diff options
author | Daniel Borca <[email protected]> | 2004-07-19 08:06:00 +0000 |
---|---|---|
committer | Daniel Borca <[email protected]> | 2004-07-19 08:06:00 +0000 |
commit | 1c2a498119d3b6a194033bca6bfe5d3fb4665371 (patch) | |
tree | 000c082a406933c6c56f631b008cc5bc7ef389e5 /src/mesa/drivers/dri/tdfx/tdfx_tex.c | |
parent | 25f0e8227f1f8131a1add3cdcd8eb47a1e7e8f89 (diff) |
several new bugs
Diffstat (limited to 'src/mesa/drivers/dri/tdfx/tdfx_tex.c')
-rw-r--r-- | src/mesa/drivers/dri/tdfx/tdfx_tex.c | 1070 |
1 files changed, 706 insertions, 364 deletions
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tex.c b/src/mesa/drivers/dri/tdfx/tdfx_tex.c index f9d6c2a6577..ebb06b1d357 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_tex.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_tex.c @@ -26,6 +26,9 @@ /* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_tex.c,v 1.7 2002/11/05 17:46:10 tsi Exp $ */ /* + * New fixes: + * Daniel Borca <[email protected]>, 19 Jul 2004 + * * Original rewrite: * Gareth Hughes <[email protected]>, 29 Sep - 1 Oct 2000 * @@ -36,6 +39,7 @@ */ #include "image.h" +#include "texcompress.h" #include "texformat.h" #include "teximage.h" #include "texstore.h" @@ -45,6 +49,55 @@ #include "tdfx_texman.h" +void +_mesa_halve2x2_teximage2d ( GLuint bytesPerPixel, + GLint srcWidth, GLint srcHeight, + const GLvoid *srcImage, GLvoid *dstImage ) +{ + GLint i, j, k; + const GLint dstWidth = srcWidth / 2; + const GLint dstHeight = srcHeight / 2; + const GLint srcRowStride = srcWidth * bytesPerPixel; + const GLubyte *src = srcImage; + GLubyte *dst = dstImage; + + /* no borders! can't halve 1x1! (stride > width * comp) not allowed */ + if (srcHeight == 1) { + for (i = 0; i < dstWidth; i++) { + for (k = 0; k < bytesPerPixel; k++) { + dst[0] = (src[0] + src[bytesPerPixel] + 1) / 2; + src++; + dst++; + } + src += bytesPerPixel; + } + } else if (srcWidth == 1) { + for (j = 0; j < dstHeight; j++) { + for (k = 0; k < bytesPerPixel; k++) { + dst[0] = (src[0] + src[srcRowStride] + 1) / 2; + src++; + dst++; + } + src += srcRowStride; + } + } else { + for (j = 0; j < dstHeight; j++) { + for (i = 0; i < dstWidth; i++) { + for (k = 0; k < bytesPerPixel; k++) { + dst[0] = (src[0] + + src[bytesPerPixel] + + src[srcRowStride] + + src[srcRowStride + bytesPerPixel] + 2) / 4; + src++; + dst++; + } + src += bytesPerPixel; + } + src += srcRowStride; + } + } +} + static int logbase2(int n) @@ -102,45 +155,38 @@ tdfxTexGetInfo(const GLcontext *ctx, int w, int h, logw = logbase2(w); logh = logbase2(h); ar = logw - logh; /* aspect ratio = difference in log dimensions */ + s = t = 256.0; + ws = hs = 1; /* Hardware only allows a maximum aspect ratio of 8x1, so handle |ar| > 3 by scaling the image and using an 8x1 aspect ratio */ if (ar >= 0) { ASSERT(width >= height); lod = logw; - s = 256.0; - ws = 1; if (ar <= GR_ASPECT_LOG2_8x1) { t = 256 >> ar; - hs = 1; } else { /* have to stretch image height */ t = 32.0; hs = 1 << (ar - 3); + ar = GR_ASPECT_LOG2_8x1; } } else { ASSERT(width < height); lod = logh; - t = 256.0; - hs = 1; if (ar >= GR_ASPECT_LOG2_1x8) { s = 256 >> -ar; - ws = 1; } else { /* have to stretch image width */ s = 32.0; ws = 1 << (-ar - 3); + ar = GR_ASPECT_LOG2_1x8; } } - if (ar < GR_ASPECT_LOG2_1x8) - ar = GR_ASPECT_LOG2_1x8; - else if (ar > GR_ASPECT_LOG2_8x1) - ar = GR_ASPECT_LOG2_8x1; - if (lodlevel) *lodlevel = (GrLOD_t) lod; if (aspectratio) @@ -196,6 +242,16 @@ static void RevalidateTexture(GLcontext *ctx, struct gl_texture_object *tObj) ti->minLevel = minl; ti->maxLevel = maxl; ti->info.data = NULL; + + /* this is necessary because of fxDDCompressedTexImage2D */ + if (ti->padded) { + struct gl_texture_image *texImage = tObj->Image[0][minl]; + tdfxMipMapLevel *mml = TDFX_TEXIMAGE_DATA(texImage); + if (mml->wScale != 1 || mml->hScale != 1) { + ti->sScale /= mml->wScale; + ti->tScale /= mml->hScale; + } + } } @@ -244,7 +300,7 @@ tdfxBindTexture(GLcontext * ctx, GLenum target, tObj->DriverData); } - if (target != GL_TEXTURE_2D) + if ((target != GL_TEXTURE_1D) && (target != GL_TEXTURE_2D)) return; if (!tObj->DriverData) { @@ -301,7 +357,7 @@ tdfxTexParameter(GLcontext * ctx, GLenum target, tObj->DriverData, pname, param); } - if (target != GL_TEXTURE_2D) + if ((target != GL_TEXTURE_1D) && (target != GL_TEXTURE_2D)) return; if (!tObj->DriverData) @@ -323,7 +379,7 @@ tdfxTexParameter(GLcontext * ctx, GLenum target, ti->LODblend = FXFALSE; break; case GL_NEAREST_MIPMAP_LINEAR: - if (TDFX_IS_NAPALM(fxMesa)) { + if (!fxMesa->Glide.HaveCombineExt) { if (fxMesa->haveTwoTMUs) { ti->mmMode = GR_MIPMAP_NEAREST; ti->LODblend = FXTRUE; @@ -345,7 +401,7 @@ tdfxTexParameter(GLcontext * ctx, GLenum target, ti->LODblend = FXFALSE; break; case GL_LINEAR_MIPMAP_LINEAR: - if (TDFX_IS_NAPALM(fxMesa)) { + if (!fxMesa->Glide.HaveCombineExt) { if (fxMesa->haveTwoTMUs) { ti->mmMode = GR_MIPMAP_NEAREST; ti->LODblend = FXTRUE; @@ -369,6 +425,7 @@ tdfxTexParameter(GLcontext * ctx, GLenum target, default: break; } + ti->reloadImages = GL_TRUE; RevalidateTexture(ctx, tObj); fxMesa->new_state |= TDFX_NEW_TEXTURE; break; @@ -389,12 +446,17 @@ tdfxTexParameter(GLcontext * ctx, GLenum target, case GL_TEXTURE_WRAP_S: switch (param) { + case GL_CLAMP_TO_BORDER: + case GL_CLAMP_TO_EDGE: case GL_CLAMP: ti->sClamp = GR_TEXTURECLAMP_CLAMP; break; case GL_REPEAT: ti->sClamp = GR_TEXTURECLAMP_WRAP; break; + case GL_MIRRORED_REPEAT: + ti->sClamp = GR_TEXTURECLAMP_MIRROR_EXT; + break; default: break; } @@ -403,12 +465,17 @@ tdfxTexParameter(GLcontext * ctx, GLenum target, case GL_TEXTURE_WRAP_T: switch (param) { + case GL_CLAMP_TO_BORDER: + case GL_CLAMP_TO_EDGE: case GL_CLAMP: ti->tClamp = GR_TEXTURECLAMP_CLAMP; break; case GL_REPEAT: ti->tClamp = GR_TEXTURECLAMP_WRAP; break; + case GL_MIRRORED_REPEAT: + ti->tClamp = GR_TEXTURECLAMP_MIRROR_EXT; + break; default: break; } @@ -469,7 +536,7 @@ tdfxIsTextureResident(GLcontext *ctx, struct gl_texture_object *tObj) /* * Convert a gl_color_table texture palette to Glide's format. */ -static void +static GrTexTable_t convertPalette(FxU32 data[256], const struct gl_color_table *table) { const GLubyte *tableUB = (const GLubyte *) table->Table; @@ -488,7 +555,7 @@ convertPalette(FxU32 data[256], const struct gl_color_table *table) a = tableUB[i]; data[i] = (a << 24) | (r << 16) | (g << 8) | b; } - break; + return GR_TEXTABLE_PALETTE_6666_EXT; case GL_LUMINANCE: for (i = 0; i < width; i++) { r = tableUB[i]; @@ -497,21 +564,21 @@ convertPalette(FxU32 data[256], const struct gl_color_table *table) a = 255; data[i] = (a << 24) | (r << 16) | (g << 8) | b; } - break; + return GR_TEXTABLE_PALETTE; case GL_ALPHA: for (i = 0; i < width; i++) { r = g = b = 255; a = tableUB[i]; data[i] = (a << 24) | (r << 16) | (g << 8) | b; } - break; + return GR_TEXTABLE_PALETTE_6666_EXT; case GL_LUMINANCE_ALPHA: for (i = 0; i < width; i++) { r = g = b = tableUB[i * 2 + 0]; a = tableUB[i * 2 + 1]; data[i] = (a << 24) | (r << 16) | (g << 8) | b; } - break; + return GR_TEXTABLE_PALETTE_6666_EXT; case GL_RGB: for (i = 0; i < width; i++) { r = tableUB[i * 3 + 0]; @@ -520,7 +587,7 @@ convertPalette(FxU32 data[256], const struct gl_color_table *table) a = 255; data[i] = (a << 24) | (r << 16) | (g << 8) | b; } - break; + return GR_TEXTABLE_PALETTE; case GL_RGBA: for (i = 0; i < width; i++) { r = tableUB[i * 4 + 0]; @@ -529,7 +596,7 @@ convertPalette(FxU32 data[256], const struct gl_color_table *table) a = tableUB[i * 4 + 3]; data[i] = (a << 24) | (r << 16) | (g << 8) | b; } - break; + return GR_TEXTABLE_PALETTE_6666_EXT; } } @@ -552,12 +619,14 @@ tdfxUpdateTexturePalette(GLcontext * ctx, struct gl_texture_object *tObj) tObj->DriverData = fxAllocTexObjData(fxMesa); ti = TDFX_TEXTURE_DATA(tObj); assert(ti); - convertPalette(ti->palette.data, &tObj->Palette); + ti->paltype = convertPalette(ti->palette.data, &tObj->Palette); /*tdfxTexInvalidate(ctx, tObj);*/ } else { /* global texture palette */ - convertPalette(fxMesa->glbPalette.data, &ctx->Texture.Palette); + fxMesa->TexPalette.Type = convertPalette(fxMesa->glbPalette.data, &ctx->Texture.Palette); + fxMesa->TexPalette.Data = &(fxMesa->glbPalette.data); + fxMesa->dirty |= TDFX_UPLOAD_TEXTURE_PALETTE; } fxMesa->new_state |= TDFX_NEW_TEXTURE; /* XXX too heavy-handed */ } @@ -599,6 +668,7 @@ tdfxChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_ALPHA8: case GL_ALPHA12: case GL_ALPHA16: + case GL_COMPRESSED_ALPHA: return &_mesa_texformat_a8; case 1: case GL_LUMINANCE: @@ -606,6 +676,7 @@ tdfxChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_LUMINANCE8: case GL_LUMINANCE12: case GL_LUMINANCE16: + case GL_COMPRESSED_LUMINANCE: return &_mesa_texformat_l8; case 2: case GL_LUMINANCE_ALPHA: @@ -615,31 +686,52 @@ tdfxChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_LUMINANCE12_ALPHA4: case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: + case GL_COMPRESSED_LUMINANCE_ALPHA: return &_mesa_texformat_al88; case GL_INTENSITY: case GL_INTENSITY4: case GL_INTENSITY8: case GL_INTENSITY12: case GL_INTENSITY16: + case GL_COMPRESSED_INTENSITY: return &_mesa_texformat_i8; case GL_R3_G3_B2: case GL_RGB4: case GL_RGB5: return &_mesa_texformat_rgb565; + case GL_COMPRESSED_RGB: + /* intentional fall-through */ case 3: case GL_RGB: + if ( srcFormat == GL_RGB && srcType == GL_UNSIGNED_SHORT_5_6_5 ) { + return &_mesa_texformat_rgb565; + } + /* intentional fall through */ case GL_RGB8: case GL_RGB10: case GL_RGB12: case GL_RGB16: return (allow32bpt) ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565; - break; case GL_RGBA2: case GL_RGBA4: return &_mesa_texformat_argb4444; + case GL_COMPRESSED_RGBA: + /* intentional fall-through */ case 4: case GL_RGBA: + if ( srcFormat == GL_BGRA ) { + if ( srcType == GL_UNSIGNED_INT_8_8_8_8_REV ) { + return &_mesa_texformat_argb8888; + } + else if ( srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ) { + return &_mesa_texformat_argb4444; + } + else if ( srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ) { + return &_mesa_texformat_argb1555; + } + } + /* intentional fall