diff options
author | Dave Airlie <[email protected]> | 2009-01-22 02:53:30 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2009-01-22 04:14:40 +1000 |
commit | eda2284961e46002c7b2bd4e4ae2785d7b0a2191 (patch) | |
tree | 77d9b30ae8e4db1ecf2fa0658372052d4e4244bc /src/mesa/drivers/dri/r300 | |
parent | 0788e424713a2b71cceee60bcd21c79a2896b3bd (diff) |
r200r300: start merging span code
Diffstat (limited to 'src/mesa/drivers/dri/r300')
-rw-r--r-- | src/mesa/drivers/dri/r300/radeon_span.c | 217 |
1 files changed, 0 insertions, 217 deletions
diff --git a/src/mesa/drivers/dri/r300/radeon_span.c b/src/mesa/drivers/dri/r300/radeon_span.c index 30dde809948..5019ee44322 100644 --- a/src/mesa/drivers/dri/r300/radeon_span.c +++ b/src/mesa/drivers/dri/r300/radeon_span.c @@ -79,133 +79,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define HW_UNLOCK() -static GLubyte *radeon_ptr32(const struct radeon_renderbuffer * rrb, - GLint x, GLint y) -{ - GLubyte *ptr = rrb->bo->ptr; - uint32_t mask = RADEON_BO_FLAGS_MACRO_TILE | RADEON_BO_FLAGS_MICRO_TILE; - GLint offset; - GLint nmacroblkpl; - GLint nmicroblkpl; - - if (rrb->has_surface || !(rrb->bo->flags & mask)) { - offset = x * rrb->cpp + y * rrb->pitch; - } else { - offset = 0; - if (rrb->bo->flags & RADEON_BO_FLAGS_MACRO_TILE) { - if (rrb->bo->flags & RADEON_BO_FLAGS_MICRO_TILE) { - nmacroblkpl = rrb->pitch >> 5; - offset += ((y >> 4) * nmacroblkpl) << 11; - offset += ((y & 15) >> 1) << 8; - offset += (y & 1) << 4; - offset += (x >> 5) << 11; - offset += ((x & 31) >> 2) << 5; - offset += (x & 3) << 2; - } else { - nmacroblkpl = rrb->pitch >> 6; - offset += ((y >> 3) * nmacroblkpl) << 11; - offset += (y & 7) << 8; - offset += (x >> 6) << 11; - offset += ((x & 63) >> 3) << 5; - offset += (x & 7) << 2; - } - } else { - nmicroblkpl = ((rrb->pitch + 31) & ~31) >> 5; - offset += (y * nmicroblkpl) << 5; - offset += (x >> 3) << 5; - offset += (x & 7) << 2; - } - } - return &ptr[offset]; -} - -static GLubyte *radeon_ptr16(const struct radeon_renderbuffer * rrb, - GLint x, GLint y) -{ - GLubyte *ptr = rrb->bo->ptr; - uint32_t mask = RADEON_BO_FLAGS_MACRO_TILE | RADEON_BO_FLAGS_MICRO_TILE; - GLint offset; - GLint nmacroblkpl; - GLint nmicroblkpl; - - if (rrb->has_surface || !(rrb->bo->flags & mask)) { - offset = x * rrb->cpp + y * rrb->pitch; - } else { - offset = 0; - if (rrb->bo->flags & RADEON_BO_FLAGS_MACRO_TILE) { - if (rrb->bo->flags & RADEON_BO_FLAGS_MICRO_TILE) { - nmacroblkpl = rrb->pitch >> 6; - offset += ((y >> 4) * nmacroblkpl) << 11; - offset += ((y & 15) >> 1) << 8; - offset += (y & 1) << 4; - offset += (x >> 6) << 11; - offset += ((x & 63) >> 3) << 5; - offset += (x & 7) << 1; - } else { - nmacroblkpl = rrb->pitch >> 7; - offset += ((y >> 3) * nmacroblkpl) << 11; - offset += (y & 7) << 8; - offset += (x >> 7) << 11; - offset += ((x & 127) >> 4) << 5; - offset += (x & 15) << 2; - } - } else { - nmicroblkpl = ((rrb->pitch + 31) & ~31) >> 5; - offset += (y * nmicroblkpl) << 5; - offset += (x >> 4) << 5; - offset += (x & 15) << 2; - } - } - return &ptr[offset]; -} - -static GLubyte *radeon_ptr(const struct radeon_renderbuffer * rrb, - GLint x, GLint y) -{ - GLubyte *ptr = rrb->bo->ptr; - uint32_t mask = RADEON_BO_FLAGS_MACRO_TILE | RADEON_BO_FLAGS_MICRO_TILE; - GLint offset; - GLint microblkxs; - GLint macroblkxs; - GLint nmacroblkpl; - GLint nmicroblkpl; - - if (rrb->has_surface || !