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authorFelix Kuehling <[email protected]>2005-04-21 21:43:21 +0000
committerFelix Kuehling <[email protected]>2005-04-21 21:43:21 +0000
commit07d91bbb59e42abb9c5c6d84c850d004db1d964c (patch)
treeb65f59bda775999ed34845f2997c37ef89b10552 /src/mesa/drivers/dri/savage
parentb3474de7b50fc2a3e3531f4343e47e8aea50736d (diff)
Fixed TexEnv modes GL_BLEND and GL_ADD on Savage4-based cards. Disabled
the use of hardware texture format I8 as it produces garbage at least on ProSavageDDR.
Diffstat (limited to 'src/mesa/drivers/dri/savage')
-rw-r--r--src/mesa/drivers/dri/savage/savage_bci.h2
-rw-r--r--src/mesa/drivers/dri/savage/savagecontext.h1
-rw-r--r--src/mesa/drivers/dri/savage/savagetex.c92
3 files changed, 71 insertions, 24 deletions
diff --git a/src/mesa/drivers/dri/savage/savage_bci.h b/src/mesa/drivers/dri/savage/savage_bci.h
index 0928b3ca74e..591235c4bd0 100644
--- a/src/mesa/drivers/dri/savage/savage_bci.h
+++ b/src/mesa/drivers/dri/savage/savage_bci.h
@@ -367,6 +367,7 @@ typedef enum
#define TBC_BlendInt0 0x00040004
#define TBC_BlendInt1 0x01c20e02
#define TBC_AddAlpha 0x19910c11
+#define TBC_Add 0x18110c11
#define TBC_Decal1 0x00870410
#define TBC_Modul1 0x00870013
@@ -376,6 +377,7 @@ typedef enum
#define TBC_Copy1 0x00870400
#define TBC_CopyAlpha1 0x00900400
#define TBC_AddAlpha1 0x19930c13
+#define TBC_Add1 0x18130c13
/*
* derived from TexBlendCtrl
diff --git a/src/mesa/drivers/dri/savage/savagecontext.h b/src/mesa/drivers/dri/savage/savagecontext.h
index 30a97150a8c..95dedc13603 100644
--- a/src/mesa/drivers/dri/savage/savagecontext.h
+++ b/src/mesa/drivers/dri/savage/savagecontext.h
@@ -189,6 +189,7 @@ struct savage_context_t {
* completely on the fly:
*/
GLuint LcsCullMode;
+ GLuint texEnvColor;
/* Vertex state
*/
diff --git a/src/mesa/drivers/dri/savage/savagetex.c b/src/mesa/drivers/dri/savage/savagetex.c
index 934b6e2b3c5..b681b0293b4 100644
--- a/src/mesa/drivers/dri/savage/savagetex.c
+++ b/src/mesa/drivers/dri/savage/savagetex.c
@@ -577,7 +577,9 @@ savageChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
return !force16bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
-
+#if 0
+ /* TFT_I8 produces garbage on ProSavageDDR and subsequent texture
+ * disable keeps rendering garbage. Disabled for now. */
case GL_INTENSITY:
case GL_COMPRESSED_INTENSITY:
return isSavage4 ? &_mesa_texformat_i8 : (
@@ -589,6 +591,18 @@ savageChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_INTENSITY16:
return isSavage4 ? &_mesa_texformat_i8 : (
!force16bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444);
+#else
+ case GL_INTENSITY:
+ case GL_COMPRESSED_INTENSITY:
+ return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
+ case GL_INTENSITY4:
+ return &_mesa_texformat_argb4444;
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ return !force16bpt ? &_mesa_texformat_argb8888 :
+ &_mesa_texformat_argb4444;
+#endif
/*
case GL_COLOR_INDEX:
case GL_COLOR_INDEX1_EXT:
@@ -818,12 +832,11 @@ static void savageUpdateTex0State_s4( GLcontext *ctx )
GLuint format;
/* disable */
- if (ctx->Texture.Unit[0]._ReallyEnabled == 0) {
- imesa->regs.s4.texDescr.ni.tex0En = GL_FALSE;
- imesa->regs.s4.texBlendCtrl[0].ui = TBC_NoTexMap;