through */ case GL_RGBA8: case GL_RGB10_A2: case GL_RGBA12: @@ -656,6 +748,25 @@ tdfxChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_COLOR_INDEX12_EXT: case GL_COLOR_INDEX16_EXT: return &_mesa_texformat_ci8; + /* GL_EXT_texture_compression_s3tc */ + /* GL_S3_s3tc */ + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + case GL_RGB_S3TC: + case GL_RGB4_S3TC: + return &_mesa_texformat_rgb_dxt1; + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + return &_mesa_texformat_rgba_dxt1; + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + case GL_RGBA_S3TC: + case GL_RGBA4_S3TC: + return &_mesa_texformat_rgba_dxt3; + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + return &_mesa_texformat_rgba_dxt5; + /* GL_3DFX_texture_compression_FXT1 */ + case GL_COMPRESSED_RGB_FXT1_3DFX: + return &_mesa_texformat_rgb_fxt1; + case GL_COMPRESSED_RGBA_FXT1_3DFX: + return &_mesa_texformat_rgba_fxt1; default: _mesa_problem(ctx, "unexpected format in tdfxChooseTextureFormat"); return NULL; @@ -688,6 +799,16 @@ fxGlideFormat(GLint mesaFormat) return GR_TEXFMT_ARGB_1555; case MESA_FORMAT_ARGB8888: return GR_TEXFMT_ARGB_8888; + case MESA_FORMAT_RGB_FXT1: + case MESA_FORMAT_RGBA_FXT1: + return GR_TEXFMT_ARGB_CMP_FXT1; + case MESA_FORMAT_RGB_DXT1: + case MESA_FORMAT_RGBA_DXT1: + return GR_TEXFMT_ARGB_CMP_DXT1; + case MESA_FORMAT_RGBA_DXT3: + return GR_TEXFMT_ARGB_CMP_DXT3; + case MESA_FORMAT_RGBA_DXT5: + return GR_TEXFMT_ARGB_CMP_DXT5; default: _mesa_problem(NULL, "Unexpected format in fxGlideFormat"); return 0; @@ -701,6 +822,9 @@ fxGlideFormat(GLint mesaFormat) * images on tdfx hardware (the 8:1 aspect ratio limit). * Hence, we need special functions here. */ +extern void +fxt1_decode_1 (const void *texture, int width, + int i, int j, unsigned char *rgba); static void fetch_intensity8(const struct gl_texture_image *texImage, @@ -747,8 +871,6 @@ fetch_alpha8(const struct gl_texture_image *texImage, i = i * mml->wScale; j = j * mml->hScale; - i = i * mml->width / texImage->Width; - j = j * mml->height / texImage->Height; texel = ((GLubyte *) texImage->Data) + j * mml->width + i; rgba[RCOMP] = 255; @@ -760,11 +882,16 @@ fetch_alpha8(const struct gl_texture_image *texImage, static void fetch_index8(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan * rgba) + GLint i, GLint j, GLint k, GLchan * indexOut) { const tdfxMipMapLevel *mml = TDFX_TEXIMAGE_DATA(texImage); - (void) mml; - /* XXX todo */ + const GLubyte *texel; + + i = i * mml->wScale; + j = j * mml->hScale; + + texel = ((GLubyte *) texImage->Data) + j * mml->width + i; + *indexOut = *texel; } @@ -858,36 +985,206 @@ fetch_a8r8g8b8(const struct gl_texture_image *texImage, } +static void +fetch_rgb_fxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *rgba) +{ + const tdfxMipMapLevel *mml = TDFX_TEXIMAGE_DATA(texImage); + + i = i * mml->wScale; + j = j * mml->hScale; + + fxt1_decode_1(texImage->Data, mml->width, i, j, rgba); + rgba[ACOMP] = 255; +} + + +static void +fetch_rgba_fxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *rgba) +{ + const tdfxMipMapLevel *mml = TDFX_TEXIMAGE_DATA(texImage); + + i = i * mml->wScale; + j = j * mml->hScale; + + fxt1_decode_1(texImage->Data, mml->width, i, j, rgba); +} + + +static void +fetch_rgb_dxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *rgba) +{ + const tdfxMipMapLevel *mml = TDFX_TEXIMAGE_DATA(texImage); + + i = i * mml->wScale; + j = j * mml->hScale; + + _mesa_texformat_rgb_dxt1.FetchTexel2D(texImage, i, j, k, rgba); +} + + +static void +fetch_rgba_dxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *rgba) +{ + const tdfxMipMapLevel *mml = TDFX_TEXIMAGE_DATA(texImage); + + i = i * mml->wScale; + j = j * mml->hScale; + + _mesa_texformat_rgba_dxt1.FetchTexel2D(texImage, i, j, k, rgba); +} + + +static void +fetch_rgba_dxt3(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *rgba) +{ + const tdfxMipMapLevel *mml = TDFX_TEXIMAGE_DATA(texImage); + + i = i * mml->wScale; + j = j * mml->hScale; + + _mesa_texformat_rgba_dxt3.FetchTexel2D(texImage, i, j, k, rgba); +} + + +static void +fetch_rgba_dxt5(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *rgba) +{ + const tdfxMipMapLevel *mml = TDFX_TEXIMAGE_DATA(texImage); + + i = i * mml->wScale; + j = j * mml->hScale; + + _mesa_texformat_rgba_dxt5.FetchTexel2D(texImage, i, j, k, rgba); +} + + static FetchTexelFuncC fxFetchFunction(GLint mesaFormat) { switch (mesaFormat) { case MESA_FORMAT_I8: - return fetch_intensity8; + return &fetch_intensity8; case MESA_FORMAT_A8: - return fetch_alpha8; + return &fetch_alpha8; case MESA_FORMAT_L8: - return fetch_luminance8; + return &fetch_luminance8; case MESA_FORMAT_CI8: - return fetch_index8; + return &fetch_index8; case MESA_FORMAT_AL88: - return fetch_luminance8_alpha8; + return &fetch_luminance8_alpha8; case MESA_FORMAT_RGB565: - return fetch_r5g6b5; + return &fetch_r5g6b5; case MESA_FORMAT_ARGB4444: - return fetch_r4g4b4a4; + return &fetch_r4g4b4a4; case MESA_FORMAT_ARGB1555: - return fetch_r5g5b5a1; + return &fetch_r5g5b5a1; case