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authorBrian Paul <[email protected]>2005-09-28 02:29:50 +0000
committerBrian Paul <[email protected]>2005-09-28 02:29:50 +0000
commit1ad7b99925e044f82e635f746c1ef2df77f69ac9 (patch)
tree7fa22cf8b21a35350191399dcab96db8c0d1e363 /src/mesa/drivers/x11/xm_dd.c
parentb955474093445d6e5b8c5d3cfa69e2752a01bcf8 (diff)
Initial work for GL_EXT_packed_depth_stencil extension.
glReadPixels done, glDrawPixels mostly done.
Diffstat (limited to 'src/mesa/drivers/x11/xm_dd.c')
-rw-r--r--src/mesa/drivers/x11/xm_dd.c18
1 files changed, 10 insertions, 8 deletions
diff --git a/src/mesa/drivers/x11/xm_dd.c b/src/mesa/drivers/x11/xm_dd.c
index e26b54f8e41..0bafad8e129 100644
--- a/src/mesa/drivers/x11/xm_dd.c
+++ b/src/mesa/drivers/x11/xm_dd.c
@@ -610,9 +610,7 @@ xmesa_DrawPixels_8R8G8B( GLcontext *ctx,
int dstY = y;
int w = width;
int h = height;
- int srcX = unpack->SkipPixels;
- int srcY = unpack->SkipRows;
- int rowLength = unpack->RowLength ? unpack->RowLength : width;
+ struct gl_pixelstore_attrib clippedUnpack = *unpack;
if (unpack->BufferObj->Name) {
/* unpack from PBO */
@@ -636,11 +634,14 @@ xmesa_DrawPixels_8R8G8B( GLcontext *ctx,
pixels = ADD_POINTERS(buf, pixels);
}
- if (_mesa_clip_drawpixels(ctx, &dstX, &dstY, &w, &h, &srcX, &srcY)) {
+ if (_mesa_clip_drawpixels(ctx, &dstX, &dstY, &w, &h, &clippedUnpack)) {
/* This is a little tricky since all coordinates up to now have
* been in the OpenGL bottom-to-top orientation. X is top-to-bottom
* so we have to carefully compute the Y coordinates/addresses here.
*/
+ int srcX = clippedUnpack.SkipPixels;
+ int srcY = clippedUnpack.SkipRows;
+ int rowLength = clippedUnpack.RowLength;
XMesaImage ximage;
MEMSET(&ximage, 0, sizeof(XMesaImage));
ximage.width = width;
@@ -715,9 +716,7 @@ xmesa_DrawPixels_5R6G5B( GLcontext *ctx,
int dstY = y;
int w = width;
int h = height;
- int srcX = unpack->SkipPixels;
- int srcY = unpack->SkipRows;
- int rowLength = unpack->RowLength ? unpack->RowLength : width;
+ struct gl_pixelstore_attrib clippedUnpack = *unpack;
if (unpack->BufferObj->Name) {
/* unpack from PBO */
@@ -741,11 +740,14 @@ xmesa_DrawPixels_5R6G5B( GLcontext *ctx,
pixels = ADD_POINTERS(buf, pixels);
}
- if (_mesa_clip_drawpixels(ctx, &dstX, &dstY, &w, &h, &srcX, &srcY)) {
+ if (_mesa_clip_drawpixels(ctx, &dstX, &dstY, &w, &h, &clippedUnpack)) {
/* This is a little tricky since all coordinates up to now have
* been in the OpenGL bottom-to-top orientation. X is top-to-bottom
* so we have to carefully compute the Y coordinates/addresses here.
*/
+ int srcX = clippedUnpack.SkipPixels;
+ int srcY = clippedUnpack.SkipRows;
+ int rowLength = clippedUnpack.RowLength;
XMesaImage ximage;
MEMSET(&ximage, 0, sizeof(XMesaImage));
ximage.width = width;