diff options
author | Robert Ellison <[email protected]> | 2009-02-20 17:04:15 -0700 |
---|---|---|
committer | Robert Ellison <[email protected]> | 2009-02-23 11:28:00 -0700 |
commit | 73658ff04fd4cb5f492b0477775430efc5f8b4ca (patch) | |
tree | 33420a232d82f94fba39b2efd3ae23bc52448897 /src/mesa/drivers/dri | |
parent | 37f21fce3bd323c361291215edeb7d8cf5f4335b (diff) |
i965: fix line stipple fallback for GL_LINE_STRIP primitives
When doing line stipple, the stipple count resets on each line segment,
unless the primitive is a GL_LINE_LOOP or a GL_LINE_STRIP.
The existing code correctly identifies the need for a software fallback
to handle conformant line stipple on GL_LINE_LOOP primitives, but
neglects to make the same assessment on GL_LINE_STRIP primitives.
This fixes it so they match.
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_draw.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c index 99fd587e9fc..3ca953da37b 100644 --- a/src/mesa/drivers/dri/i965/brw_draw.c +++ b/src/mesa/drivers/dri/i965/brw_draw.c @@ -220,7 +220,7 @@ static GLboolean check_fallbacks( struct brw_context *brw, /* GS doesn't get enough information to know when to reset * the stipple counter?!? */ - if (prim[i].mode == GL_LINE_LOOP) + if (prim[i].mode == GL_LINE_LOOP || prim[i].mode == GL_LINE_STRIP) return GL_TRUE; if (prim[i].mode == GL_POLYGON && |