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authorBrian Paul <[email protected]>2002-07-09 01:22:50 +0000
committerBrian Paul <[email protected]>2002-07-09 01:22:50 +0000
commit3b4fbbc129c711a5aec8d653d5c6eb2e195f947c (patch)
treeececa2d3a08ab45afd2068d9cabf5609a0c374d1 /src/mesa/drivers/x11/xm_dd.c
parentb4338e58879a4f2eabf8af09f9dfa7adf6e9f9f2 (diff)
Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer()
indicates the read AND draw color buffer for all software rasterization. Lots of related clean-ups. See RELNOTES-4.1 for details.
Diffstat (limited to 'src/mesa/drivers/x11/xm_dd.c')
-rw-r--r--src/mesa/drivers/x11/xm_dd.c222
1 files changed, 101 insertions, 121 deletions
diff --git a/src/mesa/drivers/x11/xm_dd.c b/src/mesa/drivers/x11/xm_dd.c
index c10afede922..8aa10ae8057 100644
--- a/src/mesa/drivers/x11/xm_dd.c
+++ b/src/mesa/drivers/x11/xm_dd.c
@@ -1,4 +1,4 @@
-/* $Id: xm_dd.c,v 1.33 2002/06/19 21:49:37 brianp Exp $ */
+/* $Id: xm_dd.c,v 1.34 2002/07/09 01:22:52 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -116,74 +116,51 @@ flush( GLcontext *ctx )
}
-static void
-set_draw_buffer( GLcontext *ctx, GLenum mode )
-{
- const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- if (mode == GL_FRONT_LEFT) {
- /* write to front buffer */
- xmesa->xm_buffer->buffer = xmesa->xm_buffer->frontbuffer;
- xmesa_update_span_funcs(ctx);
- }
- else if (mode==GL_BACK_LEFT && xmesa->xm_buffer->db_state) {
- /* write to back buffer */
- if (xmesa->xm_buffer->backpixmap) {
- xmesa->xm_buffer->buffer =
- (XMesaDrawable)xmesa->xm_buffer->backpixmap;
- }
- else if (xmesa->xm_buffer->backimage) {
- xmesa->xm_buffer->buffer = None;
- }
- else {
- /* just in case there wasn't enough memory for back buffer */
- xmesa->xm_buffer->buffer = xmesa->xm_buffer->frontbuffer;
- }
- xmesa_update_span_funcs(ctx);
- }
- else {
- /* the swrast->_RasterMask MULTI_DRAW_BIT will be set and
- * we'll fall back to swrast to draw points/lines/triangles.
- */
- }
-}
-
-void
-xmesa_set_read_buffer( GLcontext *ctx, GLframebuffer *buffer, GLenum mode )
+/*
+ * This chooses the color buffer for reading and writing spans, points,
+ * lines, and triangles.
+ */
+static void
+set_buffer( GLcontext *ctx, GLframebuffer *buffer, GLenum mode )
{
- XMesaBuffer target;
+ /* We can make this cast since the XMesaBuffer wraps GLframebuffer.
+ * GLframebuffer is the first member in a XMesaBuffer struct.
+ */
+ XMesaBuffer target = (XMesaBuffer) buffer;
const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- if (buffer == ctx->DrawBuffer) {
- target = xmesa->xm_buffer;
- xmesa->use_read_buffer = GL_FALSE;
- }
- else {
- ASSERT(buffer == ctx->ReadBuffer);
- target = xmesa->xm_read_buffer;
- xmesa->use_read_buffer = GL_TRUE;
- }
+ /* This assignment tells the span/point/line/triangle functions
+ * which XMesaBuffer to use.
+ */
+ xmesa->xm_buffer = target;
+ /*
+ * Now determine front vs back color buffer.