MESA_FORMAT_ARGB8888: - return fetch_a8r8g8b8; + return &fetch_a8r8g8b8; + case MESA_FORMAT_RGB_FXT1: + return &fetch_rgb_fxt1; + case MESA_FORMAT_RGBA_FXT1: + return &fetch_rgba_fxt1; + case MESA_FORMAT_RGB_DXT1: + return &fetch_rgb_dxt1; + case MESA_FORMAT_RGBA_DXT1: + return &fetch_rgba_dxt1; + case MESA_FORMAT_RGBA_DXT3: + return &fetch_rgba_dxt3; + case MESA_FORMAT_RGBA_DXT5: + return &fetch_rgba_dxt5; default: _mesa_problem(NULL, "Unexpected format in fxFetchFunction"); - printf("%d\n", mesaFormat); return NULL; } } +static GLboolean +adjust2DRatio (GLcontext *ctx, + GLint xoffset, GLint yoffset, + GLint width, GLint height, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + tdfxMipMapLevel *mml, + struct gl_texture_image *texImage, + GLint texelBytes, + GLint dstRowStride) +{ + const GLint newWidth = width * mml->wScale; + const GLint newHeight = height * mml->hScale; + GLvoid *tempImage; + + if (!texImage->IsCompressed) { + GLubyte *destAddr; + tempImage = MALLOC(width * height * texelBytes); + if (!tempImage) { + return GL_FALSE; + } + + texImage->TexFormat->StoreImage(ctx, 2, texImage->Format, + texImage->TexFormat, tempImage, + 0, 0, 0, /* dstX/Y/Zoffset */ + width * texelBytes, /* dstRowStride */ + 0, /* dstImageStride */ + width, height, 1, + format, type, pixels, packing); + + /* now rescale */ + /* compute address of dest subimage within the overal tex image */ + destAddr = (GLubyte *) texImage->Data + + (yoffset * mml->hScale * mml->width + + xoffset * mml->wScale) * texelBytes; + + _mesa_rescale_teximage2d(texelBytes, + dstRowStride, /* dst stride */ + width, height, + newWidth, newHeight, + tempImage, destAddr); + } else { + const GLint rawBytes = 4; + GLvoid *rawImage = MALLOC(width * height * rawBytes); + if (!rawImage) { + return GL_FALSE; + } + tempImage = MALLOC(newWidth * newHeight * rawBytes); + if (!tempImage) { + return GL_FALSE; + } + /* unpack image, apply transfer ops and store in rawImage */ + _mesa_texstore_rgba8888(ctx, 2, GL_RGBA, + &_mesa_texformat_rgba8888_rev, rawImage, + 0, 0, 0, /* dstX/Y/Zoffset */ + width * rawBytes, /* dstRowStride */ + 0, /* dstImageStride */ + width, height, 1, + format, type, pixels, packing); + _mesa_rescale_teximage2d(rawBytes, + newWidth * rawBytes, /* dst stride */ + width, height, /* src */ + newWidth, newHeight, /* dst */ + rawImage /*src*/, tempImage /*dst*/ ); + texImage->TexFormat->StoreImage(ctx, 2, texImage->Format, + texImage->TexFormat, texImage->Data, + xoffset * mml->wScale, yoffset * mml->hScale, 0, /* dstX/Y/Zoffset */ + dstRowStride, + 0, /* dstImageStride */ + newWidth, newHeight, 1, + GL_RGBA, CHAN_TYPE, tempImage, &ctx->DefaultPacking); + FREE(rawImage); + } + + FREE(tempImage); + + return GL_TRUE; +} + + static void tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, @@ -899,7 +1196,7 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level, tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); tdfxTexInfo *ti; tdfxMipMapLevel *mml; - GLint texelBytes; + GLint texelBytes, dstRowStride; /* printf("TexImage id=%d int 0x%x format 0x%x type 0x%x %dx%d\n", @@ -942,6 +1239,45 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level, mml->width = width * mml->wScale; mml->height = height * mml->hScale; +#if FX_COMPRESS_S3TC_AS_FXT1_HACK + /* [koolsmoky] substitute FXT1 for DXTn and Legacy S3TC */ + /* [dBorca] we should update texture's attribute, then, + * because if the application asks us to decompress, we + * have to know the REAL format! Also, DXT3/5 might not + * be correct, since it would mess with "compressedSize". + * Ditto for GL_RGBA[4]_S3TC, which is always mapped to DXT3. + */ + if (texImage->IsCompressed) { + switch (internalFormat) { + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + case GL_RGB_S3TC: + case GL_RGB4_S3TC: + internalFormat = GL_COMPRESSED_RGB_FXT1_3DFX; + break; + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + case GL_RGBA_S3TC: + case GL_RGBA4_S3TC: + internalFormat = GL_COMPRESSED_RGBA_FXT1_3DFX; + } + texImage->IntFormat = internalFormat; + } +#endif +#if FX_TC_NAPALM + if (fxMesa->type >= GR_SSTTYPE_Voodoo4) { + GLenum texNapalm = 0; + if (internalFormat == GL_COMPRESSED_RGB) { + texNapalm = GL_COMPRESSED_RGB_FXT1_3DFX; + } else if (internalFormat == GL_COMPRESSED_RGBA) { + texNapalm = GL_COMPRESSED_RGBA_FXT1_3DFX; + } + if (texNapalm) { + texImage->IntFormat = internalFormat = texNapalm; + texImage->IsCompressed = GL_TRUE; + } + } +#endif /* choose the texture format */ assert(ctx->Driver.ChooseTextureFormat); @@ -953,58 +1289,88 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level, texImage->FetchTexelc = fxFetchFunction(texImage->TexFormat->MesaFormat); texelBytes = texImage->TexFormat->TexelBytes; - if (mml->width != width || mml->height != height) { - /* rescale the image to overcome 1:8 aspect limitation */ - GLvoid *tempImage; - /* allocate temporary image */ - tempImage = MALLOC(width * height * texelBytes); - if (!tempImage) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); - return; - } - /* allocate