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authorDave Airlie <[email protected]>2009-01-22 02:53:30 +1000
committerDave Airlie <[email protected]>2009-01-22 04:14:40 +1000
commiteda2284961e46002c7b2bd4e4ae2785d7b0a2191 (patch)
tree77d9b30ae8e4db1ecf2fa0658372052d4e4244bc /src/mesa/drivers/dri/r300
parent0788e424713a2b71cceee60bcd21c79a2896b3bd (diff)
r200r300: start merging span code
Diffstat (limited to 'src/mesa/drivers/dri/r300')
-rw-r--r--src/mesa/drivers/dri/r300/radeon_span.c217
1 files changed, 0 insertions, 217 deletions
diff --git a/src/mesa/drivers/dri/r300/radeon_span.c b/src/mesa/drivers/dri/r300/radeon_span.c
index 30dde809948..5019ee44322 100644
--- a/src/mesa/drivers/dri/r300/radeon_span.c
+++ b/src/mesa/drivers/dri/r300/radeon_span.c
@@ -79,133 +79,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define HW_UNLOCK()
-static GLubyte *radeon_ptr32(const struct radeon_renderbuffer * rrb,
- GLint x, GLint y)
-{
- GLubyte *ptr = rrb->bo->ptr;
- uint32_t mask = RADEON_BO_FLAGS_MACRO_TILE | RADEON_BO_FLAGS_MICRO_TILE;
- GLint offset;
- GLint nmacroblkpl;
- GLint nmicroblkpl;
-
- if (rrb->has_surface || !(rrb->bo->flags & mask)) {
- offset = x * rrb->cpp + y * rrb->pitch;
- } else {
- offset = 0;
- if (rrb->bo->flags & RADEON_BO_FLAGS_MACRO_TILE) {
- if (rrb->bo->flags & RADEON_BO_FLAGS_MICRO_TILE) {
- nmacroblkpl = rrb->pitch >> 5;
- offset += ((y >> 4) * nmacroblkpl) << 11;
- offset += ((y & 15) >> 1) << 8;
- offset += (y & 1) << 4;
- offset += (x >> 5) << 11;
- offset += ((x & 31) >> 2) << 5;
- offset += (x & 3) << 2;
- } else {
- nmacroblkpl = rrb->pitch >> 6;
- offset += ((y >> 3) * nmacroblkpl) << 11;
- offset += (y & 7) << 8;
- offset += (x >> 6) << 11;
- offset += ((x & 63) >> 3) << 5;
- offset += (x & 7) << 2;
- }
- } else {
- nmicroblkpl = ((rrb->pitch + 31) & ~31) >> 5;
- offset += (y * nmicroblkpl) << 5;
- offset += (x >> 3) << 5;
- offset += (x & 7) << 2;
- }
- }
- return &ptr[offset];
-}
-
-static GLubyte *radeon_ptr16(const struct radeon_renderbuffer * rrb,
- GLint x, GLint y)
-{
- GLubyte *ptr = rrb->bo->ptr;
- uint32_t mask = RADEON_BO_FLAGS_MACRO_TILE | RADEON_BO_FLAGS_MICRO_TILE;
- GLint offset;
- GLint nmacroblkpl;
- GLint nmicroblkpl;
-
- if (rrb->has_surface || !(rrb->bo->flags & mask)) {
- offset = x * rrb->cpp + y * rrb->pitch;
- } else {
- offset = 0;
- if (rrb->bo->flags & RADEON_BO_FLAGS_MACRO_TILE) {
- if (rrb->bo->flags & RADEON_BO_FLAGS_MICRO_TILE) {
- nmacroblkpl = rrb->pitch >> 6;
- offset += ((y >> 4) * nmacroblkpl) << 11;
- offset += ((y & 15) >> 1) << 8;
- offset += (y & 1) << 4;
- offset += (x >> 6) << 11;
- offset += ((x & 63) >> 3) << 5;
- offset += (x & 7) << 1;
- } else {
- nmacroblkpl = rrb->pitch >> 7;
- offset += ((y >> 3) * nmacroblkpl) << 11;
- offset += (y & 7) << 8;
- offset += (x >> 7) << 11;
- offset += ((x & 127) >> 4) << 5;
- offset += (x & 15) << 2;
- }
- } else {
- nmicroblkpl = ((rrb->pitch + 31) & ~31) >> 5;
- offset += (y * nmicroblkpl) << 5;
- offset += (x >> 4) << 5;
- offset += (x & 15) << 2;
- }
- }
- return &ptr[offset];
-}
-
-static GLubyte *radeon_ptr(const struct radeon_renderbuffer * rrb,
- GLint x, GLint y)
-{
- GLubyte *ptr = rrb->bo->ptr;
- uint32_t mask = RADEON_BO_FLAGS_MACRO_TILE | RADEON_BO_FLAGS_MICRO_TILE;
- GLint offset;
- GLint microblkxs;
- GLint macroblkxs;
- GLint nmacroblkpl;
- GLint nmicroblkpl;
-
- if (rrb->has_surface || !(rrb->bo->flags & mask)) {
- offset = x * rrb->cpp + y * rrb->pitch;
- } else {
- offset = 0;
- if (rrb->bo->flags & RADEON_BO_FLAGS_MACRO_TILE) {
- if (rrb->bo->flags & RADEON_BO_FLAGS_MICRO_TILE) {
- microblkxs = 16 / rrb->cpp;
- macroblkxs = 128 / rrb->cpp;