+ */
if (mode == GL_FRONT_LEFT) {
target->buffer = target->frontbuffer;
- xmesa_update_span_funcs(ctx);
}
- else if (mode==GL_BACK_LEFT && xmesa->xm_read_buffer->db_state) {
+ else if (mode == GL_BACK_LEFT) {
+ ASSERT(target->db_state);
if (target->backpixmap) {
- target->buffer = (XMesaDrawable)xmesa->xm_buffer->backpixmap;
+ /* back buffer is a pixmape */
+ target->buffer = target->backpixmap;
}
else if (target->backimage) {
+ /* back buffer is an XImage */
target->buffer = None;
}
else {
- /* just in case there wasn't enough memory for back buffer */
+ /* No back buffer!!!! Must be out of memory, use front buffer */
target->buffer = target->frontbuffer;
}
- xmesa_update_span_funcs(ctx);
}
else {
- _mesa_problem(ctx, "invalid buffer in set_read_buffer() in xmesa2.c");
+ _mesa_problem(ctx, "invalid buffer in set_buffer() in xmesa2.c");
+ return;
}
+ xmesa_update_span_funcs(ctx);
}
@@ -193,7 +170,7 @@ clear_index( GLcontext *ctx, GLuint index )
{
const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
xmesa->clearpixel = (unsigned long) index;
- XMesaSetForeground( xmesa->display, xmesa->xm_buffer->cleargc,
+ XMesaSetForeground( xmesa->display, xmesa->xm_draw_buffer->cleargc,
(unsigned long) index );
}
@@ -210,7 +187,7 @@ clear_color( GLcontext *ctx, const GLchan color[4] )
color[2], color[3],
xmesa->xm_visual->undithered_pf );
_glthread_LOCK_MUTEX(_xmesa_lock);
- XMesaSetForeground( xmesa->display, xmesa->xm_buffer->cleargc,
+ XMesaSetForeground( xmesa->display, xmesa->xm_draw_buffer->cleargc,
xmesa->clearpixel );
_glthread_UNLOCK_MUTEX(_xmesa_lock);
}
@@ -222,7 +199,7 @@ static void
index_mask( GLcontext *ctx, GLuint mask )
{
const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- if (xmesa->xm_buffer->buffer != XIMAGE) {
+ if (xmesa->xm_draw_buffer->buffer != XIMAGE) {
unsigned long m;
if (mask==0xffffffff) {
m = ((unsigned long)~0L);
@@ -230,7 +207,7 @@ index_mask( GLcontext *ctx, GLuint mask )
else {
m = (unsigned long) mask;
}
- XMesaSetPlaneMask( xmesa->display, xmesa->xm_buffer->cleargc, m );
+ XMesaSetPlaneMask( xmesa->display, xmesa->xm_draw_buffer->cleargc, m );
}
}
@@ -255,7 +232,7 @@ color_mask(GLcontext *ctx,
if (gmask) m |= GET_GREENMASK(xmesa->xm_visual);
if (bmask) m |= GET_BLUEMASK(xmesa->xm_visual);
}
- XMesaSetPlaneMask( xmesa->display, xmesa->xm_buffer->cleargc, m );
+ XMesaSetPlaneMask( xmesa->display, xmesa->xm_draw_buffer->cleargc, m );
}
}
@@ -272,16 +249,16 @@ clear_front_pixmap( GLcontext *ctx, GLboolean all,
{
const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
if (all) {
- XMesaFillRectangle( xmesa->display, xmesa->xm_buffer->frontbuffer,
- xmesa->xm_buffer->cleargc,
+ XMesaFillRectangle( xmesa->display, xmesa->xm_draw_buffer->frontbuffer,
+ xmesa->xm_draw_buffer->cleargc,
0, 0,
- xmesa->xm_buffer->width+1,
- xmesa->xm_buffer->height+1 );
+ xmesa->xm_draw_buffer->width+1,
+ xmesa->xm_draw_buffer->height+1 );
}
else {
- XMesaFillRectangle( xmesa->display, xmesa->xm_buffer->frontbuffer,
- xmesa->xm_buffer->cleargc,
- x, xmesa->xm_buffer->height - y - height,
