diff options
author | Richard Li <[email protected]> | 2009-04-21 12:54:20 -0400 |
---|---|---|
committer | Alex Deucher <[email protected]> | 2009-04-21 12:54:20 -0400 |
commit | 27c07b6b28cb5d9f0b2ba446846670a234e48228 (patch) | |
tree | ca6872051d6b3ae5f18d1e7c62e4a1d7e2d029cb /src/mesa/drivers/dri/r600/r700_state.c | |
parent | 9b162cdda725f7e528bdf65290f508434a9dd51b (diff) |
Initial pull of code from r6xx-r7xx-support branch
Not functional yet.
Diffstat (limited to 'src/mesa/drivers/dri/r600/r700_state.c')
-rw-r--r-- | src/mesa/drivers/dri/r600/r700_state.c | 925 |
1 files changed, 925 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/r600/r700_state.c b/src/mesa/drivers/dri/r600/r700_state.c new file mode 100644 index 00000000000..4341f336651 --- /dev/null +++ b/src/mesa/drivers/dri/r600/r700_state.c @@ -0,0 +1,925 @@ +/* + * Copyright (C) 2008-2009 Advanced Micro Devices, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * Authors: + * Richard Li <[email protected]>, <[email protected]> + */ + +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/state.h" +#include "main/imports.h" +#include "main/enums.h" +#include "main/macros.h" +#include "main/dd.h" +#include "main/simple_list.h" + +#include "tnl/tnl.h" +#include "tnl/t_pipeline.h" +#include "tnl/t_vp_build.h" +#include "swrast/swrast.h" +#include "swrast_setup/swrast_setup.h" +#include "main/api_arrayelt.h" +#include "main/state.h" +#include "main/framebuffer.h" + +#include "shader/prog_parameter.h" +#include "shader/prog_statevars.h" +#include "vbo/vbo.h" +#include "main/texformat.h" + +#include "r600_context.h" + +#include "r700_chip.h" +#include "r700_state.h" + +#if 0 /* to be enabled */ +#include "r700_fragprog.h" +#include "r700_vertprog.h" +#endif /* to be enabled */ + +void r700SetDefaultStates(context_t *context) //-------------------- +{ + +} + +void r700UpdateShaders (GLcontext * ctx) //---------------------------------- +{ + context_t *context = R700_CONTEXT(ctx); + + GLvector4f dummy_attrib[_TNL_ATTRIB_MAX]; + GLvector4f *temp_attrib[_TNL_ATTRIB_MAX]; +#if 0 /* to be enabled */ + struct r700_vertex_program *vp; + int i; + + if (context->NewGLState) + { + context->NewGLState = 0; + + for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) + { + /* mat states from state var not array for sw */ + dummy_attrib[i].stride = 0; + + temp_attrib[i] = TNL_CONTEXT(ctx)->vb.AttribPtr[i]; + TNL_CONTEXT(ctx)->vb.AttribPtr[i] = &(dummy_attrib[i]); + } + + _tnl_UpdateFixedFunctionProgram(ctx); + + for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) + { + TNL_CONTEXT(ctx)->vb.AttribPtr[i] = temp_attrib[i]; + } + + r700SelectVertexShader(ctx); + vp = (struct r700_vertex_program *)ctx->VertexProgram._Current; + + if (vp->translated == GL_FALSE) + { + // TODO + //fprintf(stderr, "Failing back to sw-tcl\n"); + //hw_tcl_on = future_hw_tcl_on = 0; + //r300ResetHwState(rmesa); + // + r700UpdateStateParameters(ctx, _NEW_PROGRAM); + return; + } + } + + r700UpdateStateParameters(ctx, _NEW_PROGRAM); +#endif /* to be enabled */ +} + +/* + * To correctly position primitives: + */ +void r700UpdateViewportOffset(GLcontext * ctx) //------------------ +{ +} + +/** + * Tell the card where to render (offset, pitch). + * Effected by glDrawBuffer, etc + */ +void r700UpdateDrawBuffer(GLcontext * ctx) /* TODO */ //--------------------- +{ +#if 0 /* to be enabled */ + context_t *context = R700_CONTEXT(ctx); + + switch (ctx->DrawBuffer->_ColorDrawBufferIndexes[0]) + { + case BUFFER_FRONT_LEFT: + context->target.rt = context->screen->frontBuffer; + break; + case BUFFER_BACK_LEFT: + context->target.rt = context->screen->backBuffer; + break; + default: + memset (&context->target.rt, sizeof(context->target.rt), 0); + } +#endif /* to be enabled */ +} + +static void r700FetchStateParameter(GLcontext * ctx, + const gl_state_index state[STATE_LENGTH], + GLfloat * value) +{ + context_t *context = R700_CONTEXT(ctx); + + /* TODO */ +} + +void r700UpdateStateParameters(GLcontext * ctx, GLuint new_state) //-------------------- +{ +#if 0 /* to be enabled */ + struct r700_fragment_program *fp; + struct gl_program_parameter_list *paramList; + GLuint i; + + if (!