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authorKenneth Graunke <[email protected]>2019-02-05 19:15:46 -0800
committerKenneth Graunke <[email protected]>2019-02-11 21:34:30 -0800
commit243c11dc1687b1f3adf0c96dd174803885704c48 (patch)
tree78f44b278c2e89ec4a583cd63c96a304866b9e1f /src/mesa/drivers/dri
parent529a0711c1d07c109f83286583ed359a890f5a75 (diff)
i965: Call nir_lower_samplers for ARB programs.
An upcoming patch will start building derefs in prog_to_nir, at which point we'll need to lower them to indexes. This gets both GLSL and non-GLSL shaders using the same paths. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r--src/mesa/drivers/dri/i965/brw_program.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c
index 1038d9a47a0..5dedca5a719 100644
--- a/src/mesa/drivers/dri/i965/brw_program.c
+++ b/src/mesa/drivers/dri/i965/brw_program.c
@@ -41,6 +41,7 @@
#include "util/ralloc.h"
#include "compiler/glsl/ir.h"
#include "compiler/glsl/program.h"
+#include "compiler/glsl/gl_nir.h"
#include "compiler/glsl/glsl_to_nir.h"
#include "glsl/float64_glsl.h"
@@ -151,6 +152,7 @@ brw_create_nir(struct brw_context *brw,
} else {
nir = prog_to_nir(prog, options);
NIR_PASS_V(nir, nir_lower_regs_to_ssa); /* turn registers into SSA */
+ NIR_PASS_V(nir, gl_nir_lower_samplers, NULL);
}
nir_validate_shader(nir, "before brw_preprocess_nir");