, GLuint mask)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -1039,7 +1039,7 @@ static unsigned get_stencil_op_value( GLenum op )
}
static void
-savageDDStencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail,
+savageDDStencilOpSeparate(struct gl_context *ctx, GLenum face, GLenum fail,
GLenum zfail, GLenum zpass)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -1057,7 +1057,7 @@ savageDDStencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail,
/* =============================================================
*/
-static void savageDDEnable_s4(GLcontext *ctx, GLenum cap, GLboolean state)
+static void savageDDEnable_s4(struct gl_context *ctx, GLenum cap, GLboolean state)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -1148,7 +1148,7 @@ static void savageDDEnable_s4(GLcontext *ctx, GLenum cap, GLboolean state)
;
}
}
-static void savageDDEnable_s3d(GLcontext *ctx, GLenum cap, GLboolean state)
+static void savageDDEnable_s3d(struct gl_context *ctx, GLenum cap, GLboolean state)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -1227,7 +1227,7 @@ static void savageDDEnable_s3d(GLcontext *ctx, GLenum cap, GLboolean state)
}
}
-void savageDDUpdateHwState( GLcontext *ctx )
+void savageDDUpdateHwState( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -1671,7 +1671,7 @@ void savageDDInitState( savageContextPtr imesa ) {
NEW_TEXTURE_MATRIX|\
NEW_USER_CLIP|NEW_CLIENT_STATE))
-static void savageDDInvalidateState( GLcontext *ctx, GLuint new_state )
+static void savageDDInvalidateState( struct gl_context *ctx, GLuint new_state )
{
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
@@ -1681,7 +1681,7 @@ static void savageDDInvalidateState( GLcontext *ctx, GLuint new_state )
}
-void savageDDInitStateFuncs(GLcontext *ctx)
+void savageDDInitStateFuncs(struct gl_context *ctx)
{
ctx->Driver.UpdateState = savageDDInvalidateState;
ctx->Driver.BlendEquationSeparate = savageDDBlendEquationSeparate;
diff --git a/src/mesa/drivers/dri/savage/savagestate.h b/src/mesa/drivers/dri/savage/savagestate.h
index 5fe718d7a65..dca4fd0c01d 100644
--- a/src/mesa/drivers/dri/savage/savagestate.h
+++ b/src/mesa/drivers/dri/savage/savagestate.h
@@ -28,14 +28,14 @@
#include "savagecontext.h"
-void savageCalcViewport( GLcontext *ctx );
+void savageCalcViewport( struct gl_context *ctx );
void savageEmitOldState( savageContextPtr imesa );
void savageEmitChangedState( savageContextPtr imesa );
-extern void savageDDUpdateHwState( GLcontext *ctx );
+extern void savageDDUpdateHwState( struct gl_context *ctx );
extern void savageDDInitState( savageContextPtr imesa );
-extern void savageDDInitStateFuncs( GLcontext *ctx );
-extern void savageDDRenderStart(GLcontext *ctx);
-extern void savageDDRenderEnd(GLcontext *ctx);
+extern void savageDDInitStateFuncs( struct gl_context *ctx );
+extern void savageDDRenderStart(struct gl_context *ctx);
+extern void savageDDRenderEnd(struct gl_context *ctx);
#endif
diff --git a/src/mesa/drivers/dri/savage/savagetex.c b/src/mesa/drivers/dri/savage/savagetex.c
index 89090da5c63..3aece732c99 100644
--- a/src/mesa/drivers/dri/savage/savagetex.c
+++ b/src/mesa/drivers/dri/savage/savagetex.c
@@ -649,7 +649,7 @@ _savage_texstore_a1118888(TEXSTORE_PARAMS)
/* Called by the _mesa_store_teximage[123]d() functions. */
static gl_format
-savageChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
+savageChooseTextureFormat( struct gl_context *ctx, GLint internalFormat,
GLenum format, GLenum type )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -1148,7 +1148,7 @@ savage4_set_filter_mode( savageContextPtr imesa, unsigned unit,
}
-static void savageUpdateTex0State_s4( GLcontext *ctx )
+static void savageUpdateTex0State_s4( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
struct gl_texture_object *tObj;
@@ -1392,7 +1392,7 @@ static void savageUpdateTex0State_s4( GLcontext *ctx )
return;
}
-static void savageUpdateTex1State_s4( GLcontext *ctx )
+static void savageUpdateTex1State_s4( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
struct gl_texture_object *tObj;
@@ -1575,7 +1575,7 @@ static void savageUpdateTex1State_s4( GLcontext *ctx )
if(t->base.heap->heapId == SAVAGE_AGP_HEAP)
imesa->regs.s4.texAddr[1].ui |= 0x1;
}
-static void savageUpdateTexState_s3d( GLcontext *ctx )
+static void savageUpdateTexState_s3d( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
struct gl_texture_object *tObj;
@@ -1746,7 +1746,7 @@ static void savageTimestampTextures( savageContextPtr imesa )
}
-static void savageUpdateTextureState_s4( GLcontext *ctx )
+static void savageUpdateTextureState_s4( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -1771,7 +1771,7 @@ static void savageUpdateTextureState_s4( GLcontext *ctx )
imesa->dirty |= (SAVAGE_UPLOAD_TEX0 |
SAVAGE_UPLOAD_TEX1);
}
-static void savageUpdateTextureState_s3d( GLcontext *ctx )
+static void savageUpdateTextureState_s3d( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -1789,7 +1789,7 @@ static void savageUpdateTextureState_s3d( GLcontext *ctx )
savageUpdateTexState_s3d( ctx );
imesa->dirty |= (SAVAGE_UPLOAD_TEX0);
}
-void savageUpdateTextureState( GLcontext *ctx)
+void savageUpdateTextureState( struct gl_context *ctx)
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
FALLBACK (ctx, SAVAGE_FALLBACK_TEXTURE, GL_FALSE);
@@ -1806,7 +1806,7 @@ void savageUpdateTextureState( GLcontext *ctx)
* DRIVER functions
*****************************************/
-static void savageTexEnv( GLcontext *ctx, GLenum target,
+static void savageTexEnv( struct gl_context *ctx, GLenum target,
GLenum pname, const GLfloat *param )
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
@@ -1847,7 +1847,7 @@ static void savageTexImageChanged (savageTexObjPtr t) {
}
}
-static void savageTexImage1D( GLcontext *ctx, GLenum target, GLint level,
+static void savageTexImage1D( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -1872,7 +1872,7 @@ static void savageTexImage1D( GLcontext *ctx, GLenum target, GLint level,
SAVAGE_CONTEXT(ctx)->new_state |= SAVAGE_NEW_TEXTURE;
}
-static void savageTexSubImage1D( GLcontext *ctx,
+static void savageTexSubImage1D( struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset,
@@ -1904,7 +1904,7 @@ static void savageTexSubImage1D( GLcontext *ctx,
SAVAGE_CONTEXT(ctx)->new_state |= SAVAGE_NEW_TEXTURE;
}
-static void savageTexImage2D( GLcontext *ctx, GLenum target, GLint level,
+static void savageTexImage2D( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -1929,7 +1929,7 @@ static void savageTexImage2D( GLcontext *ctx, GLenum target, GLint level,
SAVAGE_CONTEXT(ctx)->new_state |= SAVAGE_NEW_TEXTURE;
}
-static void savageTexSubImage2D( GLcontext *ctx,
+static void savageTexSubImage2D( struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset, GLint yoffset,
@@ -1962,7 +1962,7 @@ static void savageTexSubImage2D( GLcontext *ctx,
}
static void
-savageCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
+savageCompressedTexImage2D( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLsizei imageSize, const GLvoid *data,
@@ -1987,7 +1987,7 @@ savageCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
}
static void
-savageCompressedTexSubImage2D( GLcontext *ctx,
+savageCompressedTexSubImage2D( struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset, GLint yoffset,
@@ -2018,7 +2018,7 @@ savageCompressedTexSubImage2D( GLcontext *ctx,
SAVAGE_CONTEXT(ctx)->new_state |= SAVAGE_NEW_TEXTURE;
}
-static void savageTexParameter( GLcontext *ctx, GLenum target,
+static void savageTexParameter( struct gl_context *ctx, GLenum target,
struct gl_texture_object *tObj,
GLenum pname, const GLfloat *params )
{
@@ -2050,7 +2050,7 @@ static void savageTexParameter( GLcontext *ctx, GLenum target,
imesa->new_state |= SAVAGE_NEW_TEXTURE;
}
-static void savageBindTexture( GLcontext *ctx, GLenum target,
+static void savageBindTexture( struct gl_context *ctx, GLenum target,
struct gl_texture_object *tObj )
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
@@ -2061,7 +2061,7 @@ static void savageBindTexture( GLcontext *ctx, GLenum target,
imesa->new_state |= SAVAGE_NEW_TEXTURE;
}
-static void savageDeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj )
+static void savageDeleteTexture( struct gl_context *ctx, struct gl_texture_object *tObj )
{
driTextureObject *t = (driTextureObject *)tObj->DriverData;
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
@@ -2078,7 +2078,7 @@ static void savageDeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj
static struct gl_texture_object *
-savageNewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
+savageNewTextureObject( struct gl_context *ctx, GLuint name, GLenum target )
{
struct gl_texture_object *obj;
obj = _mesa_new_texture_object(ctx, name, target);
diff --git a/src/mesa/drivers/dri/savage/savagetex.h b/src/mesa/drivers/dri/savage/savagetex.h
index e5f8a80f85d..6108c1aade9 100644
--- a/src/mesa/drivers/dri/savage/savagetex.h
+++ b/src/mesa/drivers/dri/savage/savagetex.h
@@ -75,7 +75,7 @@ typedef struct {
#define __HWParseTexEnvCombine(imesa, flag0, TexCtrl, TexBlendCtrl)
-void savageUpdateTextureState( GLcontext *ctx );
+void savageUpdateTextureState( struct gl_context *ctx );
void savageDDInitTextureFuncs( struct dd_function_table *functions );
void savageDestroyTexObj( savageContextPtr imesa, savageTexObjPtr t );
diff --git a/src/mesa/drivers/dri/savage/savagetris.c b/src/mesa/drivers/dri/savage/savagetris.c
index 0050485e313..79a951147f9 100644
--- a/src/mesa/drivers/dri/savage/savagetris.c
+++ b/src/mesa/drivers/dri/savage/savagetris.c
@@ -53,8 +53,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "savagetex.h"
#include "savageioctl.h"
-static void savageRasterPrimitive( GLcontext *ctx, GLuint prim );
-static void savageRenderPrimitive( GLcontext *ctx, GLenum prim );
+static void savageRasterPrimitive( struct gl_context *ctx, GLuint prim );
+static void savageRenderPrimitive( struct gl_context *ctx, GLenum prim );
static GLenum reduced_prim[GL_POLYGON+1] = {
@@ -562,7 +562,7 @@ savage_fallback_tri( savageContextPtr imesa,
savageVertexPtr v1,
savageVertexPtr v2 )
{
- GLcontext *ctx = imesa->glCtx;
+ struct gl_context *ctx = imesa->glCtx;
SWvertex v[3];
FLUSH_BATCH(imesa);
WAIT_IDLE_EMPTY(imesa);
@@ -578,7 +578,7 @@ savage_fallback_line( savageContextPtr imesa,
savageVertexPtr v0,
savageVertexPtr v1 )
{
- GLcontext *ctx = imesa->glCtx;
+ struct gl_context *ctx = imesa->glCtx;
SWvertex v[2];
FLUSH_BATCH(imesa);
WAIT_IDLE_EMPTY(imesa);
@@ -592,7 +592,7 @@ static void
savage_fallback_point( savageContextPtr imesa,
savageVertexPtr v0 )
{
- GLcontext *ctx = imesa->glCtx;
+ struct gl_context *ctx = imesa->glCtx;
SWvertex v[1];
FLUSH_BATCH(imesa);
WAIT_IDLE_EMPTY(imesa);
@@ -645,7 +645,7 @@ savage_fallback_point( savageContextPtr imesa,
/* Render clipped primitives */
/**********************************************************************/
-static void savageRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
+static void savageRenderClippedPoly( struct gl_context *ctx, const GLuint *elts,
GLuint n )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -661,13 +661,13 @@ static void savageRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
}
}
-static void savageRenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
+static void savageRenderClippedLine( struct gl_context *ctx, GLuint ii, GLuint jj )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.Render.Line( ctx, ii, jj );
}
/*
-static void savageFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
+static void savageFastRenderClippedPoly( struct gl_context *ctx, const GLuint *elts,
GLuint n )
{
r128ContextPtr rmesa = R128_CONTEXT( ctx );
@@ -711,7 +711,7 @@ static void savageFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED)
-static void savageChooseRenderState(GLcontext *ctx)
+static void savageChooseRenderState(struct gl_context *ctx)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
GLuint flags = ctx->_TriangleCaps;
@@ -781,7 +781,7 @@ static void savageChooseRenderState(GLcontext *ctx)
/* Validate state at pipeline start */
/**********************************************************************/
-static void savageRunPipeline( GLcontext *ctx )
+static void savageRunPipeline( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -829,7 +829,7 @@ static void savageRunPipeline( GLcontext *ctx )
* primitives.
*/
-static void savageRasterPrimitive( GLcontext *ctx, GLuint prim )
+static void savageRasterPrimitive( struct gl_context *ctx, GLuint prim )
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
@@ -851,7 +851,7 @@ static void savageRasterPrimitive( GLcontext *ctx, GLuint prim )
#endif
}
-static void savageRenderPrimitive( GLcontext *ctx, GLenum prim )
+static void savageRenderPrimitive( struct gl_context *ctx, GLenum prim )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
GLuint rprim = reduced_prim[prim];
@@ -870,7 +870,7 @@ static void savageRenderPrimitive( GLcontext *ctx, GLenum prim )
* them. Fallback to swrast we can't. Returns GL_TRUE if projective
* texture coordinates must be faked, GL_FALSE otherwise.
*/
-static GLboolean savageCheckPTexHack( GLcontext *ctx )
+static GLboolean savageCheckPTexHack( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
@@ -933,7 +933,7 @@ do { \
#define SAVAGE_EMIT_ST1 0x0300
-static INLINE GLuint savageChooseVertexFormat_s3d( GLcontext *ctx )
+static INLINE GLuint savageChooseVertexFormat_s3d( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -996,7 +996,7 @@ static INLINE GLuint savageChooseVertexFormat_s3d( GLcontext *ctx )
}
-static INLINE GLuint savageChooseVertexFormat_s4( GLcontext *ctx )
+static INLINE GLuint savageChooseVertexFormat_s4( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -1121,7 +1121,7 @@ static INLINE GLuint savageChooseVertexFormat_s4( GLcontext *ctx )
}
-static void savageRenderStart( GLcontext *ctx )
+static void savageRenderStart( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -1199,7 +1199,7 @@ static void savageRenderStart( GLcontext *ctx )
}
}
-static void savageRenderFinish( GLcontext *ctx )
+static void savageRenderFinish( struct gl_context *ctx )
{
/* Flush the last primitive now, before any state is changed. */
savageFlushVertices(SAVAGE_CONTEXT(ctx));
@@ -1227,7 +1227,7 @@ static const char * const fallbackStrings[] = {
"Projective texture",
};
-void savageFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
+void savageFallback( struct gl_context *ctx, GLuint bit, GLboolean mode )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -1279,7 +1279,7 @@ void savageFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
/* Initialization. */
/**********************************************************************/
-void savageInitTriFuncs( GLcontext *ctx )
+void savageInitTriFuncs( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
static int firsttime = 1;
diff --git a/src/mesa/drivers/dri/savage/savagetris.h b/src/mesa/drivers/dri/savage/savagetris.h
index a2a9375ed54..5dcae78f760 100644
--- a/src/mesa/drivers/dri/savage/savagetris.h
+++ b/src/mesa/drivers/dri/savage/savagetris.h
@@ -38,10 +38,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/mtypes.h"
-extern void savageInitTriFuncs( GLcontext *ctx );
+extern void savageInitTriFuncs( struct gl_context *ctx );
-extern void savageFallback( GLcontext *ctx, GLuint bit, GLboolean mode );
+extern void savageFallback( struct gl_context *ctx, GLuint bit, GLboolean mode );
#define FALLBACK( ctx, bit, mode ) savageFallback( ctx, bit, mode )
diff --git a/src/mesa/drivers/dri/sis/sis6326_clear.c b/src/mesa/drivers/dri/sis/sis6326_clear.c
index d46ecc9cd27..fba6c7f2d7d 100644
--- a/src/mesa/drivers/dri/sis/sis6326_clear.c
+++ b/src/mesa/drivers/dri/sis/sis6326_clear.c
@@ -34,11 +34,11 @@
#include "swrast/swrast.h"
#include "main/macros.h"
-static void sis_clear_front_buffer(GLcontext *ctx, GLenum mask, GLint x,
+static void sis_clear_front_buffer(struct gl_context *ctx, GLenum mask, GLint x,
GLint y, GLint width, GLint height);
-static void sis_clear_back_buffer(GLcontext *ctx, GLenum mask, GLint x,
+static void sis_clear_back_buffer(struct gl_context *ctx, GLenum mask, GLint x,
GLint y, GLint width, GLint height);
-static void sis_clear_z_buffer(GLcontext * ctx, GLbitfield mask, GLint x,
+static void sis_clear_z_buffer(struct gl_context * ctx, GLbitfield mask, GLint x,
GLint y, GLint width, GLint height );
static void
@@ -69,7 +69,7 @@ sis6326UpdateZPattern(sisContextPtr smesa, GLclampd z)
}
void
-sis6326DDClear(GLcontext *ctx, GLbitfield mask)
+sis6326DDClear(struct gl_context *ctx, GLbitfield mask)
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
GLint x1, y1, width1, height1;
@@ -114,7 +114,7 @@ sis6326DDClear(GLcontext *ctx, GLbitfield mask)
void
-sis6326DDClearColor(GLcontext *ctx, const GLfloat color[4])
+sis6326DDClearColor(struct gl_context *ctx, const GLfloat color[4])
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
GLubyte c[4];
@@ -128,7 +128,7 @@ sis6326DDClearColor(GLcontext *ctx, const GLfloat color[4])
}
void
-sis6326DDClearDepth(GLcontext *ctx, GLclampd d)
+sis6326DDClearDepth(struct gl_context *ctx, GLclampd d)
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -136,7 +136,7 @@ sis6326DDClearDepth(GLcontext *ctx, GLclampd d)
}
static void
-sis_clear_back_buffer(GLcontext *ctx, GLenum mask, GLint x, GLint y,
+sis_clear_back_buffer(struct gl_context *ctx, GLenum mask, GLint x, GLint y,
GLint width, GLint height)
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -160,7 +160,7 @@ sis_clear_back_buffer(GLcontext *ctx, GLenum mask, GLint x, GLint y,
}
static void
-sis_clear_front_buffer(GLcontext *ctx, GLenum mask, GLint x, GLint y,
+sis_clear_front_buffer(struct gl_context *ctx, GLenum mask, GLint x, GLint y,
GLint width, GLint height)
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -211,7 +211,7 @@ sis_clear_front_buffer(GLcontext *ctx, GLenum mask, GLint x, GLint y,
}
static void
-sis_clear_z_buffer(GLcontext * ctx, GLbitfield mask, GLint x, GLint y,
+sis_clear_z_buffer(struct gl_context * ctx, GLbitfield mask, GLint x, GLint y,
GLint width, GLint height)
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/sis/sis6326_state.c b/src/mesa/drivers/dri/sis/sis6326_state.c
index 52008c7ea32..9708f639124 100644
--- a/src/mesa/drivers/dri/sis/sis6326_state.c
+++ b/src/mesa/drivers/dri/sis/sis6326_state.c
@@ -46,7 +46,7 @@
*/
static void
-sis6326DDAlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref )
+sis6326DDAlphaFunc( struct gl_context *ctx, GLenum func, GLfloat ref )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
GLubyte refbyte;
@@ -91,7 +91,7 @@ sis6326DDAlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref )
}
static void
-sis6326DDBlendFuncSeparate( GLcontext *ctx,
+sis6326DDBlendFuncSeparate( struct gl_context *ctx,
GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA )
{
@@ -172,7 +172,7 @@ sis6326DDBlendFuncSeparate( GLcontext *ctx,
*/
static void
-sis6326DDDepthFunc( GLcontext *ctx, GLenum func )
+sis6326DDDepthFunc( struct gl_context *ctx, GLenum func )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
__GLSiSHardware *prev = &smesa->prev;
@@ -214,7 +214,7 @@ sis6326DDDepthFunc( GLcontext *ctx, GLenum func )
}
static void
-sis6326DDDepthMask( GLcontext *ctx, GLboolean flag )
+sis6326DDDepthMask( struct gl_context *ctx, GLboolean flag )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
__GLSiSHardware *current = &smesa->current;
@@ -230,7 +230,7 @@ sis6326DDDepthMask( GLcontext *ctx, GLboolean flag )
*/
static void
-sis6326DDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *params )
+sis6326DDFogfv( struct gl_context *ctx, GLenum pname, const GLfloat *params )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
__GLSiSHardware *current = &smesa->current;
@@ -258,7 +258,7 @@ sis6326DDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *params )
*/
void
-sis6326UpdateClipping(GLcontext *ctx)
+sis6326UpdateClipping(struct gl_context *ctx)
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -300,7 +300,7 @@ sis6326UpdateClipping(GLcontext *ctx)
}
static void
-sis6326DDScissor( GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h )
+sis6326DDScissor( struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h )
{
if (ctx->Scissor.Enabled)
sis6326UpdateClipping( ctx );
@@ -311,20 +311,20 @@ sis6326DDScissor( GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h )
*/
static void
-sis6326UpdateCull( GLcontext *ctx )
+sis6326UpdateCull( struct gl_context *ctx )
{
/* XXX culling */
}
static void
-sis6326DDCullFace( GLcontext *ctx, GLenum mode )
+sis6326DDCullFace( struct gl_context *ctx, GLenum mode )
{
sis6326UpdateCull( ctx );
}
static void
-sis6326DDFrontFace( GLcontext *ctx, GLenum mode )
+sis6326DDFrontFace( struct gl_context *ctx, GLenum mode )
{
sis6326UpdateCull( ctx );
}
@@ -333,7 +333,7 @@ sis6326DDFrontFace( GLcontext *ctx, GLenum mode )
* Masks
*/
-static void sis6326DDColorMask( GLcontext *ctx,
+static void sis6326DDColorMask( struct gl_context *ctx,
GLboolean r, GLboolean g,
GLboolean b, GLboolean a )
{
@@ -350,7 +350,7 @@ static void sis6326DDColorMask( GLcontext *ctx,
* Rendering attributes
*/
-static void sis6326UpdateSpecular(GLcontext *ctx)
+static void sis6326UpdateSpecular(struct gl_context *ctx)
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
__GLSiSHardware *current = &smesa->current;
@@ -361,14 +361,14 @@ static void sis6326UpdateSpecular(GLcontext *ctx)
current->hwCapEnable &= ~S_ENABLE_Specular;
}
-static void sis6326DDLightModelfv(GLcontext *ctx, GLenum pname,
+static void sis6326DDLightModelfv(struct gl_context *ctx, GLenum pname,
const GLfloat *param)
{
if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) {
sis6326UpdateSpecular(ctx);
}
}
-static void sis6326DDShadeModel( GLcontext *ctx, GLenum mode )
+static void sis6326DDShadeModel( struct gl_context *ctx, GLenum mode )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -384,7 +384,7 @@ static void sis6326DDShadeModel( GLcontext *ctx, GLenum mode )
* Viewport
*/
-static void sis6326CalcViewport( GLcontext *ctx )
+static void sis6326CalcViewport( struct gl_context *ctx )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
const GLfloat *v = ctx->Viewport._WindowMap.m;
@@ -400,14 +400,14 @@ static void sis6326CalcViewport( GLcontext *ctx )
m[MAT_TZ] = v[MAT_TZ] * smesa->depth_scale;
}
-static void sis6326DDViewport( GLcontext *ctx,
+static void sis6326DDViewport( struct gl_context *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height )
{
sis6326CalcViewport( ctx );
}
-static void sis6326DDDepthRange( GLcontext *ctx,
+static void sis6326DDDepthRange( struct gl_context *ctx,
GLclampd nearval, GLclampd farval )
{
sis6326CalcViewport( ctx );
@@ -418,7 +418,7 @@ static void sis6326DDDepthRange( GLcontext *ctx,
*/
static void
-sis6326DDLogicOpCode( GLcontext *ctx, GLenum opcode )
+sis6326DDLogicOpCode( struct gl_context *ctx, GLenum opcode )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -487,7 +487,7 @@ sis6326DDLogicOpCode( GLcontext *ctx, GLenum opcode )
}
}
-void sis6326DDDrawBuffer( GLcontext *ctx, GLenum mode )
+void sis6326DDDrawBuffer( struct gl_context *ctx, GLenum mode )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -544,7 +544,7 @@ void sis6326DDDrawBuffer( GLcontext *ctx, GLenum mode )
*/
static void
-sis6326DDEnable( GLcontext *ctx, GLenum cap, GLboolean state )
+sis6326DDEnable( struct gl_context *ctx, GLenum cap, GLboolean state )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -617,7 +617,7 @@ sis6326DDEnable( GLcontext *ctx, GLenum cap, GLboolean state )
/* Called before beginning of rendering. */
void
-sis6326UpdateHWState( GLcontext *ctx )
+sis6326UpdateHWState( struct gl_context *ctx )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
__GLSiSHardware *prev = &smesa->prev;
@@ -639,7 +639,7 @@ sis6326UpdateHWState( GLcontext *ctx )
}
static void
-sis6326DDInvalidateState( GLcontext *ctx, GLuint new_state )
+sis6326DDInvalidateState( struct gl_context *ctx, GLuint new_state )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -656,7 +656,7 @@ void sis6326DDInitState( sisContextPtr smesa )
{
__GLSiSHardware *prev = &smesa->prev;
__GLSiSHardware *current = &smesa->current;
- GLcontext *ctx = smesa->glCtx;
+ struct gl_context *ctx = smesa->glCtx;
/* add Texture Perspective Enable */
current->hwCapEnable = S_ENABLE_TextureCache |
@@ -708,7 +708,7 @@ void sis6326DDInitState( sisContextPtr smesa )
/* Initialize the driver's state functions.
*/
-void sis6326DDInitStateFuncs( GLcontext *ctx )
+void sis6326DDInitStateFuncs( struct gl_context *ctx )
{
ctx->Driver.UpdateState = sis6326DDInvalidateState;
diff --git a/src/mesa/drivers/dri/sis/sis_clear.c b/src/mesa/drivers/dri/sis/sis_clear.c
index d358ef62dc7..a5d870469da 100644
--- a/src/mesa/drivers/dri/sis/sis_clear.c
+++ b/src/mesa/drivers/dri/sis/sis_clear.c
@@ -38,12 +38,12 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "swrast/swrast.h"
#include "main/macros.h"
-static GLbitfield sis_3D_Clear( GLcontext * ctx, GLbitfield mask,
+static GLbitfield sis_3D_Clear( struct gl_context * ctx, GLbitfield mask,
GLint x, GLint y, GLint width,
GLint height );
-static void sis_clear_color_buffer( GLcontext *ctx, GLenum mask, GLint x,
+static void sis_clear_color_buffer( struct gl_context *ctx, GLenum mask, GLint x,
GLint y, GLint width, GLint height );
-static void sis_clear_z_stencil_buffer( GLcontext * ctx,
+static void sis_clear_z_stencil_buffer( struct gl_context * ctx,
GLbitfield mask, GLint x,
GLint y, GLint width,
GLint height );
@@ -94,7 +94,7 @@ sisUpdateZStencilPattern( sisContextPtr smesa, GLclampd z, GLint stencil )
}
void
-sisDDClear( GLcontext * ctx, GLbitfield mask )
+sisDDClear( struct gl_context * ctx, GLbitfield mask )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -148,7 +148,7 @@ sisDDClear( GLcontext * ctx, GLbitfield mask )
void
-sisDDClearColor( GLcontext * ctx, const GLfloat color[4] )
+sisDDClearColor( struct gl_context * ctx, const GLfloat color[4] )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
GLubyte c[4];
@@ -162,7 +162,7 @@ sisDDClearColor( GLcontext * ctx, const GLfloat color[4] )
}
void
-sisDDClearDepth( GLcontext * ctx, GLclampd d )
+sisDDClearDepth( struct gl_context * ctx, GLclampd d )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -170,7 +170,7 @@ sisDDClearDepth( GLcontext * ctx, GLclampd d )
}
void
-sisDDClearStencil( GLcontext * ctx, GLint s )
+sisDDClearStencil( struct gl_context * ctx, GLint s )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -178,7 +178,7 @@ sisDDClearStencil( GLcontext * ctx, GLint s )
}
static GLbitfield
-sis_3D_Clear( GLcontext * ctx, GLbitfield mask,
+sis_3D_Clear( struct gl_context * ctx, GLbitfield mask,
GLint x, GLint y, GLint width, GLint height )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -323,7 +323,7 @@ sis_3D_Clear( GLcontext * ctx, GLbitfield mask,
}
static void
-sis_clear_color_buffer( GLcontext *ctx, GLenum mask, GLint x, GLint y,
+sis_clear_color_buffer( struct gl_context *ctx, GLenum mask, GLint x, GLint y,
GLint width, GLint height )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -389,7 +389,7 @@ sis_clear_color_buffer( GLcontext *ctx, GLenum mask, GLint x, GLint y,
}
static void
-sis_clear_z_stencil_buffer( GLcontext * ctx, GLbitfield mask,
+sis_clear_z_stencil_buffer( struct gl_context * ctx, GLbitfield mask,
GLint x, GLint y, GLint width, GLint height )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/sis/sis_context.c b/src/mesa/drivers/dri/sis/sis_context.c
index 85f26a08b7f..c5a9fdfb2a0 100644
--- a/src/mesa/drivers/dri/sis/sis_context.c
+++ b/src/mesa/drivers/dri/sis/sis_context.c
@@ -147,7 +147,7 @@ WaitingFor3dIdle(sisContextPtr smesa, int wLen)
}
}
-void sisReAllocateBuffers(GLcontext *ctx, GLframebuffer *drawbuffer,
+void sisReAllocateBuffers(struct gl_context *ctx, struct gl_framebuffer *drawbuffer,
GLuint width, GLuint height)
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -159,11 +159,11 @@ void sisReAllocateBuffers(GLcontext *ctx, GLframebuffer *drawbuffer,
GLboolean
sisCreateContext( gl_api api,
- const __GLcontextModes *glVisual,
+ const struct gl_config *glVisual,
__DRIcontext *driContextPriv,
void *sharedContextPrivate )
{
- GLcontext *ctx, *shareCtx;
+ struct gl_context *ctx, *shareCtx;
__DRIscreen *sPriv = driContextPriv->driScreenPriv;
sisContextPtr smesa;
sisScreenPtr sisScreen;
@@ -381,8 +381,8 @@ sisMakeCurrent( __DRIcontext *driContextPriv,
newSisCtx->driDrawable = driDrawPriv;
- drawBuffer = (GLframebuffer *)driDrawPriv->driverPrivate;
- readBuffer = (GLframebuffer *)driReadPriv->driverPrivate;
+ drawBuffer = (struct gl_framebuffer *)driDrawPriv->driverPrivate;
+ readBuffer = (struct gl_framebuffer *)driReadPriv->driverPrivate;
_mesa_make_current( newSisCtx->glCtx, drawBuffer, readBuffer );
diff --git a/src/mesa/drivers/dri/sis/sis_context.h b/src/mesa/drivers/dri/sis/sis_context.h
index 132cee33ee3..a82a659431e 100644
--- a/src/mesa/drivers/dri/sis/sis_context.h
+++ b/src/mesa/drivers/dri/sis/sis_context.h
@@ -256,7 +256,7 @@ struct sis_renderbuffer {
struct sis_context
{
/* This must be first in this structure */
- GLcontext *glCtx;
+ struct gl_context *glCtx;
/* Vertex state */
GLuint vertex_size;
@@ -439,12 +439,12 @@ enum _sis_verbose {
};
extern GLboolean sisCreateContext( gl_api api,
- const __GLcontextModes *glVisual,
+ const struct gl_config *glVisual,
__DRIcontext *driContextPriv,
void *sharedContextPrivate );
extern void sisDestroyContext( __DRIcontext * );
-void sisReAllocateBuffers(GLcontext *ctx, GLframebuffer *drawbuffer,
+void sisReAllocateBuffers(struct gl_context *ctx, struct gl_framebuffer *drawbuffer,
GLuint width, GLuint height);
extern GLboolean sisMakeCurrent( __DRIcontext *driContextPriv,
diff --git a/src/mesa/drivers/dri/sis/sis_dd.c b/src/mesa/drivers/dri/sis/sis_dd.c
index fe4ade85920..90e894b842c 100644
--- a/src/mesa/drivers/dri/sis/sis_dd.c
+++ b/src/mesa/drivers/dri/sis/sis_dd.c
@@ -50,7 +50,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/* Return the width and height of the given buffer.
*/
static void
-sisGetBufferSize( GLframebuffer *buffer,
+sisGetBufferSize( struct gl_framebuffer *buffer,
GLuint *width, GLuint *height )
{
GET_CURRENT_CONTEXT(ctx);
@@ -65,7 +65,7 @@ sisGetBufferSize( GLframebuffer *buffer,
/* Return various strings for glGetString().
*/
static const GLubyte *
-sisGetString( GLcontext *ctx, GLenum name )
+sisGetString( struct gl_context *ctx, GLenum name )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
static char buffer[128];
@@ -90,7 +90,7 @@ sisGetString( GLcontext *ctx, GLenum name )
/* Send all commands to the hardware.
*/
static void
-sisFlush( GLcontext *ctx )
+sisFlush( struct gl_context *ctx )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -101,7 +101,7 @@ sisFlush( GLcontext *ctx )
* completed processing.
*/
static void
-sisFinish( GLcontext *ctx )
+sisFinish( struct gl_context *ctx )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -118,7 +118,7 @@ sisDeleteRenderbuffer(struct gl_renderbuffer *rb)
}
static GLboolean
-sisRenderbufferStorage(GLcontext *ctx, struct gl_renderbuffer *rb,
+sisRenderbufferStorage(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
rb->Width = width;
diff --git a/src/mesa/drivers/dri/sis/sis_fog.c b/src/mesa/drivers/dri/sis/sis_fog.c
index 6c774e010eb..a9b84654a3d 100644
--- a/src/mesa/drivers/dri/sis/sis_fog.c
+++ b/src/mesa/drivers/dri/sis/sis_fog.c
@@ -40,7 +40,7 @@ static GLint convertFtToFogFt( GLfloat dwInValue );
static GLint doFPtoFixedNoRound( GLfloat dwInValue, int nFraction );
void
-sisDDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *params )
+sisDDFogfv( struct gl_context *ctx, GLenum pname, const GLfloat *params )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
__GLSiSHardware *prev = &smesa->prev;
diff --git a/src/mesa/drivers/dri/sis/sis_screen.c b/src/mesa/drivers/dri/sis/sis_screen.c
index 80fb455ec75..75f6fcf2116 100644
--- a/src/mesa/drivers/dri/sis/sis_screen.c
+++ b/src/mesa/drivers/dri/sis/sis_screen.c
@@ -193,7 +193,7 @@ sisDestroyScreen( __DRIscreen *sPriv )
static GLboolean
sisCreateBuffer( __DRIscreen *driScrnPriv,
__DRIdrawable *driDrawPriv,
- const __GLcontextModes *mesaVis,
+ const struct gl_config *mesaVis,
GLboolean isPixmap )
{
/*sisScreenPtr screen = (sisScreenPtr) driScrnPriv->private;*/
@@ -220,7 +220,7 @@ sisCreateBuffer( __DRIscreen *driScrnPriv,
static void
sisDestroyBuffer(__DRIdrawable *driDrawPriv)
{
- _mesa_reference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)), NULL);
+ _mesa_reference_framebuffer((struct gl_framebuffer **)(&(driDrawPriv->driverPrivate)), NULL);
}
static void sisCopyBuffer( __DRIdrawable *dPriv )
@@ -262,7 +262,7 @@ sisSwapBuffers(__DRIdrawable *dPriv)
{
if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
sisContextPtr smesa = (sisContextPtr) dPriv->driContextPriv->driverPrivate;
- GLcontext *ctx = smesa->glCtx;
+ struct gl_context *ctx = smesa->glCtx;
if (ctx->Visual.doubleBufferMode) {
_mesa_notifySwapBuffers( ctx ); /* flush pending rendering comands */
@@ -280,7 +280,7 @@ sisSwapBuffers(__DRIdrawable *dPriv)
*
* \todo maybe fold this into intelInitDriver
*
- * \return the __GLcontextModes supported by this driver
+ * \return the struct gl_config supported by this driver
*/
static const __DRIconfig **
sisInitScreen(__DRIscreen *psp)
diff --git a/src/mesa/drivers/dri/sis/sis_span.c b/src/mesa/drivers/dri/sis/sis_span.c
index 008b00160e8..01c1fc428da 100644
--- a/src/mesa/drivers/dri/sis/sis_span.c
+++ b/src/mesa/drivers/dri/sis/sis_span.c
@@ -143,7 +143,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
-void sisSpanRenderStart( GLcontext *ctx )
+void sisSpanRenderStart( struct gl_context *ctx )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -152,7 +152,7 @@ void sisSpanRenderStart( GLcontext *ctx )
WaitEngIdle( smesa );
}
-void sisSpanRenderFinish( GLcontext *ctx )
+void sisSpanRenderFinish( struct gl_context *ctx )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -161,7 +161,7 @@ void sisSpanRenderFinish( GLcontext *ctx )
}
void
-sisDDInitSpanFuncs( GLcontext *ctx )
+sisDDInitSpanFuncs( struct gl_context *ctx )
{
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
swdd->SpanRenderStart = sisSpanRenderStart;
@@ -174,7 +174,7 @@ sisDDInitSpanFuncs( GLcontext *ctx )
* Plug in the Get/Put routines for the given driRenderbuffer.
