diff options
author | Richard Li <[email protected]> | 2009-04-21 12:54:20 -0400 |
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committer | Alex Deucher <[email protected]> | 2009-04-21 12:54:20 -0400 |
commit | 27c07b6b28cb5d9f0b2ba446846670a234e48228 (patch) | |
tree | ca6872051d6b3ae5f18d1e7c62e4a1d7e2d029cb /src/mesa/drivers/dri/r600/r700_shader.h | |
parent | 9b162cdda725f7e528bdf65290f508434a9dd51b (diff) |
Initial pull of code from r6xx-r7xx-support branch
Not functional yet.
Diffstat (limited to 'src/mesa/drivers/dri/r600/r700_shader.h')
-rw-r--r-- | src/mesa/drivers/dri/r600/r700_shader.h | 150 |
1 files changed, 150 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/r600/r700_shader.h b/src/mesa/drivers/dri/r600/r700_shader.h new file mode 100644 index 00000000000..bfd01e1a93a --- /dev/null +++ b/src/mesa/drivers/dri/r600/r700_shader.h @@ -0,0 +1,150 @@ +/* + * Copyright (C) 2008-2009 Advanced Micro Devices, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * Authors: + * Richard Li <[email protected]>, <[email protected]> + */ + + +#ifndef __R700_SHADER_H__ +#define __R700_SHADER_H__ + +#include "main/mtypes.h" + +#include "r700_shaderinst.h" + + +void r700ShaderInit(GLcontext * ctx); + +typedef enum R700ShaderType +{ + R700_SHADER_FS = 0x0, + R700_SHADER_ES = 0x1, + R700_SHADER_GS = 0x2, + R700_SHADER_VS = 0x3, + R700_SHADER_PS = 0x4, + R700_SHADER_INVALID = 0x5, +} R700ShaderType; + +typedef struct TypedShaderList +{ + R700ShaderInstruction * pHead; + R700ShaderInstruction * pTail; + GLuint uNumOfNode; +} TypedShaderList; + +typedef struct RealRegister +{ + GLuint uAddr; + GLuint uValue; +} RealRegister; + +typedef struct InstDeps +{ + GLint nDstDep; + GLint nSrcDeps[3]; +} InstDeps; + +typedef struct R700_Shader +{ + R700ShaderType Type; + + GLubyte* pProgram; + + GLboolean bBinaryShader; + GLboolean bFetchShaderRequired; + GLboolean bNeedsAssembly; + GLboolean bLinksDirty; + + GLuint uShaderBinaryDWORDSize; // in DWORDS + GLuint nRegs; + GLuint nParamExports; // VS_ EXPORT_COUNT (1 based, the actual register is 0 based!) + GLuint nMemExports; + GLuint resource; // VS and PS _RESOURCE + GLuint exportMode; // VS and PS _EXPORT_MODE + + GLboolean depthIsImported; + + // Vertex program exports + GLboolean positionVectorIsExported; + + GLboolean miscVectorIsExported; + GLboolean renderTargetArrayIndexIsExported; + + GLboolean ccDist0VectorIsExported; + GLboolean ccDist1VectorIsExported; + + // Pixel program exports + GLboolean depthIsExported; + GLboolean stencilRefIsExported; + GLboolean coverageToMaskIsExported; + GLboolean maskIsExported; + + GLboolean killIsUsed; + + GLuint uStartAddr; + GLuint uCFOffset; + GLuint uEndOfCF; + GLuint uEndOfALU; + GLuint uEndOfFetch; + GLuint uStackSize; + GLuint uMaxCallDepth; + + TypedShaderList lstCFInstructions; + TypedShaderList lstALUInstructions; + TypedShaderList lstTEXInstructions; + TypedShaderList lstVTXInstructions; + + RealRegister RegStartAddr; + RealRegister RegCFOffset; + RealRegister RegEndCF; + RealRegister RegEndALU; + RealRegister egEndFetcg; + + // -------- constants + GLfloat ConstantArray[SQ_ALU_CONSTANT_PS_COUNT * 4]; + + GLboolean bSurfAllocated; +} R700_Shader; + +//Internal +void AddInstToList(TypedShaderList * plstCFInstructions, R700ShaderInstruction * pInst); +void ResolveLinks(R700_Shader *pShader); +void Assemble(R700_Shader *pShader); + + +//Interface +void Init_R700_Shader(R700_Shader * pShader); +void AddCFInstruction(R700_Shader *pShader, R700ControlFlowInstruction *pCFInst); +void AddVTXInstruction(R700_Shader *pShader, R700VertexInstruction *pVTXInst); +void AddTEXInstruction(R700_Shader *pShader, R700TextureInstruction *pTEXInst); +void AddALUInstruction(R700_Shader *pShader, R700ALUInstruction *pALUInst); + +void LoadProgram(R700_Shader *pShader); +void UpdateShaderRegisters(R700_Shader *pShader); +void DeleteInstructions(R700_Shader *pShader); +void DebugPrint(void); + +void Clean_Up_Shader(R700_Shader *pShader); + +#endif /*__R700_SHADER_H__*/ + |