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authorRichard Li <[email protected]>2009-11-22 12:58:28 -0500
committerRichard Li <[email protected]>2009-11-22 13:03:20 -0500
commit1f8c23d9db84178f5b129dcd5f6dbae4a31f796a (patch)
tree4f7f2387b6239b70bcbba8aaf1586246f6133bde /src/mesa/drivers/dri/r600/r700_shader.c
parenta02938a8421270389178d4969a5411a1691d929a (diff)
r600 : add stack depth calculation, enable CF pop.
Diffstat (limited to 'src/mesa/drivers/dri/r600/r700_shader.c')
-rw-r--r--src/mesa/drivers/dri/r600/r700_shader.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/r600/r700_shader.c b/src/mesa/drivers/dri/r600/r700_shader.c
index db951e48c4f..2eed1acc2f5 100644
--- a/src/mesa/drivers/dri/r600/r700_shader.c
+++ b/src/mesa/drivers/dri/r600/r700_shader.c
@@ -140,7 +140,7 @@ void Init_R700_Shader(R700_Shader * pShader)
pShader->killIsUsed = GL_FALSE;
pShader->uCFOffset = 0;
- pShader->uStackSize = 10; //richard test
+ pShader->uStackSize = 0;
pShader->uMaxCallDepth = 0;
pShader->bSurfAllocated = GL_FALSE;