+ XMesaFillRectangle( xmesa->display, xmesa->xm_draw_buffer->frontbuffer,
+ xmesa->xm_draw_buffer->cleargc,
+ x, xmesa->xm_draw_buffer->height - y - height,
width, height );
}
}
@@ -293,16 +270,16 @@ clear_back_pixmap( GLcontext *ctx, GLboolean all,
{
const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
if (all) {
- XMesaFillRectangle( xmesa->display, xmesa->xm_buffer->backpixmap,
- xmesa->xm_buffer->cleargc,
+ XMesaFillRectangle( xmesa->display, xmesa->xm_draw_buffer->backpixmap,
+ xmesa->xm_draw_buffer->cleargc,
0, 0,
- xmesa->xm_buffer->width+1,
- xmesa->xm_buffer->height+1 );
+ xmesa->xm_draw_buffer->width+1,
+ xmesa->xm_draw_buffer->height+1 );
}
else {
- XMesaFillRectangle( xmesa->display, xmesa->xm_buffer->backpixmap,
- xmesa->xm_buffer->cleargc,
- x, xmesa->xm_buffer->height - y - height,
+ XMesaFillRectangle( xmesa->display, xmesa->xm_draw_buffer->backpixmap,
+ xmesa->xm_draw_buffer->cleargc,
+ x, xmesa->xm_draw_buffer->height - y - height,
width, height );
}
}
@@ -314,14 +291,14 @@ clear_8bit_ximage( GLcontext *ctx, GLboolean all,
{
const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
if (all) {
- size_t n = xmesa->xm_buffer->backimage->bytes_per_line
- * xmesa->xm_buffer->backimage->height;
- MEMSET( xmesa->xm_buffer->backimage->data, xmesa->clearpixel, n );
+ size_t n = xmesa->xm_draw_buffer->backimage->bytes_per_line
+ * xmesa->xm_draw_buffer->backimage->height;
+ MEMSET( xmesa->xm_draw_buffer->backimage->data, xmesa->clearpixel, n );
}
else {
GLint i;
for (i=0;i<height;i++) {
- GLubyte *ptr = PIXELADDR1( xmesa->xm_buffer, x, y+i );
+ GLubyte *ptr = PIXELADDR1( xmesa->xm_draw_buffer, x, y+i );
MEMSET( ptr, xmesa->clearpixel, width );
}
}
@@ -334,9 +311,9 @@ clear_HPCR_ximage( GLcontext *ctx, GLboolean all,
{
const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
if (all) {
- GLint i, c16 = (xmesa->xm_buffer->backimage->bytes_per_line>>4)<<4;
- GLubyte *ptr = (GLubyte *)xmesa->xm_buffer->backimage->data;
- for (i=0; i<xmesa->xm_buffer->backimage->height; i++) {
+ GLint i, c16 = (xmesa->xm_draw_buffer->backimage->bytes_per_line>>4)<<4;
+ GLubyte *ptr = (GLubyte *)xmesa->xm_draw_buffer->backimage->data;
+ for (i=0; i<xmesa->xm_draw_buffer->backimage->height; i++) {
GLint j;
GLubyte *sptr = xmesa->xm_visual->hpcr_clear_ximage_pattern[0];
if (i&1) {
@@ -361,7 +338,7 @@ clear_HPCR_ximage( GLcontext *ctx, GLboolean all,
ptr[15] = sptr[15];
ptr += 16;
}
- for (; j<xmesa->xm_buffer->backimage->bytes_per_line; j++) {
+ for (; j<xmesa->xm_draw_buffer->backimage->bytes_per_line; j++) {
*ptr = sptr[j&15];
ptr++;
}
@@ -370,7 +347,7 @@ clear_HPCR_ximage( GLcontext *ctx, GLboolean all,
else {
GLint i;
for (i=y; i<y+height; i++) {
- GLubyte *ptr = PIXELADDR1( xmesa->xm_buffer, x, i );
+ GLubyte *ptr = PIXELADDR1( xmesa->xm_draw_buffer, x, i );
int j;
GLubyte *sptr = xmesa->xm_visual->hpcr_clear_ximage_pattern[0];
if (i&1) {
@@ -396,31 +373,31 @@ clear_16bit_ximage( GLcontext *ctx, GLboolean all,
}
if (all) {
register GLuint n;
- register GLuint *ptr4 = (GLuint *) xmesa->xm_buffer->backimage->data;
