diff options
author | Timothy Arceri <[email protected]> | 2016-11-18 16:46:27 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-01-19 17:05:26 +1100 |
commit | 4cd709e2bcea479a723b4741de59b448b1c6c48f (patch) | |
tree | 45b82f26ed939fae13889c64408d8e4abe0d4480 /src/mesa/drivers/dri | |
parent | ef71b867ee152d8161a8c7320e89843801236249 (diff) |
i965: get outputs_written from gl_program
There is no need to go via the pointer in nir_shader. This change
is required for the shader cache as we don't create a nir_shader.
Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vs.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c index 5d199393181..3bcd7c67ee6 100644 --- a/src/mesa/drivers/dri/i965/brw_vs.c +++ b/src/mesa/drivers/dri/i965/brw_vs.c @@ -310,7 +310,7 @@ brw_vs_populate_key(struct brw_context *brw, } } - if (prog->nir->info->outputs_written & + if (prog->info.outputs_written & (VARYING_BIT_COL0 | VARYING_BIT_COL1 | VARYING_BIT_BFC0 | VARYING_BIT_BFC1)) { /* _NEW_LIGHT | _NEW_BUFFERS */ @@ -364,7 +364,7 @@ brw_vs_precompile(struct gl_context *ctx, struct gl_program *prog) brw_setup_tex_for_precompile(brw, &key.tex, prog); key.program_string_id = bvp->id; key.clamp_vertex_color = - (prog->nir->info->outputs_written & + (prog->info.outputs_written & (VARYING_BIT_COL0 | VARYING_BIT_COL1 | VARYING_BIT_BFC0 | VARYING_BIT_BFC1)); |