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authorBen Skeggs <[email protected]>2007-01-21 09:48:33 +1100
committerBen Skeggs <[email protected]>2007-01-21 09:48:33 +1100
commit4f800c5bacb9734d3030fe11144c8003ec4f169a (patch)
tree0e2553459138a07c99634d20207171bde5109d13 /src/mesa/drivers/dri
parent029b81742ad474245e18e0b629d669afe588111c (diff)
nouveau: rename pass0_arb to pass0.
I was expecting to have 2 frontends for the shader code (asm, glsl). With Brian's work on GLSL this is unnecessary :)
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r--src/mesa/drivers/dri/nouveau/Makefile2
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_shader.c4
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_shader.h3
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_shader_0.c (renamed from src/mesa/drivers/dri/nouveau/nouveau_shader_0_arb.c)2
4 files changed, 5 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/nouveau/Makefile b/src/mesa/drivers/dri/nouveau/Makefile
index 7ffba27bac0..9718f3bf466 100644
--- a/src/mesa/drivers/dri/nouveau/Makefile
+++ b/src/mesa/drivers/dri/nouveau/Makefile
@@ -20,7 +20,7 @@ DRIVER_SOURCES = \
nouveau_span.c \
nouveau_state.c \
nouveau_shader.c \
- nouveau_shader_0_arb.c \
+ nouveau_shader_0.c \
nouveau_shader_1.c \
nouveau_shader_2.c \
nouveau_tex.c \
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader.c b/src/mesa/drivers/dri/nouveau/nouveau_shader.c
index dc366b36c09..e4db1153625 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_shader.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_shader.c
@@ -111,7 +111,7 @@ nvsUpdateShader(GLcontext *ctx, nouveauShader *nvs)
/* Translate to HW format now if necessary */
if (!nvs->translated) {
/* Mesa ASM shader -> nouveauShader */
- if (!nouveau_shader_pass0_arb(ctx, nvs))
+ if (!nouveau_shader_pass0(ctx, nvs))
return GL_FALSE;
/* Basic dead code elimination + register usage info */
if (!nouveau_shader_pass1(nvs))
@@ -187,7 +187,7 @@ nvsBuildTextShader(GLcontext *ctx, GLenum target, const char *text)
&nvs->mesa.fp);
}
- nouveau_shader_pass0_arb(ctx, nvs);
+ nouveau_shader_pass0(ctx, nvs);
nouveau_shader_pass1(nvs);
nouveau_shader_pass2(nvs);
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader.h b/src/mesa/drivers/dri/nouveau/nouveau_shader.h
index 4b94625286f..1a971e56bf2 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_shader.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_shader.h
@@ -366,8 +366,7 @@ extern void NV40FPInitShaderFuncs(nvsFunc *);
extern void nouveauShaderInitFuncs(GLcontext *ctx);
-extern GLboolean nouveau_shader_pass0_arb(GLcontext *ctx, nouveauShader *nvs);
-extern GLboolean nouveau_shader_pass0_slang(GLcontext *ctx, nouveauShader *nvs);
+extern GLboolean nouveau_shader_pass0(GLcontext *ctx, nouveauShader *nvs);
extern GLboolean nouveau_shader_pass1(nvsPtr nvs);
extern GLboolean nouveau_shader_pass2(nvsPtr nvs);
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader_0_arb.c b/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c
index afb889d4213..34475cad033 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_shader_0_arb.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c
@@ -666,7 +666,7 @@ pass0_translate_instructions(nouveauShader *nvs)
}
GLboolean
-nouveau_shader_pass0_arb(GLcontext *ctx, nouveauShader *nvs)
+nouveau_shader_pass0(GLcontext *ctx, nouveauShader *nvs)
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
struct gl_program *prog = (struct gl_program*)nvs;