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authorEric Anholt <[email protected]>2013-08-28 11:53:09 -0700
committerEric Anholt <[email protected]>2013-08-30 11:30:45 -0700
commitb1080cfbdb0a084122fcd662cd27b4748c5598fd (patch)
tree0962d6d796fd305a8ad3c8d10ffbddac28869534 /src/mesa/drivers/dri
parentf217791ee27bdd10817109391243ffac5564daad (diff)
i965: Switch gen4-6 to using the sampler's base level for GL BASE_LEVEL.
Thanks to Ken for trawling through my neglected public branches and finding the bug in this change (inside a megacommit) that made me abandon this work. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_sampler_state.c19
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_surface_state.c16
2 files changed, 12 insertions, 23 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
index f2117a48e1a..1f46f918575 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
@@ -33,6 +33,7 @@
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
+#include "intel_mipmap_tree.h"
#include "main/macros.h"
#include "main/samplerobj.h"
@@ -201,6 +202,8 @@ static void brw_update_sampler_state(struct brw_context *brw,
struct gl_context *ctx = &brw->ctx;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *texObj = texUnit->_Current;
+ struct intel_texture_image *intel_image =
+ intel_texture_image(texObj->Image[0][texObj->BaseLevel]);
struct gl_sampler_object *gl_sampler = _mesa_get_samplerobj(ctx, unit);
bool using_nearest = false;
@@ -319,17 +322,13 @@ static void brw_update_sampler_state(struct brw_context *brw,
sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
- /* Set BaseMipLevel, MaxLOD, MinLOD:
- *
- * XXX: I don't think that using firstLevel, lastLevel works,
- * because we always setup the surface state as if firstLevel ==
- * level zero. Probably have to subtract firstLevel from each of
- * these:
- */
- sampler->ss0.base_level = U_FIXED(0, 1);
+ int baselevel = texObj->BaseLevel - intel_image->mt->first_level;
+ sampler->ss0.base_level = U_FIXED(baselevel, 1);
- sampler->ss1.max_lod = U_FIXED(CLAMP(gl_sampler->MaxLod, 0, 13), 6);
- sampler->ss1.min_lod = U_FIXED(CLAMP(gl_sampler->MinLod, 0, 13), 6);
+ sampler->ss1.max_lod = U_FIXED(CLAMP(baselevel +
+ gl_sampler->MaxLod, 0, 13), 6);
+ sampler->ss1.min_lod = U_FIXED(CLAMP(baselevel +
+ gl_sampler->MinLod, 0, 13), 6);
/* On Gen6+, the sampler can handle non-normalized texture
* rectangle coordinates natively
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index e2c7b77472d..8bc3938bb26 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -255,9 +255,9 @@ brw_update_texture_surface(struct gl_context *ctx,
struct intel_texture_object *intelObj = intel_texture_object(tObj);
struct intel_mipmap_tree *mt = intelObj->mt;
struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel];
+ struct intel_texture_image *intel_image = intel_texture_image(firstImage);
struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
uint32_t *surf;
- uint32_t tile_x, tile_y;
if (tObj->Target == GL_TEXTURE_BUFFER) {
brw_update_buffer_texture_surface(ctx, unit, binding_table, surf_index);
@@ -277,10 +277,8 @@ brw_update_texture_surface(struct gl_context *ctx,
BRW_SURFACE_FORMAT_SHIFT));
surf[1] = intelObj->mt->region->bo->offset + intelObj->mt->offset; /* reloc */
- surf[1] += intel_miptree_get_tile_offsets(intelObj->mt, firstImage->Level, 0,
- &tile_x, &tile_y);
- surf[2] = ((intelObj->_MaxLevel - tObj->BaseLevel) << BRW_SURFACE_LOD_SHIFT |
+ surf[2] = ((intelObj->_MaxLevel - intel_image->mt->first_level) << BRW_SURFACE_LOD_SHIFT |
(mt->logical_width0 - 1) << BRW_SURFACE_WIDTH_SHIFT |
(mt->logical_height0 - 1) << BRW_SURFACE_HEIGHT_SHIFT);
@@ -291,15 +289,7 @@ brw_update_texture_surface(struct gl_context *ctx,
surf[4] = brw_get_surface_num_multisamples(intelObj->mt->num_samples);
- assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
- /* Note that the low bits of these fields are missing, so
- * there's the possibility of getting in trouble.
- */
- assert(tile_x % 4 == 0);
- assert(tile_y % 2 == 0);
- surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
- (tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT |
- (mt->align_h == 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));
+ surf[5] = mt->align_h == 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0;
/* Emit relocation to surface contents */
drm_intel_bo_emit_reloc(brw->batch.bo,