(rrb->bo->flags & mask)) { - offset = x * rrb->cpp + y * rrb->pitch; - } else { - offset = 0; - if (rrb->bo->flags & RADEON_BO_FLAGS_MACRO_TILE) { - if (rrb->bo->flags & RADEON_BO_FLAGS_MICRO_TILE) { - microblkxs = 16 / rrb->cpp; - macroblkxs = 128 / rrb->cpp; - nmacroblkpl = rrb->pitch / macroblkxs; - offset += ((y >> 4) * nmacroblkpl) << 11; - offset += ((y & 15) >> 1) << 8; - offset += (y & 1) << 4; - offset += (x / macroblkxs) << 11; - offset += ((x & (macroblkxs - 1)) / microblkxs) << 5; - offset += (x & (microblkxs - 1)) * rrb->cpp; - } else { - microblkxs = 32 / rrb->cpp; - macroblkxs = 256 / rrb->cpp; - nmacroblkpl = rrb->pitch / macroblkxs; - offset += ((y >> 3) * nmacroblkpl) << 11; - offset += (y & 7) << 8; - offset += (x / macroblkxs) << 11; - offset += ((x & (macroblkxs - 1)) / microblkxs) << 5; - offset += (x & (microblkxs - 1)) * rrb->cpp; - } - } else { - microblkxs = 32 / rrb->cpp; - nmicroblkpl = ((rrb->pitch + 31) & ~31) >> 5; - offset += (y * nmicroblkpl) << 5; - offset += (x / microblkxs) << 5; - offset += (x & (microblkxs - 1)) * rrb->cpp; - } - } - return &ptr[offset]; -} - /* ================================================================ * Color buffer */ @@ -345,96 +218,6 @@ do { \ #define TAG(x) radeon##x##_z24_s8 #include "stenciltmp.h" -static void map_buffer(struct gl_renderbuffer *rb, GLboolean write) -{ - struct radeon_renderbuffer *rrb = (void*)rb; - int r; - - if (rrb->bo) { - r = radeon_bo_map(rrb->bo, write); - if (r) { - fprintf(stderr, "(%s) error(%d) mapping buffer.\n", - __FUNCTION__, r); - } - } -} - -static void unmap_buffer(struct gl_renderbuffer *rb) -{ - struct radeon_renderbuffer *rrb = (void*)rb; - - if (rrb->bo) { - radeon_bo_unmap(rrb->bo); - } -} - -/* Move locking out to get reasonable span performance (10x better - * than doing this in HW_LOCK above). WaitForIdle() is the main - * culprit. - */ - -static void radeonSpanRenderStart(GLcontext * ctx) -{ - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - int i; -#ifdef COMPILE_R300 - r300ContextPtr r300 = (r300ContextPtr) rmesa; - R300_FIREVERTICES(r300); -#else - RADEON_FIREVERTICES(rmesa); -#endif - - for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) { - if (ctx->Texture.Unit[i]._ReallyEnabled) - ctx->Driver.MapTexture(ctx, ctx->Texture.Unit[i]._Current); - } - - /* color draw buffers */ - for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) { - map_buffer(ctx->DrawBuffer->_ColorDrawBuffers[i], GL_TRUE); - } - - map_buffer(ctx->ReadBuffer->_ColorReadBuffer, GL_FALSE); - - if (ctx->DrawBuffer->_DepthBuffer) { - map_buffer(ctx->DrawBuffer->_DepthBuffer->Wrapped, GL_TRUE); - } - if (ctx->DrawBuffer->_StencilBuffer) - map_buffer(ctx->DrawBuffer->_StencilBuffer->Wrapped, GL_TRUE); - - /* The locking and wait for idle should really only be needed in classic mode. - * In a future memory manager based implementation, this should become - * unnecessary due to the fact that mapping our buffers, textures, etc. - * should implicitly wait for any previous rendering commands that must - * be waited on. */ - LOCK_HARDWARE(rmesa); - radeonWaitForIdleLocked(rmesa); -} - -static void radeonSpanRenderFinish(GLcontext * ctx) -{ - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - int i; - _swrast_flush(ctx); - UNLOCK_HARDWARE(rmesa); - - for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) { - if (ctx->Texture.Unit[i]._ReallyEnabled) - ctx->Driver.UnmapTexture(ctx, ctx->Texture.Unit[i]._Current); - } - - /* color draw buffers */ - for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) - unmap_buffer(ctx->DrawBuffer->_ColorDrawBuffers[i]); - - unmap_buffer(ctx->ReadBuffer->_ColorReadBuffer); - - if (ctx->DrawBuffer->_DepthBuffer) - unmap_buffer(ctx->DrawBuffer->_DepthBuffer->Wrapped); - if (ctx->DrawBuffer->_StencilBuffer) - unmap_buffer(ctx->DrawBuffer->_StencilBuffer->Wrapped); -} - void radeonInitSpanFuncs(GLcontext * ctx) { struct swrast_device_driver *swdd = |