diff options
author | Brian Paul <[email protected]> | 2009-10-01 21:13:25 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2009-10-01 21:13:34 -0600 |
commit | 32aa40eee46fd0b15f3873069f2440ea2dd75408 (patch) | |
tree | 68290ae1fc589a11650093cb0840405e8a520053 /src/mesa/drivers/dri/tdfx | |
parent | 8c92a531fb7e0d2de2a06610b2dff98eeb19c985 (diff) |
mesa: removed gl_texture_image::CompressedSize field
Just call ctx->Driver.CompressedTextureSize() when we need to get
the compressed image size.
Diffstat (limited to 'src/mesa/drivers/dri/tdfx')
-rw-r--r-- | src/mesa/drivers/dri/tdfx/tdfx_tex.c | 29 |
1 files changed, 15 insertions, 14 deletions
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tex.c b/src/mesa/drivers/dri/tdfx/tdfx_tex.c index 8b68137eedf..5e9421aa2ac 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_tex.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_tex.c @@ -1409,13 +1409,13 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level, texelBytes = _mesa_get_format_bytes(texImage->TexFormat); if (_mesa_is_format_compressed(texImage->TexFormat)) { - texImage->CompressedSize = _mesa_compressed_texture_size(ctx, - mml->width, - mml->height, - 1, - mesaFormat); + GLuint compressedSize = ctx->Driver.CompressedTextureSize(ctx, + mml->width, + mml->height, + 1, + mesaFormat); dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat, mml->width); - texImage->Data = _mesa_alloc_texmemory(texImage->CompressedSize); + texImage->Data = _mesa_alloc_texmemory(compressedSize); } else { dstRowStride = mml->width * texelBytes; texImage->Data = _mesa_alloc_texmemory(mml->width * mml->height * texelBytes); @@ -1580,7 +1580,8 @@ tdfxCompressedTexImage2D (GLcontext *ctx, GLenum target, tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); tdfxTexInfo *ti; tdfxMipMapLevel *mml; - GLuint mesaFormat; + gl_format mesaFormat; + GLuint compressedSize; if (TDFX_DEBUG & DEBUG_VERBOSE_DRI) { fprintf(stderr, "tdfxCompressedTexImage2D: id=%d int 0x%x %dx%d\n", @@ -1637,12 +1638,12 @@ tdfxCompressedTexImage2D (GLcontext *ctx, GLenum target, /* allocate new storage for texture image, if needed */ if (!texImage->Data) { - texImage->CompressedSize = _mesa_compressed_texture_size(ctx, - mml->width, - mml->height, - 1, - mesaFormat); - texImage->Data = _mesa_alloc_texmemory(texImage->CompressedSize); + compressedSize = ctx->Driver.CompressedTextureSize(ctx, + mml->width, + mml->height, + 1, + mesaFormat); + texImage->Data = _mesa_alloc_texmemory(compressedSize); if (!texImage->Data) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D"); return; @@ -1677,7 +1678,7 @@ tdfxCompressedTexImage2D (GLcontext *ctx, GLenum target, texImage->Data); ti->padded = GL_TRUE; } else { - MEMCPY(texImage->Data, data, texImage->CompressedSize); + MEMCPY(texImage->Data, data, compressedSize); } RevalidateTexture(ctx, texObj); |