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authorKenneth Graunke <[email protected]>2012-08-15 16:35:35 -0700
committerKenneth Graunke <[email protected]>2012-08-25 23:01:50 -0700
commit98211d5af7efa26c350f6191457ab2564847abde (patch)
tree1a7f561885958f51761b402511836b4ef3dacde3 /src/mesa/drivers/dri
parent174d44a9c4d39a030fe3528acf07f9ac9aa617a1 (diff)
i965/fs: Fix INTEL_DEBUG=perf program key printing.
When dumping differences in program keys, it printed messages of the format: [Name of thing that changed] [new]->[old] This was terribly confusing: the right arrow implies "the value changed from this to that", when in fact the message conveyed the opposite. Except that some of the time, it didn't, since we accidentally swapped the arguments to brw_debug_recompile_sampler_key. With two swaps, it would often come out in the expected format. This patch fixes it to properly print: [Name of thing that changed] [old]->[new] Signed-off-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.c36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index ba6f8740e87..e7ef9f2631a 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -366,18 +366,18 @@ brw_debug_recompile_sampler_key(const struct brw_sampler_prog_key_data *old_key,
for (unsigned int i = 0; i < BRW_MAX_TEX_UNIT; i++) {
found |= key_debug("EXT_texture_swizzle or DEPTH_TEXTURE_MODE",
- key->swizzles[i], old_key->swizzles[i]);
+ old_key->swizzles[i], key->swizzles[i]);
}
found |= key_debug("GL_CLAMP enabled on any texture unit's 1st coordinate",
- key->gl_clamp_mask[0], old_key->gl_clamp_mask[0]);
+ old_key->gl_clamp_mask[0], key->gl_clamp_mask[0]);
found |= key_debug("GL_CLAMP enabled on any texture unit's 2nd coordinate",
- key->gl_clamp_mask[1], old_key->gl_clamp_mask[1]);
+ old_key->gl_clamp_mask[1], key->gl_clamp_mask[1]);
found |= key_debug("GL_CLAMP enabled on any texture unit's 3rd coordinate",
- key->gl_clamp_mask[2], old_key->gl_clamp_mask[2]);
+ old_key->gl_clamp_mask[2], key->gl_clamp_mask[2]);
found |= key_debug("GL_MESA_ycbcr texturing\n",
- key->yuvtex_mask, old_key->yuvtex_mask);
+ old_key->yuvtex_mask, key->yuvtex_mask);
found |= key_debug("GL_MESA_ycbcr UV swapping\n",
- key->yuvtex_swap_mask, old_key->yuvtex_swap_mask);
+ old_key->yuvtex_swap_mask, key->yuvtex_swap_mask);
return found;
}
@@ -413,18 +413,18 @@ brw_wm_debug_recompile(struct brw_context *brw,
}
found |= key_debug("alphatest, computed depth, depth test, or depth write",
- key->iz_lookup, old_key->iz_lookup);
- found |= key_debug("depth statistics", key->stats_wm, old_key->stats_wm);
- found |= key_debug("flat shading", key->flat_shade, old_key->flat_shade);
- found |= key_debug("number of color buffers", key->nr_color_regions, old_key->nr_color_regions);
- found |= key_debug("rendering to FBO", key->render_to_fbo, old_key->render_to_fbo);
- found |= key_debug("fragment color clamping", key->clamp_fragment_color, old_key->clamp_fragment_color);
- found |= key_debug("line smoothing", key->line_aa, old_key->line_aa);
- found |= key_debug("proj_attrib_mask", key->proj_attrib_mask, old_key->proj_attrib_mask);
- found |= key_debug("renderbuffer height", key->drawable_height, old_key->drawable_height);
- found |= key_debug("vertex shader outputs", key->vp_outputs_written, old_key->vp_outputs_written);
-
- found |= brw_debug_recompile_sampler_key(&key->tex, &old_key->tex);
+ old_key->iz_lookup, key->iz_lookup);
+ found |= key_debug("depth statistics", old_key->stats_wm, key->stats_wm);
+ found |= key_debug("flat shading", old_key->flat_shade, key->flat_shade);
+ found |= key_debug("number of color buffers", old_key->nr_color_regions, key->nr_color_regions);
+ found |= key_debug("rendering to FBO", old_key->render_to_fbo, key->render_to_fbo);
+ found |= key_debug("fragment color clamping", old_key->clamp_fragment_color, key->clamp_fragment_color);
+ found |= key_debug("line smoothing", old_key->line_aa, key->line_aa);
+ found |= key_debug("proj_attrib_mask", old_key->proj_attrib_mask, key->proj_attrib_mask);
+ found |= key_debug("renderbuffer height", old_key->drawable_height, key->drawable_height);
+ found |= key_debug("vertex shader outputs", old_key->vp_outputs_written, key->vp_outputs_written);
+
+ found |= brw_debug_recompile_sampler_key(&old_key->tex, &key->tex);
if (!found) {
perf_debug(" Something else\n");