(new_state & (_NEW_BUFFERS | _NEW_PROGRAM))) + return; + + fp = (struct r700_fragment_program *)ctx->FragmentProgram._Current; + if (!fp) + { + return; + } + + paramList = fp->mesa_program.Base.Parameters; + + if (!paramList) + { + return; + } + + for (i = 0; i < paramList->NumParameters; i++) + { + if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) + { + r700FetchStateParameter(ctx, + paramList->Parameters[i]. + StateIndexes, + paramList->ParameterValues[i]); + } + } +#endif /* to be enabled */ +} + +/** + * Called by Mesa after an internal state update. + */ +static void r700InvalidateState(GLcontext * ctx, GLuint new_state) //------------------- +{ +#if 0 /* to be enabled */ + context_t *context = R700_CONTEXT(ctx); + + R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(context->chipobj.pvChipObj); + + _swrast_InvalidateState(ctx, new_state); + _swsetup_InvalidateState(ctx, new_state); + _vbo_InvalidateState(ctx, new_state); + _tnl_InvalidateState(ctx, new_state); + _ae_invalidate_state(ctx, new_state); + + if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) + { + r700UpdateDrawBuffer(ctx); + } + + r700UpdateStateParameters(ctx, new_state); + + if(GL_TRUE == context->bEnablePerspective) + { + /* Do scale XY and Z by 1/W0 for perspective correction on pos. For orthogonal case, set both to one. */ + CLEARbit(r700->PA_CL_VTE_CNTL.u32All, VTX_XY_FMT_bit); + CLEARbit(r700->PA_CL_VTE_CNTL.u32All, VTX_Z_FMT_bit); + + SETbit(r700->PA_CL_VTE_CNTL.u32All, VTX_W0_FMT_bit); + + CLEARbit(r700->SPI_PS_IN_CONTROL_0.u32All, PERSP_GRADIENT_ENA_bit); + SETbit(r700->SPI_PS_IN_CONTROL_0.u32All, LINEAR_GRADIENT_ENA_bit); + } + else + { + /* For orthogonal case. */ + SETbit(r700->PA_CL_VTE_CNTL.u32All, VTX_XY_FMT_bit); + SETbit(r700->PA_CL_VTE_CNTL.u32All, VTX_Z_FMT_bit); + + SETbit(r700->PA_CL_VTE_CNTL.u32All, VTX_W0_FMT_bit); + + SETbit(r700->SPI_PS_IN_CONTROL_0.u32All, PERSP_GRADIENT_ENA_bit); + CLEARbit(r700->SPI_PS_IN_CONTROL_0.u32All, LINEAR_GRADIENT_ENA_bit); + } + + context->NewGLState |= new_state; +#endif /* to be enabled */ +} + +static void r700SetDepthState(GLcontext * ctx) +{ + context_t *context = R700_CONTEXT(ctx); + + R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(context->chipobj.pvChipObj); + + if (ctx->Depth.Test) + { + SETbit(r700->DB_DEPTH_CONTROL.u32All, Z_ENABLE_bit); + if (ctx->Depth.Mask) + { + SETbit(r700->DB_DEPTH_CONTROL.u32All, Z_WRITE_ENABLE_bit); + } + else + { + CLEARbit(r700->DB_DEPTH_CONTROL.u32All, Z_WRITE_ENABLE_bit); + } + + switch (ctx->Depth.Func) + { + case GL_NEVER: + SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_NEVER, + ZFUNC_shift, ZFUNC_mask); + break; + case GL_LESS: + SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_LESS, + ZFUNC_shift, ZFUNC_mask); + break; + case GL_EQUAL: + SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_EQUAL, + ZFUNC_shift, ZFUNC_mask); + break; + case GL_LEQUAL: + SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_LEQUAL, + ZFUNC_shift, ZFUNC_mask); + break; + case GL_GREATER: + SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_GREATER, + ZFUNC_shift, ZFUNC_mask); + break; + case GL_NOTEQUAL: + SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_NOTEQUAL, + ZFUNC_shift, ZFUNC_mask); + break; + case GL_GEQUAL: + SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_GEQUAL, + ZFUNC_shift, ZFUNC_mask); + break; + case GL_ALWAYS: + SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_ALWAYS, + ZFUNC_shift, ZFUNC_mask); + break; + default: + SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_ALWAYS, + ZFUNC_shift, ZFUNC_mask); + break; + } + } + else + { + CLEARbit(r700->DB_DEPTH_CONTROL.u32All, Z_ENABLE_bit); + CLEARbit(r700->DB_DEPTH_CONTROL.u32All, Z_WRITE_ENABLE_bit); + } +} + +static void r700AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref) //--------------- +{ +} + + +static void r700BlendColor(GLcontext * ctx, const GLfloat cf[4]) //---------------- +{ +} + +static void r700BlendEquationSeparate(GLcontext * ctx, + GLenum modeRGB, GLenum modeA) //----------------- +{ +} + +static void r700BlendFuncSeparate(GLcontext * ctx, + GLenum sfactorRGB, GLenum dfactorRGB, + GLenum sfactorA, GLenum dfactorA) //------------------------ +{ +} + +static void r700UpdateCulling(GLcontext * ctx) +{ + R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(R700_CONTEXT(ctx)->chipobj.pvChipObj); + + CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, FACE_bit); + CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_FRONT_bit); + CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_BACK_bit); + + if (ctx->Polygon.CullFlag) + { + switch (ctx->Polygon.CullFaceMode) + { + case GL_FRONT: + SETbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_FRONT_bit); + CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_BACK_bit); + break; + case GL_BACK: + CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_FRONT_bit); + SETbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_BACK_bit); + break; + case GL_FRONT_AND_BACK: + SETbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_FRONT_bit); + SETbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_BACK_bit); + break; + default: + CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_FRONT_bit); + CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_BACK_bit); + break; + } + } + + switch (ctx->Polygon.FrontFace) + { + case GL_CW: + SETbit(r700->PA_SU_SC_MODE_CNTL.u32All, FACE_bit); + break; + case GL_CCW: + CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, FACE_bit); + break; + default: + CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, FACE_bit); /* default: ccw */ + break; + } +} + +static void r700Enable(GLcontext * ctx, GLenum cap, GLboolean state) //------------------ +{ + switch (cap) + { + case GL_TEXTURE_1D: + case GL_TEXTURE_2D: + case GL_TEXTURE_3D: + break; + case GL_FOG: + break; + case GL_ALPHA_TEST: + break; + case GL_COLOR_LOGIC_OP: + case GL_BLEND: + break; + case GL_CLIP_PLANE0: + case GL_CLIP_PLANE1: + case GL_CLIP_PLANE2: + case GL_CLIP_PLANE3: + case GL_CLIP_PLANE4: + case GL_CLIP_PLANE5: + break; + case GL_DEPTH_TEST: + r700SetDepthState(ctx); + break; + case GL_STENCIL_TEST: + break; + case GL_CULL_FACE: + r700UpdateCulling(ctx); + break; + case GL_POLYGON_OFFSET_POINT: + case GL_POLYGON_OFFSET_LINE: + case GL_POLYGON_OFFSET_FILL: + break; + default: + break; + } +} + +/** + * Handle glColorMask() + */ +static void r700ColorMask(GLcontext * ctx, + GLboolean r, GLboolean g, GLboolean b, GLboolean a) //------------------ +{ +} + +/** + * Change the depth testing function. + * + * \note Mesa already filters redundant calls to this function. + */ +static void r700DepthFunc(GLcontext * ctx, GLenum func) //-------------------- +{ + r700SetDepthState(ctx); +} + +/** + * Enable/Disable depth writing. + * + * \note Mesa already filters redundant calls to this function. + */ +static void r700DepthMask(GLcontext * ctx, GLboolean mask) //------------------ +{ + r700SetDepthState(ctx); +} + +/** + * Change the culling mode. + * + * \note