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authorDave Airlie <[email protected]>2009-03-24 11:19:09 +1000
committerDave Airlie <[email protected]>2009-03-24 11:19:09 +1000
commit0a725db10c1491539d48370df7207206538bf945 (patch)
tree13a082aa44238e58bcc2ec61f3e47225e5f12793 /src/mesa/drivers/dri/r300
parentccd18f462cccd238ff0d839004d43a3102f09ff3 (diff)
radeon/r200/r300: set the texture depth correctly for DRI2
Diffstat (limited to 'src/mesa/drivers/dri/r300')
-rw-r--r--src/mesa/drivers/dri/r300/r300_context.c6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_context.c b/src/mesa/drivers/dri/r300/r300_context.c
index c6bd69ed146..87ec68a2cd8 100644
--- a/src/mesa/drivers/dri/r300/r300_context.c
+++ b/src/mesa/drivers/dri/r300/r300_context.c
@@ -328,12 +328,6 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual,
}
/* Init r300 context data */
- r300->radeon.texture_depth = driQueryOptioni(&r300->radeon.optionCache,
- "texture_depth");
- if (r300->radeon.texture_depth == DRI_CONF_TEXTURE_DEPTH_FB)
- r300->radeon.texture_depth = (screen->cpp == 4) ?
- DRI_CONF_TEXTURE_DEPTH_32 : DRI_CONF_TEXTURE_DEPTH_16;
-
/* Set the maximum texture size small enough that we can guarentee that
* all texture units can bind a maximal texture and have them both in
* texturable memory at once.