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authorRichard Li <[email protected]>2009-04-21 15:04:54 -0400
committerAlex Deucher <[email protected]>2009-04-21 15:04:54 -0400
commit604dd37f66d9c0e83cb3a9012ff1fc35f38b3e37 (patch)
treee52c44368c66c606c7584b94e4fc23306252e21a /src/mesa/drivers/dri/r600/r600_tex.c
parent581093d27cb847079da7930e143b8cbfdf8d8139 (diff)
R6xx/R7xx: remove unused files
Diffstat (limited to 'src/mesa/drivers/dri/r600/r600_tex.c')
-rw-r--r--src/mesa/drivers/dri/r600/r600_tex.c347
1 files changed, 0 insertions, 347 deletions
diff --git a/src/mesa/drivers/dri/r600/r600_tex.c b/src/mesa/drivers/dri/r600/r600_tex.c
deleted file mode 100644
index a057e039f21..00000000000
--- a/src/mesa/drivers/dri/r600/r600_tex.c
+++ /dev/null
@@ -1,347 +0,0 @@
-/*
-Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
-
-The Weather Channel (TM) funded Tungsten Graphics to develop the
-initial release of the Radeon 8500 driver under the XFree86 license.
-This notice must be preserved.
-
-Permission is hereby granted, free of charge, to any person obtaining
-a copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice (including the
-next paragraph) shall be included in all copies or substantial
-portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
-LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-*/
-
-/**
- * \file
- *
- * \author Keith Whitwell <[email protected]>
- */
-
-#include "main/glheader.h"
-#include "main/imports.h"
-#include "main/colormac.h"
-#include "main/context.h"
-#include "main/enums.h"
-#include "main/image.h"
-#include "main/mipmap.h"
-#include "main/simple_list.h"
-#include "main/texformat.h"
-#include "main/texstore.h"
-#include "main/teximage.h"
-#include "main/texobj.h"
-
-#include "texmem.h"
-
-#include "r600_context.h"
-#include "r600_state.h"
-#include "r600_ioctl.h"
-#include "radeon_mipmap_tree.h"
-#include "r600_tex.h"
-
-#include "xmlpool.h"
-
-
-static unsigned int translate_wrap_mode(GLenum wrapmode)
-{
- switch(wrapmode) {
- case GL_REPEAT: return R600_TX_REPEAT;
- case GL_CLAMP: return R600_TX_CLAMP;
- case GL_CLAMP_TO_EDGE: return R600_TX_CLAMP_TO_EDGE;
- case GL_CLAMP_TO_BORDER: return R600_TX_CLAMP_TO_BORDER;
- case GL_MIRRORED_REPEAT: return R600_TX_REPEAT | R600_TX_MIRRORED;
- case GL_MIRROR_CLAMP_EXT: return R600_TX_CLAMP | R600_TX_MIRRORED;
- case GL_MIRROR_CLAMP_TO_EDGE_EXT: return R600_TX_CLAMP_TO_EDGE | R600_TX_MIRRORED;
- case GL_MIRROR_CLAMP_TO_BORDER_EXT: return R600_TX_CLAMP_TO_BORDER | R600_TX_MIRRORED;
- default:
- _mesa_problem(NULL, "bad wrap mode in %s", __FUNCTION__);
- return 0;
- }
-}
-
-
-/**
- * Update the cached hardware registers based on the current texture wrap modes.
- *
- * \param t Texture object whose wrap modes are to be set
- */
-static void r600UpdateTexWrap(radeonTexObjPtr t)
-{
- struct gl_texture_object *tObj = &t->base;
-
- t->pp_txfilter &=
- ~(R600_TX_WRAP_S_MASK | R600_TX_WRAP_T_MASK | R600_TX_WRAP_R_MASK);
-
- t->pp_txfilter |= translate_wrap_mode(tObj->WrapS) << R600_TX_WRAP_S_SHIFT;
-
- if (tObj->Target != GL_TEXTURE_1D) {
- t->pp_txfilter |= translate_wrap_mode(tObj->WrapT) << R600_TX_WRAP_T_SHIFT;
-
- if (tObj->Target == GL_TEXTURE_3D)
- t->pp_txfilter |= translate_wrap_mode(tObj->WrapR) << R600_TX_WRAP_R_SHIFT;
- }
-}
-
-static GLuint aniso_filter(GLfloat anisotropy)
-{
- if (anisotropy >= 16.0) {
- return R600_TX_MAX_ANISO_16_TO_1;
- } else if (anisotropy >= 8.0) {
- return R600_TX_MAX_ANISO_8_TO_1;
- } else if (anisotropy >= 4.0) {
- return R600_TX_MAX_ANISO_4_TO_1;
- } else if (anisotropy >= 2.0) {
- return R600_TX_MAX_ANISO_2_TO_1;
- } else {
- return R600_TX_MAX_ANISO_1_TO_1;
- }
-}
-
-/**
- * Set the texture magnification and minification modes.