+ register GLuint *ptr4 = (GLuint *) xmesa->xm_draw_buffer->backimage->data;
if ((pixel & 0xff) == ((pixel >> 8) & 0xff)) {
/* low and high bytes are equal so use memset() */
- n = xmesa->xm_buffer->backimage->bytes_per_line
- * xmesa->xm_buffer->height;
+ n = xmesa->xm_draw_buffer->backimage->bytes_per_line
+ * xmesa->xm_draw_buffer->height;
MEMSET( ptr4, pixel & 0xff, n );
}
else {
pixel = pixel | (pixel<<16);
- n = xmesa->xm_buffer->backimage->bytes_per_line
- * xmesa->xm_buffer->height / 4;
+ n = xmesa->xm_draw_buffer->backimage->bytes_per_line
+ * xmesa->xm_draw_buffer->height / 4;
do {
*ptr4++ = pixel;
n--;
} while (n!=0);
- if ((xmesa->xm_buffer->backimage->bytes_per_line *
- xmesa->xm_buffer->height) & 0x2)
+ if ((xmesa->xm_draw_buffer->backimage->bytes_per_line *
+ xmesa->xm_draw_buffer->height) & 0x2)
*(GLushort *)ptr4 = pixel & 0xffff;
}
}
else {
register int i, j;
for (j=0;j<height;j++) {
- register GLushort *ptr2 = PIXELADDR2( xmesa->xm_buffer, x, y+j );
+ register GLushort *ptr2 = PIXELADDR2( xmesa->xm_draw_buffer, x, y+j );
for (i=0;i<width;i++) {
*ptr2++ = pixel;
}
@@ -449,21 +426,21 @@ clear_24bit_ximage( GLcontext *ctx, GLboolean all,
if (all) {
if (r==g && g==b) {
/* same value for all three components (gray) */
- const GLint w3 = xmesa->xm_buffer->width * 3;
- const GLint h = xmesa->xm_buffer->height;
+ const GLint w3 = xmesa->xm_draw_buffer->width * 3;
+ const GLint h = xmesa->xm_draw_buffer->height;
GLint i;
for (i = 0; i < h; i++) {
- bgr_t *ptr3 = PIXELADDR3(xmesa->xm_buffer, 0, i);
+ bgr_t *ptr3 = PIXELADDR3(xmesa->xm_draw_buffer, 0, i);
MEMSET(ptr3, r, w3);
}
}
else {
/* the usual case */
- const GLint w = xmesa->xm_buffer->width;
- const GLint h = xmesa->xm_buffer->height;
+ const GLint w = xmesa->xm_draw_buffer->width;
+ const GLint h = xmesa->xm_draw_buffer->height;
GLint i, j;
for (i = 0; i < h; i++) {
- bgr_t *ptr3 = PIXELADDR3(xmesa->xm_buffer, 0, i);
+ bgr_t *ptr3 = PIXELADDR3(xmesa->xm_draw_buffer, 0, i);
for (j = 0; j < w; j++) {
ptr3->r = r;
ptr3->g = g;
@@ -547,7 +524,7 @@ clear_24bit_ximage( GLcontext *ctx, GLboolean all,
/* same value for all three components (gray) */
GLint j;
for (j=0;j<height;j++) {
- bgr_t *ptr3 = PIXELADDR3( xmesa->xm_buffer, x, y+j );
+ bgr_t *ptr3 = PIXELADDR3( xmesa->xm_draw_buffer, x, y+j );
MEMSET(ptr3, r, 3 * width);
}
}
@@ -555,7 +532,7 @@ clear_24bit_ximage( GLcontext *ctx, GLboolean all,
/* non-gray clear color */
GLint i, j;
for (j = 0; j < height; j++) {
- bgr_t *ptr3 = PIXELADDR3( xmesa->xm_buffer, x, y+j );
+ bgr_t *ptr3 = PIXELADDR3( xmesa->xm_draw_buffer, x, y+j );
for (i = 0; i < width; i++) {
ptr3->r = r;
ptr3->g = g;
@@ -570,7 +547,7 @@ clear_24bit_ximage( GLcontext *ctx, GLboolean all,
pixel4[1] = (clearPixel << 16) | (clearPixel >> 8);
pixel4[2] = (clearPixel << 8) | (clearPixel >> 16);
for (j=0;j<height;j++) {
- bgr_t *ptr3 = PIXELADDR3( xmesa->xm_buffer, x, y+j );
+ bgr_t *ptr3 = PIXELADDR3( xmesa->xm_draw_buffer, x, y+j );
register GLuint *ptr4 = (GLuint *)ptr3;
register GLuint *p, px;
GLuint w = width;
