diff options
author | Timothy Arceri <[email protected]> | 2016-06-05 13:17:51 +1000 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-06-16 10:45:35 +1000 |
commit | 31dee99e052902bc08ddbb1009748dc982ac3211 (patch) | |
tree | 47e631d7bcd04cc59429b971ce8d685b6cce787b /src/mesa/drivers/dri | |
parent | bb1292e2261fa591cf66de443a1b0d4eb7f65cb2 (diff) |
mesa/glsl: stop using GL shader type internally
Instead use the internal gl_shader_stage enum everywhere. This
makes things more consistent and gets rid of unnecessary
conversions.
Ideally it would be nice to remove the Type field from gl_shader
altogether but currently it is used to differentiate between
gl_shader and gl_shader_program in the ShaderObjects hash table.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_link.cpp | 5 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_shader.h | 3 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp index 16bfbaa8d7e..43b61328d6f 100644 --- a/src/mesa/drivers/dri/i965/brw_link.cpp +++ b/src/mesa/drivers/dri/i965/brw_link.cpp @@ -185,14 +185,13 @@ process_glsl_ir(gl_shader_stage stage, } extern "C" struct gl_shader * -brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type) +brw_new_shader(struct gl_context *ctx, GLuint name, gl_shader_stage stage) { struct brw_shader *shader; shader = rzalloc(NULL, struct brw_shader); if (shader) { - shader->base.Type = type; - shader->base.Stage = _mesa_shader_enum_to_shader_stage(type); + shader->base.Stage = stage; shader->base.Name = name; _mesa_init_shader(ctx, &shader->base); } diff --git a/src/mesa/drivers/dri/i965/brw_shader.h b/src/mesa/drivers/dri/i965/brw_shader.h index 9300f20b253..d74c6d6af9a 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.h +++ b/src/mesa/drivers/dri/i965/brw_shader.h @@ -289,7 +289,8 @@ bool brw_cs_precompile(struct gl_context *ctx, struct gl_program *prog); GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog); -struct gl_shader *brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type); +struct gl_shader *brw_new_shader(struct gl_context *ctx, GLuint name, + gl_shader_stage stage); int type_size_scalar(const struct glsl_type *type); int type_size_vec4(const struct glsl_type *type); |