- *
- * \param t Texture whose filter modes are to be set
- * \param minf Texture minification mode
- * \param magf Texture magnification mode
- * \param anisotropy Maximum anisotropy level
- */
-static void r600SetTexFilter(radeonTexObjPtr t, GLenum minf, GLenum magf, GLfloat anisotropy)
-{
- /* Force revalidation to account for switches from/to mipmapping. */
- t->validated = GL_FALSE;
-
- t->pp_txfilter &= ~(R600_TX_MIN_FILTER_MASK | R600_TX_MIN_FILTER_MIP_MASK | R600_TX_MAG_FILTER_MASK | R600_TX_MAX_ANISO_MASK);
- t->pp_txfilter_1 &= ~R600_EDGE_ANISO_EDGE_ONLY;
-
- /* Note that EXT_texture_filter_anisotropic is extremely vague about
- * how anisotropic filtering interacts with the "normal" filter modes.
- * When anisotropic filtering is enabled, we override min and mag
- * filter settings completely. This includes driconf's settings.
- */
- if (anisotropy >= 2.0 && (minf != GL_NEAREST) && (magf != GL_NEAREST)) {
- t->pp_txfilter |= R600_TX_MAG_FILTER_ANISO
- | R600_TX_MIN_FILTER_ANISO
- | R600_TX_MIN_FILTER_MIP_LINEAR
- | aniso_filter(anisotropy);
- if (RADEON_DEBUG & DEBUG_TEXTURE)
- fprintf(stderr, "Using maximum anisotropy of %f\n", anisotropy);
- return;
- }
-
- switch (minf) {
- case GL_NEAREST:
- t->pp_txfilter |= R600_TX_MIN_FILTER_NEAREST;
- break;
- case GL_LINEAR:
- t->pp_txfilter |= R600_TX_MIN_FILTER_LINEAR;
- break;
- case GL_NEAREST_MIPMAP_NEAREST:
- t->pp_txfilter |= R600_TX_MIN_FILTER_NEAREST|R600_TX_MIN_FILTER_MIP_NEAREST;
- break;
- case GL_NEAREST_MIPMAP_LINEAR:
- t->pp_txfilter |= R600_TX_MIN_FILTER_NEAREST|R600_TX_MIN_FILTER_MIP_LINEAR;
- break;
- case GL_LINEAR_MIPMAP_NEAREST:
- t->pp_txfilter |= R600_TX_MIN_FILTER_LINEAR|R600_TX_MIN_FILTER_MIP_NEAREST;
- break;
- case GL_LINEAR_MIPMAP_LINEAR:
- t->pp_txfilter |= R600_TX_MIN_FILTER_LINEAR|R600_TX_MIN_FILTER_MIP_LINEAR;
- break;
- }
-
- /* Note we don't have 3D mipmaps so only use the mag filter setting
- * to set the 3D texture filter mode.
- */
- switch (magf) {
- case GL_NEAREST:
- t->pp_txfilter |= R600_TX_MAG_FILTER_NEAREST;
- break;
- case GL_LINEAR:
- t->pp_txfilter |= R600_TX_MAG_FILTER_LINEAR;
- break;
- }
-}
-
-static void r600SetTexBorderColor(radeonTexObjPtr t, GLubyte c[4])
-{
- t->pp_border_color = PACK_COLOR_8888(c[3], c[0], c[1], c[2]);
-}
-
-/**
- * Changes variables and flags for a state update, which will happen at the
- * next UpdateTextureState
- */
-
-static void r600TexParameter(GLcontext * ctx, GLenum target,
- struct gl_texture_object *texObj,
- GLenum pname, const GLfloat * params)
-{
- radeonTexObj* t = radeon_tex_obj(texObj);
-
- if (RADEON_DEBUG & (DEBUG_STATE | DEBUG_TEXTURE)) {
- fprintf(stderr, "%s( %s )\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr(pname));
- }
-
- switch (pname) {
- case GL_TEXTURE_MIN_FILTER:
- case GL_TEXTURE_MAG_FILTER:
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- r600SetTexFilter(t, texObj->MinFilter, texObj->MagFilter, texObj->MaxAnisotropy);
- break;
-
- case GL_TEXTURE_WRAP_S:
- case GL_TEXTURE_WRAP_T:
- case GL_TEXTURE_WRAP_R:
- r600UpdateTexWrap(t);
- break;
-
- case GL_TEXTURE_BORDER_COLOR:
- r600SetTexBorderColor(t, texObj->BorderColor);
- break;
-
- case GL_TEXTURE_BASE_LEVEL:
- case GL_TEXTURE_MAX_LEVEL:
- case GL_TEXTURE_MIN_LOD:
- case GL_TEXTURE_MAX_LOD:
- /* This isn't the most efficient solution but there doesn't appear to
- * be a nice alternative. Since there's no LOD clamping,
- * we just have to rely on loading the right subset of mipmap levels
- * to simulate a clamped LOD.
