diff options
author | Kenneth Graunke <[email protected]> | 2015-05-05 20:19:04 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2015-10-21 14:27:52 -0700 |
commit | ac0a33666bdab6e4d9abca6ae6ee19cb03919dcc (patch) | |
tree | 5b6547267c5132b16e9f560406db51ca5577feb4 /src/mesa/drivers/dri | |
parent | cb755996d91e9f44c93121f9534b0c59bb3ec201 (diff) |
i965: Make emit_urb_writes() reserve space for GS header information.
Geometry shaders have additional header data at the beginning of their
output URB entries. Shaders that use EndPrimitive() or multiple streams
have a control data header; shaders with a dynamic vertex count have an
additional vec4 slot to hold the 32-bit vertex count (and 96 bits of
padding).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs_visitor.cpp | 18 |
1 files changed, 16 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp index 4610ea19c67..1b6a199fffa 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp @@ -868,6 +868,7 @@ void fs_visitor::emit_urb_writes() { int slot, urb_offset, length; + int starting_urb_offset = 0; const struct brw_vue_prog_data *vue_prog_data = (const struct brw_vue_prog_data *) this->prog_data; const struct brw_vs_prog_key *vs_key = @@ -900,8 +901,21 @@ fs_visitor::emit_urb_writes() return; } + if (stage == MESA_SHADER_GEOMETRY) { + const struct brw_gs_prog_data *gs_prog_data = + (const struct brw_gs_prog_data *) prog_data; + + /* We need to increment the Global Offset to skip over the control data + * header and the extra "Vertex Count" field (1 HWord) at the beginning + * of the VUE. We're counting in OWords, so the units are doubled. + */ + starting_urb_offset = 2 * gs_prog_data->control_data_header_size_hwords; + if (gs_prog_data->static_vertex_count == -1) + starting_urb_offset += 2; + } + length = 0; - urb_offset = 0; + urb_offset = starting_urb_offset; flush = false; for (slot = 0; slot < vue_map->num_slots; slot++) { int varying = vue_map->slot_to_varying[slot]; @@ -1008,7 +1022,7 @@ fs_visitor::emit_urb_writes() inst->eot = last && stage == MESA_SHADER_VERTEX; inst->mlen = length + 1; inst->offset = urb_offset; - urb_offset = slot + 1; + urb_offset = starting_urb_offset + slot + 1; length = 0; flush = false; } |