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authorFelix Kuehling <[email protected]>2005-01-20 15:18:10 +0000
committerFelix Kuehling <[email protected]>2005-01-20 15:18:10 +0000
commit677d1d07c41050e7474f44c592641b14ffd73e8c (patch)
tree1ce84c0492d66c728482c3948b3197852b96f341 /src/mesa/drivers/dri/savage/savagecontext.h
parent14dee36fa78dc309919dd81ae37d0e8d13773104 (diff)
* Added options for disabling the fast path (render stage) and vertex DMA
* Fixed disabling of the render stage * Added debug output for per-primitive fallbacks * Bumped driver date
Diffstat (limited to 'src/mesa/drivers/dri/savage/savagecontext.h')
-rw-r--r--src/mesa/drivers/dri/savage/savagecontext.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/savage/savagecontext.h b/src/mesa/drivers/dri/savage/savagecontext.h
index 37aa7d33489..a1ed14031fe 100644
--- a/src/mesa/drivers/dri/savage/savagecontext.h
+++ b/src/mesa/drivers/dri/savage/savagecontext.h
@@ -304,6 +304,8 @@ struct savage_context_t {
GLint texture_depth;
GLboolean no_rast;
GLboolean float_depth;
+ GLboolean enable_fastpath;
+ GLboolean enable_vdma;
};
#define SAVAGE_CONTEXT(ctx) ((savageContextPtr)(ctx->DriverCtx))