*/
void
-sisSetSpanFunctions(struct sis_renderbuffer *srb, const GLvisual *vis)
+sisSetSpanFunctions(struct sis_renderbuffer *srb, const struct gl_config *vis)
{
if (srb->Base.Format == MESA_FORMAT_RGB565) {
sisInitPointers_RGB565( &srb->Base );
diff --git a/src/mesa/drivers/dri/sis/sis_span.h b/src/mesa/drivers/dri/sis/sis_span.h
index a1f817c44c2..cbe4bbdc551 100644
--- a/src/mesa/drivers/dri/sis/sis_span.h
+++ b/src/mesa/drivers/dri/sis/sis_span.h
@@ -34,12 +34,12 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "drirenderbuffer.h"
-extern void sisSpanRenderStart( GLcontext *ctx );
-extern void sisSpanRenderFinish( GLcontext *ctx );
+extern void sisSpanRenderStart( struct gl_context *ctx );
+extern void sisSpanRenderFinish( struct gl_context *ctx );
-extern void sisDDInitSpanFuncs( GLcontext *ctx );
+extern void sisDDInitSpanFuncs( struct gl_context *ctx );
extern void
-sisSetSpanFunctions(struct sis_renderbuffer *srb, const GLvisual *vis);
+sisSetSpanFunctions(struct sis_renderbuffer *srb, const struct gl_config *vis);
#endif
diff --git a/src/mesa/drivers/dri/sis/sis_state.c b/src/mesa/drivers/dri/sis/sis_state.c
index 6173231a82e..e53c326441b 100644
--- a/src/mesa/drivers/dri/sis/sis_state.c
+++ b/src/mesa/drivers/dri/sis/sis_state.c
@@ -49,7 +49,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
static void
-sisDDAlphaFunc( GLcontext * ctx, GLenum func, GLfloat ref )
+sisDDAlphaFunc( struct gl_context * ctx, GLenum func, GLfloat ref )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
GLubyte refbyte;
@@ -94,7 +94,7 @@ sisDDAlphaFunc( GLcontext * ctx, GLenum func, GLfloat ref )
}
static void
-sisDDBlendFuncSeparate( GLcontext *ctx,
+sisDDBlendFuncSeparate( struct gl_context *ctx,
GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA )
{
@@ -193,7 +193,7 @@ sisDDBlendFuncSeparate( GLcontext *ctx,
*/
static void
-sisDDDepthFunc( GLcontext * ctx, GLenum func )
+sisDDDepthFunc( struct gl_context * ctx, GLenum func )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
__GLSiSHardware *prev = &smesa->prev;
@@ -235,7 +235,7 @@ sisDDDepthFunc( GLcontext * ctx, GLenum func )
}
void
-sisDDDepthMask( GLcontext * ctx, GLboolean flag )
+sisDDDepthMask( struct gl_context * ctx, GLboolean flag )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
__GLSiSHardware *prev = &smesa->prev;
@@ -277,7 +277,7 @@ sisDDDepthMask( GLcontext * ctx, GLboolean flag )
*/
void
-sisUpdateClipping( GLcontext *ctx )
+sisUpdateClipping( struct gl_context *ctx )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -324,7 +324,7 @@ sisUpdateClipping( GLcontext *ctx )
}
static void
-sisDDScissor( GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h )
+sisDDScissor( struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h )
{
if (ctx->Scissor.Enabled)
sisUpdateClipping( ctx );
@@ -335,7 +335,7 @@ sisDDScissor( GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h )
*/
static void
-sisUpdateCull( GLcontext *ctx )
+sisUpdateCull( struct gl_context *ctx )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
GLint cullflag, frontface;
@@ -356,13 +356,13 @@ sisUpdateCull( GLcontext *ctx )
static void
-sisDDCullFace( GLcontext *ctx, GLenum mode )
+sisDDCullFace( struct gl_context *ctx, GLenum mode )
{
sisUpdateCull( ctx );
}
static void
-sisDDFrontFace( GLcontext *ctx, GLenum mode )
+sisDDFrontFace( struct gl_context *ctx, GLenum mode )
{
sisUpdateCull( ctx );
}
@@ -371,7 +371,7 @@ sisDDFrontFace( GLcontext *ctx, GLenum mode )
* Masks
*/
-static void sisDDColorMask( GLcontext *ctx,
+static void sisDDColorMask( struct gl_context *ctx,
GLboolean r, GLboolean g,
GLboolean b, GLboolean a )
{
@@ -402,7 +402,7 @@ static void sisDDColorMask( GLcontext *ctx,
* Rendering attributes
*/
-static void sisUpdateSpecular(GLcontext *ctx)
+static void sisUpdateSpecular(struct gl_context *ctx)
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
__GLSiSHardware *current = &smesa->current;
@@ -413,7 +413,7 @@ static void sisUpdateSpecular(GLcontext *ctx)
current->hwCapEnable &= ~MASK_SpecularEnable;
}
-static void sisDDLightModelfv(GLcontext *ctx, GLenum pname,
+static void sisDDLightModelfv(struct gl_context *ctx, GLenum pname,
const GLfloat *param)
{
if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) {
@@ -421,7 +421,7 @@ static void sisDDLightModelfv(GLcontext *ctx, GLenum pname,
}
}
-static void sisDDShadeModel( GLcontext *ctx, GLenum mode )
+static void sisDDShadeModel( struct gl_context *ctx, GLenum mode )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -437,7 +437,7 @@ static void sisDDShadeModel( GLcontext *ctx, GLenum mode )
* Viewport
*/
-static void sisCalcViewport( GLcontext *ctx )
+static void sisCalcViewport( struct gl_context *ctx )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
const GLfloat *v = ctx->Viewport._WindowMap.m;
@@ -453,14 +453,14 @@ static void sisCalcViewport( GLcontext *ctx )
m[MAT_TZ] = v[MAT_TZ] * smesa->depth_scale;
}
-static void sisDDViewport( GLcontext *ctx,
+static void sisDDViewport( struct gl_context *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height )
{
sisCalcViewport( ctx );
}
-static void sisDDDepthRange( GLcontext *ctx,
+static void sisDDDepthRange( struct gl_context *ctx,
GLclampd nearval, GLclampd farval )
{
sisCalcViewport( ctx );
@@ -471,7 +471,7 @@ static void sisDDDepthRange( GLcontext *ctx,
*/
static void
-sisDDLogicOpCode( GLcontext *ctx, GLenum opcode )
+sisDDLogicOpCode( struct gl_context *ctx, GLenum opcode )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -537,7 +537,7 @@ sisDDLogicOpCode( GLcontext *ctx, GLenum opcode )
}
}
-void sisDDDrawBuffer( GLcontext *ctx, GLenum mode )
+void sisDDDrawBuffer( struct gl_context *ctx, GLenum mode )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
__GLSiSHardware *prev = &smesa->prev;
@@ -589,7 +589,7 @@ void sisDDDrawBuffer( GLcontext *ctx, GLenum mode )
*/
static void
-sisDDEnable( GLcontext * ctx, GLenum cap, GLboolean state )
+sisDDEnable( struct gl_context * ctx, GLenum cap, GLboolean state )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -672,7 +672,7 @@ sisDDEnable( GLcontext * ctx, GLenum cap, GLboolean state )
/* Called before beginning of rendering. */
void
-sisUpdateHWState( GLcontext *ctx )
+sisUpdateHWState( struct gl_context *ctx )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
__GLSiSHardware *prev = &smesa->prev;
@@ -698,7 +698,7 @@ sisUpdateHWState( GLcontext *ctx )
}
static void
-sisDDInvalidateState( GLcontext *ctx, GLuint new_state )
+sisDDInvalidateState( struct gl_context *ctx, GLuint new_state )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -715,7 +715,7 @@ void sisDDInitState( sisContextPtr smesa )
{
__GLSiSHardware *current = &smesa->current;
__GLSiSHardware *prev = &(smesa->prev);
- GLcontext *ctx = smesa->glCtx;
+ struct gl_context *ctx = smesa->glCtx;
/* add Texture Perspective Enable */
prev->hwCapEnable = MASK_FogPerspectiveEnable | MASK_TextureCacheEnable |
@@ -826,7 +826,7 @@ void sisDDInitState( sisContextPtr smesa )
/* Initialize the driver's state functions.
*/
-void sisDDInitStateFuncs( GLcontext *ctx )
+void sisDDInitStateFuncs( struct gl_context *ctx )
{
ctx->Driver.UpdateState = sisDDInvalidateState;
diff --git a/src/mesa/drivers/dri/sis/sis_state.h b/src/mesa/drivers/dri/sis/sis_state.h
index 2d0ea9c5fb8..dcade4a9796 100644
--- a/src/mesa/drivers/dri/sis/sis_state.h
+++ b/src/mesa/drivers/dri/sis/sis_state.h
@@ -34,35 +34,35 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "sis_context.h"
/* sis6326_clear.c */
-extern void sis6326DDClear( GLcontext *ctx, GLbitfield mask );
-extern void sis6326DDClearColor( GLcontext * ctx, const GLfloat color[4] );
-extern void sis6326DDClearDepth( GLcontext * ctx, GLclampd d );
+extern void sis6326DDClear( struct gl_context *ctx, GLbitfield mask );
+extern void sis6326DDClearColor( struct gl_context * ctx, const GLfloat color[4] );
+extern void sis6326DDClearDepth( struct gl_context * ctx, GLclampd d );
extern void sis6326UpdateZPattern(sisContextPtr smesa, GLclampd z);
/* sis_clear.c */
-extern void sisDDClear( GLcontext *ctx, GLbitfield mask );
-extern void sisDDClearColor( GLcontext * ctx, const GLfloat color[4] );
-extern void sisDDClearDepth( GLcontext * ctx, GLclampd d );
-extern void sisDDClearStencil( GLcontext * ctx, GLint s );
+extern void sisDDClear( struct gl_context *ctx, GLbitfield mask );
+extern void sisDDClearColor( struct gl_context * ctx, const GLfloat color[4] );
+extern void sisDDClearDepth( struct gl_context * ctx, GLclampd d );
+extern void sisDDClearStencil( struct gl_context * ctx, GLint s );
extern void sisUpdateZStencilPattern( sisContextPtr smesa, GLclampd z,
int stencil );
/* sis_fog.c */
-extern void sisDDFogfv( GLcontext * ctx, GLenum pname, const GLfloat * params );
+extern void sisDDFogfv( struct gl_context * ctx, GLenum pname, const GLfloat * params );
/* sis6326_state.c */
extern void sis6326DDInitState( sisContextPtr smesa );
-extern void sis6326DDInitStateFuncs( GLcontext *ctx );
-extern void sis6326UpdateClipping( GLcontext * gc );
-extern void sis6326DDDrawBuffer( GLcontext *ctx, GLenum mode );
-extern void sis6326UpdateHWState( GLcontext *ctx );
+extern void sis6326DDInitStateFuncs( struct gl_context *ctx );
+extern void sis6326UpdateClipping( struct gl_context * gc );
+extern void sis6326DDDrawBuffer( struct gl_context *ctx, GLenum mode );
+extern void sis6326UpdateHWState( struct gl_context *ctx );
/* sis_state.c */
extern void sisDDInitState( sisContextPtr smesa );
-extern void sisDDInitStateFuncs( GLcontext *ctx );
-extern void sisDDDepthMask( GLcontext * ctx, GLboolean flag );
-extern void sisUpdateClipping( GLcontext * gc );
-extern void sisDDDrawBuffer( GLcontext *ctx, GLenum mode );
-extern void sisUpdateHWState( GLcontext *ctx );
+extern void sisDDInitStateFuncs( struct gl_context *ctx );
+extern void sisDDDepthMask( struct gl_context * ctx, GLboolean flag );
+extern void sisUpdateClipping( struct gl_context * gc );
+extern void sisDDDrawBuffer( struct gl_context *ctx, GLenum mode );
+extern void sisUpdateHWState( struct gl_context *ctx );
#endif
diff --git a/src/mesa/drivers/dri/sis/sis_stencil.c b/src/mesa/drivers/dri/sis/sis_stencil.c
index 55c0440ebae..92eb08f31fb 100644
--- a/src/mesa/drivers/dri/sis/sis_stencil.c
+++ b/src/mesa/drivers/dri/sis/sis_stencil.c
@@ -36,7 +36,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "sis_stencil.h"
static void
-sisDDStencilFuncSeparate( GLcontext * ctx, GLenum face,
+sisDDStencilFuncSeparate( struct gl_context * ctx, GLenum face,
GLenum func, GLint ref, GLuint mask )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -85,7 +85,7 @@ sisDDStencilFuncSeparate( GLcontext * ctx, GLenum face,
}
static void
-sisDDStencilMaskSeparate( GLcontext * ctx, GLenum face, GLuint mask )
+sisDDStencilMaskSeparate( struct gl_context * ctx, GLenum face, GLuint mask )
{
if (!ctx->Visual.stencilBits)
return;
@@ -95,7 +95,7 @@ sisDDStencilMaskSeparate( GLcontext * ctx, GLenum face, GLuint mask )
}
static void
-sisDDStencilOpSeparate( GLcontext * ctx, GLenum face, GLenum fail,
+sisDDStencilOpSeparate( struct gl_context * ctx, GLenum face, GLenum fail,
GLenum zfail, GLenum zpass )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -197,7 +197,7 @@ sisDDStencilOpSeparate( GLcontext * ctx, GLenum face, GLenum fail,
}
void
-sisDDInitStencilFuncs( GLcontext *ctx )
+sisDDInitStencilFuncs( struct gl_context *ctx )
{
ctx->Driver.StencilFuncSeparate = sisDDStencilFuncSeparate;
ctx->Driver.StencilMaskSeparate = sisDDStencilMaskSeparate;
diff --git a/src/mesa/drivers/dri/sis/sis_stencil.h b/src/mesa/drivers/dri/sis/sis_stencil.h
index 6b556c43781..9d061e87fd7 100644
--- a/src/mesa/drivers/dri/sis/sis_stencil.h
+++ b/src/mesa/drivers/dri/sis/sis_stencil.h
@@ -31,6 +31,6 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef __SIS_STENCIL_H__
#define __SIS_STENCIL_H__
-extern void sisDDInitStencilFuncs( GLcontext *ctx );
+extern void sisDDInitStencilFuncs( struct gl_context *ctx );
#endif
diff --git a/src/mesa/drivers/dri/sis/sis_tex.c b/src/mesa/drivers/dri/sis/sis_tex.c
index 31709c3af6e..bb4896d9bdf 100644
--- a/src/mesa/drivers/dri/sis/sis_tex.c
+++ b/src/mesa/drivers/dri/sis/sis_tex.c
@@ -152,7 +152,7 @@ sisFreeTexImage( sisContextPtr smesa, sisTexObjPtr t, int level )
}
static void
-sisTexEnv( GLcontext *ctx, GLenum target, GLenum pname, const GLfloat *param )
+sisTexEnv( struct gl_context *ctx, GLenum target, GLenum pname, const GLfloat *param )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -160,7 +160,7 @@ sisTexEnv( GLcontext *ctx, GLenum target, GLenum pname, const GLfloat *param )
}
static void
-sisTexParameter( GLcontext *ctx, GLenum target,
+sisTexParameter( struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj, GLenum pname,
const GLfloat *params )
{
@@ -170,7 +170,7 @@ sisTexParameter( GLcontext *ctx, GLenum target,
}
static void
-sisBindTexture( GLcontext *ctx, GLenum target,
+sisBindTexture( struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -194,7 +194,7 @@ sisBindTexture( GLcontext *ctx, GLenum target,
}
static void
-sisDeleteTexture( GLcontext * ctx, struct gl_texture_object *texObj )
+sisDeleteTexture( struct gl_context * ctx, struct gl_texture_object *texObj )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
sisTexObjPtr t;
@@ -220,14 +220,14 @@ sisDeleteTexture( GLcontext * ctx, struct gl_texture_object *texObj )
_mesa_delete_texture_object(ctx, texObj);
}
-static GLboolean sisIsTextureResident( GLcontext * ctx,
+static GLboolean sisIsTextureResident( struct gl_context * ctx,
struct gl_texture_object *texObj )
{
return (texObj->DriverData != NULL);
}
static gl_format
-sisChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
+sisChooseTextureFormat( struct gl_context *ctx, GLint internalFormat,
GLenum format, GLenum type )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -352,7 +352,7 @@ sisChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
}
}
-static void sisTexImage1D( GLcontext *ctx, GLenum target, GLint level,
+static void sisTexImage1D( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -389,7 +389,7 @@ static void sisTexImage1D( GLcontext *ctx, GLenum target, GLint level,
}
-static void sisTexSubImage1D( GLcontext *ctx,
+static void sisTexSubImage1D( struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset,
@@ -439,7 +439,7 @@ static void sisTexSubImage1D( GLcontext *ctx,
smesa->TexStates[ctx->Texture.CurrentUnit] |= NEW_TEXTURING;
}
-static void sisTexImage2D( GLcontext *ctx, GLenum target, GLint level,
+static void sisTexImage2D( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -475,7 +475,7 @@ static void sisTexImage2D( GLcontext *ctx, GLenum target, GLint level,
smesa->TexStates[ctx->Texture.CurrentUnit] |= NEW_TEXTURING;
}
-static void sisTexSubImage2D( GLcontext *ctx,
+static void sisTexSubImage2D( struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset, GLint yoffset,
@@ -544,7 +544,7 @@ static void sisTexSubImage2D( GLcontext *ctx,
* texture object from the core mesa gl_texture_object. Not done at this time.
*/
static struct gl_texture_object *
-sisNewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
+sisNewTextureObject( struct gl_context *ctx, GLuint name, GLenum target )
{
struct gl_texture_object *obj;
obj = _mesa_new_texture_object(ctx, name, target);
diff --git a/src/mesa/drivers/dri/sis/sis_tex.h b/src/mesa/drivers/dri/sis/sis_tex.h
index c499e80e86d..f467b7dca9e 100644
--- a/src/mesa/drivers/dri/sis/sis_tex.h
+++ b/src/mesa/drivers/dri/sis/sis_tex.h
@@ -32,6 +32,6 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define __SIS_TEX_H__
extern void sisInitTextureFuncs( struct dd_function_table *table );
-extern void sisUpdateTextureState( GLcontext *ctx );
+extern void sisUpdateTextureState( struct gl_context *ctx );
#endif /* __SIS_TEX_H__ */
diff --git a/src/mesa/drivers/dri/sis/sis_texstate.c b/src/mesa/drivers/dri/sis/sis_texstate.c
index 7b0eebd066f..daec2393211 100644
--- a/src/mesa/drivers/dri/sis/sis_texstate.c
+++ b/src/mesa/drivers/dri/sis/sis_texstate.c
@@ -46,7 +46,7 @@ static GLint TransferTexturePitch (GLint dwPitch);
/* Handle texenv stuff, called from validate_texture (renderstart) */
static void
-sis_set_texture_env0( GLcontext *ctx, struct gl_texture_object *texObj,
+sis_set_texture_env0( struct gl_context *ctx, struct gl_texture_object *texObj,
int unit )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -182,7 +182,7 @@ sis_set_texture_env0( GLcontext *ctx, struct gl_texture_object *texObj,
/* Handle texenv stuff, called from validate_texture (renderstart) */
static void
-sis_set_texture_env1( GLcontext *ctx, struct gl_texture_object *texObj,
+sis_set_texture_env1( struct gl_context *ctx, struct gl_texture_object *texObj,
int unit)
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -318,7 +318,7 @@ sis_set_texture_env1( GLcontext *ctx, struct gl_texture_object *texObj,
/* Returns 0 if a software fallback is necessary */
static GLboolean
-sis_set_texobj_parm( GLcontext *ctx, struct gl_texture_object *texObj,
+sis_set_texobj_parm( struct gl_context *ctx, struct gl_texture_object *texObj,
int hw_unit )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -583,7 +583,7 @@ sis_set_texobj_parm( GLcontext *ctx, struct gl_texture_object *texObj,
/* Disable a texture unit, called from validate_texture */
static void
-sis_reset_texture_env (GLcontext *ctx, int hw_unit)
+sis_reset_texture_env (struct gl_context *ctx, int hw_unit)
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -620,7 +620,7 @@ sis_reset_texture_env (GLcontext *ctx, int hw_unit)
}
}
-static void updateTextureUnit( GLcontext *ctx, int unit )
+static void updateTextureUnit( struct gl_context *ctx, int unit )
{
sisContextPtr smesa = SIS_CONTEXT( ctx );
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
@@ -656,7 +656,7 @@ static void updateTextureUnit( GLcontext *ctx, int unit )
}
-void sisUpdateTextureState( GLcontext *ctx )
+void sisUpdateTextureState( struct gl_context *ctx )
{
sisContextPtr smesa = SIS_CONTEXT( ctx );
int i;
diff --git a/src/mesa/drivers/dri/sis/sis_tris.c b/src/mesa/drivers/dri/sis/sis_tris.c
index d109a8c41e9..8db593fb9c7 100644
--- a/src/mesa/drivers/dri/sis/sis_tris.c
+++ b/src/mesa/drivers/dri/sis/sis_tris.c
@@ -92,8 +92,8 @@ static const GLuint hw_prim_agp_shade[OP_3D_TRIANGLE_DRAW+1] = {
MASK_PsShadingFlatC
};
-static void sisRasterPrimitive( GLcontext *ctx, GLuint hwprim );
-static void sisRenderPrimitive( GLcontext *ctx, GLenum prim );
+static void sisRasterPrimitive( struct gl_context *ctx, GLuint hwprim );
+static void sisRenderPrimitive( struct gl_context *ctx, GLenum prim );
/***********************************************************************
* Emit primitives as inline vertices *
@@ -556,7 +556,7 @@ sis_fallback_tri( sisContextPtr smesa,
sisVertex *v1,
sisVertex *v2 )
{
- GLcontext *ctx = smesa->glCtx;
+ struct gl_context *ctx = smesa->glCtx;
SWvertex v[3];
_swsetup_Translate( ctx, v0, &v[0] );
_swsetup_Translate( ctx, v1, &v[1] );
@@ -573,7 +573,7 @@ sis_fallback_line( sisContextPtr smesa,
sisVertex *v0,
sisVertex *v1 )
{
- GLcontext *ctx = smesa->glCtx;
+ struct gl_context *ctx = smesa->glCtx;
SWvertex v[2];
_swsetup_Translate( ctx, v0, &v[0] );
_swsetup_Translate( ctx, v1, &v[1] );
@@ -588,7 +588,7 @@ static void
sis_fallback_point( sisContextPtr smesa,
sisVertex *v0 )
{
- GLcontext *ctx = smesa->glCtx;
+ struct gl_context *ctx = smesa->glCtx;
SWvertex v[1];
_swsetup_Translate( ctx, v0, &v[0] );
sisSpanRenderStart( ctx );
@@ -643,7 +643,7 @@ sis_fallback_point( sisContextPtr smesa,
#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED)
#define _SIS_NEW_RENDER_STATE (ANY_RASTER_FLAGS | ANY_FALLBACK_FLAGS)
-static void sisChooseRenderState(GLcontext *ctx)
+static void sisChooseRenderState(struct gl_context *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
sisContextPtr smesa = SIS_CONTEXT( ctx );
@@ -701,7 +701,7 @@ static void sisChooseRenderState(GLcontext *ctx)
/**********************************************************************/
/* Multipass rendering for front buffering */
/**********************************************************************/
-static GLboolean multipass_cliprect( GLcontext *ctx, GLuint pass )
+static GLboolean multipass_cliprect( struct gl_context *ctx, GLuint pass )
{
sisContextPtr smesa = SIS_CONTEXT( ctx );
@@ -743,7 +743,7 @@ static GLboolean multipass_cliprect( GLcontext *ctx, GLuint pass )
/* Validate state at pipeline start */
/**********************************************************************/
-static void sisRunPipeline( GLcontext *ctx )
+static void sisRunPipeline( struct gl_context *ctx )
{
sisContextPtr smesa = SIS_CONTEXT( ctx );
@@ -776,7 +776,7 @@ static void sisRunPipeline( GLcontext *ctx )
* and lines, points and bitmaps.
*/
-static void sisRasterPrimitive( GLcontext *ctx, GLuint hwprim )
+static void sisRasterPrimitive( struct gl_context *ctx, GLuint hwprim )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
if (smesa->hw_primitive != hwprim) {
@@ -810,7 +810,7 @@ static void sisRasterPrimitive( GLcontext *ctx, GLuint hwprim )
}
}
-static void sisRenderPrimitive( GLcontext *ctx, GLenum prim )
+static void sisRenderPrimitive( struct gl_context *ctx, GLenum prim )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -836,7 +836,7 @@ do { \
smesa->vertex_attr_count++; \
} while (0)
-static void sisRenderStart( GLcontext *ctx )
+static void sisRenderStart( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -927,7 +927,7 @@ static void sisRenderStart( GLcontext *ctx )
}
}
-static void sisRenderFinish( GLcontext *ctx )
+static void sisRenderFinish( struct gl_context *ctx )
{
}
@@ -1039,7 +1039,7 @@ static const char *getFallbackString(GLuint bit)
return fallbackStrings[i];
}
-void sisFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
+void sisFallback( struct gl_context *ctx, GLuint bit, GLboolean mode )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -1090,7 +1090,7 @@ void sisFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
/* Initialization. */
/**********************************************************************/
-void sisInitTriFuncs( GLcontext *ctx )
+void sisInitTriFuncs( struct gl_context *ctx )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/sis/sis_tris.h b/src/mesa/drivers/dri/sis/sis_tris.h
index b34fe8c7c98..d454090607b 100644
--- a/src/mesa/drivers/dri/sis/sis_tris.h
+++ b/src/mesa/drivers/dri/sis/sis_tris.h
@@ -34,10 +34,10 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "sis_lock.h"
#include "main/mtypes.h"
-extern void sisInitTriFuncs( GLcontext *ctx );
+extern void sisInitTriFuncs( struct gl_context *ctx );
extern void sisFlushPrims( sisContextPtr smesa );
extern void sisFlushPrimsLocked( sisContextPtr smesa );
-extern void sisFallback( GLcontext *ctx, GLuint bit, GLboolean mode );
+extern void sisFallback( struct gl_context *ctx, GLuint bit, GLboolean mode );
#define FALLBACK( smesa, bit, mode ) sisFallback( smesa->glCtx, bit, mode )
diff --git a/src/mesa/drivers/dri/swrast/swrast.c b/src/mesa/drivers/dri/swrast/swrast.c
index ff53ffd0deb..52ba3acf658 100644
--- a/src/mesa/drivers/dri/swrast/swrast.c
+++ b/src/mesa/drivers/dri/swrast/swrast.c
@@ -225,7 +225,7 @@ dri_destroy_screen(__DRIscreen * sPriv)
*/
static GLuint
-choose_pixel_format(const GLvisual *v)
+choose_pixel_format(const struct gl_config *v)
{
int depth = v->rgbBits;
@@ -273,7 +273,7 @@ bytes_per_line(unsigned pitch_bits, unsigned mul)
}
static GLboolean
-swrast_alloc_front_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
+swrast_alloc_front_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb);
@@ -290,7 +290,7 @@ swrast_alloc_front_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
}
static GLboolean
-swrast_alloc_back_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
+swrast_alloc_back_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb);
@@ -307,7 +307,7 @@ swrast_alloc_back_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
}
static struct swrast_renderbuffer *
-swrast_new_renderbuffer(const GLvisual *visual, GLboolean front)
+swrast_new_renderbuffer(const struct gl_config *visual, GLboolean front)
{
struct swrast_renderbuffer *xrb = calloc(1, sizeof *xrb);
GLuint pixel_format;
@@ -370,10 +370,10 @@ swrast_new_renderbuffer(const GLvisual *visual, GLboolean front)
static GLboolean
dri_create_buffer(__DRIscreen * sPriv,
__DRIdrawable * dPriv,
- const __GLcontextModes * visual, GLboolean isPixmap)
+ const struct gl_config * visual, GLboolean isPixmap)
{
struct dri_drawable *drawable = NULL;
- GLframebuffer *fb;
+ struct gl_framebuffer *fb;
struct swrast_renderbuffer *frontrb, *backrb;
TRACE;
@@ -432,7 +432,7 @@ dri_destroy_buffer(__DRIdrawable * dPriv)
if (dPriv) {
struct dri_drawable *drawable = dri_drawable(dPriv);
- GLframebuffer *fb;
+ struct gl_framebuffer *fb;
free(drawable->row);
@@ -451,7 +451,7 @@ dri_swap_buffers(__DRIdrawable * dPriv)
GET_CURRENT_CONTEXT(ctx);
struct dri_drawable *drawable = dri_drawable(dPriv);
- GLframebuffer *fb;
+ struct gl_framebuffer *fb;
struct swrast_renderbuffer *frontrb, *backrb;
TRACE;
@@ -487,7 +487,7 @@ dri_swap_buffers(__DRIdrawable * dPriv)
*/
static void
-get_window_size( GLframebuffer *fb, GLsizei *w, GLsizei *h )
+get_window_size( struct gl_framebuffer *fb, GLsizei *w, GLsizei *h )
{
__DRIdrawable *dPriv = swrast_drawable(fb)->dPriv;
__DRIscreen *sPriv = dPriv->driScreenPriv;
@@ -499,7 +499,7 @@ get_window_size( GLframebuffer *fb, GLsizei *w, GLsizei *h )
}
static void
-swrast_check_and_update_window_size( GLcontext *ctx, GLframebuffer *fb )
+swrast_check_and_update_window_size( struct gl_context *ctx, struct gl_framebuffer *fb )
{
GLsizei width, height;
@@ -510,7 +510,7 @@ swrast_check_and_update_window_size( GLcontext *ctx, GLframebuffer *fb )
}
static const GLubyte *
-get_string(GLcontext *ctx, GLenum pname)
+get_string(struct gl_context *ctx, GLenum pname)
{
(void) ctx;
switch (pname) {
@@ -524,7 +524,7 @@ get_string(GLcontext *ctx, GLenum pname)
}
static void
-update_state( GLcontext *ctx, GLuint new_state )
+update_state( struct gl_context *ctx, GLuint new_state )
{
/* not much to do here - pass it on */
_swrast_InvalidateState( ctx, new_state );
@@ -534,16 +534,16 @@ update_state( GLcontext *ctx, GLuint new_state )
}
static void
-viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
+viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
- GLframebuffer *draw = ctx->WinSysDrawBuffer;
- GLframebuffer *read = ctx->WinSysReadBuffer;
+ struct gl_framebuffer *draw = ctx->WinSysDrawBuffer;
+ struct gl_framebuffer *read = ctx->WinSysReadBuffer;
swrast_check_and_update_window_size(ctx, draw);
swrast_check_and_update_window_size(ctx, read);
}
-static gl_format swrastChooseTextureFormat(GLcontext * ctx,
+static gl_format swrastChooseTextureFormat(struct gl_context * ctx,
GLint internalFormat,
GLenum format,
GLenum type)
@@ -570,13 +570,13 @@ swrast_init_driver_functions(struct dd_function_table *driver)
static GLboolean
dri_create_context(gl_api api,
- const __GLcontextModes * visual,
+ const struct gl_config * visual,
__DRIcontext * cPriv, void *sharedContextPrivate)
{
struct dri_context *ctx = NULL;
struct dri_context *share = (struct dri_context *)sharedContextPrivate;
- GLcontext *mesaCtx = NULL;
- GLcontext *sharedCtx = NULL;
+ struct gl_context *mesaCtx = NULL;
+ struct gl_context *sharedCtx = NULL;
struct dd_function_table functions;
TRACE;
@@ -646,7 +646,7 @@ dri_destroy_context(__DRIcontext * cPriv)
if (cPriv) {
struct dri_context *ctx = dri_context(cPriv);
- GLcontext *mesaCtx;
+ struct gl_context *mesaCtx;
mesaCtx = &ctx->Base;
@@ -664,9 +664,9 @@ dri_make_current(__DRIcontext * cPriv,
__DRIdrawable * driDrawPriv,
__DRIdrawable * driReadPriv)
{
- GLcontext *mesaCtx;
- GLframebuffer *mesaDraw;
- GLframebuffer *mesaRead;
+ struct gl_context *mesaCtx;
+ struct gl_framebuffer *mesaDraw;
+ struct gl_framebuffer *mesaRead;
TRACE;
if (cPriv) {
diff --git a/src/mesa/drivers/dri/swrast/swrast_priv.h b/src/mesa/drivers/dri/swrast/swrast_priv.h
index 6679061a983..bdb52ef26f1 100644
--- a/src/mesa/drivers/dri/swrast/swrast_priv.h
+++ b/src/mesa/drivers/dri/swrast/swrast_priv.h
@@ -58,7 +58,7 @@
struct dri_context
{
/* mesa, base class, must be first */
- GLcontext Base;
+ struct gl_context Base;
/* dri */
__DRIcontext *cPriv;
@@ -71,7 +71,7 @@ dri_context(__DRIcontext * driContextPriv)
}
static INLINE struct dri_context *
-swrast_context(GLcontext *ctx)
+swrast_context(struct gl_context *ctx)
{
return (struct dri_context *) ctx;
}
@@ -79,7 +79,7 @@ swrast_context(GLcontext *ctx)
struct dri_drawable
{
/* mesa, base class, must be first */
- GLframebuffer Base;
+ struct gl_framebuffer Base;
/* dri */
__DRIdrawable *dPriv;
@@ -95,7 +95,7 @@ dri_drawable(__DRIdrawable * driDrawPriv)
}
static INLINE struct dri_drawable *
-swrast_drawable(GLframebuffer *fb)
+swrast_drawable(struct gl_framebuffer *fb)
{
return (struct dri_drawable *) fb;
}
diff --git a/src/mesa/drivers/dri/swrast/swrast_spantemp.h b/src/mesa/drivers/dri/swrast/swrast_spantemp.h
index 1e9405eebfb..69f8d9f2404 100644
--- a/src/mesa/drivers/dri/swrast/swrast_spantemp.h
+++ b/src/mesa/drivers/dri/swrast/swrast_spantemp.h
@@ -37,7 +37,7 @@
#define _SWRAST_SPANTEMP_ONCE
static INLINE void
-PUT_PIXEL( GLcontext *glCtx, GLint x, GLint y, GLvoid *p )
+PUT_PIXEL( struct gl_context *glCtx, GLint x, GLint y, GLvoid *p )
{
__DRIcontext *ctx = swrast_context(glCtx)->cPriv;
__DRIdrawable *draw = swrast_drawable(glCtx->DrawBuffer)->dPriv;
@@ -51,7 +51,7 @@ PUT_PIXEL( GLcontext *glCtx, GLint x, GLint y, GLvoid *p )
static INLINE void
-GET_PIXEL( GLcontext *glCtx, GLint x, GLint y, GLubyte *p )
+GET_PIXEL( struct gl_context *glCtx, GLint x, GLint y, GLubyte *p )
{
__DRIcontext *ctx = swrast_context(glCtx)->cPriv;
__DRIdrawable *read = swrast_drawable(glCtx->ReadBuffer)->dPriv;
@@ -63,7 +63,7 @@ GET_PIXEL( GLcontext *glCtx, GLint x, GLint y, GLubyte *p )
}
static INLINE void
-PUT_ROW( GLcontext *glCtx, GLint x, GLint y, GLuint n, char *row )
+PUT_ROW( struct gl_context *glCtx, GLint x, GLint y, GLuint n, char *row )
{
__DRIcontext *ctx = swrast_context(glCtx)->cPriv;
__DRIdrawable *draw = swrast_drawable(glCtx->DrawBuffer)->dPriv;
@@ -76,7 +76,7 @@ PUT_ROW( GLcontext *glCtx, GLint x, GLint y, GLuint n, char *row )
}
static INLINE void
-GET_ROW( GLcontext *glCtx, GLint x, GLint y, GLuint n, char *row )
+GET_ROW( struct gl_context *glCtx, GLint x, GLint y, GLuint n, char *row )
{
__DRIcontext *ctx = swrast_context(glCtx)->cPriv;
__DRIdrawable *read = swrast_drawable(glCtx->ReadBuffer)->dPriv;
@@ -118,7 +118,7 @@ GET_ROW( GLcontext *glCtx, GLint x, GLint y, GLuint n, char *row )
static void
-NAME(get_row)( GLcontext *ctx, struct gl_renderbuffer *rb,
+NAME(get_row)( struct gl_context *ctx, struct gl_renderbuffer *rb,
GLuint count, GLint x, GLint y, void *values )
{
#ifdef SPAN_VARS
@@ -138,7 +138,7 @@ NAME(get_row)( GLcontext *ctx, struct gl_renderbuffer *rb,
static void
-NAME(get_values)( GLcontext *ctx, struct gl_renderbuffer *rb,
+NAME(get_values)( struct gl_context *ctx, struct gl_renderbuffer *rb,
GLuint count, const GLint x[], const GLint y[], void *values )
{
#ifdef SPAN_VARS
@@ -156,7 +156,7 @@ NAME(get_values)( GLcontext *ctx, struct gl_renderbuffer *rb,
static void
-NAME(put_row)( GLcontext *ctx, struct gl_renderbuffer *rb,
+NAME(put_row)( struct gl_context *ctx, struct gl_renderbuffer *rb,
GLuint count, GLint x, GLint y,
const void *values, const GLubyte mask[] )
{
@@ -189,7 +189,7 @@ NAME(put_row)( GLcontext *ctx, struct gl_renderbuffer *rb,
static void
-NAME(put_row_rgb)( GLcontext *ctx, struct gl_renderbuffer *rb,
+NAME(put_row_rgb)( struct gl_context *ctx, struct gl_renderbuffer *rb,
GLuint count, GLint x, GLint y,
const void *values, const GLubyte mask[] )
{
@@ -230,7 +230,7 @@ NAME(put_row_rgb)( GLcontext *ctx, struct gl_renderbuffer *rb,
static void
-NAME(put_mono_row)( GLcontext *ctx, struct gl_renderbuffer *rb,
+NAME(put_mono_row)( struct gl_context *ctx, struct gl_renderbuffer *rb,
GLuint count, GLint x, GLint y,
const void *value, const GLubyte mask[] )
{
@@ -263,7 +263,7 @@ NAME(put_mono_row)( GLcontext *ctx, struct gl_renderbuffer *rb,
static void
-NAME(put_values)( GLcontext *ctx, struct gl_renderbuffer *rb,
+NAME(put_values)( struct gl_context *ctx, struct gl_renderbuffer *rb,
GLuint count, const GLint x[], const GLint y[],
const void *values, const GLubyte mask[] )
{
@@ -286,7 +286,7 @@ NAME(put_values)( GLcontext *ctx, struct gl_renderbuffer *rb,
static void
-NAME(put_mono_values)( GLcontext *ctx, struct gl_renderbuffer *rb,
+NAME(put_mono_values)( struct gl_context *ctx, struct gl_renderbuffer *rb,
GLuint count, const GLint x[], const GLint y[],
const void *value, const GLubyte mask[] )
{
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_context.c b/src/mesa/drivers/dri/tdfx/tdfx_context.c
index 6f1e8bfc498..63dfa5ae746 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_context.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_context.c
@@ -124,7 +124,7 @@ static const struct dri_extension napalm_extensions[] =
/*
* Enable/Disable the extensions for this context.
*/
-static void tdfxDDInitExtensions( GLcontext *ctx )
+static void tdfxDDInitExtensions( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -163,12 +163,12 @@ static const struct dri_debug_control debug_control[] =
};
GLboolean tdfxCreateContext( gl_api api,
- const __GLcontextModes *mesaVis,
+ const struct gl_config *mesaVis,
__DRIcontext *driContextPriv,
void *sharedContextPrivate )
{
tdfxContextPtr fxMesa;
- GLcontext *ctx, *shareCtx;
+ struct gl_context *ctx, *shareCtx;
__DRIscreen *sPriv = driContextPriv->driScreenPriv;
tdfxScreenPrivate *fxScreen = (tdfxScreenPrivate *) sPriv->private;
TDFXSAREAPriv *saPriv = (TDFXSAREAPriv *) ((char *) sPriv->pSAREA +
@@ -635,7 +635,7 @@ tdfxMakeCurrent( __DRIcontext *driContextPriv,
if ( driContextPriv ) {
tdfxContextPtr newFx = (tdfxContextPtr) driContextPriv->driverPrivate;
- GLcontext *newCtx = newFx->glCtx;
+ struct gl_context *newCtx = newFx->glCtx;
GET_CURRENT_CONTEXT(curCtx);
if ((newFx->driDrawable != driDrawPriv)
@@ -651,8 +651,8 @@ tdfxMakeCurrent( __DRIcontext *driContextPriv,
* dispatch is set correctly.
*/
_mesa_make_current( newCtx,
- (GLframebuffer *) driDrawPriv->driverPrivate,
- (GLframebuffer *) driReadPriv->driverPrivate );
+ (struct gl_framebuffer *) driDrawPriv->driverPrivate,
+ (struct gl_framebuffer *) driReadPriv->driverPrivate );
return GL_TRUE;
}
/* [dBorca] tunnel2 requires this */
@@ -689,8 +689,8 @@ tdfxMakeCurrent( __DRIcontext *driContextPriv,
}
_mesa_make_current( newCtx,
- (GLframebuffer *) driDrawPriv->driverPrivate,
- (GLframebuffer *) driReadPriv->driverPrivate );
+ (struct gl_framebuffer *) driDrawPriv->driverPrivate,
+ (struct gl_framebuffer *) driReadPriv->driverPrivate );
} else {
_mesa_make_current( NULL, NULL, NULL );
}
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_context.h b/src/mesa/drivers/dri/tdfx/tdfx_context.h
index 29b0876f9f9..fb38419dcdd 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_context.h
+++ b/src/mesa/drivers/dri/tdfx/tdfx_context.h
@@ -810,7 +810,7 @@ typedef void (*tdfx_point_func)( tdfxContextPtr, tdfxVertex * );
struct tdfx_context {
/* Set once and never changed:
*/
- GLcontext *glCtx; /* The core Mesa context */
+ struct gl_context *glCtx; /* The core Mesa context */
GLuint new_gl_state;
GLuint new_state;
@@ -938,7 +938,7 @@ struct tdfx_context {
extern GLboolean
tdfxCreateContext( gl_api api,
- const __GLcontextModes *mesaVis,
+ const struct gl_config *mesaVis,
__DRIcontext *driContextPriv,
void *sharedContextPrivate );
@@ -957,10 +957,10 @@ extern GLboolean
tdfxInitGlide( tdfxContextPtr tmesa );
extern void
-FX_grColorMaskv(GLcontext *ctx, const GLboolean rgba[4]);
+FX_grColorMaskv(struct gl_context *ctx, const GLboolean rgba[4]);
extern void
-FX_grColorMaskv_NoLock(GLcontext *ctx, const GLboolean rgba[4]);
+FX_grColorMaskv_NoLock(struct gl_context *ctx, const GLboolean rgba[4]);
/* Color packing utilities
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_dd.c b/src/mesa/drivers/dri/tdfx/tdfx_dd.c
index 2cbbeb81141..d60931ad7fd 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_dd.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_dd.c
@@ -54,7 +54,7 @@ const GLboolean true4[4] = { GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE };
* checks for this rather than doing a glGet(GL_MAX_TEXTURE_SIZE).
