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authorEric Anholt <[email protected]>2004-06-08 09:19:17 +0000
committerEric Anholt <[email protected]>2004-06-08 09:19:17 +0000
commite84f77be215ec1fc7a27388819b6c3a711057e4a (patch)
treee7f86df30254abcdb5f5581a9dc00a41d0877ac6 /src/mesa/drivers/dri/sis/sis_state.c
parenta94185474d38f88f141d45d8d42bf9ea081c483d (diff)
* Convert to use t_vertex.c instead of sis_vb.[ch]
* Don't dispatch vertices directly to MMIO; queue them up in dma-like buffers first. This makes things more uniform between AGP and MMIO paths, cleans up some locking ugliness, and makes the driver look more like other drivers. * Don't use the AGP Cmd buffer provided by the server. Instead allocate one in the client, which avoids the need for lots of synchronization stuff. * Mark some MMIO accesses volatile that should have been. * Disable the AGP submission path by default (agp_disable=true) due to unresolved issues in the new code. The old code had its own (serious) errors with AGP, so this is not really a step backwards.
Diffstat (limited to 'src/mesa/drivers/dri/sis/sis_state.c')
-rw-r--r--src/mesa/drivers/dri/sis/sis_state.c63
1 files changed, 7 insertions, 56 deletions
diff --git a/src/mesa/drivers/dri/sis/sis_state.c b/src/mesa/drivers/dri/sis/sis_state.c
index ec911875199..decee53a742 100644
--- a/src/mesa/drivers/dri/sis/sis_state.c
+++ b/src/mesa/drivers/dri/sis/sis_state.c
@@ -629,51 +629,6 @@ sisDDEnable( GLcontext * ctx, GLenum cap, GLboolean state )
}
}
-/* =============================================================
- * Pixel functions
- */
-
-static void
-sisDDDrawPixels( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels )
-{
- sisContextPtr smesa = SIS_CONTEXT(ctx);
-
- LOCK_HARDWARE();
- _swrast_DrawPixels( ctx, x, y, width, height, format, type, unpack, pixels );
- UNLOCK_HARDWARE();
-}
-
-static void
-sisDDReadPixels( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *pack,
- GLvoid *pixels )
-{
- sisContextPtr smesa = SIS_CONTEXT(ctx);
-
- LOCK_HARDWARE();
- _swrast_ReadPixels( ctx, x, y, width, height, format, type, pack,
- pixels);
- UNLOCK_HARDWARE();
-}
-
-static void
-sisDDBitmap( GLcontext *ctx, GLint px, GLint py,
- GLsizei width, GLsizei height,
- const struct gl_pixelstore_attrib *unpack,
- const GLubyte *bitmap )
-{
- sisContextPtr smesa = SIS_CONTEXT(ctx);
-
- LOCK_HARDWARE();
- _swrast_Bitmap( ctx, px, py, width, height, unpack, bitmap );
- UNLOCK_HARDWARE();
-}
/* =============================================================
* State initialization, management
@@ -687,9 +642,6 @@ sisUpdateHWState( GLcontext *ctx )
__GLSiSHardware *prev = &smesa->prev;
__GLSiSHardware *current = &smesa->current;
- if (smesa->NewGLState & _NEW_TEXTURE)
- sisUpdateTextureState( ctx );
-
/* enable setting 1 */
if (current->hwCapEnable ^ prev->hwCapEnable) {
prev->hwCapEnable = current->hwCapEnable;
@@ -822,7 +774,7 @@ void sisDDInitState( sisContextPtr smesa )
smesa->clearColorPattern = 0;
- smesa->AGPParseSet = MASK_PsTexture1FromB;
+ smesa->AGPParseSet = MASK_PsTexture1FromB | MASK_PsBumpTextureFromC;
smesa->dwPrimitiveSet = OP_3D_Texture1FromB | OP_3D_TextureBumpFromC;
sisUpdateZStencilPattern( smesa, 1.0, 0 );
@@ -848,7 +800,6 @@ void sisDDInitStateFuncs( GLcontext *ctx )
ctx->Driver.ClearStencil = sisDDClearStencil;
ctx->Driver.AlphaFunc = sisDDAlphaFunc;
- ctx->Driver.Bitmap = sisDDBitmap;
ctx->Driver.BlendFuncSeparate = sisDDBlendFuncSeparate;
ctx->Driver.ColorMask = sisDDColorMask;
ctx->Driver.CullFace = sisDDCullFace;
@@ -856,7 +807,6 @@ void sisDDInitStateFuncs( GLcontext *ctx )
ctx->Driver.DepthFunc = sisDDDepthFunc;
ctx->Driver.DepthRange = sisDDDepthRange;
ctx->Driver.DrawBuffer = sisDDDrawBuffer;
- ctx->Driver.DrawPixels = sisDDDrawPixels;
ctx->Driver.Enable = sisDDEnable;
ctx->Driver.FrontFace = sisDDFrontFace;
ctx->Driver.Fogfv = sisDDFogfv;
@@ -866,16 +816,17 @@ void sisDDInitStateFuncs( GLcontext *ctx )
ctx->Driver.PolygonMode = NULL;
ctx->Driver.PolygonStipple = NULL;
ctx->Driver.ReadBuffer = NULL;
- ctx->Driver.ReadPixels = sisDDReadPixels;
ctx->Driver.RenderMode = NULL;
ctx->Driver.Scissor = sisDDScissor;
ctx->Driver.ShadeModel = sisDDShadeModel;
ctx->Driver.Viewport = sisDDViewport;
- /* Pixel path fallbacks.
- */
- ctx->Driver.Accum = _swrast_Accum;
- ctx->Driver.CopyPixels = _swrast_CopyPixels;
+ /* Pixel path fallbacks. */
+ ctx->Driver.Accum = _swrast_Accum;
+ ctx->Driver.Bitmap = _swrast_Bitmap;
+ ctx->Driver.CopyPixels = _swrast_CopyPixels;
+ ctx->Driver.DrawPixels = _swrast_DrawPixels;
+ ctx->Driver.ReadPixels = _swrast_ReadPixels;
/* Swrast hooks for imaging extensions:
*/