- imesa->regs.s4.texCtrl[0].ui = 0x20f040;
+ imesa->regs.s4.texDescr.ni.tex0En = GL_FALSE;
+ imesa->regs.s4.texBlendCtrl[0].ui = TBC_NoTexMap;
+ imesa->regs.s4.texCtrl[0].ui = 0x20f040;
+ if (ctx->Texture.Unit[0]._ReallyEnabled == 0)
return;
- }
tObj = ctx->Texture.Unit[0]._Current;
if ((ctx->Texture.Unit[0]._ReallyEnabled & ~(TEXTURE_1D_BIT|TEXTURE_2D_BIT))
@@ -914,6 +927,7 @@ static void savageUpdateTex0State_s4( GLcontext *ctx )
break;
case GL_BLEND:
+ imesa->regs.s4.texBlendColor.ui = imesa->texEnvColor;
switch (format)
{
@@ -983,12 +997,28 @@ static void savageUpdateTex0State_s4( GLcontext *ctx )
&imesa->regs.s4.texBlendCtrl[0]);
break;
- /*
- GL_ADD
- */
case GL_ADD:
imesa->regs.s4.texCtrl[0].ni.clrArg1Invert = GL_FALSE;
- imesa->regs.s4.texBlendCtrl[0].ui = TBC_AddAlpha;
+ switch (format)
+ {
+ case GL_ALPHA:
+ imesa->regs.s4.texBlendCtrl[0].ui = TBC_ModulAlpha;
+ break;
+
+ case GL_LUMINANCE:
+ case GL_RGB:
+ imesa->regs.s4.texBlendCtrl[0].ui = TBC_Add;
+ break;
+
+ case GL_LUMINANCE_ALPHA:
+ case GL_RGBA:
+ imesa->regs.s4.texBlendCtrl[0].ui = TBC_Add;
+ break;
+
+ case GL_INTENSITY:
+ imesa->regs.s4.texBlendCtrl[0].ui = TBC_AddAlpha;
+ break;
+ }
__HWEnvCombineSingleUnitScale(imesa, 0, 0,
&imesa->regs.s4.texBlendCtrl[0]);
break;
@@ -1083,13 +1113,12 @@ static void savageUpdateTex1State_s4( GLcontext *ctx )
return;
}
- if (ctx->Texture.Unit[1]._ReallyEnabled == 0) {
- imesa->regs.s4.texDescr.ni.tex1En = GL_FALSE;
- imesa->regs.s4.texBlendCtrl[1].ui = TBC_NoTexMap1;
- imesa->regs.s4.texCtrl[1].ui = 0x20f040;
- imesa->regs.s4.texDescr.ni.texBLoopEn = GL_FALSE;
+ imesa->regs.s4.texDescr.ni.tex1En = GL_FALSE;
+ imesa->regs.s4.texBlendCtrl[1].ui = TBC_NoTexMap1;
+ imesa->regs.s4.texCtrl[1].ui = 0x20f040;
+ imesa->regs.s4.texDescr.ni.texBLoopEn = GL_FALSE;
+ if (ctx->Texture.Unit[1]._ReallyEnabled == 0)
return;
- }
tObj = ctx->Texture.Unit[1]._Current;
@@ -1150,13 +1179,30 @@ static void savageUpdateTex1State_s4( GLcontext *ctx )
__HWEnvCombineSingleUnitScale(imesa, 0, 1, &imesa->regs.s4.texBlendCtrl);
break;
-/*#if GL_EXT_texture_env_add*/
case GL_ADD:
imesa->regs.s4.texCtrl[1].ni.clrArg1Invert = GL_FALSE;
- imesa->regs.s4.texBlendCtrl[1].ui = TBC_AddAlpha1;
+ switch (format)
+ {
+ case GL_ALPHA:
+ imesa->regs.s4.texBlendCtrl[1].ui = TBC_ModulAlpha1;
+ break;
+
+ case GL_LUMINANCE:
+ case GL_RGB:
+ imesa->regs.s4.texBlendCtrl[1].ui = TBC_Add1;
+ break;
+
+ case GL_LUMINANCE_ALPHA:
+ case GL_RGBA:
+ imesa->regs.s4.texBlendCtrl[1].ui = TBC_Add1;
+ break;
+
+ case GL_INTENSITY:
+ imesa->regs.s4.texBlendCtrl[1].ui = TBC_AddAlpha1;
+ break;
+ }
__HWEnvCombineSingleUnitScale(imesa, 0, 1, &imesa->regs.s4.texBlendCtrl);
break;
-/*#endif*/
#if GL_ARB_texture_env_combine
case GL_COMBINE_ARB:
@@ -1497,16 +1543,14 @@ static void savageTexEnv( GLcontext *ctx, GLenum target,
struct gl_texture_unit *texUnit =
&ctx->Texture.Unit[ctx->Texture.CurrentUnit];
const GLfloat *fc = texUnit->EnvColor;
- GLuint r, g, b, a, col;
+ GLuint r, g, b, a;
CLAMPED_FLOAT_TO_UBYTE(r, fc[0]);
CLAMPED_FLOAT_TO_UBYTE(g, fc[1]);
CLAMPED_FLOAT_TO_UBYTE(b, fc[2]);
CLAMPED_FLOAT_TO_UBYTE(a, fc[3]);
- col = ((a << 24) |
- (r << 16) |
- (g << 8) |
- (b << 0));
+ imesa->texEnvColor = ((a << 24) | (r << 16) |
+ (g << 8) | (b << 0));
}