* Why?
*/
-static const GLubyte *tdfxDDGetString( GLcontext *ctx, GLenum name )
+static const GLubyte *tdfxDDGetString( struct gl_context *ctx, GLenum name )
{
tdfxContextPtr fxMesa = (tdfxContextPtr) ctx->DriverCtx;
@@ -103,7 +103,7 @@ static const GLubyte *tdfxDDGetString( GLcontext *ctx, GLenum name )
static void
-tdfxBeginQuery(GLcontext *ctx, struct gl_query_object *q)
+tdfxBeginQuery(struct gl_context *ctx, struct gl_query_object *q)
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -119,7 +119,7 @@ tdfxBeginQuery(GLcontext *ctx, struct gl_query_object *q)
static void
-tdfxEndQuery(GLcontext *ctx, struct gl_query_object *q)
+tdfxEndQuery(struct gl_context *ctx, struct gl_query_object *q)
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
FxI32 total_pixels;
@@ -157,7 +157,7 @@ tdfxEndQuery(GLcontext *ctx, struct gl_query_object *q)
(vis->blueBits == b) && \
(vis->alphaBits == a))
-void tdfxDDInitDriverFuncs( const __GLcontextModes *visual,
+void tdfxDDInitDriverFuncs( const struct gl_config *visual,
struct dd_function_table *functions )
{
if ( MESA_VERBOSE & VERBOSE_DRIVER ) {
@@ -187,7 +187,7 @@ void tdfxDDInitDriverFuncs( const __GLcontextModes *visual,
*/
void
-FX_grColorMaskv(GLcontext *ctx, const GLboolean rgba[4])
+FX_grColorMaskv(struct gl_context *ctx, const GLboolean rgba[4])
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
LOCK_HARDWARE(fxMesa);
@@ -207,7 +207,7 @@ FX_grColorMaskv(GLcontext *ctx, const GLboolean rgba[4])
}
void
-FX_grColorMaskv_NoLock(GLcontext *ctx, const GLboolean rgba[4])
+FX_grColorMaskv_NoLock(struct gl_context *ctx, const GLboolean rgba[4])
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
if (ctx->Visual.redBits == 8) {
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_dd.h b/src/mesa/drivers/dri/tdfx/tdfx_dd.h
index f419c8426af..d68e1ece1bd 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_dd.h
+++ b/src/mesa/drivers/dri/tdfx/tdfx_dd.h
@@ -38,7 +38,7 @@
#include "main/context.h"
-extern void tdfxDDInitDriverFuncs( const __GLcontextModes *visual,
+extern void tdfxDDInitDriverFuncs( const struct gl_config *visual,
struct dd_function_table *functions );
#endif
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_pixels.c b/src/mesa/drivers/dri/tdfx/tdfx_pixels.c
index 5a7184056dc..bbbd0d5740f 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_pixels.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_pixels.c
@@ -153,7 +153,7 @@ inClipRects_Region(tdfxContextPtr fxMesa, int x, int y, int width, int height)
#if 0
GLboolean
-tdfx_bitmap_R5G6B5(GLcontext * ctx, GLint px, GLint py,
+tdfx_bitmap_R5G6B5(struct gl_context * ctx, GLint px, GLint py,
GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte * bitmap)
@@ -317,7 +317,7 @@ tdfx_bitmap_R5G6B5(GLcontext * ctx, GLint px, GLint py,
#if 0
GLboolean
-tdfx_bitmap_R8G8B8A8(GLcontext * ctx, GLint px, GLint py,
+tdfx_bitmap_R8G8B8A8(struct gl_context * ctx, GLint px, GLint py,
GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte * bitmap)
@@ -475,7 +475,7 @@ tdfx_bitmap_R8G8B8A8(GLcontext * ctx, GLint px, GLint py,
#endif
void
-tdfx_readpixels_R5G6B5(GLcontext * ctx, GLint x, GLint y,
+tdfx_readpixels_R5G6B5(struct gl_context * ctx, GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *packing,
@@ -532,7 +532,7 @@ tdfx_readpixels_R5G6B5(GLcontext * ctx, GLint x, GLint y,
}
void
-tdfx_readpixels_R8G8B8A8(GLcontext * ctx, GLint x, GLint y,
+tdfx_readpixels_R8G8B8A8(struct gl_context * ctx, GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *packing,
@@ -591,7 +591,7 @@ tdfx_readpixels_R8G8B8A8(GLcontext * ctx, GLint x, GLint y,
}
void
-tdfx_drawpixels_R8G8B8A8(GLcontext * ctx, GLint x, GLint y,
+tdfx_drawpixels_R8G8B8A8(struct gl_context * ctx, GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_pixels.h b/src/mesa/drivers/dri/tdfx/tdfx_pixels.h
index f5e5427653e..f4cc20fd625 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_pixels.h
+++ b/src/mesa/drivers/dri/tdfx/tdfx_pixels.h
@@ -41,33 +41,33 @@
#include "main/context.h"
extern void
-tdfx_bitmap_R5G6B5( GLcontext *ctx, GLint px, GLint py,
+tdfx_bitmap_R5G6B5( struct gl_context *ctx, GLint px, GLint py,
GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte *bitmap );
extern void
-tdfx_bitmap_R8G8B8A8( GLcontext *ctx, GLint px, GLint py,
+tdfx_bitmap_R8G8B8A8( struct gl_context *ctx, GLint px, GLint py,
GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte *bitmap );
extern void
-tdfx_readpixels_R5G6B5( GLcontext *ctx, GLint x, GLint y,
+tdfx_readpixels_R5G6B5( struct gl_context *ctx, GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *packing,
GLvoid *dstImage );
extern void
-tdfx_readpixels_R8G8B8A8( GLcontext *ctx, GLint x, GLint y,
+tdfx_readpixels_R8G8B8A8( struct gl_context *ctx, GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *packing,
GLvoid *dstImage );
extern void
-tdfx_drawpixels_R8G8B8A8( GLcontext *ctx, GLint x, GLint y,
+tdfx_drawpixels_R8G8B8A8( struct gl_context *ctx, GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_render.c b/src/mesa/drivers/dri/tdfx/tdfx_render.c
index 979bcd45140..f0837567877 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_render.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_render.c
@@ -45,7 +45,7 @@
/* Clear the color and/or depth buffers.
*/
-static void tdfxClear( GLcontext *ctx, GLbitfield mask )
+static void tdfxClear( struct gl_context *ctx, GLbitfield mask )
{
tdfxContextPtr fxMesa = (tdfxContextPtr) ctx->DriverCtx;
GLbitfield softwareMask = mask & (BUFFER_BIT_ACCUM);
@@ -314,7 +314,7 @@ static void tdfxClear( GLcontext *ctx, GLbitfield mask )
-static void tdfxFinish( GLcontext *ctx )
+static void tdfxFinish( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -325,7 +325,7 @@ static void tdfxFinish( GLcontext *ctx )
UNLOCK_HARDWARE( fxMesa );
}
-static void tdfxFlush( GLcontext *ctx )
+static void tdfxFlush( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -528,7 +528,7 @@ static void uploadTextureSource( tdfxContextPtr fxMesa )
static void uploadTextureImages( tdfxContextPtr fxMesa )
{
- GLcontext *ctx = fxMesa->glCtx;
+ struct gl_context *ctx = fxMesa->glCtx;
int unit;
for (unit = 0; unit < TDFX_NUM_TMU; unit++) {
if (ctx->Texture.Unit[unit]._ReallyEnabled & (TEXTURE_1D_BIT|TEXTURE_2D_BIT)) {
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_screen.c b/src/mesa/drivers/dri/tdfx/tdfx_screen.c
index 26de09503ad..084560ff87d 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_screen.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_screen.c
@@ -155,7 +155,7 @@ tdfxInitDriver( __DRIscreen *sPriv )
static GLboolean
tdfxCreateBuffer( __DRIscreen *driScrnPriv,
__DRIdrawable *driDrawPriv,
- const __GLcontextModes *mesaVis,
+ const struct gl_config *mesaVis,
GLboolean isPixmap )
{
tdfxScreenPrivate *screen = (tdfxScreenPrivate *) driScrnPriv->private;
@@ -227,7 +227,7 @@ tdfxCreateBuffer( __DRIscreen *driScrnPriv,
static void
tdfxDestroyBuffer(__DRIdrawable *driDrawPriv)
{
- _mesa_reference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)), NULL);
+ _mesa_reference_framebuffer((struct gl_framebuffer **)(&(driDrawPriv->driverPrivate)), NULL);
}
@@ -237,13 +237,13 @@ tdfxSwapBuffers( __DRIdrawable *driDrawPriv )
{
GET_CURRENT_CONTEXT(ctx);
tdfxContextPtr fxMesa = 0;
- GLframebuffer *mesaBuffer;
+ struct gl_framebuffer *mesaBuffer;
if ( TDFX_DEBUG & DEBUG_VERBOSE_DRI ) {
fprintf( stderr, "%s( %p )\n", __FUNCTION__, (void *)driDrawPriv );
}
- mesaBuffer = (GLframebuffer *) driDrawPriv->driverPrivate;
+ mesaBuffer = (struct gl_framebuffer *) driDrawPriv->driverPrivate;
if ( !mesaBuffer->Visual.doubleBufferMode )
return; /* can't swap a single-buffered window */
@@ -394,7 +394,7 @@ tdfxFillInModes(__DRIscreen *psp,
*
* \todo maybe fold this into intelInitDriver
*
- * \return the __GLcontextModes supported by this driver
+ * \return the struct gl_config supported by this driver
*/
static const __DRIconfig **
tdfxInitScreen(__DRIscreen *psp)
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_span.c b/src/mesa/drivers/dri/tdfx/tdfx_span.c
index 3879d506ee1..12524e2316a 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_span.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_span.c
@@ -582,7 +582,7 @@ GetFbParams(tdfxContextPtr fxMesa,
static void
-tdfxDDWriteDepthSpan(GLcontext * ctx, struct gl_renderbuffer *rb,
+tdfxDDWriteDepthSpan(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y, const void *values,
const GLubyte mask[])
{
@@ -819,7 +819,7 @@ tdfxDDWriteDepthSpan(GLcontext * ctx, struct gl_renderbuffer *rb,
}
static void
-tdfxDDWriteMonoDepthSpan(GLcontext * ctx, struct gl_renderbuffer *rb,
+tdfxDDWriteMonoDepthSpan(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y, const void *value,
const GLubyte mask[])
{
@@ -833,7 +833,7 @@ tdfxDDWriteMonoDepthSpan(GLcontext * ctx, struct gl_renderbuffer *rb,
static void
-tdfxDDReadDepthSpan(GLcontext * ctx, struct gl_renderbuffer *rb,
+tdfxDDReadDepthSpan(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y, void *values)
{
GLuint *depth = (GLuint *) values;
@@ -937,7 +937,7 @@ tdfxDDReadDepthSpan(GLcontext * ctx, struct gl_renderbuffer *rb,
static void
-tdfxDDWriteDepthPixels(GLcontext * ctx, struct gl_renderbuffer *rb,
+tdfxDDWriteDepthPixels(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
const void *values, const GLubyte mask[])
{
@@ -1020,7 +1020,7 @@ tdfxDDWriteDepthPixels(GLcontext * ctx, struct gl_renderbuffer *rb,
static void
-tdfxDDReadDepthPixels(GLcontext * ctx, struct gl_renderbuffer *rb, GLuint n,
+tdfxDDReadDepthPixels(struct gl_context * ctx, struct gl_renderbuffer *rb, GLuint n,
const GLint x[], const GLint y[], void *values)
{
GLuint *depth = (GLuint *) values;
@@ -1107,7 +1107,7 @@ tdfxDDReadDepthPixels(GLcontext * ctx, struct gl_renderbuffer *rb, GLuint n,
#define BUILD_ZS(z, s) (((s) << 24) | (z))
static void
-write_stencil_span(GLcontext * ctx, struct gl_renderbuffer *rb,
+write_stencil_span(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const void *values, const GLubyte mask[])
{
@@ -1166,7 +1166,7 @@ write_stencil_span(GLcontext * ctx, struct gl_renderbuffer *rb,
static void
-write_mono_stencil_span(GLcontext * ctx, struct gl_renderbuffer *rb,
+write_mono_stencil_span(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const void *value, const GLubyte mask[])
{
@@ -1180,7 +1180,7 @@ write_mono_stencil_span(GLcontext * ctx, struct gl_renderbuffer *rb,
static void
-read_stencil_span(GLcontext * ctx, struct gl_renderbuffer *rb,
+read_stencil_span(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
void *values)
{
@@ -1232,7 +1232,7 @@ read_stencil_span(GLcontext * ctx, struct gl_renderbuffer *rb,
static void
-write_stencil_pixels(GLcontext * ctx, struct gl_renderbuffer *rb,
+write_stencil_pixels(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
const void *values, const GLubyte mask[])
{
@@ -1271,7 +1271,7 @@ write_stencil_pixels(GLcontext * ctx, struct gl_renderbuffer *rb,
static void
-read_stencil_pixels(GLcontext * ctx, struct gl_renderbuffer *rb,
+read_stencil_pixels(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
void *values)
{
@@ -1318,13 +1318,13 @@ read_stencil_pixels(GLcontext * ctx, struct gl_renderbuffer *rb,
/**********************************************************************/
-static void tdfxSpanRenderStart( GLcontext *ctx )
+static void tdfxSpanRenderStart( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
LOCK_HARDWARE(fxMesa);
}
-static void tdfxSpanRenderFinish( GLcontext *ctx )
+static void tdfxSpanRenderFinish( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
_swrast_flush( ctx );
@@ -1335,7 +1335,7 @@ static void tdfxSpanRenderFinish( GLcontext *ctx )
/* Initialize swrast device driver */
/**********************************************************************/
-void tdfxDDInitSpanFuncs( GLcontext *ctx )
+void tdfxDDInitSpanFuncs( struct gl_context *ctx )
{
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference( ctx );
swdd->SpanRenderStart = tdfxSpanRenderStart;
@@ -1348,7 +1348,7 @@ void tdfxDDInitSpanFuncs( GLcontext *ctx )
* Plug in the Get/Put routines for the given driRenderbuffer.
*/
void
-tdfxSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
+tdfxSetSpanFunctions(driRenderbuffer *drb, const struct gl_config *vis)
{
if (drb->Base.InternalFormat == GL_RGBA) {
if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) {
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_span.h b/src/mesa/drivers/dri/tdfx/tdfx_span.h
index 6973f8d1407..ae3d074a582 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_span.h
+++ b/src/mesa/drivers/dri/tdfx/tdfx_span.h
@@ -40,9 +40,9 @@
#include "main/context.h"
#include "drirenderbuffer.h"
-extern void tdfxDDInitSpanFuncs( GLcontext *ctx );
+extern void tdfxDDInitSpanFuncs( struct gl_context *ctx );
extern void
-tdfxSetSpanFunctions(driRenderbuffer *rb, const GLvisual *vis);
+tdfxSetSpanFunctions(driRenderbuffer *rb, const struct gl_config *vis);
#endif
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_state.c b/src/mesa/drivers/dri/tdfx/tdfx_state.c
index dcbc7647f29..3f6822d4574 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_state.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_state.c
@@ -60,7 +60,7 @@
* Alpha blending
*/
-static void tdfxUpdateAlphaMode( GLcontext *ctx )
+static void tdfxUpdateAlphaMode( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
GrCmpFnc_t func;
@@ -283,7 +283,7 @@ static void tdfxUpdateAlphaMode( GLcontext *ctx )
}
}
-static void tdfxDDAlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref )
+static void tdfxDDAlphaFunc( struct gl_context *ctx, GLenum func, GLfloat ref )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
@@ -291,7 +291,7 @@ static void tdfxDDAlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref )
fxMesa->new_state |= TDFX_NEW_ALPHA;
}
-static void tdfxDDBlendEquationSeparate( GLcontext *ctx,
+static void tdfxDDBlendEquationSeparate( struct gl_context *ctx,
GLenum modeRGB, GLenum modeA )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
@@ -301,7 +301,7 @@ static void tdfxDDBlendEquationSeparate( GLcontext *ctx,
fxMesa->new_state |= TDFX_NEW_ALPHA;
}
-static void tdfxDDBlendFuncSeparate( GLcontext *ctx,
+static void tdfxDDBlendFuncSeparate( struct gl_context *ctx,
GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA )
{
@@ -321,7 +321,7 @@ static void tdfxDDBlendFuncSeparate( GLcontext *ctx,
* Stipple
*/
-void tdfxUpdateStipple( GLcontext *ctx )
+void tdfxUpdateStipple( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
GrStippleMode_t mode = GR_STIPPLE_DISABLE;
@@ -347,7 +347,7 @@ void tdfxUpdateStipple( GLcontext *ctx )
* Depth testing
*/
-static void tdfxUpdateZMode( GLcontext *ctx )
+static void tdfxUpdateZMode( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
GrCmpFnc_t func;
@@ -386,7 +386,7 @@ static void tdfxUpdateZMode( GLcontext *ctx )
}
}
-static void tdfxDDDepthFunc( GLcontext *ctx, GLenum func )
+static void tdfxDDDepthFunc( struct gl_context *ctx, GLenum func )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
@@ -394,7 +394,7 @@ static void tdfxDDDepthFunc( GLcontext *ctx, GLenum func )
fxMesa->new_state |= TDFX_NEW_DEPTH;
}
-static void tdfxDDDepthMask( GLcontext *ctx, GLboolean flag )
+static void tdfxDDDepthMask( struct gl_context *ctx, GLboolean flag )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
@@ -402,7 +402,7 @@ static void tdfxDDDepthMask( GLcontext *ctx, GLboolean flag )
fxMesa->new_state |= TDFX_NEW_DEPTH;
}
-static void tdfxDDClearDepth( GLcontext *ctx, GLclampd d )
+static void tdfxDDClearDepth( struct gl_context *ctx, GLclampd d )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
@@ -445,7 +445,7 @@ static GrStencil_t convertGLStencilOp( GLenum op )
}
-static void tdfxUpdateStencil( GLcontext *ctx )
+static void tdfxUpdateStencil( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -470,7 +470,7 @@ static void tdfxUpdateStencil( GLcontext *ctx )
static void
-tdfxDDStencilFuncSeparate( GLcontext *ctx, GLenum face, GLenum func,
+tdfxDDStencilFuncSeparate( struct gl_context *ctx, GLenum face, GLenum func,
GLint ref, GLuint mask )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -480,7 +480,7 @@ tdfxDDStencilFuncSeparate( GLcontext *ctx, GLenum face, GLenum func,
}
static void
-tdfxDDStencilMaskSeparate( GLcontext *ctx, GLenum face, GLuint mask )
+tdfxDDStencilMaskSeparate( struct gl_context *ctx, GLenum face, GLuint mask )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -489,7 +489,7 @@ tdfxDDStencilMaskSeparate( GLcontext *ctx, GLenum face, GLuint mask )
}
static void
-tdfxDDStencilOpSeparate( GLcontext *ctx, GLenum face, GLenum sfail,
+tdfxDDStencilOpSeparate( struct gl_context *ctx, GLenum face, GLenum sfail,
GLenum zfail, GLenum zpass )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -503,7 +503,7 @@ tdfxDDStencilOpSeparate( GLcontext *ctx, GLenum face, GLenum sfail,
* Fog - orthographic fog still not working
*/
-static void tdfxUpdateFogAttrib( GLcontext *ctx )
+static void tdfxUpdateFogAttrib( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
GrFogMode_t mode;
@@ -562,7 +562,7 @@ static void tdfxUpdateFogAttrib( GLcontext *ctx )
}
}
-static void tdfxDDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
+static void tdfxDDFogfv( struct gl_context *ctx, GLenum pname, const GLfloat *param )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -614,7 +614,7 @@ static int intersect_rect( drm_clip_rect_t *out,
* Examine XF86 cliprect list and scissor state to recompute our
* cliprect list.
*/
-void tdfxUpdateClipping( GLcontext *ctx )
+void tdfxUpdateClipping( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
__DRIdrawable *dPriv = fxMesa->driDrawable;
@@ -695,7 +695,7 @@ void tdfxUpdateClipping( GLcontext *ctx )
* Culling
*/
-void tdfxUpdateCull( GLcontext *ctx )
+void tdfxUpdateCull( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
GrCullMode_t mode = GR_CULL_DISABLE;
@@ -737,7 +737,7 @@ void tdfxUpdateCull( GLcontext *ctx )
}
}
-static void tdfxDDCullFace( GLcontext *ctx, GLenum mode )
+static void tdfxDDCullFace( struct gl_context *ctx, GLenum mode )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
@@ -745,7 +745,7 @@ static void tdfxDDCullFace( GLcontext *ctx, GLenum mode )
fxMesa->new_state |= TDFX_NEW_CULL;
}
-static void tdfxDDFrontFace( GLcontext *ctx, GLenum mode )
+static void tdfxDDFrontFace( struct gl_context *ctx, GLenum mode )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
@@ -758,7 +758,7 @@ static void tdfxDDFrontFace( GLcontext *ctx, GLenum mode )
* Line drawing.
*/
-static void tdfxUpdateLine( GLcontext *ctx )
+static void tdfxUpdateLine( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
@@ -771,7 +771,7 @@ static void tdfxUpdateLine( GLcontext *ctx )
}
-static void tdfxDDLineWidth( GLcontext *ctx, GLfloat width )
+static void tdfxDDLineWidth( struct gl_context *ctx, GLfloat width )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
FLUSH_BATCH( fxMesa );
@@ -783,7 +783,7 @@ static void tdfxDDLineWidth( GLcontext *ctx, GLfloat width )
* Color Attributes
*/
-static void tdfxDDColorMask( GLcontext *ctx,
+static void tdfxDDColorMask( struct gl_context *ctx,
GLboolean r, GLboolean g,
GLboolean b, GLboolean a )
{
@@ -810,7 +810,7 @@ static void tdfxDDColorMask( GLcontext *ctx,
}
-static void tdfxDDClearColor( GLcontext *ctx,
+static void tdfxDDClearColor( struct gl_context *ctx,
const GLfloat color[4] )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -829,7 +829,7 @@ static void tdfxDDClearColor( GLcontext *ctx,
* Light Model
*/
-static void tdfxDDLightModelfv( GLcontext *ctx, GLenum pname,
+static void tdfxDDLightModelfv( struct gl_context *ctx, GLenum pname,
const GLfloat *param )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -841,7 +841,7 @@ static void tdfxDDLightModelfv( GLcontext *ctx, GLenum pname,
}
}
-static void tdfxDDShadeModel( GLcontext *ctx, GLenum mode )
+static void tdfxDDShadeModel( struct gl_context *ctx, GLenum mode )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -856,7 +856,7 @@ static void tdfxDDShadeModel( GLcontext *ctx, GLenum mode )
*/
static void
-tdfxDDScissor(GLcontext * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
+tdfxDDScissor(struct gl_context * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
FLUSH_BATCH( fxMesa );
@@ -867,7 +867,7 @@ tdfxDDScissor(GLcontext * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
* Render
*/
-static void tdfxUpdateRenderAttrib( GLcontext *ctx )
+static void tdfxUpdateRenderAttrib( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
FLUSH_BATCH( fxMesa );
@@ -878,7 +878,7 @@ static void tdfxUpdateRenderAttrib( GLcontext *ctx )
* Viewport
*/
-void tdfxUpdateViewport( GLcontext *ctx )
+void tdfxUpdateViewport( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
const GLfloat *v = ctx->Viewport._WindowMap.m;
@@ -895,7 +895,7 @@ void tdfxUpdateViewport( GLcontext *ctx )
}
-static void tdfxDDViewport( GLcontext *ctx, GLint x, GLint y,
+static void tdfxDDViewport( struct gl_context *ctx, GLint x, GLint y,
GLsizei w, GLsizei h )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -904,7 +904,7 @@ static void tdfxDDViewport( GLcontext *ctx, GLint x, GLint y,
}
-static void tdfxDDDepthRange( GLcontext *ctx, GLclampd nearVal, GLclampd farVal )
+static void tdfxDDDepthRange( struct gl_context *ctx, GLclampd nearVal, GLclampd farVal )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
FLUSH_BATCH( fxMesa );
@@ -916,7 +916,7 @@ static void tdfxDDDepthRange( GLcontext *ctx, GLclampd nearVal, GLclampd farVal
* State enable/disable
*/
-static void tdfxDDEnable( GLcontext *ctx, GLenum cap, GLboolean state )
+static void tdfxDDEnable( struct gl_context *ctx, GLenum cap, GLboolean state )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
@@ -1017,7 +1017,7 @@ static void tdfxDDEnable( GLcontext *ctx, GLenum cap, GLboolean state )
/* Set the buffer used for drawing */
/* XXX support for separate read/draw buffers hasn't been tested */
-static void tdfxDDDrawBuffer( GLcontext *ctx, GLenum mode )
+static void tdfxDDDrawBuffer( struct gl_context *ctx, GLenum mode )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -1054,7 +1054,7 @@ static void tdfxDDDrawBuffer( GLcontext *ctx, GLenum mode )
}
-static void tdfxDDReadBuffer( GLcontext *ctx, GLenum mode )
+static void tdfxDDReadBuffer( struct gl_context *ctx, GLenum mode )
{
/* XXX ??? */
}
@@ -1064,7 +1064,7 @@ static void tdfxDDReadBuffer( GLcontext *ctx, GLenum mode )
* Polygon stipple
*/
-static void tdfxDDPolygonStipple( GLcontext *ctx, const GLubyte *mask )
+static void tdfxDDPolygonStipple( struct gl_context *ctx, const GLubyte *mask )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
const GLubyte *m = mask;
@@ -1119,7 +1119,7 @@ static void tdfxDDPolygonStipple( GLcontext *ctx, const GLubyte *mask )
-static void tdfxDDRenderMode( GLcontext *ctx, GLenum mode )
+static void tdfxDDRenderMode( struct gl_context *ctx, GLenum mode )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
FALLBACK( fxMesa, TDFX_FALLBACK_RENDER_MODE, (mode != GL_RENDER) );
@@ -1150,7 +1150,7 @@ static void tdfxDDPrintState( const char *msg, GLuint flags )
-void tdfxDDUpdateHwState( GLcontext *ctx )
+void tdfxDDUpdateHwState( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
int new_state = fxMesa->new_state;
@@ -1226,7 +1226,7 @@ void tdfxDDUpdateHwState( GLcontext *ctx )
}
-static void tdfxDDInvalidateState( GLcontext *ctx, GLuint new_state )
+static void tdfxDDInvalidateState( struct gl_context *ctx, GLuint new_state )
{
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
@@ -1242,7 +1242,7 @@ static void tdfxDDInvalidateState( GLcontext *ctx, GLuint new_state )
*/
void tdfxInitState( tdfxContextPtr fxMesa )
{
- GLcontext *ctx = fxMesa->glCtx;
+ struct gl_context *ctx = fxMesa->glCtx;
GLint i;
fxMesa->ColorCombine.Function = GR_COMBINE_FUNCTION_LOCAL;
@@ -1390,7 +1390,7 @@ void tdfxInitState( tdfxContextPtr fxMesa )
-void tdfxDDInitStateFuncs( GLcontext *ctx )
+void tdfxDDInitStateFuncs( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_state.h b/src/mesa/drivers/dri/tdfx/tdfx_state.h
index 4880b990fcd..2e96fcbeb5d 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_state.h
+++ b/src/mesa/drivers/dri/tdfx/tdfx_state.h
@@ -40,21 +40,21 @@
#include "main/context.h"
#include "tdfx_context.h"
-extern void tdfxDDInitStateFuncs( GLcontext *ctx );
+extern void tdfxDDInitStateFuncs( struct gl_context *ctx );
-extern void tdfxDDUpdateHwState( GLcontext *ctx );
+extern void tdfxDDUpdateHwState( struct gl_context *ctx );
extern void tdfxInitState( tdfxContextPtr fxMesa );
-extern void tdfxUpdateClipping( GLcontext *ctx );
+extern void tdfxUpdateClipping( struct gl_context *ctx );
-extern void tdfxFallback( GLcontext *ctx, GLuint bit, GLboolean mode );
+extern void tdfxFallback( struct gl_context *ctx, GLuint bit, GLboolean mode );
#define FALLBACK( rmesa, bit, mode ) tdfxFallback( rmesa->glCtx, bit, mode )
-extern void tdfxUpdateCull( GLcontext *ctx );
-extern void tdfxUpdateStipple( GLcontext *ctx );
-extern void tdfxUpdateViewport( GLcontext *ctx );
+extern void tdfxUpdateCull( struct gl_context *ctx );
+extern void tdfxUpdateStipple( struct gl_context *ctx );
+extern void tdfxUpdateViewport( struct gl_context *ctx );
#endif
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tex.c b/src/mesa/drivers/dri/tdfx/tdfx_tex.c
index 1c51452c104..0326b847cb8 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_tex.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_tex.c
@@ -52,7 +52,7 @@
/* no borders! can't halve 1x1! (stride > width * comp) not allowed */
static void
-_mesa_halve2x2_teximage2d ( GLcontext *ctx,
+_mesa_halve2x2_teximage2d ( struct gl_context *ctx,
struct gl_texture_image *texImage,
GLuint bytesPerPixel,
GLint srcWidth, GLint srcHeight,
@@ -176,7 +176,7 @@ logbase2(int n)
static void
-tdfxGenerateMipmap(GLcontext *ctx, GLenum target,
+tdfxGenerateMipmap(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj)
{
GLint mipWidth, mipHeight;
@@ -242,7 +242,7 @@ tdfxGenerateMipmap(GLcontext *ctx, GLenum target,
* 32 32 GR_LOD_LOG2_32 (=5) GR_ASPECT_LOG2_1x1 (=0)
*/
static void
-tdfxTexGetInfo(const GLcontext *ctx, int w, int h,
+tdfxTexGetInfo(const struct gl_context *ctx, int w, int h,
GrLOD_t *lodlevel, GrAspectRatio_t *aspectratio,
float *sscale, float *tscale,
int *wscale, int *hscale)
@@ -307,7 +307,7 @@ tdfxTexGetInfo(const GLcontext *ctx, int w, int h,
* We need to call this when a texture object's minification filter
* or texture image sizes change.
*/
-static void RevalidateTexture(GLcontext *ctx, struct gl_texture_object *tObj)
+static void RevalidateTexture(struct gl_context *ctx, struct gl_texture_object *tObj)
{
tdfxTexInfo *ti = TDFX_TEXTURE_DATA(tObj);
GLint minl, maxl;
@@ -390,7 +390,7 @@ fxAllocTexObjData(tdfxContextPtr fxMesa)
* Called via glBindTexture.
*/
static void
-tdfxBindTexture(GLcontext * ctx, GLenum target,
+tdfxBindTexture(struct gl_context * ctx, GLenum target,
struct gl_texture_object *tObj)
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -419,7 +419,7 @@ tdfxBindTexture(GLcontext * ctx, GLenum target,
* Called via glTexEnv.
*/
static void
-tdfxTexEnv(GLcontext * ctx, GLenum target, GLenum pname,
+tdfxTexEnv(struct gl_context * ctx, GLenum target, GLenum pname,
const GLfloat * param)
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -445,7 +445,7 @@ tdfxTexEnv(GLcontext * ctx, GLenum target, GLenum pname,
* Called via glTexParameter.
*/
static void
-tdfxTexParameter(GLcontext * ctx, GLenum target,
+tdfxTexParameter(struct gl_context * ctx, GLenum target,
struct gl_texture_object *tObj,
GLenum pname, const GLfloat * params)
{
@@ -610,7 +610,7 @@ tdfxTexParameter(GLcontext * ctx, GLenum target,
* Here, we delete the Glide data associated with the texture.
*/
static void
-tdfxDeleteTexture(GLcontext * ctx, struct gl_texture_object *tObj)
+tdfxDeleteTexture(struct gl_context * ctx, struct gl_texture_object *tObj)
{
if (ctx && ctx->DriverCtx) {
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -626,7 +626,7 @@ tdfxDeleteTexture(GLcontext * ctx, struct gl_texture_object *tObj)
* Return true if texture is resident, false otherwise.
*/
static GLboolean
-tdfxIsTextureResident(GLcontext *ctx, struct gl_texture_object *tObj)
+tdfxIsTextureResident(struct gl_context *ctx, struct gl_texture_object *tObj)
{
tdfxTexInfo *ti = TDFX_TEXTURE_DATA(tObj);
return (GLboolean) (ti && ti->isInTM);
@@ -707,7 +707,7 @@ convertPalette(FxU32 data[256], const struct gl_color_table *table)
static void
-tdfxUpdateTexturePalette(GLcontext * ctx, struct gl_texture_object *tObj)
+tdfxUpdateTexturePalette(struct gl_context * ctx, struct gl_texture_object *tObj)
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -760,7 +760,7 @@ fxTexusError(const char *string, FxBool fatal)
static gl_format
-tdfxChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
+tdfxChooseTextureFormat( struct gl_context *ctx, GLint internalFormat,
GLenum srcFormat, GLenum srcType )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -1216,7 +1216,7 @@ fxFetchFunction(GLint mesaFormat)
static GLboolean
-adjust2DRatio (GLcontext *ctx,
+adjust2DRatio (struct gl_context *ctx,
GLint xoffset, GLint yoffset,
GLint width, GLint height,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -1302,7 +1302,7 @@ adjust2DRatio (GLcontext *ctx,
static void
-tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level,
+tdfxTexImage2D(struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat, GLint width, GLint height, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
@@ -1454,7 +1454,7 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level,
static void
-tdfxTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
+tdfxTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
@@ -1521,7 +1521,7 @@ tdfxTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
static void
-tdfxTexImage1D(GLcontext *ctx, GLenum target, GLint level,
+tdfxTexImage1D(struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat, GLint width, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
@@ -1537,7 +1537,7 @@ tdfxTexImage1D(GLcontext *ctx, GLenum target, GLint level,
}
static void
-tdfxTexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
+tdfxTexSubImage1D(struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset,
GLsizei width,
GLenum format, GLenum type,
@@ -1561,7 +1561,7 @@ tdfxTexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
/**********************************************************************/
static void
-tdfxCompressedTexImage2D (GLcontext *ctx, GLenum target,
+tdfxCompressedTexImage2D (struct gl_context *ctx, GLenum target,
GLint level, GLint internalFormat,
GLsizei width, GLsizei height, GLint border,
GLsizei imageSize, const GLvoid *data,
@@ -1671,7 +1671,7 @@ tdfxCompressedTexImage2D (GLcontext *ctx, GLenum target,
static void
-tdfxCompressedTexSubImage2D( GLcontext *ctx, GLenum target,
+tdfxCompressedTexSubImage2D( struct gl_context *ctx, GLenum target,
GLint level, GLint xoffset,
GLint yoffset, GLsizei width,
GLint height, GLenum format,
@@ -1752,7 +1752,7 @@ PrintTexture(int w, int h, int c, const GLubyte * data)
GLboolean
-tdfxTestProxyTexImage(GLcontext *ctx, GLenum target,
+tdfxTestProxyTexImage(struct gl_context *ctx, GLenum target,
GLint level, GLint internalFormat,
GLenum format, GLenum type,
GLint width, GLint height,
@@ -1840,7 +1840,7 @@ tdfxTestProxyTexImage(GLcontext *ctx, GLenum target,
* texture object from the core mesa gl_texture_object. Not done at this time.
*/
static struct gl_texture_object *
-tdfxNewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
+tdfxNewTextureObject( struct gl_context *ctx, GLuint name, GLenum target )
{
struct gl_texture_object *obj;
obj = _mesa_new_texture_object(ctx, name, target);
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tex.h b/src/mesa/drivers/dri/tdfx/tdfx_tex.h
index a445935a018..26885fae3e3 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_tex.h
+++ b/src/mesa/drivers/dri/tdfx/tdfx_tex.h
@@ -47,47 +47,47 @@
extern void
-tdfxTexValidate(GLcontext * ctx, struct gl_texture_object *tObj);
+tdfxTexValidate(struct gl_context * ctx, struct gl_texture_object *tObj);
#if 000 /* DEAD? */
extern void
-fxDDTexUseGlobalPalette(GLcontext * ctx, GLboolean state);
+fxDDTexUseGlobalPalette(struct gl_context * ctx, GLboolean state);
#endif
extern GLboolean
-tdfxTestProxyTexImage(GLcontext *ctx, GLenum target,
+tdfxTestProxyTexImage(struct gl_context *ctx, GLenum target,
GLint level, GLint internalFormat,
GLenum format, GLenum type,
GLint width, GLint height,
GLint depth, GLint border);
extern GLvoid *
-tdfxDDGetTexImage(GLcontext * ctx, GLenum target, GLint level,
+tdfxDDGetTexImage(struct gl_context * ctx, GLenum target, GLint level,
const struct gl_texture_object *texObj,
GLenum * formatOut, GLenum * typeOut,
GLboolean * freeImageOut);
extern void
-tdfxDDGetCompressedTexImage( GLcontext *ctx, GLenum target,
+tdfxDDGetCompressedTexImage( struct gl_context *ctx, GLenum target,
GLint lod, void *image,
const struct gl_texture_object *texObj,
struct gl_texture_image *texImage );
extern GLint
-tdfxSpecificCompressedTexFormat(GLcontext *ctx,
+tdfxSpecificCompressedTexFormat(struct gl_context *ctx,
GLint internalFormat,
GLint numDimensions);
extern GLint
-tdfxBaseCompressedTexFormat(GLcontext *ctx,
+tdfxBaseCompressedTexFormat(struct gl_context *ctx,
GLint internalFormat);
extern GLboolean
-tdfxDDIsCompressedFormat(GLcontext *ctx, GLint internalFormat);
+tdfxDDIsCompressedFormat(struct gl_context *ctx, GLint internalFormat);
extern GLsizei
-tdfxDDCompressedImageSize(GLcontext *ctx,
+tdfxDDCompressedImageSize(struct gl_context *ctx,
GLenum intFormat,
GLuint numDimensions,
GLuint width,
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_texman.c b/src/mesa/drivers/dri/tdfx/tdfx_texman.c
index 726cc58a10b..1160ae2d0bc 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_texman.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_texman.c
@@ -744,7 +744,7 @@ tdfxTMDownloadTexture(tdfxContextPtr fxMesa, struct gl_texture_object *tObj)
void
-tdfxTMReloadMipMapLevel(GLcontext *ctx, struct gl_texture_object *tObj,
+tdfxTMReloadMipMapLevel(struct gl_context *ctx, struct gl_texture_object *tObj,
GLint level)
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -917,6 +917,7 @@ tdfxTMMoveOutTM_NoLock( tdfxContextPtr fxMesa, struct gl_texture_object *tObj )
case TDFX_TMU_SPLIT:
case TDFX_TMU_BOTH:
assert(!shared->umaTexMemory);
+ (void) shared;
RemoveRange_NoLock(fxMesa, TDFX_TMU0, ti->tm[TDFX_TMU0]);
RemoveRange_NoLock(fxMesa, TDFX_TMU1, ti->tm[TDFX_TMU1]);
break;
@@ -963,7 +964,7 @@ tdfxTMFreeTexture(tdfxContextPtr fxMesa, struct gl_texture_object *tObj)
*/
void tdfxTMRestoreTextures_NoLock( tdfxContextPtr fxMesa )
{
- GLcontext *ctx = fxMesa->glCtx;
+ struct gl_context *ctx = fxMesa->glCtx;
struct _mesa_HashTable *textures = fxMesa->glCtx->Shared->TexObjects;
GLuint id;
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_texman.h b/src/mesa/drivers/dri/tdfx/tdfx_texman.h
index a9af4cb7c56..87bdc3fea93 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_texman.h
+++ b/src/mesa/drivers/dri/tdfx/tdfx_texman.h
@@ -48,7 +48,7 @@ extern void tdfxTMClose( tdfxContextPtr fxMesa );
extern void tdfxTMDownloadTexture(tdfxContextPtr fxMesa,
struct gl_texture_object *tObj);
-extern void tdfxTMReloadMipMapLevel( GLcontext *ctx,
+extern void tdfxTMReloadMipMapLevel( struct gl_context *ctx,
struct gl_texture_object *tObj,
GLint level );
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_texstate.c b/src/mesa/drivers/dri/tdfx/tdfx_texstate.c
index b04f48c7a77..227f36be65d 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_texstate.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_texstate.c
@@ -160,7 +160,7 @@
* If we fail, we'll have to use software rendering.