texture memory */ - assert(!texImage->Data); - texImage->Data = MESA_PBUFFER_ALLOC(mml->width * mml->height * texelBytes); - if (!texImage->Data) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); - FREE(tempImage); - return; - } - if (pixels) { - /* unpack image, apply transfer ops and store in tempImage */ - texImage->TexFormat->StoreImage(ctx, 2, texImage->Format, - texImage->TexFormat, tempImage, - 0, 0, 0, /* dstX/Y/Zoffset */ - width * texelBytes, /* dstRowStride */ - 0, /* dstImageStride */ - width, height, 1, - format, type, pixels, packing); - /* rescale */ - _mesa_rescale_teximage2d(texelBytes, - mml->width * texelBytes, /* dst stride */ - width, height, - mml->width, mml->height, - tempImage /*src*/, texImage->Data /*dst*/ ); - } - FREE(tempImage); + if (texImage->IsCompressed) { + texImage->CompressedSize = _mesa_compressed_texture_size(ctx, + mml->width, + mml->height, + 1, + internalFormat); + dstRowStride = _mesa_compressed_row_stride(internalFormat, mml->width); + texImage->Data = MESA_PBUFFER_ALLOC(texImage->CompressedSize); + } else { + dstRowStride = mml->width * texelBytes; + texImage->Data = MESA_PBUFFER_ALLOC(mml->width * mml->height * texelBytes); } - else { - /* no rescaling needed */ - assert(!texImage->Data); - texImage->Data = MESA_PBUFFER_ALLOC(mml->width * mml->height * texelBytes); - if (!texImage->Data) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); - return; - } - /* unpack image, apply transfer ops and store in texImage->Data */ - if (pixels) { - texImage->TexFormat->StoreImage(ctx, 2, texImage->Format, - texImage->TexFormat, texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - width * texelBytes, /* dstRowStride */ - 0, /* dstImageStride */ - width, height, 1, - format, type, pixels, packing); + if (!texImage->Data) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); + return; + } + + if (pixels != NULL) { + if (mml->wScale != 1 || mml->hScale != 1) { + /* rescale image to overcome 1:8 aspect limitation */ + if (!adjust2DRatio(ctx, + 0, 0, + width, height, + format, type, pixels, + packing, + mml, + texImage, + texelBytes, + dstRowStride) + ) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); + return; + } + } + else { + /* no rescaling needed */ + /* unpack image, apply transfer ops and store in texImage->Data */ + texImage->TexFormat->StoreImage(ctx, 2, texImage->Format, + texImage->TexFormat, texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + 0, /* dstImageStride */ + width, height, 1, + format, type, pixels, packing); + } + + /* GL_SGIS_generate_mipmap */ + if (level == texObj->BaseLevel && texObj->GenerateMipmap) { + GLint mipWidth, mipHeight; + tdfxMipMapLevel *mip; + struct gl_texture_image *mipImage; + const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + const GLint maxLevels = _mesa_max_texture_levels(ctx, texObj->Target); + + assert(!texImage->IsCompressed); + + while (level < texObj->MaxLevel && level < maxLevels - 1) { + mipWidth = width / 2; + if (!mipWidth) { + mipWidth = 1; + } + mipHeight = height / 2; + if (!mipHeight) { + mipHeight = 1; + } + if ((mipWidth == width) && (mipHeight == height)) { + break; + } + _mesa_TexImage2D(target, ++level, internalFormat, + mipWidth, mipHeight, border, + format, type, + NULL); + mipImage = _mesa_select_tex_image(ctx, texUnit, target, level); + mip = TDFX_TEXIMAGE_DATA(mipImage); + _mesa_halve2x2_teximage2d(texelBytes, + mml->width, mml->height, + texImage->Data, mipImage->Data); + texImage = mipImage; + mml = mip; + width = mipWidth; + height = mipHeight; + } } } @@ -1028,7 +1394,7 @@ tdfxTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); tdfxTexInfo *ti; tdfxMipMapLevel *mml; - GLint texelBytes; + GLint texelBytes, dstRowStride; if (!texObj->DriverData) { _mesa_problem(ctx, "problem in fxDDTexSubImage2D"); @@ -1044,201 +1410,309 @@ tdfxTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, assert(texImage->Format); texelBytes = texImage->TexFormat->TexelBytes; + if (texImage->IsCompressed) { + dstRowStride = _mesa_compressed_row_stride(texImage->IntFormat, mml->width); + } else { + dstRowStride = mml->width * texelBytes; + } if (mml->wScale != 1 || mml->hScale != 1) { - /* need to rescale subimage to match mipmap level's rescale factors */ - const GLint newWidth = width * mml->wScale; - const GLint newHeight = height * mml->hScale; - GLvoid *scaledImage, *tempImage; - GLubyte *destAddr; - tempImage = MALLOC(width * height * texelBytes); - if (!tempImage) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D"); - return; - } - - texImage->TexFormat->StoreImage(ctx, 2, texImage->Format, - texImage->TexFormat, texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - width * texelBytes, /* dstRowStride */ - 0, /* dstImageStride */ - width, height, 1, - format, type, pixels, packing); - - /* now rescale */ - scaledImage = MALLOC(newWidth * newHeight * texelBytes); - if (!scaledImage) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D"); - FREE(tempImage); - return; - } - - /* compute