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authorBrian Paul <[email protected]>2009-01-14 16:48:54 -0700
committerBrian Paul <[email protected]>2009-01-14 16:49:24 -0700
commit0dffd223491765fe572d606c2b10855cb568db7a (patch)
tree5f8e177fbc507ba695306ed40e315e9a4ca01d89 /src/mesa/drivers/dri/r300/r300_state.c
parent947d1c5b2a70c0eafa4c408b47607574a2908468 (diff)
r300: work-around FRAG_BIT_FOGC warning/error
See bug 17929. Fog doesn't actually work, but the often complained about warning is silenced.
Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_state.c')
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c
index 6a5c3633a23..a63dbac3436 100644
--- a/src/mesa/drivers/dri/r300/r300_state.c
+++ b/src/mesa/drivers/dri/r300/r300_state.c
@@ -1675,6 +1675,13 @@ static void r300SetupRSUnit(GLcontext * ctx)
rs_col_count += count;
}
+ if (InputsRead & FRAG_BIT_FOGC) {
+ /* XXX FIX THIS
+ * Just turn off the bit for now.
+ * Need to do something similar to the color/texcoord inputs.
+ */
+ InputsRead &= ~FRAG_BIT_FOGC;
+ }
for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
int swiz;