@@ -653,8 +630,8 @@ clear_32bit_ximage( GLcontext *ctx, GLboolean all,
| ((pixel << 24) & 0xff000000);
}
if (all) {
- register GLint n = xmesa->xm_buffer->width * xmesa->xm_buffer->height;
- register GLuint *ptr4 = (GLuint *) xmesa->xm_buffer->backimage->data;
+ register GLint n = xmesa->xm_draw_buffer->width * xmesa->xm_draw_buffer->height;
+ register GLuint *ptr4 = (GLuint *) xmesa->xm_draw_buffer->backimage->data;
if (pixel==0) {
MEMSET( ptr4, pixel, 4*n );
}
@@ -668,7 +645,7 @@ clear_32bit_ximage( GLcontext *ctx, GLboolean all,
else {
register int i, j;
for (j=0;j<height;j++) {
- register GLuint *ptr4 = PIXELADDR4( xmesa->xm_buffer, x, y+j );
+ register GLuint *ptr4 = PIXELADDR4( xmesa->xm_draw_buffer, x, y+j );
for (i=0;i<width;i++) {
*ptr4++ = pixel;
}
@@ -682,11 +659,11 @@ clear_nbit_ximage( GLcontext *ctx, GLboolean all,
GLint x, GLint y, GLint width, GLint height )
{
const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- XMesaImage *img = xmesa->xm_buffer->backimage;
+ XMesaImage *img = xmesa->xm_draw_buffer->backimage;
if (all) {
register int i, j;
- width = xmesa->xm_buffer->width;
- height = xmesa->xm_buffer->height;
+ width = xmesa->xm_draw_buffer->width;
+ height = xmesa->xm_draw_buffer->height;
for (j=0;j<height;j++) {
for (i=0;i<width;i++) {
XMesaPutPixel( img, i, j, xmesa->clearpixel );
@@ -696,7 +673,7 @@ clear_nbit_ximage( GLcontext *ctx, GLboolean all,
else {
/* TODO: optimize this */
register int i, j;
- y = FLIP(xmesa->xm_buffer, y);
+ y = FLIP(xmesa->xm_draw_buffer, y);
for (j=0;j<height;j++) {
for (i=0;i<width;i++) {
XMesaPutPixel( img, x+i, y-j, xmesa->clearpixel );
@@ -715,7 +692,7 @@ clear_buffers( GLcontext *ctx, GLbitfield mask,
const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask;
if ((mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) &&
- xmesa->xm_buffer->mesa_buffer.UseSoftwareAlphaBuffers &&
+ xmesa->xm_draw_buffer->mesa_buffer.UseSoftwareAlphaBuffers &&
ctx->Color.ColorMask[ACOMP]) {
_mesa_clear_alpha_buffers(ctx);
}
@@ -723,13 +700,13 @@ clear_buffers( GLcontext *ctx, GLbitfield mask,
/* we can't handle color or index masking */
if (*colorMask == 0xffffffff && ctx->Color.IndexMask == 0xffffffff) {
if (mask & DD_FRONT_LEFT_BIT) {
- ASSERT(xmesa->xm_buffer->front_clear_func);
- (*xmesa->xm_buffer->front_clear_func)( ctx, all, x, y, width, height );
+ ASSERT(xmesa->xm_draw_buffer->front_clear_func);
+ (*xmesa->xm_draw_buffer->front_clear_func)( ctx, all, x, y, width, height );
mask &= ~DD_FRONT_LEFT_BIT;
}
if (mask & DD_BACK_LEFT_BIT) {
- ASSERT(xmesa->xm_buffer->back_clear_func);
- (*xmesa->xm_buffer->back_clear_func)( ctx, all, x, y, width, height );
+ ASSERT(xmesa->xm_draw_buffer->back_clear_func);
+ (*xmesa->xm_draw_buffer->back_clear_func)( ctx, all, x, y, width, height );
mask &= ~DD_BACK_LEFT_BIT;
}
}
@@ -802,8 +779,8 @@ drawpixels_8R8G8B( GLcontext *ctx,
{
const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
XMesaDisplay *dpy = xmesa->xm_visual->display;
- XMesaDrawable buffer = xmesa->xm_buffer->buffer;
- XMesaGC gc = xmesa->xm_buffer->gc;
+ XMesaDrawable buffer = xmesa->xm_draw_buffer->buffer;