*/
static GLboolean
-SetupTexEnvNapalm(GLcontext *ctx, GLboolean useIteratedRGBA,
+SetupTexEnvNapalm(struct gl_context *ctx, GLboolean useIteratedRGBA,
const struct gl_texture_unit *texUnit, GLenum baseFormat,
struct tdfx_texcombine_ext *env)
{
@@ -838,7 +838,7 @@ SetupTexEnvNapalm(GLcontext *ctx, GLboolean useIteratedRGBA,
* If failure, we'll use software rendering.
*/
static GLboolean
-SetupSingleTexEnvVoodoo3(GLcontext *ctx, int unit,
+SetupSingleTexEnvVoodoo3(struct gl_context *ctx, int unit,
GLenum envMode, GLenum baseFormat)
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -1047,7 +1047,7 @@ SetupSingleTexEnvVoodoo3(GLcontext *ctx, int unit,
* If failure, we'll use software rendering.
*/
static GLboolean
-SetupDoubleTexEnvVoodoo3(GLcontext *ctx, int tmu0,
+SetupDoubleTexEnvVoodoo3(struct gl_context *ctx, int tmu0,
GLenum envMode0, GLenum baseFormat0,
GLenum envMode1, GLenum baseFormat1)
{
@@ -1362,7 +1362,7 @@ setupSingleTMU(tdfxContextPtr fxMesa, struct gl_texture_object *tObj)
{
struct tdfxSharedState *shared = (struct tdfxSharedState *) fxMesa->glCtx->Shared->DriverData;
tdfxTexInfo *ti = TDFX_TEXTURE_DATA(tObj);
- const GLcontext *ctx = fxMesa->glCtx;
+ const struct gl_context *ctx = fxMesa->glCtx;
/* Make sure we're not loaded incorrectly */
if (ti->isInTM && !shared->umaTexMemory) {
@@ -1571,7 +1571,7 @@ selectSingleTMUSrc(tdfxContextPtr fxMesa, GLint tmu, FxBool LODblend)
#if 0
static void print_state(tdfxContextPtr fxMesa)
{
- GLcontext *ctx = fxMesa->glCtx;
+ struct gl_context *ctx = fxMesa->glCtx;
struct gl_texture_object *tObj0 = ctx->Texture.Unit[0]._Current;
struct gl_texture_object *tObj1 = ctx->Texture.Unit[1]._Current;
GLenum base0 = tObj0->Image[0][tObj0->BaseLevel] ? tObj0->Image[0][tObj0->BaseLevel]->Format : 99;
@@ -1599,7 +1599,7 @@ static void print_state(tdfxContextPtr fxMesa)
* Input: ctx - the context
* unit - the OpenGL texture unit to use.
*/
-static void setupTextureSingleTMU(GLcontext * ctx, GLuint unit)
+static void setupTextureSingleTMU(struct gl_context * ctx, GLuint unit)
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
tdfxTexInfo *ti;
@@ -1715,7 +1715,7 @@ setupDoubleTMU(tdfxContextPtr fxMesa,
const struct gl_shared_state *mesaShared = fxMesa->glCtx->Shared;
const struct tdfxSharedState *shared = (struct tdfxSharedState *) mesaShared->DriverData;
- const GLcontext *ctx = fxMesa->glCtx;
+ const struct gl_context *ctx = fxMesa->glCtx;
tdfxTexInfo *ti0 = TDFX_TEXTURE_DATA(tObj0);
tdfxTexInfo *ti1 = TDFX_TEXTURE_DATA(tObj1);
GLuint tstate = 0;
@@ -1914,7 +1914,7 @@ setupDoubleTMU(tdfxContextPtr fxMesa,
#undef T1_IN_TMU1
}
-static void setupTextureDoubleTMU(GLcontext * ctx)
+static void setupTextureDoubleTMU(struct gl_context * ctx)
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
struct gl_texture_object *tObj0 = ctx->Texture.Unit[1]._Current;
@@ -2019,7 +2019,7 @@ static void setupTextureDoubleTMU(GLcontext * ctx)
void
-tdfxUpdateTextureState( GLcontext *ctx )
+tdfxUpdateTextureState( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -2108,7 +2108,7 @@ tdfxUpdateTextureState( GLcontext *ctx )
* This is very common in Quake3.
*/
void
-tdfxUpdateTextureBinding( GLcontext *ctx )
+tdfxUpdateTextureBinding( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
struct gl_texture_object *tObj0 = ctx->Texture.Unit[0]._Current;
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_texstate.h b/src/mesa/drivers/dri/tdfx/tdfx_texstate.h
index 0c5c4101cad..92ac3a37eb9 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_texstate.h
+++ b/src/mesa/drivers/dri/tdfx/tdfx_texstate.h
@@ -37,7 +37,7 @@
#ifndef __TDFX_TEXSTATE_H__
#define __TDFX_TEXSTATE_H__
-extern void tdfxUpdateTextureState( GLcontext *ctx );
-extern void tdfxUpdateTextureBinding( GLcontext *ctx );
+extern void tdfxUpdateTextureState( struct gl_context *ctx );
+extern void tdfxUpdateTextureBinding( struct gl_context *ctx );
#endif
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tris.c b/src/mesa/drivers/dri/tdfx/tdfx_tris.c
index d65833c20b0..1f8cf6cde19 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_tris.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_tris.c
@@ -49,8 +49,8 @@
#include "tdfx_render.h"
-static void tdfxRasterPrimitive( GLcontext *ctx, GLenum prim );
-static void tdfxRenderPrimitive( GLcontext *ctx, GLenum prim );
+static void tdfxRasterPrimitive( struct gl_context *ctx, GLenum prim );
+static void tdfxRenderPrimitive( struct gl_context *ctx, GLenum prim );
static GLenum reduced_prim[GL_POLYGON+1] = {
GL_POINTS,
@@ -136,7 +136,7 @@ do { \
* primitives.
*/
static void
-tdfx_translate_vertex( GLcontext *ctx, const tdfxVertex *src, SWvertex *dst)
+tdfx_translate_vertex( struct gl_context *ctx, const tdfxVertex *src, SWvertex *dst)
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -193,7 +193,7 @@ tdfx_fallback_tri( tdfxContextPtr fxMesa,
tdfxVertex *v1,
tdfxVertex *v2 )
{
- GLcontext *ctx = fxMesa->glCtx;
+ struct gl_context *ctx = fxMesa->glCtx;
SWvertex v[3];
tdfx_translate_vertex( ctx, v0, &v[0] );
tdfx_translate_vertex( ctx, v1, &v[1] );
@@ -207,7 +207,7 @@ tdfx_fallback_line( tdfxContextPtr fxMesa,
tdfxVertex *v0,
tdfxVertex *v1 )
{
- GLcontext *ctx = fxMesa->glCtx;
+ struct gl_context *ctx = fxMesa->glCtx;
SWvertex v[2];
tdfx_translate_vertex( ctx, v0, &v[0] );
tdfx_translate_vertex( ctx, v1, &v[1] );
@@ -219,7 +219,7 @@ static void
tdfx_fallback_point( tdfxContextPtr fxMesa,
tdfxVertex *v0 )
{
- GLcontext *ctx = fxMesa->glCtx;
+ struct gl_context *ctx = fxMesa->glCtx;
SWvertex v[1];
tdfx_translate_vertex( ctx, v0, &v[0] );
_swrast_Point( ctx, &v[0] );
@@ -229,7 +229,7 @@ tdfx_fallback_point( tdfxContextPtr fxMesa,
* Functions to draw basic primitives *
***********************************************************************/
-static void tdfx_print_vertex( GLcontext *ctx, const tdfxVertex *v )
+static void tdfx_print_vertex( struct gl_context *ctx, const tdfxVertex *v )
{
tdfxContextPtr tmesa = TDFX_CONTEXT( ctx );
@@ -557,7 +557,7 @@ static void init_rast_tab( void )
*/
#define INIT(x) tdfxRenderPrimitive( ctx, x )
-static void tdfx_render_vb_points( GLcontext *ctx,
+static void tdfx_render_vb_points( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
@@ -584,7 +584,7 @@ static void tdfx_render_vb_points( GLcontext *ctx,
}
}
-static void tdfx_render_vb_line_strip( GLcontext *ctx,
+static void tdfx_render_vb_line_strip( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
@@ -612,7 +612,7 @@ static void tdfx_render_vb_line_strip( GLcontext *ctx,
}
}
-static void tdfx_render_vb_line_loop( GLcontext *ctx,
+static void tdfx_render_vb_line_loop( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
@@ -649,7 +649,7 @@ static void tdfx_render_vb_line_loop( GLcontext *ctx,
}
}
-static void tdfx_render_vb_lines( GLcontext *ctx,
+static void tdfx_render_vb_lines( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
@@ -677,7 +677,7 @@ static void tdfx_render_vb_lines( GLcontext *ctx,
}
}
-static void tdfx_render_vb_triangles( GLcontext *ctx,
+static void tdfx_render_vb_triangles( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
@@ -708,7 +708,7 @@ static void tdfx_render_vb_triangles( GLcontext *ctx,
}
-static void tdfx_render_vb_tri_strip( GLcontext *ctx,
+static void tdfx_render_vb_tri_strip( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
@@ -730,7 +730,7 @@ static void tdfx_render_vb_tri_strip( GLcontext *ctx,
}
-static void tdfx_render_vb_tri_fan( GLcontext *ctx,
+static void tdfx_render_vb_tri_fan( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
@@ -745,7 +745,7 @@ static void tdfx_render_vb_tri_fan( GLcontext *ctx,
fxVB + start, sizeof(tdfxVertex) );
}
-static void tdfx_render_vb_quads( GLcontext *ctx,
+static void tdfx_render_vb_quads( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
@@ -771,7 +771,7 @@ static void tdfx_render_vb_quads( GLcontext *ctx,
}
}
-static void tdfx_render_vb_quad_strip( GLcontext *ctx,
+static void tdfx_render_vb_quad_strip( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
@@ -788,7 +788,7 @@ static void tdfx_render_vb_quad_strip( GLcontext *ctx,
count-start, fxVB + start, sizeof(tdfxVertex));
}
-static void tdfx_render_vb_poly( GLcontext *ctx,
+static void tdfx_render_vb_poly( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
@@ -803,7 +803,7 @@ static void tdfx_render_vb_poly( GLcontext *ctx,
fxVB + start, sizeof(tdfxVertex));
}
-static void tdfx_render_vb_noop( GLcontext *ctx,
+static void tdfx_render_vb_noop( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
@@ -811,7 +811,7 @@ static void tdfx_render_vb_noop( GLcontext *ctx,
(void) (ctx && start && count && flags);
}
-static void (*tdfx_render_tab_verts[GL_POLYGON+2])(GLcontext *,
+static void (*tdfx_render_tab_verts[GL_POLYGON+2])(struct gl_context *,
GLuint,
GLuint,
GLuint) =
@@ -897,7 +897,7 @@ static void (*tdfx_render_tab_verts[GL_POLYGON+2])(GLcontext *,
-static void tdfxRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
+static void tdfxRenderClippedPoly( struct gl_context *ctx, const GLuint *elts,
GLuint n )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -920,13 +920,13 @@ static void tdfxRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
tnl->Driver.Render.PrimitiveNotify( ctx, prim );
}
-static void tdfxRenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
+static void tdfxRenderClippedLine( struct gl_context *ctx, GLuint ii, GLuint jj )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.Render.Line( ctx, ii, jj );
}
-static void tdfxFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
+static void tdfxFastRenderClippedPoly( struct gl_context *ctx, const GLuint *elts,
GLuint n )
{
int i;
@@ -974,7 +974,7 @@ static void tdfxFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
_NEW_POLYGONSTIPPLE)
-static void tdfxChooseRenderState(GLcontext *ctx)
+static void tdfxChooseRenderState(struct gl_context *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -1061,7 +1061,7 @@ static void tdfxChooseRenderState(GLcontext *ctx)
* TODO: Use single back-buffer cliprect where possible.
* NOTE: <pass> starts at 1, not zero!
*/
-static GLboolean multipass_cliprect( GLcontext *ctx, GLuint pass )
+static GLboolean multipass_cliprect( struct gl_context *ctx, GLuint pass )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
if (pass >= fxMesa->numClipRects)
@@ -1081,7 +1081,7 @@ static GLboolean multipass_cliprect( GLcontext *ctx, GLuint pass )
/* Runtime render state and callbacks */
/**********************************************************************/
-static void tdfxRunPipeline( GLcontext *ctx )
+static void tdfxRunPipeline( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -1103,7 +1103,7 @@ static void tdfxRunPipeline( GLcontext *ctx )
}
-static void tdfxRenderStart( GLcontext *ctx )
+static void tdfxRenderStart( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -1138,7 +1138,7 @@ static void tdfxRenderStart( GLcontext *ctx )
/* Always called between RenderStart and RenderFinish --> We already
* hold the lock.
*/
-static void tdfxRasterPrimitive( GLcontext *ctx, GLenum prim )
+static void tdfxRasterPrimitive( struct gl_context *ctx, GLenum prim )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
@@ -1170,7 +1170,7 @@ static void tdfxRasterPrimitive( GLcontext *ctx, GLenum prim )
* which renders strips as strips, the equivalent calculations are
* performed in tdfx_render.c.
*/
-static void tdfxRenderPrimitive( GLcontext *ctx, GLenum prim )
+static void tdfxRenderPrimitive( struct gl_context *ctx, GLenum prim )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
GLuint rprim = reduced_prim[prim];
@@ -1185,7 +1185,7 @@ static void tdfxRenderPrimitive( GLcontext *ctx, GLenum prim )
}
}
-static void tdfxRenderFinish( GLcontext *ctx )
+static void tdfxRenderFinish( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -1227,7 +1227,7 @@ static char *getFallbackString(GLuint bit)
}
-void tdfxFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
+void tdfxFallback( struct gl_context *ctx, GLuint bit, GLboolean mode )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -1266,7 +1266,7 @@ void tdfxFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
}
-void tdfxDDInitTriFuncs( GLcontext *ctx )
+void tdfxDDInitTriFuncs( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tris.h b/src/mesa/drivers/dri/tdfx/tdfx_tris.h
index ec48a486927..421b8e1c0d7 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_tris.h
+++ b/src/mesa/drivers/dri/tdfx/tdfx_tris.h
@@ -35,7 +35,7 @@
#include "main/mtypes.h"
-extern void tdfxDDInitTriFuncs( GLcontext *ctx );
+extern void tdfxDDInitTriFuncs( struct gl_context *ctx );
#endif
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_vb.c b/src/mesa/drivers/dri/tdfx/tdfx_vb.c
index 546d89aa846..dafb6eccd99 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_vb.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_vb.c
@@ -33,7 +33,7 @@
#include "tdfx_vb.h"
#include "tdfx_render.h"
-static void copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc )
+static void copy_pv( struct gl_context *ctx, GLuint edst, GLuint esrc )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
tdfxVertex *dst = fxMesa->verts + edst;
@@ -42,10 +42,10 @@ static void copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc )
}
static struct {
- void (*emit)( GLcontext *, GLuint, GLuint, void * );
+ void (*emit)( struct gl_context *, GLuint, GLuint, void * );
tnl_interp_func interp;
tnl_copy_pv_func copy_pv;
- GLboolean (*check_tex_sizes)( GLcontext *ctx );
+ GLboolean (*check_tex_sizes)( struct gl_context *ctx );
GLuint vertex_format;
} setup_tab[TDFX_MAX_SETUP];
@@ -55,7 +55,7 @@ static struct {
#define GET_COLOR(ptr, idx) ((ptr)->data[idx])
-static void interp_extras( GLcontext *ctx,
+static void interp_extras( struct gl_context *ctx,
GLfloat t,
GLuint dst, GLuint out, GLuint in,
GLboolean force_boundary )
@@ -79,7 +79,7 @@ static void interp_extras( GLcontext *ctx,
force_boundary);
}
-static void copy_pv_extras( GLcontext *ctx, GLuint dst, GLuint src )
+static void copy_pv_extras( struct gl_context *ctx, GLuint dst, GLuint src )
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
@@ -204,7 +204,7 @@ void tdfxPrintSetupFlags(char *msg, GLuint flags )
-void tdfxCheckTexSizes( GLcontext *ctx )
+void tdfxCheckTexSizes( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
@@ -234,7 +234,7 @@ void tdfxCheckTexSizes( GLcontext *ctx )
}
-void tdfxBuildVertices( GLcontext *ctx, GLuint start, GLuint end,
+void tdfxBuildVertices( struct gl_context *ctx, GLuint start, GLuint end,
GLuint newinputs )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
@@ -275,7 +275,7 @@ void tdfxBuildVertices( GLcontext *ctx, GLuint start, GLuint end,
}
-void tdfxChooseVertexState( GLcontext *ctx )
+void tdfxChooseVertexState( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
@@ -321,7 +321,7 @@ void tdfxChooseVertexState( GLcontext *ctx )
-void tdfxInitVB( GLcontext *ctx )
+void tdfxInitVB( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
GLuint size = TNL_CONTEXT(ctx)->vb.Size;
@@ -337,7 +337,7 @@ void tdfxInitVB( GLcontext *ctx )
}
-void tdfxFreeVB( GLcontext *ctx )
+void tdfxFreeVB( struct gl_context *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
if (fxMesa->verts) {
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_vb.h b/src/mesa/drivers/dri/tdfx/tdfx_vb.h
index 1e190e85f64..238a076d87a 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_vb.h
+++ b/src/mesa/drivers/dri/tdfx/tdfx_vb.h
@@ -48,21 +48,21 @@
_NEW_FOG)
-extern void tdfxValidateBuildProjVerts(GLcontext *ctx,
+extern void tdfxValidateBuildProjVerts(struct gl_context *ctx,
GLuint start, GLuint count,
GLuint newinputs );
extern void tdfxPrintSetupFlags(char *msg, GLuint flags );
-extern void tdfxInitVB( GLcontext *ctx );
+extern void tdfxInitVB( struct gl_context *ctx );
-extern void tdfxFreeVB( GLcontext *ctx );
+extern void tdfxFreeVB( struct gl_context *ctx );
-extern void tdfxCheckTexSizes( GLcontext *ctx );
+extern void tdfxCheckTexSizes( struct gl_context *ctx );
-extern void tdfxChooseVertexState( GLcontext *ctx );
+extern void tdfxChooseVertexState( struct gl_context *ctx );
-extern void tdfxBuildVertices( GLcontext *ctx, GLuint start, GLuint end,
+extern void tdfxBuildVertices( struct gl_context *ctx, GLuint start, GLuint end,
GLuint newinputs );
#endif
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_vbtmp.h b/src/mesa/drivers/dri/tdfx/tdfx_vbtmp.h
index 19baf7d0d25..c593ce05eae 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_vbtmp.h
+++ b/src/mesa/drivers/dri/tdfx/tdfx_vbtmp.h
@@ -33,7 +33,7 @@
#define VIEWPORT_Z(dst,z) dst = s[10] * z + s[14]
-static void TAG(emit)( GLcontext *ctx,
+static void TAG(emit)( struct gl_context *ctx,
GLuint start, GLuint end,
void *dest )
{
@@ -157,7 +157,7 @@ static void TAG(emit)( GLcontext *ctx,
}
-static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
+static GLboolean TAG(check_tex_sizes)( struct gl_context *ctx )
{
/* fprintf(stderr, "%s\n", __FUNCTION__); */
@@ -183,7 +183,7 @@ static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
}
-static void TAG(interp)( GLcontext *ctx,
+static void TAG(interp)( struct gl_context *ctx,
GLfloat t,
GLuint edst, GLuint eout, GLuint ein,
GLboolean force_boundary )
diff --git a/src/mesa/drivers/dri/unichrome/via_context.c b/src/mesa/drivers/dri/unichrome/via_context.c
index 4298c948551..963609bde4a 100644
--- a/src/mesa/drivers/dri/unichrome/via_context.c
+++ b/src/mesa/drivers/dri/unichrome/via_context.c
@@ -77,7 +77,7 @@ GLuint VIA_DEBUG = 0;
*
* \sa glGetString
*/
-static const GLubyte *viaGetString(GLcontext *ctx, GLenum name)
+static const GLubyte *viaGetString(struct gl_context *ctx, GLenum name)
{
static char buffer[128];
unsigned offset;
@@ -133,7 +133,7 @@ viaDeleteRenderbuffer(struct gl_renderbuffer *rb)
}
static GLboolean
-viaRenderbufferStorage(GLcontext *ctx, struct gl_renderbuffer *rb,
+viaRenderbufferStorage(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
rb->Width = width;
@@ -352,7 +352,7 @@ calculate_buffer_parameters(struct via_context *vmesa,
}
-void viaReAllocateBuffers(GLcontext *ctx, GLframebuffer *drawbuffer,
+void viaReAllocateBuffers(struct gl_context *ctx, struct gl_framebuffer *drawbuffer,
GLuint width, GLuint height)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
@@ -457,11 +457,11 @@ FreeBuffer(struct via_context *vmesa)
GLboolean
viaCreateContext(gl_api api,
- const __GLcontextModes *visual,
+ const struct gl_config *visual,
__DRIcontext *driContextPriv,
void *sharedContextPrivate)
{
- GLcontext *ctx, *shareCtx;
+ struct gl_context *ctx, *shareCtx;
struct via_context *vmesa;
__DRIscreen *sPriv = driContextPriv->driScreenPriv;
viaScreenPrivate *viaScreen = (viaScreenPrivate *)sPriv->private;
@@ -830,11 +830,11 @@ viaMakeCurrent(__DRIcontext *driContextPriv,
if (driContextPriv) {
struct via_context *vmesa =
(struct via_context *)driContextPriv->driverPrivate;
- GLcontext *ctx = vmesa->glCtx;
+ struct gl_context *ctx = vmesa->glCtx;
struct gl_framebuffer *drawBuffer, *readBuffer;
- drawBuffer = (GLframebuffer *)driDrawPriv->driverPrivate;
- readBuffer = (GLframebuffer *)driReadPriv->driverPrivate;
+ drawBuffer = (struct gl_framebuffer *)driDrawPriv->driverPrivate;
+ readBuffer = (struct gl_framebuffer *)driReadPriv->driverPrivate;
if ((vmesa->driDrawable != driDrawPriv)
|| (vmesa->driReadable != driReadPriv)) {
@@ -935,7 +935,7 @@ viaSwapBuffers(__DRIdrawable *drawablePrivate)
dPriv->driContextPriv->driverPrivate) {
struct via_context *vmesa =
(struct via_context *)dPriv->driContextPriv->driverPrivate;
- GLcontext *ctx = vmesa->glCtx;
+ struct gl_context *ctx = vmesa->glCtx;
_mesa_notifySwapBuffers(ctx);
diff --git a/src/mesa/drivers/dri/unichrome/via_context.h b/src/mesa/drivers/dri/unichrome/via_context.h
index 4e1ab3a6ca7..660e7714072 100644
--- a/src/mesa/drivers/dri/unichrome/via_context.h
+++ b/src/mesa/drivers/dri/unichrome/via_context.h
@@ -153,8 +153,8 @@ struct via_texture_object {
struct via_context {
GLint refcount;
- GLcontext *glCtx;
- GLcontext *shareCtx;
+ struct gl_context *glCtx;
+ struct gl_context *shareCtx;
/* XXX These don't belong here. They should be per-drawable state. */
struct via_renderbuffer front;
@@ -394,7 +394,7 @@ extern void viaEmitHwStateLocked(struct via_context *vmesa);
extern void viaEmitScissorValues(struct via_context *vmesa, int box_nr, int emit);
extern void viaXMesaSetBackClipRects(struct via_context *vmesa);
extern void viaXMesaSetFrontClipRects(struct via_context *vmesa);
-extern void viaReAllocateBuffers(GLcontext *ctx, GLframebuffer *drawbuffer, GLuint width, GLuint height);
+extern void viaReAllocateBuffers(struct gl_context *ctx, struct gl_framebuffer *drawbuffer, GLuint width, GLuint height);
extern void viaXMesaWindowMoved(struct via_context *vmesa);
extern GLboolean viaTexCombineState(struct via_context *vmesa,
diff --git a/src/mesa/drivers/dri/unichrome/via_ioctl.c b/src/mesa/drivers/dri/unichrome/via_ioctl.c
index 25aad1b204e..116adda18ea 100644
--- a/src/mesa/drivers/dri/unichrome/via_ioctl.c
+++ b/src/mesa/drivers/dri/unichrome/via_ioctl.c
@@ -201,7 +201,7 @@ static void viaFillBuffer(struct via_context *vmesa,
-static void viaClear(GLcontext *ctx, GLbitfield mask)
+static void viaClear(struct gl_context *ctx, GLbitfield mask)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
__DRIdrawable *dPriv = vmesa->driDrawable;
@@ -951,25 +951,25 @@ void viaFlushDma(struct via_context *vmesa)
}
}
-static void viaFlush(GLcontext *ctx)
+static void viaFlush(struct gl_context *ctx)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
VIA_FLUSH_DMA(vmesa);
}
-static void viaFinish(GLcontext *ctx)
+static void viaFinish(struct gl_context *ctx)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
VIA_FLUSH_DMA(vmesa);
viaWaitIdle(vmesa, GL_FALSE);
}
-static void viaClearStencil(GLcontext *ctx, int s)
+static void viaClearStencil(struct gl_context *ctx, int s)
{
return;
}
-void viaInitIoctlFuncs(GLcontext *ctx)
+void viaInitIoctlFuncs(struct gl_context *ctx)
{
ctx->Driver.Flush = viaFlush;
ctx->Driver.Clear = viaClear;
diff --git a/src/mesa/drivers/dri/unichrome/via_ioctl.h b/src/mesa/drivers/dri/unichrome/via_ioctl.h
index c6b32cf0853..03df789b52c 100644
--- a/src/mesa/drivers/dri/unichrome/via_ioctl.h
+++ b/src/mesa/drivers/dri/unichrome/via_ioctl.h
@@ -32,7 +32,7 @@ void viaFinishPrimitive(struct via_context *vmesa);
void viaFlushDma(struct via_context *vmesa);
void viaFlushDmaLocked(struct via_context *vmesa, GLuint flags);
-void viaInitIoctlFuncs(GLcontext *ctx);
+void viaInitIoctlFuncs(struct gl_context *ctx);
void viaCopyBuffer(__DRIdrawable *dpriv);
void viaPageFlip(__DRIdrawable *dpriv);
void viaCheckDma(struct via_context *vmesa, GLuint bytes);
diff --git a/src/mesa/drivers/dri/unichrome/via_render.c b/src/mesa/drivers/dri/unichrome/via_render.c
index 4351f119555..10e2b4eaddf 100644
--- a/src/mesa/drivers/dri/unichrome/via_render.c
+++ b/src/mesa/drivers/dri/unichrome/via_render.c
@@ -86,7 +86,7 @@
/**********************************************************************/
/* Fast Render pipeline stage */
/**********************************************************************/
-static GLboolean via_run_fastrender(GLcontext *ctx,
+static GLboolean via_run_fastrender(struct gl_context *ctx,
struct tnl_pipeline_stage *stage)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/unichrome/via_screen.c b/src/mesa/drivers/dri/unichrome/via_screen.c
index 4b3e9d5a38f..9ea656cf023 100644
--- a/src/mesa/drivers/dri/unichrome/via_screen.c
+++ b/src/mesa/drivers/dri/unichrome/via_screen.c
@@ -200,7 +200,7 @@ viaDestroyScreen(__DRIscreen *sPriv)
static GLboolean
viaCreateBuffer(__DRIscreen *driScrnPriv,
__DRIdrawable *driDrawPriv,
- const __GLcontextModes *mesaVis,
+ const struct gl_config *mesaVis,
GLboolean isPixmap)
{
#if 0
@@ -311,7 +311,7 @@ viaCreateBuffer(__DRIscreen *driScrnPriv,
static void
viaDestroyBuffer(__DRIdrawable *driDrawPriv)
{
- _mesa_reference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)), NULL);
+ _mesa_reference_framebuffer((struct gl_framebuffer **)(&(driDrawPriv->driverPrivate)), NULL);
}
static const __DRIconfig **
@@ -369,7 +369,7 @@ viaFillInModes( __DRIscreen *psp,
*
* \todo maybe fold this into intelInitDriver
*
- * \return the __GLcontextModes supported by this driver
+ * \return the struct gl_config supported by this driver
*/
static const __DRIconfig **
viaInitScreen(__DRIscreen *psp)
diff --git a/src/mesa/drivers/dri/unichrome/via_screen.h b/src/mesa/drivers/dri/unichrome/via_screen.h
index 51df0ce4eb4..292646dabde 100644
--- a/src/mesa/drivers/dri/unichrome/via_screen.h
+++ b/src/mesa/drivers/dri/unichrome/via_screen.h
@@ -77,7 +77,7 @@ typedef struct {
extern GLboolean
viaCreateContext(gl_api api,
- const __GLcontextModes *mesaVis,
+ const struct gl_config *mesaVis,
__DRIcontext *driContextPriv,
void *sharedContextPrivate);
diff --git a/src/mesa/drivers/dri/unichrome/via_span.c b/src/mesa/drivers/dri/unichrome/via_span.c
index fa3cbf7a79e..4ca584261bc 100644
--- a/src/mesa/drivers/dri/unichrome/via_span.c
+++ b/src/mesa/drivers/dri/unichrome/via_span.c
@@ -149,21 +149,21 @@
/* Move locking out to get reasonable span performance.
*/
-void viaSpanRenderStart( GLcontext *ctx )
+void viaSpanRenderStart( struct gl_context *ctx )
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
viaWaitIdle(vmesa, GL_FALSE);
LOCK_HARDWARE(vmesa);
}
-void viaSpanRenderFinish( GLcontext *ctx )
+void viaSpanRenderFinish( struct gl_context *ctx )
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
_swrast_flush( ctx );
UNLOCK_HARDWARE( vmesa );
}
-void viaInitSpanFuncs(GLcontext *ctx)
+void viaInitSpanFuncs(struct gl_context *ctx)
{
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
swdd->SpanRenderStart = viaSpanRenderStart;
@@ -176,7 +176,7 @@ void viaInitSpanFuncs(GLcontext *ctx)
* Plug in the Get/Put routines for the given driRenderbuffer.
*/
void
-viaSetSpanFunctions(struct via_renderbuffer *vrb, const GLvisual *vis)
+viaSetSpanFunctions(struct via_renderbuffer *vrb, const struct gl_config *vis)
{
if (vrb->Base.Format == MESA_FORMAT_RGB565) {
viaInitPointers_565(&vrb->Base);
diff --git a/src/mesa/drivers/dri/unichrome/via_span.h b/src/mesa/drivers/dri/unichrome/via_span.h
index 3dca0d56619..b7abf685382 100644
--- a/src/mesa/drivers/dri/unichrome/via_span.h
+++ b/src/mesa/drivers/dri/unichrome/via_span.h
@@ -25,11 +25,11 @@
#ifndef _VIA_SPAN_H
#define _VIA_SPAN_H
-extern void viaInitSpanFuncs(GLcontext *ctx);
-extern void viaSpanRenderStart( GLcontext *ctx );
-extern void viaSpanRenderFinish( GLcontext *ctx );
+extern void viaInitSpanFuncs(struct gl_context *ctx);
+extern void viaSpanRenderStart( struct gl_context *ctx );
+extern void viaSpanRenderFinish( struct gl_context *ctx );
extern void
-viaSetSpanFunctions(struct via_renderbuffer *vrb, const GLvisual *vis);
+viaSetSpanFunctions(struct via_renderbuffer *vrb, const struct gl_config *vis);
#endif
diff --git a/src/mesa/drivers/dri/unichrome/via_state.c b/src/mesa/drivers/dri/unichrome/via_state.c
index f7029b94928..033352188d4 100644
--- a/src/mesa/drivers/dri/unichrome/via_state.c
+++ b/src/mesa/drivers/dri/unichrome/via_state.c
@@ -78,7 +78,7 @@ static GLuint viaComputeLodBias(GLfloat bias)
void viaEmitState(struct via_context *vmesa)
{
- GLcontext *ctx = vmesa->glCtx;
+ struct gl_context *ctx = vmesa->glCtx;
GLuint i = 0;
GLuint j = 0;
RING_VARS;
@@ -523,7 +523,7 @@ static INLINE GLuint viaPackColor(GLuint bpp,
}
}
-static void viaBlendEquationSeparate(GLcontext *ctx,
+static void viaBlendEquationSeparate(struct gl_context *ctx,
GLenum rgbMode,
GLenum aMode)
{
@@ -545,7 +545,7 @@ static void viaBlendEquationSeparate(GLcontext *ctx,
ctx->Color.LogicOp != GL_COPY));
}
-static void viaBlendFunc(GLcontext *ctx, GLenum sfactor, GLenum dfactor)
+static void viaBlendFunc(struct gl_context *ctx, GLenum sfactor, GLenum dfactor)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
GLboolean fallback = GL_FALSE;
@@ -580,7 +580,7 @@ static void viaBlendFunc(GLcontext *ctx, GLenum sfactor, GLenum dfactor)
/* Shouldn't be called as the extension is disabled.
*/
-static void viaBlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB,
+static void viaBlendFuncSeparate(struct gl_context *ctx, GLenum sfactorRGB,
GLenum dfactorRGB, GLenum sfactorA,
GLenum dfactorA)
{
@@ -597,7 +597,7 @@ static void viaBlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB,
/* =============================================================
* Hardware clipping
*/
-static void viaScissor(GLcontext *ctx, GLint x, GLint y,
+static void viaScissor(struct gl_context *ctx, GLint x, GLint y,
GLsizei w, GLsizei h)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
@@ -619,7 +619,7 @@ static void viaScissor(GLcontext *ctx, GLint x, GLint y,
vmesa->scissorRect.y2 = vmesa->driDrawable->h - y;
}
-static void viaEnable(GLcontext *ctx, GLenum cap, GLboolean state)
+static void viaEnable(struct gl_context *ctx, GLenum cap, GLboolean state)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
@@ -637,13 +637,13 @@ static void viaEnable(GLcontext *ctx, GLenum cap, GLboolean state)
/* Fallback to swrast for select and feedback.
*/
-static void viaRenderMode(GLcontext *ctx, GLenum mode)
+static void viaRenderMode(struct gl_context *ctx, GLenum mode)
{
FALLBACK(VIA_CONTEXT(ctx), VIA_FALLBACK_RENDERMODE, (mode != GL_RENDER));
}
-static void viaDrawBuffer(GLcontext *ctx, GLenum mode)
+static void viaDrawBuffer(struct gl_context *ctx, GLenum mode)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
@@ -678,7 +678,7 @@ static void viaDrawBuffer(GLcontext *ctx, GLenum mode)
viaXMesaWindowMoved(vmesa);
}
-static void viaClearColor(GLcontext *ctx, const GLfloat color[4])
+static void viaClearColor(struct gl_context *ctx, const GLfloat color[4])
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
GLubyte pcolor[4];
@@ -696,7 +696,7 @@ static void viaClearColor(GLcontext *ctx, const GLfloat color[4])
#define WRITEMASK_GREEN_SHIFT 29
#define WRITEMASK_BLUE_SHIFT 28
-static void viaColorMask(GLcontext *ctx,
+static void viaColorMask(struct gl_context *ctx,
GLboolean r, GLboolean g,
GLboolean b, GLboolean a)
{
@@ -716,7 +716,7 @@ static void viaColorMask(GLcontext *ctx,
/* This hardware just isn't capable of private back buffers without
* glitches and/or a hefty locking scheme.
*/
-void viaCalcViewport(GLcontext *ctx)
+void viaCalcViewport(struct gl_context *ctx)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
__DRIdrawable *dPriv = vmesa->driDrawable;
@@ -733,20 +733,20 @@ void viaCalcViewport(GLcontext *ctx)
m[MAT_TZ] = v[MAT_TZ] * (1.0 / vmesa->depth_max);
}
-static void viaViewport(GLcontext *ctx,
+static void viaViewport(struct gl_context *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height)
{
viaCalcViewport(ctx);
}
-static void viaDepthRange(GLcontext *ctx,
+static void viaDepthRange(struct gl_context *ctx,
GLclampd nearval, GLclampd farval)
{
viaCalcViewport(ctx);
}
-void viaInitState(GLcontext *ctx)
+void viaInitState(struct gl_context *ctx)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
@@ -865,7 +865,7 @@ get_minmag_filter( GLenum min, GLenum mag )
}
-static GLboolean viaChooseTextureState(GLcontext *ctx)
+static GLboolean viaChooseTextureState(struct gl_context *ctx)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
struct gl_texture_unit *texUnit0 = &ctx->Texture.Unit[0];
@@ -950,7 +950,7 @@ static GLboolean viaChooseTextureState(GLcontext *ctx)
return GL_TRUE;
}
-static void viaChooseColorState(GLcontext *ctx)
+static void viaChooseColorState(struct gl_context *ctx)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
GLenum s = ctx->Color.BlendSrcRGB;
@@ -1246,7 +1246,7 @@ static void viaChooseColorState(GLcontext *ctx)
vmesa->regEnable &= ~HC_HenAW_MASK;
}
-static void viaChooseFogState(GLcontext *ctx)
+static void viaChooseFogState(struct gl_context *ctx)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
@@ -1271,7 +1271,7 @@ static void viaChooseFogState(GLcontext *ctx)
}
}
-static void viaChooseDepthState(GLcontext *ctx)
+static void viaChooseDepthState(struct gl_context *ctx)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
if (ctx->Depth.Test) {
@@ -1295,7 +1295,7 @@ static void viaChooseDepthState(GLcontext *ctx)
}
}
-static void viaChooseLineState(GLcontext *ctx)
+static void viaChooseLineState(struct gl_context *ctx)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
@@ -1309,7 +1309,7 @@ static void viaChooseLineState(GLcontext *ctx)
}
}
-static void viaChoosePolygonState(GLcontext *ctx)
+static void viaChoosePolygonState(struct gl_context *ctx)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
@@ -1335,7 +1335,7 @@ static void viaChoosePolygonState(GLcontext *ctx)
}
}
-static void viaChooseStencilState(GLcontext *ctx)
+static void viaChooseStencilState(struct gl_context *ctx)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
@@ -1421,7 +1421,7 @@ static void viaChooseStencilState(GLcontext *ctx)
-static void viaChooseTriangle(GLcontext *ctx)
+static void viaChooseTriangle(struct gl_context *ctx)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
@@ -1445,7 +1445,7 @@ static void viaChooseTriangle(GLcontext *ctx)
}
}
-void viaValidateState( GLcontext *ctx )
+void viaValidateState( struct gl_context *ctx )
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
@@ -1492,7 +1492,7 @@ void viaValidateState( GLcontext *ctx )
vmesa->newState = 0;
}
-static void viaInvalidateState(GLcontext *ctx, GLuint newState)
+static void viaInvalidateState(struct gl_context *ctx, GLuint newState)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
@@ -1505,7 +1505,7 @@ static void viaInvalidateState(GLcontext *ctx, GLuint newState)
_tnl_InvalidateState(ctx, newState);
}
-void viaInitStateFuncs(GLcontext *ctx)
+void viaInitStateFuncs(struct gl_context *ctx)
{
/* Callbacks for internal Mesa events.
*/
diff --git a/src/mesa/drivers/dri/unichrome/via_state.h b/src/mesa/drivers/dri/unichrome/via_state.h
index 065ec57d331..8a237055201 100644
--- a/src/mesa/drivers/dri/unichrome/via_state.h
+++ b/src/mesa/drivers/dri/unichrome/via_state.h
@@ -27,10 +27,10 @@
#include "via_context.h"
-extern void viaInitState(GLcontext *ctx);
-extern void viaInitStateFuncs(GLcontext *ctx);
-extern void viaCalcViewport(GLcontext *ctx);
-extern void viaValidateState(GLcontext *ctx);
+extern void viaInitState(struct gl_context *ctx);
+extern void viaInitStateFuncs(struct gl_context *ctx);
+extern void viaCalcViewport(struct gl_context *ctx);
+extern void viaValidateState(struct gl_context *ctx);
extern void viaEmitState(struct via_context *vmesa);
extern void viaFallback(struct via_context *vmesa, GLuint bit, GLboolean mode);
diff --git a/src/mesa/drivers/dri/unichrome/via_tex.c b/src/mesa/drivers/dri/unichrome/via_tex.c
index 49426fef8d7..18fb8f33b9f 100644
--- a/src/mesa/drivers/dri/unichrome/via_tex.c
+++ b/src/mesa/drivers/dri/unichrome/via_tex.c
@@ -45,7 +45,7 @@
#include "via_3d_reg.h"
static gl_format
-viaChooseTexFormat( GLcontext *ctx, GLint internalFormat,
+viaChooseTexFormat( struct gl_context *ctx, GLint internalFormat,
GLenum format, GLenum type )
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
@@ -437,7 +437,7 @@ GLboolean viaSwapOutWork( struct via_context *vmesa )
/* Basically, just collect the image dimensions and addresses for each
* image and update the texture object state accordingly.
