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authorIan Romanick <[email protected]>2009-09-10 15:33:45 -0700
committerIan Romanick <[email protected]>2009-09-10 15:33:45 -0700
commitb8e1e8d2d8ae6ffbf8f271b46ee89788a926b3b0 (patch)
tree5db502ab80287bfc8ff61082784017c7448464f5 /src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
parent81722c5d7e8e93d837510b9e6e5d014ec64cf4b3 (diff)
parentd9dc4cb0e4f578da9e50c9d1ba6fd9c22ea2fca6 (diff)
Merge branch 'master' into asm-shader-rework-2
Conflicts: src/mesa/shader/lex.yy.c src/mesa/shader/program_parse.tab.c src/mesa/shader/program_parse.tab.h
Diffstat (limited to 'src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c')
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c16
1 files changed, 9 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
index d9f17cfc58c..38db305e2a7 100644
--- a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
+++ b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
@@ -190,13 +190,14 @@ static void calculate_miptree_layout_r300(radeonContextPtr rmesa, radeon_mipmap_
* Create a new mipmap tree, calculate its layout and allocate memory.
*/
radeon_mipmap_tree* radeon_miptree_create(radeonContextPtr rmesa, radeonTexObj *t,
- GLenum target, GLuint firstLevel, GLuint lastLevel,
+ GLenum target, GLenum internal_format, GLuint firstLevel, GLuint lastLevel,
GLuint width0, GLuint height0, GLuint depth0,
GLuint bpp, GLuint tilebits, GLuint compressed)
{
radeon_mipmap_tree *mt = CALLOC_STRUCT(_radeon_mipmap_tree);
mt->radeon = rmesa;
+ mt->internal_format = internal_format;
mt->refcount = 1;
mt->t = t;
mt->target = target;
@@ -318,8 +319,8 @@ GLboolean radeon_miptree_matches_image(radeon_mipmap_tree *mt,
if (face >= mt->faces || level < mt->firstLevel || level > mt->lastLevel)
return GL_FALSE;
- if ((!texImage->IsCompressed && mt->compressed) ||
- (texImage->IsCompressed && !mt->compressed))
+ if (texImage->InternalFormat != mt->internal_format ||
+ texImage->IsCompressed != mt->compressed)
return GL_FALSE;
if (!texImage->IsCompressed &&
@@ -369,9 +370,9 @@ GLboolean radeon_miptree_matches_texture(radeon_mipmap_tree *mt, struct gl_textu
* given image in the given position.
*/
void radeon_try_alloc_miptree(radeonContextPtr rmesa, radeonTexObj *t,
- struct gl_texture_image *texImage, GLuint face, GLuint level)
+ radeon_texture_image *image, GLuint face, GLuint level)
{
- GLuint compressed = texImage->IsCompressed ? texImage->TexFormat->MesaFormat : 0;
+ GLuint compressed = image->base.IsCompressed ? image->base.TexFormat->MesaFormat : 0;
GLuint numfaces = 1;
GLuint firstLevel, lastLevel;
@@ -385,9 +386,10 @@ void radeon_try_alloc_miptree(radeonContextPtr rmesa, radeonTexObj *t,
return;
t->mt = radeon_miptree_create(rmesa, t, t->base.Target,
+ image->base.InternalFormat,
firstLevel, lastLevel,
- texImage->Width, texImage->Height, texImage->Depth,
- texImage->TexFormat->TexelBytes, t->tile_bits, compressed);
+ image->base.Width, image->base.Height, image->base.Depth,
+ image->base.TexFormat->TexelBytes, t->tile_bits, compressed);
}
/* Although we use the image_offset[] array to store relative offsets