- nmacroblkpl = rrb->pitch / macroblkxs;
- offset += ((y >> 4) * nmacroblkpl) << 11;
- offset += ((y & 15) >> 1) << 8;
- offset += (y & 1) << 4;
- offset += (x / macroblkxs) << 11;
- offset += ((x & (macroblkxs - 1)) / microblkxs) << 5;
- offset += (x & (microblkxs - 1)) * rrb->cpp;
- } else {
- microblkxs = 32 / rrb->cpp;
- macroblkxs = 256 / rrb->cpp;
- nmacroblkpl = rrb->pitch / macroblkxs;
- offset += ((y >> 3) * nmacroblkpl) << 11;
- offset += (y & 7) << 8;
- offset += (x / macroblkxs) << 11;
- offset += ((x & (macroblkxs - 1)) / microblkxs) << 5;
- offset += (x & (microblkxs - 1)) * rrb->cpp;
- }
- } else {
- microblkxs = 32 / rrb->cpp;
- nmicroblkpl = ((rrb->pitch + 31) & ~31) >> 5;
- offset += (y * nmicroblkpl) << 5;
- offset += (x / microblkxs) << 5;
- offset += (x & (microblkxs - 1)) * rrb->cpp;
- }
- }
- return &ptr[offset];
-}
-
/* ================================================================
* Color buffer
*/
@@ -345,96 +218,6 @@ do { \
#define TAG(x) radeon##x##_z24_s8
#include "stenciltmp.h"
-static void map_buffer(struct gl_renderbuffer *rb, GLboolean write)
-{
- struct radeon_renderbuffer *rrb = (void*)rb;
- int r;
-
- if (rrb->bo) {
- r = radeon_bo_map(rrb->bo, write);
- if (r) {
- fprintf(stderr, "(%s) error(%d) mapping buffer.\n",
- __FUNCTION__, r);
- }
- }
-}
-
-static void unmap_buffer(struct gl_renderbuffer *rb)
-{
- struct radeon_renderbuffer *rrb = (void*)rb;
-
- if (rrb->bo) {
- radeon_bo_unmap(rrb->bo);
- }
-}
-
-/* Move locking out to get reasonable span performance (10x better
- * than doing this in HW_LOCK above). WaitForIdle() is the main
- * culprit.
- */
-
-static void radeonSpanRenderStart(GLcontext * ctx)
-{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- int i;
-#ifdef COMPILE_R300
- r300ContextPtr r300 = (r300ContextPtr) rmesa;
- R300_FIREVERTICES(r300);
-#else
- RADEON_FIREVERTICES(rmesa);
-#endif
-
- for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
- if (ctx->Texture.Unit[i]._ReallyEnabled)
- ctx->Driver.MapTexture(ctx, ctx->Texture.Unit[i]._Current);
- }
-
- /* color draw buffers */
- for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
- map_buffer(ctx->DrawBuffer->_ColorDrawBuffers[i], GL_TRUE);
- }
-
- map_buffer(ctx->ReadBuffer->_ColorReadBuffer, GL_FALSE);
-
- if (ctx->DrawBuffer->_DepthBuffer) {
- map_buffer(ctx->DrawBuffer->_DepthBuffer->Wrapped, GL_TRUE);
- }
- if (ctx->DrawBuffer->_StencilBuffer)
- map_buffer(ctx->DrawBuffer->_StencilBuffer->Wrapped, GL_TRUE);
-
- /* The locking and wait for idle should really only be needed in classic mode.
- * In a future memory manager based implementation, this should become
- * unnecessary due to the fact that mapping our buffers, textures, etc.
- * should implicitly wait for any previous rendering commands that must
- * be waited on. */
- LOCK_HARDWARE(rmesa);
- radeonWaitForIdleLocked(rmesa);
-}
-
-static void radeonSpanRenderFinish(GLcontext * ctx)
-{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- int i;
- _swrast_flush(ctx);
- UNLOCK_HARDWARE(rmesa);
-
- for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
- if (ctx->Texture.Unit[i]._ReallyEnabled)
- ctx->Driver.UnmapTexture(ctx, ctx->Texture.Unit[i]._Current);
- }
-
- /* color draw buffers */
- for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++)
- unmap_buffer(ctx->DrawBuffer->_ColorDrawBuffers[i]);
-
- unmap_buffer(ctx->ReadBuffer->_ColorReadBuffer);
-
- if (ctx->DrawBuffer->_DepthBuffer)
- unmap_buffer(ctx->DrawBuffer->_DepthBuffer->Wrapped);
- if (ctx->DrawBuffer->_StencilBuffer)
- unmap_buffer(ctx->DrawBuffer->_StencilBuffer->Wrapped);
-}
-
void radeonInitSpanFuncs(GLcontext * ctx)
{
struct swrast_device_driver *swdd =