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authorEric Anholt <[email protected]>2005-10-19 00:53:05 +0000
committerEric Anholt <[email protected]>2005-10-19 00:53:05 +0000
commitdeadd47aab68d4914d70b19fa08f834623f2e0a7 (patch)
tree5f951bc349cff8655995dcfee24372c489647f68 /src/mesa/drivers/dri/sis/sis_span.c
parentbf3f0bcf802af20b2d95890ad4dcc56c98289b10 (diff)
Bug #4615: Fix the SiS driver for the renderbuffer changes. Previously, all
drirenderbuffers pointed at screen offset 0 and NULL. Instead, set up the front buffer at startup but leave the others for later, since sis allocates them on demand rather than using the static method of the other non-sis-descendent drivers. Some basic apps work, but fallbacks may be broken still.
Diffstat (limited to 'src/mesa/drivers/dri/sis/sis_span.c')
-rw-r--r--src/mesa/drivers/dri/sis/sis_span.c58
1 files changed, 30 insertions, 28 deletions
diff --git a/src/mesa/drivers/dri/sis/sis_span.c b/src/mesa/drivers/dri/sis/sis_span.c
index bdefaf10189..ea6db6781d4 100644
--- a/src/mesa/drivers/dri/sis/sis_span.c
+++ b/src/mesa/drivers/dri/sis/sis_span.c
@@ -44,16 +44,18 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#define LOCAL_VARS \
sisContextPtr smesa = SIS_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = smesa->driDrawable; \
- driRenderbuffer *drb = (driRenderbuffer *) rb; \
- GLuint pitch = drb->pitch; \
- char *buf = (char *)(smesa->FbBase + drb->offset); \
+ struct sis_renderbuffer *srb = (struct sis_renderbuffer *) rb; \
+ GLuint pitch = srb->pitch; \
+ char *buf = srb->map; \
GLuint p; \
- (void) buf; (void) p
+ (void) buf; (void) p;
+
#define LOCAL_DEPTH_VARS \
sisContextPtr smesa = SIS_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = smesa->driDrawable; \
- char *buf = smesa->depthbuffer; \
+ struct sis_renderbuffer *srb = (struct sis_renderbuffer *) rb; \
+ char *buf = srb->map;
#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
@@ -84,10 +86,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/* 16 bit depthbuffer functions.
*/
#define WRITE_DEPTH( _x, _y, d ) \
- *(GLushort *)(buf + (_x)*2 + (_y)*smesa->depthPitch) = d;
+ *(GLushort *)(buf + (_x)*2 + (_y)*srb->pitch) = d;
#define READ_DEPTH( d, _x, _y ) \
- d = *(GLushort *)(buf + (_x)*2 + (_y)*smesa->depthPitch);
+ d = *(GLushort *)(buf + (_x)*2 + (_y)*srb->pitch);
#define TAG(x) sis##x##_z16
#include "depthtmp.h"
@@ -96,10 +98,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/* 32 bit depthbuffer functions.
*/
#define WRITE_DEPTH( _x, _y, d ) \
- *(GLuint *)(buf + (_x)*4 + (_y)*smesa->depthPitch) = d;
+ *(GLuint *)(buf + (_x)*4 + (_y)*srb->pitch) = d;
#define READ_DEPTH( d, _x, _y ) \
- d = *(GLuint *)(buf + (_x)*4 + (_y)*smesa->depthPitch);
+ d = *(GLuint *)(buf + (_x)*4 + (_y)*srb->pitch);
#define TAG(x) sis##x##_z32
#include "depthtmp.h"
@@ -108,28 +110,28 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/* 8/24 bit interleaved depth/stencil functions
*/
#define WRITE_DEPTH( _x, _y, d ) { \
- GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*smesa->depthPitch); \
+ GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*srb->pitch); \
tmp &= 0xff000000; \
tmp |= (d & 0x00ffffff); \
- *(GLuint *)(buf + (_x)*4 + (_y)*smesa->depthPitch) = tmp; \
+ *(GLuint *)(buf + (_x)*4 + (_y)*srb->pitch) = tmp; \
}
-#define READ_DEPTH( d, _x, _y ) { \
- d = *(GLuint *)(buf + (_x)*4 + (_y)*smesa->depthPitch) & 0x00ffffff; \
+#define READ_DEPTH( d, _x, _y ) { \
+ d = *(GLuint *)(buf + (_x)*4 + (_y)*srb->pitch) & 0x00ffffff; \
}
#define TAG(x) sis##x##_z24_s8
#include "depthtmp.h"
#define WRITE_STENCIL( _x, _y, d ) { \
- GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*smesa->depthPitch); \
+ GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*smesa->depth.pitch); \
tmp &= 0x00ffffff; \
tmp |= (d << 24); \
- *(GLuint *)(buf + (_x)*4 + (_y)*smesa->depthPitch) = tmp; \
+ *(GLuint *)(buf + (_x)*4 + (_y)*srb->pitch) = tmp; \
}
#define READ_STENCIL( d, _x, _y ) \
- d = (*(GLuint *)(buf + (_x)*4 + (_y)*smesa->depthPitch) & 0xff000000) >> 24;
+ d = (*(GLuint *)(buf + (_x)*4 + (_y)*srb->pitch) & 0xff000000) >> 24;
#define TAG(x) sis##x##_z24_s8
#include "stenciltmp.h"
@@ -167,26 +169,26 @@ sisDDInitSpanFuncs( GLcontext *ctx )
* Plug in the Get/Put routines for the given driRenderbuffer.
*/
void
-sisSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
+sisSetSpanFunctions(struct sis_renderbuffer *srb, const GLvisual *vis)
{
- if (drb->Base.InternalFormat == GL_RGBA) {
+ if (srb->Base.InternalFormat == GL_RGBA) {
if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) {
- sisInitPointers_RGB565( &drb->Base );
+ sisInitPointers_RGB565( &srb->Base );
}
else {
- sisInitPointers_ARGB8888( &drb->Base );
+ sisInitPointers_ARGB8888( &srb->Base );
}
}
- else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
- sisInitDepthPointers_z16(&drb->Base);
+ else if (srb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
+ sisInitDepthPointers_z16(&srb->Base);
}
- else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
- sisInitDepthPointers_z24_s8(&drb->Base);
+ else if (srb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
+ sisInitDepthPointers_z24_s8(&srb->Base);
}
- else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT32) {
- sisInitDepthPointers_z32(&drb->Base);
+ else if (srb->Base.InternalFormat == GL_DEPTH_COMPONENT32) {
+ sisInitDepthPointers_z32(&srb->Base);
}
- else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
- sisInitStencilPointers_z24_s8(&drb->Base);
+ else if (srb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
+ sisInitStencilPointers_z24_s8(&srb->Base);
}
}