Mesa already filters redundant calls to this function. + */ +static void r700CullFace(GLcontext * ctx, GLenum mode) //----------------- +{ + r700UpdateCulling(ctx); +} + +/* ============================================================= + * Fog + */ +static void r700Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param) //-------------- +{ +} + +/** + * Change the polygon orientation. + * + * \note Mesa already filters redundant calls to this function. + */ +static void r700FrontFace(GLcontext * ctx, GLenum mode) //------------------ +{ + r700UpdateCulling(ctx); +} + +static void r700ShadeModel(GLcontext * ctx, GLenum mode) //-------------------- +{ +} + +static void r700PointParameter(GLcontext * ctx, GLenum pname, const GLfloat * param) //--------------- +{ +} + +static void r700StencilFuncSeparate(GLcontext * ctx, GLenum face, + GLenum func, GLint ref, GLuint mask) //--------------------- +{ +} + + +static void r700StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask) //-------------- +{ +} + +static void r700StencilOpSeparate(GLcontext * ctx, GLenum face, + GLenum fail, GLenum zfail, GLenum zpass) //-------------------- +{ +} + +#define SUBPIXEL_X 0.125 +#define SUBPIXEL_Y 0.125 + +static void r700Viewport(GLcontext * ctx, + GLint x, + GLint y, + GLsizei width, + GLsizei height) //-------------------- +{ +#if 0 /* to be enabled */ + context_t *context = R700_CONTEXT(ctx); + + R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(context->chipobj.pvChipObj); + + context->vport_x = x; + context->vport_y = y; + context->vport_width = width; + context->vport_height= height; + + __DRIdrawablePrivate *dPriv = context->currentDraw; + + GLfloat xoffset = dPriv ? (GLfloat) dPriv->x : 0; + GLfloat yoffset = dPriv ? (GLfloat) dPriv->y + dPriv->h : 0; + + const GLfloat *v = ctx->Viewport._WindowMap.m; + + GLfloat sx, tx, sy, ty, sz, tz; + GLfloat scale; + + switch (ctx->Visual.depthBits) + { + case 16: + scale = 1.0 / (GLfloat) 0xffff; + break; + case 24: + scale = 1.0 / (GLfloat) 0xffffff; + break; + default: + fprintf(stderr, "Error: Unsupported depth %d... exiting\n", + ctx->Visual.depthBits); + _mesa_exit(-1); + } + + sx = v[MAT_SX]; + tx = v[MAT_TX] + xoffset + SUBPIXEL_X; + sy = -v[MAT_SY]; + ty = (-v[MAT_TY]) + yoffset + SUBPIXEL_Y; + sz = v[MAT_SZ] * scale; + tz = v[MAT_TZ] * scale; + + /* TODO : Need DMA flush as well. */ + + if(context->cmdbuf.count_used > 0) + { + (context->chipobj.FlushCmdBuffer)(context); + } + + r700->PA_CL_VPORT_XSCALE.u32All = *((unsigned int*)(&sx)); + r700->PA_CL_VPORT_XOFFSET.u32All = *((unsigned int*)(&tx)); + + r700->PA_CL_VPORT_YSCALE.u32All = *((unsigned int*)(&sy)); + r700->PA_CL_VPORT_YOFFSET.u32All = *((unsigned int*)(&ty)); + + r700->PA_CL_VPORT_ZSCALE.u32All = *((unsigned int*)(&sz)); + r700->PA_CL_VPORT_ZOFFSET.u32All = *((unsigned int*)(&tz)); +#endif /* to be enabled */ +} + + +static void r700DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval) //------------- +{ +} + +static void r700PointSize(GLcontext * ctx, GLfloat size) //------------------- +{ +} + +static void r700LineWidth(GLcontext * ctx, GLfloat widthf) //--------------- +{ +} + +static void r700PolygonOffset(GLcontext * ctx, GLfloat factor, GLfloat units) //-------------- +{ +} + + +static void r700PolygonMode(GLcontext * ctx, GLenum face, GLenum mode) //------------------ +{ +} + +static void r700RenderMode(GLcontext * ctx, GLenum mode) //--------------------- +{ +} + +static void r700ClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *eq ) //----------------- +{ +} + +static void r700Scissor(GLcontext* ctx, GLint x, GLint y, GLsizei w, GLsizei h) //--------------- +{ + if (ctx->Scissor.Enabled) + { + /* We don't pipeline cliprect changes */ + /* r700Flush(ctx); */ + + //__DRIdrawablePrivate *dPriv = radeon->dri.drawable; + //int x1 = dPriv->x + ctx->Scissor.X; + //int y1 = dPriv->y + dPriv->h - (ctx->Scissor.Y + ctx->Scissor.Height); + + //radeon->state.scissor.rect.x1 = x1; + //radeon->state.scissor.rect.y1 = y1; + //radeon->state.scissor.rect.x2 = x1 + ctx->Scissor.Width; + //radeon->state.scissor.rect.y2 = y1 + ctx->Scissor.Height; + /* radeonRecalcScissorRects(radeon); */ + } +} + + +/** + * Calculate initial hardware state and register state functions. + * Assumes that the command buffer and state atoms have been + * initialized already. + */ +void r700InitState(GLcontext * ctx) //------------------- +{ +#if 0 /* to be enabled */ + context_t *context = R700_CONTEXT(ctx); + + R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(context->chipobj.pvChipObj); + + if(context->ctx->Visual.doubleBufferMode && context->sarea->pfCurrentPage == 0) + { + context->target.rt = context->screen->backBuffer; + } + else + { + context->target.rt = context->screen->frontBuffer; + } + + SETfield(r700->CB_TARGET_MASK.u32All, 0xF, TARGET0_ENABLE_shift, TARGET0_ENABLE_mask); + SETfield(r700->CB_SHADER_MASK.u32All, 0xF, OUTPUT0_ENABLE_shift, OUTPUT0_ENABLE_mask); + + /* screen */ + r700->PA_SC_SCREEN_SCISSOR_TL.u32All = 0x0; + SETfield(r700->PA_SC_SCREEN_SCISSOR_BR.u32All, context->screen->width, + PA_SC_SCREEN_SCISSOR_BR__BR_X_shift, PA_SC_SCREEN_SCISSOR_BR__BR_X_mask); + SETfield(r700->PA_SC_SCREEN_SCISSOR_BR.u32All, context->screen->height, + PA_SC_SCREEN_SCISSOR_BR__BR_Y_shift, PA_SC_SCREEN_SCISSOR_BR__BR_Y_mask); + + /* window */ + SETbit(r700->PA_SC_WINDOW_SCISSOR_TL.u32All, WINDOW_OFFSET_DISABLE_bit); + SETfield(r700->PA_SC_WINDOW_SCISSOR_TL.u32All, context->currentDraw->x, + PA_SC_WINDOW_SCISSOR_TL__TL_X_shift, PA_SC_WINDOW_SCISSOR_TL__TL_X_mask); + SETfield(r700->PA_SC_WINDOW_SCISSOR_TL.u32All, context->currentDraw->y, + PA_SC_WINDOW_SCISSOR_TL__TL_Y_shift, PA_SC_WINDOW_SCISSOR_TL__TL_Y_mask); + + SETfield(r700->PA_SC_WINDOW_SCISSOR_BR.u32All, context->currentDraw->x + context->currentDraw->w, + PA_SC_WINDOW_SCISSOR_BR__BR_X_shift, PA_SC_WINDOW_SCISSOR_BR__BR_X_mask); + SETfield(r700->PA_SC_WINDOW_SCISSOR_BR.u32All, context->currentDraw->y + context->currentDraw->h, + PA_SC_WINDOW_SCISSOR_BR__BR_Y_shift, PA_SC_WINDOW_SCISSOR_BR__BR_Y_mask); + + /* 4 clip rectangles */ /* TODO : set these clip rects according to context->currentDraw->numClipRects */ + r700->PA_SC_CLIPRECT_RULE.u32All = 0x0000FFFF; + + SETfield(r700->PA_SC_CLIPRECT_0_TL.u32All, context->currentDraw->x, + PA_SC_CLIPRECT_0_TL__TL_X_shift, PA_SC_CLIPRECT_0_TL__TL_X_mask); + SETfield(r700->PA_SC_CLIPRECT_0_TL.u32All, context->currentDraw->y, + PA_SC_CLIPRECT_0_TL__TL_Y_shift, PA_SC_CLIPRECT_0_TL__TL_Y_mask); + SETfield(r700->PA_SC_CLIPRECT_0_BR.u32All, context->currentDraw->x + context->currentDraw->w, + PA_SC_CLIPRECT_0_BR__BR_X_shift, PA_SC_CLIPRECT_0_BR__BR_X_mask); + SETfield(r700->PA_SC_CLIPRECT_0_BR.u32All, context->currentDraw->y + context->currentDraw->h, + PA_SC_CLIPRECT_0_BR__BR_Y_shift, PA_SC_CLIPRECT_0_BR__BR_Y_mask); + + r700->PA_SC_CLIPRECT_1_TL.u32All = r700->PA_SC_CLIPRECT_0_TL.u32All; + r700->PA_SC_CLIPRECT_1_BR.u32All = r700->PA_SC_CLIPRECT_0_BR.u32All; + r700->PA_SC_CLIPRECT_2_TL.u32All = r700->PA_SC_CLIPRECT_0_TL.u32All; + r700->PA_SC_CLIPRECT_2_BR.u32All = r700->PA_SC_CLIPRECT_0_BR.u32All; + r700->PA_SC_CLIPRECT_3_TL.u32All = r700->PA_SC_CLIPRECT_0_TL.u32All; + r700->PA_SC_CLIPRECT_3_BR.u32All = r700->PA_SC_CLIPRECT_0_BR.u32All; + + /* more....2d clip */ + SETbit(r700->PA_SC_GENERIC_SCISSOR_TL.u32All, WINDOW_OFFSET_DISABLE_bit); + SETfield(r700->PA_SC_GENERIC_SCISSOR_TL.u32All, context->currentDraw->x, + PA_SC_GENERIC_SCISSOR_TL__TL_X_shift, PA_SC_GENERIC_SCISSOR_TL__TL_X_mask); + SETfield(r700->PA_SC_GENERIC_SCISSOR_TL.u32All, context->currentDraw->y, + PA_SC_GENERIC_SCISSOR_TL__TL_Y_shift, PA_SC_GENERIC_SCISSOR_TL__TL_Y_mask); + SETfield(r700->PA_SC_GENERIC_SCISSOR_BR.u32All, context->currentDraw->x + context->currentDraw->w, + PA_SC_GENERIC_SCISSOR_BR__BR_X_shift, PA_SC_GENERIC_SCISSOR_BR__BR_X_mask); + SETfield(r700->PA_SC_GENERIC_SCISSOR_BR.u32All, context->currentDraw->y + context->currentDraw->h, + PA_SC_GENERIC_SCISSOR_BR__BR_Y_shift, PA_SC_GENERIC_SCISSOR_BR__BR_Y_mask); + + SETbit(r700->PA_SC_VPORT_SCISSOR_0_TL.u32All, WINDOW_OFFSET_DISABLE_bit); + SETfield(r700->PA_SC_VPORT_SCISSOR_0_TL.u32All, context->currentDraw->x, + PA_SC_VPORT_SCISSOR_0_TL__TL_X_shift, PA_SC_VPORT_SCISSOR_0_TL__TL_X_mask); + SETfield(r700->PA_SC_VPORT_SCISSOR_0_TL.u32All, context->currentDraw->y, + PA_SC_VPORT_SCISSOR_0_TL__TL_Y_shift, PA_SC_VPORT_SCISSOR_0_TL__TL_Y_mask); + SETfield(r700->PA_SC_VPORT_SCISSOR_0_BR.u32All, context->currentDraw->x + context->currentDraw->w, + PA_SC_VPORT_SCISSOR_0_BR__BR_X_shift, PA_SC_VPORT_SCISSOR_0_BR__BR_X_mask); + SETfield(r700->PA_SC_VPORT_SCISSOR_0_BR.u32All, context->currentDraw->y + context->currentDraw->h, + PA_SC_VPORT_SCISSOR_0_BR__BR_Y_shift, PA_SC_VPORT_SCISSOR_0_BR__BR_Y_mask); + + SETbit(r700->PA_SC_VPORT_SCISSOR_1_TL.u32All, WINDOW_OFFSET_DISABLE_bit); + SETfield(r700->PA_SC_VPORT_SCISSOR_1_TL.u32All, context->currentDraw->x, + PA_SC_VPORT_SCISSOR_0_TL__TL_X_shift, PA_SC_VPORT_SCISSOR_0_TL__TL_X_mask); + SETfield(r700->PA_SC_VPORT_SCISSOR_1_TL.u32All, context->currentDraw->y, + PA_SC_VPORT_SCISSOR_0_TL__TL_Y_shift, PA_SC_VPORT_SCISSOR_0_TL__TL_Y_mask); + SETfield(r700->PA_SC_VPORT_SCISSOR_1_BR.u32All, context->currentDraw->x + context->currentDraw->w, + PA_SC_VPORT_SCISSOR_0_BR__BR_X_shift, PA_SC_VPORT_SCISSOR_0_BR__BR_X_mask); + SETfield(r700->PA_SC_VPORT_SCISSOR_1_BR.u32All, context->currentDraw->y + context->currentDraw->h, + PA_SC_VPORT_SCISSOR_0_BR__BR_Y_shift, PA_SC_VPORT_SCISSOR_0_BR__BR_Y_mask); + + /* setup viewport */ + r700Viewport(ctx, + 0, + 0, + context->currentDraw->w, + context->currentDraw->h); + + /* Turn off vgt reuse */ + r700->VGT_REUSE_OFF.u32All = 0; + SETbit(r700->VGT_REUSE_OFF.u32All, REUSE_OFF_bit); + + /* Specify offsetting and clamp values for vertices */ + r700->VGT_MAX_VTX_INDX.u32All = 0xFFFFFF; + r700->VGT_MIN_VTX_INDX.u32All = 0; + r700->VGT_INDX_OFFSET.u32All = 0; + + /* Specify the number of instances */ + r700->VGT_DMA_NUM_INSTANCES.u32All = 1; + + /* not alpha blend */ + CLEARfield(r700->SX_ALPHA_TEST_CONTROL.u32All, ALPHA_FUNC_mask); + CLEARbit(r700->SX_ALPHA_TEST_CONTROL.u32All, ALPHA_TEST_ENABLE_bit); + + /* defualt shader connections. */ + r700->SPI_VS_OUT_ID_0.u32All = 0x03020100; + r700->SPI_VS_OUT_ID_1.u32All = 0x07060504; + + r700->SPI_PS_INPUT_CNTL_0.u32All = 0x00000800; + r700->SPI_PS_INPUT_CNTL_1.u32All = 0x00000801; + r700->SPI_PS_INPUT_CNTL_2.u32All = 0x00000802; + + SETfield(r700->CB_COLOR_CONTROL.u32All, 0xCC, ROP3_shift, ROP3_mask); + CLEARbit(r700->CB_COLOR_CONTROL.u32All, PER_MRT_BLEND_bit); + CLEARfield(r700->CB_BLEND0_CONTROL.u32All, COLOR_SRCBLEND_mask); /* no dst blend */ + CLEARfield(r700->CB_BLEND0_CONTROL.u32All, ALPHA_SRCBLEND_mask); /* no dst blend */ + + r700->DB_SHADER_CONTROL.u32All = 0; + SETbit(r700->DB_SHADER_CONTROL.u32All, DUAL_EXPORT_ENABLE_bit); + + /* Set up the culling control register */ + SETfield(r700->PA_SU_SC_MODE_CNTL.u32All, X_DRAW_TRIANGLES, + POLYMODE_FRONT_PTYPE_shift, POLYMODE_FRONT_PTYPE_mask); + SETfield(r700->PA_SU_SC_MODE_CNTL.u32All, X_DRAW_TRIANGLES, + POLYMODE_BACK_PTYPE_shift, POLYMODE_BACK_PTYPE_mask); + + /* Do scale XY and Z by 1/W0. */ + context->bEnablePerspective = GL_TRUE; + CLEARbit(r700->PA_CL_VTE_CNTL.u32All, VTX_XY_FMT_bit); + CLEARbit(r700->PA_CL_VTE_CNTL.u32All, VTX_Z_FMT_bit); + SETbit(r700->PA_CL_VTE_CNTL.u32All, VTX_W0_FMT_bit); + + /* Enable viewport scaling for all three axis */ + SETbit(r700->PA_CL_VTE_CNTL.u32All, VPORT_X_SCALE_ENA_bit); + SETbit(r700->PA_CL_VTE_CNTL.u32All, VPORT_X_OFFSET_ENA_bit); + SETbit(r700->PA_CL_VTE_CNTL.u32All, VPORT_Y_SCALE_ENA_bit); + SETbit(r700->PA_CL_VTE_CNTL.u32All, VPORT_Y_OFFSET_ENA_bit); + SETbit(r700->PA_CL_VTE_CNTL.u32All, VPORT_Z_SCALE_ENA_bit); + SETbit(r700->PA_CL_VTE_CNTL.u32All, VPORT_Z_OFFSET_ENA_bit); + + /* Set up point sizes and min/max values */ + SETfield(r700->PA_SU_POINT_SIZE.u32All, 0x8, + PA_SU_POINT_SIZE__HEIGHT_shift, PA_SU_POINT_SIZE__HEIGHT_mask); + SETfield(r700->PA_SU_POINT_SIZE.u32All, 0x8, + PA_SU_POINT_SIZE__WIDTH_shift, PA_SU_POINT_SIZE__WIDTH_mask); + CLEARfield(r700->PA_SU_POINT_MINMAX.u32All, MIN_SIZE_mask); + SETfield(r700->PA_SU_POINT_MINMAX.u32All, 0x8000, MAX_SIZE_shift, MAX_SIZE_mask); + + /* Set up line control */ + SETfield(r700->PA_SU_LINE_CNTL.u32All, 0x8, + PA_SU_LINE_CNTL__WIDTH_shift, PA_SU_LINE_CNTL__WIDTH_mask); + + r700->PA_SC_LINE_CNTL.u32All = 0; + CLEARbit(r700->PA_SC_LINE_CNTL.u32All, EXPAND_LINE_WIDTH_bit); + SETbit(r700->PA_SC_LINE_CNTL.u32All, LAST_PIXEL_bit); + + /* Set up vertex control */ + r700->PA_SU_VTX_CNTL.u32All = 0; + CLEARfield(r700->PA_SU_VTX_CNTL.u32All, QUANT_MODE_mask); + SETbit(r700->PA_SU_VTX_CNTL.u32All, PIX_CENTER_bit); + SETfield(r700->PA_SU_VTX_CNTL.u32All, X_ROUND_TO_EVEN, + PA_SU_VTX_CNTL__ROUND_MODE_shift, PA_SU_VTX_CNTL__ROUND_MODE_mask); + + /* to 1.0 = no guard band */ + r700->PA_CL_GB_VERT_CLIP_ADJ.u32All = 0x3F800000; /* 1.0 */ + r700->PA_CL_GB_VERT_DISC_ADJ.u32All = 0x3F800000; + r700->PA_CL_GB_HORZ_CLIP_ADJ.u32All = 0x3F800000; + r700->PA_CL_GB_HORZ_DISC_ADJ.u32All = 0x3F800000; + + /* Disble color compares */ + SETfield(r700->CB_CLRCMP_CONTROL.u32All, CLRCMP_DRAW_ALWAYS, + CLRCMP_FCN_SRC_shift, CLRCMP_FCN_SRC_mask); + SETfield(r700->CB_CLRCMP_CONTROL.u32All, CLRCMP_DRAW_ALWAYS, + CLRCMP_FCN_DST_shift, CLRCMP_FCN_DST_mask); + SETfield(r700->CB_CLRCMP_CONTROL.u32All, CLRCMP_SEL_SRC, + CLRCMP_FCN_SEL_shift, CLRCMP_FCN_SEL_mask); + + /* Zero out source */ + r700->CB_CLRCMP_SRC.u32All = 0x00000000; + + /* Put a compare color in for error checking */ + r700->CB_CLRCMP_DST.u32All = 0x000000FF; + + /* Set up color compare mask */ + r700->CB_CLRCMP_MSK.u32All = 0xFFFFFFFF; + + /* Enable all samples for multi-sample anti-aliasing */ + r700->PA_SC_AA_MASK.u32All = 0xFFFFFFFF; + /* Turn off AA */ + r700->PA_SC_AA_CONFIG.u32All = 0; + + SETfield(r700->VGT_OUT_DEALLOC_CNTL.u32All, 16, DEALLOC_DIST_shift, DEALLOC_DIST_mask); + SETfield(r700->VGT_VERTEX_REUSE_BLOCK_CNTL.u32All, 14, VTX_REUSE_DEPTH_shift, VTX_REUSE_DEPTH_mask); + + r700->SX_MISC.u32All = 0; + + /* depth buf */ + r700->DB_DEPTH_SIZE.u32All = 0; + SETfield(r700->DB_DEPTH_SIZE.u32All, (context->screen->depthBuffer.pitch/8)-1, + PITCH_TILE_MAX_shift, PITCH_TILE_MAX_mask); + SETfield(r700->DB_DEPTH_SIZE.u32All, ( (context->screen->depthBuffer.size / context->screen->cpp)/64 )-1, + SLICE_TILE_MAX_shift, SLICE_TILE_MAX_mask); /* size in pixel / 64 - 1 */ + r700->DB_DEPTH_BASE.u32All = context->screen->depthBuffer.gpu >> 8; + r700->DB_DEPTH_INFO.u32All = 0; + if(4 == context->screen->cpp) /* TODO : in scrren create, gives z its own format alloc. */ + { + switch (ctx->Visual.depthBits) + { + case 16: + case 24: + SETfield(r700->DB_DEPTH_INFO.u32All, DEPTH_8_24, + DB_DEPTH_INFO__FORMAT_shift, DB_DEPTH_INFO__FORMAT_mask); + break; + default: + fprintf(stderr, "Error: Unsupported depth %d... exiting\n", + ctx->Visual.depthBits); + _mesa_exit(-1); + } + } + else + { + SETfield(r700->DB_DEPTH_INFO.u32All, DEPTH_16, + DB_DEPTH_INFO__FORMAT_shift, DB_DEPTH_INFO__FORMAT_mask); + } + SETfield(r700->DB_DEPTH_INFO.u32All, ARRAY_2D_TILED_THIN1, + DB_DEPTH_INFO__ARRAY_MODE_shift, DB_DEPTH_INFO__ARRAY_MODE_mask); + /* r700->DB_PREFETCH_LIMIT.bits.DEPTH_HEIGHT_TILE_MAX = (context->currentDraw->h >> 3) - 1; */ /* z buffer sie may much bigger than what need, so use actual used h. */ + r700->DB_DEPTH_CONTROL.u32All = 0; + r700->DB_DEPTH_CLEAR.u32All = 0x3F800000; + r700->DB_DEPTH_VIEW.u32All = 0; + r700->DB_RENDER_CONTROL.u32All = 0; + r700->DB_RENDER_OVERRIDE.u32All = 0; + SETfield(r700->DB_RENDER_OVERRIDE.u32All, FORCE_DISABLE, FORCE_HIZ_ENABLE_shift, FORCE_HIZ_ENABLE_mask); + SETfield(r700->DB_RENDER_OVERRIDE.u32All, FORCE_DISABLE, FORCE_HIS_ENABLE0_shift, FORCE_HIS_ENABLE0_mask); + SETfield(r700->DB_RENDER_OVERRIDE.u32All, FORCE_DISABLE, FORCE_HIS_ENABLE1_shift, FORCE_HIS_ENABLE1_mask); + + /* color buffer */ + SETfield(r700->CB_COLOR0_SIZE.u32All, (context->screen->frontBuffer.pitch/8)-1, + PITCH_TILE_MAX_shift, PITCH_TILE_MAX_mask); + SETfield(r700->CB_COLOR0_SIZE.u32All, ( (context->screen->frontBuffer.size / context->screen->cpp)/64 )-1, + SLICE_TILE_MAX_shift, SLICE_TILE_MAX_mask); + r700->CB_COLOR0_BASE.u32All = context->screen->frontBuffer.gpu >> 8; + SETfield(r700->CB_COLOR0_INFO.u32All, ENDIAN_NONE, ENDIAN_shift, ENDIAN_mask); + SETfield(r700->CB_COLOR0_INFO.u32All, ARRAY_LINEAR_GENERAL, + CB_COLOR0_INFO__ARRAY_MODE_shift, CB_COLOR0_INFO__ARRAY_MODE_mask); + if(4 == context->screen->cpp) + { + SETfield(r700->CB_COLOR0_INFO.u32All, COLOR_8_8_8_8, + CB_COLOR0_INFO__FORMAT_shift, CB_COLOR0_INFO__FORMAT_mask); + SETfield(r700->CB_COLOR0_INFO.u32All, SWAP_ALT, COMP_SWAP_shift, COMP_SWAP_mask); + } + else + { + SETfield(r700->CB_COLOR0_INFO.u32All, COLOR_5_6_5, + CB_COLOR0_INFO__FORMAT_shift, CB_COLOR0_INFO__FORMAT_mask); + SETfield(r700->CB_COLOR0_INFO.u32All, SWAP_ALT_REV, + COMP_SWAP_shift, COMP_SWAP_mask); + } + SETbit(r700->CB_COLOR0_INFO.u32All, SOURCE_FORMAT_bit); + SETbit(r700->CB_COLOR0_INFO.u32All, BLEND_CLAMP_bit); + SETfield(r700->CB_COLOR0_INFO.u32All, NUMBER_UNORM, NUMBER_TYPE_shift, NUMBER_TYPE_mask); + r700->CB_COLOR0_VIEW.u32All = 0; + r700->CB_COLOR0_TILE.u32All = 0; + r700->CB_COLOR0_FRAG.u32All = 0; + r700->CB_COLOR0_MASK.u32All = 0; + + r700->PA_SC_VPORT_ZMAX_0.u32All = 0x3F800000; +#endif /* to be enabled */ +} + +void r700InitStateFuncs(struct dd_function_table *functions) //----------------- +{ + functions->UpdateState = r700InvalidateState; + functions->AlphaFunc = r700AlphaFunc; + functions->BlendColor = r700BlendColor; + functions->BlendEquationSeparate = r700BlendEquationSeparate; + functions->BlendFuncSeparate = r700BlendFuncSeparate; + functions->Enable = r700Enable; + functions->ColorMask = r700ColorMask; + functions->DepthFunc = r700DepthFunc; + functions->DepthMask = r700DepthMask; + functions->CullFace = r700CullFace; + functions->Fogfv = r700Fogfv; + functions->FrontFace = r700FrontFace; + functions->ShadeModel = r700ShadeModel; + + /* ARB_point_parameters */ + functions->PointParameterfv = r700PointParameter; + + /* Stencil related */ + functions->StencilFuncSeparate = r700StencilFuncSeparate; + functions->StencilMaskSeparate = r700StencilMaskSeparate; + functions->StencilOpSeparate = r700StencilOpSeparate; + + /* Viewport related */ + functions->Viewport = r700Viewport; + functions->DepthRange = r700DepthRange; + functions->PointSize = r700PointSize; + functions->LineWidth = r700LineWidth; + + functions->PolygonOffset = r700PolygonOffset; + functions->PolygonMode = r700PolygonMode; + + functions->RenderMode = r700RenderMode; + + functions->ClipPlane = r700ClipPlane; + + functions->Scissor = r700Scissor; +} + |