diff options
author | Dave Airlie <[email protected]> | 2009-03-23 18:27:49 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2009-03-23 18:54:06 +1000 |
commit | 8c7e30fb950c83f5e9e29e60735e999ac608145a (patch) | |
tree | a82ebbc69cd0a814bad66c864113f0941c1c5cb8 /src/mesa/drivers/dri/radeon/radeon_state.c | |
parent | c607a664dd005c001afda1fff1a68d41925fa86e (diff) |
raedon/r200/r300: mega-FBO commits.
Re work depth issues.
Do a lot more FBO abstactions
fixup depth/stencil buffer interactions
Diffstat (limited to 'src/mesa/drivers/dri/radeon/radeon_state.c')
-rw-r--r-- | src/mesa/drivers/dri/radeon/radeon_state.c | 31 |
1 files changed, 21 insertions, 10 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_state.c b/src/mesa/drivers/dri/radeon/radeon_state.c index 635fe43ce4b..19ff2688e6e 100644 --- a/src/mesa/drivers/dri/radeon/radeon_state.c +++ b/src/mesa/drivers/dri/radeon/radeon_state.c @@ -528,7 +528,8 @@ static void radeonPolygonOffset( GLcontext *ctx, GLfloat factor, GLfloat units ) { r100ContextPtr rmesa = R100_CONTEXT(ctx); - float_ui32_type constant = { units * rmesa->radeon.state.depth.scale }; + const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF; + float_ui32_type constant = { units * depthScale }; float_ui32_type factoru = { factor }; RADEON_STATECHANGE( rmesa, zbs ); @@ -1391,6 +1392,7 @@ void radeonUpdateWindow( GLcontext *ctx ) GLfloat yoffset = dPriv ? (GLfloat) dPriv->y + dPriv->h : 0; const GLfloat *v = ctx->Viewport._WindowMap.m; const GLboolean render_to_fbo = (ctx->DrawBuffer ? (ctx->DrawBuffer->Name != 0) : 0); + const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF; GLfloat y_scale, y_bias; if (render_to_fbo) { @@ -1405,8 +1407,8 @@ void radeonUpdateWindow( GLcontext *ctx ) float_ui32_type tx = { v[MAT_TX] + xoffset + SUBPIXEL_X }; float_ui32_type sy = { v[MAT_SY] * y_scale }; float_ui32_type ty = { (v[MAT_TY] * y_scale) + y_bias + SUBPIXEL_Y }; - float_ui32_type sz = { v[MAT_SZ] * rmesa->radeon.state.depth.scale }; - float_ui32_type tz = { v[MAT_TZ] * rmesa->radeon.state.depth.scale }; + float_ui32_type sz = { v[MAT_SZ] * depthScale }; + float_ui32_type tz = { v[MAT_TZ] * depthScale }; RADEON_STATECHANGE( rmesa, vpt ); @@ -1800,15 +1802,24 @@ static void radeonEnable( GLcontext *ctx, GLenum cap, GLboolean state ) break; case GL_STENCIL_TEST: - if ( rmesa->radeon.state.stencil.hwBuffer ) { - RADEON_STATECHANGE( rmesa, ctx ); - if ( state ) { - rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_STENCIL_ENABLE; + { + GLboolean hw_stencil = GL_FALSE; + if (ctx->DrawBuffer) { + struct radeon_renderbuffer *rrbStencil + = radeon_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL); + hw_stencil = (rrbStencil && rrbStencil->bo); + } + + if (hw_stencil) { + RADEON_STATECHANGE( rmesa, ctx ); + if ( state ) { + rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_STENCIL_ENABLE; + } else { + rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_STENCIL_ENABLE; + } } else { - rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_STENCIL_ENABLE; + FALLBACK( rmesa, RADEON_FALLBACK_STENCIL, state ); } - } else { - FALLBACK( rmesa, RADEON_FALLBACK_STENCIL, state ); } break; |