address of dest subimage within the overal tex image */ - destAddr = (GLubyte *) texImage->Data - + (yoffset * mml->hScale * mml->width - + xoffset * mml->wScale) * texelBytes; - - _mesa_rescale_teximage2d(texelBytes, - mml->width * texelBytes, /* dst stride */ - width, height, - newWidth, newHeight, - tempImage, destAddr); - - FREE(tempImage); - FREE(scaledImage); + /* need to rescale subimage to match mipmap level's rescale factors */ + if (!adjust2DRatio(ctx, + xoffset, yoffset, + width, height, + format, type, pixels, + packing, + mml, + texImage, + texelBytes, + dstRowStride) + ) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D"); + return; + } } else { /* no rescaling needed */ texImage->TexFormat->StoreImage(ctx, 2, texImage->Format, texImage->TexFormat, texImage->Data, xoffset, yoffset, 0, - mml->width * texelBytes, /* dstRowStride */ + dstRowStride, 0, /* dstImageStride */ width, height, 1, format, type, pixels, packing); } + /* GL_SGIS_generate_mipmap */ + if (level == texObj->BaseLevel && texObj->GenerateMipmap) { + GLint mipWidth, mipHeight; + tdfxMipMapLevel *mip; + struct gl_texture_image *mipImage; + const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + const GLint maxLevels = _mesa_max_texture_levels(ctx, texObj->Target); + + assert(!texImage->IsCompressed); + + width = texImage->Width; + height = texImage->Height; + while (level < texObj->MaxLevel && level < maxLevels - 1) { + mipWidth = width / 2; + if (!mipWidth) { + mipWidth = 1; + } + mipHeight = height / 2; + if (!mipHeight) { + mipHeight = 1; + } + if ((mipWidth == width) && (mipHeight == height)) { + break; + } + ++level; + mipImage = _mesa_select_tex_image(ctx, texUnit, target, level); + mip = TDFX_TEXIMAGE_DATA(mipImage); + _mesa_halve2x2_teximage2d(texelBytes, + mml->width, mml->height, + texImage->Data, mipImage->Data); + texImage = mipImage; + mml = mip; + width = mipWidth; + height = mipHeight; + } + } + ti->reloadImages = GL_TRUE; /* signal the image needs to be reloaded */ fxMesa->new_state |= TDFX_NEW_TEXTURE; /* XXX this might be a bit much */ } +static void +tdfxTexImage1D(GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, GLint width, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + tdfxTexImage2D(ctx, target, level, + internalFormat, width, 1, border, + format, type, pixels, + packing, + texObj, + texImage); +} + +static void +tdfxTexSubImage1D(GLcontext *ctx, GLenum target, GLint level, + GLint xoffset, + GLsizei width, + GLenum format, GLenum type, + const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ) +{ + tdfxTexSubImage2D(ctx, target, level, + xoffset, 0, + width, 1, + format, type, + pixels, + packing, + texObj, + texImage); +} /**********************************************************************/ /**** COMPRESSED TEXTURE IMAGE FUNCTIONS ****/ /**********************************************************************/ -#if 0000 -GLboolean -tdfxCompressedTexImage2D( GLcontext *ctx, GLenum target, - GLint level, GLsizei imageSize, - const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage, - GLboolean *retainInternalCopy) +static void +tdfxCompressedTexImage2D (GLcontext *ctx, GLenum target, + GLint level, GLint internalFormat, + GLsizei width, GLsizei height, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); - const GLboolean allow32bpt = TDFX_IS_NAPALM(fxMesa); - GrTextureFormat_t gldformat; tdfxTexInfo *ti; tdfxMipMapLevel *mml; - GLint dstWidth, dstHeight, wScale, hScale, texelSize; - MesaIntTexFormat intFormat; - GLboolean isCompressedFormat; - GLsizei texSize; - if (target != GL_TEXTURE_2D || texImage->Border > 0) - return GL_FALSE; + if (TDFX_DEBUG & DEBUG_VERBOSE_DRI) { + fprintf(stderr, "tdfxCompressedTexImage2D: id=%d int 0x%x %dx%d\n", + texObj->Name, internalFormat, + width, height); + } + + if ((target != GL_TEXTURE_1D && target != GL_TEXTURE_2D) || texImage->Border > 0) { + _mesa_problem(NULL, "tdfx: unsupported texture in tdfxCompressedTexImg()\n"); + return; + } + + assert(texImage->IsCompressed); ti = TDFX_TEXTURE_DATA(texObj); + if (!ti) { + texObj->DriverData = fxAllocTexObjData(fxMesa); + if (!texObj->DriverData) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D"); + return; + } + ti = TDFX_TEXTURE_DATA(texObj); + } assert(ti); - mml = &ti->mipmapLevel[level]; - isCompressedFormat = tdfxDDIsCompressedGlideFormatMacro(texImage->IntFormat); - if (!isCompressedFormat) { - _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage2D(format)"); - return GL_FALSE; + mml = TDFX_TEXIMAGE_DATA(texImage); + if (!mml) { + texImage->DriverData = CALLOC(sizeof(tdfxMipMapLevel)); + if (!texImage->DriverData) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D"); + return; + } + mml = TDFX_TEXIMAGE_DATA(texImage); } - /* Determine the apporpriate GL internal texel format, Mesa internal - * texel format, and texelSize (bytes) given the user's internal - * texture format hint. - */ - tdfxTexGetFormat(texImage->IntFormat, allow32bpt, - &gldformat, &intFormat, &texelSize); - /* Determine