diff options
author | Alex Deucher <[email protected]> | 2009-08-22 18:02:03 -0400 |
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committer | Alex Deucher <[email protected]> | 2009-08-22 18:03:26 -0400 |
commit | bf6d0ae5980a48b24ace49030eca221dcbec163f (patch) | |
tree | c5f84013536c5f088b6399ee1b7b22bdabfb5088 /src/mesa/drivers/dri/r600/r600_texstate.c | |
parent | 08e91e0315622d1f54ffc1bfb34024a2bf510aec (diff) |
r600: make state emit more fine grained
Gives a nice speed boost in most apps since
we only emit what state we need.
Diffstat (limited to 'src/mesa/drivers/dri/r600/r600_texstate.c')
-rw-r--r-- | src/mesa/drivers/dri/r600/r600_texstate.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/r600/r600_texstate.c b/src/mesa/drivers/dri/r600/r600_texstate.c index 7486d737605..9f1bf45246f 100644 --- a/src/mesa/drivers/dri/r600/r600_texstate.c +++ b/src/mesa/drivers/dri/r600/r600_texstate.c @@ -61,6 +61,8 @@ void r600UpdateTextureState(GLcontext * ctx) GLuint unit; R600_STATECHANGE(context, tx); + R600_STATECHANGE(context, tx_smplr); + R600_STATECHANGE(context, tx_brdr_clr); for (unit = 0; unit < R700_MAX_TEXTURE_UNITS; unit++) { texUnit = &ctx->Texture.Unit[unit]; |