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authorJosé Fonseca <[email protected]>2011-08-29 13:26:36 +0100
committerJosé Fonseca <[email protected]>2011-08-30 09:42:01 +0100
commitd290febdc83a828b1cbe6a5e7155e47b29385dad (patch)
treebb1db3f5773d31f24127fab55300b31178fbe715 /src/mesa/drivers/windows/gdi
parent191428ccb86af462a8872da6937ab004c5691745 (diff)
gdi: Remove mesa_wgl.h
All commonly used windows toolchains define wgl entrypoints in the windows headers, and mesa_wgl.h not only is unnecessary but actually often stands in the waydue to slight inconsistencies. So remove it.
Diffstat (limited to 'src/mesa/drivers/windows/gdi')
-rw-r--r--src/mesa/drivers/windows/gdi/wgl.c23
1 files changed, 0 insertions, 23 deletions
diff --git a/src/mesa/drivers/windows/gdi/wgl.c b/src/mesa/drivers/windows/gdi/wgl.c
index bf4ca9c908f..33baabee63f 100644
--- a/src/mesa/drivers/windows/gdi/wgl.c
+++ b/src/mesa/drivers/windows/gdi/wgl.c
@@ -29,31 +29,8 @@
*/
-/* We're essentially building part of GDI here, so define this so that
- * we get the right export linkage. */
-#ifdef __MINGW32__
-
-#include <stdarg.h>
-#include <windef.h>
-#include <wincon.h>
-#include <winbase.h>
-
-# if defined(BUILD_GL32)
-# define WINGDIAPI __declspec(dllexport)
-# else
-# define __W32API_USE_DLLIMPORT__
-# endif
-
-#include <wingdi.h>
-#include "GL/mesa_wgl.h"
-#include <stdlib.h>
-
-#else
-
-#define _GDI32_
#include <windows.h>
-#endif
#include "main/config.h"
#include "glapi/glapi.h"
#include "GL/wmesa.h" /* protos for wmesa* functions */