width and height scale factors for texture. - * Remember, Glide is limited to 8:1 aspect ratios. + tdfxTexGetInfo(ctx, width, height, NULL, NULL, NULL, NULL, + &mml->wScale, &mml->hScale); + + mml->width = width * mml->wScale; + mml->height = height * mml->hScale; + + + /* choose the texture format */ + assert(ctx->Driver.ChooseTextureFormat); + texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx, + internalFormat, -1/*format*/, -1/*type*/); + assert(texImage->TexFormat); + + /* Determine the appropriate Glide texel format, + * given the user's internal texture format hint. */ - tdfxTexGetInfo(ctx, - texImage->Width, texImage->Height, - NULL, /* lod level */ - NULL, /* aspect ratio */ - NULL, NULL, /* sscale, tscale */ - &wScale, &hScale); - dstWidth = texImage->Width * wScale; - dstHeight = texImage->Height * hScale; - /* housekeeping */ - _mesa_set_teximage_component_sizes(intFormat, texImage); - - texSize = tdfxDDCompressedImageSize(ctx, - texImage->IntFormat, - 2, - texImage->Width, - texImage->Height, - 1); - if (texSize != imageSize) { - _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexImage2D(texSize)"); - return GL_FALSE; - } + mml->glideFormat = fxGlideFormat(texImage->TexFormat->MesaFormat); + ti->info.format = mml->glideFormat; + texImage->FetchTexelc = fxFetchFunction(texImage->TexFormat->MesaFormat); /* allocate new storage for texture image, if needed */ - if (!mml->data || mml->glideFormat != gldformat || - mml->width != dstWidth || mml->height != dstHeight || - texSize != mml->dataSize) { - if (mml->data) { - FREE(mml->data); - } - mml->data = MALLOC(texSize); - if (!mml->data) { - return GL_FALSE; - } - mml->texelSize = texelSize; - mml->glideFormat = gldformat; - mml->width = dstWidth; - mml->height = dstHeight; - tdfxTMMoveOutTM(fxMesa, texObj); - /*tdfxTexInvalidate(ctx, texObj);*/ + if (!texImage->Data) { + texImage->CompressedSize = _mesa_compressed_texture_size(ctx, + mml->width, + mml->height, + 1, + internalFormat); + texImage->Data = MESA_PBUFFER_ALLOC(texImage->CompressedSize); + if (!texImage->Data) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D"); + return; + } } /* save the texture data */ - MEMCPY(mml->data, data, imageSize); + if (mml->wScale != 1 || mml->hScale != 1) { + /* [dBorca] Hack alert: + * now we're screwed. We can't decompress, + * unless we do it in HW (via textureBuffer). + * We still have some chances: + * 1) we got FXT1 textures - we CAN decompress, rescale for + * aspectratio, then compress back. + * 2) there is a chance that MIN("s", "t") won't be overflowed. + * Thus, we don't care about textureclamp and we could lower + * MIN("uscale", "vscale") below 32. We still have to have + * our data aligned inside a 8:1 rectangle. + * 3) just in case if MIN("s", "t") gets overflowed with GL_REPEAT, + * we replicate the data over the padded area. + * For now, we take 2) + 3) but texelfetchers will be wrong! + */ + GLuint srcRowStride = _mesa_compressed_row_stride(internalFormat, width); + + GLuint destRowStride = _mesa_compressed_row_stride(internalFormat, + mml->width); + + _mesa_upscale_teximage2d(srcRowStride, (height+3) / 4, + destRowStride, (mml->height+3) / 4, + 1, data, srcRowStride, + texImage->Data); + ti->padded = GL_TRUE; + } else { + MEMCPY(texImage->Data, data, texImage->CompressedSize); + } + + /* GL_SGIS_generate_mipmap */ + if (level == texObj->BaseLevel && texObj->GenerateMipmap) { + assert(!texImage->IsCompressed); + } RevalidateTexture(ctx, texObj); ti->reloadImages = GL_TRUE; fxMesa->new_state |= TDFX_NEW_TEXTURE; - - *retainInternalCopy = GL_FALSE; - return GL_TRUE; } -GLboolean + +static void tdfxCompressedTexSubImage2D( GLcontext *ctx, GLenum target, - GLint level, GLint xoffset, - GLint yoffset, GLsizei width, - GLint height, GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) + GLint level, GLint xoffset, + GLint yoffset, GLsizei width, + GLint height, GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); tdfxTexInfo *ti; tdfxMipMapLevel *mml; + GLint destRowStride, srcRowStride; + GLint i, rows; + GLubyte *dest; - /* - * We punt if we are not replacing the entire image. This - * is allowed by the spec. - */ - if ((xoffset != 0) && (yoffset != 0) - && (width != texImage->Width) - && (height != texImage->Height)) { - return GL_FALSE; + if (TDFX_DEBUG & DEBUG_VERBOSE_DRI) { + fprintf(stderr, "tdfxCompressedTexSubImage2D: id=%d\n", texObj->Name); } ti = TDFX_TEXTURE_DATA(texObj); - mml = &ti->mipmapLevel[level]; - if (imageSize != mml->dataSize) { - return GL_FALSE; + assert(ti); + mml = TDFX_TEXIMAGE_DATA(texImage); + assert(mml); + + srcRowStride = _mesa_compressed_row_stride(texImage->IntFormat, width); + + destRowStride = _mesa_compressed_row_stride(texImage->IntFormat, + mml->width); + dest = _mesa_compressed_image_address(xoffset, yoffset, 0, + texImage->IntFormat, + mml->width, + (GLubyte*) texImage->Data); + + rows = height / 4; /* [dBorca] hardcoded 4, but works for FXT1/DXTC */ + + for (i = 0; i < rows; i++) { + MEMCPY(dest, data, srcRowStride); + dest += destRowStride; + data = (GLvoid *)((GLuint)data + (GLuint)srcRowStride); + } + + /* [dBorca] Hack alert: + * see fxDDCompressedTexImage2D for caveats + */ + if (mml->wScale != 1 || mml->hScale != 1) { + srcRowStride = _mesa_compressed_row_stride(texImage->IntFormat, texImage->Width); + + destRowStride = _mesa_compressed_row_stride(texImage->IntFormat, + mml->width); + _mesa_upscale_teximage2d(srcRowStride, texImage->Height / 4, + destRowStride, mml->height / 4, + 1, texImage->Data, destRowStride, + texImage->Data); } - MEMCPY(data, mml->data, imageSize); + + /* GL_SGIS_generate_mipmap */ + if (level == texObj->BaseLevel && texObj->GenerateMipmap) { + assert(!texImage->IsCompressed); + } + + RevalidateTexture(ctx, texObj); ti->reloadImages = GL_TRUE; fxMesa->new_state |= TDFX_NEW_TEXTURE; - - return GL_TRUE; } -#endif - #if 0 @@ -1273,7 +1747,7 @@ tdfxTestProxyTexImage(GLcontext *ctx, GLenum target, switch (target) { case GL_PROXY_TEXTURE_1D: - return GL_TRUE; /* software rendering */ + /*JJJ wrong*/ case GL_PROXY_TEXTURE_2D: { struct gl_texture_object *tObj; @@ -1340,141 +1814,6 @@ tdfxTestProxyTexImage(GLcontext *ctx, GLenum target, } -#if 000 -/* - * This is called from _mesa_GetCompressedTexImage. We just - * copy out the compressed data. - */ -void -tdfxGetCompressedTexImage( GLcontext *ctx, GLenum target, - GLint lod, void *image, - const struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - tdfxTexInfo *ti; - tdfxMipMapLevel *mml; - - if (target != GL_TEXTURE_2D) - return; - - if (!texObj->DriverData) - return; - - ti = TDFX_TEXTURE_DATA(texObj); - assert(ti); - mml = &ti->mipmapLevel[lod]; - if (mml->data) { - MEMCPY(image, mml->data, mml->dataSize); - } -} -#endif - -/* - * Calculate a specific texture format given a generic - * texture format. - */ -GLint -tdfxSpecificCompressedTexFormat(GLcontext *ctx, - GLint internalFormat, - GLint numDimensions) -{ - tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); - - if (numDimensions != 2) { - return internalFormat; - } - /* - * If we don't have pointers to the functions, then - * we drop back to uncompressed format. The logic - * in Mesa proper handles this for us. - * - * This is just to ease the transition to a Glide with - * the texus2 library. - */ - if (!fxMesa->Glide.txImgQuantize || !fxMesa->Glide.txImgDequantizeFXT1) { - return internalFormat; - } - switch (internalFormat) { - case GL_COMPRESSED_RGB_ARB: - return GL_COMPRESSED_RGB_FXT1_3DFX; - case GL_COMPRESSED_RGBA_ARB: - return GL_COMPRESSED_RGBA_FXT1_3DFX; - } - return internalFormat; -} - -/* - * Calculate a specific texture format given a generic - * texture format. - */ -GLint -tdfxBaseCompressedTexFormat(GLcontext *ctx, - GLint internalFormat) -{ - switch (internalFormat) { - case GL_COMPRESSED_RGB_FXT1_3DFX: - return GL_RGB; - case GL_COMPRESSED_RGBA_FXT1_3DFX: - return GL_RGBA; - } - return -1; -} - -/* - * Tell us if an image is compressed. The real work is done - * in a macro, but we need to have a function to create a - * function pointer. - */ -GLboolean -tdfxDDIsCompressedFormat(GLcontext *ctx, GLint internalFormat) -{ - return tdfxDDIsCompressedFormatMacro(internalFormat); -} - - -/* - * Calculate the image size of a compressed texture. - * - * The current compressed format, the FXT1 family, all - * map 8x32 texel blocks into 128 bits. - * - * We return 0 if we can't calculate the size. - * - * Glide would report this out to us, but we don't have - * exactly the right parameters. - */ -GLsizei -tdfxDDCompressedImageSize(GLcontext *ctx, - GLenum intFormat, - GLuint numDimensions, - GLuint width, - GLuint height, - GLuint depth) -{ - if (numDimensions != 2) { - return 0; - } - switch (intFormat) { - case GL_COMPRESSED_RGB_FXT1_3DFX: - case GL_COMPRESSED_RGBA_FXT1_3DFX: - /* - * Round height and width to multiples of 4 and 8, - * divide the resulting product by 32 to get the number - * of blocks, and multiply by 32 = 128/8 to get the. - * number of bytes required. That is to say, just - * return the product. Remember that we are returning - * bytes, not texels, so we have shrunk the texture - * by a factor of the texel size. - */ - width = (width + 0x7) &~ 0x7; - height = (height + 0x3) &~ 0x3; - return width * height; - } - return 0; -} - - - /** * Allocate a new texture object. * Called via ctx->Driver.NewTextureObject. @@ -1500,9 +1839,12 @@ void tdfxInitTextureFuncs( struct dd_function_table *functions ) functions->TexEnv = tdfxTexEnv; functions->TexParameter = tdfxTexParameter; functions->ChooseTextureFormat = tdfxChooseTextureFormat; + functions->TexImage1D = tdfxTexImage1D; + functions->TexSubImage1D = tdfxTexSubImage1D; functions->TexImage2D = tdfxTexImage2D; functions->TexSubImage2D = tdfxTexSubImage2D; functions->IsTextureResident = tdfxIsTextureResident; + functions->CompressedTexImage2D = tdfxCompressedTexImage2D; + functions->CompressedTexSubImage2D = tdfxCompressedTexSubImage2D; functions->UpdateTexturePalette = tdfxUpdateTexturePalette; } - |