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authorRoland Scheidegger <[email protected]>2006-09-10 19:19:13 +0000
committerRoland Scheidegger <[email protected]>2006-09-10 19:19:13 +0000
commit25847f2b5b50d9bbd58729e28e4a3032972e6c0c (patch)
treeaaea8251b6a7c1d26638b0cda0986a143eee8481 /src/mesa/drivers/dri/radeon/radeon_texstate.c
parentcb535550588852175f22fd17ad080bc213021881 (diff)
remove code to deal with non-normalized texture coordinates for tex rect targets (swtcl tex coord translation stage, tcl tex matrix adaption) and use the chip's native handling of such coords instead (!!!). Seems noone noticed those bits in the se_coord_fmt reg, even though it works fairly similar to r200 (except it's set per-unit and always active, so only enable it for texture rectangles).
Diffstat (limited to 'src/mesa/drivers/dri/radeon/radeon_texstate.c')
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_texstate.c46
1 files changed, 28 insertions, 18 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_texstate.c b/src/mesa/drivers/dri/radeon/radeon_texstate.c
index 0a3c20f7071..b6a472ffa73 100644
--- a/src/mesa/drivers/dri/radeon/radeon_texstate.c
+++ b/src/mesa/drivers/dri/radeon/radeon_texstate.c
@@ -848,6 +848,7 @@ static void import_tex_obj_state( radeonContextPtr rmesa,
radeonTexObjPtr texobj )
{
GLuint *cmd = RADEON_DB_STATE( tex[unit] );
+ GLuint se_coord_fmt = rmesa->hw.set.cmd[SET_SE_COORDFMT];
cmd[TEX_PP_TXFILTER] &= ~TEXOBJ_TXFILTER_MASK;
cmd[TEX_PP_TXFILTER] |= texobj->pp_txfilter & TEXOBJ_TXFILTER_MASK;
@@ -856,31 +857,40 @@ static void import_tex_obj_state( radeonContextPtr rmesa,
cmd[TEX_PP_TXOFFSET] = texobj->pp_txoffset;
cmd[TEX_PP_BORDER_COLOR] = texobj->pp_border_color;
- if (texobj->base.tObj->Target == GL_TEXTURE_CUBE_MAP) {
- GLuint *cube_cmd = RADEON_DB_STATE( cube[unit] );
- GLuint bytesPerFace = texobj->base.totalSize / 6;
- ASSERT(texobj->base.totalSize % 6 == 0);
-
- cube_cmd[CUBE_PP_CUBIC_FACES] = texobj->pp_cubic_faces;
- /* dont know if this setup conforms to OpenGL..
- * at least it matches the behavior of mesa software renderer
- */
- cube_cmd[CUBE_PP_CUBIC_OFFSET_0] = texobj->pp_txoffset; /* right */
- cube_cmd[CUBE_PP_CUBIC_OFFSET_1] = texobj->pp_txoffset + 1 * bytesPerFace; /* left */
- cube_cmd[CUBE_PP_CUBIC_OFFSET_2] = texobj->pp_txoffset + 2 * bytesPerFace; /* top */
- cube_cmd[CUBE_PP_CUBIC_OFFSET_3] = texobj->pp_txoffset + 3 * bytesPerFace; /* bottom */
- cube_cmd[CUBE_PP_CUBIC_OFFSET_4] = texobj->pp_txoffset + 4 * bytesPerFace; /* front */
- RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.cube[unit] );
- cmd[TEX_PP_TXOFFSET] = texobj->pp_txoffset + 5 * bytesPerFace; /* back */
- }
- else if (texobj->base.tObj->Target == GL_TEXTURE_RECTANGLE_NV) {
+ if (texobj->base.tObj->Target == GL_TEXTURE_RECTANGLE_NV) {
GLuint *txr_cmd = RADEON_DB_STATE( txr[unit] );
txr_cmd[TXR_PP_TEX_SIZE] = texobj->pp_txsize; /* NPOT only! */
txr_cmd[TXR_PP_TEX_PITCH] = texobj->pp_txpitch; /* NPOT only! */
RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.txr[unit] );
+ se_coord_fmt |= RADEON_VTX_ST0_NONPARAMETRIC << unit;
+ }
+ else {
+ se_coord_fmt &= ~(RADEON_VTX_ST0_NONPARAMETRIC << unit);
+
+ if (texobj->base.tObj->Target == GL_TEXTURE_CUBE_MAP) {
+ GLuint *cube_cmd = RADEON_DB_STATE( cube[unit] );
+ GLuint bytesPerFace = texobj->base.totalSize / 6;
+ ASSERT(texobj->base.totalSize % 6 == 0);
+
+ cube_cmd[CUBE_PP_CUBIC_FACES] = texobj->pp_cubic_faces;
+ /* dont know if this setup conforms to OpenGL..
+ * at least it matches the behavior of mesa software renderer
+ */
+ cube_cmd[CUBE_PP_CUBIC_OFFSET_0] = texobj->pp_txoffset; /* right */
+ cube_cmd[CUBE_PP_CUBIC_OFFSET_1] = texobj->pp_txoffset + 1 * bytesPerFace; /* left */
+ cube_cmd[CUBE_PP_CUBIC_OFFSET_2] = texobj->pp_txoffset + 2 * bytesPerFace; /* top */
+ cube_cmd[CUBE_PP_CUBIC_OFFSET_3] = texobj->pp_txoffset + 3 * bytesPerFace; /* bottom */
+ cube_cmd[CUBE_PP_CUBIC_OFFSET_4] = texobj->pp_txoffset + 4 * bytesPerFace; /* front */
+ RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.cube[unit] );
+ cmd[TEX_PP_TXOFFSET] = texobj->pp_txoffset + 5 * bytesPerFace; /* back */
+ }
}
RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.tex[unit] );
+ if (se_coord_fmt != rmesa->hw.set.cmd[SET_SE_COORDFMT]) {
+ RADEON_STATECHANGE( rmesa, set );
+ rmesa->hw.set.cmd[SET_SE_COORDFMT] = se_coord_fmt;
+ }
texobj->dirty_state &= ~(1<<unit);
}