*/
-static GLboolean viaSetTexImages(GLcontext *ctx,
+static GLboolean viaSetTexImages(struct gl_context *ctx,
struct gl_texture_object *texObj)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
@@ -624,7 +624,7 @@ static GLboolean viaSetTexImages(GLcontext *ctx,
}
-GLboolean viaUpdateTextureState( GLcontext *ctx )
+GLboolean viaUpdateTextureState( struct gl_context *ctx )
{
struct gl_texture_unit *texUnit = ctx->Texture.Unit;
GLuint i;
@@ -651,7 +651,7 @@ GLboolean viaUpdateTextureState( GLcontext *ctx )
-static void viaTexImage(GLcontext *ctx,
+static void viaTexImage(struct gl_context *ctx,
GLint dims,
GLenum target, GLint level,
GLint internalFormat,
@@ -798,7 +798,7 @@ static void viaTexImage(GLcontext *ctx,
_mesa_unmap_teximage_pbo(ctx, packing);
}
-static void viaTexImage2D(GLcontext *ctx,
+static void viaTexImage2D(struct gl_context *ctx,
GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
@@ -813,7 +813,7 @@ static void viaTexImage2D(GLcontext *ctx,
packing, texObj, texImage );
}
-static void viaTexSubImage2D(GLcontext *ctx,
+static void viaTexSubImage2D(struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset, GLint yoffset,
@@ -834,7 +834,7 @@ static void viaTexSubImage2D(GLcontext *ctx,
texImage);
}
-static void viaTexImage1D(GLcontext *ctx,
+static void viaTexImage1D(struct gl_context *ctx,
GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
@@ -849,7 +849,7 @@ static void viaTexImage1D(GLcontext *ctx,
packing, texObj, texImage );
}
-static void viaTexSubImage1D(GLcontext *ctx,
+static void viaTexSubImage1D(struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset,
@@ -872,7 +872,7 @@ static void viaTexSubImage1D(GLcontext *ctx,
-static GLboolean viaIsTextureResident(GLcontext *ctx,
+static GLboolean viaIsTextureResident(struct gl_context *ctx,
struct gl_texture_object *texObj)
{
struct via_texture_object *viaObj =
@@ -884,14 +884,14 @@ static GLboolean viaIsTextureResident(GLcontext *ctx,
-static struct gl_texture_image *viaNewTextureImage( GLcontext *ctx )
+static struct gl_texture_image *viaNewTextureImage( struct gl_context *ctx )
{
(void) ctx;
return (struct gl_texture_image *)CALLOC_STRUCT(via_texture_image);
}
-static struct gl_texture_object *viaNewTextureObject( GLcontext *ctx,
+static struct gl_texture_object *viaNewTextureObject( struct gl_context *ctx,
GLuint name,
GLenum target )
{
@@ -906,7 +906,7 @@ static struct gl_texture_object *viaNewTextureObject( GLcontext *ctx,
}
-static void viaFreeTextureImageData( GLcontext *ctx,
+static void viaFreeTextureImageData( struct gl_context *ctx,
struct gl_texture_image *texImage )
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/unichrome/via_tex.h b/src/mesa/drivers/dri/unichrome/via_tex.h
index 25eeee32f3d..9495c956b5a 100644
--- a/src/mesa/drivers/dri/unichrome/via_tex.h
+++ b/src/mesa/drivers/dri/unichrome/via_tex.h
@@ -30,7 +30,7 @@
struct via_context;
-GLboolean viaUpdateTextureState(GLcontext *ctx);
+GLboolean viaUpdateTextureState(struct gl_context *ctx);
void viaInitTextureFuncs(struct dd_function_table * functions);
GLboolean viaSwapOutWork( struct via_context *vmesa );
diff --git a/src/mesa/drivers/dri/unichrome/via_tris.c b/src/mesa/drivers/dri/unichrome/via_tris.c
index be3c9a770ff..51f6af9228a 100644
--- a/src/mesa/drivers/dri/unichrome/via_tris.c
+++ b/src/mesa/drivers/dri/unichrome/via_tris.c
@@ -490,7 +490,7 @@ via_fallback_tri(struct via_context *vmesa,
viaVertex *v1,
viaVertex *v2)
{
- GLcontext *ctx = vmesa->glCtx;
+ struct gl_context *ctx = vmesa->glCtx;
SWvertex v[3];
_swsetup_Translate(ctx, v0, &v[0]);
_swsetup_Translate(ctx, v1, &v[1]);
@@ -506,7 +506,7 @@ via_fallback_line(struct via_context *vmesa,
viaVertex *v0,
viaVertex *v1)
{
- GLcontext *ctx = vmesa->glCtx;
+ struct gl_context *ctx = vmesa->glCtx;
SWvertex v[2];
_swsetup_Translate(ctx, v0, &v[0]);
_swsetup_Translate(ctx, v1, &v[1]);
@@ -520,7 +520,7 @@ static void
via_fallback_point(struct via_context *vmesa,
viaVertex *v0)
{
- GLcontext *ctx = vmesa->glCtx;
+ struct gl_context *ctx = vmesa->glCtx;
SWvertex v[1];
_swsetup_Translate(ctx, v0, &v[0]);
viaSpanRenderStart( ctx );
@@ -528,7 +528,7 @@ via_fallback_point(struct via_context *vmesa,
viaSpanRenderFinish( ctx );
}
-static void viaResetLineStipple( GLcontext *ctx )
+static void viaResetLineStipple( struct gl_context *ctx )
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
vmesa->regCmdB |= HC_HLPrst_MASK;
@@ -578,7 +578,7 @@ static void viaResetLineStipple( GLcontext *ctx )
-static void viaRenderClippedPoly(GLcontext *ctx, const GLuint *elts,
+static void viaRenderClippedPoly(struct gl_context *ctx, const GLuint *elts,
GLuint n)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -602,13 +602,13 @@ static void viaRenderClippedPoly(GLcontext *ctx, const GLuint *elts,
tnl->Driver.Render.PrimitiveNotify( ctx, prim );
}
-static void viaRenderClippedLine(GLcontext *ctx, GLuint ii, GLuint jj)
+static void viaRenderClippedLine(struct gl_context *ctx, GLuint ii, GLuint jj)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.Render.Line(ctx, ii, jj);
}
-static void viaFastRenderClippedPoly(GLcontext *ctx, const GLuint *elts,
+static void viaFastRenderClippedPoly(struct gl_context *ctx, const GLuint *elts,
GLuint n)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
@@ -645,7 +645,7 @@ static void viaFastRenderClippedPoly(GLcontext *ctx, const GLuint *elts,
_NEW_POLYGONSTIPPLE)
-static void viaChooseRenderState(GLcontext *ctx)
+static void viaChooseRenderState(struct gl_context *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct via_context *vmesa = VIA_CONTEXT(ctx);
@@ -739,7 +739,7 @@ do { \
-static void viaChooseVertexState( GLcontext *ctx )
+static void viaChooseVertexState( struct gl_context *ctx )
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -822,7 +822,7 @@ static void viaChooseVertexState( GLcontext *ctx )
* them. Fallback to swrast if we can't. Returns GL_TRUE if projective
* texture coordinates must be faked, GL_FALSE otherwise.
*/
-static GLboolean viaCheckPTexHack( GLcontext *ctx )
+static GLboolean viaCheckPTexHack( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
@@ -853,7 +853,7 @@ static GLboolean viaCheckPTexHack( GLcontext *ctx )
/**********************************************************************/
-static void viaRenderStart(GLcontext *ctx)
+static void viaRenderStart(struct gl_context *ctx)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -888,7 +888,7 @@ static void viaRenderStart(GLcontext *ctx)
VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
}
-static void viaRenderFinish(GLcontext *ctx)
+static void viaRenderFinish(struct gl_context *ctx)
{
VIA_FINISH_PRIM(VIA_CONTEXT(ctx));
}
@@ -897,7 +897,7 @@ static void viaRenderFinish(GLcontext *ctx)
/* System to flush dma and emit state changes based on the rasterized
* primitive.
*/
-void viaRasterPrimitive(GLcontext *ctx,
+void viaRasterPrimitive(struct gl_context *ctx,
GLenum glprim,
GLenum hwprim)
{
@@ -1035,7 +1035,7 @@ void viaRasterPrimitive(GLcontext *ctx,
/* Callback for mesa:
*/
-static void viaRenderPrimitive( GLcontext *ctx, GLuint prim )
+static void viaRenderPrimitive( struct gl_context *ctx, GLuint prim )
{
viaRasterPrimitive( ctx, prim, hwPrim[prim] );
}
@@ -1103,7 +1103,7 @@ void viaFinishPrimitive(struct via_context *vmesa)
void viaFallback(struct via_context *vmesa, GLuint bit, GLboolean mode)
{
- GLcontext *ctx = vmesa->glCtx;
+ struct gl_context *ctx = vmesa->glCtx;
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint oldfallback = vmesa->Fallback;
@@ -1148,7 +1148,7 @@ void viaFallback(struct via_context *vmesa, GLuint bit, GLboolean mode)
}
}
-static void viaRunPipeline( GLcontext *ctx )
+static void viaRunPipeline( struct gl_context *ctx )
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
@@ -1166,7 +1166,7 @@ static void viaRunPipeline( GLcontext *ctx )
/**********************************************************************/
-void viaInitTriFuncs(GLcontext *ctx)
+void viaInitTriFuncs(struct gl_context *ctx)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/unichrome/via_tris.h b/src/mesa/drivers/dri/unichrome/via_tris.h
index bc6ef4e4eba..4bc83fc6242 100644
--- a/src/mesa/drivers/dri/unichrome/via_tris.h
+++ b/src/mesa/drivers/dri/unichrome/via_tris.h
@@ -28,8 +28,8 @@
#include "main/mtypes.h"
extern void viaPrintRenderState(const char *msg, GLuint state);
-extern void viaInitTriFuncs(GLcontext *ctx);
-extern void viaRasterPrimitive(GLcontext *ctx, GLenum rPrim, GLuint hwPrim);
-extern void viaRasterPrimitiveFinish(GLcontext *ctx);
+extern void viaInitTriFuncs(struct gl_context *ctx);
+extern void viaRasterPrimitive(struct gl_context *ctx, GLenum rPrim, GLuint hwPrim);
+extern void viaRasterPrimitiveFinish(struct gl_context *ctx);
#endif
diff --git a/src/mesa/drivers/fbdev/glfbdev.c b/src/mesa/drivers/fbdev/glfbdev.c
index 2ad52d89fc0..5195bca97fa 100644
--- a/src/mesa/drivers/fbdev/glfbdev.c
+++ b/src/mesa/drivers/fbdev/glfbdev.c
@@ -73,20 +73,20 @@
/**
- * Derived from Mesa's GLvisual class.
+ * Derived from Mesa's struct gl_config class.
*/
struct GLFBDevVisualRec {
- GLvisual glvisual; /* base class */
+ struct gl_config glvisual; /* base class */
struct fb_fix_screeninfo fix;
struct fb_var_screeninfo var;
int pixelFormat;
};
/**
- * Derived from Mesa's GLframebuffer class.
+ * Derived from Mesa's struct gl_framebuffer class.
*/
struct GLFBDevBufferRec {
- GLframebuffer glframebuffer; /* base class */
+ struct gl_framebuffer glframebuffer; /* base class */
GLFBDevVisualPtr visual;
struct fb_fix_screeninfo fix;
struct fb_var_screeninfo var;
@@ -95,10 +95,10 @@ struct GLFBDevBufferRec {
};
/**
- * Derived from Mesa's GLcontext class.
+ * Derived from Mesa's struct gl_context class.
*/
struct GLFBDevContextRec {
- GLcontext glcontext; /* base class */
+ struct gl_context glcontext; /* base class */
GLFBDevVisualPtr visual;
GLFBDevBufferPtr drawBuffer;
GLFBDevBufferPtr readBuffer;
@@ -122,7 +122,7 @@ struct GLFBDevRenderbufferRec {
static const GLubyte *
-get_string(GLcontext *ctx, GLenum pname)
+get_string(struct gl_context *ctx, GLenum pname)
{
(void) ctx;
switch (pname) {
@@ -135,7 +135,7 @@ get_string(GLcontext *ctx, GLenum pname)
static void
-update_state( GLcontext *ctx, GLuint new_state )
+update_state( struct gl_context *ctx, GLuint new_state )
{
/* not much to do here - pass it on */
_swrast_InvalidateState( ctx, new_state );
@@ -146,7 +146,7 @@ update_state( GLcontext *ctx, GLuint new_state )
static void
-get_buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height )
+get_buffer_size( struct gl_framebuffer *buffer, GLuint *width, GLuint *height )
{
const GLFBDevBufferPtr fbdevbuffer = (GLFBDevBufferPtr) buffer;
*width = fbdevbuffer->var.xres;
@@ -159,10 +159,10 @@ get_buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height )
* framebuffer size has changed (and update corresponding state).
*/
static void
-viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
+viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
GLuint newWidth, newHeight;
- GLframebuffer *buffer;
+ struct gl_framebuffer *buffer;
buffer = ctx->WinSysDrawBuffer;
get_buffer_size( buffer, &newWidth, &newHeight );
@@ -463,7 +463,7 @@ delete_renderbuffer(struct gl_renderbuffer *rb)
static GLboolean
-renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
+renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
/* no-op: the renderbuffer storage is allocated just once when it's
@@ -706,7 +706,7 @@ GLFBDevContextPtr
glFBDevCreateContext( const GLFBDevVisualPtr visual, GLFBDevContextPtr share )
{
GLFBDevContextPtr ctx;
- GLcontext *glctx;
+ struct gl_context *glctx;
struct dd_function_table functions;
ASSERT(visual);
@@ -732,7 +732,7 @@ glFBDevCreateContext( const GLFBDevVisualPtr visual, GLFBDevContextPtr share )
ctx->visual = visual;
/* Create module contexts */
- glctx = (GLcontext *) &ctx->glcontext;
+ glctx = (struct gl_context *) &ctx->glcontext;
_swrast_CreateContext( glctx );
_vbo_CreateContext( glctx );
_tnl_CreateContext( glctx );
@@ -762,7 +762,7 @@ glFBDevDestroyContext( GLFBDevContextPtr context )
GLFBDevContextPtr fbdevctx = glFBDevGetCurrentContext();
if (context) {
- GLcontext *mesaCtx = &context->glcontext;
+ struct gl_context *mesaCtx = &context->glcontext;
_swsetup_DestroyContext( mesaCtx );
_swrast_DestroyContext( mesaCtx );
diff --git a/src/mesa/drivers/osmesa/Makefile b/src/mesa/drivers/osmesa/Makefile
index 39ab09af805..50dd4526e19 100644
--- a/src/mesa/drivers/osmesa/Makefile
+++ b/src/mesa/drivers/osmesa/Makefile
@@ -40,7 +40,7 @@ $(TOP)/$(LIB_DIR)/$(OSMESA_LIB_NAME): $(OBJECTS) $(CORE_MESA)
-major $(MESA_MAJOR) -minor $(MESA_MINOR) -patch $(MESA_TINY) \
-install $(TOP)/$(LIB_DIR) -cplusplus $(MKLIB_OPTIONS) \
-id $(INSTALL_LIB_DIR)/lib$(OSMESA_LIB).$(MESA_MAJOR).dylib \
- $(OSMESA_LIB_DEPS) $(OBJECTS) $(CORE_MESA)
+ $(OSMESA_LIB_DEPS) $(OBJECTS) $(CORE_MESA) $(TALLOC_LIBS)
diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c
index 93d0e8568a1..37dc35cbedd 100644
--- a/src/mesa/drivers/osmesa/osmesa.c
+++ b/src/mesa/drivers/osmesa/osmesa.c
@@ -57,14 +57,14 @@
/**
- * OSMesa rendering context, derived from core Mesa GLcontext.
+ * OSMesa rendering context, derived from core Mesa struct gl_context.
*/
struct osmesa_context
{
- GLcontext mesa; /*< Base class - this must be first */
- GLvisual *gl_visual; /*< Describes the buffers */
+ struct gl_context mesa; /*< Base class - this must be first */
+ struct gl_config *gl_visual; /*< Describes the buffers */
struct gl_renderbuffer *rb; /*< The user's colorbuffer */
- GLframebuffer *gl_buffer; /*< The framebuffer, containing user's rb */
+ struct gl_framebuffer *gl_buffer; /*< The framebuffer, containing user's rb */
GLenum format; /*< User-specified context format */
GLint userRowLength; /*< user-specified number of pixels per row */
GLint rInd, gInd, bInd, aInd;/*< index offsets for RGBA formats */
@@ -75,7 +75,7 @@ struct osmesa_context
static INLINE OSMesaContext
-OSMESA_CONTEXT(GLcontext *ctx)
+OSMESA_CONTEXT(struct gl_context *ctx)
{
/* Just cast, since we're using structure containment */
return (OSMesaContext) ctx;
@@ -88,7 +88,7 @@ OSMESA_CONTEXT(GLcontext *ctx)
static const GLubyte *
-get_string( GLcontext *ctx, GLenum name )
+get_string( struct gl_context *ctx, GLenum name )
{
(void) ctx;
switch (name) {
@@ -107,7 +107,7 @@ get_string( GLcontext *ctx, GLenum name )
static void
-osmesa_update_state( GLcontext *ctx, GLuint new_state )
+osmesa_update_state( struct gl_context *ctx, GLuint new_state )
{
/* easy - just propogate */
_swrast_InvalidateState( ctx, new_state );
@@ -557,7 +557,7 @@ do { \
* function. Otherwise, return NULL.
*/
static swrast_line_func
-osmesa_choose_line_function( GLcontext *ctx )
+osmesa_choose_line_function( struct gl_context *ctx )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
@@ -668,7 +668,7 @@ osmesa_choose_line_function( GLcontext *ctx )
* Return pointer to an optimized triangle function if possible.
*/
static swrast_tri_func
-osmesa_choose_triangle_function( GLcontext *ctx )
+osmesa_choose_triangle_function( struct gl_context *ctx )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
@@ -708,7 +708,7 @@ osmesa_choose_triangle_function( GLcontext *ctx )
* standard swrast functions.
*/
static void
-osmesa_choose_triangle( GLcontext *ctx )
+osmesa_choose_triangle( struct gl_context *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
@@ -718,7 +718,7 @@ osmesa_choose_triangle( GLcontext *ctx )
}
static void
-osmesa_choose_line( GLcontext *ctx )
+osmesa_choose_line( struct gl_context *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
@@ -806,7 +806,7 @@ osmesa_delete_renderbuffer(struct gl_renderbuffer *rb)
* Just set up all the gl_renderbuffer methods.
*/
static GLboolean
-osmesa_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
+osmesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
@@ -994,7 +994,7 @@ osmesa_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
* Allocate a new renderbuffer to describe the user-provided color buffer.
*/
static struct gl_renderbuffer *
-new_osmesa_renderbuffer(GLcontext *ctx, GLenum format, GLenum type)
+new_osmesa_renderbuffer(struct gl_context *ctx, GLenum format, GLenum type)
{
const GLuint name = 0;
struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, name);
@@ -1157,7 +1157,7 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
if (!_mesa_initialize_context(&osmesa->mesa,
osmesa->gl_visual,
sharelist ? &sharelist->mesa
- : (GLcontext *) NULL,
+ : (struct gl_context *) NULL,
&functions, (void *) osmesa)) {
_mesa_destroy_visual( osmesa->gl_visual );
free(osmesa);
@@ -1202,7 +1202,7 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
/* Initialize the software rasterizer and helper modules. */
{
- GLcontext *ctx = &osmesa->mesa;
+ struct gl_context *ctx = &osmesa->mesa;
SWcontext *swrast;
TNLcontext *tnl;
@@ -1367,7 +1367,7 @@ OSMesaMakeCurrent( OSMesaContext osmesa, void *buffer, GLenum type,
GLAPI OSMesaContext GLAPIENTRY
OSMesaGetCurrentContext( void )
{
- GLcontext *ctx = _mesa_get_current_context();
+ struct gl_context *ctx = _mesa_get_current_context();
if (ctx)
return (OSMesaContext) ctx;
else
diff --git a/src/mesa/drivers/windows/gdi/wmesa.c b/src/mesa/drivers/windows/gdi/wmesa.c
index 22b0c46b4f7..833e2526f3c 100644
--- a/src/mesa/drivers/windows/gdi/wmesa.c
+++ b/src/mesa/drivers/windows/gdi/wmesa.c
@@ -30,7 +30,7 @@ static WMesaFramebuffer FirstFramebuffer = NULL;
* given HDC (Window handle).
*/
WMesaFramebuffer
-wmesa_new_framebuffer(HDC hdc, GLvisual *visual)
+wmesa_new_framebuffer(HDC hdc, struct gl_config *visual)
{
WMesaFramebuffer pwfb
= (WMesaFramebuffer) malloc(sizeof(struct wmesa_framebuffer));
@@ -83,18 +83,18 @@ wmesa_lookup_framebuffer(HDC hdc)
/**
- * Given a GLframebuffer, return the corresponding WMesaFramebuffer.
+ * Given a struct gl_framebuffer, return the corresponding WMesaFramebuffer.
*/
-static WMesaFramebuffer wmesa_framebuffer(GLframebuffer *fb)
+static WMesaFramebuffer wmesa_framebuffer(struct gl_framebuffer *fb)
{
return (WMesaFramebuffer) fb;
}
/**
- * Given a GLcontext, return the corresponding WMesaContext.
+ * Given a struct gl_context, return the corresponding WMesaContext.
*/
-static WMesaContext wmesa_context(const GLcontext *ctx)
+static WMesaContext wmesa_context(const struct gl_context *ctx)
{
return (WMesaContext) ctx;
}
@@ -104,7 +104,7 @@ static WMesaContext wmesa_context(const GLcontext *ctx)
* Every driver should implement a GetString function in order to
* return a meaningful GL_RENDERER string.
*/
-static const GLubyte *wmesa_get_string(GLcontext *ctx, GLenum name)
+static const GLubyte *wmesa_get_string(struct gl_context *ctx, GLenum name)
{
return (name == GL_RENDERER) ?
(GLubyte *) "Mesa Windows GDI Driver" : NULL;
@@ -217,14 +217,14 @@ get_window_size(HDC hdc, GLuint *width, GLuint *height)
static void
-wmesa_get_buffer_size(GLframebuffer *buffer, GLuint *width, GLuint *height)
+wmesa_get_buffer_size(struct gl_framebuffer *buffer, GLuint *width, GLuint *height)
{
WMesaFramebuffer pwfb = wmesa_framebuffer(buffer);
get_window_size(pwfb->hDC, width, height);
}
-static void wmesa_flush(GLcontext *ctx)
+static void wmesa_flush(struct gl_context *ctx)
{
WMesaContext pwc = wmesa_context(ctx);
WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->WinSysDrawBuffer);
@@ -250,7 +250,7 @@ static void wmesa_flush(GLcontext *ctx)
/*
* Set the color used to clear the color buffer.
*/
-static void clear_color(GLcontext *ctx, const GLfloat color[4])
+static void clear_color(struct gl_context *ctx, const GLfloat color[4])
{
WMesaContext pwc = wmesa_context(ctx);
WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
@@ -277,7 +277,7 @@ static void clear_color(GLcontext *ctx, const GLfloat color[4])
* Clearing of the other non-color buffers is left to the swrast.
*/
-static void clear(GLcontext *ctx, GLbitfield mask)
+static void clear(struct gl_context *ctx, GLbitfield mask)
{
#define FLIP(Y) (ctx->DrawBuffer->Height - (Y) - 1)
const GLint x = ctx->DrawBuffer->_Xmin;
@@ -447,7 +447,7 @@ static void clear(GLcontext *ctx, GLbitfield mask)
**/
/* Write a horizontal span of RGBA color pixels with a boolean mask. */
-static void write_rgba_span_front(const GLcontext *ctx,
+static void write_rgba_span_front(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const GLubyte rgba[][4],
@@ -534,7 +534,7 @@ static void write_rgba_span_front(const GLcontext *ctx,
}
/* Write a horizontal span of RGB color pixels with a boolean mask. */
-static void write_rgb_span_front(const GLcontext *ctx,
+static void write_rgb_span_front(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const GLubyte rgb[][3],
@@ -563,7 +563,7 @@ static void write_rgb_span_front(const GLcontext *ctx,
* Write a horizontal span of pixels with a boolean mask. The current color
* is used for all pixels.
*/
-static void write_mono_rgba_span_front(const GLcontext *ctx,
+static void write_mono_rgba_span_front(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const GLchan color[4],
@@ -588,7 +588,7 @@ static void write_mono_rgba_span_front(const GLcontext *ctx,
}
/* Write an array of RGBA pixels with a boolean mask. */
-static void write_rgba_pixels_front(const GLcontext *ctx,
+static void write_rgba_pixels_front(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n,
const GLint x[], const GLint y[],
@@ -611,7 +611,7 @@ static void write_rgba_pixels_front(const GLcontext *ctx,
* Write an array of pixels with a boolean mask. The current color
* is used for all pixels.
*/
-static void write_mono_rgba_pixels_front(const GLcontext *ctx,
+static void write_mono_rgba_pixels_front(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n,
const GLint x[], const GLint y[],
@@ -629,7 +629,7 @@ static void write_mono_rgba_pixels_front(const GLcontext *ctx,
}
/* Read a horizontal span of color pixels. */
-static void read_rgba_span_front(const GLcontext *ctx,
+static void read_rgba_span_front(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
GLubyte rgba[][4] )
@@ -649,7 +649,7 @@ static void read_rgba_span_front(const GLcontext *ctx,
/* Read an array of color pixels. */
-static void read_rgba_pixels_front(const GLcontext *ctx,
+static void read_rgba_pixels_front(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4])
@@ -678,7 +678,7 @@ LPDWORD lpdw = ((LPDWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \
/* Write a horizontal span of RGBA color pixels with a boolean mask. */
-static void write_rgba_span_32(const GLcontext *ctx,
+static void write_rgba_span_32(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const GLubyte rgba[][4],
@@ -708,7 +708,7 @@ static void write_rgba_span_32(const GLcontext *ctx,
/* Write a horizontal span of RGB color pixels with a boolean mask. */
-static void write_rgb_span_32(const GLcontext *ctx,
+static void write_rgb_span_32(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const GLubyte rgb[][3],
@@ -740,7 +740,7 @@ static void write_rgb_span_32(const GLcontext *ctx,
* Write a horizontal span of pixels with a boolean mask. The current color
* is used for all pixels.
*/
-static void write_mono_rgba_span_32(const GLcontext *ctx,
+static void write_mono_rgba_span_32(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const GLchan color[4],
@@ -766,7 +766,7 @@ static void write_mono_rgba_span_32(const GLcontext *ctx,
}
/* Write an array of RGBA pixels with a boolean mask. */
-static void write_rgba_pixels_32(const GLcontext *ctx,
+static void write_rgba_pixels_32(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
const GLubyte rgba[][4],
@@ -785,7 +785,7 @@ static void write_rgba_pixels_32(const GLcontext *ctx,
* Write an array of pixels with a boolean mask. The current color
* is used for all pixels.
*/
-static void write_mono_rgba_pixels_32(const GLcontext *ctx,
+static void write_mono_rgba_pixels_32(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n,
const GLint x[], const GLint y[],
@@ -802,7 +802,7 @@ static void write_mono_rgba_pixels_32(const GLcontext *ctx,
}
/* Read a horizontal span of color pixels. */
-static void read_rgba_span_32(const GLcontext *ctx,
+static void read_rgba_span_32(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
GLubyte rgba[][4] )
@@ -826,7 +826,7 @@ static void read_rgba_span_32(const GLcontext *ctx,
/* Read an array of color pixels. */
-static void read_rgba_pixels_32(const GLcontext *ctx,
+static void read_rgba_pixels_32(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4])
@@ -860,7 +860,7 @@ lpb[1] = (g); \
lpb[2] = (r); }
/* Write a horizontal span of RGBA color pixels with a boolean mask. */
-static void write_rgba_span_24(const GLcontext *ctx,
+static void write_rgba_span_24(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const GLubyte rgba[][4],
@@ -894,7 +894,7 @@ static void write_rgba_span_24(const GLcontext *ctx,
/* Write a horizontal span of RGB color pixels with a boolean mask. */
-static void write_rgb_span_24(const GLcontext *ctx,
+static void write_rgb_span_24(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const GLubyte rgb[][3],
@@ -930,7 +930,7 @@ static void write_rgb_span_24(const GLcontext *ctx,
* Write a horizontal span of pixels with a boolean mask. The current color
* is used for all pixels.
*/
-static void write_mono_rgba_span_24(const GLcontext *ctx,
+static void write_mono_rgba_span_24(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const GLchan color[4],
@@ -959,7 +959,7 @@ static void write_mono_rgba_span_24(const GLcontext *ctx,
}
/* Write an array of RGBA pixels with a boolean mask. */
-static void write_rgba_pixels_24(const GLcontext *ctx,
+static void write_rgba_pixels_24(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
const GLubyte rgba[][4],
@@ -978,7 +978,7 @@ static void write_rgba_pixels_24(const GLcontext *ctx,
* Write an array of pixels with a boolean mask. The current color
* is used for all pixels.
*/
-static void write_mono_rgba_pixels_24(const GLcontext *ctx,
+static void write_mono_rgba_pixels_24(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n,
const GLint x[], const GLint y[],
@@ -995,7 +995,7 @@ static void write_mono_rgba_pixels_24(const GLcontext *ctx,
}
/* Read a horizontal span of color pixels. */
-static void read_rgba_span_24(const GLcontext *ctx,
+static void read_rgba_span_24(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
GLubyte rgba[][4] )
@@ -1017,7 +1017,7 @@ static void read_rgba_span_24(const GLcontext *ctx,
/* Read an array of color pixels. */
-static void read_rgba_pixels_24(const GLcontext *ctx,
+static void read_rgba_pixels_24(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4])
@@ -1049,7 +1049,7 @@ LPWORD lpw = ((LPWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \
/* Write a horizontal span of RGBA color pixels with a boolean mask. */
-static void write_rgba_span_16(const GLcontext *ctx,
+static void write_rgba_span_16(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const GLubyte rgba[][4],
@@ -1079,7 +1079,7 @@ static void write_rgba_span_16(const GLcontext *ctx,
/* Write a horizontal span of RGB color pixels with a boolean mask. */
-static void write_rgb_span_16(const GLcontext *ctx,
+static void write_rgb_span_16(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const GLubyte rgb[][3],
@@ -1111,7 +1111,7 @@ static void write_rgb_span_16(const GLcontext *ctx,
* Write a horizontal span of pixels with a boolean mask. The current color
* is used for all pixels.
*/
-static void write_mono_rgba_span_16(const GLcontext *ctx,
+static void write_mono_rgba_span_16(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const GLchan color[4],
@@ -1138,7 +1138,7 @@ static void write_mono_rgba_span_16(const GLcontext *ctx,
}
/* Write an array of RGBA pixels with a boolean mask. */
-static void write_rgba_pixels_16(const GLcontext *ctx,
+static void write_rgba_pixels_16(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
const GLubyte rgba[][4],
@@ -1158,7 +1158,7 @@ static void write_rgba_pixels_16(const GLcontext *ctx,
* Write an array of pixels with a boolean mask. The current color
* is used for all pixels.
*/
-static void write_mono_rgba_pixels_16(const GLcontext *ctx,
+static void write_mono_rgba_pixels_16(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n,
const GLint x[], const GLint y[],
@@ -1176,7 +1176,7 @@ static void write_mono_rgba_pixels_16(const GLcontext *ctx,
}
/* Read a horizontal span of color pixels. */
-static void read_rgba_span_16(const GLcontext *ctx,
+static void read_rgba_span_16(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
GLubyte rgba[][4] )
@@ -1200,7 +1200,7 @@ static void read_rgba_span_16(const GLcontext *ctx,
/* Read an array of color pixels. */
-static void read_rgba_pixels_16(const GLcontext *ctx,
+static void read_rgba_pixels_16(const struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4])
@@ -1244,7 +1244,7 @@ wmesa_delete_renderbuffer(struct gl_renderbuffer *rb)
* has changed. Do whatever's needed to cope with that.
*/
static GLboolean
-wmesa_renderbuffer_storage(GLcontext *ctx,
+wmesa_renderbuffer_storage(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width,
@@ -1320,7 +1320,7 @@ void wmesa_set_renderbuffer_funcs(struct gl_renderbuffer *rb, int pixelformat,
* Resize the front/back colorbuffers to match the latest window size.
*/
static void
-wmesa_resize_buffers(GLcontext *ctx, GLframebuffer *buffer,
+wmesa_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *buffer,
GLuint width, GLuint height)
{
WMesaContext pwc = wmesa_context(ctx);
@@ -1348,7 +1348,7 @@ wmesa_resize_buffers(GLcontext *ctx, GLframebuffer *buffer,
* we get the viewport set correctly, even if the app does not call
* glViewport and relies on the defaults.
*/
-static void wmesa_viewport(GLcontext *ctx,
+static void wmesa_viewport(struct gl_context *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height)
{
@@ -1371,7 +1371,7 @@ static void wmesa_viewport(GLcontext *ctx,
* Called when the driver should update it's state, based on the new_state
* flags.
*/
-static void wmesa_update_state(GLcontext *ctx, GLuint new_state)
+static void wmesa_update_state(struct gl_context *ctx, GLuint new_state)
{
_swrast_InvalidateState(ctx, new_state);
_swsetup_InvalidateState(ctx, new_state);
@@ -1403,8 +1403,8 @@ WMesaContext WMesaCreateContext(HDC hDC,
WMesaContext c;
struct dd_function_table functions;
GLint red_bits, green_bits, blue_bits, alpha_bits;
- GLcontext *ctx;
- GLvisual *visual;
+ struct gl_context *ctx;
+ struct gl_config *visual;
(void) Pal;
@@ -1511,7 +1511,7 @@ WMesaContext WMesaCreateContext(HDC hDC,
void WMesaDestroyContext( WMesaContext pwc )
{
- GLcontext *ctx = &pwc->gl_ctx;
+ struct gl_context *ctx = &pwc->gl_ctx;
WMesaFramebuffer pwfb;
GET_CURRENT_CONTEXT(cur_ctx);
@@ -1586,7 +1586,7 @@ void WMesaMakeCurrent(WMesaContext c, HDC hdc)
/* Lazy creation of framebuffers */
if (c && !pwfb && hdc) {
struct gl_renderbuffer *rb;
- GLvisual *visual = &c->gl_ctx.Visual;
+ struct gl_config *visual = &c->gl_ctx.Visual;
GLuint width, height;
get_window_size(hdc, &width, &height);
diff --git a/src/mesa/drivers/windows/gdi/wmesadef.h b/src/mesa/drivers/windows/gdi/wmesadef.h
index 1c0e2451114..a73609b007a 100644
--- a/src/mesa/drivers/windows/gdi/wmesadef.h
+++ b/src/mesa/drivers/windows/gdi/wmesadef.h
@@ -7,10 +7,10 @@
/**
- * The Windows Mesa rendering context, derived from GLcontext.
+ * The Windows Mesa rendering context, derived from struct gl_context.
*/
struct wmesa_context {
- GLcontext gl_ctx; /* The core GL/Mesa context */
+ struct gl_context gl_ctx; /* The core GL/Mesa context */
HDC hDC;
COLORREF clearColorRef;
HPEN clearPen;
diff --git a/src/mesa/drivers/windows/gldirect/dglcontext.c b/src/mesa/drivers/windows/gldirect/dglcontext.c
index a420b36ffb4..10ea0578506 100644
--- a/src/mesa/drivers/windows/gldirect/dglcontext.c
+++ b/src/mesa/drivers/windows/gldirect/dglcontext.c
@@ -42,8 +42,8 @@
#ifdef _USE_GLD3_WGL
#include "gld_driver.h"
-extern void _gld_mesa_warning(GLcontext *, char *);
-extern void _gld_mesa_fatal(GLcontext *, char *);
+extern void _gld_mesa_warning(struct gl_context *, char *);
+extern void _gld_mesa_fatal(struct gl_context *, char *);
#endif // _USE_GLD3_WGL
// TODO: Clean out old DX6-specific code from GLD 2.x CAD driver
diff --git a/src/mesa/drivers/windows/gldirect/dglcontext.h b/src/mesa/drivers/windows/gldirect/dglcontext.h
index 5c433b857ef..ce04603c191 100644
--- a/src/mesa/drivers/windows/gldirect/dglcontext.h
+++ b/src/mesa/drivers/windows/gldirect/dglcontext.h
@@ -87,9 +87,9 @@ typedef struct {
void *glPriv;
// Mesa vars:
- GLcontext *glCtx; // The core Mesa context
- GLvisual *glVis; // Describes the color buffer
- GLframebuffer *glBuffer; // Ancillary buffers
+ struct gl_context *glCtx; // The core Mesa context
+ struct gl_config *glVis; // Describes the color buffer
+ struct gl_framebuffer *glBuffer; // Ancillary buffers
GLuint ClearIndex;
GLuint CurrentIndex;
@@ -135,9 +135,9 @@ typedef struct {
//
// Mesa context vars:
//
- GLcontext *glCtx; // The core Mesa context
- GLvisual *glVis; // Describes the color buffer
- GLframebuffer *glBuffer; // Ancillary buffers
+ struct gl_context *glCtx; // The core Mesa context
+ struct gl_config *glVis; // Describes the color buffer
+ struct gl_framebuffer *glBuffer; // Ancillary buffers
GLuint ClearIndex;
GLuint CurrentIndex;
diff --git a/src/mesa/drivers/windows/gldirect/dglwgl.c b/src/mesa/drivers/windows/gldirect/dglwgl.c
index 74ecb01a5b0..c46cfe162f9 100644
--- a/src/mesa/drivers/windows/gldirect/dglwgl.c
+++ b/src/mesa/drivers/windows/gldirect/dglwgl.c
@@ -874,8 +874,8 @@ BOOL APIENTRY _GLD_WGL_EXPORT(SetPixelFormat)(
// Copied from GLD2.x. KeithH
//
static GLboolean _gldShareLists(
- GLcontext *ctx1,
- GLcontext *ctx2)
+ struct gl_context *ctx1,
+ struct gl_context *ctx2)
{
/* Sanity check context pointers */
if (ctx1 == NULL || ctx2 == NULL)
@@ -955,7 +955,7 @@ BOOL APIENTRY _GLD_WGL_EXPORT(SwapLayerBuffers)(
// either MESA glViewport() or GLD wglMakeCurrent().
BOOL dglWglResizeBuffers(
- GLcontext *ctx,
+ struct gl_context *ctx,
BOOL bDefaultDriver)
{
DGL_ctx *dgl = NULL;
diff --git a/src/mesa/drivers/windows/gldirect/dglwgl.h b/src/mesa/drivers/windows/gldirect/dglwgl.h
index aac04103335..3e7e5892ca5 100644
--- a/src/mesa/drivers/windows/gldirect/dglwgl.h
+++ b/src/mesa/drivers/windows/gldirect/dglwgl.h
@@ -118,7 +118,7 @@ BOOL APIENTRY DGL_UseFontOutlinesA(HDC a, DWORD b, DWORD c, DWORD d, FLOAT e, FL
BOOL APIENTRY DGL_UseFontOutlinesW(HDC a, DWORD b, DWORD c, DWORD d, FLOAT e, FLOAT f, int g, LPGLYPHMETRICSFLOAT h);
#endif //_USE_GLD3_WGL
-BOOL dglWglResizeBuffers(GLcontext *ctx, BOOL bDefaultDriver);
+BOOL dglWglResizeBuffers(struct gl_context *ctx, BOOL bDefaultDriver);
#ifdef __cplusplus
}
diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_driver_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_driver_dx7.c
index 7b202dfda70..1c43a38557d 100644
--- a/src/mesa/drivers/windows/gldirect/dx7/gld_driver_dx7.c
+++ b/src/mesa/drivers/windows/gldirect/dx7/gld_driver_dx7.c
@@ -69,7 +69,7 @@ const float _fPersp_33 = 1.6f;
//---------------------------------------------------------------------------
void _gld_mesa_warning(
- __GLcontext *gc,
+ __struct gl_context *gc,
char *str)
{
// Intercept Mesa's internal warning mechanism
@@ -79,7 +79,7 @@ void _gld_mesa_warning(
//---------------------------------------------------------------------------
void _gld_mesa_fatal(
- __GLcontext *gc,
+ __struct gl_context *gc,
char *str)
{
// Intercept Mesa's internal fatal-message mechanism
@@ -199,7 +199,7 @@ D3DBLEND _gldConvertBlendFunc(
//---------------------------------------------------------------------------
void gld_Noop_DX7(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
#ifdef _DEBUG
gldLogMessage(GLDLOG_ERROR, "gld_Noop called!\n");
@@ -209,7 +209,7 @@ void gld_Noop_DX7(
//---------------------------------------------------------------------------
void gld_Error_DX7(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
#ifdef _DEBUG
// Quite useless.
