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authorAlan Hourihane <[email protected]>2004-04-26 10:10:22 +0000
committerAlan Hourihane <[email protected]>2004-04-26 10:10:22 +0000
commit462183fe4cb6df6d90632d9e2cee881c8d26b1cb (patch)
tree0fb5d1c17d80026bec0fe3c2e0449fe30ea9e69e /src/mesa/drivers/dri/radeon/radeon_texstate.c
parent08fa6de85035c428d77cb88b11a4638b706794b5 (diff)
bring over build fixes from stable branch
Diffstat (limited to 'src/mesa/drivers/dri/radeon/radeon_texstate.c')
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_texstate.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_texstate.c b/src/mesa/drivers/dri/radeon/radeon_texstate.c
index 16682b1f649..a3be9280c80 100644
--- a/src/mesa/drivers/dri/radeon/radeon_texstate.c
+++ b/src/mesa/drivers/dri/radeon/radeon_texstate.c
@@ -391,7 +391,7 @@ static GLboolean radeonUpdateTextureEnv( GLcontext *ctx, int unit )
|| (texUnit->_Current != NULL) );
if ( RADEON_DEBUG & DEBUG_TEXTURE ) {
- fprintf( stderr, "%s( %p, %d )\n", __FUNCTION__, ctx, unit );
+ fprintf( stderr, "%s( %p, %d )\n", __FUNCTION__, (void *)ctx, unit );
}
/* Set the texture environment state. Isn't this nice and clean?