+ XMesaGC gc = xmesa->xm_draw_buffer->gc;
assert(dpy);
assert(buffer);
assert(gc);
@@ -833,7 +810,7 @@ drawpixels_8R8G8B( GLcontext *ctx,
ximage.red_mask = 0xff0000;
ximage.green_mask = 0x00ff00;
ximage.blue_mask = 0x0000ff;
- dstY = FLIP(xmesa->xm_buffer,dstY) - height + 1;
+ dstY = FLIP(xmesa->xm_draw_buffer,dstY) - height + 1;
XPutImage(dpy, buffer, gc, &ximage, srcX, srcY, dstX, dstY, w, h);
return GL_TRUE;
}
@@ -899,33 +876,33 @@ void xmesa_update_state( GLcontext *ctx, GLuint new_state )
/* setup pointers to front and back buffer clear functions */
- xmesa->xm_buffer->front_clear_func = clear_front_pixmap;
- if (xmesa->xm_buffer->backpixmap != XIMAGE) {
- xmesa->xm_buffer->back_clear_func = clear_back_pixmap;
+ xmesa->xm_draw_buffer->front_clear_func = clear_front_pixmap;
+ if (xmesa->xm_draw_buffer->backpixmap != XIMAGE) {
+ xmesa->xm_draw_buffer->back_clear_func = clear_back_pixmap;
}
else if (sizeof(GLushort)!=2 || sizeof(GLuint)!=4) {
- xmesa->xm_buffer->back_clear_func = clear_nbit_ximage;
+ xmesa->xm_draw_buffer->back_clear_func = clear_nbit_ximage;
}
else switch (xmesa->xm_visual->BitsPerPixel) {
case 8:
if (xmesa->xm_visual->hpcr_clear_flag) {
- xmesa->xm_buffer->back_clear_func = clear_HPCR_ximage;
+ xmesa->xm_draw_buffer->back_clear_func = clear_HPCR_ximage;
}
else {
- xmesa->xm_buffer->back_clear_func = clear_8bit_ximage;
+ xmesa->xm_draw_buffer->back_clear_func = clear_8bit_ximage;
}
break;
case 16:
- xmesa->xm_buffer->back_clear_func = clear_16bit_ximage;
+ xmesa->xm_draw_buffer->back_clear_func = clear_16bit_ximage;
break;
case 24:
- xmesa->xm_buffer->back_clear_func = clear_24bit_ximage;
+ xmesa->xm_draw_buffer->back_clear_func = clear_24bit_ximage;
break;
case 32:
- xmesa->xm_buffer->back_clear_func = clear_32bit_ximage;
+ xmesa->xm_draw_buffer->back_clear_func = clear_32bit_ximage;
break;
default:
- xmesa->xm_buffer->back_clear_func = clear_nbit_ximage;
+ xmesa->xm_draw_buffer->back_clear_func = clear_nbit_ximage;
break;
}
@@ -940,6 +917,7 @@ void xmesa_update_state( GLcontext *ctx, GLuint new_state )
void xmesa_init_pointers( GLcontext *ctx )
{
TNLcontext *tnl;
+ struct swrast_device_driver *dd = _swrast_GetDeviceDriverReference( ctx );
ctx->Driver.GetString = get_string;
ctx->Driver.GetBufferSize = get_buffer_size;
@@ -955,6 +933,7 @@ void xmesa_init_pointers( GLcontext *ctx )
ctx->Driver.CopyPixels = _swrast_CopyPixels;
ctx->Driver.DrawPixels = _swrast_DrawPixels;
ctx->Driver.ReadPixels = _swrast_ReadPixels;
+ ctx->Driver.DrawBuffer = _swrast_DrawBuffer;
/* Software texture functions:
*/
@@ -987,7 +966,6 @@ void xmesa_init_pointers( GLcontext *ctx )
/* Statechange callbacks:
*/
- ctx->Driver.SetDrawBuffer = set_draw_buffer;
ctx->Driver.ClearIndex = clear_index;
ctx->Driver.ClearColor = clear_color;
ctx->Driver.IndexMask = index_mask;
@@ -1000,6 +978,8 @@ void xmesa_init_pointers( GLcontext *ctx )
tnl = TNL_CONTEXT(ctx);
tnl->Driver.RunPipeline = _tnl_run_pipeline;
+ dd->SetBuffer = set_buffer;
+
/* Install swsetup for tnl->Driver.Render.*:
*/
_swsetup_Wakeup(ctx);