@@ -222,7 +222,7 @@ void gld_Error_DX7(
//---------------------------------------------------------------------------
static GLboolean gld_set_draw_buffer_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum mode)
{
(void) ctx;
@@ -237,8 +237,8 @@ static GLboolean gld_set_draw_buffer_DX7(
//---------------------------------------------------------------------------
static void gld_set_read_buffer_DX7(
- GLcontext *ctx,
- GLframebuffer *buffer,
+ struct gl_context *ctx,
+ struct gl_framebuffer *buffer,
GLenum mode)
{
/* separate read buffer not supported */
@@ -251,7 +251,7 @@ static void gld_set_read_buffer_DX7(
//---------------------------------------------------------------------------
void gld_Clear_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLbitfield mask,
GLboolean all,
GLint x,
@@ -342,8 +342,8 @@ void gld_Clear_DX7(
// Mesa 5: Parameter change
static void gld_buffer_size_DX7(
-// GLcontext *ctx,
- GLframebuffer *fb,
+// struct gl_context *ctx,
+ struct gl_framebuffer *fb,
GLuint *width,
GLuint *height)
{
@@ -356,14 +356,14 @@ static void gld_buffer_size_DX7(
//---------------------------------------------------------------------------
static void gld_Finish_DX7(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
}
//---------------------------------------------------------------------------
static void gld_Flush_DX7(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gld = GLD_GET_CONTEXT(ctx);
@@ -379,7 +379,7 @@ static void gld_Flush_DX7(
//---------------------------------------------------------------------------
void gld_NEW_STENCIL(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
@@ -404,7 +404,7 @@ void gld_NEW_STENCIL(
//---------------------------------------------------------------------------
void gld_NEW_COLOR(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
@@ -438,7 +438,7 @@ void gld_NEW_COLOR(
//---------------------------------------------------------------------------
void gld_NEW_DEPTH(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
@@ -451,7 +451,7 @@ void gld_NEW_DEPTH(
//---------------------------------------------------------------------------
void gld_NEW_POLYGON(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
@@ -516,7 +516,7 @@ void gld_NEW_POLYGON(
//---------------------------------------------------------------------------
void gld_NEW_FOG(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
@@ -571,7 +571,7 @@ void gld_NEW_FOG(
//---------------------------------------------------------------------------
void gld_NEW_LIGHT(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
@@ -591,7 +591,7 @@ void gld_NEW_LIGHT(
//---------------------------------------------------------------------------
void gld_NEW_MODELVIEW(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
@@ -639,7 +639,7 @@ void gld_NEW_MODELVIEW(
//---------------------------------------------------------------------------
void gld_NEW_PROJECTION(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
@@ -718,7 +718,7 @@ void gldOrthoHook_DX7(
//---------------------------------------------------------------------------
void gld_NEW_VIEWPORT(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
@@ -760,7 +760,7 @@ void gld_NEW_VIEWPORT(
//---------------------------------------------------------------------------
__inline BOOL _gldAnyEvalEnabled(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
struct gl_eval_attrib *eval = &ctx->Eval;
@@ -792,7 +792,7 @@ __inline BOOL _gldAnyEvalEnabled(
//---------------------------------------------------------------------------
BOOL _gldChooseInternalPipeline(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLD_driver_dx7 *gld)
{
// return TRUE; // DEBUGGING: ALWAYS USE MESA
@@ -856,7 +856,7 @@ BOOL _gldChooseInternalPipeline(
//---------------------------------------------------------------------------
void gld_update_state_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint new_state)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
@@ -991,7 +991,7 @@ void gld_update_state_DX7(
//---------------------------------------------------------------------------
void gld_Viewport_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint x,
GLint y,
GLsizei w,
@@ -1053,12 +1053,12 @@ void gld_Viewport_DX7(
//---------------------------------------------------------------------------
-extern BOOL dglWglResizeBuffers(GLcontext *ctx, BOOL bDefaultDriver);
+extern BOOL dglWglResizeBuffers(struct gl_context *ctx, BOOL bDefaultDriver);
// Mesa 5: Parameter change
void gldResizeBuffers_DX7(
-// GLcontext *ctx)
- GLframebuffer *fb)
+// struct gl_context *ctx)
+ struct gl_framebuffer *fb)
{
GET_CURRENT_CONTEXT(ctx);
dglWglResizeBuffers(ctx, TRUE);
@@ -1069,7 +1069,7 @@ void gldResizeBuffers_DX7(
// This is only for debugging.
// To use, plug into ctx->Driver.Enable pointer below.
void gld_Enable(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum e,
GLboolean b)
{
@@ -1082,10 +1082,10 @@ void gld_Enable(
// Driver pointer setup
//---------------------------------------------------------------------------
-extern const GLubyte* _gldGetStringGeneric(GLcontext*, GLenum);
+extern const GLubyte* _gldGetStringGeneric(struct gl_context*, GLenum);
void gldSetupDriverPointers_DX7(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_dx7.h b/src/mesa/drivers/windows/gldirect/dx7/gld_dx7.h
index b5a491e41b1..2e1d1365686 100644
--- a/src/mesa/drivers/windows/gldirect/dx7/gld_dx7.h
+++ b/src/mesa/drivers/windows/gldirect/dx7/gld_dx7.h
@@ -225,68 +225,68 @@ typedef struct {
//---------------------------------------------------------------------------
PROC gldGetProcAddress_DX7(LPCSTR a);
-void gldEnableExtensions_DX7(GLcontext *ctx);
-void gldInstallPipeline_DX7(GLcontext *ctx);
-void gldSetupDriverPointers_DX7(GLcontext *ctx);
-void gldResizeBuffers_DX7(GLframebuffer *fb);
+void gldEnableExtensions_DX7(struct gl_context *ctx);
+void gldInstallPipeline_DX7(struct gl_context *ctx);
+void gldSetupDriverPointers_DX7(struct gl_context *ctx);
+void gldResizeBuffers_DX7(struct gl_framebuffer *fb);
// Texture functions
-void gldCopyTexImage1D_DX7(GLcontext *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
-void gldCopyTexImage2D_DX7(GLcontext *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-void gldCopyTexSubImage1D_DX7(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
-void gldCopyTexSubImage2D_DX7(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
-void gldCopyTexSubImage3D_DX7(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
-
-void gld_NEW_TEXTURE_DX7(GLcontext *ctx);
-void gld_DrawPixels_DX7(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels);
-void gld_ReadPixels_DX7(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, GLvoid *dest);
-void gld_CopyPixels_DX7(GLcontext *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty, GLenum type);
-void gld_Bitmap_DX7(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap);
-const struct gl_texture_format* gld_ChooseTextureFormat_DX7(GLcontext *ctx, GLint internalFormat, GLenum srcFormat, GLenum srcType);
-void gld_TexImage2D_DX7(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *tObj, struct gl_texture_image *texImage);
-void gld_TexImage1D_DX7(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
-void gld_TexSubImage2D_DX7( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
-void gld_TexSubImage1D_DX7(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage);
-void gld_DeleteTexture_DX7(GLcontext *ctx, struct gl_texture_object *tObj);
-void gld_ResetLineStipple_DX7(GLcontext *ctx);
+void gldCopyTexImage1D_DX7(struct gl_context *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+void gldCopyTexImage2D_DX7(struct gl_context *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void gldCopyTexSubImage1D_DX7(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
+void gldCopyTexSubImage2D_DX7(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
+void gldCopyTexSubImage3D_DX7(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
+
+void gld_NEW_TEXTURE_DX7(struct gl_context *ctx);
+void gld_DrawPixels_DX7(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels);
+void gld_ReadPixels_DX7(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, GLvoid *dest);
+void gld_CopyPixels_DX7(struct gl_context *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty, GLenum type);
+void gld_Bitmap_DX7(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap);
+const struct gl_texture_format* gld_ChooseTextureFormat_DX7(struct gl_context *ctx, GLint internalFormat, GLenum srcFormat, GLenum srcType);
+void gld_TexImage2D_DX7(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *tObj, struct gl_texture_image *texImage);
+void gld_TexImage1D_DX7(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
+void gld_TexSubImage2D_DX7( struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
+void gld_TexSubImage1D_DX7(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage);
+void gld_DeleteTexture_DX7(struct gl_context *ctx, struct gl_texture_object *tObj);
+void gld_ResetLineStipple_DX7(struct gl_context *ctx);
// 2D primitive functions
-void gld_Points2D_DX7(GLcontext *ctx, GLuint first, GLuint last);
+void gld_Points2D_DX7(struct gl_context *ctx, GLuint first, GLuint last);
-void gld_Line2DFlat_DX7(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Line2DSmooth_DX7(GLcontext *ctx, GLuint v0, GLuint v1);
+void gld_Line2DFlat_DX7(struct gl_context *ctx, GLuint v0, GLuint v1);
+void gld_Line2DSmooth_DX7(struct gl_context *ctx, GLuint v0, GLuint v1);
-void gld_Triangle2DFlat_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DSmooth_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DFlatExtras_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DSmoothExtras_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DFlat_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DSmooth_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DFlatExtras_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DSmoothExtras_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Quad2DFlat_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DSmooth_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DFlatExtras_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DSmoothExtras_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DFlat_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DSmooth_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DFlatExtras_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DSmoothExtras_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
// 3D primitive functions
-void gld_Points3D_DX7(GLcontext *ctx, GLuint first, GLuint last);
-void gld_Line3DFlat_DX7(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Triangle3DFlat_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Quad3DFlat_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Line3DSmooth_DX7(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Triangle3DSmooth_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Quad3DSmooth_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Points3D_DX7(struct gl_context *ctx, GLuint first, GLuint last);
+void gld_Line3DFlat_DX7(struct gl_context *ctx, GLuint v0, GLuint v1);
+void gld_Triangle3DFlat_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Quad3DFlat_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Line3DSmooth_DX7(struct gl_context *ctx, GLuint v0, GLuint v1);
+void gld_Triangle3DSmooth_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Quad3DSmooth_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
// Primitive functions for Two-sided-lighting Vertex Shader
-void gld_Points2DTwoside_DX7(GLcontext *ctx, GLuint first, GLuint last);
-void gld_Line2DFlatTwoside_DX7(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Line2DSmoothTwoside_DX7(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Triangle2DFlatTwoside_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DSmoothTwoside_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Quad2DFlatTwoside_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DSmoothTwoside_DX7(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Points2DTwoside_DX7(struct gl_context *ctx, GLuint first, GLuint last);
+void gld_Line2DFlatTwoside_DX7(struct gl_context *ctx, GLuint v0, GLuint v1);
+void gld_Line2DSmoothTwoside_DX7(struct gl_context *ctx, GLuint v0, GLuint v1);
+void gld_Triangle2DFlatTwoside_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DSmoothTwoside_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Quad2DFlatTwoside_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DSmoothTwoside_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
#endif
diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_ext_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_ext_dx7.c
index ba60980bbe8..4ed3c3ca052 100644
--- a/src/mesa/drivers/windows/gldirect/dx7/gld_ext_dx7.c
+++ b/src/mesa/drivers/windows/gldirect/dx7/gld_ext_dx7.c
@@ -69,7 +69,7 @@
#include "extensions.h"
// For some reason this is not defined in an above header...
-extern void _mesa_enable_imaging_extensions(GLcontext *ctx);
+extern void _mesa_enable_imaging_extensions(struct gl_context *ctx);
//---------------------------------------------------------------------------
// Hack for the SGIS_multitexture extension that was removed from Mesa
@@ -281,7 +281,7 @@ PROC gldGetProcAddress_DX(
//---------------------------------------------------------------------------
void gldEnableExtensions_DX7(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLuint i;
diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_pipeline_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_pipeline_dx7.c
index 9ccec69b98a..b801542736c 100644
--- a/src/mesa/drivers/windows/gldirect/dx7/gld_pipeline_dx7.c
+++ b/src/mesa/drivers/windows/gldirect/dx7/gld_pipeline_dx7.c
@@ -65,7 +65,7 @@ static const struct tnl_pipeline_stage *gld_pipeline[] = {
//---------------------------------------------------------------------------
void gldInstallPipeline_DX7(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
// Remove any existing pipeline stages,
// then install GLDirect pipeline stages.
diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_primitive_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_primitive_dx7.c
index 0b373814fee..7fc50004de8 100644
--- a/src/mesa/drivers/windows/gldirect/dx7/gld_primitive_dx7.c
+++ b/src/mesa/drivers/windows/gldirect/dx7/gld_primitive_dx7.c
@@ -277,7 +277,7 @@
//---------------------------------------------------------------------------
__inline DWORD _gldComputeFog(
- GLcontext *ctx,
+ struct gl_context *ctx,
SWvertex *swv)
{
// Full fog calculation.
@@ -300,7 +300,7 @@ __inline DWORD _gldComputeFog(
//---------------------------------------------------------------------------
void gld_ResetLineStipple_DX7(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
// TODO: Fake stipple with a 32x32 texture.
}
@@ -310,7 +310,7 @@ void gld_ResetLineStipple_DX7(
//---------------------------------------------------------------------------
void gld_Points2D_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint first,
GLuint last)
{
@@ -358,7 +358,7 @@ void gld_Points2D_DX7(
//---------------------------------------------------------------------------
void gld_Line2DFlat_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1)
{
@@ -391,7 +391,7 @@ void gld_Line2DFlat_DX7(
//---------------------------------------------------------------------------
void gld_Line2DSmooth_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1)
{
@@ -422,7 +422,7 @@ void gld_Line2DSmooth_DX7(
//---------------------------------------------------------------------------
void gld_Triangle2DFlat_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -461,7 +461,7 @@ void gld_Triangle2DFlat_DX7(
//---------------------------------------------------------------------------
void gld_Triangle2DSmooth_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -500,7 +500,7 @@ void gld_Triangle2DSmooth_DX7(
//---------------------------------------------------------------------------
void gld_Triangle2DFlatExtras_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -549,7 +549,7 @@ void gld_Triangle2DFlatExtras_DX7(
//---------------------------------------------------------------------------
void gld_Triangle2DSmoothExtras_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -589,7 +589,7 @@ void gld_Triangle2DSmoothExtras_DX7(
//---------------------------------------------------------------------------
void gld_Quad2DFlat_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -653,7 +653,7 @@ void gld_Quad2DFlat_DX7(
//---------------------------------------------------------------------------
void gld_Quad2DSmooth_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -716,7 +716,7 @@ void gld_Quad2DSmooth_DX7(
//---------------------------------------------------------------------------
void gld_Quad2DFlatExtras_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -793,7 +793,7 @@ void gld_Quad2DFlatExtras_DX7(
//---------------------------------------------------------------------------
void gld_Quad2DSmoothExtras_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -860,7 +860,7 @@ void gld_Quad2DSmoothExtras_DX7(
//---------------------------------------------------------------------------
void gld_Points3D_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint first,
GLuint last)
{
@@ -913,7 +913,7 @@ void gld_Points3D_DX7(
//---------------------------------------------------------------------------
void gld_Line3DFlat_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1)
{
@@ -939,7 +939,7 @@ void gld_Line3DFlat_DX7(
//---------------------------------------------------------------------------
void gld_Line3DSmooth_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1)
{
@@ -966,7 +966,7 @@ void gld_Line3DSmooth_DX7(
//---------------------------------------------------------------------------
void gld_Triangle3DFlat_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -999,7 +999,7 @@ void gld_Triangle3DFlat_DX7(
//---------------------------------------------------------------------------
void gld_Triangle3DSmooth_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -1033,7 +1033,7 @@ void gld_Triangle3DSmooth_DX7(
//---------------------------------------------------------------------------
void gld_Quad3DFlat_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -1085,7 +1085,7 @@ void gld_Quad3DFlat_DX7(
//---------------------------------------------------------------------------
void gld_Quad3DSmooth_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -1139,34 +1139,34 @@ void gld_Quad3DSmooth_DX7(
/*
-void gld_Points2DTwoside_DX8(GLcontext *ctx, GLuint first, GLuint last)
+void gld_Points2DTwoside_DX8(struct gl_context *ctx, GLuint first, GLuint last)
{
// NOTE: Two-sided lighting does not apply to Points
}
//---------------------------------------------------------------------------
-void gld_Line2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1)
+void gld_Line2DFlatTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1)
{
// NOTE: Two-sided lighting does not apply to Lines
}
//---------------------------------------------------------------------------
-void gld_Line2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1)
+void gld_Line2DSmoothTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1)
{
// NOTE: Two-sided lighting does not apply to Lines
}
//---------------------------------------------------------------------------
-void gld_Triangle2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2)
+void gld_Triangle2DFlatTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2)
{
}
//---------------------------------------------------------------------------
-void gld_Triangle2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2)
+void gld_Triangle2DSmoothTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
@@ -1231,7 +1231,7 @@ void gld_Triangle2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuin
//---------------------------------------------------------------------------
-void gld_Quad2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+void gld_Quad2DFlatTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
@@ -1338,7 +1338,7 @@ void gld_Quad2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2,
//---------------------------------------------------------------------------
-void gld_Quad2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+void gld_Quad2DSmoothTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_texture_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_texture_dx7.c
index bbe673516d6..74c3b0d344b 100644
--- a/src/mesa/drivers/windows/gldirect/dx7/gld_texture_dx7.c
+++ b/src/mesa/drivers/windows/gldirect/dx7/gld_texture_dx7.c
@@ -817,7 +817,7 @@ void _gldClearSurface(
//---------------------------------------------------------------------------
void gldCopyTexImage1D_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target, GLint level,
GLenum internalFormat,
GLint x, GLint y,
@@ -829,7 +829,7 @@ void gldCopyTexImage1D_DX7(
//---------------------------------------------------------------------------
void gldCopyTexImage2D_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target,
GLint level,
GLenum internalFormat,
@@ -845,7 +845,7 @@ void gldCopyTexImage2D_DX7(
//---------------------------------------------------------------------------
void gldCopyTexSubImage1D_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target, GLint level,
GLint xoffset, GLint x, GLint y, GLsizei width )
{
@@ -855,7 +855,7 @@ void gldCopyTexSubImage1D_DX7(
//---------------------------------------------------------------------------
void gldCopyTexSubImage2D_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset,
@@ -871,7 +871,7 @@ void gldCopyTexSubImage2D_DX7(
//---------------------------------------------------------------------------
void gldCopyTexSubImage3D_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset,
@@ -903,7 +903,7 @@ typedef struct {
//---------------------------------------------------------------------------
HRESULT _gldDrawPixels(
- GLcontext *ctx,
+ struct gl_context *ctx,
BOOL bChromakey, // Alpha test for glBitmap() images
GLint x, // GL x position
GLint y, // GL y position (needs flipping)
@@ -1009,7 +1009,7 @@ HRESULT _gldDrawPixels(
//---------------------------------------------------------------------------
void gld_DrawPixels_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
@@ -1086,7 +1086,7 @@ void gld_DrawPixels_DX7(
//---------------------------------------------------------------------------
void gld_ReadPixels_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *pack,
@@ -1241,7 +1241,7 @@ gld_ReadPixels_DX7_return:
//---------------------------------------------------------------------------
void gld_CopyPixels_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint srcx,
GLint srcy,
GLsizei width,
@@ -1330,7 +1330,7 @@ void gld_CopyPixels_DX7(
//---------------------------------------------------------------------------
void gld_Bitmap_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint x,
GLint y,
GLsizei width,
@@ -1475,7 +1475,7 @@ void gld_Bitmap_DX7(
//---------------------------------------------------------------------------
void _gldAllocateTexture(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct gl_texture_object *tObj,
struct gl_texture_image *texImage)
{
@@ -1533,7 +1533,7 @@ void _gldAllocateTexture(
//---------------------------------------------------------------------------
const struct gl_texture_format* gld_ChooseTextureFormat_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint internalFormat,
GLenum srcFormat,
GLenum srcType)
@@ -1622,7 +1622,7 @@ const struct gl_texture_format* gld_ChooseTextureFormat_DX7(
/*
// Safer(?), slower version.
void gld_TexImage2D_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target,
GLint level,
GLint internalFormat,
@@ -1700,7 +1700,7 @@ void gld_TexImage2D_DX7(
// Faster, more efficient version.
// Copies subimage straight to dest texture
void gld_TexImage2D_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target,
GLint level,
GLint internalFormat,
@@ -1792,7 +1792,7 @@ void gld_TexImage2D_DX7(
//---------------------------------------------------------------------------
-void gld_TexImage1D_DX7(GLcontext *ctx, GLenum target, GLint level,
+void gld_TexImage1D_DX7(struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -1807,7 +1807,7 @@ void gld_TexImage1D_DX7(GLcontext *ctx, GLenum target, GLint level,
//---------------------------------------------------------------------------
/*
-void gld_TexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
+void gld_TexSubImage2D( struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
@@ -1883,7 +1883,7 @@ void gld_TexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
// Faster, more efficient version.
// Copies subimage straight to dest texture
-void gld_TexSubImage2D_DX7( GLcontext *ctx, GLenum target, GLint level,
+void gld_TexSubImage2D_DX7( struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
@@ -1963,7 +1963,7 @@ void gld_TexSubImage2D_DX7( GLcontext *ctx, GLenum target, GLint level,
//---------------------------------------------------------------------------
-void gld_TexSubImage1D_DX7( GLcontext *ctx, GLenum target, GLint level,
+void gld_TexSubImage1D_DX7( struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLsizei width,
GLenum format, GLenum type,
const GLvoid *pixels,
@@ -1977,7 +1977,7 @@ void gld_TexSubImage1D_DX7( GLcontext *ctx, GLenum target, GLint level,
//---------------------------------------------------------------------------
void gld_DeleteTexture_DX7(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct gl_texture_object *tObj)
{
GLD_context *gld = (GLD_context*)(ctx->DriverCtx);
@@ -2036,7 +2036,7 @@ __inline void _gldSetAlphaOps(
//---------------------------------------------------------------------------
void gldUpdateTextureUnit(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint unit,
BOOL bPassThrough)
{
@@ -2145,7 +2145,7 @@ void gldUpdateTextureUnit(
//---------------------------------------------------------------------------
void gld_NEW_TEXTURE_DX7(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
// TODO: Support for three (ATI Radeon) or more (nVidia GeForce3) texture units
diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_vb_d3d_render_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_vb_d3d_render_dx7.c
index c39775cad32..0a1b9479ef7 100644
--- a/src/mesa/drivers/windows/gldirect/dx7/gld_vb_d3d_render_dx7.c
+++ b/src/mesa/drivers/windows/gldirect/dx7/gld_vb_d3d_render_dx7.c
@@ -61,7 +61,7 @@
//---------------------------------------------------------------------------
/*
__inline void _gldSetVertexShaderConstants(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLD_driver_dx8 *gld)
{
D3DXMATRIX mat, matView, matProj;
@@ -116,7 +116,7 @@ __inline void _gldSetVertexShaderConstants(
//---------------------------------------------------------------------------
static GLboolean gld_d3d_render_stage_run(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct tnl_pipeline_stage *stage)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c
index 72e5e1308cc..a8356c0a20e 100644
--- a/src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c
+++ b/src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c
@@ -167,7 +167,7 @@ do { \
/* TODO: do this for all primitives, verts and elts:
*/
-static void clip_elt_triangles( GLcontext *ctx,
+static void clip_elt_triangles( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
@@ -255,7 +255,7 @@ static void clip_elt_triangles( GLcontext *ctx,
/* Helper functions for drivers */
/**********************************************************************/
/*
-void _tnl_RenderClippedPolygon( GLcontext *ctx, const GLuint *elts, GLuint n )
+void _tnl_RenderClippedPolygon( struct gl_context *ctx, const GLuint *elts, GLuint n )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
@@ -266,7 +266,7 @@ void _tnl_RenderClippedPolygon( GLcontext *ctx, const GLuint *elts, GLuint n )
VB->Elts = tmp;
}
-void _tnl_RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
+void _tnl_RenderClippedLine( struct gl_context *ctx, GLuint ii, GLuint jj )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.Render.Line( ctx, ii, jj );
@@ -306,7 +306,7 @@ tnl_quad_func _gldSetupQuad[4] = {
//---------------------------------------------------------------------------
static GLboolean _gld_mesa_render_stage_run(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct tnl_pipeline_stage *stage)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c
index fa44a952a09..0d860dbe1aa 100644
--- a/src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c
+++ b/src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c
@@ -57,8 +57,8 @@ extern int nContextError;
#define DDLOG_CRITICAL_OR_WARN DDLOG_CRITICAL
-extern void _gld_mesa_warning(GLcontext *, char *);
-extern void _gld_mesa_fatal(GLcontext *, char *);
+extern void _gld_mesa_warning(struct gl_context *, char *);
+extern void _gld_mesa_fatal(struct gl_context *, char *);
//---------------------------------------------------------------------------
@@ -243,7 +243,7 @@ void _gldDestroyPrimitiveBuffer(
//---------------------------------------------------------------------------
HRESULT _gldCreatePrimitiveBuffer(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLD_driver_dx7 *lpCtx,
GLD_pb_dx7 *gldVB)
{
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_driver_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_driver_dx8.c
index 7eeb9db2d15..c4c2e0b5676 100644
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_driver_dx8.c
+++ b/src/mesa/drivers/windows/gldirect/dx8/gld_driver_dx8.c
@@ -69,7 +69,7 @@ const float _fPersp_33 = 1.6f;
//---------------------------------------------------------------------------
void _gld_mesa_warning(
- __GLcontext *gc,
+ __struct gl_context *gc,
char *str)
{
// Intercept Mesa's internal warning mechanism
@@ -79,7 +79,7 @@ void _gld_mesa_warning(
//---------------------------------------------------------------------------
void _gld_mesa_fatal(
- __GLcontext *gc,
+ __struct gl_context *gc,
char *str)
{
// Intercept Mesa's internal fatal-message mechanism
@@ -199,7 +199,7 @@ D3DBLEND _gldConvertBlendFunc(
//---------------------------------------------------------------------------
void gld_Noop_DX8(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
#ifdef _DEBUG
gldLogMessage(GLDLOG_ERROR, "gld_Noop called!\n");
@@ -209,7 +209,7 @@ void gld_Noop_DX8(
//---------------------------------------------------------------------------
void gld_Error_DX8(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
#ifdef _DEBUG
// Quite useless.
@@ -222,7 +222,7 @@ void gld_Error_DX8(
//---------------------------------------------------------------------------
static GLboolean gld_set_draw_buffer_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum mode)
{
(void) ctx;
@@ -237,8 +237,8 @@ static GLboolean gld_set_draw_buffer_DX8(
//---------------------------------------------------------------------------
static void gld_set_read_buffer_DX8(
- GLcontext *ctx,
- GLframebuffer *buffer,
+ struct gl_context *ctx,
+ struct gl_framebuffer *buffer,
GLenum mode)
{
/* separate read buffer not supported */
@@ -251,7 +251,7 @@ static void gld_set_read_buffer_DX8(
//---------------------------------------------------------------------------
void gld_Clear_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLbitfield mask,
GLboolean all,
GLint x,
@@ -342,8 +342,8 @@ void gld_Clear_DX8(
// Mesa 5: Parameter change
static void gld_buffer_size_DX8(
-// GLcontext *ctx,
- GLframebuffer *fb,
+// struct gl_context *ctx,
+ struct gl_framebuffer *fb,
GLuint *width,
GLuint *height)
{
@@ -356,14 +356,14 @@ static void gld_buffer_size_DX8(
//---------------------------------------------------------------------------
static void gld_Finish_DX8(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
}
//---------------------------------------------------------------------------
static void gld_Flush_DX8(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gld = GLD_GET_CONTEXT(ctx);
@@ -379,7 +379,7 @@ static void gld_Flush_DX8(
//---------------------------------------------------------------------------
void gld_NEW_STENCIL(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
@@ -404,7 +404,7 @@ void gld_NEW_STENCIL(
//---------------------------------------------------------------------------
void gld_NEW_COLOR(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
@@ -436,7 +436,7 @@ void gld_NEW_COLOR(
//---------------------------------------------------------------------------
void gld_NEW_DEPTH(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
@@ -449,7 +449,7 @@ void gld_NEW_DEPTH(
//---------------------------------------------------------------------------
void gld_NEW_POLYGON(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
@@ -514,7 +514,7 @@ void gld_NEW_POLYGON(
//---------------------------------------------------------------------------
void gld_NEW_FOG(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
@@ -569,7 +569,7 @@ void gld_NEW_FOG(
//---------------------------------------------------------------------------
void gld_NEW_LIGHT(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
@@ -589,7 +589,7 @@ void gld_NEW_LIGHT(
//---------------------------------------------------------------------------
void gld_NEW_MODELVIEW(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
@@ -621,7 +621,7 @@ void gld_NEW_MODELVIEW(
//---------------------------------------------------------------------------
void gld_NEW_PROJECTION(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
@@ -700,7 +700,7 @@ void gldOrthoHook_DX8(
//---------------------------------------------------------------------------
void gld_NEW_VIEWPORT(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
@@ -742,7 +742,7 @@ void gld_NEW_VIEWPORT(
//---------------------------------------------------------------------------
__inline BOOL _gldAnyEvalEnabled(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
struct gl_eval_attrib *eval = &ctx->Eval;
@@ -774,7 +774,7 @@ __inline BOOL _gldAnyEvalEnabled(
//---------------------------------------------------------------------------
BOOL _gldChooseInternalPipeline(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLD_driver_dx8 *gld)
{
// return TRUE; // DEBUGGING: ALWAYS USE MESA
@@ -838,7 +838,7 @@ BOOL _gldChooseInternalPipeline(
//---------------------------------------------------------------------------
void gld_update_state_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint new_state)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
@@ -971,7 +971,7 @@ void gld_update_state_DX8(
//---------------------------------------------------------------------------
void gld_Viewport_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint x,
GLint y,
GLsizei w,
@@ -1033,12 +1033,12 @@ void gld_Viewport_DX8(
//---------------------------------------------------------------------------
-extern BOOL dglWglResizeBuffers(GLcontext *ctx, BOOL bDefaultDriver);
+extern BOOL dglWglResizeBuffers(struct gl_context *ctx, BOOL bDefaultDriver);
// Mesa 5: Parameter change
void gldResizeBuffers_DX8(
-// GLcontext *ctx)
- GLframebuffer *fb)
+// struct gl_context *ctx)
+ struct gl_framebuffer *fb)
{
GET_CURRENT_CONTEXT(ctx);
dglWglResizeBuffers(ctx, TRUE);
@@ -1049,7 +1049,7 @@ void gldResizeBuffers_DX8(
// This is only for debugging.
// To use, plug into ctx->Driver.Enable pointer below.
void gld_Enable(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum e,
GLboolean b)
{
@@ -1062,10 +1062,10 @@ void gld_Enable(
// Driver pointer setup
//---------------------------------------------------------------------------
-extern const GLubyte* _gldGetStringGeneric(GLcontext*, GLenum);
+extern const GLubyte* _gldGetStringGeneric(struct gl_context*, GLenum);
void gldSetupDriverPointers_DX8(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_dx8.h b/src/mesa/drivers/windows/gldirect/dx8/gld_dx8.h
index 7efec7cae80..b207ecc788f 100644
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_dx8.h
+++ b/src/mesa/drivers/windows/gldirect/dx8/gld_dx8.h
@@ -256,69 +256,69 @@ typedef struct {
//---------------------------------------------------------------------------
PROC gldGetProcAddress_DX8(LPCSTR a);
-void gldEnableExtensions_DX8(GLcontext *ctx);
-void gldInstallPipeline_DX8(GLcontext *ctx);
-void gldSetupDriverPointers_DX8(GLcontext *ctx);
-//void gldResizeBuffers_DX8(GLcontext *ctx);
-void gldResizeBuffers_DX8(GLframebuffer *fb);
+void gldEnableExtensions_DX8(struct gl_context *ctx);
+void gldInstallPipeline_DX8(struct gl_context *ctx);
+void gldSetupDriverPointers_DX8(struct gl_context *ctx);
+//void gldResizeBuffers_DX8(struct gl_context *ctx);
+void gldResizeBuffers_DX8(struct gl_framebuffer *fb);
// Texture functions
-void gldCopyTexImage1D_DX8(GLcontext *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
-void gldCopyTexImage2D_DX8(GLcontext *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-void gldCopyTexSubImage1D_DX8(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
-void gldCopyTexSubImage2D_DX8(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
-void gldCopyTexSubImage3D_DX8(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
-
-void gld_NEW_TEXTURE_DX8(GLcontext *ctx);
-void gld_DrawPixels_DX8(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels);
-void gld_ReadPixels_DX8(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, GLvoid *dest);
-void gld_CopyPixels_DX8(GLcontext *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty, GLenum type);
-void gld_Bitmap_DX8(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap);
-const struct gl_texture_format* gld_ChooseTextureFormat_DX8(GLcontext *ctx, GLint internalFormat, GLenum srcFormat, GLenum srcType);
-void gld_TexImage2D_DX8(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *tObj, struct gl_texture_image *texImage);
-void gld_TexImage1D_DX8(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
-void gld_TexSubImage2D_DX8( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
-void gld_TexSubImage1D_DX8(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage);
-void gld_DeleteTexture_DX8(GLcontext *ctx, struct gl_texture_object *tObj);
-void gld_ResetLineStipple_DX8(GLcontext *ctx);
+void gldCopyTexImage1D_DX8(struct gl_context *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+void gldCopyTexImage2D_DX8(struct gl_context *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void gldCopyTexSubImage1D_DX8(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
+void gldCopyTexSubImage2D_DX8(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
+void gldCopyTexSubImage3D_DX8(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
+
+void gld_NEW_TEXTURE_DX8(struct gl_context *ctx);
+void gld_DrawPixels_DX8(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels);
+void gld_ReadPixels_DX8(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, GLvoid *dest);
+void gld_CopyPixels_DX8(struct gl_context *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty, GLenum type);
+void gld_Bitmap_DX8(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap);
+const struct gl_texture_format* gld_ChooseTextureFormat_DX8(struct gl_context *ctx, GLint internalFormat, GLenum srcFormat, GLenum srcType);
+void gld_TexImage2D_DX8(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *tObj, struct gl_texture_image *texImage);
+void gld_TexImage1D_DX8(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
+void gld_TexSubImage2D_DX8( struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
+void gld_TexSubImage1D_DX8(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage);
+void gld_DeleteTexture_DX8(struct gl_context *ctx, struct gl_texture_object *tObj);
+void gld_ResetLineStipple_DX8(struct gl_context *ctx);
// 2D primitive functions
-void gld_Points2D_DX8(GLcontext *ctx, GLuint first, GLuint last);
+void gld_Points2D_DX8(struct gl_context *ctx, GLuint first, GLuint last);
-void gld_Line2DFlat_DX8(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Line2DSmooth_DX8(GLcontext *ctx, GLuint v0, GLuint v1);
+void gld_Line2DFlat_DX8(struct gl_context *ctx, GLuint v0, GLuint v1);
+void gld_Line2DSmooth_DX8(struct gl_context *ctx, GLuint v0, GLuint v1);
-void gld_Triangle2DFlat_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DSmooth_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DFlatExtras_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DSmoothExtras_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DFlat_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DSmooth_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DFlatExtras_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DSmoothExtras_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Quad2DFlat_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DSmooth_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DFlatExtras_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DSmoothExtras_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DFlat_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DSmooth_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DFlatExtras_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DSmoothExtras_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
// 3D primitive functions
-void gld_Points3D_DX8(GLcontext *ctx, GLuint first, GLuint last);
-void gld_Line3DFlat_DX8(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Triangle3DFlat_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Quad3DFlat_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Line3DSmooth_DX8(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Triangle3DSmooth_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Quad3DSmooth_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Points3D_DX8(struct gl_context *ctx, GLuint first, GLuint last);
+void gld_Line3DFlat_DX8(struct gl_context *ctx, GLuint v0, GLuint v1);
+void gld_Triangle3DFlat_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Quad3DFlat_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Line3DSmooth_DX8(struct gl_context *ctx, GLuint v0, GLuint v1);
+void gld_Triangle3DSmooth_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Quad3DSmooth_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
// Primitive functions for Two-sided-lighting Vertex Shader
-void gld_Points2DTwoside_DX8(GLcontext *ctx, GLuint first, GLuint last);
-void gld_Line2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Line2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Triangle2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Quad2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Points2DTwoside_DX8(struct gl_context *ctx, GLuint first, GLuint last);
+void gld_Line2DFlatTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1);
+void gld_Line2DSmoothTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1);
+void gld_Triangle2DFlatTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DSmoothTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Quad2DFlatTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DSmoothTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
#endif
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_ext_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_ext_dx8.c
index b51bba9b3ca..92189458054 100644
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_ext_dx8.c
+++ b/src/mesa/drivers/windows/gldirect/dx8/gld_ext_dx8.c
@@ -69,7 +69,7 @@
#include "extensions.h"
// For some reason this is not defined in an above header...
-extern void _mesa_enable_imaging_extensions(GLcontext *ctx);
+extern void _mesa_enable_imaging_extensions(struct gl_context *ctx);
//---------------------------------------------------------------------------
// Hack for the SGIS_multitexture extension that was removed from Mesa
@@ -281,7 +281,7 @@ PROC gldGetProcAddress_DX(
//---------------------------------------------------------------------------
void gldEnableExtensions_DX8(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLuint i;
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_pipeline_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_pipeline_dx8.c
index 2baea57443c..9113d703454 100644
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_pipeline_dx8.c
+++ b/src/mesa/drivers/windows/gldirect/dx8/gld_pipeline_dx8.c
@@ -65,7 +65,7 @@ static const struct tnl_pipeline_stage *gld_pipeline[] = {
//---------------------------------------------------------------------------
void gldInstallPipeline_DX8(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
// Remove any existing pipeline stages,
// then install GLDirect pipeline stages.
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_primitive_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_primitive_dx8.c
index 990922580aa..5b9dac09c6d 100644
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_primitive_dx8.c
+++ b/src/mesa/drivers/windows/gldirect/dx8/gld_primitive_dx8.c
@@ -277,7 +277,7 @@
//---------------------------------------------------------------------------
__inline DWORD _gldComputeFog(
- GLcontext *ctx,
+ struct gl_context *ctx,
SWvertex *swv)
{
// Full fog calculation.
@@ -300,7 +300,7 @@ __inline DWORD _gldComputeFog(
//---------------------------------------------------------------------------
void gld_ResetLineStipple_DX8(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
// TODO: Fake stipple with a 32x32 texture.