- */
- if (t->mt) {
- radeon_miptree_unreference(t->mt);
- t->mt = 0;
- t->validated = GL_FALSE;
- }
- break;
-
- case GL_DEPTH_TEXTURE_MODE:
- if (!texObj->Image[0][texObj->BaseLevel])
- return;
- if (texObj->Image[0][texObj->BaseLevel]->TexFormat->BaseFormat
- == GL_DEPTH_COMPONENT) {
- r600SetDepthTexMode(texObj);
- break;
- } else {
- /* If the texture isn't a depth texture, changing this
- * state won't cause any changes to the hardware.
- * Don't force a flush of texture state.
- */
- return;
- }
-
- default:
- return;
- }
-}
-
-static void r600DeleteTexture(GLcontext * ctx, struct gl_texture_object *texObj)
-{
- r600ContextPtr rmesa = R600_CONTEXT(ctx);
- radeonTexObj* t = radeon_tex_obj(texObj);
-
- if (RADEON_DEBUG & (DEBUG_STATE | DEBUG_TEXTURE)) {
- fprintf(stderr, "%s( %p (target = %s) )\n", __FUNCTION__,
- (void *)texObj,
- _mesa_lookup_enum_by_nr(texObj->Target));
- }
-
- if (rmesa) {
- int i;
- radeon_firevertices(&rmesa->radeon);
-
- for(i = 0; i < R600_MAX_TEXTURE_UNITS; ++i)
- if (rmesa->hw.textures[i] == t)
- rmesa->hw.textures[i] = 0;
- }
-
- if (t->bo) {
- radeon_bo_unref(t->bo);
- t->bo = NULL;
- }
-
- if (t->mt) {
- radeon_miptree_unreference(t->mt);
- t->mt = 0;
- }
- _mesa_delete_texture_object(ctx, texObj);
-}
-
-/**
- * Allocate a new texture object.
- * Called via ctx->Driver.NewTextureObject.
- * Note: this function will be called during context creation to
- * allocate the default texture objects.
- * Fixup MaxAnisotropy according to user preference.
- */
-static struct gl_texture_object *r600NewTextureObject(GLcontext * ctx,
- GLuint name,
- GLenum target)
-{
- r600ContextPtr rmesa = R600_CONTEXT(ctx);
- radeonTexObj* t = CALLOC_STRUCT(radeon_tex_obj);
-
-
- if (RADEON_DEBUG & (DEBUG_STATE | DEBUG_TEXTURE)) {
- fprintf(stderr, "%s( %p (target = %s) )\n", __FUNCTION__,
- t, _mesa_lookup_enum_by_nr(target));
- }
-
- _mesa_initialize_texture_object(&t->base, name, target);
- t->base.MaxAnisotropy = rmesa->radeon.initialMaxAnisotropy;
-
- /* Initialize hardware state */
- r600UpdateTexWrap(t);
- r600SetTexFilter(t, t->base.MinFilter, t->base.MagFilter, t->base.MaxAnisotropy);
- r600SetTexBorderColor(t, t->base.BorderColor);
-
- return &t->base;
-}
-
-void r600InitTextureFuncs(struct dd_function_table *functions)
-{
- /* Note: we only plug in the functions we implement in the driver
- * since _mesa_init_driver_functions() was already called.
- */
- functions->NewTextureImage = radeonNewTextureImage;
- functions->FreeTexImageData = radeonFreeTexImageData;
- functions->MapTexture = radeonMapTexture;
- functions->UnmapTexture = radeonUnmapTexture;
-
- functions->ChooseTextureFormat = radeonChooseTextureFormat_mesa;
- functions->TexImage1D = radeonTexImage1D;
- functions->TexImage2D = radeonTexImage2D;
- functions->TexImage3D = radeonTexImage3D;
- functions->TexSubImage1D = radeonTexSubImage1D;
- functions->TexSubImage2D = radeonTexSubImage2D;
- functions->TexSubImage3D = radeonTexSubImage3D;
- functions->GetTexImage = radeonGetTexImage;
- functions->GetCompressedTexImage = radeonGetCompressedTexImage;
- functions->NewTextureObject = r600NewTextureObject;
- functions->DeleteTexture = r600DeleteTexture;
- functions->IsTextureResident = driIsTextureResident;
-
- functions->TexParameter = r600TexParameter;
-
- functions->CompressedTexImage2D = radeonCompressedTexImage2D;
- functions->CompressedTexSubImage2D = radeonCompressedTexSubImage2D;
-
- functions->GenerateMipmap = radeonGenerateMipmap;
-
- driInitTextureFormats();
-}