}
@@ -310,7 +310,7 @@ void gld_ResetLineStipple_DX8(
//---------------------------------------------------------------------------
void gld_Points2D_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint first,
GLuint last)
{
@@ -357,7 +357,7 @@ void gld_Points2D_DX8(
//---------------------------------------------------------------------------
void gld_Line2DFlat_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1)
{
@@ -390,7 +390,7 @@ void gld_Line2DFlat_DX8(
//---------------------------------------------------------------------------
void gld_Line2DSmooth_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1)
{
@@ -421,7 +421,7 @@ void gld_Line2DSmooth_DX8(
//---------------------------------------------------------------------------
void gld_Triangle2DFlat_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -460,7 +460,7 @@ void gld_Triangle2DFlat_DX8(
//---------------------------------------------------------------------------
void gld_Triangle2DSmooth_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -499,7 +499,7 @@ void gld_Triangle2DSmooth_DX8(
//---------------------------------------------------------------------------
void gld_Triangle2DFlatExtras_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -548,7 +548,7 @@ void gld_Triangle2DFlatExtras_DX8(
//---------------------------------------------------------------------------
void gld_Triangle2DSmoothExtras_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -588,7 +588,7 @@ void gld_Triangle2DSmoothExtras_DX8(
//---------------------------------------------------------------------------
void gld_Quad2DFlat_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -652,7 +652,7 @@ void gld_Quad2DFlat_DX8(
//---------------------------------------------------------------------------
void gld_Quad2DSmooth_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -715,7 +715,7 @@ void gld_Quad2DSmooth_DX8(
//---------------------------------------------------------------------------
void gld_Quad2DFlatExtras_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -792,7 +792,7 @@ void gld_Quad2DFlatExtras_DX8(
//---------------------------------------------------------------------------
void gld_Quad2DSmoothExtras_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -859,7 +859,7 @@ void gld_Quad2DSmoothExtras_DX8(
//---------------------------------------------------------------------------
void gld_Points3D_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint first,
GLuint last)
{
@@ -911,7 +911,7 @@ void gld_Points3D_DX8(
//---------------------------------------------------------------------------
void gld_Line3DFlat_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1)
{
@@ -937,7 +937,7 @@ void gld_Line3DFlat_DX8(
//---------------------------------------------------------------------------
void gld_Line3DSmooth_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1)
{
@@ -964,7 +964,7 @@ void gld_Line3DSmooth_DX8(
//---------------------------------------------------------------------------
void gld_Triangle3DFlat_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -997,7 +997,7 @@ void gld_Triangle3DFlat_DX8(
//---------------------------------------------------------------------------
void gld_Triangle3DSmooth_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -1031,7 +1031,7 @@ void gld_Triangle3DSmooth_DX8(
//---------------------------------------------------------------------------
void gld_Quad3DFlat_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -1083,7 +1083,7 @@ void gld_Quad3DFlat_DX8(
//---------------------------------------------------------------------------
void gld_Quad3DSmooth_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -1137,34 +1137,34 @@ void gld_Quad3DSmooth_DX8(
/*
-void gld_Points2DTwoside_DX8(GLcontext *ctx, GLuint first, GLuint last)
+void gld_Points2DTwoside_DX8(struct gl_context *ctx, GLuint first, GLuint last)
{
// NOTE: Two-sided lighting does not apply to Points
}
//---------------------------------------------------------------------------
-void gld_Line2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1)
+void gld_Line2DFlatTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1)
{
// NOTE: Two-sided lighting does not apply to Lines
}
//---------------------------------------------------------------------------
-void gld_Line2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1)
+void gld_Line2DSmoothTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1)
{
// NOTE: Two-sided lighting does not apply to Lines
}
//---------------------------------------------------------------------------
-void gld_Triangle2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2)
+void gld_Triangle2DFlatTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2)
{
}
//---------------------------------------------------------------------------
-void gld_Triangle2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2)
+void gld_Triangle2DSmoothTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
@@ -1229,7 +1229,7 @@ void gld_Triangle2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuin
//---------------------------------------------------------------------------
-void gld_Quad2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+void gld_Quad2DFlatTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
@@ -1336,7 +1336,7 @@ void gld_Quad2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2,
//---------------------------------------------------------------------------
-void gld_Quad2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+void gld_Quad2DSmoothTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_texture_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_texture_dx8.c
index f24b3cfb74d..6ea670a88a0 100644
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_texture_dx8.c
+++ b/src/mesa/drivers/windows/gldirect/dx8/gld_texture_dx8.c
@@ -760,7 +760,7 @@ const struct gl_texture_format* _gldMesaFormatForD3DFormat(
//---------------------------------------------------------------------------
void gldCopyTexImage1D_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target, GLint level,
GLenum internalFormat,
GLint x, GLint y,
@@ -772,7 +772,7 @@ void gldCopyTexImage1D_DX8(
//---------------------------------------------------------------------------
void gldCopyTexImage2D_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target,
GLint level,
GLenum internalFormat,
@@ -788,7 +788,7 @@ void gldCopyTexImage2D_DX8(
//---------------------------------------------------------------------------
void gldCopyTexSubImage1D_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target, GLint level,
GLint xoffset, GLint x, GLint y, GLsizei width )
{
@@ -798,7 +798,7 @@ void gldCopyTexSubImage1D_DX8(
//---------------------------------------------------------------------------
void gldCopyTexSubImage2D_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset,
@@ -814,7 +814,7 @@ void gldCopyTexSubImage2D_DX8(
//---------------------------------------------------------------------------
void gldCopyTexSubImage3D_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset,
@@ -846,7 +846,7 @@ typedef struct {
//---------------------------------------------------------------------------
HRESULT _gldDrawPixels(
- GLcontext *ctx,
+ struct gl_context *ctx,
BOOL bChromakey, // Alpha test for glBitmap() images
GLint x, // GL x position
GLint y, // GL y position (needs flipping)
@@ -982,7 +982,7 @@ HRESULT _gldDrawPixels(
//---------------------------------------------------------------------------
void gld_DrawPixels_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
@@ -1045,7 +1045,7 @@ void gld_DrawPixels_DX8(
//---------------------------------------------------------------------------
void gld_ReadPixels_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *pack,
@@ -1198,7 +1198,7 @@ gld_ReadPixels_DX8_return:
//---------------------------------------------------------------------------
void gld_CopyPixels_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint srcx,
GLint srcy,
GLsizei width,
@@ -1284,7 +1284,7 @@ void gld_CopyPixels_DX8(
//---------------------------------------------------------------------------
void gld_Bitmap_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint x,
GLint y,
GLsizei width,
@@ -1389,7 +1389,7 @@ void gld_Bitmap_DX8(
//---------------------------------------------------------------------------
void _gldAllocateTexture(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct gl_texture_object *tObj,
struct gl_texture_image *texImage)
{
@@ -1435,7 +1435,7 @@ void _gldAllocateTexture(
//---------------------------------------------------------------------------
const struct gl_texture_format* gld_ChooseTextureFormat_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint internalFormat,
GLenum srcFormat,
GLenum srcType)
@@ -1524,7 +1524,7 @@ const struct gl_texture_format* gld_ChooseTextureFormat_DX8(
/*
// Safer(?), slower version.
void gld_TexImage2D_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target,
GLint level,
GLint internalFormat,
@@ -1602,7 +1602,7 @@ void gld_TexImage2D_DX8(
// Faster, more efficient version.
// Copies subimage straight to dest texture
void gld_TexImage2D_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target,
GLint level,
GLint internalFormat,
@@ -1676,7 +1676,7 @@ void gld_TexImage2D_DX8(
//---------------------------------------------------------------------------
-void gld_TexImage1D_DX8(GLcontext *ctx, GLenum target, GLint level,
+void gld_TexImage1D_DX8(struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -1691,7 +1691,7 @@ void gld_TexImage1D_DX8(GLcontext *ctx, GLenum target, GLint level,
//---------------------------------------------------------------------------
/*
-void gld_TexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
+void gld_TexSubImage2D( struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
@@ -1767,7 +1767,7 @@ void gld_TexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
// Faster, more efficient version.
// Copies subimage straight to dest texture
-void gld_TexSubImage2D_DX8( GLcontext *ctx, GLenum target, GLint level,
+void gld_TexSubImage2D_DX8( struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
@@ -1828,7 +1828,7 @@ void gld_TexSubImage2D_DX8( GLcontext *ctx, GLenum target, GLint level,
//---------------------------------------------------------------------------
-void gld_TexSubImage1D_DX8( GLcontext *ctx, GLenum target, GLint level,
+void gld_TexSubImage1D_DX8( struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLsizei width,
GLenum format, GLenum type,
const GLvoid *pixels,
@@ -1842,7 +1842,7 @@ void gld_TexSubImage1D_DX8( GLcontext *ctx, GLenum target, GLint level,
//---------------------------------------------------------------------------
void gld_DeleteTexture_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct gl_texture_object *tObj)
{
GLD_context *gld = (GLD_context*)(ctx->DriverCtx);
@@ -1894,7 +1894,7 @@ __inline void _gldSetAlphaOps(
//---------------------------------------------------------------------------
void gldUpdateTextureUnit(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint unit,
BOOL bPassThrough)
{
@@ -1994,7 +1994,7 @@ void gldUpdateTextureUnit(
//---------------------------------------------------------------------------
void gld_NEW_TEXTURE_DX8(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
// TODO: Support for three (ATI Radeon) or more (nVidia GeForce3) texture units
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_vb_d3d_render_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_vb_d3d_render_dx8.c
index 265c81fb4a4..983df9bc097 100644
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_vb_d3d_render_dx8.c
+++ b/src/mesa/drivers/windows/gldirect/dx8/gld_vb_d3d_render_dx8.c
@@ -61,7 +61,7 @@
//---------------------------------------------------------------------------
__inline void _gldSetVertexShaderConstants(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLD_driver_dx8 *gld)
{
D3DXMATRIX mat, matView, matProj;
@@ -116,7 +116,7 @@ __inline void _gldSetVertexShaderConstants(
//---------------------------------------------------------------------------
static GLboolean gld_d3d_render_stage_run(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct tnl_pipeline_stage *stage)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c
index 9ab562010ce..19ffc72c814 100644
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c
+++ b/src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c
@@ -167,7 +167,7 @@ do { \
/* TODO: do this for all primitives, verts and elts:
*/
-static void clip_elt_triangles( GLcontext *ctx,
+static void clip_elt_triangles( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
@@ -255,7 +255,7 @@ static void clip_elt_triangles( GLcontext *ctx,
/* Helper functions for drivers */
/**********************************************************************/
/*
-void _tnl_RenderClippedPolygon( GLcontext *ctx, const GLuint *elts, GLuint n )
+void _tnl_RenderClippedPolygon( struct gl_context *ctx, const GLuint *elts, GLuint n )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
@@ -266,7 +266,7 @@ void _tnl_RenderClippedPolygon( GLcontext *ctx, const GLuint *elts, GLuint n )
VB->Elts = tmp;
}
-void _tnl_RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
+void _tnl_RenderClippedLine( struct gl_context *ctx, GLuint ii, GLuint jj )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.Render.Line( ctx, ii, jj );
@@ -306,7 +306,7 @@ tnl_quad_func _gldSetupQuad[4] = {
//---------------------------------------------------------------------------
static GLboolean _gld_mesa_render_stage_run(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct tnl_pipeline_stage *stage)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c
index 011d810e975..73c76c7d4bf 100644
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c
+++ b/src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c
@@ -54,8 +54,8 @@ extern int nContextError;
#define DDLOG_CRITICAL_OR_WARN DDLOG_CRITICAL
-extern void _gld_mesa_warning(GLcontext *, char *);
-extern void _gld_mesa_fatal(GLcontext *, char *);
+extern void _gld_mesa_warning(struct gl_context *, char *);
+extern void _gld_mesa_fatal(struct gl_context *, char *);
//---------------------------------------------------------------------------
@@ -233,7 +233,7 @@ void _gldDestroyPrimitiveBuffer(
//---------------------------------------------------------------------------
HRESULT _gldCreatePrimitiveBuffer(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLD_driver_dx8 *lpCtx,
GLD_pb_dx8 *gldVB)
{
diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_driver_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_driver_dx9.c
index 0558462dea0..aab70852016 100644
--- a/src/mesa/drivers/windows/gldirect/dx9/gld_driver_dx9.c
+++ b/src/mesa/drivers/windows/gldirect/dx9/gld_driver_dx9.c
@@ -69,7 +69,7 @@ const float _fPersp_33 = 1.6f;
//---------------------------------------------------------------------------
void _gld_mesa_warning(
- __GLcontext *gc,
+ __struct gl_context *gc,
char *str)
{
// Intercept Mesa's internal warning mechanism
@@ -79,7 +79,7 @@ void _gld_mesa_warning(
//---------------------------------------------------------------------------
void _gld_mesa_fatal(
- __GLcontext *gc,
+ __struct gl_context *gc,
char *str)
{
// Intercept Mesa's internal fatal-message mechanism
@@ -199,7 +199,7 @@ D3DBLEND _gldConvertBlendFunc(
//---------------------------------------------------------------------------
void gld_Noop_DX9(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
#ifdef _DEBUG
gldLogMessage(GLDLOG_ERROR, "gld_Noop called!\n");
@@ -209,7 +209,7 @@ void gld_Noop_DX9(
//---------------------------------------------------------------------------
void gld_Error_DX9(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
#ifdef _DEBUG
// Quite useless.
@@ -222,7 +222,7 @@ void gld_Error_DX9(
//---------------------------------------------------------------------------
static GLboolean gld_set_draw_buffer_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum mode)
{
(void) ctx;
@@ -237,8 +237,8 @@ static GLboolean gld_set_draw_buffer_DX9(
//---------------------------------------------------------------------------
static void gld_set_read_buffer_DX9(
- GLcontext *ctx,
- GLframebuffer *buffer,
+ struct gl_context *ctx,
+ struct gl_framebuffer *buffer,
GLenum mode)
{
/* separate read buffer not supported */
@@ -251,7 +251,7 @@ static void gld_set_read_buffer_DX9(
//---------------------------------------------------------------------------
void gld_Clear_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLbitfield mask,
GLboolean all,
GLint x,
@@ -340,8 +340,8 @@ void gld_Clear_DX9(
// Mesa 5: Parameter change
static void gld_buffer_size_DX9(
-// GLcontext *ctx,
- GLframebuffer *fb,
+// struct gl_context *ctx,
+ struct gl_framebuffer *fb,
GLuint *width,
GLuint *height)
{
@@ -354,14 +354,14 @@ static void gld_buffer_size_DX9(
//---------------------------------------------------------------------------
static void gld_Finish_DX9(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
}
//---------------------------------------------------------------------------
static void gld_Flush_DX9(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gld = GLD_GET_CONTEXT(ctx);
@@ -377,7 +377,7 @@ static void gld_Flush_DX9(
//---------------------------------------------------------------------------
void gld_NEW_STENCIL(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
@@ -402,7 +402,7 @@ void gld_NEW_STENCIL(
//---------------------------------------------------------------------------
void gld_NEW_COLOR(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
@@ -434,7 +434,7 @@ void gld_NEW_COLOR(
//---------------------------------------------------------------------------
void gld_NEW_DEPTH(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
@@ -447,7 +447,7 @@ void gld_NEW_DEPTH(
//---------------------------------------------------------------------------
void gld_NEW_POLYGON(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
@@ -513,7 +513,7 @@ void gld_NEW_POLYGON(
//---------------------------------------------------------------------------
void gld_NEW_FOG(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
@@ -568,7 +568,7 @@ void gld_NEW_FOG(
//---------------------------------------------------------------------------
void gld_NEW_LIGHT(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
@@ -588,7 +588,7 @@ void gld_NEW_LIGHT(
//---------------------------------------------------------------------------
void gld_NEW_MODELVIEW(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
@@ -620,7 +620,7 @@ void gld_NEW_MODELVIEW(
//---------------------------------------------------------------------------
void gld_NEW_PROJECTION(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
@@ -699,7 +699,7 @@ void gldOrthoHook_DX9(
//---------------------------------------------------------------------------
void gld_NEW_VIEWPORT(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
@@ -741,7 +741,7 @@ void gld_NEW_VIEWPORT(
//---------------------------------------------------------------------------
void gld_NEW_SCISSOR(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
@@ -768,7 +768,7 @@ void gld_NEW_SCISSOR(
//---------------------------------------------------------------------------
__inline BOOL _gldAnyEvalEnabled(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
struct gl_eval_attrib *eval = &ctx->Eval;
@@ -800,7 +800,7 @@ __inline BOOL _gldAnyEvalEnabled(
//---------------------------------------------------------------------------
BOOL _gldChooseInternalPipeline(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLD_driver_dx9 *gld)
{
// return TRUE; // DEBUGGING: ALWAYS USE MESA
@@ -864,7 +864,7 @@ BOOL _gldChooseInternalPipeline(
//---------------------------------------------------------------------------
void gld_update_state_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint new_state)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
@@ -1001,7 +1001,7 @@ void gld_update_state_DX9(
//---------------------------------------------------------------------------
void gld_Viewport_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint x,
GLint y,
GLsizei w,
@@ -1063,12 +1063,12 @@ void gld_Viewport_DX9(
//---------------------------------------------------------------------------
-extern BOOL dglWglResizeBuffers(GLcontext *ctx, BOOL bDefaultDriver);
+extern BOOL dglWglResizeBuffers(struct gl_context *ctx, BOOL bDefaultDriver);
// Mesa 5: Parameter change
void gldResizeBuffers_DX9(
-// GLcontext *ctx)
- GLframebuffer *fb)
+// struct gl_context *ctx)
+ struct gl_framebuffer *fb)
{
GET_CURRENT_CONTEXT(ctx);
dglWglResizeBuffers(ctx, TRUE);
@@ -1079,7 +1079,7 @@ void gldResizeBuffers_DX9(
// This is only for debugging.
// To use, plug into ctx->Driver.Enable pointer below.
void gld_Enable(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum e,
GLboolean b)
{
@@ -1092,10 +1092,10 @@ void gld_Enable(
// Driver pointer setup
//---------------------------------------------------------------------------
-extern const GLubyte* _gldGetStringGeneric(GLcontext*, GLenum);
+extern const GLubyte* _gldGetStringGeneric(struct gl_context*, GLenum);
void gldSetupDriverPointers_DX9(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_dx9.h b/src/mesa/drivers/windows/gldirect/dx9/gld_dx9.h
index aec40ac9dd1..67601da7fb6 100644
--- a/src/mesa/drivers/windows/gldirect/dx9/gld_dx9.h
+++ b/src/mesa/drivers/windows/gldirect/dx9/gld_dx9.h
@@ -259,69 +259,69 @@ typedef struct {
//---------------------------------------------------------------------------
PROC gldGetProcAddress_DX9(LPCSTR a);
-void gldEnableExtensions_DX9(GLcontext *ctx);
-void gldInstallPipeline_DX9(GLcontext *ctx);
-void gldSetupDriverPointers_DX9(GLcontext *ctx);
-//void gldResizeBuffers_DX9(GLcontext *ctx);
-void gldResizeBuffers_DX9(GLframebuffer *fb);
+void gldEnableExtensions_DX9(struct gl_context *ctx);
+void gldInstallPipeline_DX9(struct gl_context *ctx);
+void gldSetupDriverPointers_DX9(struct gl_context *ctx);
+//void gldResizeBuffers_DX9(struct gl_context *ctx);
+void gldResizeBuffers_DX9(struct gl_framebuffer *fb);
// Texture functions
-void gldCopyTexImage1D_DX9(GLcontext *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
-void gldCopyTexImage2D_DX9(GLcontext *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-void gldCopyTexSubImage1D_DX9(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
-void gldCopyTexSubImage2D_DX9(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
-void gldCopyTexSubImage3D_DX9(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
-
-void gld_NEW_TEXTURE_DX9(GLcontext *ctx);
-void gld_DrawPixels_DX9(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels);
-void gld_ReadPixels_DX9(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, GLvoid *dest);
-void gld_CopyPixels_DX9(GLcontext *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty, GLenum type);
-void gld_Bitmap_DX9(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap);
-const struct gl_texture_format* gld_ChooseTextureFormat_DX9(GLcontext *ctx, GLint internalFormat, GLenum srcFormat, GLenum srcType);
-void gld_TexImage2D_DX9(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *tObj, struct gl_texture_image *texImage);
-void gld_TexImage1D_DX9(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
-void gld_TexSubImage2D_DX9( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
-void gld_TexSubImage1D_DX9(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage);
-void gld_DeleteTexture_DX9(GLcontext *ctx, struct gl_texture_object *tObj);
-void gld_ResetLineStipple_DX9(GLcontext *ctx);
+void gldCopyTexImage1D_DX9(struct gl_context *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+void gldCopyTexImage2D_DX9(struct gl_context *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void gldCopyTexSubImage1D_DX9(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
+void gldCopyTexSubImage2D_DX9(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
+void gldCopyTexSubImage3D_DX9(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
+
+void gld_NEW_TEXTURE_DX9(struct gl_context *ctx);
+void gld_DrawPixels_DX9(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels);
+void gld_ReadPixels_DX9(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, GLvoid *dest);
+void gld_CopyPixels_DX9(struct gl_context *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty, GLenum type);
+void gld_Bitmap_DX9(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap);
+const struct gl_texture_format* gld_ChooseTextureFormat_DX9(struct gl_context *ctx, GLint internalFormat, GLenum srcFormat, GLenum srcType);
+void gld_TexImage2D_DX9(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *tObj, struct gl_texture_image *texImage);
+void gld_TexImage1D_DX9(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
+void gld_TexSubImage2D_DX9( struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
+void gld_TexSubImage1D_DX9(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage);
+void gld_DeleteTexture_DX9(struct gl_context *ctx, struct gl_texture_object *tObj);
+void gld_ResetLineStipple_DX9(struct gl_context *ctx);
// 2D primitive functions
-void gld_Points2D_DX9(GLcontext *ctx, GLuint first, GLuint last);
+void gld_Points2D_DX9(struct gl_context *ctx, GLuint first, GLuint last);
-void gld_Line2DFlat_DX9(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Line2DSmooth_DX9(GLcontext *ctx, GLuint v0, GLuint v1);
+void gld_Line2DFlat_DX9(struct gl_context *ctx, GLuint v0, GLuint v1);
+void gld_Line2DSmooth_DX9(struct gl_context *ctx, GLuint v0, GLuint v1);
-void gld_Triangle2DFlat_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DSmooth_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DFlatExtras_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DSmoothExtras_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DFlat_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DSmooth_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DFlatExtras_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DSmoothExtras_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Quad2DFlat_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DSmooth_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DFlatExtras_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DSmoothExtras_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DFlat_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DSmooth_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DFlatExtras_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DSmoothExtras_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
// 3D primitive functions
-void gld_Points3D_DX9(GLcontext *ctx, GLuint first, GLuint last);
-void gld_Line3DFlat_DX9(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Triangle3DFlat_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Quad3DFlat_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Line3DSmooth_DX9(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Triangle3DSmooth_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Quad3DSmooth_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Points3D_DX9(struct gl_context *ctx, GLuint first, GLuint last);
+void gld_Line3DFlat_DX9(struct gl_context *ctx, GLuint v0, GLuint v1);
+void gld_Triangle3DFlat_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Quad3DFlat_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Line3DSmooth_DX9(struct gl_context *ctx, GLuint v0, GLuint v1);
+void gld_Triangle3DSmooth_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Quad3DSmooth_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
// Primitive functions for Two-sided-lighting Vertex Shader
-void gld_Points2DTwoside_DX9(GLcontext *ctx, GLuint first, GLuint last);
-void gld_Line2DFlatTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Line2DSmoothTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Triangle2DFlatTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DSmoothTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Quad2DFlatTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DSmoothTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Points2DTwoside_DX9(struct gl_context *ctx, GLuint first, GLuint last);
+void gld_Line2DFlatTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1);
+void gld_Line2DSmoothTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1);
+void gld_Triangle2DFlatTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DSmoothTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Quad2DFlatTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DSmoothTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
#endif
diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_ext_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_ext_dx9.c
index e8c73a6ff80..667c59c4917 100644
--- a/src/mesa/drivers/windows/gldirect/dx9/gld_ext_dx9.c
+++ b/src/mesa/drivers/windows/gldirect/dx9/gld_ext_dx9.c
@@ -69,7 +69,7 @@
#include "extensions.h"
// For some reason this is not defined in an above header...
-extern void _mesa_enable_imaging_extensions(GLcontext *ctx);
+extern void _mesa_enable_imaging_extensions(struct gl_context *ctx);
//---------------------------------------------------------------------------
// Hack for the SGIS_multitexture extension that was removed from Mesa
@@ -281,7 +281,7 @@ PROC gldGetProcAddress_DX(
//---------------------------------------------------------------------------
void gldEnableExtensions_DX9(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLuint i;
diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_pipeline_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_pipeline_dx9.c
index 2b272aa6281..f9abbdbdfed 100644
--- a/src/mesa/drivers/windows/gldirect/dx9/gld_pipeline_dx9.c
+++ b/src/mesa/drivers/windows/gldirect/dx9/gld_pipeline_dx9.c
@@ -65,7 +65,7 @@ static const struct tnl_pipeline_stage *gld_pipeline[] = {
//---------------------------------------------------------------------------
void gldInstallPipeline_DX9(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
// Remove any existing pipeline stages,
// then install GLDirect pipeline stages.
diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c
index fd4dd4ed751..99edd26e9d2 100644
--- a/src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c
+++ b/src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c
@@ -277,7 +277,7 @@
//---------------------------------------------------------------------------
__inline DWORD _gldComputeFog(
- GLcontext *ctx,
+ struct gl_context *ctx,
SWvertex *swv)
{
// Full fog calculation.
@@ -300,7 +300,7 @@ __inline DWORD _gldComputeFog(
//---------------------------------------------------------------------------
void gld_ResetLineStipple_DX9(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
// TODO: Fake stipple with a 32x32 texture.
}
@@ -310,7 +310,7 @@ void gld_ResetLineStipple_DX9(
//---------------------------------------------------------------------------
void gld_Points2D_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint first,
GLuint last)
{
@@ -357,7 +357,7 @@ void gld_Points2D_DX9(
//---------------------------------------------------------------------------
void gld_Line2DFlat_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1)
{
@@ -390,7 +390,7 @@ void gld_Line2DFlat_DX9(
//---------------------------------------------------------------------------
void gld_Line2DSmooth_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1)
{
@@ -421,7 +421,7 @@ void gld_Line2DSmooth_DX9(
//---------------------------------------------------------------------------
void gld_Triangle2DFlat_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -460,7 +460,7 @@ void gld_Triangle2DFlat_DX9(
//---------------------------------------------------------------------------
void gld_Triangle2DSmooth_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -499,7 +499,7 @@ void gld_Triangle2DSmooth_DX9(
//---------------------------------------------------------------------------
void gld_Triangle2DFlatExtras_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -548,7 +548,7 @@ void gld_Triangle2DFlatExtras_DX9(
//---------------------------------------------------------------------------
void gld_Triangle2DSmoothExtras_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -588,7 +588,7 @@ void gld_Triangle2DSmoothExtras_DX9(
//---------------------------------------------------------------------------
void gld_Quad2DFlat_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -652,7 +652,7 @@ void gld_Quad2DFlat_DX9(
//---------------------------------------------------------------------------
void gld_Quad2DSmooth_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -715,7 +715,7 @@ void gld_Quad2DSmooth_DX9(
//---------------------------------------------------------------------------
void gld_Quad2DFlatExtras_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -792,7 +792,7 @@ void gld_Quad2DFlatExtras_DX9(
//---------------------------------------------------------------------------
void gld_Quad2DSmoothExtras_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -859,7 +859,7 @@ void gld_Quad2DSmoothExtras_DX9(
//---------------------------------------------------------------------------
void gld_Points3D_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint first,
GLuint last)
{
@@ -911,7 +911,7 @@ void gld_Points3D_DX9(
//---------------------------------------------------------------------------
void gld_Line3DFlat_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1)
{
@@ -937,7 +937,7 @@ void gld_Line3DFlat_DX9(
//---------------------------------------------------------------------------
void gld_Line3DSmooth_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1)
{
@@ -964,7 +964,7 @@ void gld_Line3DSmooth_DX9(
//---------------------------------------------------------------------------
void gld_Triangle3DFlat_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -997,7 +997,7 @@ void gld_Triangle3DFlat_DX9(
//---------------------------------------------------------------------------
void gld_Triangle3DSmooth_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -1031,7 +1031,7 @@ void gld_Triangle3DSmooth_DX9(
//---------------------------------------------------------------------------
void gld_Quad3DFlat_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -1083,7 +1083,7 @@ void gld_Quad3DFlat_DX9(
//---------------------------------------------------------------------------
void gld_Quad3DSmooth_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -1137,34 +1137,34 @@ void gld_Quad3DSmooth_DX9(
/*
-void gld_Points2DTwoside_DX9(GLcontext *ctx, GLuint first, GLuint last)
+void gld_Points2DTwoside_DX9(struct gl_context *ctx, GLuint first, GLuint last)
{
// NOTE: Two-sided lighting does not apply to Points
}
//---------------------------------------------------------------------------
-void gld_Line2DFlatTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1)
+void gld_Line2DFlatTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1)
{
// NOTE: Two-sided lighting does not apply to Lines
}
//---------------------------------------------------------------------------
-void gld_Line2DSmoothTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1)
+void gld_Line2DSmoothTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1)
{
// NOTE: Two-sided lighting does not apply to Lines
}
//---------------------------------------------------------------------------
-void gld_Triangle2DFlatTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2)
+void gld_Triangle2DFlatTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2)
{
}
//---------------------------------------------------------------------------
-void gld_Triangle2DSmoothTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2)
+void gld_Triangle2DSmoothTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
@@ -1229,7 +1229,7 @@ void gld_Triangle2DSmoothTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuin
//---------------------------------------------------------------------------
-void gld_Quad2DFlatTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+void gld_Quad2DFlatTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
@@ -1336,7 +1336,7 @@ void gld_Quad2DFlatTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2,
//---------------------------------------------------------------------------
-void gld_Quad2DSmoothTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+void gld_Quad2DSmoothTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_texture_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_texture_dx9.c
index 5a822356164..bd7a64f57f6 100644
--- a/src/mesa/drivers/windows/gldirect/dx9/gld_texture_dx9.c
+++ b/src/mesa/drivers/windows/gldirect/dx9/gld_texture_dx9.c
@@ -760,7 +760,7 @@ const struct gl_texture_format* _gldMesaFormatForD3DFormat(
//---------------------------------------------------------------------------
void gldCopyTexImage1D_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target, GLint level,
GLenum internalFormat,
GLint x, GLint y,
@@ -772,7 +772,7 @@ void gldCopyTexImage1D_DX9(
//---------------------------------------------------------------------------
void gldCopyTexImage2D_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target,
GLint level,
GLenum internalFormat,
@@ -788,7 +788,7 @@ void gldCopyTexImage2D_DX9(
//---------------------------------------------------------------------------
void gldCopyTexSubImage1D_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target, GLint level,
GLint xoffset, GLint x, GLint y, GLsizei width )
{
@@ -798,7 +798,7 @@ void gldCopyTexSubImage1D_DX9(
//---------------------------------------------------------------------------
void gldCopyTexSubImage2D_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset,
@@ -814,7 +814,7 @@ void gldCopyTexSubImage2D_DX9(
//---------------------------------------------------------------------------
void gldCopyTexSubImage3D_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset,
@@ -846,7 +846,7 @@ typedef struct {
//---------------------------------------------------------------------------
HRESULT _gldDrawPixels(
- GLcontext *ctx,
+ struct gl_context *ctx,
BOOL bChromakey, // Alpha test for glBitmap() images
GLint x, // GL x position
GLint y, // GL y position (needs flipping)
@@ -991,7 +991,7 @@ HRESULT _gldDrawPixels(
//---------------------------------------------------------------------------
void gld_DrawPixels_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
@@ -1060,7 +1060,7 @@ void gld_DrawPixels_DX9(
//---------------------------------------------------------------------------
void gld_ReadPixels_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *pack,
@@ -1230,7 +1230,7 @@ gld_ReadPixels_DX9_return:
//---------------------------------------------------------------------------
void gld_CopyPixels_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint srcx,
GLint srcy,
GLsizei width,
@@ -1329,7 +1329,7 @@ void gld_CopyPixels_DX9(
//---------------------------------------------------------------------------
void gld_Bitmap_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint x,
GLint y,
GLsizei width,
@@ -1440,7 +1440,7 @@ void gld_Bitmap_DX9(
//---------------------------------------------------------------------------
void _gldAllocateTexture(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct gl_texture_object *tObj,
struct gl_texture_image *texImage)
{
@@ -1486,7 +1486,7 @@ void _gldAllocateTexture(
//---------------------------------------------------------------------------
const struct gl_texture_format* gld_ChooseTextureFormat_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint internalFormat,
GLenum srcFormat,
GLenum srcType)
@@ -1575,7 +1575,7 @@ const struct gl_texture_format* gld_ChooseTextureFormat_DX9(
/*
// Safer(?), slower version.
void gld_TexImage2D_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target,
GLint level,
GLint internalFormat,
@@ -1653,7 +1653,7 @@ void gld_TexImage2D_DX9(
// Faster, more efficient version.
// Copies subimage straight to dest texture
void gld_TexImage2D_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target,
GLint level,
GLint internalFormat,
@@ -1727,7 +1727,7 @@ void gld_TexImage2D_DX9(
//---------------------------------------------------------------------------
-void gld_TexImage1D_DX9(GLcontext *ctx, GLenum target, GLint level,
+void gld_TexImage1D_DX9(struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -1742,7 +1742,7 @@ void gld_TexImage1D_DX9(GLcontext *ctx, GLenum target, GLint level,
//---------------------------------------------------------------------------
/*
-void gld_TexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
+void gld_TexSubImage2D( struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
@@ -1818,7 +1818,7 @@ void gld_TexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
// Faster, more efficient version.
// Copies subimage straight to dest texture
-void gld_TexSubImage2D_DX9( GLcontext *ctx, GLenum target, GLint level,
+void gld_TexSubImage2D_DX9( struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
@@ -1879,7 +1879,7 @@ void gld_TexSubImage2D_DX9( GLcontext *ctx, GLenum target, GLint level,
//---------------------------------------------------------------------------
-void gld_TexSubImage1D_DX9( GLcontext *ctx, GLenum target, GLint level,
+void gld_TexSubImage1D_DX9( struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLsizei width,
GLenum format, GLenum type,
const GLvoid *pixels,
@@ -1893,7 +1893,7 @@ void gld_TexSubImage1D_DX9( GLcontext *ctx, GLenum target, GLint level,
//---------------------------------------------------------------------------
void gld_DeleteTexture_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct gl_texture_object *tObj)
{
GLD_context *gld = (GLD_context*)(ctx->DriverCtx);
@@ -1945,7 +1945,7 @@ __inline void _gldSetAlphaOps(
//---------------------------------------------------------------------------
void gldUpdateTextureUnit(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint unit,
BOOL bPassThrough)
{
@@ -2050,7 +2050,7 @@ void gldUpdateTextureUnit(
//---------------------------------------------------------------------------
void gld_NEW_TEXTURE_DX9(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
// TODO: Support for three (ATI Radeon) or more (nVidia GeForce3) texture units
diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_vb_d3d_render_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_vb_d3d_render_dx9.c
index 91a68b3f2d9..5f818d9f960 100644
--- a/src/mesa/drivers/windows/gldirect/dx9/gld_vb_d3d_render_dx9.c
+++ b/src/mesa/drivers/windows/gldirect/dx9/gld_vb_d3d_render_dx9.c
@@ -61,7 +61,7 @@
//---------------------------------------------------------------------------
__inline void _gldSetVertexShaderConstants(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLD_driver_dx9 *gld)
{
D3DXMATRIX mat, matView, matProj;
@@ -116,7 +116,7 @@ __inline void _gldSetVertexShaderConstants(
//---------------------------------------------------------------------------
static GLboolean gld_d3d_render_stage_run(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct tnl_pipeline_stage *stage)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
@@ -237,7 +237,7 @@ static GLboolean gld_d3d_render_stage_run(
//---------------------------------------------------------------------------
static void gld_d3d_render_stage_check(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct tnl_pipeline_stage *stage)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c
index 64acab2d2a8..b5e005b25b0 100644
--- a/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c
+++ b/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c
@@ -162,7 +162,7 @@ do { \
/* TODO: do this for all primitives, verts and elts:
*/
-static void clip_elt_triangles( GLcontext *ctx,
+static void clip_elt_triangles( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
@@ -250,7 +250,7 @@ static void clip_elt_triangles( GLcontext *ctx,
/* Helper functions for drivers */
/**********************************************************************/
/*
-void _tnl_RenderClippedPolygon( GLcontext *ctx, const GLuint *elts, GLuint n )
+void _tnl_RenderClippedPolygon( struct gl_context *ctx, const GLuint *elts, GLuint n )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
@@ -261,7 +261,7 @@ void _tnl_RenderClippedPolygon( GLcontext *ctx, const GLuint *elts, GLuint n )
VB->Elts = tmp;
}
-void _tnl_RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
+void _tnl_RenderClippedLine( struct gl_context *ctx, GLuint ii, GLuint jj )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.Render.Line( ctx, ii, jj );
@@ -301,7 +301,7 @@ tnl_quad_func _gldSetupQuad[4] = {
//---------------------------------------------------------------------------
static GLboolean _gld_mesa_render_stage_run(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct tnl_pipeline_stage *stage)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c
index a03b865bb44..6cf46fb7a81 100644
--- a/src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c
+++ b/src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c
@@ -54,8 +54,8 @@ extern int nContextError;
#define DDLOG_CRITICAL_OR_WARN DDLOG_CRITICAL
-extern void _gld_mesa_warning(GLcontext *, char *);
-extern void _gld_mesa_fatal(GLcontext *, char *);
+extern void _gld_mesa_warning(struct gl_context *, char *);
+extern void _gld_mesa_fatal(struct gl_context *, char *);
//---------------------------------------------------------------------------
@@ -246,7 +246,7 @@ void _gldDestroyPrimitiveBuffer(
//---------------------------------------------------------------------------
HRESULT _gldCreatePrimitiveBuffer(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLD_driver_dx9 *lpCtx,
GLD_pb_dx9 *gldVB)
{
diff --git a/src/mesa/drivers/windows/gldirect/gld_driver.c b/src/mesa/drivers/windows/gldirect/gld_driver.c
index f7c575614b4..aa7bc27c99a 100644
--- a/src/mesa/drivers/windows/gldirect/gld_driver.c
+++ b/src/mesa/drivers/windows/gldirect/gld_driver.c
@@ -193,7 +193,7 @@ static BOOL _GetDisplayMode_ERROR(
//---------------------------------------------------------------------------
const GLubyte* _gldGetStringGeneric(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum name)
{
if (!ctx)
diff --git a/src/mesa/drivers/windows/gldirect/gld_driver.h b/src/mesa/drivers/windows/gldirect/gld_driver.h
index 01a46a8325f..7c393bc4c7e 100644
--- a/src/mesa/drivers/windows/gldirect/gld_driver.h
+++ b/src/mesa/drivers/windows/gldirect/gld_driver.h
@@ -83,7 +83,7 @@ typedef struct {
extern GLD_driver _gldDriver;
BOOL gldInitDriverPointers(DWORD dwDriver);
-const GLubyte* _gldGetStringGeneric(GLcontext *ctx, GLenum name);
+const GLubyte* _gldGetStringGeneric(struct gl_context *ctx, GLenum name);
#endif // _USE_GLD3_WGL
diff --git a/src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c b/src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c
index f927abfa115..7a26df8071e 100644
--- a/src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c
+++ b/src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c
@@ -610,7 +610,7 @@ BOOL wmFlush(PWMC pwc, HDC hDC)
// Support Functions
//---------------------------------------------------------------------------
-static void flush(GLcontext* ctx)
+static void flush(struct gl_context* ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
@@ -634,10 +634,10 @@ static void flush(GLcontext* ctx)
/*
* Set the color used to clear the color buffer.
*/
-//static void clear_color( GLcontext* ctx, const GLchan color[4] )
+//static void clear_color( struct gl_context* ctx, const GLchan color[4] )
// Changed for Mesa 5.x. KeithH
static void clear_color(
- GLcontext* ctx,
+ struct gl_context* ctx,
const GLfloat color[4])
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
@@ -664,7 +664,7 @@ static void clear_color(
* Otherwise, we let swrast do it.
*/
-static clear(GLcontext* ctx, GLbitfield mask,
+static clear(struct gl_context* ctx, GLbitfield mask,
GLboolean all, GLint x, GLint y, GLint width, GLint height)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
@@ -787,7 +787,7 @@ static clear(GLcontext* ctx, GLbitfield mask,
//---------------------------------------------------------------------------
-static void enable( GLcontext* ctx, GLenum pname, GLboolean enable )
+static void enable( struct gl_context* ctx, GLenum pname, GLboolean enable )
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
@@ -814,7 +814,7 @@ static void enable( GLcontext* ctx, GLenum pname, GLboolean enable )
//---------------------------------------------------------------------------
-static GLboolean set_draw_buffer( GLcontext* ctx, GLenum mode )
+static GLboolean set_draw_buffer( struct gl_context* ctx, GLenum mode )
{
/* TODO: this could be better */
if (mode==GL_FRONT_LEFT || mode==GL_BACK_LEFT) {
@@ -828,7 +828,7 @@ static GLboolean set_draw_buffer( GLcontext* ctx, GLenum mode )
//---------------------------------------------------------------------------
-static void set_read_buffer(GLcontext *ctx, GLframebuffer *colorBuffer,
+static void set_read_buffer(struct gl_context *ctx, struct gl_framebuffer *colorBuffer,
GLenum buffer )
{
/* XXX todo */
@@ -840,10 +840,10 @@ static void set_read_buffer(GLcontext *ctx, GLframebuffer *colorBuffer,
/* Return characteristics of the output buffer. */
-//static void buffer_size( GLcontext* ctx, GLuint *width, GLuint *height )
+//static void buffer_size( struct gl_context* ctx, GLuint *width, GLuint *height )
// Altered for Mesa 5.x. KeithH
static void buffer_size(
- GLframebuffer *buffer,
+ struct gl_framebuffer *buffer,
GLuint *width,
GLuint *height)
{
@@ -888,28 +888,28 @@ static void buffer_size(
/* Accelerated routines are not implemented in 4.0. See OSMesa for ideas. */
-static void fast_rgb_points( GLcontext* ctx, GLuint first, GLuint last )
+static void fast_rgb_points( struct gl_context* ctx, GLuint first, GLuint last )
{
}
//---------------------------------------------------------------------------
/* Return pointer to accelerated points function */
-extern tnl_points_func choose_points_function( GLcontext* ctx )
+extern tnl_points_func choose_points_function( struct gl_context* ctx )
{
return NULL;
}
//---------------------------------------------------------------------------
-static void fast_flat_rgb_line( GLcontext* ctx, GLuint v0,
+static void fast_flat_rgb_line( struct gl_context* ctx, GLuint v0,
GLuint v1, GLuint pv )
{
}
//---------------------------------------------------------------------------
-static tnl_line_func choose_line_function( GLcontext* ctx )
+static tnl_line_func choose_line_function( struct gl_context* ctx )
{
}
@@ -920,7 +920,7 @@ static tnl_line_func choose_line_function( GLcontext* ctx )
/* Write a horizontal span of 32-bit color-index pixels with a boolean mask. */
-static void write_ci32_span( const GLcontext* ctx,
+static void write_ci32_span( const struct gl_context* ctx,
GLuint n, GLint x, GLint y,
const GLuint index[],
const GLubyte mask[] )
@@ -939,7 +939,7 @@ static void write_ci32_span( const GLcontext* ctx,
//---------------------------------------------------------------------------
/* Write a horizontal span of 8-bit color-index pixels with a boolean mask. */
-static void write_ci8_span( const GLcontext* ctx,
+static void write_ci8_span( const struct gl_context* ctx,
GLuint n, GLint x, GLint y,
const GLubyte index[],
const GLubyte mask[] )
@@ -962,7 +962,7 @@ static void write_ci8_span( const GLcontext* ctx,
* Write a horizontal span of pixels with a boolean mask. The current
* color index is used for all pixels.
*/
-static void write_mono_ci_span(const GLcontext* ctx,
+static void write_mono_ci_span(const struct gl_context* ctx,
GLuint n,GLint x,GLint y,
GLuint colorIndex, const GLubyte mask[])
{
@@ -984,7 +984,7 @@ static void write_mono_ci_span(const GLcontext* ctx,
*/
/* Write a horizontal span of RGBA color pixels with a boolean mask. */
-static void write_rgba_span( const GLcontext* ctx, GLuint n, GLint x, GLint y,
+static void write_rgba_span( const struct gl_context* ctx, GLuint n, GLint x, GLint y,
const GLubyte rgba[][4], const GLubyte mask[] )
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
@@ -1035,7 +1035,7 @@ static void write_rgba_span( const GLcontext* ctx, GLuint n, GLint x, GLint y,
//---------------------------------------------------------------------------
/* Write a horizontal span of RGB color pixels with a boolean mask. */
-static void write_rgb_span( const GLcontext* ctx,
+static void write_rgb_span( const struct gl_context* ctx,
GLuint n, GLint x, GLint y,
const GLubyte rgb[][3], const GLubyte mask[] )
{
@@ -1090,7 +1090,7 @@ static void write_rgb_span( const GLcontext* ctx,
* Write a horizontal span of pixels with a boolean mask. The current color
* is used for all pixels.
*/
-static void write_mono_rgba_span( const GLcontext* ctx,
+static void write_mono_rgba_span( const struct gl_context* ctx,
GLuint n, GLint x, GLint y,
const GLchan color[4], const GLubyte mask[])
{
@@ -1123,7 +1123,7 @@ static void write_mono_rgba_span( const GLcontext* ctx,
/* Write an array of 32-bit index pixels with a boolean mask. */
-static void write_ci32_pixels( const GLcontext* ctx,
+static void write_ci32_pixels( const struct gl_context* ctx,
GLuint n, const GLint x[], const GLint y[],
const GLuint index[], const GLubyte mask[] )
{
@@ -1147,7 +1147,7 @@ static void write_ci32_pixels( const GLcontext* ctx,
* Write an array of pixels with a boolean mask. The current color
* index is used for all pixels.
*/
-static void write_mono_ci_pixels( const GLcontext* ctx,
+static void write_mono_ci_pixels( const struct gl_context* ctx,
GLuint n,
const GLint x[], const GLint y[],
GLuint colorIndex, const GLubyte mask[] )
@@ -1169,7 +1169,7 @@ static void write_mono_ci_pixels( const GLcontext* ctx,
/* Write an array of RGBA pixels with a boolean mask. */
-static void write_rgba_pixels( const GLcontext* ctx,
+static void write_rgba_pixels( const struct gl_context* ctx,
GLuint n, const GLint x[], const GLint y[],
const GLubyte rgba[][4], const GLubyte mask[] )
{
@@ -1194,7 +1194,7 @@ static void write_rgba_pixels( const GLcontext* ctx,
* Write an array of pixels with a boolean mask. The current color
* is used for all pixels.
*/
-static void write_mono_rgba_pixels( const GLcontext* ctx,
+static void write_mono_rgba_pixels( const struct gl_context* ctx,
GLuint n,
const GLint x[], const GLint y[],
const GLchan color[4],
@@ -1218,7 +1218,7 @@ static void write_mono_rgba_pixels( const GLcontext* ctx,
/**********************************************************************/
/* Read a horizontal span of color-index pixels. */
-static void read_ci32_span( const GLcontext* ctx, GLuint n, GLint x, GLint y,
+static void read_ci32_span( const struct gl_context* ctx, GLuint n, GLint x, GLint y,
GLuint index[])
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
@@ -1233,7 +1233,7 @@ static void read_ci32_span( const GLcontext* ctx, GLuint n, GLint x, GLint y,
//---------------------------------------------------------------------------
/* Read an array of color index pixels. */
-static void read_ci32_pixels( const GLcontext* ctx,
+static void read_ci32_pixels( const struct gl_context* ctx,
GLuint n, const GLint x[], const GLint y[],
GLuint indx[], const GLubyte mask[] )
{
@@ -1251,7 +1251,7 @@ static void read_ci32_pixels( const GLcontext* ctx,
//---------------------------------------------------------------------------
/* Read a horizontal span of color pixels. */
-static void read_rgba_span( const GLcontext* ctx,
+static void read_rgba_span( const struct gl_context* ctx,
GLuint n, GLint x, GLint y,
GLubyte rgba[][4] )
{
@@ -1275,7 +1275,7 @@ static void read_rgba_span( const GLcontext* ctx,
//---------------------------------------------------------------------------
/* Read an array of color pixels. */
-static void read_rgba_pixels( const GLcontext* ctx,
+static void read_rgba_pixels( const struct gl_context* ctx,
GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4], const GLubyte mask[] )
{
@@ -1301,7 +1301,7 @@ static void read_rgba_pixels( const GLcontext* ctx,
//---------------------------------------------------------------------------
static void wmesa_update_state(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint new_state)
{
_swrast_InvalidateState( ctx, new_state );
@@ -1313,7 +1313,7 @@ static void wmesa_update_state(
//---------------------------------------------------------------------------
static void wmesa_viewport(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint x,
GLint y,
GLsizei w,
@@ -1325,7 +1325,7 @@ static void wmesa_viewport(
//---------------------------------------------------------------------------
static void wmesa_update_state_first_time(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint new_state)
{
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference( ctx );
@@ -1570,7 +1570,7 @@ BOOL gldBuildPixelformatList_MesaSW(void)
BOOL gldInitialiseMesa_MesaSW(
DGL_ctx *gld)
{
- GLcontext *ctx;
+ struct gl_context *ctx;
if (gld == NULL)
return FALSE;
diff --git a/src/mesa/drivers/x11/Makefile b/src/mesa/drivers/x11/Makefile
index f759da0a979..f94aae85f2c 100644
--- a/src/mesa/drivers/x11/Makefile
+++ b/src/mesa/drivers/x11/Makefile
@@ -12,7 +12,7 @@ include $(TOP)/configs/current
GL_MAJOR = 1
GL_MINOR = 5
-GL_TINY = 0$(MESA_MAJOR)0$(MESA_MINOR)0$(MESA_TINY)
+GL_TINY = 0$(MESA_MAJOR)$(MESA_MINOR)0$(MESA_TINY)
HEADERS = \
diff --git a/src/mesa/drivers/x11/fakeglx.c b/src/mesa/drivers/x11/fakeglx.c
index f1e62b6bd4f..577e27d4da3 100644
--- a/src/mesa/drivers/x11/fakeglx.c
+++ b/src/mesa/drivers/x11/fakeglx.c
@@ -868,6 +868,7 @@ register_with_display(Display *dpy)
XExtCodes *c = XAddExtension(dpy);
ext = dpy->ext_procs; /* new extension is at head of list */
assert(c->extension == ext->codes.extension);
+ (void) c; /* silence warning */
ext->name = _mesa_strdup(extName);
ext->close_display = close_display_callback;
}
diff --git a/src/mesa/drivers/x11/xm_api.c b/src/mesa/drivers/x11/xm_api.c
index dac1668cfe1..00ceb960c62 100644
--- a/src/mesa/drivers/x11/xm_api.c
+++ b/src/mesa/drivers/x11/xm_api.c
@@ -349,7 +349,7 @@ XMesaBuffer XMesaBufferList = NULL;
/**
* Allocate a new XMesaBuffer object which corresponds to the given drawable.
- * Note that XMesaBuffer is derived from GLframebuffer.
+ * Note that XMesaBuffer is derived from struct gl_framebuffer.
* The new XMesaBuffer will not have any size (Width=Height=0).
*
* \param d the corresponding X drawable (window or pixmap)
@@ -1047,7 +1047,7 @@ initialize_visual_and_buffer(XMesaVisual v, XMesaBuffer b,
XMesaColormap cmap)
{
int client = 0;
- const int xclass = v->mesa_visual.visualType;
+ const int xclass = v->visualType;
#ifdef XFree86Server
client = (window) ? CLIENT_ID(window->id) : 0;
@@ -1200,7 +1200,7 @@ initialize_visual_and_buffer(XMesaVisual v, XMesaBuffer b,
* Convert an RGBA color to a pixel value.
*/
unsigned long
-xmesa_color_to_pixel(GLcontext *ctx,
+xmesa_color_to_pixel(struct gl_context *ctx,
GLubyte r, GLubyte g, GLubyte b, GLubyte a,
GLuint pixelFormat)
{
@@ -1397,20 +1397,20 @@ XMesaVisual XMesaCreateVisual( XMesaDisplay *display,
v->mesa_visual.redMask = visinfo->redMask;
v->mesa_visual.greenMask = visinfo->greenMask;
v->mesa_visual.blueMask = visinfo->blueMask;
- v->mesa_visual.visualID = visinfo->vid;
- v->mesa_visual.screen = 0; /* FIXME: What should be done here? */
+ v->visualID = visinfo->vid;
+ v->screen = 0; /* FIXME: What should be done here? */
#else
v->mesa_visual.redMask = visinfo->red_mask;
v->mesa_visual.greenMask = visinfo->green_mask;
v->mesa_visual.blueMask = visinfo->blue_mask;
- v->mesa_visual.visualID = visinfo->visualid;
- v->mesa_visual.screen = visinfo->screen;
+ v->visualID = visinfo->visualid;
+ v->screen = visinfo->screen;
#endif
#if defined(XFree86Server) || !(defined(__cplusplus) || defined(c_plusplus))
- v->mesa_visual.visualType = xmesa_convert_from_x_visual_type(visinfo->class);
+ v->visualType = xmesa_convert_from_x_visual_type(visinfo->class);
#else
- v->mesa_visual.visualType = xmesa_convert_from_x_visual_type(visinfo->c_class);
+ v->visualType = xmesa_convert_from_x_visual_type(visinfo->c_class);
#endif
v->mesa_visual.visualRating = visualCaveat;
@@ -1421,7 +1421,7 @@ XMesaVisual XMesaCreateVisual( XMesaDisplay *display,
(void) initialize_visual_and_buffer( v, NULL, 0, 0 );
{
- const int xclass = v->mesa_visual.visualType;
+ const int xclass = v->visualType;
if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
red_bits = _mesa_bitcount(GET_REDMASK(v));
green_bits = _mesa_bitcount(GET_GREENMASK(v));
@@ -1481,7 +1481,7 @@ XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
{
static GLboolean firstTime = GL_TRUE;
XMesaContext c;
- GLcontext *mesaCtx;
+ struct gl_context *mesaCtx;
struct dd_function_table functions;
TNLcontext *tnl;
@@ -1490,7 +1490,7 @@ XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
firstTime = GL_FALSE;
}
- /* Note: the XMesaContext contains a Mesa GLcontext struct (inheritance) */
+ /* Note: the XMesaContext contains a Mesa struct gl_context struct (inheritance) */
c = (XMesaContext) CALLOC_STRUCT(xmesa_context);
if (!c)
return NULL;
@@ -1501,7 +1501,7 @@ XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
_mesa_init_driver_functions(&functions);
xmesa_init_driver_functions(v, &functions);
if (!_mesa_initialize_context(mesaCtx, &v->mesa_visual,
- share_list ? &(share_list->mesa) : (GLcontext *) NULL,
+ share_list ? &(share_list->mesa) : (struct gl_context *) NULL,
&functions, (void *) c)) {
free(c);
return NULL;
@@ -1574,7 +1574,7 @@ XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
PUBLIC
void XMesaDestroyContext( XMesaContext c )
{
- GLcontext *mesaCtx = &c->mesa;
+ struct gl_context *mesaCtx = &c->mesa;
#ifdef FX
FXdestroyContext( XMESA_BUFFER(mesaCtx->DrawBuffer) );
@@ -1788,7 +1788,7 @@ XMesaDestroyBuffer(XMesaBuffer b)
/**
- * Query the current window size and update the corresponding GLframebuffer
+ * Query the current window size and update the corresponding struct gl_framebuffer
* and all attached renderbuffers.
* Called when:
* 1. the first time a buffer is bound to a context.
@@ -1804,7 +1804,7 @@ xmesa_check_and_update_buffer_size(XMesaContext xmctx, XMesaBuffer drawBuffer)
xmesa_get_window_size(drawBuffer->display, drawBuffer, &width, &height);
if (drawBuffer->mesa_buffer.Width != width ||
drawBuffer->mesa_buffer.Height != height) {
- GLcontext *ctx = xmctx ? &xmctx->mesa : NULL;
+ struct gl_context *ctx = xmctx ? &xmctx->mesa : NULL;
_mesa_resize_framebuffer(ctx, &(drawBuffer->mesa_buffer), width, height);
}
drawBuffer->mesa_buffer.Initialized = GL_TRUE; /* XXX TEMPORARY? */
@@ -2252,7 +2252,7 @@ unsigned long XMesaDitherColor( XMesaContext xmesa, GLint x, GLint y,
GLfloat red, GLfloat green,
GLfloat blue, GLfloat alpha )
{
- GLcontext *ctx = &xmesa->mesa;
+ struct gl_context *ctx = &xmesa->mesa;
GLint r = (GLint) (red * 255.0F);
GLint g = (GLint) (green * 255.0F);
GLint b = (GLint) (blue * 255.0F);
diff --git a/src/mesa/drivers/x11/xm_buffer.c b/src/mesa/drivers/x11/xm_buffer.c
index e47949750ab..2683bd44d19 100644
--- a/src/mesa/drivers/x11/xm_buffer.c
+++ b/src/mesa/drivers/x11/xm_buffer.c
@@ -251,7 +251,7 @@ xmesa_delete_renderbuffer(struct gl_renderbuffer *rb)
* Called via gl_renderbuffer::AllocStorage()
*/
static GLboolean
-xmesa_alloc_front_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
+xmesa_alloc_front_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
struct xmesa_renderbuffer *xrb = xmesa_renderbuffer(rb);
@@ -278,7 +278,7 @@ xmesa_alloc_front_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
* Called via gl_renderbuffer::AllocStorage()
*/
static GLboolean
-xmesa_alloc_back_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
+xmesa_alloc_back_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
struct xmesa_renderbuffer *xrb = xmesa_renderbuffer(rb);
@@ -323,7 +323,7 @@ xmesa_alloc_back_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
struct xmesa_renderbuffer *
-xmesa_new_renderbuffer(GLcontext *ctx, GLuint name, const GLvisual *visual,
+xmesa_new_renderbuffer(struct gl_context *ctx, GLuint name, const struct gl_config *visual,
GLboolean backBuffer)
{
struct xmesa_renderbuffer *xrb = CALLOC_STRUCT(xmesa_renderbuffer);
diff --git a/src/mesa/drivers/x11/xm_dd.c b/src/mesa/drivers/x11/xm_dd.c
index 5edafb890b1..acece2025cf 100644
--- a/src/mesa/drivers/x11/xm_dd.c
+++ b/src/mesa/drivers/x11/xm_dd.c
@@ -91,7 +91,7 @@ const int xmesa_kernel1[16] = {
static void
-finish_or_flush( GLcontext *ctx )
+finish_or_flush( struct gl_context *ctx )
{
#ifdef XFree86Server
/* NOT_NEEDED */
@@ -107,7 +107,7 @@ finish_or_flush( GLcontext *ctx )
static void
-clear_color( GLcontext *ctx, const GLfloat color[4] )
+clear_color( struct gl_context *ctx, const GLfloat color[4] )
{
if (ctx->DrawBuffer->Name == 0) {
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
@@ -134,12 +134,12 @@ clear_color( GLcontext *ctx, const GLfloat color[4] )
/* Implements glColorMask() */
static void
-color_mask(GLcontext *ctx,
+color_mask(struct gl_context *ctx,
GLboolean rmask, GLboolean gmask, GLboolean bmask, GLboolean amask)
{
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
XMesaBuffer xmbuf;
- const int xclass = xmesa->xm_visual->mesa_visual.visualType;
+ const int xclass = xmesa->xm_visual->visualType;
(void) amask;
if (ctx->DrawBuffer->Name != 0)
@@ -173,7 +173,7 @@ color_mask(GLcontext *ctx,
* Clear the front or back color buffer, if it's implemented with a pixmap.
*/
static void
-clear_pixmap(GLcontext *ctx, struct xmesa_renderbuffer *xrb,
+clear_pixmap(struct gl_context *ctx, struct xmesa_renderbuffer *xrb,
GLint x, GLint y, GLint width, GLint height)
{
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
@@ -193,7 +193,7 @@ clear_pixmap(GLcontext *ctx, struct xmesa_renderbuffer *xrb,
static void
-clear_8bit_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb,
+clear_8bit_ximage( struct gl_context *ctx, struct xmesa_renderbuffer *xrb,
GLint x, GLint y, GLint width, GLint height )
{
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
@@ -206,7 +206,7 @@ clear_8bit_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb,
static void
-clear_HPCR_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb,
+clear_HPCR_ximage( struct gl_context *ctx, struct xmesa_renderbuffer *xrb,
GLint x, GLint y, GLint width, GLint height )
{
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
@@ -227,7 +227,7 @@ clear_HPCR_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb,
static void
-clear_16bit_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb,
+clear_16bit_ximage( struct gl_context *ctx, struct xmesa_renderbuffer *xrb,
GLint x, GLint y, GLint width, GLint height)
{
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
@@ -249,7 +249,7 @@ clear_16bit_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb,
/* Optimized code provided by Nozomi Ytow <[email protected]> */
static void
-clear_24bit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb,
+clear_24bit_ximage(struct gl_context *ctx, struct xmesa_renderbuffer *xrb,
GLint x, GLint y, GLint width, GLint height)
{
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
@@ -282,7 +282,7 @@ clear_24bit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb,
static void
-clear_32bit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb,
+clear_32bit_ximage(struct gl_context *ctx, struct xmesa_renderbuffer *xrb,
GLint x, GLint y, GLint width, GLint height)
{
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
@@ -326,7 +326,7 @@ clear_32bit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb,
static void
-clear_nbit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb,
+clear_nbit_ximage(struct gl_context *ctx, struct xmesa_renderbuffer *xrb,
GLint x, GLint y, GLint width, GLint height)
{
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
@@ -345,7 +345,7 @@ clear_nbit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb,
static void
-clear_buffers(GLcontext *ctx, GLbitfield buffers)
+clear_buffers(struct gl_context *ctx, GLbitfield buffers)
{
if (ctx->DrawBuffer->Name == 0) {
/* this is a window system framebuffer */
@@ -396,7 +396,7 @@ clear_buffers(GLcontext *ctx, GLbitfield buffers)
* Check if we can do an optimized glDrawPixels into an 8R8G8B visual.
*/
static GLboolean
-can_do_DrawPixels_8R8G8B(GLcontext *ctx, GLenum format, GLenum type)
+can_do_DrawPixels_8R8G8B(struct gl_context *ctx, GLenum format, GLenum type)
{
if (format == GL_BGRA &&
type == GL_UNSIGNED_BYTE &&
@@ -432,7 +432,7 @@ can_do_DrawPixels_8R8G8B(GLcontext *ctx, GLenum format, GLenum type)
* The image format must be GL_BGRA to match the PF_8R8G8B pixel format.
*/
static void
-xmesa_DrawPixels_8R8G8B( GLcontext *ctx,
+xmesa_DrawPixels_8R8G8B( struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
@@ -529,7 +529,7 @@ xmesa_DrawPixels_8R8G8B( GLcontext *ctx,
* Check if we can do an optimized glDrawPixels into an 5R6G5B visual.
*/
static GLboolean
-can_do_DrawPixels_5R6G5B(GLcontext *ctx, GLenum format, GLenum type)
+can_do_DrawPixels_5R6G5B(struct gl_context *ctx, GLenum format, GLenum type)
{
if (format == GL_RGB &&
type == GL_UNSIGNED_SHORT_5_6_5 &&
@@ -567,7 +567,7 @@ can_do_DrawPixels_5R6G5B(GLcontext *ctx, GLenum format, GLenum type)
* match the PF_5R6G5B pixel format.
*/
static void
-xmesa_DrawPixels_5R6G5B( GLcontext *ctx,
+xmesa_DrawPixels_5R6G5B( struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
@@ -662,7 +662,7 @@ xmesa_DrawPixels_5R6G5B( GLcontext *ctx,
* Determine if we can do an optimized glCopyPixels.
*/
static GLboolean
-can_do_CopyPixels(GLcontext *ctx, GLenum type)
+can_do_CopyPixels(struct gl_context *ctx, GLenum type)
{
if (type == GL_COLOR &&
ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */
@@ -701,7 +701,7 @@ can_do_CopyPixels(GLcontext *ctx, GLenum type)
* We do support copying from one window to another, ala glXMakeCurrentRead.
*/
static void
-xmesa_CopyPixels( GLcontext *ctx,
+xmesa_CopyPixels( struct gl_context *ctx,
GLint srcx, GLint srcy, GLsizei width, GLsizei height,
GLint destx, GLint desty, GLenum type )
{
@@ -740,7 +740,7 @@ xmesa_CopyPixels( GLcontext *ctx,
* return a meaningful GL_RENDERER string.
*/
static const GLubyte *
-get_string( GLcontext *ctx, GLenum name )
+get_string( struct gl_context *ctx, GLenum name )
{
(void) ctx;
switch (name) {
@@ -767,7 +767,7 @@ get_string( GLcontext *ctx, GLenum name )
* dither enable/disable.
*/
static void
-enable( GLcontext *ctx, GLenum pname, GLboolean state )
+enable( struct gl_context *ctx, GLenum pname, GLboolean state )
{
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
@@ -785,7 +785,7 @@ enable( GLcontext *ctx, GLenum pname, GLboolean state )
static void
-clear_color_HPCR_ximage( GLcontext *ctx, const GLfloat color[4] )
+clear_color_HPCR_ximage( struct gl_context *ctx, const GLfloat color[4] )
{
int i;
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
@@ -819,7 +819,7 @@ clear_color_HPCR_ximage( GLcontext *ctx, const GLfloat color[4] )
static void
-clear_color_HPCR_pixmap( GLcontext *ctx, const GLfloat color[4] )
+clear_color_HPCR_pixmap( struct gl_context *ctx, const GLfloat color[4] )
{
int i;
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
@@ -863,7 +863,7 @@ clear_color_HPCR_pixmap( GLcontext *ctx, const GLfloat color[4] )
* flags.
*/
void
-xmesa_update_state( GLcontext *ctx, GLbitfield new_state )
+xmesa_update_state( struct gl_context *ctx, GLbitfield new_state )
{
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
@@ -954,7 +954,7 @@ xmesa_update_state( GLcontext *ctx, GLbitfield new_state )
* texels.
*/
static GLboolean
-test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
+test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat, GLenum format, GLenum type,
GLint width, GLint height, GLint depth, GLint border)
{
@@ -988,7 +988,7 @@ test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
* In SW, we don't really compress GL_COMPRESSED_RGB[A] textures!
*/
static gl_format
-choose_tex_format( GLcontext *ctx, GLint internalFormat,
+choose_tex_format( struct gl_context *ctx, GLint internalFormat,
GLenum format, GLenum type )
{
switch (internalFormat) {
@@ -1014,7 +1014,7 @@ choose_tex_format( GLcontext *ctx, GLint internalFormat,
* That problem led to the GLX_MESA_resize_buffers extension.
*/
static void
-xmesa_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
+xmesa_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
XMesaContext xmctx = XMESA_CONTEXT(ctx);
XMesaBuffer xmdrawbuf = XMESA_BUFFER(ctx->WinSysDrawBuffer);
@@ -1044,7 +1044,7 @@ struct xmesa_query_object
static struct gl_query_object *
-xmesa_new_query_object(GLcontext *ctx, GLuint id)
+xmesa_new_query_object(struct gl_context *ctx, GLuint id)
{
struct xmesa_query_object *q = CALLOC_STRUCT(xmesa_query_object);
if (q) {
@@ -1056,7 +1056,7 @@ xmesa_new_query_object(GLcontext *ctx, GLuint id)
static void
-xmesa_begin_query(GLcontext *ctx, struct gl_query_object *q)
+xmesa_begin_query(struct gl_context *ctx, struct gl_query_object *q)
{
if (q->Target == GL_TIME_ELAPSED_EXT) {
struct xmesa_query_object *xq = (struct xmesa_query_object *) q;
@@ -1083,7 +1083,7 @@ time_diff(const struct timeval *t0, const struct timeval *t1)
static void
-xmesa_end_query(GLcontext *ctx, struct gl_query_object *q)
+xmesa_end_query(struct gl_context *ctx, struct gl_query_object *q)
{
if (q->Target == GL_TIME_ELAPSED_EXT) {
struct xmesa_query_object *xq = (struct xmesa_query_object *) q;
@@ -1175,7 +1175,7 @@ xmesa_init_driver_functions( XMesaVisual xmvisual,
* functions.
* Called during context creation only.
*/
-void xmesa_register_swrast_functions( GLcontext *ctx )
+void xmesa_register_swrast_functions( struct gl_context *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT( ctx );
diff --git a/src/mesa/drivers/x11/xm_line.c b/src/mesa/drivers/x11/xm_line.c
index f643b6d3a76..f03f99f918f 100644
--- a/src/mesa/drivers/x11/xm_line.c
+++ b/src/mesa/drivers/x11/xm_line.c
@@ -54,7 +54,7 @@
*/
#if 000
/* XXX don't use this, it doesn't dither correctly */
-static void draw_points_ANY_pixmap( GLcontext *ctx, const SWvertex *vert )
+static void draw_points_ANY_pixmap( struct gl_context *ctx, const SWvertex *vert )
{
XMesaContext xmesa = XMESA_CONTEXT(ctx);
XMesaDisplay *dpy = xmesa->xm_visual->display;
@@ -89,7 +89,7 @@ static void draw_points_ANY_pixmap( GLcontext *ctx, const SWvertex *vert )
* our internal point functions, otherwise fall back to the standard
* swrast functions.
*/
-void xmesa_choose_point( GLcontext *ctx )
+void xmesa_choose_point( struct gl_context *ctx )
{
#if 0
XMesaContext xmesa = XMESA_CONTEXT(ctx);
@@ -546,7 +546,7 @@ void xmesa_choose_point( GLcontext *ctx )
* for the XSetLineAttributes() function call.
*/
static void
-xor_line(GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1)
+xor_line(struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1)
{
XMesaContext xmesa = XMESA_CONTEXT(ctx);
XMesaDisplay *dpy = xmesa->xm_visual->display;
@@ -578,7 +578,7 @@ xor_line(GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1)
* swrast fallback.
*/
static swrast_line_func
-get_line_func(GLcontext *ctx)
+get_line_func(struct gl_context *ctx)
{
#if CHAN_BITS == 8
SWcontext *swrast = SWRAST_CONTEXT(ctx);
@@ -682,7 +682,7 @@ get_line_func(GLcontext *ctx)
* standard swrast functions.
*/
void
-xmesa_choose_line(GLcontext *ctx)
+xmesa_choose_line(struct gl_context *ctx)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
diff --git a/src/mesa/drivers/x11/xm_span.c b/src/mesa/drivers/x11/xm_span.c
index c39d87c4516..ab66c5e1f12 100644
--- a/src/mesa/drivers/x11/xm_span.c
+++ b/src/mesa/drivers/x11/xm_span.c
@@ -163,13 +163,13 @@ static unsigned long read_pixel( XMesaDisplay *dpy,
#define PUT_ROW_ARGS \
- GLcontext *ctx, \
+ struct gl_context *ctx, \
struct gl_renderbuffer *rb, \
GLuint n, GLint x, GLint y, \
const void *values, const GLubyte mask[]
#define RGB_SPAN_ARGS \
- GLcontext *ctx, \
+ struct gl_context *ctx, \
struct gl_renderbuffer *rb, \
GLuint n, GLint x, GLint y, \
const void *values, const GLubyte mask[]
@@ -2242,7 +2242,7 @@ static void put_row_rgb_GRAYSCALE8_ximage( RGB_SPAN_ARGS )
#define PUT_VALUES_ARGS \
- GLcontext *ctx, struct gl_renderbuffer *rb, \
+ struct gl_context *ctx, struct gl_renderbuffer *rb, \
GLuint n, const GLint x[], const GLint y[], \
const void *values, const GLubyte mask[]
@@ -2829,7 +2829,7 @@ static void put_values_GRAYSCALE8_ximage( PUT_VALUES_ARGS )
/**********************************************************************/
#define PUT_MONO_ROW_ARGS \
- GLcontext *ctx, struct gl_renderbuffer *rb, \
+ struct gl_context *ctx, struct gl_renderbuffer *rb, \
GLuint n, GLint x, GLint y, const void *value, \
const GLubyte mask[]
@@ -3267,7 +3267,7 @@ static void put_mono_row_DITHER_5R6G5B_ximage( PUT_MONO_ROW_ARGS )
/**********************************************************************/
#define PUT_MONO_VALUES_ARGS \
- GLcontext *ctx, struct gl_renderbuffer *rb, \
+ struct gl_context *ctx, struct gl_renderbuffer *rb, \
GLuint n, const GLint x[], const GLint y[], \
const void *value, const GLubyte mask[]
@@ -3773,7 +3773,7 @@ static void put_values_ci_ximage( PUT_VALUES_ARGS )
* else return number of pixels to skip in the destination array.
*/
static int
-clip_for_xgetimage(GLcontext *ctx, XMesaPixmap pixmap, GLuint *n, GLint *x, GLint *y)
+clip_for_xgetimage(struct gl_context *ctx, XMesaPixmap pixmap, GLuint *n, GLint *x, GLint *y)
{
XMesaContext xmesa = XMESA_CONTEXT(ctx);
XMesaBuffer source = XMESA_BUFFER(ctx->DrawBuffer);
@@ -3813,7 +3813,7 @@ clip_for_xgetimage(GLcontext *ctx, XMesaPixmap pixmap, GLuint *n, GLint *x, GLin
* Read a horizontal span of color-index pixels.
*/
static void
-get_row_ci(GLcontext *ctx, struct gl_renderbuffer *rb,
+get_row_ci(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y, void *values)
{
GLuint *index = (GLuint *) values;
@@ -3870,7 +3870,7 @@ get_row_ci(GLcontext *ctx, struct gl_renderbuffer *rb,
* Read a horizontal span of color pixels.
*/
static void
-get_row_rgba(GLcontext *ctx, struct gl_renderbuffer *rb,
+get_row_rgba(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y, void *values)
{
GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
@@ -4272,7 +4272,7 @@ get_row_rgba(GLcontext *ctx, struct gl_renderbuffer *rb,
* Read an array of color index pixels.
*/
static void
-get_values_ci(GLcontext *ctx, struct gl_renderbuffer *rb,
+get_values_ci(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[], void *values)
{
GLuint *indx = (GLuint *) values;
@@ -4296,7 +4296,7 @@ get_values_ci(GLcontext *ctx, struct gl_renderbuffer *rb,
static void
-get_values_rgba(GLcontext *ctx, struct gl_renderbuffer *rb,
+get_values_rgba(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[], void *values)
{
GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
diff --git a/src/mesa/drivers/x11/xm_tri.c b/src/mesa/drivers/x11/xm_tri.c
index a6efb35e3c3..98dece113de 100644
--- a/src/mesa/drivers/x11/xm_tri.c
+++ b/src/mesa/drivers/x11/xm_tri.c
@@ -1448,7 +1448,7 @@ do { \
* swrast fallback.
*/
static swrast_tri_func
-get_triangle_func(GLcontext *ctx)
+get_triangle_func(struct gl_context *ctx)
{
#if CHAN_BITS == 8
SWcontext *swrast = SWRAST_CONTEXT(ctx);
@@ -1644,7 +1644,7 @@ get_triangle_func(GLcontext *ctx)
* of our internal tri functions, otherwise fall back to the
* standard swrast functions.
*/
-void xmesa_choose_triangle( GLcontext *ctx )
+void xmesa_choose_triangle( struct gl_context *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
diff --git a/src/mesa/drivers/x11/xmesaP.h b/src/mesa/drivers/x11/xmesaP.h
index e0a6908228d..5d34b430cb6 100644
--- a/src/mesa/drivers/x11/xmesaP.h
+++ b/src/mesa/drivers/x11/xmesaP.h
@@ -54,7 +54,7 @@ struct xmesa_renderbuffer;
/* Function pointer for clearing color buffers */
-typedef void (*ClearFunc)( GLcontext *ctx, struct xmesa_renderbuffer *xrb,
+typedef void (*ClearFunc)( struct gl_context *ctx, struct xmesa_renderbuffer *xrb,
GLint x, GLint y, GLint width, GLint height );
@@ -80,12 +80,14 @@ enum pixel_format {
/**
- * Visual inforation, derived from GLvisual.
+ * Visual inforation, derived from struct gl_config.
* Basically corresponds to an XVisualInfo.
*/
struct xmesa_visual {
- GLvisual mesa_visual; /* Device independent visual parameters */
+ struct gl_config mesa_visual; /* Device independent visual parameters */
XMesaDisplay *display; /* The X11 display */
+ int screen, visualID;
+ int visualType;
#ifdef XFree86Server
GLint ColormapEntries;
GLint nplanes;
@@ -127,11 +129,11 @@ struct xmesa_visual {
/**
- * Context info, derived from GLcontext.
+ * Context info, derived from struct gl_context.
* Basically corresponds to a GLXContext.
*/
struct xmesa_context {
- GLcontext mesa; /* the core library context (containment) */
+ struct gl_context mesa; /* the core library context (containment) */
XMesaVisual xm_visual; /* Describes the buffers */
XMesaBuffer xm_buffer; /* current span/point/line/triangle buffer */
@@ -204,7 +206,7 @@ struct xmesa_renderbuffer
* Basically corresponds to a GLXDrawable.
*/
struct xmesa_buffer {
- GLframebuffer mesa_buffer; /* depth, stencil, accum, etc buffers */
+ struct gl_framebuffer mesa_buffer; /* depth, stencil, accum, etc buffers */
/* This MUST BE FIRST! */
GLboolean wasCurrent; /* was ever the current buffer? */
XMesaVisual xm_visual; /* the X/Mesa visual */
@@ -494,7 +496,7 @@ extern const int xmesa_kernel1[16];
*/
extern struct xmesa_renderbuffer *
-xmesa_new_renderbuffer(GLcontext *ctx, GLuint name, const GLvisual *visual,
+xmesa_new_renderbuffer(struct gl_context *ctx, GLuint name, const struct gl_config *visual,
GLboolean backBuffer);
extern void
@@ -504,7 +506,7 @@ extern XMesaBuffer
xmesa_find_buffer(XMesaDisplay *dpy, XMesaColormap cmap, XMesaBuffer notThis);
extern unsigned long
-xmesa_color_to_pixel( GLcontext *ctx,
+xmesa_color_to_pixel( struct gl_context *ctx,
GLubyte r, GLubyte g, GLubyte b, GLubyte a,
GLuint pixelFormat );
@@ -520,7 +522,7 @@ xmesa_init_driver_functions( XMesaVisual xmvisual,
struct dd_function_table *driver );
extern void
-xmesa_update_state( GLcontext *ctx, GLbitfield new_state );
+xmesa_update_state( struct gl_context *ctx, GLbitfield new_state );
extern void
xmesa_set_renderbuffer_funcs(struct xmesa_renderbuffer *xrb,
@@ -541,22 +543,22 @@ xmesa_renderbuffer(struct gl_renderbuffer *rb)
/**
- * Return pointer to XMesaContext corresponding to a Mesa GLcontext.
+ * Return pointer to XMesaContext corresponding to a Mesa struct gl_context.
* Since we're using structure containment, it's just a cast!.
*/
static INLINE XMesaContext
-XMESA_CONTEXT(GLcontext *ctx)
+XMESA_CONTEXT(struct gl_context *ctx)
{
return (XMesaContext) ctx;
}
/**
- * Return pointer to XMesaBuffer corresponding to a Mesa GLframebuffer.
+ * Return pointer to XMesaBuffer corresponding to a Mesa struct gl_framebuffer.
* Since we're using structure containment, it's just a cast!.
*/
static INLINE XMesaBuffer
-XMESA_BUFFER(GLframebuffer *b)
+XMESA_BUFFER(struct gl_framebuffer *b)
{
return (XMesaBuffer) b;
}
@@ -565,12 +567,12 @@ XMESA_BUFFER(GLframebuffer *b)
/* Plugged into the software rasterizer. Try to use internal
* swrast-style point, line and triangle functions.
*/
-extern void xmesa_choose_point( GLcontext *ctx );
-extern void xmesa_choose_line( GLcontext *ctx );
-extern void xmesa_choose_triangle( GLcontext *ctx );
+extern void xmesa_choose_point( struct gl_context *ctx );
+extern void xmesa_choose_line( struct gl_context *ctx );
+extern void xmesa_choose_triangle( struct gl_context *ctx );
-extern void xmesa_register_swrast_functions( GLcontext *ctx );
+extern void xmesa_register_swrast_functions( struct gl_context *ctx );
diff --git a/src/mesa/drivers/x11/xmesa_x.h b/src/mesa/drivers/x11/xmesa_x.h
index 865bab4313b..ea6cb3f24e1 100644
--- a/src/mesa/drivers/x11/xmesa_x.h
+++ b/src/mesa/drivers/x11/xmesa_x.h
@@ -79,7 +79,7 @@ typedef XColor XMesaColor;
#define GET_GREENMASK(__v) __v->mesa_visual.greenMask
#define GET_BLUEMASK(__v) __v->mesa_visual.blueMask
#define GET_VISUAL_DEPTH(__v) __v->visinfo->depth
-#define GET_BLACK_PIXEL(__v) BlackPixel(__v->display, __v->mesa_visual.screen)
+#define GET_BLACK_PIXEL(__v) BlackPixel(__v->display, __v->screen)
#define CHECK_BYTE_ORDER(__v) host_byte_order()==ImageByteOrder(__v->display)
#define CHECK_FOR_HPCR(__v) XInternAtom(__v->display, "_HP_RGB_SMOOTH_MAP_LIST", True)